---------- Eddy Gordo FAQ by SurfBard surfbard@ix.netcom.com ---------------------- Last Update - 4/18/97 Version 1.5 ---------------------------------------------------------------------------- *Profile* catch copy - revenger from prison nationality - Brazil fighting style - Capoeira age - 27 height - 188cm weight - 75kg blood type - B occupation - none hobby - monarchism likes - power dislikes - powerlessness Eddy was born in one of the most wealthey families in Brazil. As a successor of his father's enterprise, Eddy was an excellent student in the study of monarchism; he was famous for his diligentness and the gentle characteristic in town. At the age of 19, one day after school, Eddy found his father dying in blood. His father told him that a syndicate had attempted to kill him. He had planned to eliminate drug syndicates which spoil the country. Getting information enough to procecute the syndicate and being about to to execute, he was attacked by them. His last word was "it's not the right time to fight now. Take the guilt of homicide and hide yourself in the prison." Fallen from an excellent student, he was imprisoned as a criminal. The life in the prison was practically a living hell. He cried every day at his powerlessness which eventually turned into a grudge against the syndicate which killed his father. One day a riot arose in the prison, and Eddy saw an extraordinary incident. Fascinated by the power of an old man, Eddy went to the old man and asked what was the art he used. It was Capoeiristas. Obtaining power was his first priority, he thought. Then he was trained by the old man. 8 years had passed since his inprisonment. At the age of 27, Eddy's Capoeiristas had turned into the lethal weapon driven by his pledge to revenge on the syndicate. Released from the prison, he heard a rumor about "the King of Iron Fist Tournament" and noticed the existance of the Mishima Empire. Having an idea to use the great power of Mishima group and take revenge on the syndicate, Eddy decided to attend the tournament. --------------------------------------------------------------------------- *Throws* lp+lk - 180-Scoot Leg Toss rp+rk - Handstand Leg Toss b,db,d,df,f+lp+rp - Spiraling Hip Toss (from behind)lp+lk - Over-The-Top Leg Toss *Special Techniques* lp,rp - One-Two db+rk - Barbed Wire ~B - Handstand Position f,f+lk+rk - Boomerang Kick f,f+rk,rk - Leaping High Kick f,f+rk,lk - Leaping Low Kick uf+lk+rk - Jumping Toe-Touch Kick ~D - Grounded Position uf+rk - Jumping Roundkick rk~lk - Satellite Moon rk - Bazooka Kick lk - Sattelite Ground Kick ~B - Handstand Position ~D - Grounded Position lk~rk - Vault Sweep ~B - Handstand Position ~D - Grounded Position rk,rk - Ground Kicks Combo ~B - Handstand Position ~D - Grounded Position db+lk+rk - Ground Screw Kick (Unblockable) df+lk+rk - Cartwheel Kick db+lk,rk - Bushwacker f+rk - Monkey Trick lk~rk - Vault Sweep f,f+lk - Lunging Front Kick ~B - Handstand Position ~D - Grounded Position b+rk - Arching Crescent rk - Flapjack Kick lk+rk - Reverse Somersault lk - Chain Kick lk - Roll Kick rk,rk - Roll Kick Combo ~B - Handstand Position f+lk - Handstand Position -> Handstand Kick df+lk - Handstand Position Starter ~D - Grounded Position d+lp+rp - Crying Needle b+lk - Knee df+rp - Stunning Elbow df+lp - Stunning Elbow df+rk - Shin Kick (WS)rk - Outside Crescent Kick (WS)lk+rk - Flapjack Technical ~B - Handstand Position ~D - Grounded Position lk+rk - Flapjack Kick lp+rp - Rewinder lk - Dashing Grounder -> Grounded Position d+rk - Twister u+lk - Jumping Jacks lk+rk,lk+rk,lk+rk - Triple Flip Combo lp+rp - Spinning Elbows ss,lk+rk,lk+rk,lk+rk - Triple Flip Combo ss,lk - Sattelite Ground Kick -> Grounded Position ss,lp+rp,lk - Spinning Elbows -> Cartwheel Kick ss,rk,rk - Double Sweep ss,rk,lk+rk - Sweep -> Somersault (Stuns) ss,rk~lk - Entering Heaven ~B - Handstand Position ~D - Grounded Position ss,lk+rk - Forward Flip Kick ss,lk+rk,u+lk - Forward Flip Kick -> Cartwheel Kick ss,lk+rk,U+lk,rk - Forward Flip Kick -> Cartwheel Kick -> Roundhouse ss,lk+rk,d+lk+rk - Forward Flip Kick -> Sweep ~D - Grounded Position ss,lk+rk,lk+rk - Double Flipkick Combo ss,lk+rk,lk+rk,d+lk+rk - Double Flipkick Combo -> Sweep ~D - Grounded Position f+rp,lp,rk - Triple Attack Combo db+lk,rk,rk,lk+rk - Sweep -> Arching Crescent -> Flapjack Combo db+lk,lk,rk,rk - Low Blows Combo -Grounded Position- rk - High Sweep lk - High Sweep rk - Top Kick lk~rk - Helicopter Sweep rk~lk - Whirlwind Kick ~B - Handstand Position lp+rp - Crying Needle lp+rp,lp+rp - Double Crying Needle -Hanstand Position- F - Walk Forwards B - Walk Backwards D - Handstand Crouch ss - Dodge lp - Rollout Punch rp - Rollout Punch lp~lk,lrk,lp+rp - Rollout Punch Combo lp~lk,b+rk,rk,lk+rk - Rollout Punch Combo lp~lk,rk,rk,rk - Rollout Punch Combo ~B - Handstand Position lp~lk,lk - Rollout Punch Combo ~B - Handstand Position rp~rk,lk - Rollout Punch Combo u+lk+rk - Inferno Kick ~B - Handstand Position ~D - Grounded Position d+lk+rk - Stakedriver ~B - Handstand Position ~D - Grounded Position lk - Low Split Kick ~B - Handstand Position ~D - Grounded Position rk - Handstand Kick lk~rk - Vault Sweep (Wait) - Grounded Position rk~lk,rk,rp,rk,lk+rk,lk+rk,lk+rk,lk+rk,lk+rk,lk+rk - Tenstring rk~lk,rk,rp,rk,rk,lk+rk,lk+rk,lk+rk - Eightstring df+lk~B,rp~rk,lp+rp,rk,lk+rk,rk,rk,lk - Eightstring (unconfirmed) rk~lk,rk,rk~lk,rp,rk,lk - Sixstring *Juggle Combos* df+lk+rk - Cartwheel Kick lk~rk,rk~rk df+lk,rk~rk~rk uf+rk df+lk+rk --------------------------------------------------------------------------- *Strategy* -GENERAL- Some of Eddy's best combos can be started with the Arching Crescent (b+rk). Link it to the Flapjack Kick for some good damage, or the Chain Kick to Roll Kick Combo for unpredictability. Other great combo starters include the Vault Sweep (lk~rk) and Handstand Position Starter (df+lk). Use these combo starters and switch between high and low attacks to confuse your opponent. The Handstand and Grounded Positions are key! Don't forget them, and mix everything up! The Handstand Position can go into various moves and chains, and the Grounded Position can be used to spring up into the Handstand Position via sweeps. -VS HUMAN- Yeesh. Most people dislike fighting against Eddy because of the fact that he can be EXTREMELY CHEAP in most cases. Mix your attacks up a bit... this not only makes Eddy more difficult to block, but gives you an actual sense of... well... accomplishment. Try to refrain from using the infinite Barbed Wire kicks (db+rk,db+rk,db+rk,db+rk...), and make sure that you don't use infinite looping combos... these usually leave you vulnerable to a skilled human opponent. Don't forget the sidestep... it's an important tool. Use it to initiate combos. Example - ss,b+rk,lk,rk,rk - Sidestep -> Arching Crescent -> Chain Kick -> Roll Kick Combo -VS EDDY- The key here is in the countering. Mirror your opponent as best as you can; if he Vault Sweeps you, block and Vault Sweep back. Use of loop combos will help here, but don't overdo it. -VS HWOARANG- From what I've seen, Eddy's worst nightmare is Hwoarang. You will be easily caught and kicked out of the Handstand Position. The best bet here is to keep your distance, and counter his attacks with combos beggining with the Arching Crescent. -VS NINA- Nina, to say it plainly, is a BITCH. Your best bet is to go low, and stay out of her range. Slow high kicks are Nina's pitfall... take the opportunity and sweep.