Rival Schools:United by Fate Introduction: A few weeks ago I was going to the mall to play Marvel vs. Capcom; when I got to the machine it was totally packed with about 10 quarters riding that ridge above the controls. I put my quarter up, and while waiting, saw another group of players crowding a machine called "Rival Schools". The machine had only 2 people waiting to play so I put a quarter up and waited. Well, I was very impressed. The game had pretty good graphics, sound, and animation, but more importantly, it had great 2d play mechanics and insane, anime-style effects (I am referring mainly to the launching, jumping the height of 3 stories, and the totally crazy team-up attacks). Anyway, there were no faqs released for this game(which is rare for any game, I mean friggin Dragonball GT the fighter has a faq) so I decided to make one for all the little people out there. This is my first attempt at a faq, so the format and pretty much everything else is kind of retarded. If anyone has any tactics, combos, official move names, corrections, secrets, or anything else that a faq needs please send it to me at mikepyrich@sprynet.com. I don't get a chance to play this game very much and with the help of others I can make this faq a lot more complete a lot faster. Legend: F: forward B: back U: up D: down QCF: quarter-circle forward(from down to forward) QCB: quarter-circle back(from down to back) DP: dragon punch motion(Forward, Down, Down-forward) HCF: half-circle forward(Back, Down, Forward) HCB: half-circle back(Forward, Down, Back) X2: repeat once before pushing the attack button LP: Light punch HP: Heavy punch LK: Light Kick HK: Heavy Kick Basics: B: block DB: low block U: jump D: duck F: moves forward B: moves back F,F: dash B,B: hop back D,U: super jump LP+HP or D+LP+HP: throw LK+HK: evades by dodging away from the screen D+LK+HK: evades by dodging towards the screen Any 2 buttons while stunned in the air: gives a quick recovery after falling or being stunned in the air Combos: From what I scan see cancelling into super moves, launchers, and burning vigor attacks is possible. The basic pattern for most combos is: LPx2 or LKx2, HK or HP, HK or HP(while moving the joystick), any special move. You can also do jump-ins and many of the other combo techniques popular in 2d fighters. Pushing DF+HP or for some characters DF+HK you will launch your opponent into the air,pushing U on the joystick makes you jump up after them and you can combo them from there. I am not sure on how air combos work, but they seem to be performed very similar to the basic pattern shown above. If an air combo is performed on you, jam on all of the buttons and you will probably get out with less hits. From my experience you cannot combo into Team up attacks. Burning Vigor Attacks: Almost exactly like any super combo in a Capcom fighter. Most of them are performed by just 2 quarter circle movements and then a punch or kick; they do decent damage and some of them are comboable. I am not going to get into any detail about these moves as if you are reading this faq, you have performed a super combo before in your life. Tardy Counters: While blocking virtually any move, perform a special move or launcher while the crystal-looking hit indicator is on screen. The crystal will break and you will immediately execute your special move on your opponent. From what I've seen, this is the cheapest part about Rival Schools. You may be able to block or counter after someone retaliates with a tardy counter on you, but when I play, the people usually just eat my counter for breakfast. I'm sure there's something you can do to evade someone countering your moves but I haven't found any. These are some-what like alpha counters any time you want. Team-up Attacks: Pushing LP+LK or HP+HK will make your character do some kind of wuss looking attack; If it hits your partner and you will come out onto the screen and beat the living crap out of the victim in different styles depending on who your "illegal man" is. If you're partner is a female, you will make an aura erupt around you and if your opponent is hit, they will fly a couple yards and be knocked out for a few seconds while your partner comes out and does things to your character. She will kiss you, pat your back, etc., and your character then gets pumped up and gains about 4 Guts bars. If your partner is Kyoko she will come out and adjust your back instead, giving you about 15-20 percent of your health back. Taiyo School Batsu QCF+P(also in air) DP+P QCB+K QCF+K(air only) QCFx2+P(also in air) QCBx2+P Hinata QCF+P DP+P QCB+K(also in air) QCF+K(air only) QCBx2+K(also in air) QCBx2+P Kyosuke QCF+P QCF+K(also in air) DP+P QCF+P(in air) QCB+P QCFx2+P QCFx2+K Gorin School Shoma QCF+P(also in air) DP+P QCF+K B+LK+HK QCFx2+P(also in air) QCBx2+P Natsu QCF+P QCB+P DP+P QCB+P(in air) HCB+K QCFx2+P QCFx2+P(in air) Robert QCF+P QCF+K QCB+K DP+K QCF+K(in air) QCFx2+K QCBx2+K Pacific School Roy QCF+P QCB+P DP+P QCFx2+P QCBx2+P Boman QCF+P Then QCF+P DP+P QCB+P Tiffany DP+K QCB+P QCF+P QCB+K(in air) QCFx2+K QCBx2+P Gedo School Edge QCF+P(repeat) QCF+P(air) QCB+K QCF+K QCFx2+P QCBx2+P Akira QCF+P QCB+P QCF+K QCFx2+P(also in air) QCBx2+P QCBx2+K Gan QCF+P QCF+K DP+P QCB+P HCB+P QCFx2+P QCBx2+P Justice School Kyoko QCB+P QCB+K QCF+P(then push kick repeatedly) QCF+K(then push either punch or kick) QCF+P QCF+K Hideo QCF+P QCB+K DP+P QCF+K(air only) QCFx2+P QCBx2+P Bosses Raizo Nothing yet Hyo Nothing yet Secret Characters Sakura Nothing yet Akira(helmetless) Nothing yet(maybe just regular Akira's moves)