HWOARANG'S ART OF TAEKWONDO by Nubbs Ang Legend: 1 - Left arm button 2 - Right arm button 3 - Left leg button 4 - Right leg button N - Neutral position f/F - tap forward / hold forward b/B - tap back / hold back u/U - tap up / hold up d/D - tap down / hold down direction/direction - tap or hold in between the two directions given. WS - While standing. Do move while Hwoarang is standing up from a crouch. FC - Full crouch. Do move while Hwoarang is crouched down. + - do preceding command and following command simultaneously. , - do following command after preceding command. ~ - do following command immediately after preceding command. _ - do preceding command or following command. [command] - Optional/Additional command. Move can be done with or without this command. indented = - Following command can be done after doing previous move. Stances: Left Foot Forward Stance - (LFF)/(original stance) Right Foot Forward Stance - (RFF)/(right arm down) Left Flamingo Stance - (LF)/(left foot raised) Right Flamingo Stance - (RF)/(right foot raised) * Flamingo stancing can be used as fake kick. Immediately follow up with a "real" kick (or punch). Many are suckers to this trick. Holds: 1+3 Hook to the Head 2+4 Overhead Boot d,d/b,b+3 Sweep & Crush f,f+2 Rolldown Choke d,D/B+1+3 Overshoulder Throw 1+3_2+4 (Left Side) 5-kick Beat-up 1+3_2+4 (Right Side) Rib Crush & Neck Snap 1+3_2+4 (Behind) Jumping Chest Crush (d_FC)+(1+3_2+4) Low Strike Stopper (cuts-off opponent's low attack) * Counter-attack immediately. Any Non-Flamingo Stance (LFF or RFF): 1+2 Face Away/Face Towards (shows back) * This can be used as a taunt.(Disrespect) = 3_4 Back Kick (faces towards) 3+4 LFF/RFF stance shifting f,N,d,D/F Crouching Dash (CD) f,N,d,D/F+2 CD, Rear Uppercut (juggles) f,N,d,D/F+3 CD, Left Flamingo Stance (LF) f,N,d,D/F+3~3 CD, Stabbing Sidekick (counters punches) f,N,d,D/F+4 Wing Blade (juggles) d+3 Shin Sidekick d+4 Advancing Low Sidekick d+4,4 Bird Hunter (second kick juggles) d/f+1 Lead Uppercut d/f+2 Rear Uppercut (juggles on counterhit) d/f+1+2 Gut Jab d/f+3 Mid Sidekick d/f+3,4 Double Sidekicks d/f+4 Quick Front Kick d/b+4 Trip Kick (hits lying down opponents) d/b+4,4 Flattening Axe Kick * Can be used as 'fake' Trip Kick. Opening animation looks like Trip Kick but instead hits mid. u+3 Hopping Sidekick (goes to LF) u+4 Jumping Hook Kick u/f+3,4,3 Hunting Hawk * If blocked, third kick will not execute. * If missed, second and third kick will not execute. WS+1 Standing Lead Uppercut WS+2 Standing Rear Uppercut (juggles) WS+3 Standing Hook Kick WS+4 Standing Front Kick WS+4~4 Stomping Axe Kick (goes to RFF)/ (hits lying down opponents) d/b+3+4 Heel Explosion (unblockable)/ (hits lying down opponents) = B Heel Explosion Holdback (goes to LF) * All 'Any Non-Flamingo Stance' moves go back to Left Foot Forward Stance (LFF) after executing, unless otherwise indicated. Left Foot Forward Stance (LFF): 1,1,3,3 Two Jabs, Low Roundhouse, High Roundhouse [1],2,3 [Left Jab], Right Jab, Sidekick [1],2,4 [Left Jab], Right Jab, Jumping Hook Kick f+2 Spinning Knifehand Strike (goes to RFF) b+2 Spinning Backfist 3,3,3,3 Machine Gun Kick Combo (last kick juggles) 3,3,3,4,4 Butterfly Combo (goes to RFF) 3,3,d+3,4,4 Butterfly Combo Variation (3rd kick hits low) 3,3,4,4 Changeup Combo (early shifting to right foot) * Butterfly Combo, BC Variation, and Changeup Combo can be cut-off after the first right kick (4). You will then end up in RF stance. 3~4 Double Flying Sidekicks (Flying Eagle) 4,3 High Roundhouse, Turning Sidekick (goes to RFF) 4,4,4,4 Hot Feet 4,4,4,3 Hot Feet Variation (last kick hits low) * Hot Feet and Hot Feet Variation can be cut-off after the third kick. You then end up in RF stance. f+3 Left Flamingo Stance (LF) f+3~3 Stabbing Sidekick (counters punches) f,f+3 Advancing Axe Kick (goes to RFF) f,f,f+3 Jumping Sidekick (Sky Blade) f+4 Right Hook Kick (goes to RF) f+4,4 Right Hook Kick, Mid Roundhouse (goes to RFF) f,f+4 Running Through Sidekick * If hits, you pass through and land behind your opponent and your opponent is stunned for a sec. Cool to do Stabbing Sidekick from behind (f+3~3). * If blocked, you land in front of your opponent showing your back. Vulnerable to behind grab. Back Kick immediately (3_4). b+4 Right High Twist Kick (goes to RFF) Right Foot Forward Stance (RFF): [2],1,1 [Right Jab], Left Jab, Gut Jab (goes to LFF) 3,3 Low Sweep, High Hook Kick (Teaser Combo)/(goes to LFF) 3~4 Super High Hook Kick (goes to LFF)/(lots'a damage!) 4,3 High Roundhouse, Stomping Axe Kick (Chainsaw Kick)/(second kick hits lying opponents) 4,4 High Roundhouse & Hook Kick (goes to LFF) f+3 Crescent Kick (goes to LF) f+3,4 Crescent Kick, Low Sweep (Bad Dancer)/(goes to LFF) F+3,3 Crescent Kick, Dropping Axe Kick f+4 Step Forward, Right Flamingo Stance (RF) f+4~4 Lifting Leg Kick (juggles) f,f+4 Running Mid Roundhouse (goes to LFF) f,f+4,3 Running Mid Roundhouse, Jumping Hook Kick (Screw Kicks) f,f+3 Running Jumping Hook Kick * This can be used as 'fake' Screw Kicks. Hwoarang will only execute second kick, confusing opponent's blocking. b+3 Left High Twist Kick (goes to LFF) b+4 Right Sidestepping Jumping High Roundhouse Left Flamingo Stance (LF): 1 Left Jab 2 Right Spinning Knifehand Strike (goes to RFF) 3,3,3 Machine Gun Kick Combo (last kick juggles) 3,3,4,4 Changeup Combo (goes to RFF) * Can be cut-off after the first right kick (4). You then end up in RF stance. 4 Right Spinning Sidekick (goes to RF) f+3 Dropping Axe Kick (goes to RFF) b+3 Left Sidestepping Jumping High Roundhouse d+3 Shin Sidekick d+4 Right Foot Low Sweep 1+4 Power Blast (unblockable) = b,b Power Blast Holdback * All Left Flamingo moves go back to Left Foot Forward Stance (LFF) after executing, unless otherwise indicated. Right Flamingo Stance (RF): 1 Left Spinning Knifehand Strike (goes to LFF) 2 Right Jab 3 Left Spinning Sidekick (goes to LF) 4 Thrust Sidekick (stuns opponent on counterhit) * You can do Heel Explosion (d/b+3+4) if opponent is stunned. f+4 Dropping Axe Kick (goes to LFF) b+4 Right Sidestepping Jumping High Roundhouse d+3 Left Foot Low Sweep d+4 Shin Sidekick * All Right Flamingo moves go back to Right Foot Forward Stance (RFF) after executing, unless otherwise indicated. Tenstring Combos: From Left Flamingo Stance (LF) - 2,2,3,4,(pause),3,4,4,(pause),4,4,3 From Right Flamingo Stance (RF) - 1,2,3,4,(pause),3,4,4,(pause),4,4,3 *Sequence of Combo is: Spinning Knifehand Strike (Mid) Jab (High) Bad Dancer (High, Low) Double Sidekicks (Mid, Mid) Bird Hunter (Low, High)/(juggles) Screw Kicks (Mid, High) **************************************************************************