KARIN KOZUKI F.A.Q. for Streetfighter Alpha 3 By. Shaandre Stinson ( DreStinson@hotmail.com ) Wuddup? I'm Dre Stinson, and welcome to my Karin Kozuki F.A.Q for Streetfighter Alpha 3! This is my first attempt at making a F.A.Q. , although I have done some F.A.Q. work for some of the "Big Name" F.A.Q makerz on the net. I'm from Flint MI where we have a few(more like a couple) of the best fighting game playerz you will ever see. Although some of us believe the cheaper you play the better! Just thought I'd warn you if you're ever thinking of playing against any of us! ------- Well first off, most of the F.A.Q's I see on the net are usually done with the Japanese pronunciations for the character movez. In no way, shape, or form am I Japanese, nor do I speak or understand Japanese(aside the few martial artz classes I've taken.) So, this F.A.Q. will be done in English. For example if I wuz to describe Ryuz Hadoken, I would simply write "Fireball!" And by no meanz are any of the move namez I say, or describe the official move name. They are simply what I call the move, or what it lookz like to me. So, Enjoy my Karin Kozuki F.A.Q. Dre DreStinson@hotmail.com ------------------------------------------------------------------------ Brief character Description: ---------- Karin Kuzuki is a character from a Japanese comic book featuring Sukura. I guess Karin is a rebelliouz fighter from a wealthy family that believez that winning is the only way. So, Karin along with her butler seekz out the one fighter to have ever beaten her...Sukura. ------------------------------------------------------------------------ Legend: This will represent a joystick, and describe the joystick motionz I use in my F.A.Q. -------- ub u uf Up-Back Up Up-Forward \ | / b-- --f Back Forward / | \ db d df Down-Back Down Down-Forward QCF- d,df,f HCF- b,db,d,df,f QCB- d,db,b HCB- f,df,d,db,b 360 Degreez- f,df,d,db,b,ub,u,uf,f Game Buttonz: -------- Punches: Jab Strong Fierce Kickz: Short Forward-kick Roundhouse ------------------------------------------------------------------------ Karin'z Special Movez:(It doesn't matter which ism your in) -------------- JUMPING TWO HIT PUNCH ATTACK: QCF,UF + KICK...the kick determinez distance. This is the move where she jumpz towardz the opponent swinging with both handz one after the other for two hitz as she nearz the ground. It can be used to go over fireballz though you have to do it as they throw the fireball for it to hit. I know you may wonder, why doez she do a punch with a kick command? Good ??? Capcom, WHY IS THAT? ------------- SPECIAL GRAB: ROTATE JOYSTICK 360 degreez + KICK...Karin grabz opponent kneez them twice then flipz em. Very short range on it! -------------- THRUSTING PALM PUNCH: F,D,DF + PUNCH...Karin thrustz her palm forward for one hit. Good in comboz though it leavez her open if missed. -------------- DOUBLE JUMP KICK: F,D,DF + KICK...Karin lungez forward and doez two kicks. The first hitz in the middle the second hitz high, and will launch the opponent for some juggling. -------------- HIGH AND LOW REVERSALZ: HCB + PUNCH FOR A HIGH REVERSAL(workz great against jumping in attackz)...HCB + KICK FOR A LOW REVERSAL. Karin will go into a parry position and if she is hit high while in the high reversal parry she will counter it with a elbow that jugglez the opponent. She doez the same for the low parry cept' it workz against low attackz. If done against a multi hitting super like Kenz Rushing Dragon Punch super she will counter the first hit only to be hit by the second!!! --------- MULTIPART RUSHING PUNCH ATTACK: QCF + PUNCH...This is where Karin start with a Fei Long type punch sequence, but may be changed in to doing the following after the FIRST, or SECOND punch. NOTE: The faster you hit the punch or kick buttonz the quicker the move will come out! By just hitting Punch twice after starting the move she will throw three punchez ending with a Thrusting Palm Punch. By pushing the joystick forward, and hitting punch she will do the Trusting Palm Punch. By pushing the joystick DF, and hitting punch twice she will throw two elbowz for a total of 4 hitz if you do it after her second punch. By pushing the joystick forward, and hitting Kick she will go into her Double Jump Kick. By pushing the joystick down, and hitting kick she will slide across the ground with a tripping kick. By pushing the joystick up, and hitting kick she will do her Jumping Two Hit Punch Attack. By pushing the joystick back, and hitting punch she will do her high reversal. By pushing the joystick back, and hitting kick she will do her low reversal. ------------------------------------------------------------------------ SUPER MOVE SECTION: --------- RUSHING PUNCH SUPER: QCF, QCF + Punch...Karin performz a seriez of punchez. A excellent recovery move! NOTE: When you do a level 2 Rushing Punch Super she will finish the super with a Double Jumping Kick instead of the Thrusting Palm Punch! --------- JUMPING PUNCH SUPER:(A-ism only) QCF, QCF + KICK...Karin doez a version of her jumping punch move cept' she swingz at the top of her jump. Prepare for some juggling after this connectz! This is a anti air super. NOTE: It will not hit any opponent that is standing on the ground. ------------------------------------------------------------------------ COMBO SECTION: (This is where we separate the skilled playahz from the button slapperz) Karin haz endless combo potential. So, I will list these in no particular order, I will just list them as I remember them!!! ------- 3 hit combo: Forward kick, or Back, and Forward kick, into her double jumping kick.(note, pressing forward on joystick while hitting forward kick will cause Karin to do her overhead, and you can't combo off that.) ??? hit combo: crouching strong punch, into her rushing multipart punch combo ??? hit combo: After high reversal, double jumping kick, or multi-part rushing punch attack, or her jumping punch super(A ism only.) --------- NOW THAT IS THE BASIC WAY TO START ALL HER CRAZY COMBOING POTENTIAL! Now let me give you a example of wayz to turn Karin out. CRAZY ??? HITZ COMBO: Jump in with the roundhouse kick after landing do a crouching strong punch into rushing multipart punch do two punchez then forward with kick into her double jump kick, do a level 2 jumping punch super, and then juggle em with a level 1 rushing punch super as they fall out of the air!!! ------------ Now, you should be able to figure out endless comboz for her just from those examplez...good luck!!! If not just E-mail me for help! ------------------------------------------------------------------------ Thanx Section: ----------- Much Thanx to the brilliant folkz over there at Capcom, it amazez me how they come up with all their new ideaz in fighting gamez! Much Thanx to local arcade owner, who picked up Alpha 3 from Detroit dayz before the local arcadez located in Detroit got theirz! Big upz to all my folkz in MI that constantly improve my game by constantly improving theirz... ^5 And Apologiez to all the folkz I forgot to mention. Karin K. F.A.Q. Shaandre Stinson DreStinson@hotmail.com ----------------------------------------------------------------------- Streetfighter Alpha 3 are copyrights of Capcom of America and Capcom of Japan. And so is Karin! Feel free to print out my faq for easily accessible game info. No plagiarism please. If you wanna use my faq in any way, shape, or form please give due credit to the author...Dre DreStinson@hotmail.com I also would like to apologize for being in such a hurry to get this F.A.Q. out I've never took the chance to get the correct spelling of Karin'z last name. 7 / 21 / 98 version 0.5