------------------------------------------------------------------------------ Rival Schools: United by Fate FAQ/Move List: VERSION 1.01 -Created, Edited and Compiled by: Psychochronic (Brettdude in Gamefaqs) of Shoryuken.com Another form of Psychochronic Literature! ------------------------------------------------------------------------------ Last Update: October 22, 2006 ------------------------------------------------------------------------------ Notes before reading this document: ------------------------------------------------------------------------------ 1) This document is NOT a list about tiers, combos, or any advanced tactics. This is a descriptive movelist of every character in the Arcade disc of Rival Schools: United by Fate for Arcade and PlayStation so don't expect anything answered like "Why is this character is top-tier?" and "Who is the best team?". If this is not the information you are looking for, please close this text now. 2a) This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. This document is for private and personal use only--it cannot be reprinted in part or inwhole or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. Although I am...the author in the majority of the text, please respect the other authors whose work I have included in this guide. 2b) This document cannot be hotlinked to any other forums/ sites other than Gamefaqs and Shoryuken. To kinda repeat point #2a, this guide cannot be referenced, altered, or used by anybody (including webmasters, publishers and magazine staff) without my express written permission. This guide is created and is owned by me, Brett "Psychochronic" Navarro (aka. "Brettdude" in Gamefaqs) of Shoryuken. Plagarizing is a crime and is punishable by law. 3) This document is better read on Notepad with the Font set on "Times New Roman" on Regular setting, Size "10" and the screen resolution set on 1024x768. Use the Find feature (Ctrl + F) to find whatever term you're looking for easy mobility. ------------------------------------------------------------------------------ Table of Contents: ------------------------------------------------------------------------------ 1) Version Changes 2) Legend 3) Characters *Each character in their respective school having the following in each game: ^Biography ^Personal Information ^Special Moves ^Burning Vigor Attack ^Team-Up Technique ^Endings ~Taiyo High School: -Batsu Ichimonji -Hinata Wakaba -Kyosuke Kagami -Hayato Nekketsu ~Gorin High School: -Shoma Sawamura -Natsu Ayuhara -Roberto Miura ~Gedo High School: -Akira Kazama -Edge -Gan Isurugi -Daigo Kazama ~Pacific High School: -Roy Bromwell -Tiffany Lords -Boman Delgado ~Justice High School: -Hideo Shimazu -Kyoko Minazuki -Raizo Imawano -Hyo Imawano ~Tamagawa Minami High School: -Sakura Kasugano 4) Contact 5) Credits ------------------------------------------------------------------------------ Version Changes: ------------------------------------------------------------------------------ 1.01 - October 22, 2006: Added the following: -Endings 1.00 - August 28, 2006: Compilated on August 25, 2006 around 11:12pm EST and finished on August 28, 2006 around 1:43am EST. I chose this game because the first fighting game I played for PSX around 1997 so I decided to pay homage to another non-mainstream game. One of my old classic favorites! ------------------------------------------------------------------------------ Legend: ------------------------------------------------------------------------------ U = Up UF = Up-Forward F = Forward DF = Down-Forward D = Down DB = Down-Back B = Back UB = Back QCF = Quarter-Circle Forward QCB = Quarter-Circle Back HCF = Half-Circle Forward HCB = Half-Circle Backward P = Punch LP = Light Punch HP = Hard Punch K = Kick LK = Light Kick HK = Hard Kick ------------------------------------------------------------------------------ Characters: *Due to time-related issues, I didn't add in the Command Normals sub-section, too much to research as it was not listed in the instruction manual and movelist in the pause menu. *All special moves can relate to the Arcade Disc for PSX, didn't include the moves listed also on the Evolution Disc because I'm listing it in my Arcade column on my Gamefaqs Contribution page. It was also too much research in that category also. *All Burning Vigor Attacks costs 1 meter and all Team-Up Techniques costs 2 meters. Each team can have a maximum of 9 meters. *Each character has 2 endings; a good one and a bad one. In order to get the good ending, get up to Chapter 7 and beat either Raizo, his partner, or both and you MUST do this with a Team-Up Technique. After that, there'll be a final chapter and you'll face the real boss, Hyo. Beat him and the real character endings and credits will appear. Failure to do that will show a character portrait over Raizo with a short dialog, which is the bad ending. Rememeber that these are the endings appearing in the Arcade version, not the Arcade Disc for PSX. ------------------------------------------------------------------------------ 1) Taiyo High School: *Batsu Ichimonji: Batsu is introduced as a hot-headed new transfer student to Taiyo. One day, he finds that his mother, an employee at Taiyo, has been kidnapped. Despite his insistence that he can take care of it himself, he is joined by his classmates Hinata Wakaba and Kyosuke Kagami in his investigation. At one point, Batsu is confronted by Justice High's Raizo Imawano, who reveals himself as Batsu's estranged father. This, along with the revelation that Kyosuke is working with Raizo and Justice High, pushes Batsu to confront his father and defeat him, as well as rescue his mother. After he and his classmates also defeat the mastermind of the kidnappings, Hyo Imawano, Batsu makes amends with Raizo and reunites his family. School: Taiyo High School Birthdate: January 1 Height: 171 cm Weight: 64 kg Blood type: O Three sizes: 95-72-80 Nationality: Japanese Likes: "Straight" things, ninja, his mother Dislikes: Dogs, "not straight" things, unfair things SPECIAL MOVES: Guts Bullet: QCF + P (also in air): Batsu shoots out a blue round projectile from his fists similar to Sagat's Tiger Shot. Guts Upper: F, D, DF + P: Batsu rushes forward as he does a flaming uppercut that can do as much as 3 hits. Crescent Star Kick: QCB + K: Batsu does a forward spinning kick on the ground that can do as much as 3 hits. Shooting Star Kick: QCF + K (only in air): Batsu rushes right to the ground from the air as he does a fiery diving kick that can go up to 5 hits depending on the angle it hits from. BURNING VIGOR ATTACKS: Super Guts Bullet: QCFx2 + P (also in air): Batsu does an extended version of his Guts Bullet that does 5 hits. Rival Launcher: QCBx2 + P: Batsu does his launcher as it raises the opponent in the air as he continues on doing an HK, LP, D + HK combination. TEAM-UP TECHNIQUE: Double Guts Bullet: P + K: The player will do a rushing punch and if it connects, it will stun the opponent as the player takes a step back and does a Super Bguts Bullet with Batsu. ENDINGS: Bad Ending: Raizo was defeated, and Batsu's mother has been rescued. Finally, peace has been restored to Taiyo High School. Batsu realizes that his father is the only one who can cure his mother's illness. However, Batsu could see the sorror in Raizo's eyes as the battle continues inside his mind. Until Batsu defeats the evil lurking deep within Raizo, true peace will never return to them. Good Ending: Batsu: Mom! Mom!...Snap out of it! Please! Shizuku: Batsu...P...Please forgive your father... Batsu: Mother? But...the atrocities of Justice High School casued many to suffer! Shizuku: It is true that your father created the school in order this country. But he did not intend to make innocent people suffer. Your father was deeply troubled about the way of life for the Ninja...They must always follow their superior's orders and innocent people suffer, despite their own objections. So he tried to change the world by himself...Through the power of education, he wanted to create a world there that way of life would not be necessary. Batsu: But then why did he leave us? When we were having hard times, where was he?! Shizuku: He had ties to the Ninja clan which had to be broken in order to pursue his ambition of creating the school. The people he used to deal with intended to kill him, and he lad to leave in order to protect us... But now that sturggle is in the past...You've grown up...It's time for you to help your father. Batsu:: I understand...I have the power to change this country, and I will...at any cost! Two weeks later... Kyosuke: Hey Batsu, what happened to your head? Batsu: My father whacked me after I showed him my last report card. And now my mom is completely on his side!... Hinata: Ha ha ha! I guess it will be a while before you can change this country! Kyosuke: That's for sure! Ha ha ha ha ha!! *Hinata Wakaba: Hinata is a concerned student at Taiyo High School. When she finds out the newest student at the school, Batsu Ichimonji, is investigating the recent wave of kidnappings among the local schools, she eagerly insists on joining him, despite his insistence that he didn't want any assistance. Despite this, she and Kyosuke Kagami join Batsu eventually defeating the mastermind of the kidnappings, Hyo Imawano. Her spirited work in the investigation, though, inspired the other students at Taiyo to learn martial arts in order to defend their school, which surprised and pleased Hinata. School: Taiyo High School Birthdate: April 12 Height: 155 cm Weight: 41 kg Blood type: O Three sizes: 78-56-78 Nationality: Japanese Likes: Cake, rare things, hand-to-hand fighting techniques Dislikes: Dirty things, bugs SPECIAL MOVES: Rengekiken: QCF + P: Hinata will do a quick punch. If using the LP version, she'll do another quick punch. If using the HP version, she'll do a double-punch with an orb in front of it. Shoyouken: F, D, DF + P: Hinata will do a Shoyouken that's similar to Sakura's version. The LP version will go forward and the HP version will do a quick sidestep then go forward with a flaming fist. Both version will do one hit. Enbukyaku: QCB + K (also in air): Hinata will do a similar Senpuu Kyaku except she has more air time and her leg is engulfed in flames. Renkyakudan: QCF + K (only in air, can be repeated three times): Hinata will kick in the air which aims her sneaker down to the ground. It can be repeated up to three times and can gives the ability to float after each kick done. BURNING VIGOR ATTACKS: Fire Senpuu-Kyaku: QCBx2 + K: Hinata will do an extended version of her Enbukyaku except she'll remain on the same spot she stands once the move is done. Rival Launcher: QCBx2 + P rapidly: Hinata does her launcher as it raises the opponent in the air as she does an HK, LP, D + HK combination. TEAM-UP TECHNIQUE: Guts and Power: P + K: The player will do unleash a short forcefield surrounding and if it hits the opponent, Hinata will come in and give more confidence to the player which adds in 5 more super meters. ENDINGS: Bad Ending: Raizo was defeated, and Batsu's mother has been rescued. Finally, peace has been restored to Taiyo High School. However, the laughter of the students hides their true feelings of fear. Hinata is different...She will never be afraid again. She is determined to fight against any threat, for herself, and for her dear friends. Good Ending: Batus: What happened, Hinata? We've won...Why aren't you happy? Hinata: You know...I used to say mean things to my class- mates, and call them names like "chicken" or "wimp"... Everyone: One two! One two! Hinata: Wha...What's happening? Class Leader: Oh, Hinata! I think we are finally to fight! Hinata: What...What do you mean? Class Leader: I'm sorry I wasn't so cooperate when you asked me...We were afraid because we did not have any experience in martial arts unlike you. After we saw you fight, we were inspired...We talked each other and started training to protect our school. You know, we all care about this school, too! Well, I'm still afraid that we might be a burden on you...Hey...Huh?! Hinata: Thank you so much! You guys are the greatest! Class Leader: I'm so happy to hear that, but please don't hug me now. My body aches all over from this severe training! Ouch! (Cough cough!) Hinata: Oh..Oh, I'm sorry! Batsu: Ha ha ha ha ha! *Kyosuke Kagami: Kyosuke is introduced as a student at Taiyo High School, and the head of the school's discinplinary council. When Taiyo students and employees are being kidnapped, Kyosuke insists that because of his position, that he join Batsu Ichimonji and Hinata Wakaba in their investigation of the incidents. However, it turns out Kyosuke is working for the organizers of the kidnappings and attacks, Justice High School, specifically his uncle Raizo Imawano and twin older brother (and true mastermind) Hyo Imawano. In fact, Kyosuke was the one who kidnapped Batsu's mother, Shizuku. However, his work with Batsu and Hinata slowly convinced him that Hyo's way to reform society through force was not the best route to take. Eventually, he comes clean about his loyalties to his class- mates, and tells them about Hyo's plans. The trio eventually faces off against both Raizo, followed by Hyo, both of whom they defeat. These defeats allow Kyosuke to convince Hyo that there was another way to realize his dream of reforming society, an argument Hyo takes to heart. School: Taiyo High School Birthdate: April 4 Height: 182 cm Weight: 66 kg Blood type: B Three sizes: 95-75-79 Nationality: Japanese Likes: Chess, mirror Dislikes: Sweat, labor SPECIAL MOVES: Cross Cutter: QCF + P: Kyosuke waves his hands around as it unleashes 2 projectile waves that'll combine into one going forward but fades out at mid-range. Shadow Cut Kick: QCF + K (also in air): Kyosuke does a flip kick. Lightning Upper: F, D, DF + P: Kyosuke waves one hand up with it rises a lightning pillar in front of him. Shadow Wave: QCF + P (only in air): Kyosuke waves one hand forward in the air that does a projectile wave for a very short period of time. Lightning Strike: QCB + P: Kyosuke waves one hand down as he jumps forward doing a striking attack with his arm surrounded by lightning. BURNING VIGOR ATTACKS: Super Cross Cutter: QCFx2 + P: Kyosuke does an extended version of his Cross Cutter that unleashes 5 projectile waves that'll combine into one going forward but fades out at 5/6 range. Double Shadow Cut Kick: QCFx2 + K (also in air): Kyosuke does two Shadow Cut Kicks and finishes it off with a multi-hit Shadow Wave. You can do an additional Shadow Cut Kick after the Shadow Waves. TEAM-UP TECHNIQUE: Last Symphony: P + K: The player will do a spinning punch and if it connects, Kyosuke and the player will do a barrage of normals together with Kyosuke finishing it off with a Shadow Cut Kick and the player giving the final hit with a flip kick. ENDINGS: Bad Ending: Raizo was defeated, and Batsu's mother has been rescued. Finally, peace has been restored to Taiyo High School. However, only Kyosuke knows the truth. The true danger will not go away until his brother is defeated. Kyosuke realizes that not fighting the evil, is evil in itself. He no longer has problem standing up to his brother, and knows that he my must defeat his brother in order to save him. Kyosuke's determination will never be shaken again... Good Ending: Kyosuke: Brother... Hyo:" That voice...? Is that Kyosuke? I don't understand how I could be defated after all my training...W...What kind of training did you have? Kyosuke: I haven't trained brother. In fact, I haven't changed at all. I'm still the same weakling that I used to be...Lagging behind you in everything I do. I just realized that if I believe in the hearts of people, I could conquer any hardship! Hyo: To believe in the hearts of people...That's some- thing I had forgotten a long time ago... Kyosuke: Brother...It's not too late yet..... Hyo: I hope so...Yes, you are proof that it is possible... Perhaps... Kyosuke: That's right. You can do it...You are not alone anymore... *Hayato Nekketsu: After a number of his students were attacked, Hayato saw the need to take matters into his own hands to prevent further victims and thus became the only Taiyo High School staff member to take part in the kidnapping investigation in Rival Schools, supporting the Taiyo student investigation team in their fight. Being a teacher, he knew more about the background of Justice High School than the students, and was one of the earlier people to suspect it as the source of the mysterious events. It was during his enquiries that he became acquainted with Hideo and Kyoko. School: Taiyo High School Birthdate: August 15 Height: 191 cm Weight: 80 kg Blood type: O Three sizes: 111-89-92 Nationality: Japanese Likes: Bright red jerseys, fighting spirit, sexy women Dislikes: Disregarding manners, things his parents didn't find important SPECIAL MOVES: Counter Thrust: QCB + P: Hayato takes a step forward as he surrounded by a force- field for a short time then reacts after with a flaming punch that can do 3 hits. Scolding Slash: QCF + P (also in air): Hayato does a few swinging hits with his stick then ends it with a harder hit after if using the HP version. The LP version just does a regular hit instead. Devastation Kick: QCF + K: Hayato does a backflip kick then follows it up with a vertical spinning kick after. Second Kick: QCB + K: Hayato does a simple dashing kick on the spot he stands without even running. BURNING VIGOR ATTACKS: P.E. Smack: QCFx2 + P: Hayato does his standing HP and if it connects, it results with the opponent doing push-ups while Hayato smacks his stick 3 times to the ground as he yells at the same time. After that, he does a brutally hard shot while the opponent is still on push-up position. Super Counter Thurst: QCBx2 + P: Hayato does an extended version of his Counter Thrust except he does a bit more running and it does more hits. TEAM-UP TECHNIQUE: Sphere of Confidence: P + K: The player will do an uppercut and if it connects, Hayato will appear behind the player as he gives them a few hits on the back with his stick. With each hit, it charges in an orb fast then'll unleash a projectile attack that's similar to Batsu's Super Guts Bullet. ENDINGS: Hayato is a secret character and has no endings. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2) Gorin High School: *Shoma Sawamura: Shoma's involvement began when an attack on Gorin High School hospitalized his brother, the Gorin ace pitcher Shuuichi. Worried that Shuuichi's injuries would prevent him from joining the professional baseball circuits and hence enraged at who- ever had been behind this, Shoma immediately teamed up with Natsu and Roberto in search of the culprits. Although he separated from them following a quarrel and was as a result captured by Justice High School, the experience as a whole established a solidarity of friendship between the three of them. School: Gorin High School Birthdate: October 10 Height: 162 cm Weight: 57 kg Blood type: O Three sizes: 92-78-80 Nationality: Japanese Likes: Pro baseball, baseball video games Dislikes: Big and strong people, basketball, volleyball SPECIAL MOVES: Fast Ball: QCF + P (also in air): Shoma throws a baseball to the opponent. Grand Slam Smash: F, D, DF + P: Shoma does a 360-degree spin with his bat and ends it with an F + HP. Homicide Slide: QCF + K: Shoma does a simple dashing kick on the spot he stood at without running. Catcher: HCB + P: Shoma lunges his bat to the opponent and if it connects, does a spinning release after. Baseline Shuffle: B + LK + HK: Shoma does a slow-moving sidestep ready to do an attack during the movement. BURNING VIGOR ATTACKS: Hundred Balls: QCFx2 + P (also in air): Shoma does an extended version of his Fast Ball as he throws a barrage of baseballs which can do as much as 4 hits. Homerun Hitter: QCBx2 + P: Shoma does an extended version of his F + HP as it launches the opponent on fire if it hits but has slow startup time. TEAM-UP TECHNIQUE: Grand Slam: P + K: The player will do an uppercut and if it connects, it will follow-up to a launching serve then an air serve which leads the opponent to Shoma doing a Homerun Hitter. ENDINGS: Bad Ending: With Raizo defeated, the three go home together. Finally, peace has been restored to Gorin High School. However, Shoma would not be able to find true peace. His wounded brother's condition worsened. The doctors could not understand why, but Shoma knew the reason. Shoma's brother was trying to tell him the identity of the true enemy. He is not my idol anymore, but he is my dear brother...I must protect him. Good Ending: Shoma: I'm sorry, brother. I could have protected you if I had not been suspended from school...It's my fault that your dream has been destroyed! Shuichi: Don't worry...My doctor told me that my arm would heal in time. Shoma: Really?! That's great! Shuichi: Yes, But it won'y heal in time for me to play as a pro as sson as I graduate from high school. I'm going to go to the university first, and then give pro ball a shot. You will be the first to play as a pro. Shoma: Stop joking around! A tiny bench warmer like me could never be a pro player! Shuichi: Haven't you noticed that you've gotten taller this year? Your baseball skills and height will improve as you continue to train. I think you'll be even taller than your girlfriend over there. Shoma: Girl...Girlfriend?! What are you talking about? Did they hit you on the head, too? Roberto: You let your feeling show through so easily! I'm surprised you chose a sport like baseball in the first place! Shuichi: Well, well...He must get ride of his short-temper before he can become a professional baseball player... *Natsu Ayuhara: Natsu is a star player for the volleyball club and coaches the junior high students. The male students at Gorin fear her because of her strength, height, and tomboyish appearance. For these same reasons, she is admired by her juniors and other younger female students. An attack from Justice High elements injures some of her juniors. In order to investigate, Natsu joins Shoma and Roberto. However, she found herself arguing with Shoma more than accomplishing anything.Consequently, Shoma is kidnapped by Justice High. Natsu and Roberto, along with Nagare, come to his rescue. School: Gorin High School Birthdate: February 14 Height: 182 cm Weight: ?? kg Blood type: B Three sizes: 92-59-83 Nationality: Japanese Likes: Cake, effortful people Dislikes: Bullies, liars, little bugs SPECIAL MOVES: Jumping Serve: QCF + P (also in air): Natsu spikes a volleyball forward. Rolling Recieve: QCB + P: Natsu does a short ground roll then does a launcher right after. Sliding Recieve: F, D, DF + P: Natsu does a diving attack on the ground. Tokkun Spike: QCB + P (only in air): Natsu does a spike attack in the air. Set N' Spike: HCB + K: Natsu's command grab as she serves the opponent and does a spike while she jumps forward. The opponent can block this. BURNING VIGOR ATTACKS: Thousand Spikes: QCFx2 + P: Natsu does an extended version of her Jumping Serve except she spikes 5 volleyballs as they're all in flames. Blazing Spike: QCFx2 + P (only in air): Natsu does an extended version of her Jumping Serve except she spike 1 volleyball in flames as it does 5 hits. TEAM-UP TECHNIQUE: Praise and Spirit: P + K: The player will do unleash a short forcefield surrounding and if it hits the opponent, Natsu will come in and give more confidence to the player which adds in 5 more super meters. ENDINGS: Bad Ending: With Raizo defeated, the three go home together. Finally, peace has been restored to Gorin High School. However, Natsu's mind is still searching for answers. During her battles, she usually feels a sense of warmth from her opponents. She had not felt that at all while fighting Raizo. Natsu now realizes, that the battle has not ended yet. It cannot be over, if it has not even started... Good Ending: Natsu: I feel great! The bad guys are out of business, and my club friends have made a complete recovery! And... it was pretty cool to see Shoma fight, too... Hee hee hee. Junior A:Hey girl, long time no see! How are you? Natsu: I'm okay now...Thanks! Junior B: I wish I couls've seen your fights... They must have been spectacular! Natsu: Not really... Shoma: Hey Natsu! What are you doing here? Beating up your club members? Natsu: That moron...! Just whn I said he looked cool...Hey! Shoma, you're going to get it today! Shoma: Come and get me! You're looking a little slow today! Roberto: I guess it will be a while before they settle down... Maybe this is their idea of fun... *Roberto Miura: When Gorin High was the victim of a rash of kidnappings, Roberto volunteered to help find out the cause behind it. However, he was also reluctantly thrust into the role of mediator between his classmates, Shoma and Natsu. When Shoma is later kidnapped by teachers of Justice High School, Roberto and Natsu set out to rescue him. In battling with the mastermind behind all the events, Hyo Imawano, Roberto injures his arm, almost costing him his promising soccer career. However, he eventually adapts himself to playing forward and is able to switch between that position and his previous position of goalkeeper. School: Gorin High School Birthdate: November 16 Height: 177 cm Weight: 73 kg Blood type: A Three sizes: 101-82-88 Nationality: Japanese Likes: Soccer and everything related to it, guns Dislikes: Gloomy things SPECIAL MOVES: Shining Save: QCF + P (also in air): Roberto does a jumping dive with his hands out. If timed right in the air, he'll catch the opponent like a soccer ball and kick the opponent which is similar to his air-throw. Long Shot: QCF + K: Roberto kicks a soccer ball forward. The LK version goes in a rainbow angle as it touches the ground but the HK version just goes up. Rising Kick: F, D, DF + K (also in air): Roberto does a knee attack going upwards. If using the HK version, he'll do an F + HK as its second hit. Sliding Kick: QCB + K: Roberto does a quick sidestep then does a sliding attack right after. Bicycle Kick: QCF + K (only in air): Roberto does a spinning bicycle kick in the air. BURNING VIGOR ATTACKS: Victory Goal: QCFx2 + K: Roberto does an extended version of his Long Shot as it does 5 hits and the ball is on flames. Rival Launcher: QCBx2 + K: Roberto does his launcher as it raises the opponent in the air as he continues on doing an HK, LP, D + HK combination. TEAM-UP TECHNIQUE: Double Shot: P + K: The player will do a push-kick and if it connects, Roberto will appear by following the opponent up with an F + HK, another F + HK (4th hit of the chain) and ends it with both players with a kick before the opponent hits the ground. ENDINGS: Bad Ending: With Raizo defeated, the three go home together. Finally, peace has been restored to Gorin High School. However, Roberto hd noticed a look of uneasiness upon the faces of his friends. He senses that another battle for them awaits. Roberto knows he must fight on, even if it means sacrificing his future in sports. Even soccer could not be a replacement for the true smiles of his dear friends. Good Ending: Roberto: Ouch! Darn!! Natsu: Roberto, what happened? Roberto: I think I might have hurt my hands... Shoma: Eeew! This is a serious wound. You'd better go to the hospital right away! Now! Roberto: Mom, I'm sorry. After this, I don't think I can be a professional goal keeper. Mother: That's nonsense. I don't want you to be rich or famous. All that matters to me is that you're okay. Roberto: Mom... Scout: Hello. I was about to leave, seeing that you were not in. Roberto: I'm sorry! My hands were injured because of my carelessness. I can't be a goal keeper anymore, so it looks like your team won't be needing me. Scout: What are you talking about? I'm here to recruit you as a forward. Roberto: Excuse me? Scout: Your impressive agility and powerful kicks make you our top choice for a forward. Please join our team after graduation and show us your scoring ability! Roberto: Are you serious? Thank you! Ouch! Scout: Hey, be careful! Don't forget that you'll have to be able to throw the ball in! Ha ha ha! Everyone: Ha ha ha ha ha!... ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3) Gedo High School: *Akira Kazama: When her older brother Daigo becomes a victim of the student kidnappings, Akira becomes determined to find out what happened to him. Because her brother's school, Gedo High, is a boys-only school, she dons a full biker suit and helmet and passes herself off as Daigo's brother. At Gedo High, she picks two of her brother's closest sub- ordinates, Edge and Gan Isurugi to help find out what happened to Daigo, doing her best to hide her true identity from the gangsters. Eventually, they find that Daigo has become a brainwashed slave of Hyo Imawano, and free him from the brainwashing. Akira finally reveals her true identity to her new friends, much to the surprise of Edge and Gan. Akira's biker disguise is the costume she starts out with at the start of Rival Schools, and the game for the most part assumes her to be male, with the game's text referring to her as male, and the revelation that she is female only unveiled in her 'good ending' in the game. An Akira without the helmet and with a tank top instead of a biker jacket can be unlocked as a separate character, with similar, but not entirely the same moves as 'original' Akira; most notably, her two-person team up attack is different. Interestingly, this new team-up attack is mostly identical to the method EVA-01 and EVA-02 used to defeat Israfel in the anime Neon Genesis Evangelion. School: Gedo High School Birthdate: March 3 Height: 160 cm Weight: ?? kg Blood type: AB Three sizes: 81-62-83 Nationality: Japanese Likes: Motorbikes, Daigo, her friends at Gedo High School Dislikes: Chatting -Biker Version: SPECIAL MOVES: Gate Elbow: QCF + P: Akira will do a sidestep then rush in forward with an elbow attack. Dancing Cyclone Kick: QCF + K (can be repeated three times): Akira will hop forward as she does a spinkick. Leg Up: QCB + K: Akira will rush in with a shoulder attack and if it connects, she'll catch the opponent's leg and launch the opponent afterwards. Reflex Stance: QCB + P: Akira will fighting in a different stance similar to the Eagle Claw martial art. Akira can't move while in this formation. Launch Pad: LP, HP, HK, LK (during Reflex Stance): Akira will do a barrage of normals that'll include a launch and a kick to finish it off. Bully Beaker: LK, LP, HP, HK (during Reflex Stance): Akira will do a kick and punch combination that'll have a Gate Elbow in it. Falter Bash: HP, LP, LK, HK (during Reflex Stance): Akira will do a kick and punch combination that'll have a Dancing Cyclone Kick in it. Air Feast: HK, LK, LP, HP (during Reflext Stance): Akira will do a launching combo. BURNING VIGOR ATTACKS: Skull Aura: QCFx2 + P (also in air): Akira will push her palms forward that'll unleash a blue skull sphere in front of her that can do as much as 5 hits. Reflex Barrage: QCBx2 + P: Akira will do a rapid-kick then a Bully Beaker to finish it off. Aerial Barrage: QCBx2 + K: Akira will do a slight extended version of her Air Feast. TEAM-UP TECHNIQUE: Gang Buster: P + K: The player will hop and forward and grab the opponent and if it connects, Akira and the player will do a barrage of normals together. ENDINGS: Bad Ending: Raizo was defeated, but Akira could not find his big brother. Akira could have given up the dearch for his brother a long time ago. However, this journey has forever changed him. He will never give up his search, and fight. Although Akira's friends may speak of his flwas, they do care about him, and have much respect for what he is doing. How long must he search before he finds his true victory? Good Ending: Akira: Daigo! Brother, you're alive!! Daigo: I'm sorry, Akira. It must have been tough for a lady like yourself... Edge: What? his voice...it sounds like...! Gan: A lady like yourself?! Akira: I'm sorry I've been deceiving you. I'm not the younger brother of the big boss...I'm his younger sister... Edge: Say what?! Gan: How dare you fool us like that! Akira: No! What are you doing?! Gan: Ga ha ha! It does not matter to use whether you are a man or a woman! Edge: We've fought together through these hard times! You're one of us now! Akira: What?! Edge: Can't you see that we all need one another, partner?! Akira: No...I don't wanna be your partner! I just want to go back to school as a regular student! Hey, put me down now! Gan, you idiot! Please put me down!! -Tanktop Version: SPECIAL MOVES: Gate Elbow: QCF + P: Akira will do a sidestep then rush in forward with an uppercut attack. Dancing Cyclone Kick: QCF + K (can be repeated three times): Akira will hop forward as she does a spinkick. Leg Up: QCB + K: Akira will rush in with a shoulder attack and if it connects, she'll catch the opponent's leg and launch the opponent afterwards. Reflex Stance: QCB + P: Akira will fighting in a different stance similar to the Eagle Claw martial art. Akira can't move while in this formation. Launch Pad: LP, HP, HK, LK (during Reflex Stance): Akira will do a barrage of normals that'll include a launch and a kick to finish it off. Bully Beaker: LK, LP, HP, HK (during Reflex Stance): Akira will do a kick and punch combination that'll have a Gate Elbow in it. Falter Bash: HP, LP, LK, HK (during Reflex Stance): Akira will do a kick and punch combination that'll have a Dancing Cyclone Kick in it. Air Feast: HK, LK, LP, HP (during Reflext Stance): Akira will do a launching combo. BURNING VIGOR ATTACKS: Skull Aura: QCFx2 + P (also in air): Akira will push her palms forward that'll unleash a blue skull sphere in front of her that can do as much as 5 hits. Reflex Barrage: QCBx2 + P: Akira will do a rapid-kick then a Bully Beaker to finish it off. Aerial Barrage: QCBx2 + K: Akira will do a slight extended version of her Air Feast. TEAM-UP TECHNIQUE: Neo Synchronus Attack: P + K: The player will do an uppercut and if it connects, will do a backflip with Akira as they both do a uppercut, axe kick then twirl together with a diving kick that slides the opponent. ENDINGS: Bad Ending: Raizo was defeated, but Akira could not find his big brother. Akira could have given up the dearch for his brother a long time ago. However, this journey has forever changed him. He will never give up his search, and fight. Although Akira's friends may speak of his flwas, they do care about him, and have much respect for what he is doing. How long must he search before he finds his true victory? Good Ending: Tanktop Akira doesn't have a good ending. *Edge: Edge and his classmate Gan Isurugi are many of the gangster students at Gedo confused by the disappearance of their in- famous gang 'boss', Daigo Kazama. When a new student, Akira, appears at the school, claiming to be Daigo's brother and wanting to find out where the gang leader is, Edge and Gan agree to help out the sibling of their boss. Edge initially doubted Akira's approach in their search, but eventually gained respect and trust for the sibling of his boss. Despite Akira actually turning out to be Daigo's sister, Edge accepted her and realized he could learn a lot from her. School: Gedo High School Birthdate: April 1 Height: 173 cm Weight: 60 kg Blood type: AB Three sizes: 88-59-72 Nationality: Japanese Likes: Army knives, fighting video games Dislikes: His real name, hard work, ghosts SPECIAL MOVES: Reversing Blade Strike: QCF + P (also in air, can be repeated twice on ground): Edge throws a knife then turns around ready to do an attack of to do another Reversing Blade Swipe. Destructive Kick: QCB + K: Edge hops back a bit then jumps forward swiping a blade in his hands. Rising Blade Abuse: QCF + K: Edge does a backfip as he kicks dirt up then turns around. BURNING VIGOR ATTACKS: Bloody Festival: QCFx2 + P: Edge rushes forward as he does a barrage of Blade Strikes and normals. Rival Launcher: QCBx2 + P: Edge does his launcher as it raises the opponent in the air as she does an HK, LP, D + HK combination. TEAM-UP TECHNIQUE: Bloody Nightmare: P + K: The player will do a spinkick and if it connects, Edge will come in as they both will rush in to the opponent at the same time. ENDINGS: Bad Ending: Raizo is defeated but the Gedo High School Trio still could not find their big boss. Although Justice High School was defeated, it had no effect on the situation at Gedo High School, which remains in a state of chaos. Edge thinks to himself, and considers announcing the death of the big boss, so that he may become the new leader of the school. Strangely enough, he also finds that he still wants to search and rescue the big boss. He cannot bring to abandon a friend who needs his help. Edge may have finally grown up, his compassion being the first step towards becoming a true leader... Good Ending: Junior A: We've heard about you. Edge! What you did was so cool! Edge: Not really. I can crush any opponent with ease, you know! Junior B: By the way, the guys from the neighboring school are messing with our business. Let's go teach them a lesson! Edge: Sure! No...I can't do that...I've decided not to be involved in fights that are meaningless... Junior A: What? You're not going?! Edge, you sure have changed... Junior B: Edge, if you don't keep up your image, you'll lose your female fans! Edge: Shut up!! You left me no choice! Now, see how I fight!! Junior A, B: Yes, that's the Edge that we know! Edge: Hmph! I won't hold back...I'll fight like a man!! Junior A, B: Augggh! *Gan Isurugi: Gan is one of two subordinates of feared gang leader Daigo Kazama, along with Edge, who is called on by Akira Kazama, Daigo's apparent younger brother, to help find the missing gang leader. Though Gan and Edge were annoyed by Akira's leadership, he eventually gained respect for his leader's sibling. Despite Akira revealing herself to be Daigo's sister upon their rescue of Daigo, Gan accepted her, and even gained from her a new-found desire to study and better himself. School: Gedo High School Birthdate: January 3 Height: 198 cm Weight: 115 kg Blood type: O Three sizes: 170-159-165 Nationality: Japanese Likes: Rice balls Dislikes: Studying SPECIAL MOVES: Gun Stabbing: QCF + P (can be repeated twice): Gan will move slightly forward as he does a palm attack push. Royal Wave Stomping: QCF + K: Gan will do a sumo-style stomp that'll launch the opponent for a very short time. Rock Smashing: F, D, DF + P: Gan will do a hop forward slightly as he does a hammer-punch attack. Clapping Hand Destruction: QCB + P: Gan will move slightly forward as he claps his hands. Thunder Clap: HCB + P (close only): Gan command grab as he grabs the opponent, twirls them around for a bit then slams them right after. Double Pound: QCF + P (only in air): Gan will do a hammer-punch attack in the air similar to Rock Smashing that'll knock the opponent back but safe falls them after. Cannon Ball: QCF + K (only in air): Gan will rush down to the ground as he attempts to sit on the opponent. BURNING VIGOR ATTACKS: Super Gun Stabbing: QCFx2 + P: Gan will do an extended version of his Gun Stabbing that'll hit as much as 5 times. Concrete Smash: QCBx2 + P (close only): Gan will do an extended version of his Thunder Clap as it hits 5 times upon connection. TEAM-UP TECHNIQUE: Active Volcano: P + K: The player will grab the opponent feet and if it connects, the player will toss the opponent back where Gan will catch it and twirls the opponent to the ground. From there, both the player and Gan will slam the opponent a couple times. ENDINGS: Bad Ending: Raizo is defeated but the Gedo High School Trio still could not find their big boss. Although Justice High School was defeated, it had no effect on the situation at Gedo High School, which remains in a state of chaos. Like always, people ask Gan to assist them in their street fighting. However, after he realized the importance of what he had been fighting for, he often finds it best to turn down those offers. Gan is determined to fight for things that will make a difference. He must rescue the big boss for the sake of his precious friends. People are starting to see the noble spirit of the big boss, emerging within Gan. Good Ending: Gan: "Chinese history began with the emergence of a distinguished leader..." Edge: Hey, Gan? Gan: Oh it you, Edge. Edge: You're now reading the books that you used to use as pillows in class! What happened? Gan: Well, Akira told me that I need to study if I'd like to gain the respect of people... Edge: That's a good thing to do. But I wonder how long you can last like this... Gan: "Since then, Chinese culture has been influenced by Confuci...?" Arghhhhh...! This is so annoying!! I can't take it any more! Akira: No! What are you doing?! You know those text books aren't free! Gan: It's too hard for me to get any respect... Edge: Hya hya hya hya hya! *Daigo Kazama: When a rash of kidnappings and assaults hit the other schools, Daigo suspected that the persons behind the attacks were people from Justice High School. Going alone, he confronted Justice's Hyo Imawano, but was easily defeated (with Hyo giving him a scar over his right eye) and turned into a brainwashed soldier of the school. It would not be until his sister Akira, along with two of his subordinates, Edge and Gan, broke into the school that he would be freed from the brainwashing. School: Gedo High School Birthdate: September 15 Height: 199 cm Weight: 89 kg Blood type: AB Three sizes: 100-88-95 Nationality: Japanese Likes: Enka, "straight" things, heroic movies Dislikes: Caterpillars, dishonorable things SPECIAL MOVES: Pheonix Fist: QCF + P (can be repeated 5 times): Daigo does a punching attack with his fist in blue that can be done 5 times in a row. Pheonix Kick: QCF + K: Daigo does a 2-hit spinning kick combination. Pheonix Fire: QCB + P: Daigo will turn around with his arms crossed as a pillar of fire surrounds him from the ground. LP version extends more on the ground but not his upper body and the HP version surrounds his full body with limited ground range. Skull Aura: QCF + P (only in air): Daigo does a punching attack in the air with a big blue skull sphere surrounding his fist. BURNING VIGOR ATTACKS: Pheonix Fury: QCFx2 + P: Daigo will do a charging single punch and if it connects, he'll crack his knuckles and do an extended version of his Pheonix Fist along with a modified Phoenix Kick. Air Rebel Aura: QCFx2 + P (only in air): Daigo will do an extended version of his Skull Aura that can do 4 hits. Super Pheonix Fire: QCBx2 + P: Daigo will do an extended version of his Pheonix Fire that can do 8 hits and has more horizontal range than the regular version. TEAM-UP TECHNIQUE: Super Parry: P + K: The player will push the opponent and if it connects, Daigo will come in front from the above as the opponent does a series of LP's. Daigo will parry one of them and will launch the opponent with a big uppercut. Daigo will then walk away as the player bows to him. ENDINGS: Daigo is a secret character and has no endings. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4) Pacific High School: *Roy Bromwell: Roy is introduced in Rival Schools as a cocky foreign exchange student. He is about to leave for the US with Tiffany Lords when his father calls him and asks him to investigate the kidnappings happening at other schools. Joined by Tiffany and Boman Delgado, Roy leads an investigation to find out the persons behind the kid- napping. This investigation leads him and his friends to Justice High School, where they were defeated, and turned into brainwashed slaves to the school. Eventually, through the help of Batsu Ichimonji and other students, Roy and his friends manage to snap out of their brainwashing and help bring down Justice High School's plans. Though he initially saw the investiagation to get revenge on the Japanese (his grandfather had been shot in the leg by a Japanese soldier in World War II, something which left Roy bitter about the country) and prove American superiority, the experience humbled Roy quite a bit. His experience, as well as being freed by and working with the students from Taiyo High School, led to Roy putting aside his hatred for the Japanese (aside from having a friendly rivalry with Batsu) and working toward a goal of peace and cooperation. School: Pacific High School Birthdate: May 2 Height: 181 cm Weight: 85 kg Blood type: B Three sizes: 122-82-88 Nationality: American Likes: Fashion, high-class brands Dislikes: Cowardice, foul play SPECIAL MOVES: Dynamite Straight: QCF + P: Roy does a fast punching attack which knocks the opponent back a bit. Twister Upper: F, D, DF + P: Roy moves forward a bit as he does a spinning flaming rising fist. Touchdown Wave: QCB + P: Roy slams his fist to the ground as it unleashes a clear projectile which engulfs the opponent in blue flames. The LP version moves forward and the HP version doesn't. Fist Slam: QCF + P (only in air): Roy does a punch attack similar to his HP which knocks the opponent but does a safe fall afterwards. BURNING VIGOR ATTACKS: Triple Twister: QCFx2 + P: Roy does an extended version of his Twister Upper as he does 2 LP versions which does 2 hits each and does a more vertical version which does 6 hits from there. Super Touchdown: QCBx2 + P: Roy does an extended version of his Touchdown Wave as he jumps forward and hits in 3 Touchdown Waves. TEAM-UP TECHNIQUE: Double Rising Tornado: P + K: The player will do an uppercut and if it connects, Roy will be ready to attack as he and the player will both do a long vertical version of the Twister Upper without the flames at the same time. ENDINGS: Bad Ending: Raizo was defeated, and the Pacific High School trio recieved permission to go back to the United States. However, Roy had an uneasy feeling, even after their victory. In a report they recieved regarding the com- pletetion of their inverstigation, it had been stated that Justice High School may not have been totally destoryed. Although Roy desperately wished to return home, he somehow felt attached to this country. He remembered how friendships had been made through fierece battles, and he felt as though an important international relationship had been restablished. As Roy tore the investigation report to pieces, his face showed a new smile and fighting spirit. Good Ending: Tiffany: Roy, what's up? We're going home now! Why do you look so gloomy? Roy: Well...It's nothing. Tiffany: Hee hee hee! I knew it, Roy. You don't wanna leave Batsu and his friends behind, do you? Roy: It's strange...I've hated this country so much, but in the end... Tiffany: It's not too late! Should we cancel our flight? Roy: No, I'm going back to America. I know how I'll be able to help them. Tiffany: What? What do you mean? Roy: Tiffany, I can't tell you yet... 20 years later, Roy became the president of the United States. Through his efforts, the relationship between Batsu's country and U.S. improved dramatically, and years of economical friction were put to rest. Both countries would benefit greatly from the leadership of a man who knew first-hand, the importance of cooperation, and friendship. *Tiffany Lords: At the start of Rival Schools, Tiffany is introduced with her friend and classmate Roy. Like Roy, she is about to leave for the United States when Roy is ordered to stay in Japan to investigate the recent school kidnappings. Tiffany tags along in his investigation to help out, but secretly wanted to spend time with Roy and hopefully impress him. She, Roy and Boman are eventually captured and turned into brainwashed agents of Justice High School, though they are eventually freed by students from Taiyo High School. After the defeat of Justice High, Tiffany is disappointed by Roy's decision to return to the United States to study for a future in politics, but resolves to train to be a bodyguard so she can always be with him. School: Pacific High School Birthdate: December 23 Height: 164 cm Weight: ?? kg Blood type: B Three sizes: 93-56-86 Nationality: American Likes: Roy, dancing, her family, ice cream Dislikes: Fermented soybeans SPECIAL MOVES: Beautiful Spin: F, D, DF + K:
Tiffany does a twirling kick in the air from the ground as she says "Beautiful". Groovy Punch: QCB + P (can be held): Tiffany swings her arm as she does a punch. The more P is held, the more harder the damage. Groovy Knuckle: QCF + P (can be held): Tiffany side-spins around as she does a punch. The more P is held, the more side-spins she does before her punch. Exciting Kick: QCB + K (also in air): Tiffany jumps back in the air then does a fast diving kick while she says "Exciting". BURNING VIGOR ATTACKS: Wonderful Kick: QCFx2 + K: Tiffany does 2 flipkicks from the ground as and follows it up with a Beautiful Spin that does 7 hits. Rival Launcher: QCBx2 + P Tiffany does her launcher as it raises the opponent in the air as he continues on doing an HK, LP, D + HK combination. TEAM-UP TECHNIQUE: Love and Peace: P + K: The player will do unleash a short forcefield surrounding and if it hits the opponent, Tiffany will come in as she kisses the players cheek which adds in 5-7% of vitality. ENDINGS: Bad Ending: Raizo was defeated, and the Pacific High School trio recieved permission to back to the United States. However, Tiffany felt confused and unsure of her future, even after their victory. In a report they recieved regarding the completion of their investigation, it had been stated that Justice High School may not have been totally destoryed. Although her dad promised that he would do everything to make her happy once she returned to the United States, she realized that leaving the country would not be right for her. She no longer cares about what others can do for her, but instead, she cares about what she can do for others. Her beloved friends and Roy are in this country. Tiffany's new attitude brought forth the spirit and face of a young woman, ready to take on the world. Good Ending: Tiffany: Roy, you're so mean! It's so not cool for you to leave me behind, just because want to go to Harvard and be a politician! Is this really good-bye? Oh wait! I just thought of a great idea! Los Angeles, Headquarters of Lords International Inc. Secretary: President, are you ill? Tiffany's Father: It's nothing...My daughter just got back and told me that she wants to be a bodyguard now. I'll hardly get to see her. Secretary: Well, you've been telling me that your daughter depend upon you too much. Tiffany's Father: Yes, that's true. But my life will be so lonely, once she doesn't need me anymore. Secretary: Hee hee! Then perhaps you are the spoiled one, after all... Tiffany: Wait up, Roy! I'll be protecting you for the rest of your life! *Boman Delgado: When Roy and Tiffany set out to investigate the violence and kidnappings on other schools, Boman joins them, albiet reluctantly because he knew violence during their investigation was inevitable, despite his personal beliefs. Along with his friends, he is captured and brainwashed into being an agent for Justice High School, but later freed by students from Taiyo High School. The investigation convinces Boman that many of the Japanese are good people and he later chooses to stay in Japan to continue his education, while Roy and Tiffany return to the United States. School: Pacific High School Birthdate: July 30 Height: 200 cm Weight: 101 kg Blood type: A Three sizes: 130-90-95 Nationality: American Likes: Praying Dislikes: Violence SPECIAL MOVES: Great Upper: QCF + P: Boman will walk back the rush forward with a punching attack. Haymaker Straight: HCB + P or QCF + P (during Great Upper): Boman wiull do a straight punch that'll knock the opponent back. If using during Great Upper, he'll do an additional Great Upper then a Haymaker Straight. Great Rush: F, D, DF + P: Boman will rapidly punch upwards. An extra punch is done if using the HP version. Great Lariat: QCB + P: Boman does a spinning lariat in the air. BURNING VIGOR ATTACKS: Best Rush: QCFx2 + P: Boman waves his arms up then an extended version combinations of Great Upper and Haymaker Straight. Great Cross: QCBx2 + P: Boman kneels on the ground then does an extended version of his Great Lariat as it does 5 hits which is similar to Zangief's Siberian Blizzard. TEAM-UP TECHNIQUE: Double Power Buster: P + K: The player will do an uppercut and if it connects, it'll launch the opponent along with the player as Boman catches the opponent as they both hold a leg and do a modified backbreaker. ENDINGS: Bad Ending: Raizo was defeated, and the Pacific High School trio recieved permission to back to the United States. In a report they recieved regarding the completion of their investigation, it had been stated that Justice High School may not have been totally destroyed. Boman knows for sure that the threat still exists. At first, Boman detested the country for the lack of beliefs. Now, he has seen that the people here have a strong sense of compassion. Boman realized that this country is no longer unfamiliar and alien to him. He also knows that he will have to fight once again, for the lives of his dear friends... Good Ending: Tiffany: What? You don't want to return to the states anymore? Boman: That's right, Tiffany. I misunderstood the people in this country, and thought they had no respect for beliefs and values. Of course there are some bad people. But there are good ones too. I think we've all learned that from or battles. I wish to stay in this country as a preacher. I'll do my best to function as a bridge between the two countries. Roy: I understand. We'll miss you, and we'll do our best when we get back. Take care of yourself, okay? Tiffany: You go, Boman! Batsu: Hey, it's not over yet? Boman: Of course not. You shouldn't complain about this since I'm giving you a free English lesson! Oh no...Now do it with a louder voice! Everyone: Please help our fund-raising campaign! Boman: Once more! Everyone: Please help our fund-raising campaign! Save us from him! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5) Justice High School: *Hideo Shimazu: When Justice High began it's plan of domination, Hideo was sent with Kyoko to recruit students for the school. When Hideo and Kyoko become suspicious of their orders, they confront Justice principal Raizo Imawano, but are defeated and brainwashed. Later on, the teachers are freed from their brainwashing by the students fighting against Hyo. During this ordeal, Hideo becomes close to Kyoko, and eventually proposes to her, which she accepts. School: Justice High School Birthdate: May 5 Height: 165 cm Weight: 68 kg Blood type: A Three sizes: 93-80-85 Nationality: Japanese Likes: Japanese literature, Japanese-style meals, students Dislikes: Disputes, cowardice SPECIAL MOVES: Seihaken: QCF + P (also in air that can be repeated 3 times): Hideo will unleash a projectile ball from his palms that's obviously similar to a standard Hadoken. In the air, he'll aim down at an angle and can throw 3 at a time that'll cause him to float while one shoots after another. Anti-Air Seihaken: QCB + P: Hideo will do a Seihaken that aims upwards at a 45-degree angle. Jicchokuken: F, D, DF + P: Hideo will do a rising fist attack that's obviously similar to the Shoryuken. Shienkyaku: QCB + K: Hideo will do a series on spinning kicks with limited air time. Raieishuu: QCB + K (only in air that can be repeated 3 times): Hideo will do a fast diving kick that can be cancelled fast into another one. BURNING VIGOR ATTACKS: Shinazu Seihaken: QCBx2 + P: Hideo will do an extended version of his Seihaken as it does 5 hits. Shinazu Jicchokuken: QCFx2 + P: Hideo will do an uppercut than a stronger damaging Seihaken that's similar to the Shin-Shoryuken. TEAM-UP TECHNIQUE: Shin Seihaken: P + K: The player will do a Shienkyaku and if it connects, it'll do 3 hits as Hideo comes from behind doing a fast Jicchokuken then the player doing a Shinazu Seihaken with Hideo doing a Shinazu Seihaken from the air to the opponent. ENDINGS: Bad Ending: With Raizo defeated, the people at Justice High School have been released from their brainwashing. The police arrived at the school to investigate, and Raizo was arrested for his crimes. However, Hideo has come to realize the mastermind behind the Justice High School scandal was not Raizo...It could have been the school's congress leader who suddenly disappeared after the plot had been exposed. During his battles, the students Hideo met taught him the meaning of true courage. Now, it is time for Hideo to become their symbol of courage. He is determined to use that strength for the benefit of all students... Good Ending: Hideo: It's surprising...Students were the ones to teach me, this time. Kyoko: I feel the same way... Hideo: I'll be straight with you...I am the successor of Shimazu-style Karate. Kyoko: Oh...You are?! Hideo: I'm embarrassed to say this, but after my father passed away, our family argued fiercely about who should be the successor. I hated their quarrels, so I ran away from home. Something vital to all martial artists, is their bravery...I forgot about that, and it was no wonder that I was brainwashed so easily. Kyoko: I must try to be brave, like those students, from now on... Hideo: Kyoko! Kyoko: Yes?! Hideo: Well, um...I've...always...wanted to ask you...some- thing... Kyoko: Huh?! Hideo: You know...Please...m...ma... Kyoko: Yes. Hideo: Ma...marr...marry... *Kyoko Minazuki: At the start of Rival Schools, Kyoko is ordered by Raizo Imawano, Justice High's principal, to go with Hideo to search for recruits for enroll to the school. Kyoko is suspect of her employer's motives, but when she and Hideo confront Raizo about the reasons for their mission, the teachers are defeated and brainwashed by Raizo's nephew, Hyo. The two would be broken out of their mind control by other students inves- tigating Justice, and their spirit in defeating Justice would inspire Kyoko to quit her position as nurse and become a teacher. Later on, she accepts a marriage proposal from Hideo, much to the surprise of her colleague. School: Justice High School Birthdate: June 7 Height: 173 cm Weight: ?? kg Blood type: B Three sizes: 87-56-89 Nationality: Japanese Likes: Japanese rice wine, horseracing Dislikes: All housework SPECIAL MOVES: Shussekikakunin: QCB + P: Kyoko will do a sidestep then will do a rushing attack as she swipes her clipboard. Kaishin: QCB + K (also in air): Kyoko will do a spinning kick that's similar to Hinata's Enbukyaku without the flames. Shokushin: QCF + P then K rapidly: Kyoko will rushes forward and if it connects, press K rapidly as she does a series of fast kicks. One Way Stance: QCF + K then P/K rapidly: Kyoko will do a formation stance with her knee up that's similar to the Eagle Claw martial art. She can't move while in this stance. Pressing P let's her do a modified version of her Shussekikakunin and pressing K let's her do a Knee Check with an extra kick. Pop Quiz: B + LK + HK: Kyoko will do a forward flipping jump that can land her behind the opponent depending on timing and the spot she stood in. Knee Check: F, D, DF + K: Kyoko will do a rising knee and followed up with anoter rising knee in the air that's similar to Roberto's Rising Kick. BURNING VIGOR ATTACKS: Final Prescription: QCFx2 + P: Kyoko will rushes forward with a command grab and if it connects, she'll break various bones of the opponent suing basic wrestling holds. Class Curve Kicks: QCFx2 + K: Kyoko will do an extended version of her Knee Check that can do as much as 5 hits. TEAM-UP TECHNIQUE: Rest and Relax: P + K: The player will do unleash a short forcefield surrounding and if it hits the opponent, Kyoko will come in from behind as the players back and spine gets strained. From there, Kyoko will massage and break (chiropractically) the player's back and spine and recieves health in the process. ENDINGS: Bad Ending: With Raizo defeated, the people at Justice High School have been released from their brainwashing. The police arrived at the school to investigate, and Raizo was arrested for his crimes. However, Kyoko knows that Raizo's arrest is only the beginning. Although she felt her country was hopeless, her struggle has brought her a greater understanding. After seeing the students fighting with pure hearts, she realizes that hope exists for all people. Now, Kyoko will do everything in her power to defend the people and the country... Good Ending: Kyoko: Long time no see, professor... Professor: Oh, Kyoko! You've finally returned to my hospital! I missed you...You know, I always thought you were quite talented! Don't worry, if you stay with me, you will never lose your job again! Kyoko: Professor, this is for you. Professor: Hmm? What's this? Kyoko: That magazine has an article that exposes your illegal relationshop with the medicine manufacturer. I've prosecuted you under my own name. Professor: Do you understand what you have done?! You're through! You'll never return to the medical science world! Kyoko: That's fine...My mission is to educate people so they don't become evil and corrupt like you. Kyoko: I'm sorry... Hideo: Huh? Why apologize to me? Kyoko: Because of my show of defiance against the professor, I may have put you in danget too, Mr. Shimazu... Hideo: Leave them to me! Whoever my try to attack you, I, of the ninth grade of Karate, will punish them myself! Kyoko: Thank you! It's comforting to know that you'll be around. *Raizo Imawano: Raizo would accept his nephew, Hyo, as a student at the school. Noticing the young man's potential, Raizo thought Hyo as the perfect person to replace him as the head of Justice High School and to realize his dreams. However, Hyo's training under his now-dead father Mugen had given the young man a different ideal on how to realize his dream - namely through force. It would be Hyo who formulated the plan to increase Justice's influence through kidnappings and attacks; and with Hyo's twin bother, Kyosuke, working with them, Raizo would be an unwilling particpant in some of these activities; most notably capturing his estranged wife, Shizuku, who was now working at a local school. Soon, Raizo confronted Hyo about his ambitions, but it was in vain, as he was defeated and brainwashed to fight his son, Batsu. It was only through his defeat could father and son be reunited and stop Hyo's mad plans with help from Taiyo High School. School: Justice High School Birthdate: October 3 Height: 188 cm Weight: 124 kg Blood type: O Three sizes: 165-163-170 Nationality: Japanese Likes: Sirloin steak Dislikes: Lying, crabs, lobsters SPECIAL MOVES: Yasha-Goruma: QCF + P/K (also in air): Raizo does a rolling attack that's similar to Blanka's and can be followed up with another one in the air or on the ground. Kyoujyuu-Reppa: F, D, DF + P: Raizo rushes forward as he does a swiping claw attack that's similar to Wolverine's Berserker Barrage. Roppu-Zuki: QCB + P: Raizo will stall for a bit then rushes forward with a long claw attack. Sekisaiga: HCB + K (close only): Raizo's command grab as he trips the opponent and punches them a few times that's similar to Wolverine's throw. BURNING VIGOR ATTACKS: Imawano Kyoujyuu-Reppa: QCFx2 + P: Raizo will do an extended version of his Kyojyuu-Reppa as it can do as much as 8 hits. Imawano Roppu-Zuki: QCB + P (can be held): Raizo will do an extended version of his Roppu-Zuki as it can do as much as 5 hits. TEAM-UP TECHNIQUE: Ningen-Taihou: P + K: The player will do a stepkick and if it connects, Raizo will grab the player as he twirls and throws them to the opponent in a headbutt position. ENDINGS: *Raizo has only one ending. Batsu: Are you okay, f...father...? Raizo: What happened to my students? Batsu: Don't worry. They have been released from the brainwashing, have gone back to their normal lives. Raizo: Oh, okay...I built my school to change this country...But I nolonger care about that...Now if my students can grow and learn to become respected citizens. The students I had...One could say that they could not be respected...They all were brain- washed so easily...Perhaps they were useless after all! Batsu: I don't think so. The other day I had a chance to look over some of the textbooks at your school, and I could not understand them one bit. Since your students are smart enough to be able to understand them, I guess they are much more useful to the society than myself, right? Raizo: Ha! Yes, that's true! I shouldn't be so hard on myself. Okay, then! I'mleaving the hospital today. I'll begin a new kind of training for my students, starting tomorrow. Their minds need to be strong, as well as smart! And Batsu, it's not acceptable that you don't understand my school's textbooks! You'll have to really study! I'll show you! Batsu: What? No thanks dad! Gotta go! *Hyo Imawano: Hyo enrolled at Justice High School, the academy run by his uncle, Raizo Imawano. Hyo quickly established himself as the top student of the school, and became the school's student president. While Raizo thought Hyo would be perfect to succeed him as head of Justice High School and continue the school's goal or reforming the world, Hyo (still influenced by his father's lessons) believed that the only way to fix the world was through force and coercion. Hyo would be the one that formulated the plan to increase Justice's influence through kidnapping and brainwashing, and gained support from Raizo, as well as his estranged brother Kyosuke (now a student at Taiyo High School). Initially, the plan succeeded wildly. Hyo even brainwashed his own uncle when Raizo brought up objections about the plan. However, Hyo soon found that his brainwashing was failing in the face of the very things he tried to eliminate, friendship and love. Eventually, Hyo himself faced down students from Taiyo High, including his brother Kyosuke and long-lost cousin Batsu, and was defeated. However, the defeat allowed Kyosuke to reach out to Hyo and convince him that the world could be changed through friendship, not in spite of it. School: Justice High School Birthdate: April 4 Height: 183 cm Weight: 67 kg Blood type: B Three sizes: 95-76-80 Nationality: Japanese Likes: Order, elite education, Japanese swords Dislikes: Greed, corruption, connivance SPECIAL MOVES: Ichimonji-Giri: QCF + P: Hyo will do an horizontal under-slash to the opponent with his sword. Jyuumonji-Giri: P (during Ichimonji-Giri): Hyo will do a vertical slash to the opponent with his sword after his Ichimonji-Giri. Iai-Giri: QCB + P: Hyo will step back as he does a sidestep, then does a modified version of his Ichimonji-Giri. Kogetsu: P (when opponent is behind): Hyo will do a fast slashing attack with his sword. Ouryuu-Zan: F, D, DF + P: Hyo will run a bit then he will do his vertical thrust with his sword as he laughs. Tenrai-Zan: QCF + P (only in air): Hyo will stab his sword down to the ground that'll knock the opponent but will safe fall them anyway. Genei-Shuu: QCB + K (also in air): Hyo will do a flipkick from the ground. BURNING VIGOR ATTACKS: Ankoku-Genei-Shuu: QCBx2 + K: Hyo will do two Genei-Shuu's then will end it with a modified version of his Tenrai-Zan that'll do 4 hits there. Ankoku-Genei-Zan: QCFx2 + K: Hyo will do a spinkick and if it connects, another Hyo will apear from behind as they do a barrage of normals and ending it with a multi-hit version of his Ouryuu- Zan. TEAM-UP TECHNIQUE: Zankoku-Zan: P + K: The player will catch the opponent and if it connects, the opponent will be held as Hyo slashes them up with his sword and ends it with a Jyuumonji-Giri with both the opponent and player taking damage in that final hit. ENDINGS: *Hyo only has one ending. Hyo: Father, it's only a matter of time before I will complete my plan to rule the country! All of my opponents have fallen, and all that is left is to order my students to carry out the coup. However, I wonder if they will be truly loyal to me. When I look into their eyes, I noitce that something is missing...Their eyes are different from those of the ones who claim to be able to trust others...Kyosuke...How come you have such eyes...What changed you...? Yes, I can rememeber...Our eyes used to have the same glow...Ugh... It's that headache again...Uhhhh...Father, father! What should I do?! I feel another side of myself inside of me! He is suffering and in agony...My mind is like a cold, harsh prison! Is this what those idiots call loneliness...? Oh, Kyosuke...why did you stand against me? If only you stood by my side...That's all I needed...Kyosuke... ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6) Tamagawa Minami High School: *Sakura Kasugano: Rival Schools saw Sakura involved in the adventure between her school and various others in Aohura city. Fighting in it, he realized how much it meant to her to protect something she cared about. School: Tamagawa Minami High School Birthdate: March 15th Height: 157cm Weight: 42kg Blood type: O Three sizes: 80-60-84 Nationalty: Japanese Likes: Track and field, white rice Dislikes: Math, playing videogames with her brother Tsukushi SPECIAL MOVES: Hadoken: QCF + P (can be charged): Sakura will unleash out a projectile ball from her palms like the classic move. If charged, the projectile size increases but has half the range though. Soukuu-Hadoken: QCF + P (only in air): Sakura will unleash out her Hadoken in the air that'll aim at a downwards angle. Tengyou-Hadoken: QCB + P: Sakura will unleasher out her Hadoken that'll aim at an upwards 45-degree angle. Shunpuu-Kyaku: QCB + K (also in air): Sakura will hop forward as she does a multi-hit spin kick like the classic move. Shouou-Ken: F, D, DF + P: Sakura will run forward a bit as she does a multi-hit rising uppercut attack. If using the HP version, she'll stall on startup then does her move. BURNING VIGOR ATTACKS: Shinkuu-Hadoken: QCFx2 + P: Sakura does an extended version of her Hadoken but has 5/6 range and does 5 hits. Shinkuu Tengyou-Hadoken: QCBx2 + P: Sakura does an extended version of her Tengyou- Hadoken that can do 5 hits depending on the angle it hits from. Haru-Ichiban: QCBx2 + K: Sakura will do 4 crouching HK's in a row and will finish it off with an F + HK afterwards, Midare Zakura: QCFx2 + K: Sakura will do 2 Shouou-Ken's which'll do with 2 hits each then'lldo a more vertical Shouou-Ken that'll do 6 hits from there. TEAM-UP TECHNIQUE: Shungokusatsu: P + K: The player will do a command grab and if it connects, Sakura will appear behind the opponent as she does a barrage of normals but without us witnessing the attack with the screen going white with explosions in certain hits. This attack is similarly and modified from Akuma's Shungokusatsu. ENDINGS: Bad Ending: With the defeat of Raizo, the captured students returned to their schools after being released from their brainwashing. Peace was restored to the schools, and students could be happy and free once again. However, Sakura thinks to herself about what had happened. She did not feel the usual sense of accomplishment after defeating Raizo, who had been among the strongest of opponents. She knows that the threat still exists, and may challenge her at anytime. As Sakura trains herself for the dangers ahead, her pride as a Street Fighter can be seen, stronger than ever. Good Ending: Sakura: Will, it looks like there's nothing left to be worried about! These schools won't be able the victims of attacks anymore! What? What's happening to me? My body feels a new sensation...It feels as though it is being rejuvenated with power! I've never felt this way after regular street fighting...Why...? Hmm...The only difference was that I was fighting to protect my school...Now I understand! That must be the feeling that comes from the real fight! He must also be fighting...fighting for something important to him... What about me...? What will I fight for now...? Oh well, it doesn't matter now! Maybe I'll think about it after my next battle! ------------------------------------------------------------------------------ Contact: ------------------------------------------------------------------------------ Contact me! Here are the following e-mails and internet forums you can find me at: E-Mails: MSN Messenger/Hotmail: b_unit905@hotmail.com Yahoo!: psychochronic2004@yahoo.ca Internet Forums: Gamefaqs.com: brettdude Shoryuken.com: psychochronic MIRC (channels on EFnet): #Capcom (The main channel for Shoryuken.com) #Gamecombos (The main channel for Gamecombos.com) #Srkgd (The General Discussion part of Shoryuken.com) #Srklive (The XBOX Live part of Shoryuken.com) My Fighting Game Site: www.geocities.com/psychochronic2004 ------------------------------------------------------------------------------ Credits: ------------------------------------------------------------------------------ Props to those who made this guide possible: Me for indivually reading the movelist in the pause menu and capping the endings from my TV screen and typing it down here as it hurts my fingers like hell but it gets the job done very well. One of the best 3D fighters made by Capcom (wasn't much a fan of Street Fighter EX series but I liked Project Justice and Plasma Sword) and certainly enjoyed playing it non-stop in the late '90s.Another non-mainstream game on my list and I'd like to dedicate it to those unorthodox and low-tier fighters out there and also my non-mainstream homeboy Jeron Grayson. Psychochronic says whether it's mainstream like Capcom vs. SNK 2, dead like Capcom Fighting Evolution, non- mainstream like Vampire Savior or classic like Street Fighter II: Champion Edition, step up and do your thing for the fighting game community by reaching out and competing in various events around your area. Get out of your couch and make a name for yourself in the scene! Peace. -Psychochronic Copyright (c) Brett Navarro 2005-2007