STREET FIGHTER EX 2 MINI-FAQ v0.4 by Chris MacDonald Unpublished work Copyright 1998-2001 Chris MacDonald This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Chris MacDonald . It can be found exclusively at (www.GameFAQs.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. I expressly forbid the following publishers/publications from using this FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer), Future Publishing, Ltd. (publishers of PlayStation Power, Official UK PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games, and Prima Games. Remember, plagiarism is a crime and is punishable by law. The Street Fighter EX series is (c) Arika. The Street Fighter series is (c) Capcom of Japan. ========================================================================= CONTENTS ========================================================================= CHARACTER MOVE LIST - Balrog - Blanka - Chun-Li - Cracker Jack - Dhalsim - Doctrine Dark - Guile - Hayate - Hokuto - Ken - Ryu - Sharon - Skullomania - Zangief HIDDEN CHARACTER MOVE LIST - Garuda - Kairi - Nanase - Shadow Geist GENERAL INFORMATION MISCELLANEOUS ========================================================================= CHARACTER MOVE LIST ========================================================================= Quick Key: ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back / Guard Neutral Walk Forward / | \ db d df Defensive Crouch Crouch Offensive Crouch qcf - Rotate joystick d,df,f qcb - Rotate joystick d,db,b hcf - Rotate joystick b,db,d,df,f hcb - Rotate joystick f,df,d,db,b LP MP HP Light Punch Medium Punch Heavy Punch LK MK HK Light Kick Medium Kick Heavy Kick All moves are listed when you are facing to the right. When facing left, or if on the 2P side, reverse the left / right controls. ------------------------------------------------------------------------ BALROG ------------------------------------------------------------------------ Rolling Crystal Flash Charge b,f + P Sky High Claw Charge d,u + P Flying Barcelona Attack Charge d,u + K,P Izuna Drop Charge d,u + K, d + P when close Back Slash Press KKK Attaching Claw With no claw, b,d,db + P Ground Crystal Flash Charge b,f,b,f + P G.C.F. Sky High Claw u + hold P during Ground Crystal Flash G.C.F. Izuna Drop u + hold K during Ground Crystal Flash G.C.F. Flying Barcelona Attack u + hold K (don't throw) during G.C.F. Phantom Destruction Charge b,f,b,f + K Spinning Izuna Drop hcf + P during Phantom Destruction Sky High Illusion Charge db,f,b,uf + P Level 3 Rolling Izuna Drop Charge db,f,b,uf + K, d + P when close ------------------------------------------------------------------------ BLANKA ------------------------------------------------------------------------ Electric Thunder Tap P rapidly Rolling Attack Charge b,f + P Backstep Rolling Charge b,f + K, then direct (P cancels) Vertical Rolling Charge d,u + K Surprise Forward f + KKK Surprise Back b + KKK Rock Crush f + MP Amazon River Run df + HP Ground Shave Rolling Charge b,f,b,f + P (hold P and release) Jungle Heat Charge b,f,b,f + K Beast Hurricane Jump, qcf,qcf + P ------------------------------------------------------------------------ CHUN-LI ------------------------------------------------------------------------ Hyaku Retsu Kyaku Tap K rapidly Hi En Shuu qcb + K Spinning Bird Kick qcf + K You Sou Kyaku Jump, d + MK Sou Shou Da f + MP Gomen ne! LP,LP,f,LK,HP Ryuusei Raku Jump, b / d / f + MP / HP Kikou Shou qcf,qcf + P Sen Retsu Kyaku qcf,qcf + K Ha Zan Ten Shou Kyaku qcb,qcb + K Level 3 Kikou Shou qcf,qcf + PPP ------------------------------------------------------------------------ CRACKER JACK ------------------------------------------------------------------------ Dash Straight Charge b,f + P Dash Upper Charge b,f + K Final Punch Press PPP / KKK (hold and release) Batting Hero hcf + P Soccer Ball Kick hcf + K Angry Fist f + HP Crazy Jack Charge b,f,b,f + P, press K, or then P Raging Buffalo Charge b,f,b,f + K Home Run Hero qcb,qcb + P Grand Slam Crusher qcb,qcb + K ------------------------------------------------------------------------ DHALSIM ------------------------------------------------------------------------ Yoga Fire qcf + P Yoga Flame qcb + P Yoga Blast qcb + K Yoga Catch qcf + K Yoga Contact Hold K during Yoga Catch Yoga Fake qcf + KKK Yoga Teleport f,d,df / b,d,db + PPP / KKK Drill Zutsuki Jump, d + HP Drill Kick Jump, d + K Kuuchuu Fuyuu f,uf,u,uf,b + K (air) Yoga Inferno qcf,qcf + P Yoga Drill Kick Jump, qcf,qcf + K, dirct d / u Yoga Legend qcb,qcb + K ------------------------------------------------------------------------ DOCTRINE DARK ------------------------------------------------------------------------ Dark Wire qcf + P Dark Spark Press P after Dark Wire Dark Hold b + P after Dark Wire Kill Wire f,d,df + P Ex-plosive qcf + K Knife Nightmare f + MP Death Spin Kick f + MK Kill Trump qcf,d,df + P Dark Shackle qcf,d,df + K Ex-Prominence qcb,qcb + K ------------------------------------------------------------------------ GUILE ------------------------------------------------------------------------ Sonic Boom Charge b,f + P Somersault Kick Charge d,u + K Spinning Back Knuckle f + HP Rolling Sobat b / f + MK Heavy Stub Kick b / f + HK Flying Buster Drop Jump, b / d / f + MP / HP Opening Gambit Charge b,f,b,f + P Sonic Boom Typhoon Charge b,f,b,f + K Double Somersault Kick Charge db,f,b,uf + K ------------------------------------------------------------------------ HAYATE ------------------------------------------------------------------------ Kamaitachi qcf + P Oborodzuki qcf + K, (f + K) Hi Sen Zan f,d,df + P Shiraha Tenjin b,d,db + P Resshin Kamaitachi qcf,qcf + P Rai Zan Shou qcf,qcf + K Tsumuji Kagerou Kyoku Jump, qcb,qcb + P ------------------------------------------------------------------------ HOKUTO ------------------------------------------------------------------------ Chuu Geki Hou qcf + P Chuu Geki Hou: Shou Geki Ha qcf + P, f + P Chuu Geki Hou: Shin Kuu Geki qcf + P, b + P Chuu Geki Hou: Shin Kyaku Geki qcf + P, b + K Shin Kuu Geki qcb + P Shin Kuu Geki: Shin qcb + P, b + P / K Shin Kyaku Geki qcb + K Shin Kyaku Geki: Shin qcb + K, b + P / K Go Kyaku Kou b,d,db + P Ryuusui When close, 360 + P Chuu Hou f + HP Gai Kyaku f + HK Sa Ren Eki qcb,qcb + P, (hold and release P) Kyaku Hou Gi qcb,qcb + K Ren Shou Geki qcf,qcf + P Ren Bu LP,LP,f,LK,HP ------------------------------------------------------------------------ KEN ------------------------------------------------------------------------ Hadou Ken qcf + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K (air) Zenpou Tenshin qcb + P Jigoku Fuusha Jump, b / d / f + MP / HP Shou Ryuu Reppa qcf,d,df + P Shin Ryuu Ken qcf,d,df + K, tap P / K at Level 2 / 3 Shippuujinrai Kyaku qcb,qcb + K, (qcb + K to cancel) ------------------------------------------------------------------------ RYU ------------------------------------------------------------------------ Hadou Ken qcf + P Shakunetsu Hadou Ken hcb + P Shou Ryuu Ken f,d,df + P Tatsumaki Senpuu Kyaku qcb + K, (b + K) Senpuu Kyaku f + MK Shinkuu Hadou Ken qcf,qcf + P Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K (air) Shin Shou Ryuu Ken qcf,qcf + KKK (use at Level 3) ------------------------------------------------------------------------ SHARON ------------------------------------------------------------------------ Gale Hammer Punch qcf + P, (f + P / K) Half Moon Kick qcb + K Prisoner Scissors b / f + K after Half Moon Kick Bermuda Symphony f,d,df + K Crimson Terror When close, 360 + P Step Combo Punch f + MP Step Combo Kick f + MK Crash Punch f + HP Sliding Sweeper f + HK Shuttle Combination qcb,qcb + P Sharon Special qcf,qcf + K, (qcb + K to cancel) Hammerhead Rush qcf,qcf + P ------------------------------------------------------------------------ SKULLOMANIA ------------------------------------------------------------------------ Skullo Crusher qcf + P Skullo Slider qcf + K Skullo Head f,d,df + P Skullo Dive Press P after Skullo Head Skullo T'katchev b,d,db + K, then hold LP + MK + HP Skullo Dash Press f,f (b to stop) Skullo Tackle Skullo Dash into an enemy Skullo Back Ten b,b Stepping Upper f + MP Kakato Otoshi f + MK Skullo Shock When close, 360 + P Super Skullo Crusher qcf,qcf + P (air) Super Skullo Slider qcf,qcf + K Skullo Energy qcb,qcb + K Shin Skullo Dream LP,LP,f,LK,HP ------------------------------------------------------------------------ ZANGIEF ------------------------------------------------------------------------ Double Lariat Press PPP, move b / f Quick Double Lariat Press KKK, move b / f Glowing Fist f,d,df + P Screw Piledriver When close, 360 + P Russian Suplex 360 + K Bear Hug Press P during Russian Suplex Flying Body Attack Jump, d + HP Stomach Block Press b / f + MP / HP when behind a foe Final Atomic Buster When close, 720 + P Level 3 Final Atomic Buster When close, 720 + PPP Super Stomping qcf,qcf + K, (qcb + K to cancel) ========================================================================= HIDDEN CHARACTER MOVE LIST ========================================================================= I believe you can release Garuda and Nanase by getting 28800 points (with all characters?) Otherwise, there is a physical way to do so. Get your arcade operator to go into the game menu, enter "Test Mode", go into "Color", and enter this code on the 1P side: MK HK HP MP LK HK HP LP HK LK LP HP MK LK LP MP ...or something like that, I really couldn't translate it ^^; As for Kairi and Shadow Geist, I think they become playable after a certain amount of time or if you get lots of points with all characters. Anyone who can verify any of this, I'd love to hear from you. ------------------------------------------------------------------------ GARUDA ------------------------------------------------------------------------ Shuu Ga qcf + P Onizan f,d,df + P Ja Zan b,d,db + P Rai Ga f,d,df + K Gou Ga hcf + K Mai f,d,df + PPP Maboroshi Press PPP when attacked Zan Ki f + HP Kyou Ja f + HK Shuu Gi Jump, b / d / f + MP / HP Ki En Bu qcf,d,df + P Ki En Shou qcb,qcb + P (air) Sou Kondama qcb,qcb + K ------------------------------------------------------------------------ KAIRI ------------------------------------------------------------------------ Shin Ki Hatsudou qcf + P Ma Ryuu Rekkou f,d,df + P Mou Ryou Ga Sen qcb + K (b + K) Shinkuu Shihai f,d,df / b,d,db + PPP / KKK Ryuu Bu f + MK Ryuu Jin Kyaku Jump, d + MK Shou Ki Hatsudou qcf,qcf + P Shin Ki Hatsudou Jump, qcf,qcf + P Sairou Kyou Shuu qcb,qcb + P Ga Ryuu Messhuu Jump, qcf,qcf + K Kyou Ja Ren Bu LP,LP,f,LK,HP (use at Level 3) ------------------------------------------------------------------------ NANASE ------------------------------------------------------------------------ San Ren Kon qcf + P, (f + P x3) / (u + P) Ten Shou Kon f,d,df + P Kasumi Oroshi qcb + K,K,K Gekkyou Botan b,d,db + P, hold P Ryuusui When close, 360 + P Izayoi Rekkon qcf,qcf + P Yayoi Tou Kon Gi qcb,qcb + P (air) ------------------------------------------------------------------------ SHADOW GEIST ------------------------------------------------------------------------ Death Crusher qcf + P Death Break qcf + K Death Press b,d,db + K Death Sword Kick Jump, qcf + K Death Somer(sault) Jump, qcb + K Death Shock 360 + P Stepping Upper f + MP Death Heel f + MK Super Death Crusher qcf,qcf + P (air) Death Government qcf,qcf + K Death Dream (Ground) LP,LP,f,LK,HP Death Dream (Air) Jump, 720 + P Death Energy qcb,qcb + K ========================================================================= GENERAL INFORMATION ========================================================================= New Gameplay Additions: EXCEL (Extra Cancel) ------------------------------------------------------------------------ This can be used on the ground or in the air. To activate it, press a different P + K. When activated, you'll pose and the background will change. For a limited time (about 5 to 8 seconds), any move or attack can be cancelled into and out of (including special moves). This costs one level of Super Combo Energy to use. You can use SCs in this mode as well. CANCEL BREAK ------------------------------------------------------------------------ If you perform a special move or Super Combo and your opponent is blocking it, you can cancel your own animation and perform a Guard Crush on your opponent by pressing the same strength P + K. Using this costs one level of Super Combo Energy. Essentially, this is just the ability to cancel into a Guard Break attack. Basic Gameplay: THROWS ------------------------------------------------------------------------ All characters can throw by pressing b / f + MP / HP. Some characters can throw using MK or HK as well. SUPER COMBOS ------------------------------------------------------------------------ Super Combos are powerful attacks that inflict more damage / have better priority than normal moves and special moves. Every character has their own Super Combos, and they are all performed differently. When you use a Super Combo, it costs one level of Super Combo Energy. However, some characters have Level 3 Super Combos, which require that you have 3 levels of Super Combo Energy to use them. BASIC CANCELLING ------------------------------------------------------------------------ Instead of just being able to combo normal moves into special moves or Super Combos, you can combo special moves into Super Combos or even Guard Breaks into Super Combos. SUPER CANCEL ------------------------------------------------------------------------ You can cancel one Super Combo into a different Super Combo--this is called the Super Cancel. Note that you can Super Cancel even if your Super Combos are being blocked. While you can't Super Cancel into the same SC you just used (i.e. Skullo Crusher, Skullo Crusher), you can use the same two Super Combos in a three-level Super Cancel (such as Skullo Crusher, Skullo Slider, Skullo Crusher). You can even cancel into button-press SCs (like Hokuto's Renbu), but getting them to connect is much harder. Throw-type SCs can be cancelled into (you can Super Cancel a blocked SC into a throw-type SC for a guaranteed hit), but you can't cancel out of one into another SC. GUARD BREAK ------------------------------------------------------------------------ A Guard Break has two effects: if performed against an opponent who is on the ground (standing or crouching), your opponent will become stunned for a moment. If performed against an opponent who is in the air, they will fly up slowly. In either case, your enemy will be left open to attack. If you use a Guard Break on an already stunned enemy, they will be knocked to the floor (although it's possible to Super Cancel off of a second Guard Break). To perform Guard Break, press the same strength P + K. A Guard Break costs one level of Super Combo Energy to use. ========================================================================= MISCELLANEOUS ========================================================================= Translations ___________________________________________________________ These were done by me and may not be entirely accurate. Some character's moves are omitted because they are already listed once or have only minor changes. CHUN-LI Hyaku Retsu Kyaku Hundred Rending Legs Hi En Shuu Flying Swallow Kick You Sou Kyaku Hawk Talon Leg Sou Shou Da Paired Palm Strike Gomen ne! Sorry! Ryuusei Raku Meteor Drop Kikou Shou Chi Palm Sen Retsu Kyaku Thousand Rending Legs Ha Zan Ten Shou Kyaku Supreme Mountain Rising Heaven Leg DHALSIM Drill Zutsuki Drill Head Thrust Kuuchuu Fuyuu Mid-Air Float Play GARUDA Shuu Ga Attack Fang Onizan Devil Slash Ja Zan Serpent Fang Rai Ga Thunder Fang Gou Ga Roaring Fang Mai Dance Maboroshi Illusion Zan Ki Devil Slash Kyou Ja Insane Serpent Shuu Gi Advancing Devil Ki En Bu Devil Swallow's Dance Ki En Shou Devil Swallow's Flight Sou Kondama Blue Spirit Bullet HAYATE Kamaitachi Chain Sickle Oborodzuki Hazy Moon Hi Sen Zan Flying Spin Slash Shiraha Tenjin White Sword Blade Turn Resshin Kamaitachi Violent Shaking Chain Sickle Rai Zan Shou Thunder Slash Flight Tsumuji Kagerou Kyoku Extreme Spinning Secret Fire HOKUTO Chuu Geki Hou Deadly Violent Elbow Shin Kuu Geki: Shin Swaying Air Attack: Sway Shin Kyaku Geki Swaying Leg Attack Go Kyaku Kou Protect Rapid Attack Ryuusui Stream Chuu Hou Deadly Elbow Gai Kyaku Cutting Leg Sa Ren Eki Refined Spirit Shoot Kyaku Hou Gi Phoenix Attack Technique Ren Shou Geki Violent Rapid Rising Ren Bu Rapid Dance KAIRI Shin Ki Hatsudou God Spirit Invocation Ma Ryuu Rekkou Demonic Dragon Rending Light Mou Ryou Ga Sen Nature Spirits' Whirling Vortex Shinkuu Shihai Vacuum Control Ryuu Bu Dragon Warrior Ryuu Jin Kyaku Dragon Blade Leg Shou Ki Hatsudou Miasma God Invocation Shin Ki Hatsudou Devil God Invocation Sairou Kyou Shuu Coyote Wicked Hand Ga Ryuu Messhuu Refined Dragon Destroying Kick Kyou Ja Ren Bu Wicked Disaster Rapid Dance KEN Hadou Ken Surge Fist Shou Ryuu Ken Rising Dragon Fist Tatsumaki Senpuu Kyaku Tornado Whirlwind Leg Zenpou Tenshin Forward Roll Jigoku Fuusha Hell Windmill Shou Ryuu Reppa Rising Dragon Render Shin Ryuu Ken God Dragon Fist Shippuujinrai Kyaku Kick with Lightning Speed NANASE San Ren Kon Three Rapid Canes Ten Shou Kon Rising Heaven Cane Kasumi Oroshi Misty Wind from the Mountain Gekkyou Botan Moon Mirror Peony Ryuusui Stream Izayoi Rekkon 16-Day Old Moon Violent Cane Yayoi Tou Kon Gi Spring Throw Cane Technique RYU Shakunetsu Hadou Ken Scorching Heat Surge Fist Senpuu Kyaku Whirlwind Leg Shinkuu Hadou Ken Vacuum Surge Fist Shin Shou Ryuu Ken True Rising Dragon Fist Revision History _______________________________________________________ Version 0.4 - More corrections. Version 0.3 - More corrections and additions. Version 0.2 - New information added. Some of it is a little uncertain, (since I took it from my SFEXA FAQ), so I'll try to confirm it by the next revision. Special Thanks _________________________________________________________ Hiro (www.alles.jp/~hiros/) - a lot of new moves and official move names. Serpent Wave - Various corrections and Excel notes. Author's Note __________________________________________________________ I haven't played SFEX2 yet, I just wanted to get this information out for those who needed it and have some fun translating stuff. This isn't some sort of full-blown FAQ and I don't intend it to be. All I did is translate what info. I could from Arika's page (www.arika.co.jp). So, use this guide at your own risk. Allen and Darun better be in this game....! Unpublished work Copyright 1998-2001 Chris MacDonald