####### ###### ### ### ### ### ###### #### ### ## ## ### ### ### ### ## ### ## ### ## ##### ###### ###### #### ### ## ### ## ## ### ### ### ### ## ### #### ## ###### ### ### ### ## ####### ### #### ######### ## ######## ## ######## DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR DR D A R K R E S U R R E C T I O N DR DRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDRDR ---------------------------------- | ARMOR KING FAQ Ver 1.5 | ---------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~TABLE OF CONTENTS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version History 1.A Legal Stuff 2. Reading This FAQ 2.A Legend 3. Tekken 5 Dark Resurrection 3.A The Story 4. Armor King 4.A Why Choose Armor King? 4.A.I Path of Life 4.B Story 4.C Move List 4.D Customizations 4.E Builds 5. Armor King Strategies 5.A Armor King Juggles 5.B Non-Juggle Strategies and Set-ups 6. FAQs 7. Special Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version 1.0 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - basic form of the FAQ (01/10/06) (DD/MM/YR) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version 1.5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ added part 4.A.I Path of Life added some FAQs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ No other wabsite except for my own work, www.gamefaqs.com or www.tekkenzaibatsu.com may post this FAQ without my permission please ask for my permission first if you want to post this juanmigv@yahoo.com also report any other website or thing so I may get pissed off at them. *************************************************************************** 1.A Legal Stuff *************************************************************************** proof that you shouldn't post it anywhere else: here is the legal junk... This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site except for tekkenzaibatsu.com or as a part of any public display is strictly prohibited, and a violation of copyright. Copyrite (C) 2006 Juan Miguel Villanueva *************************************************************************** this FAQ combines the author's own work and content from www.tekkenzaibatsu.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Reading This FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =========================================================================== I have adapted the techniques in reading other TEKKEN FAQs This FAQ will use similar characters used in the said FAQs Please note that this FAQ will ONLY FOCUS ON ARMOR KING and no other characters. I would be adding some information about the other characters but not much information would be focused on them. 1 more thing: This FAQ is based on the Arcade version of Tekken 5: DR. I would also submit my other arcade faqs to the PSP ver. because it would be pretty much the same with the arcade ver. NOTE: I WILL add PSP ver. of my FAQs, most likely on November '06 =========================================================================== *************************************************************************** This FAQ is to help you in improving your plays as Armor King and for those who want to play as him. This FAQ is not for non-Armor King players to know basic and/or advanced Armor King strategies to make up their own anti-Armor King strategies. Please, those who intend to do make anti-Armor King strategies, leave this FAQ, you're not welcome here >:( *************************************************************************** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ TO ANTI-ARMOR KINGS: If you guys hate him, wth are you doing reading this FAQ in the 1st place?! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2.A Legend ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ For Arcade Players:~~ ~~~~~~~~~~~~~~~~~~~~~ _____ ___ ___ / \ / \ / \ | | | 1 | | 2 | \_____/ \___/ \___/ | | | | ___ ___ | | / \ / \ / \ | 3 | | 4 | |___| \___/ \___/ Joystick ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~ For PSP Players:~~ ~~~~~~~~~~~~~~~~~~ ____________-------------------------------------_____________ /___L_button_/ \R_button____\ / __________________________________ \ | Up | | Triangle | | | | | | Left Right | Screen | Square Circle| | | | | | Down |__________________________________| >< | \ Select Start / ----------------------------------------------------------------- *************************************************************************** Very sorry about PSP look, I dont own one yet, again, this based on the arcade ver. of Tekken5:DR, but I think it's the same deal with the PSP ver. Just send your corrections and verifications for the PSP ver of DR. Thanks *************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ from tekkenzaibatsu.com ~~~~~~~~~~ ~ ARCADE ~ ~~~~~~~~~~~~~~~~~~~~~~~~ 1 - L-punch 2 - R-Punch 3 - L-kick 2 - R-Kick ~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~ ~ PSP ~ ~~~~~~~~~~~~~~~~~~~~~~~~ Square = 1 = L-Punch Triangle = 2 = R-Punch >< = 3 = L-Kick Circle = 4 = R-Kick ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARCADE & PSP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ u-up d-down b-back f-forward qcf- quarter circle forward qcb- quarter circle back / - diagonal + - and ,(space) - after this move, do ... , - in sequence with move = - can connect with ... wall - wall hit SS - side step WS - while standing up N - neutral ~ - immediatley after (move) do ... F - hold forward B - hold back U - hold up D - hold down D/F - hold down forward U/F - hold up/forward D/B - hold down back U/B - hold up back FC - full crouch WR - while running ( ) - no hit _ - or FCF - full crouch forward(WC+F) SLD - slide BT - Back Turned hcf - half circle forward hcb - half circle back FCD - full crouch down (FC+D) FCB - full crouch back (FC+B) FCU - full crouch up (FC+U) CC - cancel (move cancel like bb, cancels vary on move that was input) please send more needed inputs to my e-mail: juanmigv@yahoo.com Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Tekken 5 Dark Resurrection ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.A Similarities and Differences ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: THIS PART IS THE AUTHOR'S OWN WORK Tekken 5 is the original version of the hit 2005 arcade fighting game from NAMCO. It's on the PS2 (with special arcade style controller) and Arcade. It features original characters from the earlier Tekken series like the Mishimas Kazuya and Heihachi, the new JACK model, Nina Williams, Paul Phoenix, Yoshimitsu, Kuma and Marshal Law. It also returns some characters like Ganryu, Roger(Jr.), Bruce Irvin, Anna Williams, Wang Jinrei from Tekken 2. Jin Kazama, Bryan Fury, Julia Chang and many more. More importantly it includes new characters like the Ninja Raven, the Kenpo Killing Machine Feng and the "new" Jun, Azuka Kazama. And it also revives the "original" Jin(from tekken 3) as "Devil Jin." Tekken 5 has a new story wherein you would fight the founder of the Mishima Zaibatsu, Jinpachi Mishima, father of Heihachi. Also, Tekken 5 brings a new face to the Tekken Series by adding a data card. This card enables you to have a win-loss record, rankings, and one of the best features... fight money(G) and character cuztomization. Tekken 5: Dark Ressurection features the same concept of Tekken 5 but with the theme "RESURRECTION", it has "resurrected" some characters like Armor King, Eddy Gordo and the original DEVIL moves for Devil Jin. It has more cuztomizations for the characters and it has made the color purchasing at a flat rate - 10,000G only. It has more rankings than before (5th dan to 7th dan and more ranks). Has some improvements on the graphics and sound. New moves for the Tekken 5 characters. It added borders to the ranking plate. And 2 new characters, Lili and Dragunov. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3.B The Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TAKEN FROM: http://tekkenzaibatsu.com/tekken5dr/index.php After the conclusion of The King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya and Jin, took place at Honmaru in the Mishima Zaibatsu headquarters. Jin emerged as the victor and Heihachi turned his back on Kazuya. "What a pathetic wretch... Worthless coward!" The battle between Heihachi and Jin began. Filled with anger, his black wings spread, Jin defeated Heihachi. Just as Heihachi thought he was doomed, Jin regained control of himself. "You have my mother, Jun Kazama, to thank for your life." Jin said as he took flight. The sounds of battle gave way to silence as Heihachi lay spread out on the ground. The silence was soon interrupted by approaching aircraft. The roar of the aircraft increased and the sound of something being ejected was heard. A group of Jacks crashed through the ceiling. At first, Heihachi suspected that Kazuya was responsible for the intrusion but realized that Kazuya was just as bewildered by the sudden attack. "Why are you here?" yells Heihachi as the wave of Jacks approaches. Heihachi and Kazuya battle waves of Jacks but reinforcements appear as fast as the Jacks are destroyed. Heihachi starts to lose his breath. Kazuya betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion. Close by, the battle is watched by a man dressed in black. He raises his hand to his ear and speaks into his radio. "Heihachi Mishima is dead..." At that moment, a Jack attacks from behind but it cut in half instantly as the man disappears. Honmaru is completely destroyed, a raging inferno in it's place. A pile of debris was blown apart as something emerged from the earth, unseen. The next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual. A month later, it was announced that the Mishima Zaibatsu will hold the King of Iron Fist Tournament 5. --------------------------------------------------------------------------- 4. ARMOR KING --------------------------------------------------------------------------- 4.A Why Choose Armor King? --------------------------------------------------------------------------- Before I continue, AK means Armor King... for those who don't know... ---------- |My Story| ---------- Why Did I choose AK? Well, once upon a time in an Arcade not so far away... I played Tekken 5 DR and saw AK? "Oh COOL!" I said. So I played as AK for some practice. Then a whole gang of Tekken players challenged me. One by one they fall... so... This is a calling... 1) I beat the default records for "Greatest Survivors" (7) 2) I beat a whole batch of challengers (9) 3) I beat another batch (9 again) 4) AK looks cool 5) AK is new ------- |My AK| ------- Last Update: 01/10/06 (DD/MM/YR) Name: Greed The Restless Rank: 2nd Dan Equips: ---------- Cos.1 Default Everything ---------- Cos.2 Default Equips Color1 - white Color2 - light-sea-green Color3 - midnight blue ---------- Accomplishments: Records (greatest survivors 14th 12 wins) Record: 79-43 ??% (63.45% I think) Well, looks like that's why I chose him... for you now... ----------------------- | For You, the Reader | ----------------------- Let's break it down... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. T h e M o v e s ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armor King is strong, very good at poking and his specialty, Wrestling(or Grappling as you may call it), why bother looking for huge damaging juggles if you can just poke and grapple your way to the top? Sounds cheap? YES IT IS!! Don't take it negatively! AK is one the most annoying move-set characters in the game. Don't worry, AK has great juggles as well. But the bad thing about AK's moves is there are very few set-up moves(I only found like 2). And his 10 hit combo is soooo bad, it delays in the 5th to end hits, the only saving grace is if you do hit all 10 is that the last hit is unblockable. Also, few lifters too, so your AK juggling is all about timing a lifter. ;p good luck with that If after reading this part you think: "AK? HA! He's just KING! In ARMOR!" If you're the same noob who thinks the same thing then exit this FAQ right away and come back when you can do King moves while playing AK(and if you do, e-mail me) ---------------------- Pros of Moves ---------------------- Poking Grappling Strong Moves Annoying Decent Juggles AK is VERY different from King ---------------------- Cons of Moves ---------------------- Few Lifter Few Set-ups VERY BAD 10 HIT COMBO(s) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. L O O K S A N D S T Y L E ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AK looks more intimidating than King, King's wrestling outfit(cos.1) is lame... he looks like an ordinary wrestler. AK though, looks like a champion(cos.2), great costume designs, ARMOR(hehe [cos.1]), a has the many things you would want to see in the King cos. Has great equips. And if you should ask who he could look like, I would say Siegfried from the Soul Calibur series. The only bad thing is though are that the equips are kinda expensive, but yet, stylish! If after reading this you say: "So... You have AK, who looks just like King, why should I get him if I would be buying a King look-alike? Would I be spending G for equips to make him look like King? What's the difference in Looks?" If you're like the newbie Tekken player who'd ask the same dumb questions then don't get AK as your carded character! And exit this FAQ now! And come back when you have proof of AK looking exactly like King(if you do, e-mail me... the youtube.com video of King in AK mask dosen't count, I want AK looking like King not the other way around!) ---------- Pros ---------- AK's not a contender, AK's a champion! Wrestling equips Knight equips VERY CHEAP CARTOON MASK(200K) The ARMOR ---------- Cons ---------- Kinda expensive ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. R E A L L Y N O W , W H Y ? ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you still want to ask a specific aspect of Armor King then e-mail me. *************************************************************************** juanmigv@yahoo.com *************************************************************************** If not, then I think I've said enough. Again, if you still think AK is King in ARMOR who acts the same with nothing different except the ARMOR then EXIT THIS FAQ AND COME BACK WHEN YOU PROVE ME WRONG ABOUT MY FAQ. =========================================================================== 4.A.I A Path of Life =========================================================================== You got Armor King! Great! Now choose a path for your data card life. Choose between a path for MONEY, a path for RANKING, a path for ACHIEVEMENT and live out the basis of your card life =) NOTE: this shouldn't be the way you play with your card. I'm just simply suggesting a way so that you can have an ease and lessen confusion on what you really play like. besides, this just a few of the many possibilities you can do with your card =) ---------------------- A Path for MONEY ---------------------- - so you chose to be the greedy one and be rich eh?! here's a few play tactics ============================= every match counts, if it's a challenger, get the 1000G and save up do your best to beat the AI quick extra 225G is also important G is the food in your table, without G, you're dead don't worry about losing, practice more and win ============================= ---------------------- A Path for RANKINGS ---------------------- - the strongest is always the best, prove yourself the best in the world and become from begginer to Divine Fist. ============================= during your begginer-kyu days, every battle matters, beat anyone, a promotion lies ahead at your Dan days, practice is very importnant, never intimidate people, simply challenge carded people and work your way higher intimidation begins at 3rd-4th Dan so picking on people will just drive players away losing will always be a problem once they pile up demotions are the worst things you should have so always avoid them by winning ============================= to be continued... --------------------------------------------------------------------------- 4.B Story --------------------------------------------------------------------------- from tekkenzaibatsu Profile Name: Armor King Origin: Unknown Fighting Style: Pro Wrestling Age: Unknown Character Story The mysterious masked wrestler, Armor king. With iron armor and a black jaguar mask he is a wrestler shrouded in mystery. His identity and intentions are unknown. --------------------------------------------------------------------------- (ooooh... mysterious! - Me) Maybe NAMCO was saving AK's return for Tekken 6. But thank God they put him in DR. I think they were too lazy to think of AK's return or they just accidentaly put him in DR. =========================================================================== My own explaination(I got it from reading some posts from Tekken sites): =========================================================================== OK so in Tekken 2, AK was already dying. In Tekken 3(after King won a championship) he went to his locker room for some reason, maybe it was the scene of Tekken 2. Tekken Tag has no connection whatsoever to the story of AK but maybe has something with the Mishimas. At the beggining of Tekken 4, Armor King was killed in a match by Marduk "accidentally"(dosen't seem like it was to me..) and King avenged his "death." Then at the beggining of Tekken 5, Marduk pissed off King by wearing an Armor King mask and fought with it, challenging him wearing the mask. King was so pissed off that they had a rematch at Tekken 5. Then at DR, AK just "resurrected." .... *************************************************************************** - SPOILER WARNING - SPOILER WARNING - SPOILER WARNING - SPOILER WARNING - *************************************************************************** This will give away the PSP movies and cutscenes of AK! So if you don't want to know it yet, skip the SPOILER PART, go to SPOILER END, scroll ahead and then don't read any further than this last period which is this --> . *************************************************************************** - SPOILER WARNING - SPOILER WARNING - SPOILER WARNING - SPOILER WARNING - *************************************************************************** *************************************************************************** - S P O I L E R P A R T - *************************************************************************** During the King of Iron Fist Tournament 5, Armor King was faced with Marduk who you should beat. Then, Armor King was faced with Jinpachi, who you should defeat. After Jinpachi does his weird explosion tornado thingy wherein he becomes a huge gust of dust, Armor King leaves the battle area. He then saw King. Who says "Master?! Master is that you?!" in the weird Lion language. When King ran after Armor King, Armor King gave him a Delayed Vertical Suplex, then converted it into a Steiner Screwdriver (or in Wrestling, a "Piledriver") driving his head to the rocks of Final Stage 2. All I could conclude is that, AK has a grudge with King now, not Marduk who "killed" him. *************************************************************************** - S P O I L E R E N D - *************************************************************************** In conclusion... the AK of DR may not be the AK previous Tekken players know from Tekken 2, some say it's just King in a costume to avenge the disgrace of his master.(which seems impossible because of the ending movie) Others say it's still Marduk in a mask.(which also seems impossible because of the PSP cutscene) Others say that AK was accidentally put in DR so he has a corrupted story... He's Leaner, Meaner, and has the most corrupt story in the Tekken series to date! Who knows? Only NAMCO can explain in Tekken 6. Can't wait! --------------------------------------------------------------------------- 4.C Move List --------------------------------------------------------------------------- I'm still to lazy to get it so I'll just post it later. --------------------------------------------------------------------------- 4.D Customizations --------------------------------------------------------------------------- taken from: http://tekkenzaibatsu.com/tekken5dr/custom.php?id=armorking Punch Costume: Head: Skull Mask - 500,000 G Gold Mask - 60,000 G Cute Mask - 200,000 G Robot Mask - 80,000 G Dizzy - 30,000 G U. Body Great Sword - 120,000 G Shield - 30,000 G Armored Shoulder - 300,000 G Red Cape - 50,000 G L. Body Leopard Boots - 60,000 G Metal Boots - 150,000 G Aura - 40,000 G Aura Random Change - 30,000 G Color Custom: 1 - Shoulder Spikes & Shin Guards 2 - Chest Armor & Pants 3 - Plate Armor, Forearm Spikes & Boots Colors Available: black, red, blue, yellow, green, orange, purple, brown, silver green-yellow, dark-gold, dark-cyan ALL COLORS - 10,000 G each Kick Costume: Head: Evil Eye - 60,000 G Lion Mask - 150,000 G Eye Patch - 300,000 G Robot Mask - 80,000 G Dizzy - 30,000 G U. Body Tribal Paint - 30,000 G Light Armor - 120,000 G Tank Top - 200,000 G Red Cape - 50,000 G L. Body Champion Belt - 60,000 G Black Pants - 500,000 G Aura - 40,000 G Aura Random Change - 30,000 G Color Custom: 1 - Leather Gloves 2 - Sparring Pants 3 - Spiked Shoes Colors Available: white, black, red, blue, yellow, green, orange, purple, brown, green-yellow, light-sea-green, midnight-blue ALL COLORS - 10,000 G each --------------------------------------------------------------------------- 4.E Armor King Builds --------------------------------------------------------------------------- This is the author's own work Armor King could look like many famous/infamous people/characters from certain games, movies, tv shows etc. With the proper custom items put on him. So here are some of my cuztomization look-alikes or as I would like to call it, a Build. (?) - this means it's weird looking or not exactly alike =========================================================================== C O S. O N E BLACK ARMOR =========================================================================== --------------------- Siegried/Dark Knight --------------------- Head - none or gold mask U.Body - great sword L.Body - Metal Boots Color1 - Dark-Gold COlor2 - Brown Color3 - Dark-Gold ------------------------------------ Hawk/Animal Legion of Doom(WWE-LOD) ------------------------------------ Head - none or skull mask U.Body - armored shoulder L.Body - none color1 - red color2 - black color3 - red ----------------------------- SuperMan Cartoon Armor King (?) ----------------------------- Head - Cartoon/Cute Mask U.Body - Cape L.Body - Leopard Boots Color1 - red color2 - blue color3 - red ------------------------------------- The Undertaker - WWF ver. with armor ------------------------------------- Head - Skull mask or none U.Body - Cape or Armored Shoulder L.Body - Metal Boots Color1 - Silver Color2 - Black Color3 - Black ------------------------------ Goofy from Kingdom Hearts (?) ------------------------------ Head - Cute mask U.Body - Sheild L.Body - Leopard Boots Color1 - yellow-green color2 - black or yellow color3 - yellow ----------------------------------------------- Road Dogg Jessie James - WWF Degeneration X (?) ----------------------------------------------- Head - none U.Body - Sheild or none L.Body - None or Aura Color1 - Green Color2 - black Color3 - green -------------------------------- Batman - classic blue and gray(?) -------------------------------- Head - Robot Mask U.Body - Cape or Armored Shoulder L.Body - Metal Boots or none Color1 - blue Color2 - silver color3 - blue ----------------------- Batman - Batman Begins ----------------------- Head - Robot Mask U.Body - Cape or Armored Shoulder L.Body - Metal Boots or none color1 - black color2 - black color3 - black =========================================================================== C O S T W O W R E S T L I N G G E A R =========================================================================== ---------------------------- Shawn Micheals - WWF debut ---------------------------- Head - none U.Body - Tribal Paint L.Body - Championship Belt Color1 - white Color2 - red color3 - red ---------------------------- Matt/Jeff Hardy - WWF debut ---------------------------- Head - none U.Body - Tank Top L.Body - Sparring Pants or Championship Belt Color1 - black or purple Color2 - Black or midnight blue Color3 - Blue ---------------------------------------------- Shawn Micheals - WWE Degeneration X outfit (?) ---------------------------------------------- Head - none U.Body - Tribal paint L.Body - Championship Belt Color1 - green Color2 - black Color3 - green ---------------------------- X-Pac - WWF Degeneration X(?) ---------------------------- Head - none U.Body - Tank Top L.Body - Championship Belt color1 - white color2 - green color3 - black -------------------------------------------------- The Beast - Beauty and The Beast & Kingdom Hearts -------------------------------------------------- Head - evil eye U.Body - Tank Top or Cape L.Body - none color1 - purple color2 - brown color3 - brown more to be posted... --------------------------------------------------------------------------- 5. Armor King Strategies --------------------------------------------------------------------------- 5.A Armor King Juggles --------------------------------------------------------------------------- *************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lifter used in this set: GF - God Fist = f,d,d/f+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mid-Air Grapples: MD - Muscle Driver = f, hcf+1 CJB - Cross Jaguar Bomb = WR_f,f,f+2+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *************************************************************************** GF, 1, 1+2,2, f+1+4 1+2,2, MD 1,2, 1, f+2,1 shot distance to walled opponent = wall, u/f+1+2 long distance to walled opponent = wall, U/F+2 1+2,2, 1, 1, b+3 d/f+3, 1, 1, b+3 d/f+3, 1, MD 1,2, f+1+2 1,2, 1, f,1, f+1+4 2,1, f,1, 1, CJB f+3, 1, MD d/f+1, f+3,4 1,1, f,1, 1, GF 1,2, f,1, 1, CJB 1+2,2, f+1+4 b+1, 1, 1+2,2_f+1+4 GF, 1, 1, GF GF, 1, MD GF, 1 = if opponent is large size 1, CJB = if opponent is normal size CJB_f+1+4 3+4,2_1+2 SS+2, f+1+4 GF, GF 1,2, d/f+1, d+1,4 = wall, u/f+3+4 2,1, f+4 = d/b+1+3_d/b+2+4 2,1, MD 2,1, f,1, f+2,1 GF, 1, f+1+4 GF, qcf,WS+4, f+1+4 *************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lifter used in this set u/f+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~ Mid-Air Grapples: same same ~~~~~~~~~~~~~~~~~~~~~~~~~~ most juggles above are usable in this set. this set will contain new juggles 2,1, 1, 1, b+3 1+2,2, 1, 1, b+3 2,1 1, CJB d+1,4, d/b+4 1, d+1,4, f+1+4 1,2, 1, 1, f,f+4 2,1, f+4 d/f+1, d/f+2,1,3,2 b+1, 1, f,1, GF 2,1, f+1+2 d/f+1, b+4,3 1, d/f+1, 1, GF 1,2, 1,2, f+1+4 SS+2, f+1+4 2,1, f,1 b+2, d+3+4 GF, d+3+4 b+2, d/f+2,1,3,2 d/f+2,1, f+1+4 d/f+2,1, MD u/f+4, f+1+4 1,2, 1, 1+2,2 1,2, 1, MD 2,1, u/f+1, b+2 2,1, u/f+1, 3+4,1+2 2,1, f,f+2 2,1, 3 b+1, d/f+2,1,3,2 2,1, b+1, f+1+4 *************************************************************************** more to be posted *************************************************************************** 5.B Non-Juggle Strategies and Set-ups *************************************************************************** d+1,4 using d+1,4 will be very helpful in your desperate times useful when: a) being poked b) when you are poking this is considered the AK parry or counter stance(AK dosen't have a real 1) after the mid hit which is the knee, do: d/b,D/B+1+2 for big damage 0000000000 SW = Shining Wizard WR moves choose between WR+3(Jump Kick) or WR+2+4(Cross Jaguar Bomb or Shining Wizard) use when you have big distance. when fighting "smart" people: use WR+3 instead of the SW because they can counter with a crouch WR+3 hit mid so they still get hit, time it well. when fighting "not so smart" people: always attempt for a SW when fighting "unfortunately not very smart" people: always attempt for a SW, sometimes, you can even get a CJB 0000000000 instant moves (i) instant shining wizard (iSW) moves like iSW are very hard to master, but indeed very very helpfull in times of need. Consider the wins a reward for mastering i moves. i moves: instant Shining Wizard - f,f,f+2+4 use in a distance much like match starting distance. useful when: a) all the time b) when opponent falls down and tech rolls 0000000000 big swing (BS) this isn't too tough to master. Once you get a hang of it, it's very rewarding. It takes away alot of HP and gives you running distance for a SW or WR+3. big swing = f, hcf+1 usefull when: a) you need distance b) when your poking 0000000000 wall set-ups trap your opponent near a wall and do any of the ff. set-ups BS near wall (not sure of direction you need to be facing the wall) d/b+3~SS,f+4, get short distance, f+4, or repeat set-up wall, MD wall, CJB iSW into direction of wall, once opponent is trapped, crouch grapple or - floor grapple d/b+3, WS+4, d/b+4, WR+4, rinse then repeat d/b+3, u/f(jump), BT+3_BT+1+4 b+2+3, if near wall, you can start a juggle to the other end, if not then - do BT+1+4 0000000000 counter trap set-ups so your opponent thinks he's smart and traps you near a wall? then time for payback with these moves: d+1,4 once stunned do iSW set-up, rinse then repeat d+1,4 once stunned do BS, go for WR+3_SW 2+4, then start a wall set-up d+1,4 once stunned do DDT(d/b,D/B+1+2), then start wall set-up 0000000000 multi-throw arts this should be used as a last resort, never attempt this for fun. Only practice on AI and "unfortunately not very bright" people. Cobra Clutch - to be posted. 0000000000 SS moves only useful when poking, delay a sec, then do a SS move SS+2 SS+4 SS+3+4 0000000000 Darkness Kick - DK useful when poking and the iSW set-up, it's unblockable, takes away a suitable amount of HP and also gives you enough running or iSW distance. DK - f,qcf+3 0000000000 Back Turned moves - BT & Jumping(u/f) good for confusing your opponent and after iSW and tech rolls or after opponent falls down. u/f, BT+1+4_BT+3 if CH BT+3 then do d/f+2,1,3,2 0000000000 Poking techinques moves to remember 1,2 d/f+1 f,f+2 f,f, N, 2 d+1,4 CH d/f+2 d/f+2 b+1 1+2,2 f+1+4 d/b+3 b+1+2 WS+1 just keep varying moves from high to mid to low in any order, finish with a grapple 00000000000 tech-roll set-ups moves to use d/b+4 d/b+3 (1+2),2 CH d/f+2 could only connect with: d/b+4 d+3+4 u/f+3+4 <-- best d/b+3 is best connected with ~SS,f+4 all can connect with d+3+4 for a sure hit when opponent tech-rolls, start iSW set-up or u/f+1+2 or d/b+4 000000000000 mid-air grappling useful anytime for a sure amount of HP taken away in a single juggle very very useful when fighting large opponents MD - Muscle Driver - f, hcf+1 CJB - Cross Jaguar Bomb - WR_f,f,f+2+4 CJB can be used after 3-4 hits on a large opponent but 2-3 on normal size. MD should be used after 3-4 hits max. It has no reach, unfortunately. you can use MD as a counter trap set-up juggle finish. start a set-up after successfully doing MD. 0000000000000 wall hit set-up - juggle finish estimate the distance between your juggle and the wall, if close enough, finish with any of these to start a set-up for a wall hit d+1,4 f+1+4 1,2 f+3 after successful finish, begin wall hit set-ups - wall advantage 0000000000000 wall hit set-up - wall advantage use the wall to your advantage by using: d/f+2,1,3,2 f+1+4(if lucky you can repeat it until opponent is KO) (estimate distance first) DK f+1+2 f,f+2 f,f,N,2 u/f+1+2 d+1+2 f+4 CJB when opponent is on ground, do floor grapples 0000000000000 infinity stage advantages iSW BS WR moves distance 0000000000000 slamming - juggle finish I coined the term SLAM to mean that a slam is driving your opponent to flor of the stage and having a sec of delay done onto the opponent. If you look closely you can see the opponent's legs looking like they would flip. f+4 f+1+2 b+2 d+1+2 0000000000000 slamming - non-juggling slam opponent with these moves 1+2,2 f+1+4 f+2,1 f+4 0000000000000 slamming - continue after finish use the ff. 3+4,4 d/b+3 d/b+4 d+3+4 f+1+4 b+2 WS+4, d/b+4 0000000000000 stun moves - set-up stunning is very helpful and AK has great connections with it too. f,f,N,2 WS+1 f+1+2 CH b+1 00000000000000 stun moves - connecting u+2 d/b+4 d+3+4 WS+4, d/b+4 juggles *************************************************************************** 6. F A Q s *************************************************************************** Q. Will there be a PSP ver? A. Yes, but I have to but it first so I'm still stuck with the arcade Q. How can I master iSW?! It's so hard! A. I cannot assist you here. But just a few reminders that the last f isn't F and it's together with 2+4, be aware of your distance and inputting. I too am having quite a hard time doing the iSW but consider your new strategy a reward. Q. How do I know the distance between fighters? A. Estimate it... all I can give you about stages are some have walls and some are infinity, some are shaped some aren't. Q. How can I parry using AK? A. I don't think you can. Use d+1,4 as a parry/counter, it's quick and counters well, use it to stop poking. *************************************************************************** 7. SPECIAL THANKS!! *************************************************************************** I would like to thank the following: NAMCO for the best fighting game ever tekkenzaibatsu.com for the information and for being the best TEKKEN site gamefaqs.com for the best game site youtube.com for the combo videos TIMEZONE for being the BEST ARCADE IN THE PHILIPPINES All my friends in De La Salle Zobel My Tekken Buddies in Alabang Town Center My parents for supplying the money for me to play the game and all who read this FAQ, thanks for your time in reading my work. please if you have any corrections, comments, suggestions & violent reactions, please curse me, insult me, and mock me all you want at my e-mail: juanmigv@yahoo.com or juanmigv_faqs@yahoo.com thank you again!! >.<