Sangokushi Taisen Card List and Translation Version 1.09 ----------------------------Introduction---------------------------- Welcome again, this is a full list of the cards from the second version (actually version 1.12). I think this would be quite useful since most of us don't really understand Japanese, and the tactics start becoming much more complex. All the information I have here is from the official guidebooks, mainly from the one published by Enterbrain that also comes with the Ex5 card. I've further verified the information at the Sangokushi Taisen websites at http://www.sangokushi-taisen.com and http://am.sega.jp/utop/closeup/sangokushi_01.html, and had a lot of help from the Sg Magic forums at www.sgmagic.com. I recommend buying the offical guidebook because it is extremely detailed and includes other information such as skill durations and effect of intelligence boosts, which unlike what I've already have here, is very difficult to find out in the normal course of playing. -----------------------------Background----------------------------- With the new version, there will be two new countries and a total of 86 cards added to the game. I will list the cards sorted by their countries and numbers but won't be providing any Kanji. Meanwhile, format is as such: = The abilities of a general can include: Valor, Ambush, Resurrection, Fence, and Charm. Tactics AoE Explanation: For the AoE (area of effect), the area would be centered around the general unless otherwise mentioned. "Forward" would be added if the area is in front of the general. "Wide" would refer to rectangles, and "Circle" the obvious. The other terms I have used are "Self", when the effect is only on the general, "All", when the effect is on the entire board, and "Dance", when general using the skill cannot move after, and the effects lasts until she dies. I have also included the size of the AoE, which is self explanatory for circles, but for rectangles, "big" would mean the range covers the entire width of the board. ------------------------------Listing------------------------------- --------------------------------Wei--------------------------------- No.149 Kaku Ka = Guo Jia (Fengxiao) Rarity: SR Type: Cavalry Cost: 1.5 Strength: 2 Intelligence: 9 Ambush Tactics Cost: 4 Tactics AoE: Circle, Mid Shin San Ki Bou Counter a tactic within range and increase morale by the amount of the countered tactic. No.150 Kan U = Guan Yu (Yunchang) Rarity: SR Type: Cavalry Cost: 2.5 Strength: 9 Intelligence: 5 Valor Tactics Cost: 5 Tactics AoE: Self Ki Shin Kou Rin For every 1 more enemy general on the field than your other generals that are alive, strength increased by 5. If the difference is 3 or more generals, speed is also doubled. If you have more generals than the enemy, strength is only increased by 1. No.151 Jun Iku = Xun Yu (Wenruo) Rarity: U Type: Archer Cost: 1 Strength: 1 Intelligence: 9 Fence Tactics Cost: 5 Tactics AoE: Own base territory Ken Myou Naru Bou Ei Decreases the strength of enemy generals within range by 4. No.152 Jyo Sho = Xu Shu (Yuanzhi) Rarity: SR Type: Spearman Cost: 1.5 Strength: 3 Intelligence: 9 Ambush Tactics Cost: 6 Tactics AoE: Forward Circle, Small Un San Mu Shou No Kei Remove enemy effects and reduces strength of enemy generals within range by 4. No.153 Sou Kou -Shi Shuu- = Cao Ang (Zixiu) Rarity: C Type: Cavalry Cost: 1 Strength: 3 Intelligence: 4 None Tactics Cost: 3 Tactics AoE: All "Dono Watashi No Uma Wo!" Evacuate and increases your highest strength general's strength by 5, and doubles speed. No.154 Sou Kou -Shi Ren- = Cao Hong (Zilian) Rarity: U Type: Cavalry Cost: 1.5 Strength: 6 Intelligence: 4 None Tactics Cost: 3 Tactics AoE: All "Dono Watashi No Uma Wo!" Evacuate and increases your highest strength general's strength by 5, and doubles speed. No.155 Ri Ten = Li Dian (Mancheng) Rarity: R Type: Archer Cost: 1.5 Strength: 5 Intelligence: 6 None Tactics Cost: 2 Tactics AoE: Circle, Mid Kan Ba Nullifies a tactic activated by an enemy general within range. --------------------------------Shu--------------------------------- No.156 Kan U = Guan Yu (Yunchang) Rarity: R Type: Spearman Cost: 2 Strength: 8 Intelligence: 5 None Tactics Cost: 5 Tactics AoE: Self Fudou Dai Sha Rin Increases strength by 6 and spears protrude in all directions, but general cannot be moved. No.157 Kan You = Jian Yong (Xianhe) Rarity: U Type: Spearman Cost: 1 Strength: 2 Intelligence: 3 Ambush, Charm Tactics Cost: 3 Tactics AoE: Self Mu Ketsu Kai Jou Decreases strength but increases siege damage. The effect is stronger when there is lesser time left. No.158 Chou Un = Zhao Yun (Zilong) Rarity: R Type: Spearman Cost: 1.5 Strength: 6 Intelligence: 3 None Tactics Cost: 4 Tactics AoE: Self Shinsoku Dai Sha Rin Increases strength by 2, movement speed by 2.5 times, and spears protrude in all directions. No.159 Chou Hi = Zhang Fei (Yide) Rarity: R Type: Spearman Cost: 1.5 Strength: 6 Intelligence: 2 Valor Tactics Cost: 4 Tactics AoE: Self Midare Dai Sha Rin Increases strength by 6 and spears protrude in all directions, but you lose control and general now moves randomly. No.160 Ryuu Bi = Liu Bei (Xuande) Rarity: SR Type: Spearman Cost: 1.5 Strength: 5 Intelligence: 6 Charm Tactics Cost: 6 Tactics AoE: Circle, Mid Funki No Dai Gou Rei Increases strength of your generals within range by 3, and health by 40%. Ex.001 Ryuu Bi = Liu Bei (Xuande) Rarity: EX Type: Swordsman Cost: 1.5 Strength: 5 Intelligence: 5 Charm Tactics Cost: 5 Tactics AoE: Wide, Small Shiki Increases the strength of your generals within range by 3. Ex.002 Sho Katsu Ryou = Zhuge Liang (Kongming) Rarity: EX Type: Swordsman Cost: 2 Strength: 8 Intelligence: 1 Ambush Tactics Cost: 8 Tactics AoE: All Hakai No Gou U 5 bolts of lightning strike enemy generals within range. Ex.004 Sho Katsu Ryou = Zhuge Liang (Kongming) Rarity: EX Type: Spearman Cost: 2 Strength: 5 Intelligence: 9 Charm Tactics Cost: 6 Tactics AoE: Forward Circle, Mid Raku Rai 3 bolts of lightning strike enemy generals within range. ---------------------------------Wu--------------------------------- No.161 Kan Tan = Kan Ze (Dewen) Rarity: U Type: Spearman Cost: 1 Strength: 2 Intelligence: 7 Ambush Tactics Cost: 2 Tactics AoE: All Inochigake No Suikyo Increases the intelligence of your highest strength general by 5 before evacuating. No.162 Go Koku Tai = Wu Guo Tai or Empress Dowager Wu Rarity: R Type: Spearman Cost: 1 Strength: 2 Intelligence: 5 Fence, Charm Tactics Cost: 3 Tactics AoE: All Bousaku Saiken Restores one fence. No.163 Shuu Yu = Zhou Yu (Gongjin) Rarity: R Type: Cavalry Cost: 1.5 Strength: 3 Intelligence: 8 None Tactics Cost: 7 Tactics AoE: Line Ka Kei Fire damage to enemy generals within range. No.164 Shou Kyou = Xiao Qiao Rarity: R Type: Swordsman Cost: 1 Strength: 2 Intelligence: 4 Fence, Charm Tactics Cost: 2 Tactics AoE: All Koutou No Shouka Removes all effects on your highest strength general. No.165 Jo Fu Jin = Xu Fu Ren or Lady Xu Rarity: U Type: Swordsman Cost: 1 Strength: 1 Intelligence: 6 Charm Tactics Cost: 4 Tactics AoE: All Adauchi No Meirei Apart from herself, increases the strength of your highest strength general by 1 plus 3 times the number of generals you have evacuated. No.166 So Mo = Zu Mao (Darong) Rarity: C Type: Cavalry Cost: 1.5 Strength: 5 Intelligence: 4 None Tactics Cost: 3 Tactics AoE: All Sonbu No Migawari Revives a Wu general before evacuating. No.167 Son Ken = Sun Quan (Zhongmou) Rarity: U Type: Spearman Cost: 1.5 Strength: 4 Intelligence: 6 Fence, Charm Tactics Cost: 4 Tactics AoE: Forward Circle, Mid "Funbare!" Increases the strength of your generals by 3 but they cannot move. No.168 Son Ken = Sun Jian (Wentai) Rarity: SR Type: Spearman Cost: 2.5 Strength: 9 Intelligence: 5 Charm Tactics Cost: 5 Tactics AoE: Forward Circle, Mid "Wa Ga Shikabane Wo Koe Yo" Increases the strength of your generals within range by 8 before evacuating. No.169 Son Saku = Sun Ce (Bofu) Rarity: SR Type: Cavalry Cost: 2.5 Strength: 9 Intelligence: 4 Valor, Charm Tactics Cost: 5 Tactics AoE: Self Shoubaoh No Shingeki Increases strength by 5, intelligence by 4, movement speed by 1.8 times, dash damage by 25 and recovers full health. Evacuates when effect is over. No.170 Son Sei = Sun Jing (Youtai) Rarity: C Type: Archer Cost: 1 Strength: 2 Intelligence: 6 Fence Tactics Cost: 4 Tactics AoE: Self Kyouka Senpou Increases strength by 4. No.171 Dai Kyou = Da Qiao Rarity: R Type: Archer Cost: 1 Strength: 2 Intelligence: 4 Charm Tactics Cost: 4 Tactics AoE: Circle, Mid Koutou No Daika Removes all effects on your generals within range. No.172 Tai Shi Ji = Taishi Ci (Ziyi) Rarity: R Type: Archer Cost: 2.5 Strength: 9 Intelligence: 4 Valor Tactics Cost: 4 Tactics AoE: Self Midare Uchi Increases strength by 3 and arrows attack all enemy generals within range. No.173 Ryo Mou = Lu Meng (Ziming) Rarity: U Type: Spearman Cost: 1.5 Strength: 5 Intelligence: 5 Valor Tactics Cost: 5 Tactics AoE: Self Goka No Amou Strength increases gradually by in the duration of the skill, to a normal maximum of 23. No.174 Ro Shuku = Lu Su (Zijing) Rarity: R Type: Spearman Cost: 1.5 Strength: 4 Intelligence: 8 Fence Tactics Cost: 2 Tactics AoE: All Dou Mei Tei Ketsu Increases maximum morale by 3 per activation until the end of the battle, up to the maximum of 12. Ex.003 Dai Kyou & Shou Kyou = Da Qiao & Xiao Qiao Rarity: EX Type: Archer Cost: 2 Strength: 2 Intelligence: 6 Fence, Charm Tactics Cost: 7 Tactics AoE: Enemy fort Ryuu Sei Shou Rai Damages the enemy fort. ------------------------------Xi Liang------------------------------ No.175 Ou I = Wang Yi Rarity: R Type: Cavalry Cost: 1.5 Strength: 4 Intelligence: 5 Fence, Charm Tactics Cost: 4 Tactics AoE: Own fort Kinjou Teppiki Increase fort health. No.176 Ka Ku = Jia Xu (Wenhe) Rarity: R Type: Cavalry Cost: 1.5 Strength: 4 Intelligence: 9 Ambush Tactics Cost: 5 Tactics AoE: Forward Circle, Mid Kyo Yuu En Satsu No Kei Increases strength of your generals within range. Effect is stronger the lower the opponent's morale, ranging from a 2 to 8 strength increase. No.177 Ka Yuu = Hua Xiong Rarity: R Type: Cavalry Cost: 2 Strength: 8 Intelligence: 4 Valor Tactics Cost: 3 Tactics AoE: Self Akki No Bouken Increases strength by 10, but damage is continually being taken by your fort. No.178 Kan Sui = Han Sui (Wenyue) Rarity: U Type: Cavalry Cost: 1.5 Strength: 5 Intelligence: 7 None Tactics Cost: 4 Tactics AoE: Self Hangyaku No Noroshi Evacuate one of your generals to increase strength by 10. No.179 Gi Zoku = Wei Xu Rarity: C Type: Archer Cost: 1 Strength: 3 Intelligence: 4 None Tactics Cost: 3 Tactics AoE: Self Hikutsuna Kyuushuu Increases strength. The effect is stronger the lower the opponent's morale, ranging from a 1 to 14 strength increase. No.180 Gen Shi = Yan Shi Rarity: U Type: Archer Cost: 1 Strength: 1 Intelligence: 6 Fence, Charm Tactics Cost: 5 Tactics AoE: Forward Circle, Mid Akujo No Kekidoku Poisons enemy generals within range. Effect ends when the general moves back into the fort. No.181 Kou Jun = Gao Shun Rarity: U Type: Cavalry Cost: 2 Strength: 8 Intelligence: 2 None Tactics Cost: 3 Tactics AoE: Self Kan Jin Ei Increases strength by 1, sieging damage and fence damage, but will be forced to move forward. No.182 Kou Sei = Hou Cheng Rarity: C Type: Cavalry Cost: 1 Strength: 4 Intelligence: 1 None Tactics Cost: 4 Tactics AoE: Self Kyouka Senpou Increases strength by 4. No.183 Ko Ja Ji = Hu Che Er Rarity: C Type: Swordsman Cost: 1.5 Strength: 7 Intelligence: 1 None Tactics Cost: 3 Tactics AoE: Self Hikutsuna Kyuushuu Increases strength. The effect is stronger the lower the opponent's morale, ranging from a 1 to 14 strength increase. No.184 Sai Bun Ki = Cai Yan (Wenji) Rarity: SR Type: Archer Cost: 1 Strength: 2 Intelligence: 7 Charm Tactics Cost: 6 Tactics AoE: Dance Bou Kyou No Mai Decreases the health of enemy generals. No.185 Sai You = Cai Yong (Bojie) Rarity: C Type: Cavalry Cost: 1 Strength: 1 Intelligence: 8 Fence Tactics Cost: 3 Tactics AoE: Forward Circle, Mid Fu In No Kei Enemy generals within range cannot use tactics. No.186 Jo Ei = Xu Rong Rarity: U Type: Cavalry Cost: 1.5 Strength: 6 Intelligence: 4 None Tactics Cost: 3 Tactics AoE: Self Aku Gyaku Mu Dou Increases strength by 6, but damage is continually being taken by your fort. No.187 Suu = Zou Rarity: R Type: Swordsman Cost: 1 Strength: 2 Intelligence: 7 Ambush, Charm Tactics Cost: 5 Tactics AoE: Dance Daraku No Mai Decreases the maximum morale for both players. Maximum becomes 6, 5, or 4 depending on the number of kingdoms used. No.188 Suu = Zou Rarity: U Type: Swordsman Cost: 1 Strength: 2 Intelligence: 6 Ambush, Charm Tactics Cost: 5 Tactics AoE: All Yuwaku Reduces the strength by 5, movement speed by 80%, and intelligence by 5 for the highest strength enemy general on the field. No.189 Sou Ken = Song Xian Rarity: C Type: Swordsman Cost: 1 Strength: 4 Intelligence: 3 None Tactics Cost: 3 Tactics AoE: Self Hikutsuna Kyuushuu Increases strength. The effect is stronger the lower the opponent's morale, ranging from a 1 to 14 strength increase. No.190 Zou Ha = Zang Ba (Xuangao) Rarity: C Type: Cavalry Cost: 1 Strength: 3 Intelligence: 3 Valor Tactics Cost: 3 Tactics AoE: Self Aku Gyaku Mu Dou Increases strength by 6, but damage is continually being taken by your fort. No.191 Chou Juu = Zhang Xiu Rarity: C Type: Cavalry Cost: 1.5 Strength: 5 Intelligence: 5 Ambush Tactics Cost: 3 Tactics AoE: Self Hikutsuna Kyuushuu Increases strength. The effect is stronger the lower the opponent's morale, ranging from a 1 to 14 strength increase. No.192 Chou Sen = Diaochan [Sable Cicada] Rarity: R Type: Cavalry Cost: 1 Strength: 1 Intelligence: 5 Fence, Charm Tactics Cost: 5 Tactics AoE: Dance Hameitsu No Mai Deals damage to both yours and the enemy's fort. No.193 Chou Ryou = Zhang Liao (Wenyuan) Rarity: R Type: Cavalry Cost: 2 Strength: 7 Intelligence: 3 Resurrection Tactics Cost: 3 Tactics AoE: Self Jinba Ittai Increases strength by 2, doubles speed, and will not be countered by spears. No.194 Chin Kyuu = Chen Gong (Gongtai) Rarity: R Type: Archer Cost: 1.5 Strength: 4 Intelligence: 7 Fence Tactics Cost: 3 Tactics AoE: All Hametsutekina Kensaku Increases the strength of your highest strength general by 10, but damage is continually being taken by your fort. No.195 Tou Taku = Dong Zhuo (Zhongying) Rarity: SR Type: Cavalry Cost: 2 Strength: 7 Intelligence: 7 None Tactics Cost: 5 Tactics AoE: Wide, Small Bougyakkunaru Hadou Increases the strength by 6 and speed by 1.5 times of generals within range but more damage is continually taken by your fort the more the number of generals affected. No.196 Ba Tai = Ma Dai Rarity: R Type: Cavalry Cost: 1.5 Strength: 6 Intelligence: 3 None Tactics Cost: 3 Tactics AoE: Self Fukutsu No Chugi Increases health by 65%. No.197 Ba Chou = Ma Chao Rarity: R Type: Cavalry Cost: 2.5 Strength: 9 Intelligence: 5 Valor Tactics Cost: 7 Tactics AoE: Wide, Small Zen Gun Totsugeki Increases strength by 2, speed by 1.8 times, and dash damage for all your cavalry within range. No.198 Ba Tetsu & Ba Kyuu = Ma Tie & Ma Xiu Rarity: C Type: Cavalry Cost: 1 Strength: 3 Intelligence: 3 None Tactics Cost: 3 Tactics AoE: Self Jinba Ittai Increases strength by 2, doubles speed, and will not be countered by spears. No.199 Ba Tou = Ma Teng (Shoucheng) Rarity: U Type: Cavalry Cost: 1.5 Strength: 5 Intelligence: 5 Valor, Charm Tactics Cost: 5 Tactics AoE: Wide, Small Shiki Increases strength of your generals within range by 3. No.200 Hou Toku = Pang De (Lingming) Rarity: U Type: Cavalry Cost: 2 Strength: 8 Intelligence: 3 None Tactics Cost: 3 Tactics AoE: Self Cho Totsu Mou Shin Increases strength by 6 and triples speed, but general moves towards the direction he was facing. No.201 Ri Kaku & Kaku Shi = Li Jue (Zhiran) & Guo Si Rarity: C Type: Archer Cost: 1.5 Strength: 6 Intelligence: 2 None Tactics Cost: 3 Tactics AoE: Self Hikutsuna Kyuushuu Increases strength. The effect is stronger the lower the opponent's morale, ranging from a 1 to 14 strength increase. No.202 Ri Ju = Li Ru Rarity: U Type: Swordsman Cost: 1 Strength: 2 Intelligence: 8 Fence Tactics Cost: 4 Tactics AoE: Forward Circle, Mid Ansatsu No Doku Poisons enemy generals within range. Effect ends when the general moves back into the fort. No.203 Ryo Ki = Lu Ji or Lady Lu Rarity: SR Type: Cavalry Cost: 1.5 Strength: 5 Intelligence: 3 Valor, Charm Tactics Cost: 6 Tactics AoE: Self Tenka Musou Kai Increases strength by 13, speed by 1.8 times, and recovers 50% health. No.204 Ryo Fu = Lu Bu (Fengxian) Rarity: SR Type: Cavalry Cost: 3 Strength: 10 Intelligence: 2 Valor Tactics Cost: 4 Tactics AoE: Self Seki To Hou Kou Increases strength by 20 and triples speed, but general moves towards the direction he was facing. No.205 Ryo Fu = Lu Bu (Fengxian) Rarity: R Type: Cavalry Cost: 2.5 Strength: 9 Intelligence: 4 Valor Tactics Cost: 5 Tactics AoE: Self Hi Shou Kou Rin Evacuates all your generals on the field and increases strength by 3 plus the strength of the generals evacuated. If strength increases by more than 15, speed doubles. Ex.005 Chou Ryou = Zhang Liao (Wenyuan) Rarity: EX Type: Cavalry Cost: 2 Strength: 7 Intelligence: 4 Valor Tactics Cost: 3 Tactics AoE: Self Cho Totsu Mou Shin Increases strength by 6 and triples speed, but general moves towards the direction he was facing. --------------------------------Yuan-------------------------------- No.206 En Kyou Dai = Yuan Xiong Di or Brothers of the Yuan Family Rarity: C Type: Cavalry Cost: 1 Strength: 3 Intelligence: 4 None Tactics Cost: 3 Tactics AoE: Self Atome Arasoi Increases strength by 6 but general now moves randomly. Evacuates at end of effect. No.207 En Jutsu = Yuan Shu (Gonglu) Rarity: U Type: Swordsman Cost: 1 Strength: 1 Intelligence: 4 Fence Tactics Cost: 3 Tactics AoE: All Gitei No Chokumei Increases the strength of your highest strength general by 10, but the general's health decreases with time. No.208 En Shou = Yuan Shao (Benchu) Rarity: SR Type: Spearman Cost: 1.5 Strength: 5 Intelligence: 5 Charm Tactics Cost: 6 Tactics AoE: Wide, Big Dai Hei Ryoku No Dai Baku Shin Increases the strength of your generals within range by 1 plus the number of generals affected. No.209 En Shou = Yuan Shao (Benchu) Rarity: R Type: Cavalry Cost: 1.5 Strength: 5 Intelligence: 5 Charm Tactics Cost: 7 Tactics AoE: Wide, Small Ei Kou No Dai Gou Rei Increases the strength of your generals within range by 3 plus 1 for every morale you have more than the required 7. No.210 Kaku To = Guo Tu (Gongze) Rarity: U Type: Archer Cost: 1 Strength: 2 Intelligence: 7 Ambush Tactics Cost: 3 Tactics AoE: Self Sekinin Tenka Evacuates one of your generals randomly to increase morale by 4. If Kaku To was selected, morale becomes 0 instead. No.211 Gan Ryou = Yan Liang Rarity: R Type: Cavalry Cost: 2 Strength: 8 Intelligence: 3 Valor Tactics Cost: 5 Tactics AoE: Self Senjin No Homare Increases strength by 5. Morale also increases by 4 at end of effect if the general was not evacuated and the tactic was not removed. No.212 Ki Rei = Ji Ling Rarity: U Type: Cavalry Cost: 1.5 Strength: 6 Intelligence: 3 None Tactics Cost: 4 Tactics AoE: Self Tazei No Seme Increases strength by 2 plus the number of generals you have on the field. No.213 Kou Ran = Gao Lan Rarity: C Type: Spearman Cost: 1 Strength: 3 Intelligence: 3 Valor Tactics Cost: 3 Tactics AoE: Self Ichiban Yari Increases strength by 2. Morale also increases by 2 at end of effect if the general was not evacuated and the tactic was not removed. No.214 Jun U Kei = Chunyu Qiong (Zhongde) Rarity: U Type: Spearman Cost: 1.5 Strength: 6 Intelligence: 3 None Tactics Cost: 4 Tactics AoE: Self Usou No Danmatsuma Increases strength. The effect is stronger the higher your morale, but if the general is evacuated during the effect, morale becomes 0. Strength increase is ranged from 1 to 12. No.215 Shin Hai = Shen Pei (Zhengnan) Rarity: C Type: Swordsman Cost: 1 Strength: 2 Intelligence: 7 Fence Tactics Cost: 6 Tactics AoE: Own base territory Soto Bari Kekkai Water damage to all enemy generals a row in front of your fort. No.216 Shin Raku = Zhen Luo or Empress Zhen Rarity: SR Type: Archer Cost: 1 Strength: 3 Intelligence: 5 Charm Tactics Cost: 5 Tactics AoE: Dance Fukkatsu No Mai All your evacuated generals revives faster. Does not stack with 'Resurrection'. No.217 So Ju = Ju Shou Rarity: U Type: Archer Cost: 1 Strength: 1 Intelligence: 9 Fence Tactics Cost: 3 Tactics AoE: Forward Circle, Mid Fu In No Kei Enemy generals within range cannot use tactics. No.218 Chou Kou = Zhang He (Junyi) Rarity: U Type: Spearman Cost: 1.5 Strength: 6 Intelligence: 5 None Tactics Cost: 3 Tactics AoE: Self Ichiban Yari Increases strength by 2. Morale also increases by 2 at end of effect if the general was not evacuated and the tactic was not removed. No.219 Den Hou = Tian Feng (Yuanhao) Rarity: R Type: Swordsman Cost: 1.5 Strength: 4 Intelligence: 9 Ambush Tactics Cost: 5 Tactics AoE: Forward Circle, Mid Sukinaki Kousei Increases strength of your generals within range by 3. Morale increases by 1 at end of effect for every general affected that was not evacuated and the tactic not removed. No.220 Tou Ton = Ta Dun Rarity: U Type: Archer Cost: 1.5 Strength: 6 Intelligence: 2 None Tactics Cost: 4 Tactics AoE: Self Kyouka Senpou Increases strength by 4. No.221 Bun Juu = Wen Chou Rarity: R Type: Cavalry Cost: 2 Strength: 8 Intelligence: 5 Valor Tactics Cost: 4 Tactics AoE: Self Shiki Ohsei Increases strength. The effect is stronger the higher your morale. Strength increase is ranged from 2 to 11. No.222 Hou Ki = Feng Ji (Yuantu) Rarity: C Type: Spearman Cost: 1 Strength: 2 Intelligence: 7 Ambush Tactics Cost: 3 Tactics AoE: All Yuganda Sanken Revives your general and evacuates another. No.223 Ryuu Bi = Liu Bei (Xuande) Rarity: U Type: Spearman Cost: 1.5 Strength: 5 Intelligence: 5 Resurrection, Charm Tactics Cost: 3 Tactics AoE: All Jinsokuna Tenshin Moves all your generals instantly to your fort. ---------------------------------Ta--------------------------------- No.224 Ou In = Wang Yun (Zishi) Rarity: U Type: Archer Cost: 1 Strength: 2 Intelligence: 8 None Tactics Cost: 4 Tactics AoE: All Bijo Renkan No Kei Reduces the strength by 4, speed by 50 percent and intelligence by 4 of the highest strength enemy general on the field, but evacuates one of your female generals randomly. No.225 Ka Shin = He Jin (Suigao) Rarity: C Type: Swordsman Cost: 1 Strength: 3 Intelligence: 1 None Tactics Cost: 4 Tactics AoE: Wide, Small Kashin No Dai Gou Rei Increases the strength of your generals within range by 4, but reduces their intelligence by 10. No.226 Ka Da = Hua Tuo (Yuanhua) Rarity: SR Type: Swordsman Cost: 1.5 Strength: 6 Intelligence: 8 None Tactics Cost: 5 Tactics AoE: Forward Circle, Mid Shin I Increases the strength of your generals within range by 4 and removes all effects from the enemy. No.227 Ka Tai Gou = He Tai Hou or Empress He Rarity: C Type: Swordsman Cost: 1 Strength: 1 Intelligence: 5 Charm Tactics Cost: 2 Tactics AoE: Forward Circle, Mid Amai Iroka Increases the health of your generals within range by 50%, but decreases their strength by 10. No.228 Kou Ho Suu = Huangfu Song (Yizhen) Rarity: U Type: Spearman Cost: 1.5 Strength: 5 Intelligence: 5 None Tactics Cost: 5 Tactics AoE: Wide, Small Zokugun Toubatsu Rei Increases the strength of your generals within range by 1 for every enemy general on the field. Minimum increase is 1. No.229 Juu Jou Ji = Shi Chang De or The Ten Regular Attendants Rarity: U Type: Swordsman Cost: 1 Strength: 1 Intelligence: 8 Ambush, Fence Tactics Cost: 4 Tactics AoE: Forward Circle, Small Mittsu U No Kei Decreases the strength by 3, intelligence by 2, and speed by 40% of enemy generals within range but increases the opponent's morale by 2. No.230 Ro Shoku = Lu Zhi (Zigan) Rarity: U Type: Cavalry Cost: 1.5 Strength: 4 Intelligence: 8 None Tactics Cost: 3 Tactics AoE: Wide, Small Shi No Oshie Increases the intelligence of your generals within range by 6. End of List. -------------------------Player Strategies-------------------------- These are the 16 Heiho that are available to a player once per battle. I don't think it'll be too difficult to identify which is which, so I still will not use Japanese characters yet. The data is correct for version 1.12, sorted by requirements. -Sai Ki No Hou- Effect: Revives all your evacuated generals. Level 1: 16% Health Level up: 1% increase Requirement: None. Available at start. -Sei Hei No Hou- Effect: Increases your generals' strength by 2. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: None. -Ren Kan No Hou- Effect: Decreases enemy movement by half. Level 1: 16.5 seconds Level up: 0.5 seconds increase Requirement: Use Archers 40 times. -Soku Gun No Hou- Effect: Increases your generals' movement speed by 50%. Level 1: 16.5 seconds Level up: 0.5 seconds increase Requirement: Use Cavalry 40 times. -Zou En No Hou- Effect: Recovers your generals health. Level 1: 31.5% Health Level up: 1.5% increase Requirement: Use Spearmen 40 times. -Sai Ken No Hou- Effect: Increases your fences durability. Level 1: 3.4 Times Level up: 0.4 Times increase Requirement: Use generals with the Fence ability 30 times. -Shou Gun No Hou- Effect: Increases your generals' strength by 4, but decreases their movement speed to 25%. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use generals with 8 or more strength 120 times. -Tou Kyuu No Dai Kou Sei- Effect: Increases your Archers' range by 50%. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Archers 300 times. -Shin Soku No Dai Kou Sei- Effect: Increases your Calavry's strength by 3 and doubles their movement speed. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Cavalry 300 times. -Sha Rin No Dai Kou Sei- Effect: Increases your Spearmen's strength by 4 and spears protrude from them. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Spearmen 300 times. -Shoku Gun No Dai Kou Sei- Effect: Increases the strength of your generals of the Kingdom by 3. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Shu generals 150 times. -Gi Gun No Dai Kou Sei- Effect: Increases the strength of your generals of the Kingdom by 3. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Wei generals 150 times. -Go Gun No Dai Kou Sei- Effect: Increases the strength of your generals of the Kingdom by 3. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Wu generals 150 times. -Ta Gun No Dai Kou Sei- Effect: Increases the strength of your generals of the Kingdom by 3. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Ta generals 150 times. -Sei Ryou Gun No Dai Kou Sei- Effect: Increases the strength of your generals of the Kingdom by 3. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Xi Liang generals 150 times. -En Gun No Dai Kou Sei- Effect: Increases the strength of your generals of the Kingdom by 3. Level 1: 8 seconds Level up: 0.5 seconds increase Requirement: Use Yuan generals 150 times. End of Strategies ------------------------------Changes------------------------------- There are quite some changes after the upgrade from version 1.003 to version 1.100 of the Sangokushi Taisen game. I am not listing yet, the changes to the individual tactics for generals of the previous version, but here are the changes to gameplay. Cavalry : Longer distance required before activation of the aura. Spearmen : Counter damage is increased. Archers : Increased melee damage, movement speed, and siege damage. Siege : Increased movement speed. Ambush : Ambush units move at the same speed regardless of type. ----------------------------To Be Added?---------------------------- -History/Background of generals -Full Japanese Names -Battle cry (Japanese) -Translation -Detailed SKill duration and effect ------------------------------Credits------------------------------- I had a lot of help in creating this FAQ, and these are the people I'd like to thank: Bumper for providing the chinese names and history for the generals, and Nightingle for filling up the missing names. Ferrar1 for corrections and error spotting with Juunitsu, stone78 and Handshaker, who all noticed some glaring errors. ----------------------------Ending Notes---------------------------- Hope you found this useful (I hope we get to use these cards earlier too), it took a much longer time and effort than expected to translate all these cards. If you do find any mistakes, please send me a mail at tel_arin at hotmail. I'm also Kirua at the Sg Magic forums and on the GameFAQs boards. This FAQ is free to be used for non-profit purposes, but if you are planning to use it, please do give us the credit for translating, and send a mail when you do. Copyright 2006 Lim Yi Ming All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. EoF