---------- Disclaimer ---------- This FAQ is a free publication so if you see any parts of this document in magazines(like EGM)or any form of media please contact me.If you would like to put this document on your site or whatever kind of media please ask me first for I have no problem with those who would like to use this FAQ(like anyone would anyway),I'd just like to know where my things are.King of Fighters is copyright of SNK/Neo Geo.This FAQ is copyright of Yang Yang He Version:1.2 (June 2001) Email:hebretto@hotmail.com Site/s where this FAQ should be found: www.gamefaqs.com -------- Contents -------- 1.Introduction 2.Controls 3.Command and Special Moves 4.Desperation Moves 5.Striker Moves 6.Combos 7.S-Team Combos 8.Credits 9.History -------------- 1.Introduction -------------- It seems only fitting that since I wrote a Clark FAQ,I should also write one about his best buddy and comrade Ralf,that and Fat Cat Lim and I are seeing who can post each others' Ralf FAQ up first.Be sure to check his Ralf FAQ too which can be found at the site where you found this FAQ.Ralf made his first appearance in the early NES game called Ikari Warriors along side Clark,then a few years later they made their first fighting game appearance in KOF'94.You might have read discussions on who is stronger,but presonally both of them are the same,each with their strong points and weak ones(Clark is more of a grappler compared to Ralf but he makes up for that with his other attacks).In the end I guess it's up to you to decide who is better,the guy with the hat and sunglasses or the guy who looks old fashioned with a bandana.Enjoy If you find any mistakes that I might have made or you might have found this FAQ in another site from the ones listed above,please kindly email me(hebretto@hotmail.com) ---------- 2.Controls ---------- All are for the left side of the screen qcf - down,down-forward,forward qcb - down,down-back,back hcf - back,down-back,down,down-forward,forward hcb - forward,down-forward,down,down-back,back dp - forward,down,down-forward The following applies to any character: Charge -Hold a direction for 2 seconds A/B/C/D -In order light punch,light kick,hard punch etc xx -Press two buttons at the same time(like AB) Dodge(AB) -It's more of a slide that grants you invincibility for a short time,by holding back and pressing AB you will do a back dodge.If done while blocking you will roll away(roll back if you hold back,roll forward if you leave it neutral/hold forward)from your opponent thus preventing from doing their attack but it costs one powerstock Safe Fall(press AB when your just about to hit the ground) -A quick recovery from a fall.Comes in handy sometimes from the any off the ground Strikers like Joe Call Striker(BC) -Call out your 4th character for assistance CD attack -A knockdown attack which can be done in the air.If you do this when blocking you will knock down you opponent thus preventing them from doing their attack but it costs one powerstock if you do it and it also does no damage Throw(when near opponent,forward or back + C/D) -Throws,who can live without them.If you call out your Striker after a throw they will knock your opponent into the air leaving you for another hit.This process takes up one Striker stock and powerstock Throw escape(tap any button before being thrown) -Stops a throw period.This year you knockdown your opponent instead of pushing them away.You can call out a Striker after you knockdown your opponent for an extra hit.This process takes up one Striker stock Counter mode(ABC when you have 3 powerstocks) -A mode in which you can do unlimited normal DMs and more damage for attacks for a period of time.When the timer runs out,you will not be able to add anything to your power gauge for about 10 or so seconds Armour mode(BCD when you have 3 powerstocks) -A mode in which you will not get into hit stun and do more damage(more than Counter mode)for a period of time. When the timer runs out,you will not be able to add anything to your power gauge for about 10 or so seconds Super Desperation Move(motion of any Desperation Move + AC/BD) -An enhanced version of one of your DMs,the set damage for a SDM is about 50%.When you finish the SDM you will not be able to add anything to your power gauge though for about 5 or so seconds Taunt(press Start) -Just used to annoy your opponent but this year each time you taunt you are given an extra Striker stock but it costs a powerstock.Also,you can't just stop it any time you want like in the other games,so don't do it just because you felt like unless you feel suicidal.While in Counter Mode(and maybe in Armour Mode),if you taunt you will also get a Striker stock but that will decrease the amount of time you have left for the mode(s?) --------------------------- 3.Command and Special Moves --------------------------- >Command Moves< Sorry but Ralf doesn't have any Command Moves(it's been like that since KOF94) >Special Moves< Vulcan Punch (Press A/C rapidly, tap forward to move) -Ralf will a lot of fast punches.If it hits it will cause an explosive effect.Very quick,does two hits if the first one was a counter.You can advance with this move by holding the joystick forward,but you can't retreat by holding back Gattling Attack (Charge back, forward + A/C) -Ralf will spin forward doing a number of punches.This isn't as good as its previous versions because if your opponent crouch blocked this,most of the hits will miss and it would leave you open due to the lag and the lack of push-back after the move.A version is preferred unless you are sure that the C version's initial hits won't be blocked Kyuukouka Bakudan Punch (Chijou) (Charge down, up + A/C) -Ralf will charge up into the air and then dive down with a explosive punch.This can hit on the way up(A version 2 hits,C version 3 hits)but if that happens it won't connect on his way down. On his way down,you must block high since it's an overhead attack.There is also a version in which you don't need to charge down(below) Kyuukouka Bakudan Punch (Kuuchuu) (in air, qcf + A/C) -This is for those impatient to charge down(or sees an easy hit).What this move does is just the same as the one above except for the fact that you won't go up into the air since your already in the air.So that means you don't have two chances of hitting your opponent.This is also an overhead and must be blocked whilst standing Ralf Kick (Charge B/D for a period of time, then release) -Ralf will tap the ground and then jump up and do a slow spinning kick towards the opponent.The longer you hold onto the button the more damage it does(it will max out once you have held the button for about 9 seconds and he will do it even if you didn't release the button).While holding the button you can't run or special moves or AB roll(if your holding B)/CD attack(if your holding D),plus if you do an AB roll/CD attack or any normal attack whilst holding the button it will have to restart from when you did the attack(eg you have held it for 5 seconds and you did a normal attack which takes 1.5 seconds to execute,you will have to wait another 3 seconds after that for the move to be maxed out).I recommend that players don't use this since it takes too long,only possible time to do this is during a combo Ralf Tackle (hcb + B/D) -Ralf will run towards the opponent at stomach level.This move can deflect(destroy)any/most special projectiles.2 hits from point blank range and 1 hit from one forth of the screen distance.If done from too far it will not hit and it will leave you open so it's best done from close range,it does good block damage but after a number of hits it will stop and the lag from that will also leave you open.Very good as an anti-air Super Argentine Backbreaker (near opponent, hcf + B/D) -What can I say aside from this being one of the best grab moves in the game.Ralf will pick up the opponent and throw him/her into the air and then about a second later their back will land on his head causing a bone crunching sound and then he'll throw them back to the ground(which can be followed by a Striker).The miss-grab animation is lower this year so if you miss the grab you have a greater chance of being punished,but this has got greater range(say about 0.7cm this year compared to 0.5cm)to balance the lag.Excellent damage,use this to your best advantage(just make sure that his going to grab the opponent else it might be "byebye" for you) ------------------- 4.Desperation Moves ------------------- ^=Can be done as a SDM *=Must be done as a SDM Baribari Vulcan Punch^ (qcf,hcb + A/C/AC) -This is just an expanded version of his Gattling Attack with a mix of Vulcan Punch.Ralf will start off with a Gattling Attack and then stand in one place while doing a lot of punches(fast enough to be blurred),at the end he will launch the opponent up with one explosive punch The SDM version of this has more fast punches(lasts an extra 2 seconds)and then at the end he will do the explosive punch but he will also follow your opponent with a uppercut punch.Both versions does excellent block damage Umanori Vulcan Punch (qcb,hcf + B/D) -Ralf will run forward attempting to tackle down your opponent,if he does he will punch the opponent several times while their down and he will concentrate his energy into one punch for his finale.Very good against jumpers.This might be considered a grab DM but it's _blockable_ SDM Galactica Phantom* (qcfx2 + AC) -Best way to finish off a combo.When this is executed Ralf will say "Galactica Phantom" while charging his energy and moments after he will charge at the opponent with his fist(similar to Terry's Burn Knuckle).Very high damage if hit,also has autoguard while he's charging for the punch and when his charging towards the opponent so most of the attacks that's done to him at that time won't cause damage nor stop him from finishing the SDM(did I also mention that this is _unblockable_?). But beware,this does has its downfalls: 1)While your charging your opponent can come up to you and do a normal throw(ditto when you attack) 2)When you are charging at them with your fist they can AB roll or jump away from it 3)Your opponent can do a counter move or a command/DM throw when your about to hit them.Fine examples are Ramon's throw DM(hcbx2 + A/C/AC),Kasumi's counter DM(qcf,hcb + A/C/AC) or Seth's normal mid level counter(hcf + B) --------------- 5.Striker Moves --------------- Ralf-He will come in with his air version Kyuukouka Bakudan Punch(in air, qcf + A/C).Once landed he will follow up with a Galactica Phantom.This is faster than the one in KOF99 so Ralf can easily connect his Galactica Phantom after his Kyuukoka Bakudan Punch Yashiro-He will come in with his qcf + B/D move from KOF98 and then continue with his hcb + A/C move.Once he is done he will say "bye bye" and then blink and disappear.Very good since it can pick up opponents on the ground like Joe(but not as good)and it's a multi hit Striker -------- 6.Combos -------- Simple and basic combos for you to get started.No Striker combos will be included since there are a lot of ways in doing a Striker combo,but as usual if you choose to send me a combo and I've tested it I'll post it up giving you full credit. *=Optional 1.Jump C/D*, Standing C _or_ Crouching C, follow with: -Vulcan Punch (Press A/C rapidly) -Gattling Attack (Charge back, forward + A/C)^ -Ralf Tackle (hcb + B/D) -Super Argentine Backbreaker (near opponent, hcf + B/D)^ -Baribari Vulcan Punch (qcf,hcb + A/C/AC) -Umanori Vulcan Punch (qcb,hcf + B/D)^ Note-Some of these won't combo if done with a Jump C/D, moves that has ^ right after them are the ones that can be comboed for sure 2.Jump C/D*, Crouching A, follow with: -Vulcan Punch (Press A/C rapidly) -Gattling Attack (Charge back, forward + A/C)(It's possible for you to add an extra Crouching A before executing this) -Super Argentine Backbreaker (near opponent, hcf + B/D) -Umanori Vulcan Punch (qcb,hcf + B/D)(Only has a 50% success rate) --------------- 7.S-Team Combos --------------- These are combos seen in the S-Team combo movies,which were these two very big(71mb and 35mb)Divx files(they came from a VCD full of combos made by this Hong Kong games magazine called "Game Weekly").I decided to add this section for those who can't see them(due to the requirements of the Divx codec)or just couldn't be bothered to download them.The combos are listed as exactly how it was done in the movies.Enjoy 1.(with King as Striker and opponent in corner) Jump C, Crouching C, C version Gatling Attack(charge back,forward + C), call King on the first hit, SDM Galactica Phantom(qcfx2 + AC) 2.(with Joe as Striker and opponent in corner) Crouching C, Baribari Vulcan Punch(qcf,hcb + A/C), after the last hit walk forward a little before calling Joe, Crouching C, Baribari Vulcan Punch(qcf,hcb + A/C), after the last hit walk forward a little before calling Joe, Crouching C, Baribari Vulcan Punch(qcf,hcb + A/C) 3.(with Goenitz as Striker and opponent in corner) Jump B, Call Goenitz, Crouching A, C version Gatling Attack(charge back,forward + C), as your opponent is falling do Umanori Vulcan Punch(qcb,hcf + B/D) 4.(with Joe as Striker and opponent in corner) Crouching C, Umanori Vulcan Punch(qcb,hcf + B/D), after the last hit walk forward a little before calling Joe, Crouching C, Umanori Vulcan Punch(qcb,hcf + B/D), after the last hit walk forward a little before calling Joe, Crouching C, Umanori Vulcan Punch(qcb,hcf + B/D) --------- 8.Credits --------- I would like to thank the following in helping me write this FAQ(In no particular order) CJayC -Without him you wouldn't be reading this FAQ (www.gamefaqs.com) Vincent Chua -Many more combos for Ralf and others at his site.If your interested in finding out stuff about the KOF2000 Hong Kong comics this site is the best for that (www.kofonline.com) Chris MacDonald(Kao Megura) -One of the best FAQ writers around,a real pioneer.Always an inspiration for FAQ writers everywhere.Also got Ralf moves' names from his FAQ Anyone I versed over the years in KOF(Stefan,Fat Cat Lim,Wolferaizer) -For giving me an goal to beat you guys(except for Stefan,no offense),if not for these people I wouldn't want to learn how to play everybody My gaming friends (Ivan, Bufa, Stefan, Jake, Jacky, Ming, FCL, Wolferaizer, Krizalid, Skinner, Jackson, William and the rest that I might have forgotten) -Another reason for me to play games,to beat you guys(exception to Bufa,Krizalid and Ivan since you guys don't live near me) Gunsmith -For posting up the S-Team videos,not to mention joining them together(another site posted the same videos up but they were in 10 or so WinRAR files so you had to link them together,all too complicated to me).I don't think you can still get them though Neo-geo.com Bulletin Boards -If you want to find out stuff about Neo-Geo hardware or Neo-Geo games,they have a bulletin board their to help you(very helpful).I frequent there everyday (www.neo-geo.com) Orochinagi Bulletin Boards -Another BB that I frequent.If your more into the games this forum is it(Neo-Geo is more pro hardware but there's still games)(to access the bulletin boards go to the top right corner and find the SD Orochi Iori and Orochi Leona pic near the envelope icon) (www.orochinagi.com) Iie-Kyo -*Must stop it with the Engrish* White Tower Team -A site with tons of combos for various fighting games. (www.white-tower.net) Jared Low (Vivx) -His site also features original combos for KOF2000 as well as characters' moves in graphical view. (www.shingohandbook.com) Game Weekly -For releasing the S-Team combos on VCD You -For reading this FAQ --------- 9.History --------- Version 1.0 (June 4th, 2001) - Did this a few days before but I decided to post this up on my birthday(maybe shouldn't have since Fat Cat Lim beat me by posting his Ralf FAQ up first,one that's more detailed than mine.Just wait until I get Ralf's normal moves done FCL,then we will see who's FAQ is better.WHAHAHAHAHAHA) Version 1.1 (June 20th, 2001) - Grammar/spelling corrections Version 1.2 (June 27th, 2001) - Correction to Vulcan Punch