THE KING OF FIGHTERS 2002 MINI-FAQ vers. 1.2.7 by Eric "The Green Herring" Baker - eabaker (at) san (dot) rr (dot) com == -2.0 DISCLAIMER == You are not to plagiarize this FAQ in any way whatsoever. To plagiarize means to steal info from something and claim it as your own, thus taking info without asking for permission and / or giving credit. To plagiarize means to violate U.S. Copyright Law and the 1976 Berne Copyright Convention. To plagiarize means to do something that will force you to leave your beloved home and live a new life in another world, under a new name. And to plagiarize means to receive my utter disrespect for you. So, please, ask me for permission first before you put my info in your FAQ, or if you don't, at least give me credit. Please. I don't want to use "idiot(s,)" "retard(s,)" "freakin' plagiarist(s,)" and other deragatory names to refer to you for the rest of my life, you get what I'm saying? This file is only to be found on GameFAQs (http://www.gamefaqs.com) and Cheats.de (http://www.cheats.de). If it is hosted anywhere else, then the webmaster of the site ripped it off. All info contained in this Mini-FAQ is (C) 2002-2004 Eric "The Green Herring" Baker, a.k.a. A Large Trout on the GameFAQs message boards. The King of Fighters series is (C) 1994 - 2004 SNK Playmore (formerly SNK of Japan) and Eolith. All rights reserved. == -1.0 VERSION HISTORY == vers. 1.2.7 - Done on 5/23/2004 Update made in loving memory of Kao Megura, a legendary FAQ writer who passed away last week. May he rest in peace, and may wherever his soul goes be the best place in existance... * Added the move lists of the extra characters in the Playstation 2 version (Goenitz, Orochi Iori, and Geese.) * Made more changes in general. vers. 1.2.6 - Done on 8/1/2003 * Fixed an error regarding Shingo's SDM Running Pheonix Phosphorous command. vers. 1.2.5a - Done on 7/31/2003 * Updated the Disclaimer to add another hosting site, a German cheats/FAQ site known as Cheats.de. Aside from that, nothing's changed. vers. 1.2.5 - Done on 7/30/2003 * Fixed more errors, including one in Leona's section in relation to her Gliding Buster which I failed to correct until now. I can't believe I neglected to do that... vers. 1.2.4 - Done on 7/1/2003 * Completed King and Shingo's sections now that the Dreamcast version is released, and added the ways to get them, Kusanagi, and Rugal in that version. * A few more errors have been fixed, too. vers. 1.2.3 - Done on 6/3/2003 * Corrected a few more things, and finally added in Maxima's Type M-2: Maxima Beam DM, which I *somehow* managed to leave out of this mini-FAQ for seven versions in a row. Agh. Thanks to Arzang Baygan for the heads-up! * Added in King and Shingo's sections as placeholders until the Dreamcast version of the game is released and all the information is released for them. vers. 1.2.2 - Done on 5/24/2003 * Basically, more corrections! I also added one bit for Clark that should've been in there before. vers. 1.2.1 - Done on 5/21/2003 * Just made a few tiny corrections. vers. 1.2 - Done on 12/28/2002 * Eliminated the number notation for good. Sad to say, no one in the universe likes the number notation. Oh well, at least the FAQ will be worth reading to most people now. * More errors fixed. vers. 1.1 - Done on 12/27/2002 * After witnessing three people in a row on the GameFAQs Fighting Game message board complain about the number notation, I was about to change it to the conventional notation when my friend suggested that I compromise by doing it both ways. The commands are now in both notations. * I also forgot to list Kensou's meat bun DM! Egad! Oh well, it's in now. * A few more errors fixed. * Made a small amount of renamings. vers. 1.0.2 - Done on 12/27/2002 * Fixed a few more things. vers. 1.0.1 - Done on 12/27/2002 * Modified my e-mail address above to thwart spammers who harvest e-mail addresses. * I forgot to put in Ryuji Yamazaki's new DM. Ack! It's in his section now. * Some typos fixed. * Modified the Special Thanks section. vers. 1.0 - Done on 12/20/2002 * First version! == 0.0 TABLE OF CONTENTS == -2.0 Disclaimer -1.0 Version History 0.0 Table of Contents ** YOU ARE HERE ** 1.0 Before We Start... 2.0 Move List Legend and Terminology 2.0.0 Throws 2.0.1 Command Moves 2.0.2 Special Moves 2.3 Desperation Moves 2.4 Super Desperation Moves 2.5 MAX2 Desperation Moves 3.0 The Move Lists 3.0.0 Japan Team 3.0.0.0 Kyo Kusanagi 3.0.0.1 Benimaru Nikaido 3.0.0.2 Goro Daimon 3.0.1 Fatal Fury Team 3.0.1.0 Terry Bogard 3.0.1.1 Andy Bogard 3.0.1.2 Joe Higashi 3.0.2 Art of Fighting Team 3.0.2.0 Ryo Sakazaki 3.0.2.1 Robert Garcia 3.0.2.2 Takuma Sakazaki 3.0.3 Ikari Team 3.0.3.0 Leona 3.0.3.1 Ralf Jones 3.0.3.2 Clark Steele 3.0.4 Psycho Soldier Team 3.0.4.0 Athena Asamiya 3.0.4.1 Sie Kensou 3.0.4.2 Chin Gentsai 3.0.5 Ladies Team 3.0.5.0 Yuri Sakazaki 3.0.5.1 Mai Shiranui 3.0.5.2 May Lee 3.0.6 Korea Team 3.0.6.0 Kim Kaphwan 3.0.6.1 Chang Koehan 3.0.6.2 Choi Bounge 3.0.7 KOF'96 Team (a.k.a. Iori Team) 3.0.6.0 Iori Yagami 3.0.6.1 Mature 3.0.6.2 Vice 3.0.8 KOF'97 Team (a.k.a. '97 Special Team) 3.0.7.0 Ryuji Yamazaki 3.0.7.1 Blue Mary 3.0.7.2 Billy Kane 3.0.9 KOF'98 Team (a.k.a. Orochi Team) 3.0.8.0 Yashiro Nanakase 3.0.8.1 Shermie 3.0.8.2 Chris 3.0.10 KOF'99 Team 3.0.9.0 K' 3.0.9.1 Maxima 3.0.9.2 Whip 3.0.11 KOF2K Team 3.0.10.0 Vanessa 3.0.10.1 Seth 3.0.10.2 Ramon 3.0.12 KOF2K1 Team (a.k.a. NESTS Team) 3.0.11.0 Kula Diamond 3.0.11.1 K9999 3.0.11.2 Angel 3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team) 3.0.13.0 Orochi Yashiro Nanakase 3.0.13.1 Orochi Shermie 3.0.13.2 Orochi Chris 3.0.14 Secret Edit Characters 3.0.14.0 Kusanagi (a.k.a. Clone Kyo) 3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein) 3.0.15 Dreamcast-only / Playstation 2-only Secret Edit Characters 3.0.15.0 King 3.0.15.1 Shingo Yabuki 3.0.15.2 Orochi Iori / "Iori, under the moon, goes insane due to his Orochi blood" 3.0.15.3 Goenitz / "Goenitz, of the Wildly-Blowing Wind" 3.0.15.4 Geese Howard 4.0 Special Thanks 5.0 Disclaimer (again) == 1.0 BEFORE WE START... == ...let me introduce myself. My name's Eric Baker, a.k.a. The Green Herring, or A Large Trout on the GameFAQs Message Boards. I was surfing the MadMan's Cafe bulletin board on December 19th, 2002, when I came across a post in a topic related to the latest King of Fighters game in the series as of this writing, The King of Fighters 2002, which mentioned that there were no complete move lists for that game in the English language ANYWHERE on the Internet. Were it not for that post, I would not have been inspired to start a topic in the Orochinagi.com message board's KOF2K2 forum which would have complete move lists for everybody in the game. I finished writing down complete move lists up to the move lists for the Ladies Team before I had to get to sleep. The next day, on December 20th, 2002, I was writing down the move lists for the Korea Team and I showed my friend Matthew "Emmy" Massey the thread. I then mentioned to him that I would give permission to any budding FAQ writers to use my move lists after I was done with all of them, although I wasn't sure I should give permission to Gunsmith, the head honcho of Orochinagi.com, when I remembered how the detailed section for Ramon in HIS KOF2K2 FAQ had nothing but a message reading, "SCREW RAMON! mYAYAYHAHAHA." No offense, but... um, when you do a general FAQ, aren't you supposed to cover every character in the game? Anyway... after I mentioned that, Emmy suggested that I should write an FAQ myself and show Gunsmith what for. I decided that I would write this Mini-FAQ and put the remaining move lists, along with the already-completed move lists, in it. And so, I wrote the legal disclaimer for it (which I think I'll use in later FAQ or FAQ-like creations of mine,) then did the table of contents. Now I'm writing this little introductory section, and it's still the 20th of December as of this writing. I hope you find this Mini-FAQ useful in any way. If you wish to use any of the information in here, ask for permission first. Either that, or at least credit me for it. Simple as that. Also, be aware that this is my first FAQ EVER, and thus there may be some errors in it. With that, on with the show! == 2.0 MOVE LIST LEGEND AND TERMINOLOGY == First off, here are the controls. -- Controls -- (T) u/b u u/f J = Joystick \|/ (B)(C)(D) d/b = Down-Back b---J---f (A) d = Down /|\ d/f = Down-Forward d/b d d/f f = Forward u/f = Up-Forward u = Up u/b = Up-Back b = Back T = Start / Taunt A = A Button / Weak Punch B = B Button / Weak Kick C = C Button / Strong Punch D = D Button / Strong Kick Now comes the notation I'll be using in the FAQ. -- Notation -- A = Press the A button / Weak Punch button. B = Press the B button / Weak Kick button. C = Press the C Button / Strong Punch button. D = Press the D Button / Strong Kick button. AC = If two or more buttons are listed next to each other in a command, that means to press those buttons simultaneously. This, for example, translates to "Press A / Weak Punch and C / Strong Punch simultaneously. _ = Charge previous direction. + = Press the previous direction and then the preceding buttons simultaneously. . = This separates button presses for button-combo moves. j = If this is seen at the beginning of a command, it means the attack must be done in mid-air. (j) = If this is seen at the beginning of a command, it means the attack can be done in mid-air. qcf = Quarter circle forward (d, d/f, f.) qcb = Quarter circle back (d, d/b, b.) dp = Dragon Punch motion (f, d, d/f.) rdp = Reverse Dragon Punch motion (b, d, d/b.) hcf = Half circle forward (b, d/b, d, d/f, f.) hcb = Half circle back (f, d/f, d, d/b, b.) Examples include... qcf, hcb+AorC - Press down, down-forward, forward, down-forward, down, down-back, and back, then the A / Weak Punch button or the C / Strong Punch button. b_f+D - Charge back, then press forward and the D / Strong Kick button. A, A, f, B, C - Press Weak Punch, then Weak Punch again, then forward, then Weak Kick, and finally Strong Punch. jqcb+CD - Press down, down-back, and back, then the C / Strong Punch and D / Strong Kick buttons simultaneously in mid-air. hcf+B - Press back, down-back, down, down-forward, and forward, then the B / Weak Kick button. And now comes the explanations of the individual sections of the move lists. -- 2.0.1 Throws -- By pressing back or forward and then either C / Strong Punch or D / Strong Kick simultaneously when close, your character can throw the opponent. Usually, all C throws throw forward, and all D throws throw backward. You can escape from throws by pressing back or forward and then either C / Strong Punch or D / Strong Kick simultaneously when being thrown. Some characters can perform a mid-air Power Toss by pressing any direction except up, up-back, or up-forward and then either C / Strong Punch or D / Strong Kick simultaneously when in mid-air and close to a mid-air enemy. Unlike ground throws, they cannot be escaped from. -- 2.0.2 Command Moves -- Command moves are on the level of normal attacks, but they require an extra directional input to perform them. Some of them can be cancelled into other moves, and others cannot. Some of them cannot be blocked either high or low, and some can be blocked at either height. All characters have command moves except for Ralf Jones of the Ikari Team -- who has not had any since the beginning of the series -- and Mature of the KOF'96 Team. -- 2.0.3 Special Moves -- These are basically the characters' trademark fighting abilities, the moves that set them apart from other fighters in the world. They require harder (but not so hard) motions to perform than your normal attacks, such as a quarter circle forward or a half circle back. They also do damage even if blocked. If they are blocked, they do a pixel of damage. -- 2.0.4 Desperation Moves -- These are also known as "Super Special Moves" in Japan, and are called DMs for short. They are stronger versions of Special Moves, which are done using two buttons, have harder motions than Special Moves, and use up one stock in your Power Gauge. In MAX Mode (activated by pressing B / Weak Kick and C / Strong Punch simultaneously, which uses up one stock,) they will take no stocks to perform, but they will end MAX Mode if you do them. -- 2.0.5 Super Desperation Moves -- These are also known as "MAX Super Special Moves" in Japan, and are called SDMs for short. They are most often like DMs, except they're stronger in some way and you must be in MAX Mode (activated by pressing B / Weak Kick and C / Strong Punch simultaneously, which uses up one stock) to perform them. When performed in that mode, they will use up one stock in your Power Gauge and MAX Mode will be ended. -- 2.0.6 MAX2 Desperation Moves -- A brand-new addition to the King of Fighters series, these are called "Hidden Super Desperation Moves" by the majority of the KOF community (HSDMs for short,) but the official name for them is "MAX2 Super Desperation Moves." They are performed just like SDMs, except they often have more complex motions than SDMs and they can be only done with 1/6th of your life left. Not a lot of them, however, are actually practical... == 3.0 CHARACTER MOVE LISTS == Now, the moment you've been waiting for... the move lists for everyone! Before we go on, though, I'd like to mention that just to be different, when a move name is usually in Japanese, I will write the name in English. Some of them are direct translations, some of them are slightly modified, and some of them are completely made up if the original name doesn't make any sort of sense when translated normally. A great example is Chin's special move performed by doing the Dragon Punch motion (forward, down, and down-forward) and then either the A / Weak Punch button or C / Strong Punch button simultaneously after doing his Drinking Cup Leaning move, which is performed by doing a quarter circle forward and then either the A / Weak Punch button or C / Strong Punch button simultaneously. The four kanji for the move's original name translate to this: "willow phosphorus sagebrush pig weed." Obviously, that makes no sense at all, so I renamed it "Drunken Wheel" for this Mini-FAQ. Also, all the commands listed here, as with any move list commands, are done when facing the right. If you are facing the left, reverse accordingly (e.g. when facing the left, change "qcf+A or C" to "qcb+A or C.)" Now, then, on with the move lists! -- 3.0.0 Japan Team -- - 3.0.0.0 Kyo Kusanagi - Throws: Forged Iron b or f+C when close One-Armed Shoulder Throw b or f+D when close Command Moves: Outer Style: Roaring Axe Positive f+B Style 88 d/f+D Outer Style: Hades Drop jd+C Special Moves: Style 100: Demon Scorcher dp+A or C Style 114: Wild Bite qcf+A Style 128: Nine Wounds qcf+A or C after Wild Bite Style 127: Eight Rusts A or C after Nine Wounds Style 125: Seven Torrents B or D after Nine Wounds Style 127: Eight Rusts hcb+A or C after Wild Bite Outer Style: Time Drill A or C after Eight Rusts Style 212: Moon Harp Positive hcb+A or C after Eight Rusts Style 125: Seven Torrents B or D after Eight Rusts Style 115: Poison Bite qcf+C Style 401: Recitation of Guilt hcb+A or C after Poison Bite Style 402: Recitation of Punishment hcb+A or C after Recitation of Guilt Style 100: Demon Scorcher dp+A or C after Recitation of Punishment R.E.D. KicK / Style 707: Slaughtering Top rdp+B or D Style 427: Running Over Iron hcb+B or D Style 75 Modified qcf+B or D, then B or D Desperation Move(s): Reverse Style 108: Great Serpent Mower qcb, hcf+A or C (can be held) Super Desperation Move(s): Reverse Style 108: Great Serpent Mower qcb, hcf+AC (can be held) MAX2 Desperation Move(s): Style 524: God Dust hcb, hcb+AC when close - 3.0.0.1 Benimaru Nikaido - Throws: Catch and Shoot b or f+C when close Front Suplex b or f+D when close Spinning Knee Drop Any direction but u+C or D when close in mid-air Command Moves: Jackknife Kick f+B Flying Drill jd+D Special Moves: Soft Thunder Fist (j)qcf+A or C One-Handed Vacuum Top qcb+A or C Sword-Drawing Kick qcf+B or D Recoil Triple Kick d, u+B or D after Sword-Drawing Kick Benimaru Collider hcb, f+A or C when close Desperation Move(s): Lightning Fist qcf, qcf+A or C Phantom Hurricane qcb, qcb+B or D Super Desperation Move(s): Lightning Fist qcf, qcf+AC MAX2 Desperation Move(s): Following Thunder Particle f, d/b, d/f, b, f+Any button (button press determines where thunder ball appears) - 3.0.0.2 Goro Daimon - Throws: Cross Strangle b or f+C when close Escorting Sweep b or f+D when close Command Moves: Head Sweep d/f+C Special Moves: Mine Quake dp+A or C (C is a feint move) Super Tumble qcb+B or D World Reverse hcb, f+A or C when close Super Major Outer Reap dp+B or D when close Cloud-Grabbing Throw hcf+A Cut Stump Reverse hcf+C Root Reverse qcf+B or D (standing normal attack counter) Back Throw hcb, f+B or D Desperation Move(s): Hell Paradise Drop hcb, hcb+A or C when close Stormy Mountain (Root Puller) hcf, hcf+B or D Stormy Mountain (Sequenced Cut Stump Reverse) hcf+B or D after Root Puller Stormy Mountain (Deadly Pulling Back Throw) dp+B or D after Sequenced Cut Stump Reverse Super Desperation Move(s): Hell Paradise Drop hcb, hcb+AC when close Stormy Mountain (Root Puller) hcf, hcf+BD Stormy Mountain (Sequenced Cut Stump Reverse) hcf+B or D after Root Puller Stormy Mountain (Sequenced World Reverse) dp+B or D after Sequenced Cut Stump Reverse MAX2 Desperation Move(s): Windy Forest Fire Mountain dp, rdp+BC -- 3.0.1 Fatal Fury Team -- - 3.0.1.0 Terry Bogard - Throws: Grasping Upper b or f+C when close Buster Throw b or f+D when close Command Moves: Rising Upper d/f+C Special Moves: Power Wave qcf+A Round Wave qcf+C Burn Knuckle qcb+A or C Crack Shot qcb+B or D Rising Tackle d_u+A or C Power Dunk dp+B or D Desperation Move(s): Power Geyser qcb, d/b, f+A or C High Angle Geyser qcf, qcf+B or D Super Desperation Move(s): Power Geyser qcb, d/b, f+AC MAX2 Desperation Move(s): Rising Force qcf, qcf+AC - 3.0.1.1 Andy Bogard - Throws: Strength Confrontation (Modified) b or f+C when close Hugging Throw b or f+D when close Command Moves: Upper Jaw f+B Rising Surface d/f+A Special Moves: Flying Punch qcb+A Enraged Flying Punch qcb+C Cutting Shadow Fist d/b, f+A or C Gale Straight Punch qcf+A or C Rising Dragon Bullet dp+A or C Air-Breaking Bullet hcf+B or D Wall-Striking Palm hcf+A or C when close Shiranui Phantom jqcf+B or D Shiranui Phantom: Lower Jaw A or C after Shiranui Phantom Shiranui Phantom: Upper Jaw B or D after Shiranui Phantom Dark Shower Kick rdp+B or D Desperation Move(s): Super Breaking Bullet qcb, d/b, f+B or D Cutting Shadow Meteor Punch qcb, hcf+A or C Super Desperation Move(s): Super Breaking Bullet qcb, d/b, f+BD MAX2 Desperation Move(s): Cutting Shadow Head-First Breaking Bullet qcf, qcf+AC, then BCD - 3.0.1.2 Joe Higashi - Throws: Knee Hell b or f+C when close Leg Throw b or f+D when close Command Moves: Low Kick f+B Sliding Kick d/f+B Special Moves: Hurricane Upper hcf+A or C Slash Kick hcf+B or D Tiger Kick dp+B or D Exploding Fist A or C repeatedly Exploding Finish qcf+A or C after Exploding Fist Golden Heel qcb+B or D Desperation Move(s): Screw Upper qcf, qcf+A or C Exploding Hurricane Tiger Heel qcf, hcb+A or C Golden Tiger Kick qcf, u/f+B or D Super Desperation Move(s): Screw Upper qcf, qcf+AC MAX2 Desperation Move(s): Cross Gigantes qcf, qcf+BD -- 3.0.2 Art of Fighting Team -- - 3.0.2.0 Ryo Sakazaki - Throws: Valley Drop b or f+C when close Overhead Throw b or f+D when close Command Moves: Ice Block Splitter f+A High Parry f+B (blocks attacks) Low Parry d/f+B (blocks attacks) Special Moves: Tiger Gleam Punch qcf+A or C Tiger Roar dp+A or C Flying Swallow Gale Kick hcb+B or D Momentarily Violent Fist f, b, f+A or C Fierce Tiger: Thunder God's Arm qcf+B or D Desperation Move(s): Wild Dragon and Tiger Rush qcf, hcb+A or C Supreme King Flying Roar Fist f, hcf+A or C Super Desperation Move(s): Wild Dragon and Tiger Rush qcf+C, A (unblockable?) MAX2 Desperation Move(s): World Supreme Gleam Fist qcf, qcf+AC - 3.0.2.1 Robert Garcia - Throws: Dragon Leap Kick b or f+C when close Decapitating Throw b or f+D when close Command Moves: Fragrant Dragon Descending Kick f+A Dragon Flip Kick b or f+B Backfist b+A Special Moves: Dragon Strike Punch qcf+A or C Dragon Fang dp+A or C Flying Swallow Dragon God Kick jqcb+B or D Phantom Kick f, b, f+B or D Kyokugen Kick Rush hcf+B or D when close Desperation Move(s): Wild Dragon and Tiger Rush qcf, hcb+A or C Supreme King Flying Roar Fist f, hcf+A or C Reverse Dragon Fang qcf, qcf+B or D Super Desperation Move(s): Wild Dragon and Tiger Rush qcf, hcb+AC MAX2 Desperation Move(s): Severing Wild Dragon and Tiger Rush qcf, hcb+BD (unblockable) - 3.0.2.2 Takuma Sakazaki - Throws: Major Outer Reap b or f+C when close One-Armed Shoulder Throw b or f+D when close Command Moves: Tile Splitter f+B Special Moves: Tiger Gleam Punch qcf+A or C Supreme King Supremacy Fist f, hcf+A or C Flying Swallow Gale Kick hcb+B or D Fierce Tiger: Trustless Boulder qcb+A or C Desperation Move(s): Wild Dragon and Tiger Rush qcf, hcb+A or C True Terrible God Attack qcf, qcf+A or C when close Super Desperation Move(s): Wild Dragon and Tiger Rush qcf, hcb+AC MAX2 Desperation Move(s): Tiger-Killing Position b, dp+AC (counter) -- 3.0.3 Ikari Team -- - 3.0.3.0 Leona - Throws: Leona Crush b or f+C when close Order Buckler b or f+D when close Heidern Inferno Any direction but u+C or D when close in mid-air Command Moves: Strike Arch f+B Awakening u, d, u, d, u, d+BD (turns you into Orochi Leona at the cost of half of your current life for the rest of the round) Special Moves: Vortex Launcher b_f+A or C Moon Slasher d_u+A or C Ground Saber b_f+B or D Gliding Buster f+D after D Ground Saber X-Caliber jqcb+A or C Earring Bomb 1 qcb+B or D Earring Bomb 2: Heart Attack rdp+B or D (perform again to detonate) Desperation Move(s): V-Slasher jqcf, hcb+A or C Revolver Spark qcb, hcf+B or D Super Desperation Move(s): V-Slasher jqcf, hcb+AC MAX2 Desperation Move(s): Revolver Spark qcb, hcf+BD as Orochi Leona - 3.0.3.1 Ralf Jones - Throws: Dynamite Headbutt b or f+C when close Northern Light Bomb b or f+D when close Command Moves: N/A Special Moves: Vulcan Punch A or C repeatedly Gatling Attack b_f+A or C Super Argentina Backbreaker hcf+B or D when close Dive Bomb Punch d_u+A or C Mid-Air Dive Bomb Punch jqcf+A or C Ralf Kick hcb+B Ralf Tackle hcb+D Galactica Phantom qcf, qcf+A or C (unblockable) Desperation Move(s): Exploding Vulcan Punch qcf, hcb+A or C Mounted Vulcan Punch qcb, hcf+B or D Super Desperation Move(s): Exploding Vulcan Punch qcf, hcb+AC MAX2 Desperation Move(s): Mounted Galactica Phantom qcb, hcf, qcf+AD - 3.0.3.2 Clark Steele - Throws: Release German Suplex b or f+C when close Fisherman Buster b or f+D when close Death Lake Drive Any direction but u+C or D when close in mid-air Command Moves: Stomping f+B Special Moves: Super Argentina Backbreaker hcf+B or D when close Flashing Elbow qcf+A or C after Super Argentina Backbreaker Napalm Stretch dp+A or C (anti-air throw) Flashing Elbow qcf+A or C after Napalm Stretch Frankensteiner dp+B or D Flashing Elbow qcf+A or C after Frankensteiner Mount Tackle * hcf+A or C Clark Lift d, d+A after Mount Tackle Sleeper Lift (DDT) d, d+C after Mount Tackle Flashing Elbow qcf+A or C after Sleeper Lift (DDT) Rolling Cradle d, d+B or D after Mount Tackle Shining Wizard hcb+A or C (only works on crouching opponents) Desperation Move(s): Ultra Argentina Backbreaker hcb, hcb+A or C when close Running Three hcf, hcf+B or D Super Desperation Move(s): Ultra Argentina Backbreaker hcb, hcb+AC when close MAX2 Desperation Move(s): Running Pirate hcf, hcf+BD * It's possible to escape from the follow-ups to this move. In order to do so, you must use the same button Clark is using to do the follow-up. Press A to escape from the Clark Lift, and C to escape from the Sleeper Lift (DDT). The Rolling Cradle is a special case, as you must use the button Clark used to do the move (e.g. if he did it with B, you must press B.) -- 3.0.4 Psycho Soldier Team -- - 3.0.4.0 Athena Asamiya - Throws: Bit Throw b or f+C when close Psychic Throw b or f+D when close Psychic Shot Any direction but u+C or D when close in mid-air Command Moves: Sequential Kick f+B Pheonix Bomb jd+B Special Moves: Psycho Ball Attack qcb+A or C Psycho Reflector qcb+B Pheonix Arrow jqcb+B or D Psycho Sword (j)dp+A or C Psychic Teleport qcf+B or D Desperation Move(s): Shining Crystal Bit (j)hcb, hcb+A or C Crystal Shot qcb+A or C after Shining Crystal Bit Pheonix Fang Arrow jqcf, qcf+B or D Super Desperation Move(s): Shining Crystal Bit (j)hcb, hcb+AC Crystal Shot qcb+A or C after Shining Crystal Bit Psychic 9 hcb, f+AC, then A, B, C, A, B, C, D... Psychic 9 (Fire Sword) ...then hcb+B or D Psychic 9 (Psycho Sword) ...then dp+A or C Psychic 9 (Sailor) ...then qcf+A or C MAX2 Desperation Move(s): Psycho Medley qcf+ABCD, then D, C, B, D, C, B, A... Finish: Healing Athena ...then qcf+AB Finish: Pink Lock ...then qcf+BC - 3.0.4.1 Sie Kensou - Throws: One-Inch Strike b or f+C when close Overhead Throw b or f+D when close Command Moves: Tiger Bash f+A Reverse Spin Kick f+B Special Moves: Super Sphere Bullet qcb+A or C Dragon Jaw Smash rdp+B or D Sequential Dragon Bite (Ground) hcf+A Sequential Dragon Bite (Air) hcf+C Dragon Claw Attack jqcb+A or C Piercing Bow Kick qcf+B or D Desperation Move(s): Divine Dragon Ground Kick Dance qcf, hcb+B Divine Dragon Sky Kick Dance qcf, hcb+D Meat Bun Respect qcb, qcb+A or C Super Desperation Move(s): Hermit Energy Blast qcf, qcf+AC when close MAX2 Desperation Move(s): Eye of the Awakening Dragon qcf, qcf+BD (touch the energy ball that comes to you and you will gain a x1.25 increase in strength for the rest of the round) - 3.0.4.2 Chin Gentsai - Throws: Powerful Drink b or f+C when close Reverse Leg Throw b or f+D when close Command Moves: Drunken Stepping Gourd Attack f+A Special Moves: Gourd Attack qcb+A or C Full Moon Drunkard d, d+B or D Flying Dragon Kick u+B during Full Moon Drunkard Flipping Fish Kick u+D during Full Moon Drunkard Upward Piercing Kick ABCD during Full Moon Drunkard Drinking Cup Leaning rdp+A or C Drunken Wheel dp+A or C after Drinking Cup Leaning Rolling Upward Punch hcf+B or D after Drinking Cup Leaning Erupting Fire Breath qcf+A or C after Drinking Cup Leaning Roaring Flame Summoner Modified dp+B or D after three Drinking Cup Leanings Desperation Move(s): Roaring Orchid Burner qcf, qcf+A or C Roaring Flame Summoner qcf, hcb+A or C Super Desperation Move(s): Roaring Orchid Burner qcf, qcf+AC MAX2 Desperation Move(s): Drunken Controlled Flame Dance qcf, qcf+BD (control the little fireball with the joystick) -- 3.0.5 Ladies Team -- - 3.0.5.0 Yuri Sakazaki - Throws: Oni Slap b or f+C when close Silent Throw b or f+D when close Swallow Drop Any direction but u+C or D when close in mid-air Command Moves: Swallow Wing f+B Stabbing Swallow d/f+B Rising Swallow d/f+D Special Moves: Tiger Gleam Punch qcf+A or C Supreme King Flying Roar Fist Hold A or C during Tiger Gleam Punch Lightning Gleam Punch jqcf+B or D Smasher qcb+A or C One Hundred Violent Slaps hcb+B or D Super Yuri Upper dp+A or C Double Super Yuri Upper dp+A or C after Super Yuri Upper Desperation Move(s): Flying Swallow Pheonix Kick qcf, hcb+B or D Super Desperation Move(s): True Super Yuri Upper qcf, qcf+BD MAX2 Desperation Move(s): True Flying Swallow Pheonix Kick f, b, hcb+BD - 3.0.5.1 Mai Shiranui - Throws: Shiranui Strength Confrontation b or f+C when close Windmill Demolisher b or f+D when close Dream Cherry Any direction but u+C or D when close in mid-air Command Moves: Dance of the Flamingo d/f+B Dance of the Black Swallow f+B Wind Wheel Drop jd+A Floating Feathers jd+B Small Red Plum jd+D Special Moves: Butterfly Fan qcf+A or C Dragon Flame Dance qcb+A or C Deadly Ninja Bee hcf+B or D Dance of the Flying Squirrel d_u+A or C (hold to attack) Mid-Air Dance of the Flying Squirrel qcb+A or C after Dance of the Flying Squirrel Floating Feathers d+A or C during Dance of the Flying Squirrel Small Red Plum d+B or D during Dance of the Flying Squirrel Ibis Stones d+D when close in mid-air during Dance of the Flying Squirrel Mid-Air Dance of the Flying Squirrel jqcb+A or C Night Plover qcb+B or D Desperation Move(s): Super Deadly Ninja Bee qcb, hcf+B or D Flower Storm qcf, qcf+A or C Super Desperation Move(s): Super Deadly Ninja Bee qcb, hcf+BD MAX2 Desperation Move(s): Shiranui-style Nine-Tailed Fox D, B, C, C, u (unblockable) - 3.0.5.2 May Lee - -- Standard Mode -- Throws: Cross Wing b or f+C when close Swan Circle b or f+D when close Command Moves: Change ABC (switches to Hero Mode) Special Moves: Lightning Needle qcf+B or D Dinosaur Footprint d+B or D after Lightning Needle Swordfish d/f+B or D after Lightning Needle Into Sky u+B or D after Lightning Needle Surprise Air u/f+B or D after Lightning Needle Suprise Air Finish d+B or D after Surprise Air Blazing Intercept b+B or D after Lightning Needle (counter) Spinning Edge B or D after Lightning Needle Approaching Beetle B or D after Spinning Edge Dinosaur Footprint d+B or D after Spinning Edge Swordfish d/f+B or D after Spinning Edge Into Sky u+B or D after Spinning Edge Surprise Air u/f+B or D after Spinning Edge Suprise Air Finish d+B or D after Surprise Air Blazing Intercept d+B or D after Spinning Edge (counter) Blazing Intercept hcb+B or D (counter) Desperation Move(s): God's Tail Tinkerbell qcb, qcb+B or D Super Desperation Move(s): Disposition Frog AC, BD, ABC -- Hero Mode -- Command Moves: Change ABC (switches to Standard Mode) Hero Parry f+A Sliding d/f+B Special Moves: Full Swing Chop qcf+A or C May Lee Choooooop! qcb+A or C May Lee Break hcb, f+A or C when close Shining Thunder Blow qcf+B or D Desperation Move(s): May Lee Dynamic! jqcf, qcf+A or C Super Desperation Move(s): May The End qcf, qcf+AC MAX2 Desperation Move(s): Key of Victory f, B, C, f, C -- 3.0.6 Korea Team -- - 3.0.6.0 Kim Kaphwan - Throws: Scissor Kick Drop b or f+C when close Reverse Body Throw b or f+D when close Command Moves: Descending Kick f+B Special Moves: Half Moon Slice qcb+B or D Flying Swallow Cutter d_u+B or D Acension Slash d+B or D after D Flying Swallow Cutter Flying Kick jqcf+B or D Supreme Spirit Kick d, d+B or D Triple Kick Combination qcb+A or C (x3) Triple Air Kick u/f+B or D, d+B or D after first hit of Triple Kick Combination Desperation Move(s): Pheonix Kick qcb, d/b, f+B or D Pheonix Launcher Kick qcf, qcf+B or D Super Desperation Move(s): Mid-Air Pheonix Kick jqcb, d/b, f+BD MAX2 Desperation Move(s): Zero-Inch Pheonix Kick qcb, d/b, f+ABCD when close - 3.0.6.1 Chang Koehan - Throws: Face-Breaking Attack b or f+C when close Chain Strangle b or f+D when close Command Moves: Hit and Run d/f+A Special Moves: Big Iron Ball Crush b_f+A or C Big Iron Ball Spin A or C repeatedly Huge Destroying Throw hcb, f+A or C when close Iron Ball Drum Beat hcb+B or D (standing normal attack counter; does alternate counterattack every three times it's used to counter) Supreme Spirit Kick d, d+BorD Desperation Move(s): Big Iron Ball Rush qcf, hcb+A or C Big Iron Ball Pressure qcf, qcf+A or C Big Iron Ball Beatdown qcf, qcf+B or D Super Desperation Move(s): Big Iron Ball Pressure qcf, qcf+AC MAX2 Desperation Move(s): Big Iron Ball World B, A, d/f, C, A (unblockable; invincible to everything but throws) - 3.0.6.2 Choi Bounge - Throws: Piggyback Stabbing b or f+C when close Bloody Bowels Stab b or f+D when close Command Moves: Phantom-Killing Kick b or f+B Special Moves: Tornado Gale Slash d_u+A or C Flying Air-Rending Slash d_u+B or D (hold B or D to attack) Flying Monkey Whirlwind Stab b_f+B or D (then do any direction+Any button three times) Flying Monkey Spinning Slasher qcb+A or C Flying Monkey Surprise Stab A or C before hitting with Flying Monkey Spinning Slasher Flying Kick qcf+B or D after hitting with Flying Monkey Spinning Slasher Flying Kick jqcf+B or D Fliein Swalo Catur * dp+B or D Desperation Move(s): True Superior Tornado Vacuum Slash hcb, hcb+A or C Pheonix Kick qcf, hcb+B or D Super Desperation Move(s): Pheonix Kick qcf, hcb+BD MAX2 Desperation Move(s): Scooping Death jhcf, hcf+AC * This misspelling is actually intentional. The original move name was an intentional misspelling of the name of Kim Kaphwan's Charge d, u+B or D move (it used the wrong kanji,) so when I translated it, I decided to keep it true to its original form. :P -- 3.0.7 KOF'96 Team (a.k.a. Iori Team) -- - 3.0.7.0 Iori Yagami - Throws: Reverse Ripper b or f+C when close Back Reverse Ripper b or f+D when close Command Moves: Outer Style: Dream Bullet f+A, A Outer Style: Roaring Axe Negative "Death God" f+B Outer Style: Lily Breaker jb+B Special Moves: Style 108: Dark Sweeper qcf+A or C Style 100: Demon Scorcher dp+A or C Style 127: Hollyhock qcb+A or C (x3) Style 212: Moon Harp Negative hcb+B or D Scrap Gale hcb, f+A or C when close Desperation Move(s): Forbidden Style 1211: Eight Maidens qcf, hcb+A or C Reverse Style 316: Splendrous Jackal qcf, qcf, qcf, qcf+AC after Eight Maidens Super Desperation Move(s): Forbidden Style 1211: Eight Maidens qcf, hcb+AC MAX2 Desperation Move(s): Reverse Style 1219: Urn of Flame qcb, hcf, b, f+AC - 3.0.7.1 Mature - Throws: Death Blow b or f+C when close Backlash b or f+D when close Command Moves: N/A Special Moves: Death Row qcb+A or C (x3) Despair qcf+A or C Metal Massacre qcb+B or D Decide hcf+B or D Sacrilege dp+A or C Ebony Tears qcf, hcb+A or C Desperation Move(s): Heaven's Gate qcb, hcf+B or D Nocturnal Rites qcf, qcf+A or C Super Desperation Move(s): Heaven's Gate qcb, hcf+BD Nocturnal Rites qcf, qcf+AC MAX2 Desperation Move(s): Ecstacy 816 f, D, C, B, f - 3.0.7.2 Vice - Throws: Death Blow b or f+C when close Backlash b or f+D when close Command Moves: Monstrosity f+A Special Moves: Outrage qcb+B or D Ravenous jqcb+B or D Gorefest hcb, f+A or C when close Decide hcf+B or D Mayhem qcb+A or C Mithan's Robe dp+A or C after Mayhem Blackened hcf+A or C when close Mithan's Robe dp+A or C after Blackened Desperation Move(s): Negative Gain hcb, hcb+B or D when close Withering Surface qcf, qcf+A or C Super Desperation Move(s): Negative Gain hcb, hcb+BD when close Withering Surface qcf, qcf+AC MAX2 Desperation Move(s): Overkill d/b, qcf, u/f, u, d+AC when close in mid-air -- 3.0.8 KOF'97 Team (a.k.a. '97 Special Team) -- - 3.0.8.0 Ryuji Yamazaki - Throws: Choke Lift b or f+C when close Throw Behind b or f+D when close Command Moves: Stabbing Attack f+A Special Moves: Snake Tamer (High) qcb+A (can be delayed) Snake Deceit D while delaying Snake Tamer (High) Snake Tamer (Middle) qcb+B (can be delayed) Snake Deceit D while delaying Snake Tamer (Middle) Snake Tamer (Low) qcb+C (can be delayed) Snake Deceit D while delaying Snake Tamer (Low) Double Reverse qcf+A or C (counters projectiles) Sadomasochism hcf+B or D (counter) Dagger of Judgment dp+A or C Bomb Headbutt hcb, f+A or C when close Tempering dp+B Sand Spray dp+D Snake Tamer (High) qcb+A after Sand Spray (can be delayed) Snake Deceit D while delaying Snake Tamer (High) Snake Tamer (Middle) qcb+B after Sand Spray (can be delayed) Snake Deceit D while delaying Snake Tamer (Middle) Snake Tamer (Low) qcb+C after Sand Spray (can be delayed) Snake Deceit D while delaying Snake Tamer (Low) Desperation Move(s):
 Guillotine                          qcf, qcf+A or C
 Drill                               hcb, hcb+A or C when close,
                                      then A or C repeatedly
 Nightmares... and Darkness          qcf+ABCD (unblockable)

  Super Desperation Move(s):
 Guillotine                          qcf, qcf+AC
 Drill                               hcb, hcb+AC when close,
                                      then A or C repeatedly

  MAX2 Desperation Move(s):
 ...!!                               hcb, hcb+BD when close

  - 3.0.8.1 Blue Mary -

  Throws:
 Victor Throw                        b or f+C when close
 Head Throw                          b or f+D when close

  Command Moves:
 Hammer Arch                         b or f+A
 Double Rolling Kick                 b or f+B

  Special Moves:
 Spin Fall                           qcf+A or C
  Mary's Spider                      qcf+A or C after Spin Fall
 Straight Slicer                     b_f+B or D
  Crab Clutch                        qcf+B or D after Straight
                                      Slicer
 Vertical Arrow                      dp+B or D
  Mary's Snatcher                    dp+B or D after Vertical
                                      Arrow
 Mary's Reverse Face Lock            qcb+B (mid-air normal attack
                                      and special move counter)
 Mary's Head Buster                  qcb+D (standing normal
                                      attack counter)
 Real Counter                        qcb+A or C
  Back Drop: Real                    qcf+A or C during Real
                                      Counter

  Desperation Move(s):
 Mary's Splash Rose                  qcf, hcb+A or C
 Mary's Dynamite Swing               A, A, f, B, C

  Super Desperation Move(s):
 Mary's Dynamite Swing               A, A, b, B, C

  MAX2 Desperation Move(s):
 Mary's Typhoon                      d/b, qcf, u/f, u, d+BD when
                                      close

 - 3.0.8.2 Billy Kane -

  Throws:
 Hell Drop                           b or f+C when close
 Fishing Line Throw                  b or f+D when close

  Command Moves:
 Big Spin Kick                       f+A
 Pole Vault Kick                     f+B

  Special Moves:
 Three-Sectioned Staff
  Middle Strike                      hcf+A or C
  Blazing Three-Sectioned Staff
   Middle Strike                     qcf+A or C after
                                      Three-Sectioned Staff
                                       Middle Strike
 Whirlwind Staff                     A or C repeatedly
 Sparrow Killer                      qcb+A or C
 Flying Assault Staff                dp+B or D
 Water Dragon Combination Staff      qcb+B (mid-air normal attack
                                      and special move counter)
 Fire Dragon Combination Staff       qcb+D (standing normal
                                      attack counter)

  Desperation Move(s):
 Super Blazing Whirlwind Staff       qcf, hcb+A or C
 Great Whirlwind                     qcf, qcf+A or C

  Super Desperation Move(s):
 Great Whirlwind                     qcf, qcf+AC

  MAX2 Desperation Move(s):
 Liar Elemental                      qcb, hcf+BD (counter)

 -- 3.0.9 KOF'98 Team (a.k.a. Orochi Team) --

  - 3.0.9.0 Yashiro Nanakase -

  Throws:
 Lever Blow                          b or f+C when close
 Hatchet Throw                       b or f+D when close

  Command Moves:
 Regret Bash                         f+A
 Step Side Kick                      f+B

  Special Moves:
 Dual Upper                          dp+A or C
 Sledgehammer                        qcb+B or D
 Jet Counter                         hcf+A, C, or AC
  Jet Counter Still [A]              qcf+A after A or AC Jet
                                      Counter
  Jet Counter Still [B]              qcf+C after C Jet Counter
  Jet Counter Still [C]              qcf+C after AC Jet Counter

  Desperation Move(s):
 Final Impact                        qcf, qcf+A or C (can be
                                      delayed)

  Super Desperation Move(s):
 Final Impact                        qcf, qcf+AC (can be delayed)

  MAX2 Desperation Move(s):
 "Error..." code **2002**            qcb, hcf+BD

  - 3.0.9.1 Shermie -

  Throws:
 Shermie Flash (Original)            b or f+C when close
 Front Flash                         b or f+D when close

  Command Moves:
 New Explosive Suplex                f+A
 Shermie Stand                       f+B
 Dodge Maneuver                      ABC

  Special Moves:
 Axel Spin Kick                      qcb+B or D
 Shermie Whip                        qcb+A or C
  Shermie Cute                       qcf+B or D after Shermie
                                      Whip
 Shermie Spiral                      hcf+A or C when close
  Shermie Cute                       qcf+B or D after Shermie
                                      Spiral
 Diamond Bust                        hcf+B or D
 Shermie Clutch                      dp+B or D (anti-air throw)
  Shermie Cute                       qcf+B or D after Shermie
                                      Clutch
 F-Cup-tured                         hcb, f+A or C (counter)

  Desperation Move(s):
 Shermie Flash                       hcb, hcb+A or C when close
 Shermie Carnival                    hcf, hcf+A or C when close

  Super Desperation Move(s):
 Shermie Flash                       hcb, hcb+AC when close
 Shermie Carnival                    hcf, hcf+AC when close

  MAX2 Desperation Move(s):
 Lightning Leg Lariat                qcf, qcf+BD when close

 - 3.0.9.2 Chris -

  Throws:
 Step Turn                           b or f+C when close
 Aerial Drop                         b or f+D when close

  Command Moves:
 Spinning Array                      f+A
 Reverse Anchor Kick                 f+B
 Carry-Off Kick                      d/f+B

  Special Moves:
 Slide Touch                         qcf+A or C
 Hunting Air                         dp+B or D
 Shooting Dancer (Thrust)            hcb+A or C
 Shooting Dancer (Step)              hcb+B or D
 Glider Stomp                        jqcf+B or D
 Scramble Dash                       qcf+B or D
 Direction Change                    dp+A or C
 Leading (High)                      f+D, B
 Leading (Low)                       d+D, B

  Desperation Move(s):
 Chain Slide Touch                   qcf, qcf+A or C
 Twister Drive                       qcb, qcb+B or D

  Super Desperation Move(s):
 Chain Slide Touch                   qcf, qcf+AC
 Twister Drive                       qcb, qcb+BD

  MAX2 Desperation Move(s):
 Chris, of the Flame of Destiny      hcb, hcb+AC (turns you into
                                      Orochi Chris for the rest
                                       of the round)

 -- 3.0.10 KOF'99 Team --

  - 3.0.10.0 K' -

  Throws:
 Spot Pile                           b or f+C when close
 Knee Strike                         b or f+D when close

  Command Moves:
 One Inch                            f+A
 Knee Assault                        f+B

  Special Moves:
 Ein Trigger                         qcf+A or C
  Second Shot                        f+B after Ein Trigger
  Second Shell                       f+D after Ein Trigger
 Crow Bite                           dp+A or C (do f+B or D after
                                      C version to do a follow-up)
 Minute Spike                        (j)qcb+B or D
  Narrow Spike                       qcb+B or D after Minute
                                      Spike
 Blackout                            qcf+B or D

  Desperation Move(s):
 Chain Drive                         qcf, hcb+A or C
 Heat Drive                          qcf, qcf+A or C (can be
                                      delayed)

  Super Desperation Move(s):
 Chain Drive                         qcf, hcb+AC

  MAX2 Desperation Move(s):
 Crimson Star Road                   qcb+C, A (unblockable)

  - 3.0.10.1 Maxima -

  Throws:
 Dynamite Drop Kick                  b or f+C when close
 Choking Vise                        b or f+D when close

  Command Moves:
 Mongolian Chop                      f+A
 Type M-9:
  Maxima Missle (Experimental)       d/f+C

  Special Moves:
 Type M-4: Vapor Cannon              qcb+A or C
 System 1-2: Maxima Scramble         qcf+A or C
  Double Bomber                      qcf+A or C after Maxima
                                      Scramble
   Bulldog Press                     qcf+A or C after Double
                                      Bomber
 Type M-11: Dangerous Arch           hcf+B or D when close
 System 3: Maxima Lift               hcb+B or D
  Senton Press                       qcf+B or D after Maxima Lift
 Type M-19: Blitz Cannon             dp+B or D (anti-air throw)

  Desperation Move(s):
 Bunker Buster                       qcf, hcb+A or C
 Maxima Revenger                     hcb, hcb+B or D when close
 Type M-2: Maxima Beam               f, hcf+A or C

  Super Desperation Move(s):
 Maxima Revenger                     hcb, hcb+BD when close

  MAX2 Desperation Move(s):
 Archenemy                           f, B, C, f, C

 - 3.0.10.2 Whip -

  Throws:
 Alpha                               b or f+C when close
 Z                                   b or f+D when close

  Command Moves:
 Whip Shot                           f+A (x5)

  Special Moves:
 Boomerang Shot "Code: SC"           hcf+A or C
 Assassin Strike "Code: BB"          dp+Any button
 Strings Shot "Code: Supremacy"      hcb+A (can be delayed)
 Strings Shot "Code: Rain"           D while delaying Strings
                                      Shot "Code: Supremacy"
 Strings Shot "Code: Power"          hcb+B (can be delayed)
 Strings Shot "Code: Rain"           D while delaying Strings
                                      Shot "Code: Power"
 Strings Shot "Code: Victory"        hcb+C (can be delayed)
 Strings Shot "Code: Rain"           D while delaying Strings
                                      Shot "Code: Victory"
 Hook Shot "Code: Wind"              jqcb+A or C
 Desert Eagle                        rdp+A or C repeatedly

  Desperation Move(s):
 Sonic Slaughter "Code: KW"          qcb, hcf+A or C

  Super Desperation Move(s):
 Sonic Slaughter "Code: KW"          qcb, hcf+AC

  MAX2 Desperation Move(s):
 Super Black Hawk                    b, B, C, b, C

 -- 3.0.11 KOF2K Team --

  - 3.0.11.0 Vanessa -

  Throws:
 Dynamite Puncher                    b or f+C when close
 Clinch Puncher                      b or f+D when close

  Command Moves:
 One-Two Puncher                     f+A
 Sliding Puncher                     d/f+B

  Special Moves:
 Dash Puncher                        b_f+A or C
 Machine Gun Puncher                 hcf+A or C repeatedly
 Forbidden Eagle                     dp+A
 Parrying Puncher                    dp+C (reflects projectiles)
 Puncher Weaving                     qcb+A or C (can be held)
  Dash Puncher                       f+A during Puncher Weaving
  Parrying Puncher                   f+C during Puncher Weaving
                                      (reflects projectiles)
  Puncher Vision (Forward)           f+B or D during Puncher
                                      Weaving
   Puncher Upper                     f+A during Puncher Vision
                                      (Forward)
   Puncher Straight                  f+C during Puncher Vision
                                      (Forward)
   Puncher Weaving                   b+A or C during Puncher
                                      Vision (Forward) (can be
                                      held) *
    Dash Puncher                     f+A during Puncher Weaving
    Parrying Puncher                 f+C during Puncher Weaving
                                      (reflects projectiles)
  Puncher Vision (Back)              b+B or D during Puncher
                                      Weaving
   Puncher Upper                     f+A during Puncher Vision
                                      (Back)
   Puncher Straight                  f+C during Puncher Vision
                                      (Back)
   Puncher Weaving                   b+A or C during Puncher
                                      Vision (Back) (can be
                                      held) *
    Dash Puncher                     f+A during Puncher Weaving
    Parrying Puncher                 f+C during Puncher Weaving
                                      (reflects projectiles)
 Puncher Vision (Forward)            qcf+B or D
  Puncher Upper                      f+A during Puncher Vision
                                      (Forward)
  Puncher Straight                   f+C during Puncher Vision
                                      (Forward)
  Puncher Weaving                    b+A or C during Puncher
                                      Vision (Forward) (can be
                                      held) *
   Dash Puncher                      f+A during Puncher Weaving
   Parrying Puncher                  f+C during Puncher Weaving
                                      (reflects projectiles)
 Puncher Vision (Back)               qcb+B or D
  Puncher Upper                      f+A during Puncher Vision
                                      (Back)
  Puncher Straight                   f+C during Puncher Vision
                                      (Back)
  Puncher Weaving                    b+A or C during Puncher
                                      Vision (Back) (can be
                                      held) *
   Dash Puncher                      f+A during Puncher Weaving
   Parrying Puncher                  f+C during Puncher Weaving
                                      (reflects projectiles)

  Desperation Move(s):
 Champion Puncher                    qcf, qcf+A or C when close
 Crazy Puncher                       qcb, hcf+A or C

  Super Desperation Move(s):
 Crazy Puncher                       qcb, hcf+AC

  MAX2 Desperation Move(s):
 Gaia Gear                           f, hcf+AC

* It's possible to do Puncher Weaving -> Puncher Vision ->
Puncher Weaving -> Puncher Vision over and over again.

  - 3.0.11.1 Seth -

  Throws:
 Elbow Strikes to Surge Strike       b or f+C when close
 Overhead Throw                      b or f+D when close

  Command Moves:
 Forward Hoisting Kick               f+B
 Tackle                              f+A
 Back Blow                           b+A
 Sobat                               b+B
 Sliding                             d/f+B

  Special Moves:
 Falling Moon                        jqcf+B
 Dark Moon                           jqcf+D
 Rising Sun                          qcf+A or C
 Torso Demolisher                    hcb+B or D (B is a mid-air
                                      normal attack and special
                                      move counter; D is a
                                      standing normal attack
                                      counter)
 Leg Snatcher                        d, d+A or C (crouching
                                      normal attack counter)
 Bow Moon                            hcb+B or D
  Arrow Moon                         f+B or D after Bow Moon
  Crescent Moon                      d+B or D after Bow Moon

  Desperation Move(s):
 Double-Armed Rising Sun             qcf, qcf+A or C
 Open Sea Moon                       qcf, hcb+B or D

  Super Desperation Move(s):
 Torso-Snatching
  Seven Agonizing Deaths             qcf, hcb+AC (counter)

  MAX2 Desperation Move(s):
 Polymorphic in a Drizzle            f, hcf+AC when close
                                      (enemy's directional inputs
                                       will be reversed until
                                       Seth hits them)

 - 3.0.11.2 Ramon -

  Throws:
 Arm Whip                            b or f+C when close
 Flying Mare                         b or f+D when close

  Command Moves:
 Low Altitude Drop Kick              d/f+B

  Special Moves:
 Tiger Neck Chancery                 hcf+A or C when close
 Rolling Sobat                       dp+B or D
  Flying Body Attack                 dp+B or D after Rolling
                                      Sobat
   Pull Up                           d, d+A or C after Flying
                                      Body Attack
 Somersault                          hcf+B or D
 Feint Step                          qcb+A or C (can be held)
 Tiger Road                          rdp+B or D
  Feint Dash                         ABC during Tiger Road while
                                      Ramon is running
  Cross Chop                         D during Tiger Road when
                                      Ramon touches the wall
 Force of Will                       qcb+B or D, then qcf+A when
                                      Ramon touches the wall
                                       (first part is the same
                                         as the Tiger Road)
  Feint Dash                         ABC during Force of Will
                                      while Ramon is running
 Bird of Paradise                    d, d, A, C (can hit downed
                                      enemies)

  Desperation Move(s):
 Tiger Spin                          hcb, hcb+A or C when close
 El Diablo Amarillo Ramon            qcb, hcf+B or D
 Savage Fire Cat                     qcf, hcb+B or D (unblockable)

  Super Desperation Move(s):
 Tiger Spin                          hcb, hcb+AC when close

  MAX2 Desperation Move(s):
 Hypnotic Tiger                      qcb, hcf+AC

 -- 3.0.12 KOF2K1 Team --

  - 3.0.12.0 Kula Diamond -

  Throws:
 Ice Coffin                          b or f+C when close
 Behind Slash                        b or f+D when close

  Command Moves:
 One Inch                            f+A
 Slide Shot                          d/f+B
 Critical Ice                        d/f+C

  Special Moves:
 Diamond Breath                      qcf+A or C
 Crow Bite                           dp+A or C
 Counter Shell                       qcb+A or C
                                      (counters projectiles)
 Ray Spin                            qcb+B or D
  Follow-Up Attack (Stand)           f+B after Ray Spin
  Follow-Up Attack (Sit)             f+D after Ray Spin

  Desperation Move(s):
 Diamond Edge                        qcb, d/b, f+A or C

  Super Desperation Move(s):
 Freeze Execution                    hcb, hcb+AC
 NESTS Promotion                     jqcf, qcf+BD
                                      (takes one stock of the
                                       foe's Power Gauge away)

  MAX2 Desperation Move(s):
 Freeze Completion                   AC, BD, ABC

  - 3.0.12.1 K9999 -

  Throws:
 "Disappear!"                        b or f+C when close
 "How long are you going to play
  around with me?!"                  b or f+D when close

  Command Moves:
 "Shut up!"                          f+A

  Special Moves:
 "Go away!"                          qcf+A or C
 "Break!"                            dp+A or C
 "Crush!"                            qcb+B or D

  Desperation Move(s):
 "The moon..."                       d/b, hcb, d/f+A or C
 "Get lost!"                         d/b, hcb, d/f+B or D

  Super Desperation Move(s):
 "My power is... losing control...
  AHHHHHHHHH!!!"                     d, f, d/f+ABCD

  MAX2 Desperation Move(s):
 "This is completely...!!"           b, f, b, f, b, f, b, f in
                                      mid-air

 - 3.0.12.2 Angel -

  Throws:
 Go Go Fuuten Girl                   b or f+C when close
 Starlit Field                       b or f+D when close

  Command Moves:
 Senseless Chatter                   f+B
 At the Wasteland                    jd+D

  Special Moves:
 Red Sky of Japonesa                 hcb+B or D
 Mad Murder Roulette                 rdp+B or D when close

  Unchain Circle Initiation Moves:
 Formalists' Brew                    d/f+B
 Citizen of the World                d/f+D
 Lepun Kamui                         qcb+A or C
 Beyond the Flames                   hcf+B or D
 Senseless Fists                     b, f+B or D

  Unchain Circle Attacks:
 Bye-Bye Ryuuguu                     u+A or C
 Shelter from the Storm              u+B or D
 Buggy and Coffin                    f+A or C
 With a Lump for the Passway         f+B or D
 A Train to See Cherry Blossoms      d+A or C
 Impotent Symptom                    d+A or C

  Special Unchain Circle Technique:
 Omagatoki                           BCD _or_ b or f+BCD

  Unchain Circle Enders (perform after any Unchain Circle
   Attack):
 Crown Under the Sky                 f, f+A
 State of Heat Haze                  f, f+B or D
 A Full Moon Evening                 f, f+C
 Cosmic Fuuten Swing                 qcf+A
 Lost Homeland                       qcf+C
 Beyond the Flames                   hcf+B or D

  Desperation Move(s):
 Loyalty Test for the Liberalists    b, dp+A or C during any
                                      Unchain Circle move

  Super Desperation Move(s):
 Loyalty Test for the Liberalists    b, dp+AC during any
                                      Unchain Circle move
 Winds Fairground                    Do b, dp+BD to counter a
                                      standing attack
 Blue Monday Parade                  Do b, dp+BD to counter a
                                      mid-air attack

  MAX2 Desperation Move(s):
 Survivor's Banquette                BCD when Blue Monday Parade
                                      succeeds *

* An alternative (and easier) way to do this is to just do b,
dp+BCD instead of b, dp+BD -> BCD, and hold BCD.  That way, if
the air counter is done, the MAX2 will always trigger.

 -- 3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team) --

 NOTE: To select any of the Orochi characters, highlight the
       Orochi character you want, hold Start, and press any
       button.  For instance, to select Orochi Yashiro, highlight
       Yashiro, then hold Start and press any button.

  - 3.0.13.0 Orochi Yashiro / "Yashiro, of the Dry Earth" -

  Throws:
 Smash                               b or f+C when close
 Break                               b or f+D when close

  Command Moves:
 Crush                               f+A
 Stab                                f+B

  Special Moves:
 Crushing Earth                      qcb+A or C
 Quenching Earth                     hcf+A or C when close
 Dancing Earth                       hcf+B or D
 Sobbing Earth                       hcb, f+A or C when close

  Desperation Move(s):
 Wild Earth                          qcf, qcf+B or D
 Dark Hell Paradise Drop             hcb, hcb+A or C when close

  Super Desperation Move(s):
 Wild Earth                          qcf, qcf+BD
 Dark Hell Paradise Drop             hcb, hcb+AC when close

  MAX2 Desperation Move(s):
 Armageddon                          B, D, A, ABC

  - 3.0.13.1 Orochi Shermie / "Shermie, of the Wild and Crazy
              Lightning" -

  Throws:
 Exploding Thunder                   b or f+C when close
 Long Thunder                        b or f+D when close

  Command Moves:
 Hook Thunder                        f+B

  Special Moves:
 Mowing Whip of the Yata             qcb+A or C
 Diagonal Day Dance                  qcb+B or D
 Thunder God's Cane                  jqcf+B or D
 Moonless Thundercloud               hcf+Any button

  Desperation Move(s):
 Destinies, Illusions, and Fates     qcf, qcf+B or D
 Dark Lightning Fist                 qcf, qcf+A or C

  Super Desperation Move(s):
 Destinies, Illusions, and Fates     qcf, qcf+BD
 Dark Lightning Fist                 qcf, qcf+AC

  MAX2 Desperation Move(s):
 Arrow of Fate                       B, A, b, A, Any button

 - 3.0.13.2 Orochi Chris / "Chris, of the Flames of Destiny" -

  Throws:
 Punishment of the Earth             b or f+C when close
 Guilt of Heaven                     b or f+D when close

  Command Moves:
 Axe of Futility                     f+A
 Demon of Punishment                 f+B
 Harp of Severance                   d/f+B

  Special Moves:
 Sun-Shooting Flame                  qcf+A or C
 Moon-Clipping Flame                 dp+A or C
 Mirror-Slaughtering Flame           qcb+A or C
 Limb-Biting Flame                   hcf+B or D when close

  Desperation Move(s):
 Dark Great Serpent Mower            qcb, hcf+A or C (can be
                                      delayed)

  Super Desperation Move(s):
 Dark Great Serpent Mower            qcb, hcf+AC (can be delayed)

  MAX2 Desperation Move(s):
 "When the cocoon opens, the
  butterfly will flutter." *         D, C, d, C, D

* The move's original name was Orochi's intro quote in The King
of Fighters '97 ("Sanagi o yaburi, chou wa mau.)"

 -- 3.0.14 Secret Edit Characters --

  - 3.0.14.0 Kusanagi (a.k.a. Clone Kyo) -

 NOTE: To select Kusanagi, highlight Kyo and perform the
       following directional inputs: up, down, right, left, down,
       up, left, right.  If you do this right, Kyo's portrait
       will be replaced by Kusanagi's.  Now press any button.
       To unlock and select him in the Dreamcast version, go to
       Challenge Mode, beat the twentieth mission in Time Attack
       Mode, and then, on the character select screen in any mode,
       highlight Kyo, hold the Start button, and press any button
       to select him.  In the Playstation 2 version, he is
       available from the start; just hold R1 over Kyo and press
       any button, and you're on your way.

  Throws:
 Forged Iron                         b or f+C when close
 One-Armed Shoulder Throw            b or f+D when close

  Command Moves:
 Outer Style: Roaring Axe Positive   f+B
 Style 88                            d/f+D
 Outer Style: Hades Drop             jd+C

  Special Moves:
 Style 108: Dark Sweeper             qcf+A or C
 Style 100: Demon Scorcher           dp+A or C
 Style 101: Hazy Wheel               rdp+B or D
 Style 212: Moon Harp Positive       hcb+B or D
 Style 75 Modified                   qcf+B or D, then B or D
 Style 910: Chimera Plucker          qcb+A or C (can counter
                                      attacks)

  Desperation Move(s):
 Reverse Style 108:
  Great Serpent Mower                qcb, hcf+A or C (can be held)

  Super Desperation Move(s):
 Reverse Style 108:
  Great Serpent Mower                qcb, hcf+AC (can be held)

  MAX2 Desperation Move(s):
 Final Battle Secret: Zero Style     qcf, qcf+AC

  - 3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein) -

 NOTE: Rugal can only be used in the Neo-Geo and Dreamcast
       versions.  To select him in the Neo-Geo version, highlight
       the right side of the black outlined square on the left side
       of the group of portraits.  In other words, he is above Vice,
       below Goro, and to the left of Yashiro on the select screen.
       After highlighting that space, his character portrait will
       appear and you can select him then.  To unlock him in the
       Dreamcast version, play Challenge Mode's Team Attack Mode
       until you reach him, then defeat him and he'll be selectable.
       He is available from the start in the Playstation 2 version.

  Throws:
 Scorpion Death Lock                 b or f+C when close
 Scorpion Blow                       b or f+D when close

  Command Moves:
 Double Tomahawk                     f+B

  Special Moves:
 Raging Wind Wave                    qcf+A or C
 Kaiser Wave                         f, hcf+A or C (can be charged)
 Genocide Cutter                     dp+B or D
 Dark Barrier                        qcf+B or D
                                      (reflects projectiles)
 God Press                           hcb+A or C
 Beastly Destruction                 hcb+B or D

  Desperation Move(s):
 Gigantic Pressure                   qcf, hcb+A or C
 Destruction Omega                   qcf, qcf+B or D

  Super Desperation Move(s):
 Gigantic Pressure                   qcf, hcb+AC
 Destruction Omega                   qcf, qcf+BD

  MAX2 Desperation Move(s):
 Kaiser Pheonix                      hcf, hcf+AC

 -- 3.0.15 Dreamcast / Playstation 2-only Secret Edit Characters --

  - 3.0.15.0 King -

 NOTE: King can only be used in the Dreamcast and Playstation 2 versions.
       To unlock her on the Dreamcast, beat all fourty missions in
       Challenge Mode's Time Attack Mode.  To do so on the PS2, beat 40
       opponents in Challenge Mode's Single Attack mode.  After either
       situation, she will then be selectable in all modes.

  Throws:
 Hold Rush                           b or f+C when close
 Hook Buster                         b or f+D when close

  Command Moves:
 Sliding Kick                        d/f+D
 Trap Kick                           f+B

  Special Moves:
 Venom Strike                        qcf+B
 Double Strike                       qcf+D
 Trap Shot                           dp+B or D
 Tornado Kick '95                    hcb+B or D
 Mirage Kick                         hcb+A or C
 Mirage Dance                        hcf+A or C when close

  Desperation Move(s):
 Illusion Dance                      qcf, hcb+B or D

  Super Desperation Move(s):
 Illusion Dance                      qcf, hcb+BD

  MAX2 Desperation Move(s):
 Surprise Rose                       b, f, d/f, d+BD

  - 3.0.15.1 Shingo Yabuki -

 NOTE: Shingo can only be used in the Dreamcast and Playstation 2
       versions.  To unlock him on the Dreamcast, defeat Challenge
       Mode's Single Attack Mode.  To unlock him on the Playstation 2,
       defeat 14 teams in Challenge Mode's Team Attack Mode.  He will
       be selectable in all modes after either one of these methods.

  Throws:
 Forged Iron                         b or f+C when close
 Incomplete One-Armed Shoulder Throw b or f+D when close

  Command Moves:
 Outer Style: Roaring Axe Only In
  Looks                              f+B

  Special Moves:
 Imperfect Style 100: Demon Scorcher dp+A or C
 Imperfect Style 114: Wild Bite      qcf+A
 Imperfect Style 115: Poison Bite    qcf+C
 Imperfect Style 101: Hazy Wheel     rdp+B or D
 Imperfect Style 212:
  Moon Harp Positive                 hcb+B or D
 Shingo Kick                         hcf+B or D
 Shingo's Humbly Made Moon Elbow     qcb+A or C (counters if
                                      hit during beginning)
 Shingo's Humbly Made Holmium Forger dp+B or D when close

  Desperation Move(s):
 Outer Style: Running Pheonix
  Phosphorous                        qcf, qcf+A or C

  Super Desperation Move(s):
 Outer Style: Running Pheonix
  Phosphorous                        qcf, qcf+AC

  MAX2 Desperation Move(s):
 Shingo's Humbly Made No Style       qcb, hcf+AC

  - 3.0.15.2 Orochi Iori / "Iori, under the moon, goes insane due to his
              Orochi blood" -

 NOTE: Orochi Iori can only be used in the Playstation 2 version.  To
       unlock him, beat twenty missions in Challenge Mode's Time Attack
       Mode.  He will then be selectable in all modes.  To use him,
       highlight Iori, hold R1, and press any button.

 ADDITIONAL NOTE: Orochi Iori's CD attack does no damage.  Weird.

  Throws:
 Signal Fire Pestle                  b or f+C when close
 Reverse Ripper                      b or f+D when close

  Command Moves:
 Outer Style: Dream Bullet           f+A, A
 Outer Style: Roaring Axe Negative
  "Death God"                        f+B
 Outer Style: Lily Breaker           jb+B

  Special Moves:
 Style 108: Dark Sweeper             qcf+A or C
 Style 100: Demon Scorcher           dp+A or C
 Style 127: Hollyhock                qcb+A or C (x3)
 Style 212: Moon Harp Negative       hcb+B or D
 Scrap Gale                          hcb, f+A or C when close

  Desperation Move(s):
 Forbidden Style 1211:
  Eight Maidens                      qcf, hcb+A or C

  Super Desperation Move(s):
 Reverse Style 108: Eight Wine Cups  qcb, hcf+AC (can be held;
                                      freezes opponent for a
                                       short time on hit)

  MAX2 Desperation Move(s):
 ???!                                qcf, hcb+BD when close

  - 3.0.15.3 Goenitz / "Goenitz, of the Wildly-Blowing Wind" -

 NOTE: Goenitz can only be used in the Playstation 2 version.  To
       unlock him, beat thirty missions in Challenge Mode's Time Attack
       Mode.  He will then be selectable in all modes.  To select him,
       highlight Rugal, hold R1, and press any button.

 ADDITIONAL NOTE: Goenitz's CD attack does no damage.  Double weird.

  Throws:
 Gate of Hades                       b or f+C when close
 Cross Choke                         b or f+D when close

  Command Moves:
 N/A

  Special Moves:
 Four Winds                          hcf+Any button
 Tearing Arm                         dp+A
 Defacing Arm                        dp+C
 Wind Walker                         qcb+B or D (teleport)
 True Hollyhock: Mountain Air        qcb+A or C (x3)

  Desperation Move(s):
 Dark Lamentation                    hcb, hcb+A or C when close

  Super Desperation Move(s):
 Wind God's Breath                   qcf, qcf+AC

  MAX2 Desperation Move(s):
 True Eight Maidens: Punishment      qcb, hcf+AC *

* To perform this attack, do the motion first, then return the joystick
to the neutral position and hit AC.

  - 3.0.15.4 Geese Howard -

 NOTE: Geese can only be used in the Playstation 2 version.  To unlock
       him, beat fourty missions in Challenge Mode's Time Attack Mode.
       He will then be selectable in all modes.  To select him,
       highlight Billy, hold R1, and press any button.

 ADDITIONAL NOTE: Geese's CD attack does no damage.  Triple weird.

  Throws:
 Tiger Killer                        b or f+C when close
 Vacuum Throw                        b or f+D when close

  Command Moves:
 Immobile Life and Death Fist        f+A
 Lightning Spin Kick                 f+B

  Special Moves:
 Raging Wind Wave                    qcf+A (move changes when
                                      canceled into)
 Double Raging Wind Wave             qcf+C (move changes when
                                      canceled into)
 Gale Fist                           jqcb+A or C
 Flying Sun Slice                    dp+A or C
 Wicked Shadow Fist                  hcf+B or D
 High Counter Throw                  hcb+B (mid-air normal
                                      attack and special
                                      move counter)
 Middle Counter Throw                hcb+D (standing normal
                                      attack counter)
 Low Counter Strike                  hcb+A (low normal attack
                                      counter)
 Powerful Thunder Wave Throw         d+C when close to a
                                      downed opponent

  Desperation Move(s):
 Rising Storm                        d/b, hcb, d/f+A or C

  Super Desperation Move(s):
 Rashoumon Gate                      hcb, hcb+AC when close

  MAX2 Desperation Move(s):
 Deadly Rave                         hcb, f+BCD, then A, A,
                                      B, B, C, C, D, D, qcb+CD

 == 4.0 SPECIAL THANKS ==

     Now the Mini-FAQ is over!  Before I show the disclaimer
again, here are the people I'd like to thank:

 - SNK Playmore (formerly SNK of Japan) (http://www.snkplaymore.jp)
 - and Eolith (http://www.eolith.co.kr)
   For developing The King of Fighters 2002.
 - MadMan's Cafe BBS (http://www.mmcafe.com)
   Were it not for that one post in that KOF2K2-related topic,
   I wouldn't have started on the complete move lists in the
   first place.
 - Matthew "Emmy" Massey (GetYourVashOn (at) aol (dot) com)
 - a.k.a. Twelve12Percent on GameFAQs
   For making the suggestion that inspired me to write this
   Mini-FAQ.
 - The KOF2K2 Forum at the Orochinagi Message Board
 -  (http://www.orochinagi.com)
   For being the place where I would post the complete move lists
   before I decided to write a Mini-FAQ.
 - KOF Freak - Violent Battle Forever [Japanese]
 -  (http://www.koffreak.net/)
   For being the source of the move names in the first place.
 - Yuukyuu's Wind [Japanese]
 -  (http://www.g-7.ne.jp/~ulin/)
   For being the source of the PS2-exclusive character move lists.
 - Arzang Baygan (arzang (at) hotmail (dot) com)
   For pointing out that I left out Maxima's Type M-2: Maxima
   Beam DM in previous versions.
 - Julian "Airthrow" Blake (airthrowsd (at) yahoo (dot) com)
   For pointing out the mistake I made in Leona's section
   regarding her Gliding Buster which I neglected to correct
   until several days passed.  G'ah!
 - Fat Cat Lim
   For giving me several corrections to make that inspired me to
   update this mini-FAQ after vers. 1.2.
 - Evil Shingo
   For being completely unable to comprehend the Number Pad
   directional notation that was used in old versions of this
   mini-FAQ.
 - Penguin (a.k.a. PenPen)
   For somehow managing to think that this was Gunsmith's FAQ,
   and correcting me on Shingo's SDM Running Pheonix Phosphorous
   command.
 - Neil Raynar
 - Heer
 - Cherna "Ultrix" Gast
 - Everyone in #t******
   For being themselves.
 - GameFAQs (http://www.gamefaqs.com)
   For hosting this file.

     See you later, and happy gaming!

 == 5.0 DISCLAIMER (again) ==

     You are not to plagiarize this FAQ in any way whatsoever.
To plagiarize means to steal info from something and claim it as
your own, thus taking info without asking for permission and / or
giving credit.  To plagiarize means to violate U.S. Copyright Law
and the 1976 Berne Copyright Convention.  To plagiarize means to
do something that will force you to leave your beloved home and
live a new life in another world, under a new name.  And to
plagiarize means to receive my utter disrespect for you.  So,
please, ask me for permission first before you put my info in
your FAQ, or if you don't, at least give me credit.  Please.  I
don't want to use "idiot(s,)" "retard(s,)" "freakin'
plagiarist(s,)" and other deragatory names to refer to you for
the rest of my life, you get what I'm saying?
     This file is only to be found on GameFAQs
(http://www.gamefaqs.com) and Cheats.de (http://www.cheats.de).
If it is hosted anywhere else, then the webmaster of the site
ripped it off.
     All info contained in this Mini-FAQ is (C) 2002-2004 Eric
"The Green Herring" Baker, a.k.a. A Large Trout on the GameFAQs
message boards.  The King of Fighters series is (C) 1994 - 2004
SNK Playmore (formerly SNK of Japan) and Eolith.  All rights
reserved.