---------- Disclaimer ---------- This FAQ is a free publication so if you see any parts of this document in magazines(like EGM)or any form of media please contact me.If you would like to put this document on your site or whatever kind of media please ask me first for I have no problem with those who would like to use this FAQ(like anyone would anyway),I'd just like to know where my things are.King of Fighters is copyright of SNK/Neo Geo.This FAQ is copyright of Yang Yang He Version:1.4 (August 2001) Email:hebrettofaq@yahoo.com.au -------- Contents -------- 1.Introduction 2.Controls 3.Command and Special Moves 4.Desperation Moves 5.Srtiker Moves 6.Combos 7.S-Team Combos 8.Credits 9.History -------------- 1.Introduction -------------- All those who have played King of Fighters 2000 would all know who Seth is and how good he is as a Striker,but has anyone ever tried to use him as a main character?Well one day I was planning to use him as Striker(never have before)but when I saw how good he was(not to mention the high amounts of Battle Ability points you get with him)I've stuck with him ever since.This FAQ is to demonstrate how good Seth really is as a main character as well as a Striker ---------- 2.Controls ---------- All are for the left side of the screen qcf-down,down-forward,forward qcb-down,down-back,back hcf-back,down-back,down,down-forward,forward hcb-forward,down-forward,down,down-back,back dp-forward,down,down-forward The following applies to any character Charge -Hold a direction for 2 seconds A/B/C/D -In order light punch,light kick,hard punch etc xx -Press two buttons at the same time(like AB) Dodge(AB) -It's more of a slide that grants you invincibility for a short time,by holding back and pressing AB you will do a back dodge.If done while blocking you will roll away(roll back if you hold back,roll forward if you leave it neutral/hold forward)from your opponent thus preventing from doing their attack but it costs one powerstock Safe Fall(press AB when your just about to hit the ground) -A quick recovery from a fall.Comes in handy sometimes from the any off the ground Strikers like Joe Call Striker(BC) -Call out your 4th character for assistance CD attack -A knockdown attack which can be done in the air.If you do this when blocking you will knock down you opponent thus preventing them from doing their attack but it costs one powerstock if you do it and it also does no damage Throw(when near opponent,forward or back + C/D) -Throws,who can live without them Throw escape(tap any button before being thrown) -Stops a throw period.This year you knockdown your opponent instead of pushing them away Counter mode(ABC when you have 3 powerstocks) -A mode in which you can do unlimited normal DMs and more damage for attacks for a period of time.When the timer runs out,you will not be able to add anything to your power gauge for about 5 or so seconds Armour mode(BCD when you have 3 powerstocks) -A mode in which you will not get into hit stun and do more damage(more than Counter mode)for a period of time. When the timer runs out,you will not be able to add anything to your power gauge for about 5 or so seconds Super Desperation Move(motion of any Desperation Move + AC/BD) -An enhanced version of one of your DMs,the set damage for a SDM is about 50%.When you finish the SDM you will not be able to add anything to your power gauge though for about 5 or so seconds Taunt(press Start) -Just used to annoy your opponent but this year each time you taunt you are given an extra Striker stock but it costs a powerstock.Also,you can't just stop it any time you want like in the other games,so don't do it just because you felt like unless you feel suicidal.While in Counter Mode(and maybe in Armour Mode),if you taunt you will also get a Striker stock but that will decrease the amount of time you have left for the mode(s?) --------------------------- 3.Command and Special Moves --------------------------- >Command Moves< Rolling Sobat (back + A) -A front swing kick that must be blocked high unless canceled into Tackle (forward + A) -A fast tackle(or shoulder ram).Note that the Tackle is a knockdown attack and even though canceled into from a(eg)Standing C,it will be a knockdown move _unless_ canceled from another Command Move Mae Age Geri (forward + B) -Seth does a 45 degree down-arched kick.Can be connected by the Tackle and Rolling Sobat Sliding Kick (down-forward + B) -Well I guess the name explains it all.This move must be blocked low >Special Moves< Sho-Yoh (qcf + A/C) -Seth will do a uppercut with one of his arms depending on which button pressed: *A version-He will do the same animation as his Striker uppercut.Really quick *C version-In this version,Seth will turn his back to you for the uppercut.Slower than the A version,not recommended to do in battle Doh-Kuzushi (hcb + B/D) -Seth will really quickly rush towards your opponent with a knee attack,if it hits he will continue with a second hit with the Rolling Sabot animation Ashi-Tori (hcf + B) -This is a counter move that counters standing and air attacks(excluding projectiles and throws).If countered he will throw them to the other side leaving them helpless for a moment,this move does _not_ do damage Kyu-Getsu (hcf + D) -This is a counter move that counters low attacks(excluding projectiles and throws).If countered,Seth will knock the opponent into the air spinning.You can follow this up with a jump attack on their way spinning down Koh-Getsu (In air,qcf + A) -When you do this move,Seth will retreat instead of advance.So it's best to perform this move if you are jumping over your opponent and they might not suspect it Raku-Getsu (In air,qcf + B) -Seth will just drop down from the air with both legs together,this move is like Mai's air down + B and Bao's air down + B Command Moves An-Getsu (In air,qcf + C) -Seth will do a dive kick at 45 degrees like Roberts Ei-Getsu (In air,qcf + D) -When you do this move,Seth will do a roll so that he can go into the air higher, then he will descend at an 30 degrees angle with a kick ------------------- 4.Desperation Moves ------------------- ^=can be done as SDM "Morote"-Sho-Yoh (qcfx2 + A/C) -This Desperation Move is the conbination of both Sho-Yoh(qcf + A/C)animations but has more hits,what Seth does is start with the A version's animation and then finish with the C version's Irimi-Nadazuki (qcf,hcb + B/D) -Seth will quickly dash forward and attempt to kick you,if it hits(even blocked)he will continue kicking you few more times,after the last hit you can connect it with various moves but the prefered moves are the A version Sho-Yoh(qcf + A),Tackle(forward + A)or the "Morote"-Sho-Yoh(qcfx2 + A/C).This move _must_ be blocked low.The B version of this prefered because it's faster but it lacks the range Doh-Tori-Shichimonsatsu^ (qcf,hcb + A/C/AC) -If you have a counter move,your bound to have a counter DM.With this move Seth can counter any attacks(excluding projectiles and throws).If he does,Seth will place your opponent on the ground and start punching them.The SDM version is the same but more punches --------------- 5.Striker Moves --------------- Seth-Seth will jump in with his Jump D animation,if your opponent is in range he will do a 2 hit uppercut(same animation as the A version of Sho-Yoh)or wait and then walks forward and then do the Sho-Yoh.If you manage to hit your opponent shortly after the Jump D and their falling towards Seth he will do the Sho-Yoh then. Goro Daimon(Another Striker)-Goro will slow run forward and attempt to grab your opponent,if he does he will throw them with his hcb,f + A/C throw animation from KOF98 -------- 6.Combos -------- Like my other FAQs in this game,I'm not going to come up with combos with Strikers because there are just too many of them.If you want to give me some Striker combos you are welcomed to and I'll give you full credit,just don't send me a 100k email please. 1.(version 1,best done in corner) Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Doh-Kuzushi(hcb + B) 1.(version 2) Jump C/D, Standing C(2 hit),B version Doh-Kuzushi(hcb + B) 2.(version 1,best done in corner) Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C) 2.(version 2) Jump C/D, Standing C(2 hits), B version Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C) 3.(version 1 best done in corner) Jump C/D, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), A version Sho-Yoh(qcf + A)/"Morote"-Sho-Yoh(qcfx2 + A/C) 3.(version 2) Jump C/D, Standing C(2 hits), A version Sho-Yoh(qcf + A)/"Morote"-Sho-Yoh(qcfx2 + A/C) --------------- 7.S-Team Combos --------------- These are combos seen in the S-Team combo movies,which were these two very big(71mb and 35mb)Divx files(they came from a VCD full of combos made by this Hong Kong games magazine called "Game Weekly").I decided to add this section for those who can't see them(due to the requirements of the Divx codec)or just couldn't be bothered to download them.The combos are listed as exactly how it was done in the movies.Enjoy 1.(with Yashiro as Striker and you in the corner and opponent attacking you) When opponent is about to hit do Ashi-Tori(hcf + B), Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Doh-Kuzushi(hcb + B), after the second hit call out Yashiro, wait then run forward and do Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Irimi-Nadazuki(qcf,hcb + B), Tackle(forward + A), call Yashiro, "Morote"-Sho-Yoh(qcfx2 + A/C) 2. Crossover Jump B, Crouching A, Crouching A, Crouching A, Crouching A, Sliding Kick(down-forward + B), B version Irimi-Nadazuki(qcf,hcb + B), Tackle(forward + A), "Morote"-Sho-Yoh(qcfx2 + A/C) 3.(with Vanessa as Striker) Crossover Jump B, Standing C(1 hit), Sliding Kick(down-forward + B), B version Doh-Kuzushi(hcb + B), after the second hit call out Vanessa, run forward a little bit and do Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C) 4.(with Joe as Striker and opponent in corner) Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Irimi-Nadazuki(qcf,hcb + B), Tackle(forward + A), call Joe, Standing C(1 hit), Mae Age Geri(forward + B), Tackle(forward + A), B version Irimi-Nadazuki(qcf,hcb + B), "Morote"-Sho-Yoh(qcfx2 + A/C) --------- 8.Credits --------- I would like to thank the following people in no particular order which has somehow contributed to the creation of this FAQ CJayC -Without him you wouldn't be reading this FAQ (www.gamefaqs.com) Vincent Chua -Many more combos for Seth and others at his site.If your interested in finding out stuff about the KOF2000 Hong Kong comics this site is the best for that (www.kofonline.com) Chris MacDonald(Kao Megura) -Always an inspiration for FAQ writers everywhere.Also got Seth's moves' names from his FAQ (i.am/kao) Gunsmith(I believe) -For posting up the S-Team videos,not to mention joining them together(another site posted the same videos up but they were in 10 or so WinRAR files so you had to link them together,all too complicated to me) (www.orochinagi.com) Fat Cat Lim -For telling me that I could follow up Seth's Kyu-Getsu(hcf + D)with an jump D White Tower Team -A site with tones of combos for various fighting games. (www.white-tower.net) Jared Low (Vivx) -His site also features original combos for KOF2000 as well as characters' moves in graphical view (www.shingohandbook.com) Iie-Kyo -English people,never Engrish Game Weekly -For making the KOF 2000 combo VCD You -For reading this FAQ --------- 9.History --------- version 1.0 (18th Feb 2001) - Just about everything covered version 1.1 (17th Mar 2001) - Added S-Team combos version 1.2 (18th May 2001) - Minor update to Kyu-Getsu(hcf + D) version 1.3 (18th June 2001)- Grammar/spelling correction version 1.4 (13th August 2001) - Changed my email address