+-+-+-+-+-+-+-+-+-+ | S T A R G A T E | +-+-+-+-+-+-+-+-+-+ GAME: STARGATE PLATFORM: ARCADE GENRE: ARCADE SHOOTER CREATOR: WILLIAMS Copyright 1981 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.0 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Fields 6.3 Scoring 6.4 Changes from Defender UNIT III: STRATEGIES 7. Playing the Game UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Stargate as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 9/ 1/03: A guide is born. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Williams for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Stargate. Since the game has you continuously playing through waves until all your men are killed, there is no walkthrough per se. Instead it will be broken up into the game itself and strategies for survival. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Stargate as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Williams had created a runaway hit in 1980 with Defender. Williams was still known as a company more for its pinball machines then electronic arcade machines. Defender helped to start to dispel this illusion about Williams. Defender was noted for the large number of controls that the player had to use to survive. Sequels to games can be a roll of the dice. Taito successfully made a sequel called Space Invaders Part II. Atari, on the other hand, failed in their sequel of Asteroids with Asteroids Deluxe. Williams had no such problems, however, as Stargate was enthusiastically received even with the addition of an extra control. This game, along with Robotron 2084 the next year, firmly established Williams as a major force in the arcade market. The premise of the game was the same as Defender: Make sure that you keep the humans safe on the planets surface. In addition to the seven original enemies in Defender, Stargate added another eight enemies to make your life even more miserable. Stargate still featured the wrap around screen plus it added a couple of new things. See Chapter 6.4 for difference from the original Defender. Good luck at dealing with the hazardous in keeping the humans safe. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Stargate is a two-dimensional, shooter style game. You have at your fingers the most advanced fighter in the arsenal. With its array of weapons and the ability to maneuver quickly, this fighter is ideal for dealing with the enemy threats. In addition, you can respond quickly to any threats by either going through the warp or quickly reversing your motion and taking the quickest route to deal with said threat. You also can fly continuously in one direction or the other to make yourself a harder target to hit. Be warned, though, that if you lose all ten humans, the planet will explode and you will be out in space against some pretty aggressive enemy units. This is definitely a game of only the fittest survive. To think, you volunteered for this duty. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- The controls on this game are pretty hard. It will take a lot of practice to get used to them. That is because you have six buttons you must keep track of and use at all times. - A two-way joystick for moving up and down - A thrust button - A fire button - A reverse button - A smart bomb button - An invisio button - A hyperspace button __________________________ / 6.2 The Playing Fields /____________________________________________________ -------------------------- Stargate involves battling either on the planet or in space if you lose all the humans. The screen itself is a never-ending world since it "wrap-around" so there are no edges. You only see what is within your limited view but you can see everything else via your radar. I have included an example of what the playing screen looks like: +---------------+-----------+-------+----------------+--------------+ |\_\_ FIGHTERS LEFT | -- | | | ||- SMART BOMBS LEFT YOUR VIEW | | |__ INVISIO LEFT|\ /\ /\_/\ /\_ _/| | | 250 | \/\__/ \/\_/ \_/ \/\/\___/ | | |_______________|___________|_______|________________|______________| | | | | | +-----+ | | /\_____ | +-+ |<-WARP | | +-----/ | +-+ | | | +-----+ | | +--+ +--+ | | / \ / \ | | / \ / \ | | / \ / \ | | / \ / \ | | / \_______________/ \ | | / \| | / | | / | | / | |__________________/ | | | | | | | | | +-------------------------------------------------------------------+ You control your fighter through this screen. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is relatively simple. Lander : 150 points Mutant : 150 points Bomber : 250 points Pod : 1000 points Bomber : 250 points Baiter : 200 points Swarmer: 150 points NEW ENEMIES: Firebomber : 250 points Fireball : 100 points Dynamo : 200 points Space Hum : 100 points Yllabian Space Guppy: 200 points Phred : 200 points Big Red : 200 points Munchies : 50 points 5,000 points for saving a human from a Lander. 500 points for safely putting them back on the planets surface. Bonus at the end of each wave of Humans Left X 100. 2,500 point bonus for getting through the Yllabian Dogfight or Firebomber Show- down waves. You start with three fighters, smart bombs, and three seconds of Invisio time. You get a bonus ship, smart bomb, and 1 second of Invisio time for every 10,000 points. _____________________________ / 6.4 Changes from Defender /_________________________________________________ ----------------------------- The game play for Stargate is pretty much like Defender. The strategies in Chapter 7 still apply. There, however, are still a few notable differences that are worth mentioning. - The addition of eight more enemy units. - The addition of the warp. Going through the warp allows the player to either: - Go to the opposite side of the planet when no humans are being threatened. - Arrive at the exact spot if a Lander is abducting a human. - In addition, before Wave 10, if you fly through the warp while holding onto four humans, you will go forward three waves. You will get a bonus of 5,000 points for this achievement. - The Invisio button allows you to cloak your fighter in an anti-matter field. While cloaked, your fighter is indestructible and you can destroy all objects (including humans) just by flying through them. You will see your fighter as a dull shimmer on the screen. Remember, you only have a few seconds of Invisio total. - There are now bonus waves in the game. After completing these bonus waves, you start again with ten humans on the planets surface. The bonus waves are: - Starting at the 5th wave and every 10th wave thereafter, you will go through the Yllabian Dogfight. - Starting at the 10th wave and every 10th wave thereafter, you will go through the Firebomber Showdown. - When you are down to three humans left on the planets surface, the planet will start flashing. This is a hint that there are very few humans left and that planetary explosion is coming soon. - There is now a timer on the pods located in the lower right of the game screen. If you don't do anything about the pods within that time, they will break open on their own to release their swarmers. **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ You start the game in the middle of the screen. You can look at your radar to see where the various enemies are. Get to learn the sounds of the game because they are an important clue as to what is going on out of your viewing range. - First of all, learn how to use the buttons with proficiency. You don't want to be hunting around for the smart bomb or thrust button when you are in the middle of a firefight. Practice is what will make you proficient. - Learn to use your radar screen and after a while you will only look at the viewable area briefly to take care of business. Each enemy has a unique color on the radar so you should be able to easily identify what they are. In addition, you will also learn how each enemy moves around. This will definitely become a great benefit in the later waves. - As I've already mentioned, listen to the sounds of the game. When you hear a high-pitched chatter, that means a Lander has picked up a human in order to create a mutant. Use your radar and look for the green shape going straight up; that's the lander. Try to get over there as quickly as possible. Just shoot the Lander, not the human it has taken. When you hear what sound like something being put together, that means a Lander has become a Mutant. - Once you shoot the Lander, your job isn't over yet. If the height is too great, the human will fall and die on impact. Fortunately, your fighter is equipped for such emergencies. All you have to do is fly over the human and your fighter will pick them up. Anytime you scrape against the ground, you will set the human down. Some players continuously ride around with a human like this to prevent the planet from exploding. - The planet will only explode when all ten humans are dead. Then you will have to go through waves of nothing but mutants and the other regular enemies until you make it to a bonus wave. After that, you will have 10 humans and a new planet again. Mutants are very dangerous to deal with be- cause they not only tend to swarm, they also fire a lot of shots toward your fighter. Of course, real good players just shoot all the humans so they can have the challenge of going through these "mutant" waves. - If you take too long on a wave, a saucer shaped enemy called a Baiter will appear. The Baiter is much quicker then your fighter and it has the tendency to fire pretty accurate shots. Try to clear waves as fast as possible. Also, Phred, Big Red, and Munchies will make an appearance to help out the Baiter to ensure your fighter doesn't survive. - Use your smart bombs only when your viewing area is crowded with enemies. A lot of players like to get all the Pods into their viewing screen then touch off the smart bomb. A quick way to get a few thousand points. Another use is to break open the pods so that Swarmers are all over then touch off the smart bomb. Again, more points. - Speaking of Swarmers, they can outrun your fighter. One of the tactics to "throw" them off is to reverse quickly a couple of times. This disorients briefly and may even give you a chance to pick off a few of them. - In addition to smart bombs, use your Invisio sparingly. A good tactic is to find a lot of enemy units bunched up. Fly fast toward them and at the last minute, activate your Invisio until you are clear (should amount to less then a second of time). You can destroy quite a few enemies this way and you conserve your Invisio energy. - Use hyperspace only when you are in a totally desperate situation (like getting swarmed by Mutants or Swarmers). More times then not, the hyper- space will put you somewhere else but destroy your fighter in the process. - Watch out for the bombers. Although they travel slowly, they have a bad habit of leaving strings of bombs. If you are not paying attention, you may become another statistic if you attempt to fly through them. - The firebombers have a tendency to shoot a lot of fireballs at your fighter. Fortunately, you can destroy these fireballs. This can become complicated if there are four or five firebombers firing at the same time. The fire- balls don't track your fighter. - You can fly through and under the terrain (but you cannot exit the screen at the top and come up through the bottom or vice-versa). Use this to your advantage when maneuvering around. - Since you "wrap-around" the screen, this gives you a little more maneuvering room. However, keep looking at your radar because the enemy that disappears off the left side will show up on the right side. Also, shots do not wrap around the edge. - In addition to using the "wrap-around", keep in mind that you can also use the warp to your advantage. Some players hang around the warp until a human is abducted. They go through the warp, save the human, and go back to the warp again to await the next rescue. Also, the warp is great if being pursued by a lot of enemies who are intent on vaporizing your fighter since it transports you to the opposite side of the planet. - Since you get a free fighter, smart bomb, and Invisio time at 10,000 points, that should be your constant goal. As the waves get higher, though, things move a lot faster making even getting 10,000 points a challenge. The most free fighters and smart bombs you can have is 256. **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ After playing Defender for some time, we actually started to get pretty good at the game. None of our scores were close to what the record holders were making, but they still were somewhat respectable. As burnout, though, seemed to be happening with Defender, along comes Stargate. The apprehension wasn't as great with this game because we had been "broken" in by Defender to expect a lot of controls. We weren't disappointed as we had to learn yet another control in the complicated array. With the addition of all the different features, Stargate definitely proved itself as a worthy successor to Defender. As with Defender, it wasn't enough just to have an idea of where the controls were, you had to instinctively be able to use them without even thinking. This was part of the mystique of this game, hard enough to keep you interested but not so hard as to make you give up. Replayability was great because the same things didn't happen twice even though the basic premise of the game remained the same. One could spend a lot of quarters just to get comfortable with this game and a lot more to at least get a degree of proficiency. Williams definitely made a great successor game to Defender. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. In addition, www.shockwave.com is bringing many of these classic games back. Check out their site to see what ones are there. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~