+-+-+-+-+-+-+-+-+-+-+-+ | S P A C E F U R Y | +-+-+-+-+-+-+-+-+-+-+-+ GAME: SPACE FURY PLATFORM: ARCADE GENRE: ARCADE SHOOTER CREATOR: SEGA/GREMLIN Copyright 1981 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.0 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Field 6.3 Scoring UNIT III: STRATEGIES 7. Playing the Game UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2004 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Space Fury as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 2/29/04: A guide is born. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Sega/Gremlin for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Space Fury. Since the game has you continuously going through the rounds until all your men are killed, there is no walkthrough per se. Instead it will be broken up into the game itself and strategies for survival. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Space Fury as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Space Fury holds the distinction as being the first color vector game. Other games before this one used color overlays on the monitors to give some color to black and white vectors (most notably Cinematronics with Star Castle). The Sega/Gremlin partnership produced many notable games such as Astro Blaster, Frogger, Deep Scan and Head On. In addition, it also featured speech synthesis that would be common on a couple of other space-type games. Atari took the color vector graphics to new heights later on with Tempest while Sega itself improved upon them with Star Trek. Space Fury is an Asteroids-style game. Instead of rocks, you must take out alien ships that form on the screen. These alien ships come in four parts so if you take out any of the parts, you can reduce their offensive capability (to a degree). In addition, you also have the option of docking your fighter for weapon add-ons. The action gets fast paced and it becomes a struggle for survival as you make it through the various levels. Good luck on taking on the alien invaders. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Space Fury is a two-dimensional, arcade shooter style game. Your job is to either shoot or avoid the enemies running around on the screen. You will have to deal with alien fighters, their segments, or the fireballs they shoot at your fighter. In addition, weapon add-ons will increase your firepower but each has its own strengths and weaknesses. At least rocks don't shoot back at you. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- The controls on this game are very easy. It may, though, take just a little bit of time to get used to them. - Two buttons for turning left and right - A thrust button - A fire button _________________________ / 6.2 The Playing Field /_____________________________________________________ ------------------------- Space Fury consists of one field. It is on this playing field that you take care of all of your enemies. I have included an example of the playing field: +-------------------------------------------------------------------+ | | | PLAYER 1 SCORE BONUS PLAYER 2 SCORE | | | | FIGHTERS LEFT | | | | | | | | *<-FIREBALL | | | | \|/<-ENEMY SEGMENT | | | | | | | | | | | | | | SHELL->\\ /||\ | | \\/ \ <-YOUR FIGHTER | | \ | | | | | | | | | | | | \|/ | | --0--<-ENEMY FIGHTER | | /|\ | | | | | | | | | | | | | +-------------------------------------------------------------------+ You control your fighter through this screen. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is kind of hard since the way points are calculated is based on how many segments an alien fighter has. It is also based on what level you are on in the game. After level four, the scores remain at the level four amounts. +---------+ | LEVEL 1 | +---------+ Alien Segment : 10 points Incomplete Alien: 40 points Complete Alien : 20 points Fireball : 30 points +---------+ | LEVEL 2 | +---------+ Alien Segment : 20 points Incomplete Alien: 80 points Complete Alien : 40 points Fireball : 60 points +---------+ | LEVEL 3 | +---------+ Alien Segment : 30 points Incomplete Alien: 150 points Complete Alien : 80 points Fireball : 100 points +---------+ | LEVEL 4 | +---------+ Alien Segment : 40 points Incomplete Alien: 300 points Complete Alien : 150 points Fireball : 200 points In addition, you get a docking bonus when you connect to your shell. This bonus is whatever you had left out of 5,000 points when you started the level. You start the game with 2-5 fighters. You are awarded a free fighter at 10,000, 20,000, 30,000, or 40,000 points. **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ When you start the game, your fighter will be in the middle of the screen. Alien segments will start from the sides and head toward each other to form up. - If you have ever played Asteroids, this game works in a similar manner with the way the thrust works. If you haven't, learn how to tap versus hold down your thrust. This will give you better control over your fighter. - You will have a maximum of 50 seconds to complete a level. Your goal, though, is to complete it in less time. The faster you take out the aliens, the higher your bonus will be when you get to the docking bonus area. - Learn the characteristics of the alien spaceships: - Only complete alien spaceships can shoot fireballs. These fireballs do not track your fighter so you can either destroy them or move out of their way. - Incomplete alien spaceships will attempt to ram your fighter. They do track so you must destroy them before they destroy you. - All things can "wrap-around" the screen. This means anything exiting the screen from one of the edges will reappear at the opposite edge. Keep this in mind when you are being pursued and/or fired upon. This also holds true when you are firing. - After level four, the aliens will be a mix of the four levels you already went through. The action will be faster paced and you won't be able to sit still or you make yourself an easy target. - After you complete a level (until level four), you will be given the chance to dock your fighter with a shell. This shell is an upgrade to your weapons system. You will have anywhere from 3 to 11 seconds to successfully dock: - Docking is real easy, just turn and thrust at the right and left shells or thrust into the top shell. - The shells capabilities are (from left to right): - The left shell is dark blue. It fires two shots in addition to the one shot the regular fighter fires. - The top shell is green. It fires one shot from each side of your fighter. - The right shell is light blue. It fires two shots behind your fighter (in addition to your one shot in front). - After you successfully dock, you collect the remaining bonus. - To avoid the headache of too many things trying to get you, try to shoot the alien segments before they form up. This will prevent them from becoming complete and launching fireballs at you. - The incomplete alien spaceships are the most dangerous since they track your fighter. - The best shell (in my opinion) to have is the dark blue one since it will be easier to take out targets in front of you then behind you. To make sure you end up with the dark blue shell, pick out the other two on the first two levels. - In the early levels, try to go for the bonus since the alien spaceships aren't worth many points. When the pace picks up in the later levels, you will accumulate more points for the aliens. Plus, you probably will never see the bonus because all of your time will be spent defending against the alien attacks. **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ Space Fury was one of those games that hit at the same time a few other space attack games came out. Although it looked like Asteroids, it was nothing like it. First, it had colored vectors, a new thing for back then. Second, the action was fast paced and it got even faster as you progressed through the game. Last, it seemed like you didn't know whether you were coming or going since the alien spaceships seemed to be constantly forming and attacking your fighter. This was definitely a game that could overload the senses if you weren't careful. Many a quarter fell victim to this game as one tried to pro- gress beyond the "easy" levels and get into the challenging areas. It was definitely a fun game and it seems that it only enhanced Sega's image as the master of the "shoot-em-up" sort of games. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. In addition, www.shockwave.com is bringing many of these classic games back. Check out their site to see what ones are there. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~