12345678901234567890123456789012345678901234567890123456789012345678901234567890 -=( The King of Fighters 2002: Challenge to Ultimate Battle )=- [ Short Movelist v1.031 ] by Moriya at Thanks to Vincent Chua (www.kofonline.com) and Kao Megura for some move names. -=[ MOVELIST NOTATIONS ]=- - Moves marked with [DM] cost 1 power stock to be performed. - Moves marked with [SDM] cost 1 power stock to be performed, but you must be in MAX Mode in order to perform them. - Moves marked with [HSDM] cost 1 power stock to be performed, but you must be in MAX Mode in order to perform them, and you must have lost at least 3/4 of your lifebar already. OBS: only the most important attributes will be listed, to keep this short. If you want more in-depth info, please refer to my KOF2002 FAQ/Movelist at . For any move: Moves marked with * are Super Cancelable. - they can be canceled into a H/S/DM at the cost of one more power stock. Moves marked with @ are Counter Wire Attacks. - whenever this move hits as a counter, the opponent will bounce and return whe he/she hits the opposing wall. Moves marked with $ are overhead. - they cannot be blocked if your opponent is crouching. Moves marked with # hit low. - they cannot be blocked if your opponent is standing. Moves marked with ! are unblockable. - they cannot be blocked under any circunstance. Moves marked with & are counters. - they will make your character go in a certain stance, and if your character is hit during that time, the move will be activated. Moves marked with + reflect projectiles. - if a projectile move hits the area of effect of this move, the projectile will be reflected back to its launcher. . MAX Mode attributes: These will appear before each move name (except for throws, H/S/DMs, and moves that doesn't have these attributes). Moves marked with %> are cancelable during MAX Mode. - when you're in MAX Mode, you can cancel this move into any move marked with >%, at the cost of 1/5 of your Timer bar. Moves marked with >% are "cancelable into" during MAX Mode. - when you're in MAX Mode, you can cancel any move marked with %> into one of these moves, at the cost of 1/5 of your Timer bar. Moves marked with % are cancelable and can be "canceled into" during MAX Mode. - but you can't cancel a move into the same move. . For Command Moves only: The symbol before the command indicates if you can cancel into it: -> means that you CAN cancel a normal move into that command; . means that you CAN'T cancel a normal move into that command. The symbol after the command indicates if it can be canceled into: -> means it CAN be canceled, but ONLY if you have canceled a normal into it; => means it CAN be canceled at ANY time; . means it CAN'T be canceled under any circumstance. . Other notations: When a move is marked with a letter, only that version has an effect. - $(B) means that only the B version of the move is an overhead. When there's a number in front of the symbol, it means that only that specific hit of the move has the effect. - *(C2) means that only the 2nd hit of the C version of that move is super cancelable. If the number is preceeded by a ~, it means that the attribute works from the 1st hit up to that one. If there are two numbers with a ~ in between them, it means that the attribute works from the number before the ~ up to the number after the ~. And if there's a number followed by a ~, it means that it works from that hit up to the last one. - *(~2) means that the move is super cancelable up to the 2nd hit. When a move has multiple attributes, they'll be separated by a comma. - *,$(2) means that the 2nd hit of this move is super cancelable and is an overhead. If one of those attributes have different properties, they'll be separated by a semicolon. - *(1);$(2) means that this move is super cancelable only on the first hit, and is an overhead only on the 2nd hit. -=( KYO KUSANAGI )=- -=( Japan Team )=- Hatsugane When close, b/f + C Issetsu Seoi Nage When close, b/f + D %> -> Goufu You -> $(2) f + B . Naraku Otoshi . $ In the air, d + C %> -> 88 Shiki . # df + D >% 75 Shiki: Kai qcf + B/D, B/D %>(1) 100 Shiki: Oniyaki *(1) f,d,df + A/C % 114 Shiki: Aragami qcf + A %> . 128 Shiki: Kono Kizu During Aragami, qcf + A/C %> .. 127 Shiki: Yano Sabi $ During Kono Kizu, press A/C %> .. 125 Shiki: Nana Se During Kono Kizu, press B/D . 127 Shiki: Yano Sabi During Aragami, hcb + A/C .. Ge Shiki: Migiri Ugachi During Yano Sabi, press A/C .. 125 Shiki: Nana Se During Yano Sabi, press B/D .. 212 Shiki: Koto Tsuki You During Yano Sabi, hcb + B/D % 115 Shiki: Dokugami qcf + C %> . 401 Shiki: Tsumi Yomi During Dokugami, hcb + A/C .. 402 Shiki: Batsu Yomi During Tsumi Yomi, f + A/C ... 100 Shiki: Oniyaki During Batsu Yomi, f,d,df + A/C % 427 Shiki: Hikigane *(B) hcb + B/D >% 707 Shiki: R.E.D. KicK b,d,db + B/D [DM] Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held) [SDM] Ura 108 Shiki: Orochinagi qcb,hcf + AC (can be held) [HSDM] 524 Shiki: Kamijiri ! When close, hcb,hcb + AC -=( KUSANAGI )=- -=( Extra Version )=- To select Kusanagi, place the cursor on Kyo and press: up, down, right, left, down, up, left, and right. Hatsugane When close, b/f + C Issetsu Seoi Nage When close, b/f + D %> -> Goufu You -> $(2) f + B -> Naraku Otoshi . $ In the air, d + C %> . 88 Shiki . # df + D >% 75 Shiki: Kai qcf + B/D, B/D %(1) 100 Shiki: Oniyaki f,d,df + A/C >% 101 Shiki: Oboro Guruma b,d,db + K 108 Shiki: Yami Barai qcf + A/C %>(1) 212 Shiki: Koto Tsuki You hcb + B/D %> 910 Shiki: Nue Tsumi & qcb + A/C [DM] Ura 108 Shiki: Orochinagi qcb,hcf + A/C (can be held) [SDM] Ura 108 Shiki: Orochinagi qcb,hcf + AC (can be held) [HSDM] Saishuu Kessen Ougi "Rei Shiki" qcf,qcf + AC -=( BENIMARU NIKAIDO )=- -=( Japan Team )=- Catch and Shoot When close, b/f + C Front Suplex When close, b/f + D Spinning Knee Drop In the air, when close, b/db/d/df/f + C/D -> Jackknife => f + B %>(~2) . Flying Drill . In the air, d + D Raijin Ken qcf + A/C >% Kuuchuu Raijin Ken In the air, qcf + A/C %(1) Shinkuu Katategoma * qcb + A/C Benimaru Koreda ! When close, hcb,f + A/C >% Iai Geri qcf + B/D %>(1) . Handou Sandan Geri During Iai Geri, d,u + B [DM] Gen'ei Hurricane qcb,qcb + B/D [DM] Raikou Ken qcf,qcf + A/C [SDM] Raikou Ken qcf,qcf + AC [HSDM] Raijin Kyuu f,db,df,b,f + A/B/C/D -=( GORO DAIMON )=- -=( Japan Team )=- Juuji Shime When close, b/f + C Okuri Ashi Barai When close, b/f + D Tsukami Tataki Tsuke Very close to the opponent, b/f + C %> -> Zujou Barai . df + C >% Jiraishin f,d,df + A/C (C is a fake) >% Kumo Tsukami Nage hcf + A >% Kirikabu Gaeshi hcf + C Tenchi Gaeshi ! When close, hcb,f + A/C >% Nekko Gaeshi & qcf + B/D >% Chou Ukemi qcb + B/D Chou Oosotogari ! When close, f,d,df + B/D Ura Nage ! hcb,f + B/D [DM] Jigoku Gokuraku Otoshi ! When close, hcb,hcb + A/C [DM] Arashi no Yama (Nekko Nuki) ! When close, hcf,hcf + B/D . Zoku: Kirikabu Gaeshi After Nekko Nuki, hcf + B/D .. Bukko Nuki Ura Nage After Kirikabu Gaeshi, f,d,df + B/D [SDM] Jigoku Gokuraku Otoshi ! When close, hcb,hcb + AC [SDM] Arashi no Yama (Nekko Nuki) ! When close, hcf,hcf + BD . Zoku: Kirikabu Gaeshi After Nekko Nuki, hcf + B/D .. Zoku: Tenchi Gaeshi After Kirikabu Gaeshi, f,d,df + B/D [HSDM] Dan no Ura Gaeshi f,d,df,b,d,db + BC -=( TERRY BOGARD )=- -=( Fatal Fury Team )=- Grasping Upper When close, b/f + C Buster Throw When close, b/f + D -> Rising Upper => df + C Power Wave qcf + A >% Round Wave * qcf + C >% Burn Knuckle qcb + A/C %>(1) Rising Tackle Charge d,u + A/C >% Crack Shoot qcb + B/D %(1) Power Dunk f,d,df + B/D [DM] High Angle Geyser qcf,qcf + B/D [DM] Power Geyser qcb,db,f + A/C [SDM] Power Geyser qcb,db,f + AC [HSDM] Rising Force qcf,qcf + AC -=( ANDY BOGARD )=- -=( Fatal Fury Team )=- Gourin Kai When close, b/f + C Kakaekomi Nage When close, b/f + D %> -> Uwa Agito -> $ f + B -> Age Omote =>(1) df + A Hishou Ken qcb + A Geki Hishou Ken qcb + C %>(2~) Shoryudan *(1) f,d,df + A/C % Kuuhadan hcf + B/D Ukabe Haisuishou ! When close, hcf + A/C >% Zan'ei Ken db,f + A/C %> . Shippu Ouken * During Zan Ei Ken, qcf + A/C %>(B) Yami Abise Geri b,d,db + B/D >% Gen'ei Shiranui In the air, qcf + B/D %> . Shimo Agito * After Gen'ei Shiranui, press A/C %> . Uwa Agito $ After Gen'ei Shiranui, press B/D [DM] Zan'ei Ryuusei Ken qcb,hcf + A/C [DM] Chou Reppadan qcb,db,f + B/D [SDM] Chou Reppadan qcb,db,f + BD [HSDM] Zan'ei Reppa qcf,qcf + AC . Chou Reppadan During Zan'ei Reppa, press BCD -=( JOE HIGASHI )=- -=( Fatal Fury Team )=- Knees of Hades When close, b/f + C Leg Throw When close, b/f + D -> Low Kick => f + B -> Sliding . # df + B Bakuretsu Ken Press A/C repeatedly %>(1) . Bakuretsu Finish (punch) *,$ During Bakuretsu Ken, qcf + A . Bakuretsu Finish (kick) # During Bakuretsu Ken, qcf + C Hurricane Upper hcf + A/C >% Ougon no Kakato qcb + B/D %(1) Tiger Kick *(D1) f,d,df + B/D >% Slash Kick hcf + B/D [DM] Bakuretsu Hurricane Tiger Heel qcf,hcb + A/C [DM] Ougon no Tiger Kick qcf,uf + B/D [DM] Screw Upper qcf,qcf + A/C [SDM] Screw Upper qcf,qcf + AC [HSDM] Cross Gigantes qcf,qcf + BD -=( RYO SAKAZAKI )=- -=( Art of Fighting Team )=- Tani Otoshi When close, b/f + C Sakazaki Nage When close, b/f + D %> -> Hyouchuu Wari . $ f + A -> Joudan Uke -> f + B -> Gedan Uke -> df + B Ko'oh Ken qcf + A/C %(1) Kohou *(1) f,d,df + A/C %>(13) Zanretsu Ken f,b,f + A/C >% Moh Koh Raijin Setsu $ qcf + B/D >% Hien Shippu Kyaku hcb + B/D [DM] Haoh Shokou Ken f,hcf + A/C [DM] Ryuuko Ranbu qcf,hcb + A/C [SDM] Ryuuko Ranbu ! qcb + C,A [HSDM] Tenchi Haoh Ken qcf,qcf + AC -=( ROBERT GARCIA )=- -=( Art of Fighting Team )=- Kubikiri Nage When close, b/f + C Ryuuchou Kyaku When close, b/f + D -> Ura Ken => b + A %> -> Kouryuu Gokya Geri -> $ f + A -> Ryuu Hanshuu => b/f + B Ryuu Geki Ken qcf + A/C %(2) Ryuuga *(1) f,d,df + A/C >% Hien Ryuujin Kyaku In the air, qcb + B/D %>(~4) Sen'en Renbu Kyaku When close, hcf + B/D %>(13) Gen'ei Kyaku f,b,f + B/D [DM] Haiga Ryuu qcf,qcf + B/D [DM] Haoh Shokou Ken f,hcf + A/C [DM] Ryuuko Ranbu qcf,hcb + A/C [SDM] Ryuuko Ranbu qcf,hcb + AC [HSDM] Gansou Ryuuko Ranbu ! qcf,hcb + BD -=( TAKUMA SAKAZAKI )=- -=( Art of Fighting Team )=- Oosotogari When close, b/f + C Ippon Seoi Nage When close, b/f + D %> -> Kawara Wari -> $ f + B >% Ko'oh Ken qcf + A/C % Moh Koh Burai Gan * qcb + A/C Hien Shippuu Kyaku hcb + B/D %> Haoh Shikou Ken @ f,hcf + A/C [DM] Shin Kishin Geki When close, qcf,qcf + A/C [DM] Ryuuko Ranbu qcf,hcb + A/C [SDM] Ryuuko Ranbu qcf,hcb + AC [HSDM] Kosatsu Jin ! b,f,d,df + AC -=( LEONA HEIDERN )=- -=( Ikari Warriors Team )=- Leona Crush When close, b/f + C Order Backlash When close, b/f + D Heidern Inferno In the air, when close, b/db/d/df/f + C/D %> -> Strike Arch -> $ b/f + B >% X-Calibur In the air, qcb + A/C Baltic Launcher Charge b,f + A/C Moon Slasher Charge d,u + A/C Ground Saber Charge b,f + B/D %> . Gliding Buster During Ground Saber (D), f + D Earring Bakudan 1 qcb + B/D Earring Bakudan 2 b,d,db + B/D . Heart Attack After Earring Bakudan 2 hits, b,d,db + B/D Orochi Mode u,d,u,d,u,d + BD [DM] V-Slasher In the air, qcf,hcb + A/C [DM] Rebel Spark qcb,hcf + B/D [SDM] V-Slasher In the air, qcf,hcb + AC [HSDM] Rebel Spark During Orochi Mode, qcb,hcf + BD -=( RALF JONES )=- -=( Ikari Warriors Team )=- Dynamite Headbutt When close, b/f + C Northern Lights Bomb When close, b/f + D >% Vulcan Punch Press A/C repeatedly %>(~2) Gatling Attack *(~2) Charge b,f + A/C Kyuukouka Bakudan Punch (ground) Charge d,u + A/C Kyuukouka Bakudan Punch (mid-air) In the air, qcf + A/C Super Argentine Backbreaker ! When close, hcf + B/D >% Ralf Kick hcb + B % Ralf Tackle hcb + D Galactica Phantom !,@ qcf,qcf + A/C [DM] Umanori Vulcan Punch qcb,hcf + B/D [DM] Baribari Vulcan Punch qcf,hcb + A/C [SDM] Baribari Vulcan Punch qcf,hcb + AC [HSDM] Umanori Galactica Phantom qcb,hcf,qcf + AD -=( CLARK STEEL )=- -=( Ikari Warriors Team )=- Gallanting German When close, b/f + C Fisherman Buster When close, b/f + D Death Lake Drive In air, when close, b/db/d/df/f + C/D -> Stomping => b/f + B >% Mount Tackle hcf + A/C . Clark Lift During Mount Tackle, d,d + A . Sleeper Lift (D.D.T.) During Mount Tackle, d,d + C . Rolling Cradle During Mount Tackle, d,d + B/D Shining Wizard hcb + A/C >% Napalm Stretch ! f,d,df + A/C >% Frankensteiner ! f,d,df + B/D Super Argentine Backbreaker ! When close, hcf + B/D %> . Flashing Elbow After Clark Lift, Napalm Stretch, Frankensteiner or Super Argentine Backbreacker, qcf + A/C [DM] Ultra Argentine Backbreaker ! When close, hcb,hcb + A/C [DM] Running Three ! hcf,hcf + B/D [SDM] Ultra Argentine Backbreaker ! When close, hcb,hcb + AC [HSDM] Running Spark ! hcf,hcf + BD -=( ATHENA ASAMIYA )=- -=( Psycho Soldiers Team )=- Psychic Throw When close, b/f + C Bit Throw When close, b/f + D Psychic Shoot In the air, when close, b/db/d/df/f + C/D Triangle Jump Jump at a wall, then jump from it %> -> Renkantai =>(2) f + B . Phoenix Bomb => In the air, d + B Psycho Ball qcb + A/C %> Psycho Sword * f,d,df + A/C % Air Psycho Sword * In the air, f,d,df + A/C >% Psychic Teleport qcf + B/D >% Phoenix Arrow * In the air, qcb + B/D Psycho Reflector + qcb + B [DM] Phoenix Fang Arrow In the air, qcf,qcf + B/D [DM] Shining Crystal Bit hcb,hcb + A/C (can be done in the air) . Cancel During Shining Crystal Bit, press ABCD . Crystal Shoot During Shining Crystal Bit, qcf + A/C [SDM] Shining Crystal Bit hcb,hcb + AC (can be done in the air) . Cancel During Shining Crystal Bit, press ABCD . Crystal Shoot During Shining Crystal Bit, qcf + A/C [SDM] Psychic 9 hcb,f + AC,A,B,C,A,B,C,D . Sailor Punch At the last hit of Psychic 9, qcf + A/C . Psycho Sword At the last hit of Psychic 9, f,d,df + A/C . Flaming Sword At the last hit of Psychic 9, hcb + B/D [HSDM] Psycho Medley qcf + ABCD,D,C,B,D,C,B,A . Goddess Bless At the last hit of Psychic 9, qcf + AB . Fans Ahoy! At the last hit of Psychic 9, qcf + BC -=( SIE KENSOU )=- -=( Psycho Soldiers Team )=- Hakkei When close, b/f + C Tomoe Nage When close, b/f + D %> -> Kobokushu -> $ f + A -> Kosentai => f + B Choukyuu Dan qcb + A/C >% Ryuu Sou Geki In the air, qcb + A/C % Ryuu Renga Chiryuu hcf + A %> Ryuu Renga Tenryuu hcf + C %> Ryuu Gakusai *(1) b,d,db + B/D % Senkyuu Tai qcf + B/D [DM] Niku Man o Kuu qcb,qcb + A/C [DM] Shinryuu Seioh Rekkyaku $(2) qcf,hcb + B [DM] Shinryuu Tenbu Kyaku qcf,hcb + D [SDM] Senki Hakkei ! When close, qcf,qcf + AC [HSDM] Seigan Rai Ryuu qcf,qcf + BD -=( CHIN GENTSAI )=- -=( Psycho Soldiers Team )=- Gou Inshu When close, b/f + C Sakaashi Nage When close, b/f + D -> Suibo Hyoutan Geki => $ f + A Suihai Sho b,d,db + A/C . Fun'en Kou Anytime after Suihai Sho, qcf + A/C %>(C1) . Ryuurin Hourai *(C1) Anytime after Suihai Sho, f,d,df + A/C >% . Kaiten-teki Kuutotsuken * Anytime after Suihai Sho, hcf + B/D >% . Gou'en Shourai: Kai *(B6) Anytime after using Suihai Sho three times, f,d,df + B/D Hyoutan Geki qcb + A/C >% Bougetsu Sui d,d + B/D . Ryuda Hanyou During Bougetsu Sui, u + B . Rigyou Hanyou During Bougetsu Sui, u + D . Kaiten-teki Kuutotsuken During Bougetsu Sui, f + B/D . Cancel During Bougetsu Sui, press ABCD [DM] Gou'en Shourai qcf,hcb + A/C [DM] Gouran Enpou qcf,qcf + A/C [SDM] Gouran Enpou qcf,qcf + AC [HSDM] Suisou Enbu qcf,qcf + BD -=( MAI SHIRANUI )=- -=( Female Team )=- Shiranui Gourin When close, b/f + C Fuusha Kuzushi When close, b/f + D Yume Sakura In air, close, b/db/d/df/f + C/D Triangle Jump Jump at a wall, then jump from it %> -> Koku'en no Mai -> $ f + B %> -> Benitsuru no Mai ->(1) #(1) df + B . Daiwa Fuusha Otoshi => In the air, db/d/df + A %> . Ukihane . $ In the air, db/d/df + B %> . Yusura Ume . $ In the air, db/d/df + D Kachou Sen qcf + A/C >% Ryuu Enbu *(C1) qcb + A/C >% Musasabi no Mai (mid-air) In the air, qcb + A/C Musasabi no Mai (ground) Charge d,ub/u/uf + A/C (can be held) . Attack Hold A/C during Musasabi no Mai (g) . Toukajou Tsubute During Musasabi no Mai, close,d + D . Yusura Ume $ During Musasabi no Mai, d + A/C . Ukihane During Musasabi no Mai, d + B/D %> Koyasen Tori qcb + B/D % Hissatsu Shinobi Bachi hcf + B/D [DM] Hana Arashi qcf,qcf + A/C [DM] Chou Hissatsu Shinobi Bachi qcb,hcf + B/D [SDM] Chou Hissatsu Shinobi Bachi qcb,hcf + BD [HSDM] Kyuubu no Kitsune ! D,B,C,C,u -=( YURI SAKAZAKI )=- -=( Female Team )=- Oni Harite When close, b/f + C Silent Throw When close, b/f + D Tsubame Otoshi In the air, when close, b/db/d/df/f + C/D %> -> En Yoku . $ f + A -> Tsubame Yoku => df + B -> Shou Yoku => df + D Ko'oh Ken qcf + A/C . Haou Shokou Ken Hold A/C during Ko'ou Ken Saiha qcb + A/C %> Yuri Chou Upper *(1) f,d,df + A/C . Kuuga During Yuri Chou Upper (C), f,d,df + A/C >% Rai'oh Ken In the air, qcf + B/D >% Hyakuretsu Binta ! hcb + B/D [DM] Hien Hou'ou Kyaku qcf,hcb + B/D [SDM] Shin! Chou Upper qcf,qcf + BD [HSDM] Gansou Hien Hou'ou Kyaku f,b,hcb + BD -=( MAY LEE )=- -=( Female Team )=- ---===( STANDARD MODE )===--- Cross Wing When close, b/f + C Swan Cycle When close, b/f + D -> Defense Posture Shift . ABC Lightning Needle qcf + B/D . Dinossaur Footprint # During Lightning Needle, d + B/D . Swordfish $ During Lightning Needle, df + B/D . Surprise Air During Lightning Needle, uf + B/D .. Followup During Surprise Air, d + B/D . Into the Sky During Lightning Needle, u + B/D . Self Rebellion During Lightning Needle, b + B/D . Spinning Edge During Lightning Needle, press B/D .. Dinossaur Footprint # During Spinning Edge, d + B/D .. Swordfish $ During Spinning Edge, df + B/D .. Surprise Air During Spinning Edge, uf + B/D ... Followup During Surprise Air, d + B/D .. Into the Sky During Spinning Edge, u + B/D .. Self Rebellion During Spinning Edge, b + B/D .. Approaching Beetle During Spinning Edge, press B/D Self Rebellion hcb + B/D [DM] Beast God Leg $ qcb,qcb + B/D [SDM] Hero Attack AC,BD,ABC ---===( HERO MODE )===--- -> Defense Posture Shift . ABC -> Hero's Welcome -> f + A -> Sliding => # df + B Full-Swing Chop qcf + A/C May Lee: Chop! *(A) qcb + A/C Lightning Blow *;@(B) qcf + B/D May Lee: Break! ! When close, hcb,f + A/C [DM] May Lee: Dynamic! In the air, qcf,qcf + A/C [SDM] May Lee: The End qcf,qcf + AC [HSDM] May Lee: Double Kick! f,B,C,f,C -=( KIM KAPHWAN )=- -=( Korea Team )=- Kubikime Otoshi When close, b/f + C Sakkyaku Nage When close, b/f + D %> -> Nerichagi -> $ f + B % Sanren Geki $(C3) qcb + A/C (perform 3 times) . Followup 1 During Sanren Geki (1st hit), uf + B/D .. Followup 2 $ During Followup 1, d + B/D Hishou Kyaku In the air, qcf + B/D % Han Getsu Zan *(B) qcb + B/D %(D1) Hien Zan Charge d,u + B/D . Tenshou Zan During Hien Zan (D version), d + D %> Haki Kyaku d,d + B/D [DM] Hou'ou Hiten Kyaku qcf,qcf + B/D [DM] Hou'ou Kyaku qcb,db,f + B/D [SDM] Hou'ou Kyaku In the air, qcb,db,f + BD [HSDM] Zero Kyori Hou'ou Kyaku ! qcb,db,f + ABCD -=( CHANG KOEHAN )=- -=( Korea Team )=- Hagan Geki When close, b/f + C Kusari Jime When close, b/f + D %> -> Hiki Nige . df + A >% Tekkyuu Dai Kaiten # Press A/C repeatedly . Cancel Press ABCD %> Tekkyuu Funsai Geki Charge b,f + A/C >% Tekkyuu Taiko Uchi & hcf + B/D %> Dai Haki Kyaku d,d + B/D Dai Hakai Nage ! When close, hcb,f + A/C [DM] Tekkyuu Dai Bousou qcf,hcb + A/C [DM] Tekkyuu Dai Bokusatsu # qcf,qcf + B/D [DM] Tekkyuu Dai Assatsu # qcf,qcf + A/C [SDM] Tekkyuu Dai Assatsu qcf,qcf + AC [HSDM] Tekkyuu Dai Teishi B,A,df,C,A -=( CHOI BOUNGE )=- -=( Korea Team )=- Zujou Sashi When close, b/f + C Geketsu Tsuki When close, b/f + D Triangle Jump Jump at a wall, then jump from it %> -> Toorima Geri . f + B %> Kaiten Tobisaru Zan qcb + A/C %> . Kishuu Tobisaru Tsuki During Kaiten Tobisaru Zan, press A/C . Hishou Kyaku During Kaiten Tobisaru Zan, qcf + B/D %> Tatsumaki Shippuu Zan Charge d,u + A/C %> Senpuu Tobisaru Satotsu Charge b,f + A/C %> . Houkou Tenkan Press any direction + A/B/C/D (up to 3x) %> Hishou Kuu Retsu Zan Charge d,ub/u/uf + B/D (hold the button) %> . Houkou Tenkan Press any direction + A/B/C/D (up to 3x) >% Hishou Kyaku In the air, qcf + B/D %(D2) Hien Sen f,d,df + B/D [DM] Shin! C. T. Shinkuu Zan hcb,hcb + A/C [DM] Hou'ou Kyaku qcf,hcb + B/D [SDM] Hou'ou Kyaku qcf,hcb + BD [HSDM] Zan! En Getsu Rin ! In the air, hcf,hcf + AC -=( IORI YAGAMI )=- -=( KOF96 Team )=- Sakahagi When close, b/f + C Saka Sakahagi When close, b/f + D %>(1) -> Yumebiki =>(2) f + A, A %> -> Goufu In Shinigami . $ f + B . Yuri Ori => In the air, b + B Kuzukaze ! When close, hcb,f + A/C %(A;C~2) 100 Shiki: Oniyaki *(A;C~2) f,d,df + A/C 108 Shiki: Yami Barai qcf + A/C %(~2) 147 Shiki: Aoi Hana $(3) qcb + A/C (perform 3 times) %(1) 212 Shiki: Koto Tsuki In hcb + B/D [DM] Kin 1211 Shiki: Ya Otome qcf,hcb + A/C . Ura 316 Shiki: Saika During Ya Otome, qcf(x4) + AC [SDM] Kin 1211 Shiki: Ya Otome qcf,hcb + AC [HSDM] Kin 1219 Shiki: Homurabotogi ! qcb,hcf,b,f + AC -=( MATURE )=- -=( KOF96 Team )=- Death Blow When close, b/f + C Back Rush When close, b/f + D >% Despair qcf + A/C %(~8) Death Claws qcb + A/C (perform 3 times) %>(A~2;C~3) Sacrilege f,d,df + A/C % Metal Massacre qcb + B/D Decide hcf + B/D (Normals)>% Ebony Tears qcf,hcb + A/C [DM] Heaven's Gate qcb,hcf + B/D [DM] Nocturnal Lights qcf,qcf + A/C [SDM] Heaven's Gate qcb,hcf + BD [SDM] Nocturnal Lights qcf,qcf + AC [HSDM] Eternal Illusion f,D,C,B,f -=( VICE )=- -=( KOF96 Team )=- Death Blow When close, b/f + C Back Rush When close, b/f + D %> -> Monstrosity -> $ f + A % Mayhem qcb + A/C . Misanthrope During Mayhem, qcf + A/C Black End ! When close, hcf + A/C . Misanthrope During Blackend, qcf + A/C Gore Fest ! When close, hcb,f + A/C %> Outrage qcb + B/D Ravenous In the air, qcb + B/D >% Decide hcf + B/D [DM] Withering Surface ! qcf,qcf + A/C [DM] Negative Gain ! When close, hcb,hcb + B/D [SDM] Withering Surface ! qcf,qcf + AC [SDM] Negative Gain ! When close, hcb,hcb + BD [HSDM] Overkill In the air, when close, db,qcf,uf,u,d + AC -=( RYUJI YAMAZAKI )=- -=( KOF97 Team )=- Strangle Lift When close, b/f + C Throw When close, b/f + D %> -> Stabbing ->(1) $ f + A % Double Return (absorb) qcf + A % Double Return (reflect) + qcf + C %> Snake Arm qcb + A/B/C (can be held) . Snake Trick While holding a Snake Arm, press D %> Dagger of Judgment *(1) f,d,df + A/C % Foot Crush $(2) f,d,df + B % Sand Kick f,d,df + D >% Sadomazo & hcf + B/D Exploding Headbutt ! When close, hcb,f + A/C [DM] Nightmare... and Madness ! qcf + ABCD [DM] La Guillotine qcf,qcf + A/C [DM] Yondan Drill ! When close, hcb,hcb + A/C (press A/C) [SDM] La Guillotine qcf,qcf + AC [SDM] Yondan Drill ! When close, hcb,hcb + AC (press A/C) [HSDM] ...!! ! When close, hcb,hcb + BD -=( BLUE MARY )=- -=( KOF97 Team )=- Vector Toss When close, b/f + C Head Throw When close, b/f + D %> -> Hammer Arch -> $ b/f + A %>(1) -> Double Rolling ->(2) b/f + B >% Spin Fall $ qcf + A/C . M. Spider During Spin Fall, qcf + A/C >% Real Counter qcb + A/C . Backdrop Real ! During Real Counter, hcf + A/C >% M. Reverse Facelock & qcb + B >% M. Head Buster & qcb + D %(1) Vertical Arrow f,d,df + B/D . M. Snatcher * During Vertical Arrow, f,d,df + B/D % Straight Slicer Charge b,f + B/D . Crab Clutch During Straight Slicer, qcf + B/D [DM] M. Splash Rose qcf,hcb + A/C [DM] M. Dynamite Swing A,A,f,B,C [SDM] M. Dynamite Swing A,A,b,B,C [HSDM] M. Typhoon ! When close, db,qcf,uf,u,d + BD -=( BILLY KANE )=- -=( KOF97 Team )=- Hell Drop When close, b/f + C Fisherman Throw When close, b/f + D -> Great Spinning Kick . f + A -> Pole Vault Kick . f + B Whirlwind Cane Press A repeatedly >% Sparrow Dropper qcb + A/C % Three-Part Cane hcf + A/C %> . Blazing Three-Part Cane During Three-Part Cane, qcf + A/C >% Flying Assault Cane f,d,df + B/D >% Fire Dragon Chaser & qcb + B >% Water Dragon Chaser & qcb + D [DM] Super Blazing Whirlwind Cane qcf,hcb + A/C [DM] Great Whirlwind qcf,qcf + A/C [SDM] Great Whirlwind qcf,qcf + AC [HSDM] Ifrit Crisis & qcb,hcf + BD -=( YASHIRO NANAKASE )=- -=( KOF98 Team )=- Lever Blow When close, b/f + C Hatchet Throw When close, b/f + D %> -> Regret Bash -> $ f + A -> Step Side Kick => f + B %(A1,C~2) Upper Duel f,d,df + A/C % Jet Counter hcf + A/C %> . Jet Counter: Still *(C) During Jet Counter, qcf + A/C % '98 Jet Counter hcf + AC %> . Jet Counter: Still *(C) During '98 Jet Counter, qcf + A/C >% Sledgehammer $ qcb + B/D [DM] Final Impact qcf,qcf + A/C (can be held) [SDM] Final Impact qcf,qcf + AC (can be held) [HSDM] [Error...] Code "2002" qcb,hcf + BD -=( SHERMIE )=- -=( KOF98 Team )=- Shermie Flash: Original When close, b/f + C Front Flash When close, b/f + D -> Explosive New Suplex . f + A %> -> Shermie Stand ->(2) $(2) f + B -> Evasion . ABC >% Shermie Whip qcb + A/C >% Shermie Spiral ! When close, hcf + A/C F Captitude & hcb,f + A/C % Axle Spin Kick qcb + B/D >% Shermie Shoot ! hcf + B/D >% Shermie Clutch ! f,d,df + B/D %> . Shermie Cute After Shermie Whip, Shermie Spiral or Shermie Clutch, qcf + B/D [DM] Shermie Flash ! When close, hcb,hcb + A/C [DM] Shermie Carnival ! When close, hcf,hcf + A/C [SDM] Shermie Flash ! When close, hcb,hcb + AC [SDM] Shermie Carnival ! When close, hcf,hcf + AC [HSDM] Lightning Leg Lariat ! When close, qcf,qcf + BD -=( CHRIS )=- -=( KOF98 Team )=- Step Turn When close, b/f + C Aerial Drop When close, b/f + D -> Spinning Array => f + A %> -> Reverse Anchor Kick ->(2) $(2) f + B %> -> Carry Off Kick . # df + B Evasion Attack (High Kick) f + D,B Evasion Attack (Low Kick) d + D,B %> Slide Touch qcf + A/C >% Scramble Dash qcf + B/D >% Glider Stomp In the air, qcf + B/D Direction Change ! f,d,df + A/C % Hunting Air f,d,df + B/D % Shooting Dancer: Thrust *(1);#(A2) hcb + A/C % Shooting Dancer: Step *(1);$(2) hcb + B/D [DM] Chain Slide Touch qcf,qcf + A/C [DM] Twister Drive qcb,qcb + B/D [SDM] Chain Slide Touch qcf,qcf + AC [SDM] Twister Drive qcb,qcb + BD [HSDM] Orochi no Chikara Kaihou Saseru hcb,hcb + AC -=( OROCHI YASHIRO )=- -=( Extra Version )=- To select Orochi Yashiro, place the cursor on Yashiro, hold Start and then press any button. Baku When close, b/f + C Beki When close, b/f + D -> Saku => $ f + A -> Bu -> f + B >% Kujiku Daichi ! qcb + A/C Niragu Daichi ! When close, hcf + A/C Musebu Daichi ! When close, hcb,f + A/C Odoru Daichi ! hcf + B/D [DM] Araburu Daichi ! qcf,qcf + B/D [DM] Ankoku Jigoku Gokuraku Otoshi ! When close, hcb,hcb + A/C [SDM] Araburu Daichi ! qcf,qcf + BD [SDM] Ankoku Jigoku Gokuraku Otoshi ! When close, hcb,hcb + AC [HSDM] Armageddon ! B,D,A,ABC -=( OROCHI SHERMIE )=- -=( Extra Version )=- To select Orochi Shermie, place the cursor on Shermie, hold Start and then press any button. Bakurai When close, b/f + C Enrai When close, b/f + D %> -> Kourai ->(2) $(2) f + B >% Yatanagi no Muchi qcb + A/C >% Raijin no Tsue $ In the air, qcf + B/D % Shajitsu no Odori qcb + B/D >% Mugetsu no Raiun hcf + A/B/C/D [DM] Ankoku Raikou Ken qcf,qcf + A/C [DM] Shukumei, Gen'ei, Shinshi qcf,qcf + B/D [SDM] Ankoku Raikou Ken qcf,qcf + AC [SDM] Shukumei, Gen'ei, Shinshi qcf,qcf + BD [HSDM] Raikou no Tsurugi B,A,b,A,A/B/C/D -=( OROCHI CHRIS )=- -=( Extra Version )=- To select Orochi Chris, place the cursor on Chris, hold Start and then press any button. Chi no Batsu When close, b/f + C Ten no Tsumi When close, b/f + D -> Muyou no Ono => f + A %> -> Jukei no Oni ->(2) $(2) f + B %> -> Setsudan no Koto . # df + B Taiyou o Iru Honoo qcf + A/C >% Kagami o Hofuru Honoo qcb + A/C %(A;C~3) Tsuki o Tsumu Honoo * f,d,df + A/C Shishi o Kamu Honoo ! When close, hcf + B/D [DM] Ankoku Orochi Nagi qcb,hcf + A/C (can be held) [SDM] Ankoku Orochi Nagi qcb,hcf + AC (can be held) [HSDM] Sanagi wo Yaburi Chou wa Mau D,C,d,C,D -=( K' )=- -=( KOF99 Team )=- Spot Pile When close, b/f + C Knee Strike When close, b/f + D %> -> One Inch -> @ f + A %> -> Knee Assault -> $ f + B Iron Trigger qcf + A/C . Second Shoot During Iron Trigger, f + B . Second Shell During Iron Trigger, f + D % Crow Bites *(A;C1) f,d,df + A/C . Secondary Bites During Crow Bites (C version), f + B/D Blackout qcf + B/D >% Minute Spike qcb + B/D (can be done in the air) %> . Narrow Spike *,# During Minute Spike (ground), qcb + B/D [DM] Heat Drive qcf,qcf + A/C (can be held) [DM] Chain Drive qcf,hcb + A/C [SDM] Chain Drive qcf,hcb + AC [HSDM] Crinsom Star Road ! qcb + C,A -=( MAXIMA )=- -=( KOF99 Team )=- Dynamite Drop When close, b/f + C Choking Vise When close, b/f + D %> -> Mongolian -> $ f + A -> M9 Maxima Missile => df + C % System 1/2: Maxima Scramble qcf + A/C %> . Double Bomber * During Maxima Scramble, qcf + A/C .. Bulldog Press During Double Bomber, qcf + A/C >% System 3: Maxima Lift ! hcb + B/D . Centaur Press During System 3: Maxima Lift, f + B/D >% M4 Vapour Cannon @ qcb + A/C >% M11 Dangerous Arch ! When close, hcf + B/D >% M19 Blitz Cannon f,d,df + B/D [DM] Bunker Buster qcf,hcb + A/C [DM] Maxima Cannon f,hcf + A/C [DM] Maxima Revenger ! When close, hcb,hcb + B/D [SDM] Maxima Revenger ! When close, hcb,hcb + BD [HSDM] Maxima Splasher ! f,B,C,f,C -=( WHIP )=- -=( KOF99 Team )=- Alpha When close, b/f + C Zed When close, b/f + D %>(~4) -> Whip Shot . f + A (press A 5 times) Desert Eagle # b,d,db + A/C (press A/C 8 times) % Assassin Strike "Code: BB" $ f,d,df + A/B/C/D Boomerang Shot "Code: SC" *(1) hcf + A/C >% Hook Shot "Code: TEMPEST" In the air, qcb + A/C >% S. Shot A "Code: SUPERIOR" *(1);$(2) hcb + A (can be held) >% S. Shot B "Code: FORCE" *(1) hcb + B (can be held) >% S. Shot C "Code: VICTORY" *(1);#(2) hcb + C (can be held) . S. Shot D "Code: RAIN" While holding a S. Shot, press D [DM] Sonic Slaughter "Code: KW" qcb,hcf + A/C [SDM] Sonic Slaughter "Code: KW" qcb,hcf + AC [HSDM] Raging Shot "Code: FW" ! b,B,C,b,C -=( VANESSA )=- -=( KOF2000 Team )=- Dynamite Puncher When close, b/f + C Clinch Puncher When close, b/f + D %> -> One-Two Puncher ->(1) $(1) f + A %> -> Sliding Puncher . # df + B Puncher Weaving qcb + A/C (can be held) . Dash Puncher While holding Puncher Weaving, f + A/C . Parrying Puncher * While holding Puncher Weaving, b + A/C . Puncher Vision While holding Puncher Weaving, b/f + B/D >% Puncher Vision (forward) qcf + B/D >% Puncher Vision (back) qcb + B/D %> . Puncher Upper *(2) During Puncher Vision, f + A %> .. Forbidden Eagle During Puncher Vision, f,d,df + A %> . Puncher Straight During Puncher Vision, f + C . Puncher Weaving During Puncher Vision, b + A/C (hold) % Forbidden Eagle f,d,df + A % Parrying Puncher f,d,df + C %> Machine Gun Puncher hcf + A/C (press A/C repeatedly) %> Dash Puncher Charge b,f + A/C [DM] Champion Puncher $ When close, qcf,qcf + A/C [DM] Crazy Puncher qcb,hcf + A/C [SDM] Crazy Puncher qcb,hcf + AC [HSDM] Gaia Gear f,hcf + AC -=( SETH )=- -=( KOF2000 Team )=- Hijiate Hadoh Uchi When close, b/f + C Hinage When close, b/f + D %> -> Tackle . f + A -> Reverse Blow => b + A %> -> Mae Age Geri ->(Tackle) f + B %> -> Sobat . $ b + B %> -> Sliding Kick -> # df + B % Sho-Yoh *(A1;C) qcf + A/C Ashi-Tori & d,d + A/C Doh-Kuzushi & hcf + B/D >% Raku-Getsu In the air, qcf + B >% An-Getsu In the air, qcf + D % Kyu-Getsu hcb + B/D %> . Ya-Getsu During Kyu-Getsu, f + B/D . Gen-Getsu # During Kyu-Getsu, d + B/D [DM] Morote Sho-Yoh qcf,qcf + A/C [DM] Irimi-Nadazuki # qcf,hcb + B/D [SDM] Doh-Tori-Shichimonsatsu & qcf,hcb + AC [HSDM] Cross Bone ! When close, f,hcf + AC -=( RAMON )=- -=( KOF2000 Team )=- Arm Whip When close, b/f + C Flying Major When close, b/f + D Triangle Jump Jump at a wall, then jump from it %> -> Stealth Drop Kick -> # df + B Feint Step @(A) qcb + A/C (can be held, C is a fake) Tiger Neck Chancery ! When close, hcf + A/C % Rolling Sobat $,@ f,d,df + B/D . Flying Body Attack During Rolling Sobbat, f,d,df + B/D .. Set-It-Off Smack * During Flying Body Attack, d,d + C >% Tiger Load b,d,db + B/D . Close Chop $ When at the corner, press D . Tiger Load (stop) During Tiger Load, press ABC Force of Will qcb + B/D . Aditional Attack ! When at the corner, qcf + A . Force of Will (stop) During Force of Will, press ABC >% Somersault ! hcf + B/D . Somersault (stop) During Somersault, press ABC Spinning Kick d,d,A,C [DM] Savage Fire Cat ! qcf,hcb + B/D [DM] El Diablo Amarillo Ramon qcb,hcf + B/D [DM] Tiger Spin ! When close, hcb,hcb + A/C [SDM] Tiger Spin ! When close, hcb,hcb + AC [HSDM] Hypnotic Tiger qcb,hcf + AC -=( KULA DIAMOND )=- -=( KOF2001 Team )=- Ice Coffin When close, b/f + C Behind Slash When close, b/f + D %> -> One Inch -> @ f + A %> -> Slider Shoot . # df + B %> -> Critical Ice . df + C >% Diamond Breath qcf + A/C >% Counter Shell +,@ qcb + A/C %(1) Crow Bite *(C1) f,d,df + A/C >% Lay Spin qcb + B/D %> . Counter Shoot * During Lay Spin, f + B %> . Slider Shoot # During Lay Spin, f + D [DM] Diamond Edge qcf,qcf + A/C [SDM] Freeze Execution hcb,hcb + AC [SDM] La * Cachora In the air, qcf,qcf + BD [HSDM] Freeze Completion $ AC,BD,ABC -=( K9999 )=- -=( KOF2001 Team )=- Get lost! When close, b/f + C Quit playing! When close, b/f + D %> -> Shut up! . * f + A % Get out of my sight! * qcf + A/C % Split! * f,d,df + A/C
 %      Break!                            $(D) qcb + B/D

 [DM]   Moon...                                db,hcb,df + A/C
 [DM]   You get lost too!                      db,hcb,df + B/D

 [SDM]  Power... losing control!... YAH!       d,f,df + ABCD

 [HSDM] This is so...!!                        b,f(x4) (must finish in the air)


 -=( ANGEL )=-                                            -=( KOF2001 Team )=-

        Go Go Futen Girl                      When close, b/f + C
        Starlit Field                         When close, b/f + D

 %>     -> Senseless Chatter ->(1)            f + B
        -> At the Wasteland  .                In the air, db/d/df + D

        Red Sky of Yaponesia                  hcb + B/D
 >%     Mad Murder Roulette              !    When close, b,d,db + B/D

 [SDM]  Winds Fairground                 &    b,f,d,df + BD

 [HSDM] . Survivors Banquette                 When countering an aerial attack
                                              with the Winds Fairground SDM, 
                                              press and hold BCD for a while.

   ---===( CHAIN CIRCLE STARTING MOVES )===---
 %>     Formalist Blue                   #    df + B
 %>     Citizen of the World             $    df + D
 %>     Senseless Fist                        b,f + B/D
 %      Repun Kamui                           qcb + A/C
        Beyond the Flames                     hcf + B/D

   ---===( CHAIN CIRCLE MOVES )===---
 These moves must be used after the Chain Circle Starting Moves. You can link 
 them freely; however, you can't link two moves that have the same joystick
 direction, or the same button. You can't repeat a move either. And after 
 performing any of the Parasol Spin moves, you must move directly to the Chain
 Circle Finishing Moves.

        Bye Bye Rogue                    $    u + A/C
        Buggy and Coffin                      f + A/C
        A Train to See Cherry Blossoms   #    d + A/C
        Shelter From the Storm                u + B/D
        With a Lamp for the Pathway      $    f + B/D
        Important Symptom                #    d + B/D
        Parasol Spin (back)                   b + BCD
        Parasol Spin                          BCD
        Parasol Spin (forward)                f + BCD

   ---===( CHAIN CIRCLE FINISHING MOVES )===---
 These moves must be used after the Chain Circle Moves.

        Crown Under the Sky                   f,f + A
        A Full Moon Evening              !    f,f + C
        State of Heat Haze               $(2) f,f + B/D
        Cosmic Fuuten Swing                   qcf + A
        Lost Homeland                         qcf + C
        Beyond the Flames                     hcf + B/D

 [DM]   Loyalty Test for the Liberalists      b,f,d,df + A/C

 [SDM]  Loyalty Test for the Liberalists      b,f,d,df + AC


 -=( RUGAL BERNSTEIN )=-                                          -=( BOSS )=-

Rugal can only be selected on the Neo Geo home system. To select him, place 
the cursor on Yashiro and press left.

        Scorpion Deathlock             When close, b/f + C
        Scorpion Blow                  When close, b/f + D

 %>(2)  -> Double Tomahawk =>(1)  $(2) f + B

        Reppuken                       qcf + A/C
        God Press                      hcb + A/C
        Kaiser Wave                    f,hcf + A/C (can be held)
        . Divine Arrow                 Hold A/C during Kaiser Wave until 
                                       Rugal's stance changes, then release
        . Gravity Smash           !    Hold A/C during Kaiser Wave until 
                                       Rugal's stance changes twice, then 
                                       release (or keep holding)
 >%     Dark Barrier              +    qcf + B/D
 %>(1)  Genocide Cutter                f,d,df + B/D
 %      Beads Destruction              hcb + B/D

 [DM]   Gigantic Pressure              qcf,hcb + A/C
 [DM]   Destruction Omega              qcf,qcf + B/D

 [SDM]  Gigantic Pressure              qcf,hcb + AC
 [SDM]  Destruction Omega              qcf,qcf + BD

 [HSDM] Kaiser Phoenix                 hcf,hcf + AC

===============================================================================

    Copyright 2002-2005 Filipe Xavier
    This document is for personal use only. It may not be modified, sold, used 
for profitable purposes or reproduced in any sort of media without my express 
permition.

 End of file. Thanks for reading.