S T R E E T F I G H T E R S E X F A Q VERSION 2.00 Warning : This FAQ is NOT for sale nor for any profit purpose. Please ask the permission before distribute it on the internet. Warning2: This FAQ is solely made for personal interest of the game. The moves are translated from various Japanese Magazines and websites. The English move names are literally translated by the this FAQ author, it does not represent Official 's move names. None any part of this FAQ is to be published on profit purpose English articles like : Game magazine, hint books, ...etc. without the approve or credit of the author !!! ( I don't make this FAQ for others out there to copy it and make profit !!!!! Understand !!??) [ Best viewed with MS-DOS EDITOR or WINDOW NOTEPAD ] Date created : 26/12/96 Version 1.5 [ More Moves added,fight Gouki condition added,version date 29/12/96 ] Version 1.55 [ Move names(some) translated,hidden Character added,version date 11/1/97 ] Version 1.56 [ Skullo Dream Final added version date 19/1/97 ] Version 1.60 [ Beta hidden chars moves added,some minor corrections .date 22/1/97 ] Version 1.61 [ Alternate colours for Skullomania .date 25/1/97 ] Version 1.65 [ Moves of hidden chars updated,some minor updates. date 7/2/97 ] Version 1.70 [ Conditions to use hidden chars,Gouki moves ,fight Garuda.etc.Major update. date 15/2/97 ] [ Gouki 's move corrected. date 17/2/97] Version 1.72 [ Some corrections 21/2/97 ] Version 1.75 [ Garuda move name + corrections corrections ... 25/2/97 ] Version 1.76 [ More Move names corrected 27/2/97 ] Version 1.80 [ Tactices added, grammar corrected 5/3/97 ] Version 1.85 [ More Corrections, more details on new characters' background 2 April 97 ] Version 1.87 [ Warning 2 added 12 April 97 ] Version 1.90 [ Add SkulloDreamFinal description, some updates 7 May 97 ] Version 2.00 [ Add Blair 50+ virtual hits, Seiyuu list, add some background info, updated on 12 June 97 (Final Update?)] ----------------------------------------------------------------------------- Legend: LP MP HP LK MK HK QCF=QUARTER CIRCLE FORWARD QCB=QUARTER CIRCLE BACK HCF=HALF CIRCLE FORWARD HCB=HALF CIRCLE BACK 360=spin joystick once around s=store for 2 sec bk=back , fw=forward , dn=down , up=up ----------------------------------------------------------------------------- [ Countries Versions ] Street Fighter EX is distribute in 2 versions : Japanese version and American version . There are some differences in these two versions, therefore there are sometimes 2 names for the characters in this FAQ . Version U.S Language English Background Hokuto's stage is different (pagoda is distorted) Sound no speech when win (can be switch "on" ?) Censored D.Dark 's Punch throw (Neck slice) is changed to normal throw Ending No ending discription .Immediately staff roll. Japan version has ending discription in Japanese . ----------------------------------------------------------------------------- [ Game System ] Play is just like other Streetfighters games, but include new systems like : GUARD BREAK : To destroy opponent 's defence, and leave the opponent open for hits. The command for G.B(guard break) is same for all characters: press LP+LK or MP+MK or HP+HK . It consumes 1 super meter . SUPER CANCEL: After using a super combo , another super combo can be used immediately. [ Characters and Background ] Pullum Purna : She is the fastest fighter in the world ! Grand daughter of an Arabia millionaire. 1st player :Dressed up as a young Arabian girl , pony tail , white top , blue pant . Background info : Pullum grew up without any worries in a rich family. She was trained by her grandfather(?) who told her to keep away from a room in the palace. One day, out of curiousity, she went into the room which had a huge monitor at the center. "Everything belongs to Shadoloo !" A shadow appears on the monitor which vanished seconds later. Pullum wonders about 'Shadoloo' and the shadow. She finally made up her mind to find this shadow and join 'Shadoloo' ... and her first step into streetfighting... Stage : Inside a Middle East type palace , with red curtains , and marble pillars .Some Butterflies at the back. Hokuto : She used the fighting style of Bushinruu (same as Guy) Dress up as typical Japanese dojo , white head band , white top ,red chest guard,dark blue pant. A qoute from Donny Chan:{Her [Hokuto] blue and white costume, with a red chest protector, looks more like a Kyuudou costume than an Aikidou costume. IMO it's sort of cute. ^^; } Background info : At the age of 17, Hokuto learned that her elder brother was missing. "Hokuto, find your brother and stop him before he steps in the path of the 'Shura' ... and you shall embarks the Bushinruu tests ... " Stage : Nighttime , a square , a beautiful Pagoda can be seen at the back , with Cherry Blossom trees surrounding the square. Chunli : Interpol anti-drug officer. Dressed up as in SF II world warrior . Stage : Daytime , China 's "Tian An Muan" square . Some birds in the background. The People's Assembly Hall is in the other direction. The text left of Chairperson Mao's pic says "Long live the People's Republic of China." The text right of Chairperson Mao's pic says "The people of the world [something]." Doctrine Dark : Assassin from the "special assassin troop" He was under Guile but later Rolento destroy his whole troop.He inturn, hates Guile for that. Dressed up as a special squad , wear a ventilating mask,dark blue bullet proof vest? with a logo on the back.Gold hair and wide open eyes .... weird . Background info : D.dark was from Germany who look forward to be in America 's special force. Later he was admitted to a special squad under Guile.But during a war in Germany(?), Rolento, using underdog tactices, destroyed the whole squad. D.Dark, covered in blood, was the only one found alive ... One night, the nurse at a hospital found that a patient called 'Doctrine Dark' was gone ... Stage : In a sewage tunnel , characters ' legs are inmerged in the water . Dim lights and graffiti on the wall ... Zangief: Best wrestler in Russia ,nicknamed "The Red Cyclone" Dressed up as in SF II world warrior . Stage : Daytime , an Industry site . Skullomania : Fighting Mania Hero who wants to get rid of all evil in this world . Dress up in a suit of Skeleton . Background info : [ A white collar who has a caring family ,..just want to be a SuperHero ...] Stage : In a Amusement Park . At the back is a big Cardboard? of an devil , merry-go-round ... Cracker Jack : A Bouncer for hire ! Dressed up as a sheriff?(More like an Italian bouncer). Wears a cowboy hat, has sideburns, wears white shirt ,a red tie ,blue pant Background info : [ He is from Europe. His job is a bodyguard in a Bodyguard Group . But one day he decided to leave the group. . . and later become the bodyguard of Blair.] Stage : Daytime , Europe? .European style houses and a small fountain at the back. Guile : U.S. Army Stage : Dusk , a airbase .Fighter planes and some buildings in the background. Dust on the ground. Ken : Needs no introduction. Stage : Daytime Countryside .Trees shade the whole scene , a hut and two deers can be seen at the back . Ryu : Needs no introduction. Stage : Cloudy , a Rocky place . Looks like a rocky beach at the base of some cliffs. Some red banners in the background in one direction; a red Japanese gateway and a large Buddhist statue in the background in another direction. Sometimes there's rain, and when the camera angle changes, the rain always falls perpendicular to the ground. Vega (M.Bison) : Shadoloo 's Leader . Dressed up as in SF II . Stage : Daytime ,Thailand.Golden Temples ,a Thai 's style golden boat ,some palm trees .... Gouki (Akuma) : A terror who uses Satsu no hado . Dressed up as in SSFIIX (but not wearing sandals?) Demo : as about to fight Vega , the view zoom in ,then black out ,with sparks of hits combo,then screen change to VS demo screen. Stage : same as Vega . Garuda : Representing a Samurai with the mask of a skull. Wears a dark red armor, orange massive hairs struck out at the back of his helmet.Attack with shinning sharp pointed object from his body. Stage : Dark Japanese room with doors decorated with drawings.(Japan Version) Most likely in a temple .A gateway of somesort can be seen... or RYU 's stage. (USA version) Allen Snider : He was defeated by Ken during a tournament and he has come back to challenge Ken again ! Hot Blood type fighter ! Dressed up just like Ken/Ryu except that it is in purple or white(2P). Background info : Allen expects himself to be the best in US untill he was defeated by Ken in a tournament. "You are TOAD in the well!" Ken said. "This toad is gonna leap from the well into the world!" The insult made Allen steps into the world of streetfights... Stage : Thailand Blair Dame : In blue bodysuit and metalplated boots ,bare thighs ,and white shin guards. Her blue hair is tide up. Background info : [ She is from a rich family and was well educated. She was tought the skill of fighting. Her friend persuade her to see the world by travelling around. She was very interested about it. Her mother supported her and has secretly hired a bodyguard to protect her ...] Stage : Cracker Jack stage Darun Mister : A wrestler from India who has heard of Zangief 's name and is out to challenge Zangief. Big muscle guy ,very short hair, a thick moustach ,wears a gold belt . White shorts,gauntlets,and boots. Background info : [ A wrestler of a underground wrestling federation ] Stage : Thailand Kairi : Same Clan as GUY (FinalFight,SFZ,SFZ2) , brother of Hokuto. A Shura who got a scar on his face. Background info : "Who am I ?" Kairi lost his memories about his pasts and family . He fights to find out who he is ... and the fights have lead him to the path of 'shura' ... Stage : Hokuto 's stage ----------------------------------------------------------------------------- [ MOVE LIST ] RYU ----------------------------------------------------------------------------- Sakotsuwari : G.B Senpukyaku : fw,MK HADOKEN : QCF , PUNCH SHORYUKEN : fw,dn,fwdn , PUNCH HURRICANE KICK : ( QCB , KICK ) x 3 [ Super Combos ] Shinkuu Hadoken : QCFX2 , PUNCH Shinkuu Tatsumakisenpukyaku : QCBX2 , KICK Air Shinkuu Tatsumakisenpukyaku : in air , QCBx2 , Kick KEN MASTER ----------------------------------------------------------------------------- Inazuma kakato wari (Lighting heel cut) : G.B Forward roll : QCB,Punch Jigokukazaguruma (Windmill of Hell) : in air,near enemy,bk or fw or dn+MP HADOKEN : QCF,PUNCH SHORYUKEN : fw,dn,fwdn PUNCH HURRICANE KICK : ( QCB,KICK ) x 4 [ SUPER COMBOS ] Shoryureppa : QCFX2,PUNCH Shinryuken : QCFX2,KICK CHUN-LI ----------------------------------------------------------------------------- Senenshuu : G.B Sou Shou Da (Double Blow) : fw,MP Yousoukyaku (Eagle Claw ) : jump , dn + MK Ryuseiraku (DragonStar Throw) : in air,near enemy,dn or fw or bk + MP SPINNING BIRD KICK : QCF KICK HIENJYUU (Flying Swallow Kick) : QCB KICK HYAKUNETSUKYAKU (HUNDRED KICK) : KICK repeatedly [ SUPER COMBOS ] KIKOSHOU (INNER STRENGHT PALM) : QCFX2,PUNCH SENNETSUKYAKU (THOUSAND KICK) : QCFX2,KiCK GUILE ----------------------------------------------------------------------------- Elbow Stamp G.B Spinning Back Knuckle fw,HP Rolling Sabot fw or bk ,MK Heavy Stab Kick fw or bk ,HK Flying Buster Drop in air,near enemy,dn or fw or bk + MP SONIC BOOM back,s,forwd ,PUNCH SOMMERSAULT KICK down,s,up , KICK [ SUPER COMBOS ] Opening Gun Bit bk,s,fw,bk,fw PUNCH DOUBLE SOMMERSAULT KICK bkdn,s,fwdn,bkdn,up,K ZANGIEF ----------------------------------------------------------------------------- DYNAMITE HEADBUTT G.B Flying Body Attack Jump , dn + HP Back Drop near back of enemy , fw + HK DOUBLE LARIAT ALL PUNCH QUICK DOUBLE LARIAT ALL KICK S. PILEDRIVER 360,PUNCH SIBERIAN SUPLEX 360,KICK [ SUPER COMBOS ] FINAL ATOMIC BUSTER 360 x 2,PUNCH or ALL PUNCH (level3) SUPER STOMPING QCFX2,KICK STOMPING CANCEL During Super Stomping ,QCB Kick HOKUTO --------------------------------------------------------------------- Bukyakuzan (Dancing Slash) : G.B Chuuhou (Elbow Crash) : fw,HP Gaishuu (Snipe Kick) : fw,HK Ryusui (Flowing Water) : near, bk,HCB Punch Chuugekihou (Elbow Attack Crash) : QCF Punch Shougekiha (Crushing Blow) : during Chuugekihou , QCF Punch Gokyakukou (counter attack) : bk,dn,bkdn, Punch Shinnkuugeki (Swift Attack) : QCB Punch Shinnkyakugeki (Swift Kick) : QCB Kick Shin (Swift) : during Shinnkuugeki or Shinnkyakugeki , QCB P or K [ Super Combos ] Kineneki ("Qi" shoot) : QCB x 2 Hold Punch Kyakuhougi (Skill of Phoenix) : QCB x 2 Kick PULLUM PURNA ------------------------------------------------------------------------- Arakuru star Ankuru G.B Arakuru Risuto fw,MP Arakuru Risuto Jump dn,MP Dance.Uindo in air near enemy,fw or dn or bk+MP FUeMINAUINDO (double jump) in air ,up once Purim Kick fw,dn,dnfw Kick Ten' el Kick QCB Kick Drill Purrus QCF Kick Drill Purrus 40°,60°,80° Jump QCF Kick [ super combos ] Puraekh Ra'am QCB x 2 Kick (can be done in air) Res Al khana QCF x 2 Kick DOCTRINE DARK ------------------------------------------------------------------------ SHUDDER Blade : G.B KNIFE nightmare : fw,MP DEATH spinkick : fw,MK KILL Blade : fw,dn,dnfw Punch DARK Wire : QCF Punch DARK Hold : when D.wire hit , bk + Punch DARK Spark : when D.wire hit , punch EX-plosive : QCF Kick [ super combos ] KILL Trump : QCF x 2 Punch DARK Shackle : QCF x 2 Kick SKULLOMANIA ------------------------------------------------------------------ Taunt : 360 + HP Skullopunch : G.B Step in Upper : fw ,MP Kakato otoshi : fw ,MK SkulloDash : fw,fw (can hit enemy) SkulloBackflip : bk,bk Skullohead : fw,dn,dnfw Punch SkulloCrasher : QCF Punch SkulloSlider : QCF Kick SkulloDive : bk,dn,dnbk Punch SkulloTkatchov : bk,dn,dnbk Kick , hold LP+MK+HP for score (technical term of gymnastics) [ super combos ] Super SkulloCrasher : QCF x 2 Punch Super Skulloslider : QCF x 2 Kick Skullo Dream : LP,LP,fw,LK,HP Skullo Dream Final : During Skullo Dream , hold LP+MK, dn,bk,fw,fw,dn,bk , enter the move immediately when first hit . --*Notes on SkulloDream Final*-- Many people have ask me about what S.D.Final does since many can't succeed in executing it. The correct timing is : when execute S.Dream, hold LP+MK(don't let go), when Skullo hits the opponent, shift down, then in the second scene, shift back, then in third scene, shift forward .... and so on. The timing between each scene is about 1/2 sec. If you succeed, Skullo will shoot a laser during the 7th scene, so it is not a finishing move althought the name "S.D.Final" ... It will not cause extra damge . CRACKER JACK ----------------------------------------------------------------------------- Double Arm Punch : G.B Dash Straight : bk s fw Punch Dash Upper : bk s fw Kick Final Turn Punch : hold all Punch or all Kick ,then release Batting Hero : HCF Punch /* can hit away projections ! */ Soccer Ball Kick : HCF Kick /* can kick away projections! */ [ super combos ] Home Run Hero : QCB x 2 Punch Crazy Jack : bk s fw,bk,fw Punch , then press P for straight , or K for Upper Lazing Baffulo : bk s fw,bk,fw Kick --------------------- TIME RELEASE CHARACTERS ------------------------- DARUN MISTER ----------------------------------------------------------------------------- Ganges Chop : G.B *(Ganges:a river in India) Ganges DDT : in air ,near fw or dn or bk + HP Daran Catch (counter) : bk,dn,bkdn punch Lariat : fw,dn,fwdn punch /*light Lariat hit away projection!*/ Ganges DDT : fw,dn,fwdn Kick Brahma Bomb : 360 punch (*Brahma:a Hindu god) Indora Hashi (Bridge of Indra) : 360 kick (*Indra:a Hindu main god) [ supercombos ] Tasogane Lariat (Lariat of Dusk) : QCF x 2 punch Indora ~~ Hashi (Bridge of Indra) : QCB x 2 kick Chouuzetsukishin Bomb : 360 x 2 punch ("SuperDevilGod" Bomb,translate:"Dynamic" Bomb) KAIRI ----------------------------------------------------------------------------- Bukyaku (Martial kick) : G.B Ryubu (Martial of Dragon) : fw MK Shinkihatsudou (God Force Initialise) : QCF punch Maryuunetkou (Demon Dragon's Flash) : fw,dn,fwdn punch Mouryuukasen (Phantom Whirl) : ( QCB kick ) x 3 [ supercombos ] Sairoukyoushu (Coyote Murderer) : QCB x 2 punch Shinkihatsudou (God Demon Initialise) : jump QCF x 2 punch Kyoujyanenbu (Evil Omen Dance) : LP LP fw LK HP ALLEN SNIDER ----------------------------------------------------------------------------- Jumping knuckle : G.B Uriya-! Kick : fw, MK Uotsushiya-!! : near HCB Kick (Its pronunciation is Uossha-) Soul Force : QCF punch Raising Dragon : fw,dn,fwdn punch Justice Fist : bk,dn,bkdn punch /* can hit away projection!*/ [ supercombos ] Fire Force : QCF x 2 punch Triple Break : QCF x 2 kick BLAIR DAME ----------------------------------------------------------------------------- Trick Kick : G.B Te Gatana(Hand chop) : fw MP Step side kick : fw MK Lightning Knee : fw,dn,fwdn Kick Shoot Kick : QCB kick , QCB Kick, QCB Kick Shoot Upper : fw,dn,fwdn Punch Sliding Arrow : QCF Kick [supercombos] Mirage Combo Kick : QCF x 2 punch SpinSide Shoot : QCF x 2 kick ------------------------- CHALLENGERS ------------------------------ *********** GOUKI ( AKUMA ) ----------------------------------------------------------------------------- GOUHAKEN : G.B Forward Roll : QCB punch SENPUUKYAKU : fw + MK TENMAKUJINKYAKU (Demon Dive Kick) : jump , dn MK ASHURA SENKUU (War God Warp ) : fw,dn,fwdn or bk,dn,bkdn + 3P or 3K GOUHADOKEN (Great! Fireball) : QCF punch SHAKUNETSU HADOKEN (Flamming Fireball) : HCB punch ZANKU HADOKEN (Air Slash Fireball) : jump QCF punch GOUSHORYUKEN (Great! Dragonpunch) : fw,dn,fwdn punch TATSUMAKI ZANKUU KYAKU (Hurrican Air Slash Kick) : ( QCB kick )x4 [ super combos ] MESATSUGOUHADO (Destructive Great Fireball) : QCBx2 punch MESATSUGOUSHORYU (Destructive Great DragonPunch): QCFx2 punch TENMAGOUZANKUU (Demon Great Air Slash ) : jump QCFx2 punch SHUN-GOKU-SATSU (Instant Hell Murder) : LP,LP,fw,LK,HP level 3 only GARUDA <> ----------------------------------------------------------------------------- Saiga : G.B Bu : invicible forward move Jyuuki : air throw Zanki (Slash the Ghost) : shoulder charge KyouJya (Insane Snake) : leap forward with few kicks Kizan (Demon Slash) : Upward Spinning Cut Zyazan (Snake Slash) : Downward thrust from the air Shuuga (Attack Fang) : forward thrust Gouga (Bomb Fang ) : flying body attack Gen (Illusion ) : disappear(Garuda) if been hit Raiga (Lighting Fang) : 2 Side upward thrust [ supercombos ] Kienbu (Dance of Demon Swallow) : Ground/Air Spinning Top ---------------------------- BOSS ------------------------------------- **** VEGA ( M.BISON ) <> ----------------------------------------------------------------------------- PSYCHIC CRUSH : G.B DOUBLE KNEE PRESS : Leap forward and attack with kicks HEAD STOMP : Leap into the air and stand on opponent 's head SOMMERSUALT SKULL DIVER : after HEAD STOMP, attack with fist while coming down PSYCHO CRUSHER : fly towards opponent with body covered in force [ super combos ] PSYCHO CANNON : Charge up a energy ball in the hand and throw it KNEE PRESS NIGHTMARE : same as DOUBLE KNEE PRESS but with more kicks ----------------------------------------------------------------------------- [ CODES , TRICKS , HIDDEN STUFFS ] << Conditions to fight Gouki ( Akuma ) >> -- Get 8 wins streak continuously against CPU . (That means you can still lose a round in stage 1 or stage 9) or -- Get 32 wins streak against human player . << SKULLOMANIA 's alternative colour >> -- hold start ,press : LP = black (default) MP = red HP = purple LK = green MK = yellow HK = pink << Conditions to fight Garuda >> --Get 2 perfects, get 4 super finishes on last round, use level 3 's supercancel once or Zangief 's level 3 F.A.B./Gouki 's level 3 Demon Rage (Red flashing light indicate level 3) (exception for Kairi and C.Jack ,they only need level 2) and require minimum combo hits for each character : 6 hits : Allen ,Darun 7 hits : Ryu ,Ken ,Zangief ,Pullum ,C.Jack ,Blair 8 hits : Guile ,Hokuto ,Skullomania ,Kairi 9 hits : Gouki 11hits : D.Dark 12hits : Chunli << Conditions to release the 4 hidden Characters >> -- The machine is installed for 400 hours .(not 460hrs) The characters will be available automatically . (Move cursor to the left or right of Pullum or Skullomania) << Conditions to use Gouki >> -- The machine is installed for 400 hours .(Hidden chars available) At RYU , start once , dn x 3 , up x 4 ,press MP or MK . -- He can also be selectable after about 600(?) hours. << Hear the Crowd cheers !! >> -- When Skullomania 's SkulloTkatchov,hold LP+MK+HP,a score will be given. 10.00 = Bravo (crowd cheering can be heard) 9.50 to 9.99 = Good (crowd cheering) 9.50 below = None ? << Hat Trick !!! >> -- When C.Jack hit back 15 projections in a stage , crowd cheers can be heard ! -- When C.Jack kick back 3 projections in a stage , it will show HAT TRICK + crowd cheers !! << Blair 's virtual 50+ combo hits !!! >> -- Need at least 2 levels of supermeter, finish the opponent with shoot upper(1 hit) or SuperCombos. While the opponent is floating in the air do another SuperCancel and SuperCancel. The time will be freeze and as long as the timing is right, the opponent will be juggle in the air. (The Super Meter will not be use up) << BUG >> (provide by LION) -- Skullomania : Do a taunt when the opponent is knock out of the screen . Skullomania will not chase .The game will jam and the one with most blood wins when time over. ---------------------------------------------------------------------------------- [ Technics to defeat CPU ] Firstly,I classified the characters into 3 groups. Projection group : RYU, KEN, GOUKI, KAIRI, ALLEN, GUILE . CloseContact group : PULLUM, C.JACK, CHUNLI, SKULLOMANIA, HOKUTO, D.DARK, BLAIR . Slammer group : ZANGIEF, DARUN . The Projection group basic tactice is to throw a projection, then waits for the CPU to jump towards player, then uppercut(shoryuken or down+heavy punch) him/her. The CloseContact group basic tactice is to jump in and do combos, or waits for the chance to attack . Slammer group, IMO, is the easiest to play in this game .Basic tactice is : Jump Kick, land, 360 SpinningPileDriver move . Almost against all CPU !! There is a trick in this game, which is the CPU will not move close to player .By doing jump upward + Heavy kick, the CPU will not move any closer. *Chunli 's basic tactic in this game is Spinning Bird Kick all the way !! ----- To defeat CPU 's RYU : He will mostly throw 2 hadokens after one another. After he throw the first hadoken, waits for awhile, jump in and combo !!. KEN : He will use Hurrican kick or does 3 Shoryuken when a round starts. When Ken uses forward roll, throws him or jump away from him . GUILE : Jump in and combo after he throws a sonic boom. Do not jump attack when he does not. Sometimes he will jump kick,then LP,LP,sonic boom cancel into SuperCombo, just block all of them and do what ever you want when he come down(his super finish with a sommersualt) PULLUM : At the beginning, she will use Drill Purrus, just block and sweep her. After her blood is 1/3 and she got a meter or more, she will try to get close and use her G.B. Try jump backward when close to her, her G.B may not hits player. C.JACK : Basic technic to fight him is to crounch ,then middle kick when he get close. After blocking his supercombo(Crazy jack), throw him . For Darun, use heavy lariat after block Jack's batting hero or soccer kick.For D.Dark,uses light EXplosive. HOKUTO : Projection group: projection->uppercut->projection->uppercut... CloseContact : Skullo : repeat using skullocrasher ,or skullodive Chunli/Blair : jump MK,down MKx2,jump MK .... D.dark : repeat using EXplosive (middle) Pullum : air Drill purrus, jump , air Drill purrus .. C.Jack : Jump kick,.... D.DARK : CPU will use light EXplosive then spinkick, jump in attack when he uses spinkick. For Hokuto : use SwiftAttack (QCB+P) from a distant.For Pullum : repeat air Drill purrus ... SKULLOMANIA : Block untill he uses Slide, then combo him ! ZANGIEF : projection group: throw projection, Zangief will use lariat, then sweep him . CloseContact : Basic : Jump upward, Middle or Heavy Kick . Hokuto : use SwiftAttack. D.Dark : repeat EXplosive(light or middle) C.Jack : DashStraight from a distant. S.mania: S.crasher . . . CHUNLI : Block low, when she jump, anti-air her. VEGA : Block his PsychoCrusher, then throw him. Block his Headstomp, block again for his S.S Diver, then throw him. For Skullomania : uses S.crusher . . . GOUKI : be very alert ... that is all I can say ... GARUDA : do not try to sweep him . do not jump in and attack him. Jump upward + punch or kick to store up the meter. He will not come near. Then wait for him to attack, after block his attack, use Super combos on him. For projection group, players can throw projection from a distant, then wait for him to jump, then uppercut him. ----------------------------------------------------------------------------- [ Seiyuu ( Voice Actors ) for SFEX ] Ryu Ishizuka Katashi Ken Iwanaga Tetsuya Chun Li Miyamura Yuuko Guile Genda Tesshou Zangief Takagi Wataru Hokuto Amano Yuri Pullum Purna Sakamoto Chika Doctrine Dark Takagi Wataru Skullomania Futamata Issei Cracker Jack Ginga Banjou Kairi Shiozawa Kaneto Allen Snider Hosoi Osamu Darun Mister Nagasako Takashi Blair Dame Tachibana Hikari Gouki Nishimura Tomomichi Vega Nishimura Tomomichi Garuda Hosoi Osamu ----------------------------------------------------------------------------- Thanks : Game Kenkyukai Luigi Coppola [correct some errors!] Gouku [for me to browse his Gamest!] Donny CHAN [for more stages/chars' descriptions!] Michael Chen [Thanks! For correcting most of the Japanese move names!] Judson Lester [Thanks! For correcting most of the grammar mistakes!] Greg Kasavin(shrike@slip.net)Neo Geo Mega Shock(http://www.slip.net/~shrike) for the Seiyuu list !! ----------------------------------------------------------------------------- English translations of Hiragana/Kanji move names are author 's translation (literally),it does not represent Official 's move names. ----------------------------------------------------------------------------- SFEX FAQ version 2.00 ------- 12 June 97 BY Lancer : Homepage URL : http://home.pacific.net.sg/~lancer Email : gamer@technologist.com Warning : This FAQ is NOT for sale nor for any profit purpose. Please ask the permission before distribute it on the internet. Warning2: This FAQ is solely made for personal interest of the game. The moves are translated from various Japanese Magazines and websites. The English move names are literally translated by the this FAQ author, it does not represent Official 's move names. None any part of this FAQ is to be published on profit purpose English articles like : Game magazine, hint books, ...etc. without the approve or credit of the author !!! ( I don't make this FAQ for others out there to copy it and make profit !!!!! Understand !!??) --------------- [ SFEX FAQ ] Translated in Singapore -----------------