OCEAN HUNTER: THE SEVEN SEAS ADVENTURE The Boss/Mythology FAQ Version 1.04 This document is (c) copyright Thanos6, 2002. Hello. I'm Thanos6, pleased to meet you. This is my first FAQ. I'm not like some FAQ writers, who demand that their FAQ be used only on one or two sites. Want to use it on your website? Go ahead, I don't care. There are only three conditions-- 1) Let me know. Simply say, "I'm using your FAQ on my site." Just e-mail me at thanos6@hotmail.com to do so. If you don't do this, I will not let you host it. 2) Don't change so much as a character of this FAQ. 3) Check back every now and then to see if there's a new version. If there is, you must update. *** TABLE OF CONTENTS A) Introduction B) Table Of Contents C) Version History D) Why This Guide? E) Layout F) Glossary G) Boss Strategies H) Mythological/Religious Guide I) What's To Come J) Reader Submitted Information And Tips K) Recognition *** VERSION HISTORY ver. 0.8 - 12/17/02 *-Guide begun ver. 0.9 - 01/10/03 *-Added Version History *-Updates made to Kraken section *-Updates made to Charybdis section *-Updates made to Karkinos section *-Updates made to Basilosaurus section *-Correct name of "Sea Of Evil" added *-Updates made to Dagon section *-Updates made to Rahab section *-Updates made to "What's To Come" section ver. 0.94 - 01/11/03 *-Updates made to Hydra section *-Updates made to Ahuizotl section *-Updates made to Basilosaurus section *-Updates made to Kerberos section ver. 0.96 - 03/13/03 *-Reader Submitted Information And Tips section added ver. 0.962 - 05/30/03 *-Updates made to Medusa section *-Updates made to Rahab section ver. 1.04 - 02/15/04 *-HUGE update made to Mythological Guide section *-Update made to "What's To Come" section *-Update made to Recognition section ver. 1.05 - 09/28/14 *-Update made to Sea Dragon section *-Update made to Black Dragon section *-Update made to Naga section *-Update made to Vritra & Kaliya section *** WHY THIS GUIDE? If anyone's reading this, you're probably wondering, "Why make a boss FAQ for this game?" I'll tell you why. Because the bosses in this game can be quite difficult, and they're good at removing quarters from your pocket. Besides, it's a fun game that deserves to have at least one FAQ about it. *** LAYOUT The format for each boss guide will be structured like this. NAME: The boss's name. DESCRIPTION: What the boss looks like. HENCHCREATURES: Any other creatures that may try and attack you while fighting. GETTING CLOSE WHEN: How to tell when you're approaching the boss. DIFFICULTY: How hard the boss is to defeat, on a scale of one to ten, ten being the hardest. STRATEGY: How to defeat the boss. *** GLOSSARY A quick rundown on some terms I'll be using throughout this guide. Sunburst Area: There are certain areas on many bosses that will produce more damage if hit. You can find these areas by looking for the large golden flash that they give off when struck. I call these areas the Sunburst Areas. Often, a boss will halt his or her attack if they are hit in this region. Sweet Spots: About halfway through the battle with each of the major bosses (with a couple of exceptions), circles will form around certain parts of their body that you must hit. Three hits to the circles will defeat the boss. These are the Sweet Spots. Sea Monster: According to a promotional brochure, the seven main bosses are known as 'Sea Monsters.' Henceforth, in this FAQ Sea Monster refers to one of those. *** BOSS STRATEGIES Stage One: Baroque Sea ------------------------------------------- Name: White Death Description: A larger than average Great White Shark. Henchcreatures: None. Getting close when: After you've blasted about a dozen sharks and hear a diver yell "My God!" Difficulty: Two. Strategy: The only reason White Death merits a two in difficulty is because of the diver he's chasing. If you stop him from getting his quarry, the diver will give you a health unit after the battle. To make him stop chasing the hapless human, take aim and fire repeatedly around the base of his head, such as where his jaws come together. Somewhere around there is the Sunburst Area. Get a few sunbursts and he'll turn away from him to you. Now that it's mano a sharko, simply keep blasting away at White Death, and he should bite it before long. Name: Sea Dragon Description: A large lizard of some variety, perhaps a Komodo Dragon or marine iguana (though an underwater variety). Henchcreatures: None. Getting close when: After defeating the orange snakes by the treasure chests, you'll get hit (though without being hurt) and say "Ow!" I believe this depends on you saving the diver earlier. Difficulty: One. Strategy: This is oh-so simple. If you can aim, you can hit him, and if you can hit him, you can beat him. Just line him up and fire, I've never taken so much as a hit from Sea Dragon. Keep pumping those rounds and he'll go down; his Sunburst Area is located on his head. Name: Sea Serpent Description: A long black-and-white striped snake. Henchcreatures: None. Getting close when: Descending the stairs in the ship, you'll notice that "There's something behind me!" Difficulty: One. Strategy: Even simpler. Sea Serpent has a Sunburst Area right in his wide mouth, which is also what he tries to attack you with. Hold down the firing buttons and keep shooting his head. Sooner or later he'll open his mouth, and almost immediately you'll hit him smack in the jaw. About ten more seconds before he's defeated. THE FIRST SEA MONSTER Name: Kraken Description: A very large octopus with an attitude. Henchcreatures: None. Getting close when: You enter a room in the ship where there is only one shark and two barracuda. Difficulty: Four. Strategy: All right, the first of the Sea Monsters and your first real challenge. Kraken will try to attack you with his tentacles. Whenever he raises a tentacle, blast away at it nonstop. As you fire, follow the tentacle out to the end, so that eventually you should be blasting the end of it (which is his Sunburst Area) before he retracts it. He then will try another tentacle. Repeat the process until you've blasted away about half his health. Once you've done this, Kraken will ensnare you in one of his tentacles. Now it's time for the Sweet Spot. The Sweet Spot here is his eye. This is relatively easy to hit, and you'll know you've done it when his eye gives off a golden flash. If you don't hit the eye within a certain amount of time, you'll suffer a point of damage, but hitting the eye resets the timer. If you hit the eye three times, you've beaten the Baroque Sea. Stage Two: Luna Sea ------------------------------------------- Name: Hydra Description: Three moray eels lunging out of caves. Whether these are three separate eels, or just one creature with three disparate heads, is beyond our current knowledge. Henchcreatures: None. Getting close when: After a diver talks about a monster behind him. Difficulty: Three. Strategy: As you get your first look at the eels in their caves, darting from cave to cave, you can fire shots but not hurt (the) Hydra(s). Therefore, take this unparalleled advantage to blast the treasure chests in the cave, you won't have time later. Once you've seen all three eels, you'll begin to rotate between them. From 1 to 2 to 3 to 1...etc. This fight requires a decent aim. You'll need to hit (the) Hydra(s) in their mouths several times to keep them from biting you, and the mouths are also the Sunburst Areas. After you've gone through the rotation a few times, you should take them all down, though some may take longer than others. THE SECOND SEA MONSTER Name: Leviathan Description: A very, very large shark the size of a whale with thick armor plating. Henchcreatures: Sharks. Getting close when: Not long after saving the diver in the ruins. Difficulty: Five. Strategy: When it comes to Leviathan, second of the Sea Monsters, rule number one is to not take your finger off the trigger. He's got better armor than the Monitor and the Merrimac put together, and you're going to have to pump him absolutely full of shots to do anything resembling damage. Leviathan will begin by slowly circling you. This is a period where you can blast at him all you want, he won't retaliate for a bit. Eventually, he'll start swimming right at you, but some good shots to the Sunburst Area on his lower jaw will persuade him to back off. If he gets too close, you'll actually blast the inside of his mouth. Soon, he'll resume his pattern of circling, but this time he'll send three sharks to attack you. Once you've killed them, resume blasting. He'll soon send more sharks. This will repeat for while. Once he sends the sharks that make you change directions to kill them, he'll be gone when you look back up. You'll poke around for a second, and then he'll burst through some of the ruins coming straight for you. Sweet Spot time. Leviathan's Sweet Spot is located in his throat. When he gets close, blast down his gullet and you should hit it without too much difficulty. Three shots and you get to watch the pretty cutscene as Leviathan dies. Congratulations, you've conquered the Luna Sea. Stage Three: Tartarus Deep ------------------------------------------- Name: Scylla Description: A large squid colored a deep, shimmering purple. Henchcreatures: None. Getting close when: A diver tells you about "a monster back there." Difficulty: Five. Strategy: Scylla is really a two-stage battle. The first and longest stage is a slightly harder rehash of the Kraken battle, where you have to shoot the tentacle she is raising to hit you. After you've taken away most of her life, she'll retreat far into the distance and charge directly at you. You have plenty of time to shoot her, but due to her oddly shaped squid's head, it's hard to do so until she's almost on top of you, and I still have not been able to kill her on the first charge, she always hits me. On the second charge, though, you should be able to kill Scylla and move on. Name: Naga Description: A monstrously long oarfish. Henchcreatures: None. Getting close when: After you've blasted a heck of a lot of those odd green and purple things that look like sea snakes. There seem to be no real landmarks and the fight comes as a bit of a surprise. Difficulty: Two. Strategy: The screen says "Shoot shoot shoot!" and I can't think of a better way to put it. Although this may be a bit hard because of Naga's thinness, just blast him nonstop. His Sunburst Area, I believe, is where one of his 'trailing whiskers' connects to his chin. By blasting him there you can make sure Naga won't hit you, and soon you can easily be on your way. THE THIRD SEA MONSTER Name: Charybdis Description: A quite large lantern fish. Henchcreatures: Those weird green/purple things (sea snakes?). Getting close when: You've been in the almost pitch-black for a while. Difficulty: Seven. Strategy: Charybdis, third of the Sea Monsters, is a whole new level of trouble and irritation. Be sure to have some extra quarters because if you haven't died so far, you almost certainly will here. The battle with Charybdis has a few distinct parts. In the first, she will swim in front of you, occasionally pausing to open her mouth and release a few green/purple sea snake-things you must blast. It is occasionally, though not always, possible to stop her from doing this by shooting her repeatedly in the lower jaw. This is her Sunburst Area. After a while, she'll retreat to the back of the cave, and all you can see of her is her lantern. Take aim and fire under the lantern to hit her; you'll know you're succeeding if you see the tiny golden flashes. If you don't hit her enough, she'll lunge from the darkness and bite you. Once you've pegged her a few times, she'll come back towards you. Now it's time for the Sweet Spot challenge. Like a giant vacuum, Charybdis will attempt to suck you into her mouth. You must hit her lantern to keep her from doing so. This is quite difficult, as you're constantly moving around, and so is the lantern. Just aim in its general direction and hope for the best. Three blasts to the lantern and her death will light up the cave. You're done with Tartarus Deep. Stage Four: Texcoco Great Lake ------------------------------------------- THE FOURTH SEA MONSTER Name: Ahuizotl Description: A giant Elasmosaurus, a prehistoric creature that resembles a Plesiosaur or the popular conception of the Loch Ness Monster. Henchcreatures: None. Getting close when: You've defeated a lot of the garpike in the underwater ruins and come to the temple door. Difficulty: Six. Strategy: Ahuizotl, fourth of the Sea Monsters, is the only one in this entire stage. That's lucky, because while slightly easier than Charybdis, he's still no laughing matter. After he's emerged from the temple, he will attempt to eat you. In doing so, he will raise his head on that long neck of his and strike with blinding speed. You'll have to be blindingly fast yourself--fast on the trigger button and fast to aim. You must hit him in the head, his Sunburst Area, and you must hit him almost every time, otherwise he will hit you. Once half of Ahuizotl's life bar is gone, you'll scramble up on land, where you'll be taking aim at the Sweet Spot. This part is easy. Ahuizotl will raise his head to strike at you, just like underwater. Unfortunately for him, his jaws are his Sweet Spot. Simply pop him one in the snout for a hit. He'll retreat underwater for a few moments, giving you time to hit the nearest treasure chest a few times. Then he'll return. Shoot him again and he'll dive again. After you've managed to get a few more treasure chest hits, he'll come back again. One final blast to the jaws and he'll be done for. You've concluded your brief journey to Texcoco Great Lake. Stage Five: North Sea ------------------------------------------- Name: Medusa Description: A large jellyfish. Henchcreatures: Lots and lots of smaller jellyfish. Getting close when: You're blowing your way through all the jellyfish. Difficulty: Four. Strategy: Time for your duel with Medusa, giant queen of the jellyfish. The main danger here comes not from her, but from her many subjects/progeny. They will swarm the screen, blocking your shots aimed at Medusa and attacking you. Try to clear out a spot around her so that you can get a good shot, but make sure to pick off any jellyfish that are trying to attack you. After some time, Medusa will start charging you. When she does, blast her in the head, or where her head connects to her tentacles; this is her Sunburst Area, and hitting her here will prevent you from taking damage. Continue this pattern until she's defeated. THE FIFTH SEA MONSTER Name: Karkinos Description: The biggest crab you've ever seen. Henchcreatures: None. Getting close when: Immediately after defeating Medusa. Difficulty: Nine. Strategy: Ho boy. Karkinos, the king crab and fifth Sea Monster, is more difficult than anything you've fought to this point. Be sure to have lots of quarters on hand. First, he'll try to crush you with one of his claws. In order to keep this from happening, you must keep up a constant stream of shots on the giant pincer, his Sunburst Area. It is quite hard to keep your projectiles trained on the claw, so you may very well take some damage. Eventually, he'll back off, and the pattern will begin again. After a couple of these cycles, the difficulty will spike to a higher plateau. Now Karkinos pins you against the ocean floor. Within a very tight time limit, you must shoot three of his legs. Start with the one on the bottom, sweep up to the middle one, and finally hit the one on top. You must do this in less than five seconds. Now, you have to pump a shot into both of his eyes. Yep, Karkinos has TWO Sweet Spots, and if you can't hit them both within a very short period you'll take damage. After you hit both eyes, you must hit each of them twice more. Once again, it's very difficult to get a good aim, because the eyes are so small. But if you can manage it, you've polished off the North Sea. Stage Six: West Ocean ------------------------------------------- Name: Basilosaurus Description: A huge, sinous, eel-looking creature with a pair of small hind legs. This is almost exactly what the real Basilosaurus looks like. Henchcreatures: None. Getting close when: You've been swimming around for a few minutes. Difficulty: Three. Strategy: This is a very easy battle indeed, especially for this late stage of the game. Much like Naga, you're instructed to "Shoot shoot shoot!" Simply pump Basilosaurus full of rounds. His Sunburst Area is his mouth. He may get in one hit, which is why he's ranked as slightly more difficult than Naga. THE SIXTH SEA MONSTER Name: Midgardsorm Description: A MONSTROUSLY large serpent. Henchcreatures: Some bizarre little cyclopean, trilobite-like parasites. Getting close when: You've been exploring his interior for a while. Difficulty: Five. Strategy: Immediately after vanquishing Basilosaurus, you are swallowed by Midgardsorm. After a while, you will find the creature's heart, his Sunburst Area and only weak spot. Begin shooting at it non-stop. As you do so, strange one-eyed parasitic creatures will come up to you. Each one will pick a compass point (north, north-east, east, etc.) and stay there. You have a second or two to shoot them before they inflict damage on you. Make these your first priority. As you whittle down Midgardsorm's health, on three occasions his heart will turn into a Sweet Spot. Hit it during these times and he'll lose massive amounts of health--and on the third time, you'll have slain Midgardsorm and cleared the West Ocean. Stage Seven: Panthalassa, The Sea Of Evil ------------------------------------------- Before we begin discussion of this stage, I have a note to make: A) There are no ordinary foes in this stage, you are simply thrown from boss fight to boss fight, almost like an endurance test. Name: Kerberos Description: Three large sharks, but not as large as White Death. Like (the) Hydra(s), it is unknown if they are three separate individuals, or all controlled by one intelligence. Henchcreatures: None. Getting close when: You start. Difficulty: Six. Strategy: You have to 'juggle' the Kerberos. When one approaches you, shoot him in the snout, their Sunburst Area. Keep shooting at it until it turns away. You will then immediately be set upon by another Kerberos. Keep repeating this pattern. It can be difficult, because they move rather fast. Fortunately, each has a separate health bar, much like (the) Hydra(s), and as you kill each one, things get easier. Name: Umi-Bozu Description: An octopus that's quite a bit bigger than normal. Henchcreatures: None. Getting close when: You defeat the Kerberos. Difficulty: Five. Strategy: This boss plays like a wilier, more cunning version of Scylla. He will raise a tentacle to attack you with, and since it's also his Sunburst Area, you must shoot it to keep yourself safe. But beware! He likes to fake you out, by raising one tentacle and then quickly trying to attack you with another. So you must keep your guard up and be ready to shift your aim at a moment's notice. After a bit, Umi-Bozu will begin to swim around and you can take pot-shots at him. However, he will turn invisible for a brief period, a tactic that has caused me to give him the nickname "Stealth Squid" (even though he's an octopus). But he can still be hurt, if you can hit him. Soon, he'll begin to charge at you like Scylla. That is his mistake. His round head is much easier to hit than Scylla's, so you should be able to hit him enough times that he'll be defeated before he can hit you. Name: Black Dragon Description: An underwater version of a Komodo Dragon or marine iguana, this one is black. Henchcreatures: None. Getting close when: You defeat Umi-Bozu and explore some ruins. Difficulty: Two. Strategy: This is essentially target practice. Like his precursor, Sea Dragon, Black Dragon has never once managed to hurt me. Simply keep firing at him, particularly the Sunburst Area on his head. I ranked him as more difficult because he moves a bit faster and thusly could theoretically (theoretically, mind you) hurt you. Name: Vritra & Kaliya Description: Two large oarfish, though not as large as Naga. Vritra is electric blue, while Kaliya is thunderbolt gold. Getting close when: You defeat Black Dragon. Difficulty: Ten. Strategy: Get ready for pain. Vritra & Kaliya WILL take quite a few quarters from your pocket, or even dollars from your wallet. They are extremely difficult, and beating them is as much luck as skill. They're lightning fast and so thin they can be hard to hit. They each have a Sunburst Area on their chin, but it is even harder to shoot. The only element of this fight that works in your favor is that they have separate lifebars. Choose either Vritra or Kaliya, it doesn't matter. DO NOT let up on the triggers, at any time during this fight. Follow your chosen sea snake as best you can, attacking the other one only when it is obvious that an attack is coming your way. Once Vritra (or Kaliya) is dead, things get a little easier, but not too much. Obviously, now you must concentrate your fire on Kaliya (or Vritra). When they've both gone down, pat yourself on the back; you've earned it. THE SEVENTH SEA MONSTER The final boss of the game has three separate forms, each of which I discuss separately. Name: Dagon Description: A tall humanoid, with skin that looks like blue stone. Getting close when: You defeat Vritra & Kaliya and enter the temple. Difficulty: Six. Strategy: Of the three fights you have with the final Sea Monster and author of all the chaos, the first is by far the easiest. Chip away at his life by continually shooting him, and when Dagon attempts to swipe you, shoot the palms of his hands. Not only will this keep you safe, but since this is his Sunburst Area, it depletes his health very rapidly. When most of his health is gone, he will leap to the ceiling for a moment, then jump back down and try to swipe at you. You MUST maintain fire on his hand at all times. He will NEVER stop the swipe, so what you must do is concentrate a steady stream of shots on his hand to keep it from moving close to you. If you're lucky enough and fast enough on the trigger, you'll be able to deplete the last of his health before he can hit you. Dagon has no Sweet Spot. Name: Poseidon Description: A tall humanoid, with skin that looks like blue stone and very pointy ears. Getting close when: You defeat Dagon. Difficulty: Nine. Strategy: This form is quite a bit more difficult. His first attack is to spit spheres of energy at you, which fortunately you can shoot down. However, he creates them rather quickly, so they may overwhelm you. Just keep shooting Poseidon and wear him down. He has no Sunburst Area. Once his health is low, he'll grab a rusty trident, and now the fight gets a bit ridiculous. His Sweet Spot is his right elbow, and you must shoot him there before he can stab you with the trident. Not only do you have a very limited time to do so, and not only is it a very tiny spot indeed that you must hit, but it is so close to the bottom of the screen that it can be hard to even aim in that direction. I can almost guarantee that he will hit you once or twice before you can hit him. Nevertheless, persevere and you will hit him the necessary three times in the elbow. Name: Rahab Description: A tall humanoid whose legs have fused into a giant tail, with 'trailers' along his back and very sharp claws. His eyes turn from blue to red, and he even grows a third one. Getting close when: You defeat Poseidon. Difficulty: Ten. Strategy: This is it! All that stands between you and making the oceans safe again is one last battle with Rahab, who caused this whole mess in the first place. One last battle...and it's a doozy. Rahab is incredibly fast, the quickest enemy in the entire game. Hence, it can be hard to get a good bead on him as he swims about the temple ruins. Also, when he repeats the swiping attack he used in his Dagon form, it is much more difficult to shoot his hands (once again his Sunburst Area) fast enough to stop being hurt. He will occasionally try and bite you, moving very fast. To stop him from connecting, you have to pop him right in the teeth, but he moves so fast this can be very hard to do. Once his health has dropped, his tongue will lash out and grab you, and his Sweet Spot will reveal itself: his third eye. However, since both you and he are now moving around wildly, it can be absurdly hard to hit his eye before the timer counts down and you take damage. First, you must hit him directly on his closed third eye. His eyelid will slide open, and you must hit him on his eye again, before his tongue squeezes you. You must do this three times in all. But have faith; sooner or later you'll deliver the necessary three shots, and drop Rahab once and for all. Now you can sit back, see your total score, watch the end credits and listen as Rahab tells his story. And so ends The Seven Seas Adventure! *** MYTHOLOGICAL/RELIGIOUS GUIDE While playing THE OCEAN HUNTER, I noticed that the vast majority of the bosses are taken from or inspired by figures of ancient mythologies, and a few even by Christianity itself. I realized that most players wouldn't recognize many of these names, so I decided to put up a guide detailing these occurences. WHITE DEATH Taken from: None The name of White Death is not taken from any mythology. Rather, it is taken from our collective fears of the shark. "White Death" has long been another name for the Great White. SEA DRAGON Taken from: Many Many cultures have mentions of dragon-like creatures under the ocean in their beliefs. Most of them are Oriental, such as the Chinese or the Japanese, both of whom mention Sea Dragons. However, the creature in the game resembles a giant marine iguana. SEA SERPENT Taken from: Many There are very few creatures of myth (or cryptozoology) more common than the Sea Serpent. Sailors worldwide in every culture, even in the present day, report seeing giant reptilian oceanic beasts. Of course, the Sea Serpent in the game is simply a giant snake; it appears to be a form of the Californian Kingsnake known as the "Aberrant." Except, of course, huge and water-dwelling. KRAKEN Taken from: Norse The Kraken was an enormous giant octopus or squid, often seen off the coasts of Norway. In 1752, Bishop Erik Ludvigsen Pontoppidan described the Kraken in his book "The Natural History of Norway" as a mile and a half across, with arms so huge "if they were to lay hold of the largest man-of-war, they would pull it down to the bottom." The Kraken may in fact NOT be a myth, but be an exaggeration of the giant squid, colossal octopus, or the most mysterious of all, the colossal squid, which is believed to reach lengths of up to 40 feet long. HYDRA Taken from: Greek Living in a swamp near the ancient Greek city of Lerna, the Hydra had multiple heads (usually reported at nine) that it used to devour livestock and villagers. Heracles (aka Hercules) had to slay the Hydra, one of several monster children of Typhon and Echidna,as one of his labors. However, he soon learned that cutting off a head resulted in two new ones growing in its place. He got his nephew Iolausto fetch him torches, so everytime he cut off a head he was able tocauterize the wound, stopping new heads from growing. The final head was immortal, and not even he could kill it. So he ripped it off the Hydra's body and buried it under a giant boulder, trapped for eternity. Because of Iolaus's help, the goddess Hera would rule that this labor did not "count." We shall return to this story later. LEVIATHAN Taken from: Judeo-Christian In the Old Testament, the Leviathan was a "chaos animal" in the form of a crocodile, serpent, whale, or shark. It later would come to be viewed as an "anti-divine" symbol of evil that would be killed on the final Judgement Day. The Leviathan, viewed as huge and unstoppable, also figures into the mythologies of Canaan and Ugarit, two Middle-Eastern city-states. SCYLLA Taken from: Greek Scylla was a beautiful nymph, who spurned the advances of minor sea god Glaucus. As Glaucus poured out his heart to the sorceress Circe, she herself became enamored of him, but he would not accept her as long as there was Scylla. Circe decided to eliminate the competition, using a powerful potion to poison Scylla's bathing pool. The next time she bathed, "from the lower half of her body Scylla grew six monstrous dogs, but the upper half remained intact." Horrified and loathing the world, Scylla became a menace to any sailor that passed nearby. The great Greek hero Odysseus once had to let Scylla kill six of his men so that the rest would all be saved from the even greater menace that lurked nearby (see below). NAGA Taken from: Hindu Nagas are a race of serpent-people, half human, half snake. Worshipped to this day as fertility symbols, they live in palaces in the underground city Bhogavati. Protecting springs, wells, and rivers, Nagas can be both beneficial, bringing rain, or malicious, bringing floods or drought. Ruled by Sesha, others include Ananta, Vasuki, Manasa, and Mucilinda. CHARYBDIS Taken from: Greek Charybdis was a wicked daughter of the sea god Poseidon. After eating some of Heracles's cattle, Zeus transformed her into a monster, forced to constantly suck in and spit out huge quantities of water. Living right next to Scylla, she could devour entire boats, which is why Odysseus was forced to steer closer to Scylla and let her eat six of his men. AHUIZOTL Taken from: Aztec The Ahuizotl is an amphibious creature that resembles a cross between a human and a monkey, using a hand on the end of its tail to snatch unfortunates who wander too close to the water. Sometimes it cries like a child to attract well-meaning people who only want to help, but they soon become prey. MEDUSA Taken from: Greek One of the three Gorgons, she slept with Poseidon in a temple to the goddess Athena. In revenge, Athena turned her into a monster with snakes for hair and whose gaze could turn people to stone. She was killed by the hero Perseus. He gave her head to Athena; from her blood was born the Pegasus as well as a giant called Chrysaor. KARKINOS Taken from: Greek During Heracles's fight against the Hydra, Hera, outraged that Iolaus was helping him, decided to give the Hydra some backup. She sent a giant crab named Karkinos to attack them as well. However, Heracles was able to crush it under his foot. BASILOSAURUS Taken from: None This is a real creature that lived in the period known as the late Eocene, approximately 30 million years ago. Distantly related to modern-day whales, this predatorymammal could grow up to 80 feet long and for a time was probably the largest creature in the world. It retained vestigal hind legs, which its own ancestors had used on land. MIDGARDSORM Taken from: Norse This monstrous serpent was one of three children of the trickster god Loki and his giantess wife Angrboda. The king of the gods, Odin, cast it into the ocean, but it was so large it encircled the entire world and took its own tail in its mouth. Midgardsorm is Norse for "Midgard Serpent," Midgard being their word for Earth, and is but a title. Its true name is Jormungand. During Ragnarok, the Twilight of the Gods, it will engage Thor, god of thunder, in an epic battle to the death. Thor will slay it, take nine steps, and then die himself from its poison. KERBEROS Taken from: Greek More commonly known as Cerberus, Kerberos was the three-headed watchdog that guarded the entrance to Tartarus, realm of the dead. One of the monstrous offspring of Typhon and Echidna, only a few living beings were ever able to sneak past it, such as the great musician Orpheus, and Heracles, who had to bring it to the living world as his final labor. UMI-BOZU Taken from: Japanese A "giant black sea phantom," the Umi-Bozu is a bit mysterious. Some claim it to be the restless souls of priests who died at sea. It is bald with huge, terrifying eyes. BLACK DRAGON Taken from: Many The Black Dragon is identical to the Sea Dragon, except a dark ebony color. It is common in stories for something that is evil and powerful to be colored and named black. Indeed, in J.R.R. Tolkien's LORD OF THE RINGS universe, the greatest--and wickedest--dragon of all time was Ancalagon the Black. VRITRA & KALIYA Taken from: Hindu Vritra was an enormous serpent, created by Tvashtri after his son Trisiras was killed by Indra, chief of the gods. Vritra gathered all the water in the world, causing a horrible drought. Despite enhancing his strength many times from drinking the ambrosia-like Soma, Indra was still no match for him. In the end, Indra was able to slay Vritra by seizing sea foam--which was actually Vishnu, the great preserver god--and smiting him with it. Kaliya was another great serpent. Hiding from the great bird Garuna, Kaliya fled to the Yamuna river, which it poisoned with its breath. Krishna, the current avatar of Vishnu, engaged him in a titanic battle and danced on his head until Kaliya's wives begged for mercy. He relented and let the serpent go, who fled to Fiji. DAGON Taken from: Philistine Dagon was a half-man, half-fish god of crop fertility. He is one of the most senior of all gods, worshipped for over 2000 years. It was a temple to Dagon that Samson brought down during his death. POSEIDON Taken from: Greek Poseidon was one of the most powerful of the Greek gods. Lord of the sea, he is a very moody god, capable of great wrath. He once hounded Odysseus for more than ten years. He rode dolphins and used tridents as his favored weapon. RAHAB Taken from: Judeo-Christian A "serpent of chaos," that also symbolizes the chaos banished by God during Creation. It is a powerful dragon demon, and is also known to the Philistines as Tiamat, the multi-headed dragon god. *** WHAT'S TO COME Here's what I plan on adding in the future: A) Any strategies or tips that you, my readers, send in. B) Any "hidden bosses" that perhaps I've always missed but someone else has found. C) Where the sea and ocean names come from. *** READER SUBMITTED INFORMATION AND TIPS Here are some tips from Forgotten Trainer Jack: "Most bosses have a "extra" weak spot you call "sunbrust area" and that is their eyes... Boss like Leviathan, Scylla, Charybdis... try it... it works...Also, which i think you SHOULD already knew, the bullets take a 1full sec to reload every 6 shots and the bullets NEVER goes straight... my advice is that during the "sweet shot" aim, save & use the bullets wisely and try to estimate where the bullets goes (it isn't that hard)... If you're aim some (eg, saving ppl from fish), use ONE trigger instead of both... this way it avoid shotting extra bullets which may accidentaly kill someone...Also, during "sweet shot" at boss, the key is timing... Kraken swings you left and right while shotting, Leviathan takes while to open his big mouth, Ahuizotl takes 1/2 a sec shorter than Leviathan to rise it's head...To hit Charybdis' blub, start you're aim 1or 2 inch below and bout 1 inch to the right of the blub, if did correctly, you'll lock him in a stun mode and kill him with ease...For Karkinos's eyes, instead of shotting direactly at the eyes, aim below the target... you bullets will "float" up and hit his eyes..." *** RECOGNITION Thanks to Sega for making such a great game, to Walt Disney World for introducing me to it, and to Frankie's Fun Park for letting me defeat it. Also thanks to Forgotten Trainer Jack for sending some tips. Thanks to these sites for the Mythological Guide info: "Zodiac Relationships With Mythology" http://www.osage.net/~lwaite/zodiac.html "Ahuizotl" http://webhome.idirect.com/~donlong/monsters/Html/Ahuizotl.htm "Notebook" http://www.noteaccess.com/APPROACHES/AGW/Charybdis.htm "Encyclopedia Mythica" http://www.pantheon.org/main/search.html "Californian Kingsnake Colour & Pattern Morphs" http://www.reptimania.co.uk/calimorphs.htm "The Kraken" unmuseum.mus.pa.us/kraken.htm "Rare Colossal Squid Found In Antarctica" dsc.discovery.com/news/briefs/20030331/squid.html "Basilosaurus" http://www.kenozoicum.nl/website%20mega%20predators/basilosaurus.html "Folklure" http://thelegacy.20m.com/library/folklore.htm "Death: Ghosts" http://library.thinkquest.org/16665/ghosts.htm "Umi-Bozu" mywebpages.comcast.net/scottandrewh/umi_bozu.html "Galapagos Marine Iguana" http://www.rit.edu/~rhrsbi/GalapagosPages/MarineIguana.html "Encyclopedia Of Arda: Ancalagon" http://www.glyphweb.com/arda/a/ancalagon.html "Krishna And Kaliya" http://www.exoticindia.com/product/ZI72 "Krishna Killing Kaliya" krishna.org/sudarsana/archive/msg00329.html "Christian-Forum.net - Satan and Rahab" http://www.christian-forum.net/index.php?showtopic=122