------------------------------------------------------------------------ KOF'2000 YURI SAKAZAKI ------------------------------------------------------------------------ Yuri has been my all time favourite since kof'94. She is not hard to master and I would really recommend her to any newbies getting the hang of playing kof. Fighting Style: Kyokugen Karate Birthdate: December 7 Age: 20 Country: Japan Blood Type: A Height: 168cm Weight: 54kg Hobbies: Karaoke Favorite Food: Mild curry rice, pickled plums (homemade), sake- less soup Mastered Sport: Softball Prized Things: Her friends, and her pearl earrings inherited from her mother (Ronnet) Dislikes: Octopus, people who look like an octopus, and spineless men -------------------------------------------------------------------------- [ Joystick Layout ] ----------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- n -- f Retreat / Block Neutral Approach / | \ (back) (forward) db d df Crouch Block Crouch Offensive Crouch (down-back) (down) (down forward) [ Button Layout ] ------------------------------------------------------- A B C D Light Punch Light Kick Heavy Punch Heavy Kick -------------------------------------------------------------------------- Basic Commands -------------------------------------------------------------------------- =Standing= close A (Yuri elbows) - cancellable close B (Yuri kicks at the ankle) - cancellable close C close D far A (Yuri punches) - cancellable far B (Yuri kicks) - good range but non-cancellable far C far D (over head kick) CD (Yuri power slap) - has anti-air property - cancellable =Crouching= A (simple jab) - good range and cancellable B (kick) - non-cancellable C (uppercut) - little horizontal range, more on vertical D (sweep) - good range and good speed =Vertical Jump= A B C D (an almost horizontal kick) - good for air defence =Jump= A (light punch) B (light kick) C (Yuri put her hands together and bash down) - close range attack D (angled kick) - good range CD (Yuri kicks with kung fu style) - very good horizontal range -------------------------------------------------------------------------- Special Moves -------------------------------------------------------------------------- Demon Hand Slap When close, b / f + C (throws opponent in front) Silent Throw When close, b / f + D (cartwheel and throws to the other side) Swallow Drop When close, a-u + C / D in air (flips opponent onto the ground) Swallow Sit f + A (butt attack) - opponent have to block high Spinning Kick f + B,B (series of kicks, followed by a single kick which pushes the opponent away) - opponent have to block high unless it was cancelled into Tiger Projectile qcf + P (limited distance projectile with C version the furthers) - lag in start up unables it to be counted in combo hits - may pass through projectile type attack to reach opponent Surpreme Tiger Projectile qcf + hold P (giant size projectile) - basic projectile and easily neutralized - travels the same speed regardless of storing with A/C Air Tiger Projectile qcf + K (Yuri jumps up and throw a projectile towards the ground, D makes Yuri jump higher) - a small fountain forms where the projectile lands - if the projectile is directed towards opponent's feet, they have to block low Yuri Super Knuckle qcb + P (Yuri swings her arm and throws a punch. C version is further) - hold P to increase the damage of the final punch by swinging her arm - while swinging, she is invernerable to basic projectile-type attacks - while swinging, she can deal out tick damage Yuri Whirlwind Kick qcb + K (Yuri does a tornado kick. D version travel further) - both B/D version can hit opponent from behind - B has shorter startup and can be comboed from A in a combo - if you manage to trap your opponent inbetween, you get a few more hits Yuri Super Uppercut f,d,df + P (version A is a direct uppercut, version C travels a short distance pior the uppercut) - during the version C uppercut, Yuri travels low and may dodge most high attacks - version A can win against a sweep Yuri Double f,d,df + P from Yuri Super Uppercut (C) (Yuri shouts, "Double!" and uppercuts once more) - you may follow up regardless your version C uppercut connect or not Thousand Slap hcb,f + K (Yuri runs forward and slap your opponent silly, D runs further) - unblockable move ------------------------------------------------------------------------------------- DM ------------------------------------------------------------------------------------- Yuri Triple Super Uppercut qcf,qcf + P (Yuri does three uppercuts dealing multiple damage each time) - lotsa tick damage Shadowless Kick qcf,hcb + K (Yuri runs forward to stomp on his/her face) MAX Shadowless Kick qcf,hcb + BD (Yuri put her hands together to end it after the kicks) - she taunts her opponent after this attack MAX True! Supper Uppercut qcf,qcf + BD (hits a total of 3 times with a powerful uppercut) - the opponent must be grounded to receive full punishment - the hit inbetween deals the most damage ---------------------------------------------------------------------------------- Striker Action: Yuri Triple Super Uppercut (Yuri comes out and perform her series of uppercuts if your opponent is nearby, if not She cheers for your character, filling some of your power gauge) Another Striker: Nakoruru (A samurai showdown character comes out to heal you if you are close by) -------------------------------------------------------------------------------------- Basic Combos --------------------------------------------------------------------------------------- 1) d + B -> close standing B -> qcb + B / f,d,df + P / (Max) Shadowless Kick 2)(d + B) x 3 -> far standing A -> f,d,df + C -> f,d,df + A/C 3) d + B (close) -> d + C -> ??? ------------------------------------------------------------------------------------- Playing with Yuri Sakazaki ------------------------------------------------------------------------------------- The art of playing Yuri is the art of combo'lessness. But she does have some useful combos when the need arises. (1)Abuse her crouching D and air D, they have decent range. Air D can be used as cross over. (2)Her qcf + A/C can be used to deter attacks. (2.1) Against a turtle, use qcf + C more often aften a normal attack or sweep. Example : After a sweep, cancel into qcf + C as the range of qcf + C will reach them when they recover. (2.2) Against a aggressive, use qcf + A more often. Example1 : They try to hop towards you and get hit. Example2 : They roll in response to your qcf + A, you recover faster. (3) Always abuse the crouching Bs too, as they are extremely fast and can easily link into a combo. (4) If you happen to call a striker, use the thousand slaps (qcb,f + B/D) to make it unblockable. (5) Her f,d,df + A Yuri Super Uppercut is quite legendary, abuse it to the max! ------------------------------------------------------------------------------------- Playing with Yuri Sakazaki with Seth Striker ------------------------------------------------------------------------------------- (1) After Yuri Super Uppercut C, follow up with Double (f,d,df + A/C), see if Yuri is after or before your opponent when landing, if after, call Seth, Seth will come out the other side and hit once. Then, you can follow up with. - jump CD (1 hit), jump CD (1 hit) when Seth hits, jump CD (1 hit) after Seth hits - stand CD (1 hit), delay and store a Surpreme Tiger Projectile - stand CD (1 hit), cancel into Yuri Super Knuckle (qcb + C), hold until Seth hits - stand CD (1 hit), Seth hits, Yuri Super Uppercut C with Double Note : You can't do this if Yuri reach the corner with Double of course. ---------------------------------------------------------------------------------------- Copyrights (?) ---------------------------------------------------------------------------------------- Well, there's not much to steal from here anyway. Most of the stuff here can be gotten just about anywhere and can be learnt through experiences.But if you really wanna put this up in your homepage or anywhere, you are free to do so. Just e-mail me. :) ---------------------------------------------------------------------------------------- Credits ---------------------------------------------------------------------------------------- The people who took the pain to create kof'2000 and to write all the faqs about it. Chris MacDonald for the profiles My e-mail weis@pacific.net.sg Homepage (never up-dated) home.pacific.net.sg/~weis Version 1.1