= = = = = S T R E E T F I G H T E R E X 2 = = = = = C O M P L E T E M O V E L I S T A N D F A Q = = = = = = = FAQ VERSION : 1.01 = = = = = = = < P A R T A > Made by Rurouni Sephiroth © Created on : 17/5/1998 Copyright © Rurouni Sephiroth 1998 < Sephiroth@pacific.net.sg > = = = = = S T R E E T F I G H T E R E X 2 = = = = = C O M P L E T E M O V E L I S T A N D F A Q = = = = = = = FAQ VERSION : 1.01 = = = = = = = Note : This movelist/faq/combos faq is Copyright to Rurouni Sephiroth 1998 . All the information in this movelist/faq/ combos faq is absolutely free but please do not use it in any profitable ways or distributing it or edit this movelist without my permission . All credits should be given where it is due . = = = = = = = = = = U P D A T E S = = = = = = = = = = Version 1.00 : Characters Movenames , Movelists Version 1.01 : New Characters' Movelists added , codes section updated . = = = = = = = = = = U P D A T E S = = = = = = = = = = = = = = = = = = = C o n t e n t s = = = = = = = = = P a r t A S e c t i o n ( 1 ) - Story - S e c t i o n ( 2 ) - Moves Legend - S e c t i o n ( 3 ) - Game Systems - S e c t i o n ( 4 ) - Movelists - S e c t i o n ( 5 ) - Codes - S e c t i o n ( 6 ) - Special Thanks - P a r t B S e c t i o n ( 7 ) - Combos - Note : Section B is still in the making . It will only be released when the game is officially released at the end of May 1998 . Till Then please wait patiently !!! E n d = = = = = = = = = = = = = = = = = = = S e c t i o n ( 1 ) - S t o r y - = = = = = = = = = = = = = = = = = = = I am still looking ... but then i dont think there is any . Man , Capcom fighting games are meaningless . This is so weird . Btw If anyone happens to know the story please send it to me thanks . = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 2 ) - M o v e s L e g e n d - = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = N o t a t i o n = = = = = = = = = ub u uf Up Back : ub Up : u Up Forward : uf \ | / \ | / bk ---N--- fw Back : bk Neutral : N Forward : fw / | \ / | \ db d df Down Back : db Down : d Down Forward : df LP , MP , HP Light Punch , Medium Punch , Heavy Punch = LK , MK , HK Light Kick , Medium Kick , Heavy Kick = = = = = = = = = C o n t r o l s = = = = = = = = = bk = back db = diagonal back / down back dn = down df = down forward fw = forward uf = up forward u = up ub = up back N = neutral qcf = quarter circle forward ( d,df,f ) dcb = quarter circle back ( d,db,b ) hcf = half circle forward ( b,db,d,df,f ) hcb = half circle back ( f,df,d,db,b ) dp = dragon punch ( f,d,df ) rdp = reverse dragon punch ( b,d,db ) s = store for 2-3 seconds ( hold back ) = = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 3 ) - G a m e S y s t e m s - = = = = = = = = = = = = = = = = = = = = = = = = = = - G u a r d B r e a k - Same as Part one we have the all time favourite anti turtling system . This will break all ememies guard by either pressing lp + lk , mp + mk or hp + hk and it will use up a level in your super meter . However in part 2 there is something more to it !!! You can cancel your special moves eg. Fireball into a Guardbreak or a Super Move into a Guard Break . This will definitely be very useful in the game !! One bad thing about the Guard breaks in part 2 is that they are very obvious because whenever the guard break is about to come out a lighitng will appear giving your opponent enough time to counter so please use it wisely . - E x c e l - Excel is a new system in the game it is something similar to Street Fighter Zero 2's manual combo system . Having this new system in the game . It definitely enhances the gameplay value cause now you will be able to very complex combos in the game . For eg. Jump in the air and execute the Excel command by pressing inter crossing buttons like lp + mk , hp + lk or mp + hk you will be able to execute the excel command as long as the buttons are not of the same line . After executing excel you can press any buttons in any order and they will still link up as a combo and then you can do a special move like fireball then cancel into a super move then into another super move or guard cancel as long as you have enough super in the super meter !! - S u p e r C a n c e l - You can cancel one Super Combo into a different Super Combo--this is called the Super Cancel. Note that you can Super Cancel even if your Super Combos are being blocked. While you can't Super Cancel into the same SC you just used (i.e. Skullo Crusher, Skullo Crusher), you can use the same two Super Combos in a three-level Super Cancel (such as Skullo Crusher, Skullo Slider, Skullo Crusher). You can even cancel into button-press SCs (like Hokuto's Renbu), but getting them to connect is much harder. Throw-type SCs can be cancelled into (you can Super Cancel a blocked SC into a throw-type SC for a guaranteed hit), but you can't cancel out of one into another SC. = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 4 ) - M o v l i s t s - = = = = = = = = = = = = = = = = = = = = = R y u Hadoken : qcf + Punch Shakunetsu Hadoken : dcb + Punch Shoryuken : dp + Punch Hurricane Kick : qcb + Kick Senbukyaku : fw + Mk S u p e r M o v e s Shinkuu Hadoken : qcf x 2 + Punch Shinkuu Tatsumakisenbukyaku : qcb x 2 + Kick Shin . Shoryuken : qcf x 2 + 3 Kicks Note : Shinkuu Tatsumakisenbukyaku can be done in air . Shin . Shoryuken requires 3 levels of super . = = = = = = = = = = = = = = = = = = = = = K e n Hadoken : qcf + Punch Shoryuken : dp + Punch Hurricane Kick : qcb + Kick Forward Roll : qcb + Punch Jigokukazaguruma : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Shoryureppa : qcf x 2 + Punch Shinryuken : qcf x 2 + Kick Shitsufuujinraikyaku : qcb x 2 + Kick Note : Hurricane Kick can be done in the air . Shitsufuukinraikyaku can be canceled by doing qcb + Kick = = = = = = = = = = = = = = = = = = = = = C h u n L i Hyakunetsukyaku : Press Kick Repeatedly Hienshuu : qcb + Kick Spinning Air Kick : qcf + Kick Gomenne ! : lp , lp , fw , lk , hp Soushouda : fw + Mk Yousoukyaku : While in air dn + Mk Ryuseiraku : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Sennetsukyaku : qcf x 2 + Kick Kikoushou : qcf x 2 + Punch Hazantenshyaukyaku : qcb x 2 + Kick Kikoshou : qcf x 2 + Punch or Note : There is a level 3 for Kikoshou press 3 buttons instead of one to pull it off . = = = = = = = = = = = = = = = = = = = = = G u i l e Sonic Boom : bk , s , fw + Punch Somersault Kick : dn , s , u + Kick Air Suplex : While in air any direction except up + Medium Punch or Heavy Punch Spinning Back Knuckle : fw + hp Rolling Power Kick : bk or fw + mk Heavy Stab Kick : bk or fw + hk Flying Buster Drop : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Opening Gambit : bk , s , fw , bk , fw + Punch Double Somersault Kick : db , s , df , db , uf + Kick Sonic Boom Typhoon : bk , s , fw , bk , fw + Punch = = = = = = = = = = = = = = = = = = = = = H a k u t o Chuugekihou : qcf + Punch Shougekiha : During Chuugekihou fw + Punch Shinnkuugeki : During Chuugekihou bk + Punch Shinnkyakugeki : During Chuugekihou bk + Kick Gokyakukou : rdp + Punch Shinnkuugeki : qcb + Punch Shinnkyakugeki : qcb + Kick Chuuhou : fw + hp Gaishuu : fw + hk Ryusui : 360 + Punch Furi : After Shinnkuugeki or Shinnkyakugeki qcb + Punch or Kick S u p e r M o v e s Kireneki : qcb x 2 + Punch Kyakuhougi : qcb x 2 + Kick Renshaugeki : qcf x 2 + Punch Ranbu : lp , lp , fw , lk , hp = = = = = = = = = = = = = = = = = = = = = Z a n g i e f Double Lariat : Press 3 Punches Quick Double Lariat : Press 3 Kicks Spinning Pile Driver : Close 360 + Punch Russian Supplex : 360 + Kick Bear Hug : While in Russian Supplex press Punch Glowing Fist : dp + Punch Flying Body Attack : While in air dn + hp S u p e r M o v e s Final Atomic Buster : Close 360 x 2 + Punch Super Stomping : qcf + Kick Note : There is a level 3 for Final Atomic Buster , just press 3 buttons instead of one when you have 3 levels . Super Stomping can be cancelled by doing qcb + Kick after executing . = = = = = = = = = = = = = = = = = = = = = D o c t r i n e D a r k Dark Wire : qcf + Punch Dark Hold : After hitting with Dark Wire , bk + Punch Dark Spark : After hitting with Dark Wire , Punch Kill Blade : dp + Punch Explosive : qcf + Kick Knife Nightmare : fw + mp Death Spinkick : fw + mk S u p e r M o v e s Death Trump : qcf x 2 + Punch Dark Shackle : qcf x 2 + Kick EX - Plosion : qcb x 2 + Kick = = = = = = = = = = = = = = = = = = = = = C r a c k e r J a c k Dash Straight : bk , s , fw + Punch Dash Upper : bk , s , fw + Kick Final Punch : Hold 3 Punch or Kick for a second then release . Batting Hero : qcf + Punch Soccer Ball Kick : qcf + Kick Angry Fist : fw + mp S u p e r M o v e s Homerun Hero : qcb x 2 + Punch Crazy Jack : bk , s , fw , bk , fw + Punch Raging Buffalo : bk , s , fw , bk , fw + Kick Ground Slam Crasher : qcb x 2 + Kick Note : After executing Crazy Jack press Punch for Straight Punches and Kick for Uppercut Punches . = = = = = = = = = = = = = = = = = = = = = S k u l l o m a n i a Skullo Head : dp + Punch Skullo Dive : While Skullo Head is rising Press Punch Skullo Crasher : qcf + Punch Skullo Slider : qcf + Kick Skullo Tkatchov : rdp + Kick Skullo Dash : fw , fw Skullo Backflip : bk , bk Step In Upper : fw + mp Dangerous Hit : fw + mk Skullo Suplex : While in air any direction except up + Medium Punch or Heavy Punch Skullo Taunt : 360 + Punch S u p e r M o v e s Super Skullo Crasher : qcf x 2 + Punch Super Skullo Slider : qcf x 2 + Kick New Skullo Dream : lp , lp , fw , lk , hp Skullo Energy : qcb x 2 + Kick Mote : Super Skullo Crasher can be done in the air . = = = = = = = = = = = = = = = = = = = = = D h a l s i m Yoga Fire : qcf + Punch Yoga Flame : qcb + Punch Yoga Blast : qcb + Kick Yoga Catch : qcf + Kick Yoga Contact : After Yoga Catch Press Kick and then release . Drill Heading : dn + hp Drill Kick : dn + hk Yoga Field : qcf + Kick Yoga Teleport : dp or rdp + 3 Kicks or 3 Punches Yoga Taunt : While in air fw , uf , u , ub , b + Kick S u p e r M o v e s Yoga Inferno : qcf x 2 + Punch Yoga Drill Kick : While in air qcf x 2 + Kick Yoga Legend : qcb x 2 + Kick = = = = = = = = = = = = = = = = = = = = = B a r l o g / V e g a ( U s a ) Rolling Crystal Flash : bk , s , fw + Punch Flying Barcelona Attack : dn , s , u + Kick then Punch Izuna Drop : dn , s , u + Kick , when close any direction except up + Punch Sky High Claw : dn , s , u + Punch Whirlwind Supplex : While in air any direction except up + Medium Punch or Heavy Punch Back Flip : Press All 3 Kicks Attacking Claw : rdp + Punch S u p e r M o v e s Rolling Izuna Drop : db , s , df , db , uf + Kick when close any direction except up + Punch Phantom Destruction : bk , s , fw , bk , fw + Kick Spinning Izuna Drop : After Phantom Destruction and landing on to the ground hcf + Punch Ground Crystal Flash : bk , s , fw , bk , fw + Punch Sky High Claw : While in Ground Crystal Flash u or uf + Punch and Hold and then release Izuna Drop : While in Gorund Crystal Flash u or uf + Kick and Hold or and then release Flying Barcelona Attack Sky High Illusion : db , s , df , db , uf + Kick Note : Rolling Claw can only be done when you lose your claw . = = = = = = = = = = = = = = = = = = = = = B l a n k a Electric Cresendo : Press Punch repeatedly Rolling Attack : bk , s , fw + Punch Back Step Rolling : bk , s , fw + Punch and tap different direction together with buttons to change directions of the roll Vertical Rolling : dn , s , u + Kick Rock Crush : fw + mp Amazon Rebellion : df + hp Surprise Forward : Press 3 Kicks Surprise Back : bk + 3 Kicks S u p e r M o v e s Ground Saber Rolling : bk , s , fw , bk , fw + Punch Beast Hurricane : While in air qcf x 2 + Punch Jungle Beat : bk , s , fw , bk , fw + Kick Note : While in Ground Rolling Saber you can press Punch to continue spinning in the air and change direction . = = = = = = = = = = = = = = = = = = = = = S h a r o n Halfmoon Kiss : qcb + Kick Prism Scissors : While in Halfmoon Kiss any direction except up + Kick Gale Hammer Punch : qcf + Punch Bermuda Symphony : qcf x 2 + Kick Step Combo Punch : fw + mp Crush Punch : fw + hp Step Combo Kick : fw + mk Sliding Sweeper : df + hk Crimson Terror : 360 + Punch Flying Double Knuckle : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Sharon Special : qcf x 2 + Kick Hammer Head Rush : qcf x 2 + Punch Shadow Combination : qcb x 2 + Punch Note : After Gale Hammer Punch you can do a fw + Punch or Kick for extra hits . It can be done twice . = = = = = = = = = = = = = = = = = = = = = H a y a t e Sickle Draw : qcf + Punch Rushing Blade : qcf + Kick Spinning Slice : dp + Punch White Blade Spinner : rdp + Punch Magical Throw : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Super Sickle Draw : qcf x 2 + Punch Rising Lighting Slice : qcf x 2 + Kick Extreme Burning Sun : While in air qcb x 2 + Punch Note : After Rushing Blade do a qcf + Punch for a extra hit . = = = = = = = = = = = = = = = = = = = = = K a i r i Ma Ryuu Rekkou : dp + Punch Shin Ki Hatsudou : qcf + Punch Mou Ryou Ga Sen : qcb + Kick Ryubu : fw + mk Ryuhakyaku : While in air dn + mk Shinkushihai : dp + 3 Punches or 3 Kicks S u p e r M o v e s Shou Ki Hatsudou : qcf x 2 + Punch Shou Ki Hatsudou : While in air qcf x 2 + Punch Sairou Kyou Shuu : qcb x 2 + Punch Ga Ryuu Messhuu : While in air qcf x 2 + Kick Kyou Ja Ren Bu : lp , lp , fw , lk , hp = = = = = = = = = = = = = = = = = = = = = S h a d o w g e i s t Death Crusher : qcf + Punch Death Break : qcf + Kick Death Press : rdp + Kick Death Sword Kick : While in air qcf + Kick Death Somersault : While in air qcf + Kick Stepping Upper : fw + mp Death Heel : fw + mk S u p e r M o v e s Super Death Crusher : qcf x 2 + Punch Death Government : qcf x 2 + Kick Death Dream ( Ground ) : lp , lp , fw , lk , hp Death Dream ( Air ) : While in air 720 + Punch Death Energy : qcb x 2 + Punch = = = = = = = = = = = = = = = = = = = = = G a r u d a Onizan : dp + Punch Gou Ga : hcf + Kick Shuu Ga : qcf + Punch Rai Ga : dp + Kick Ja Zan : rdp + Punch Mai : dp + Punch x 3 Shuu Gi : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Ki En Shou : qcb x 2 + Punch Ki En Bu : qcf x 2 + Punch Sou Kondama : qcb x 2 + Kick = = = = = = = = = = = = = = = = = = = = = N a n a s e Ten Shou Kon : dp + Punch San Ren Kon : qcf + Punch Kasumi Oroshi : qcb + Kick Gekkyou Botan : rdp + Punch Ryuusui : Close 360 + Punch S u p e r M o v e s Yayoi Tou Kon Gi : qcb x 2 + Punch Izayoi Rekkon : qcf x 2 + Punch Note : San Ren Kon is a 3 part move hold fw + Punch , it can be done 3 times or hold up + Punch to change Kasumi Oroshi to Ten Shou Kon . Kasumi Oroshi is a 3 part move press Kick to execute the multipart . Yayoi Tou Kon Gi can be stopped by pressing 3 punches . = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 5 ) - C o d e s = = = = = = = = = = = = = = = = = P l a y A s K a i r i & S h a d o w g e i s t Win the game with all 14 characters , each with over 500 ,000 points . After 1 hour or so , Kairi and Shadowgeist will be available on the character selection screen . A l t e r n a t e M e t h o d Access the Systems Test screen , Select " Color Adjustment " Press HP , LP , LK , HK , MP, LP , LK , MK , LK , MK , MP , LP , HK , MK , MP , HP and when you restart , Kairi and Shadowgeist will be available on the character selection screen. P l a y A s N a n a s e & G a r u d a Get the total score (sum of all the scores) listed in the Rankings to be more than 28,800,000 points . After 1 hour or so, Garuda and Nanase will be available at the character select screen. A l t e r n a t e M e t h o d Access the Systems Test screen , Select " Color Adjustment " Press MK , HK , HP , MP , LK , HK , HP , LP , HK , LK , LP , HP , MK , LK , LP , MP and when you restart , Nanase and Garuda will be available at the character select screen. P l a y A s U n m a s k e d V e g a Select Vega as your character and at every VS screen before the fight, hold START + LP + MK + HP and when the match begins Vega will not be wearing a mask during the next fight. = = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 6 ) - S p e c i a l T h a n k s = = = = = = = = = = = = = = = = = = = = = = = = = = Special Thanks goes to the Lancer and Alphonse for helping me out in this FAQ . All move names and info are translated by me and Alphonse . I would like to thank Gamest ( Japan ) for providing me with the games moves and info . This faq is not completed yet . More combos are on the way . It will make its debut in the Part B of this Faq Till then my friends . Special thanks goes to Capcom and Arika for making this way cool game . For more infos on games , codes and Faqs please visit : http://home.pacific.net.sg/~sephiroth This is strictly a Dengeki Extremists Production 1998 , all copyright goes to me and Capcom , Arika © . http://home.pacific.net.sg/~sephiroth sephiroth@pacific.net.sg Made in Singapore All Rights Reserved © . Brought to you by the Electric Monkey ~ ~ R.Sephiroth !! E n d O f P a r t ( A ) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T h i s I s A D e n g e k i E x t r e m i s t s P r o d u c t i o n = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =