Kunimitsu FAQ version 1.0 Created by William Knight This may be distributed freely as long as it is not altered in any way. Intro: Not too many people play Kunimitsu because they think she doesn't have too many moves or she is plain useless. Well I beg to differ. I recently started playing her because I beat the arcade game with everyone else and she was one of the people I didn't beat it with. She is more of a strategy player if anything because her moves can be very powerful if you know how to string them together and get maximum damage. Moves GRAPPLING TECHNIQUES 1+3 Flying Press d/b+1+3 Hip Lock 2+4 Jawcrusher (1+3)_(2+4) Back Drop SPECIAL TECHNIQUES f,f+3+4,[1+2] Spiral Launch, [Spiral Dive] F+2 Backfist **turns opponent around** B+1,1,1,1,1,1 Spinning Hilt Strikes D/B+3,[3],[3],[3],3_f+4 Spinning Leg Sweep[s], SLS_Falling Tree Kick 4,4,4 3HK u/f+3+4 Flipping Stomp f,f+4 Jumping Knee 3,4 Lightning Kick[s] D#,d/f+3 Spinning Sweep 2,(3_D+3) Punch (HK_LK) d/b+2 Kunai Stab (unblockable) b+2 Kunai Murder (unblockable) f,f,N+2 Kunai Advance (unblockable) 1~2,1,4~4,4,1,2,3,2 Tenstring COMBOS d/f+2 Uppercut (combo starter) f,1,f,2~3 +P, P, Spin Kick 4-hit 49pts f,1,f,f+4,f,d/b+1 +P, Jumping Knee, Kunai Stab 4-hit 46pts f,1,B+1~1,D/B+3~3~3 +P, Spinning Hilt and Leg Strikes 5-hit 39pts Basic Combos These are combos that I figured out while playing people at the arcade: 1: Two kicks,Hopping Knee,Low kick, & Stomp: 3,3,F,F+4,d+3,U/F+3+4

Damage for #1 is roughly 70-100% 2: Low Kick,Hopping Knee, & Stomp: d+3,F,F+4,U/F+3+4 Damage for #2 is roughly 30-40% Kunimitsu is a cheese character against the CPU, but not too many people know about it. So is Yoshimitsu. The idea here is to knock your the CPU down, then run towards it and wait for it to recover. Before it gets up back away about 2-3 step very quickly. The CPU will kick at you. From here just do the hoppin knee (F,F+3+4) repeat this over & over until the CPU is KO'ed this is one of the glitches that the CPU falls for. The same goes for Yoshimitsu. Against a novice/intermediate player: I normally start off with a juggle combo, the three kicks (4,4,4) then do a hopping knee this takes off massive damage right from the start about 40-45%. If they block while you are going the the juggle, quickly duck then do the Kunai Stab (d/b+2) which is a downward overhead stab for an extra hit. Against experts: Start off with low kicks to the shin preferably (d/f+4,4,4) then do a hopping knee (F,F+3+4). I sometimes start off ducking in close while blocking. From here I do the Kunai Stab (d/b+2) or the Kunai Advance (f,f,neutral,2) because they are quicker than the Kunai Murder (b+2), then I do some of her smaller combos like the ones under "Basic Combos" listed above. Well I hope I have given you enough information that when you challenge the CPU or humans you have a better chance of winning. If there are any question please email me at aknight@frontiernet.net Created by William Knight