*****#####*****#####*****@@@@@$$$$$@@@@@$$$$$@@@@@*****#####*****#####*****&&&& This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2005 Andrew K.K. Ah New ********************************************* HEXCODES :rfjet:00000000:00028B89:00000003:FFFFFFFF:00028b89 lives 00028966 life counter (affected by 00028b89?) :rfjet:00000000:00028B8A:00000002:FFFFFFFF:00028b8a bombs 00028964 bomb counter (affected by 00028b8a?) :rfjet:00000100:00028B8b:0000000f:FFFFFFFF:00028b8b jet ID :rfjet:00000100:00028B8E:00000004:FFFFFFFF:00028b8e basic shot :rfjet:00000100:00028B8F:0000002f:FFFFFFFF:00028b8f SP type :rfjet:00000100:00028B90:00000003:FFFFFFFF:00028b90 SP shot :rfjet:00000100:00028BCC:00000003:FFFFFFFF:00028BCC Slave2 :rfjet:00000100:00028BCF:00000004:FFFFFFFF:00028BCF Slave L3 type :rfjet:00000100:00028F36:00000002:FFFFFFFF:00028F36 Slave1 :rfjet:0008001E:00028964:00000004:00000000:watch 00028964 :rfjet:0008001E:00028B88:00000007:00000000:watch 00028b88 CONTROLS A: Tap quickly to shoot one 'unit' of shot. Press to shoot a short stream of shots. Hold to charge up. Your jet will produce a glow in front. Release to launch the charge. Not all jets can do this. B: Hold to launch a bomb, then release to detonate it. Not all jets can 'delay' the explosion like this. PLANES There are 14 planes (plus a randomizer) arranged in an ellipses Your cursor starts at North. N: AEGIS IV [00] (3,3,3,3) NNW: BEAST WING [01] (5,1,1,5) NW: CHASER 2000 [02] (5,1,1,5) WNW: DEATH HEADER [03] (3,2,4,2) WSW: ERASER [04] (2,5,1,4) SW: FLYING RAY [05] (4,4,1,3) SSW: GRIFFIN [06] (2,3,2,4) S: HELL DIVER [07] (1,4,2,6) SSE: RAIDEN mk-II [08] (1,4,2,6) SE: JUDGE SPEAR [09] (6,2,1,4) ESE: RAIDEN mk-IIbeta [0a] (3,3,5,1) ENE: BLUE JAVELIN [0b] (4,2,2,4) NE: MICLUS [0c] (3,6,3,2) NNE: IXION [0d] Center: "?" random select (can only access from N&S?) *: Slaves (including Fairy) [0e for Fairy, 0f for all others] -Numbers in square brackets are the jets' ID#'s -Numbers in parentheses are the jets' performance levels (taken from Raiden Fighters 2 selection screen, since this game doesn't show the jets' stats). -Each plane has a basic shot, a Laser attack, a Missile attack, and a Bomb. -Ship speed seems to increase with collection of first(?) L/M object. -Basic shots are increased by L and M objects. -Charge attacks cannot be done without a laser or missile enabled. -Some charge attacks prevent you from using your basic shot for the duration of the attack. Slave attacks can still be used during charge attacks, however. -You start off with 2 bombs. Picking up "B" objects will give you one bomb each for a total of 7. The number of bombs that you have is indicated at the lower-left corner of the playfield. -Laser and Missile attacks are obtained and then increased by picking up "L" and "M" objects. Picking up either object will raise the special attack level, so picking up an M and then an L will leave you with a level 2 laser. -Slaves can be added to any ship by picking up "S" objects. The number and behavior of the slaves seems to depend on how many "S" objects have been picked up: 0=Nothing 1=One slave (3 shots per press) 2=Two slaves behind (3 shots/press?) 3=Two slaves behind, charge attack causes them to behave in one of several ways: 01=Homing in on target, single forward 02=Move in front of your jet, 2-way 03=Stationed in place, laser forward 04=Flying left and right, three-way 05=Reset game ?=Tailing your jet, double forward -Slaves also cause your plane to attract free-flying medals (which usually just float straight down toward the bottom of the screen). Slaves themselves repel medals somewhat; this is useful if you want the medals to crash into each other and get bigger. -Weapon names in double quotes taken from Raiden Fighters 2 instuction card. ***Aegis IV*** [00] (3,3,3,3) Basic: 3 rows per press 0=pairs (small 1=pairs (medium) 2=pairs (medium) + 2way spread (small) 3=pairs (medium) + 2way spread (medium) 4=pairs (large) + 2way spread (large) Laser: "Homing Rays" these come out the back of your jet in left/right pairs. 1=1 pair (small, short) 2=2 pairs (small, short) 3=2 pairs (large, short) 4=2 pairs (large, long) Charge: 3 pairs out the back, then lasers shoot out at increasing angles (starting from straight forward) 1=17 thin 2=37 thin 3=57 thick 4=77 thick Missile: "Armor Piercing Missiles" 1=pair 2=pair, pair 3=pair, quadruple 4=quadruple, quadruple Charge: Spreadfire barrage; groups of five missiles fan out and forward. 1=6 groups, then 6 individual 2=12 groups, then 6 individual 3=18 groups, then 6 individual 4=24 groups, then 6 individual Bomb: "Firestar" Slave level 3: laser forward ***Beast Wing*** [01] (5,1,1,5) Basic: 3 rows 0=Thin 3way 1=Thin 5way 2=Thin double forward + thin 4way 3=Thin double forward + thin 6way 4=Thick double forward + thick 2way + thin 4way Laser: "Flame Thrower" Can swing tip l/r by moving in said direction. 1= 2= 3= 4= Charge: farther reaching, longer lasting, faster swinging. 1= 2= 3= 4= Missile: "Homing Stinger Missiles" fan out in pairs 1=1 small pair x 1press 2=1 medium sized pair x 2presses 3=2 medium sized pairs x 2presses 4=2 large pairs x 2presses Charge: dozens of homing missiles in all directions 1= 2= 3= 4= Bomb: "Firestar" ***Chaser 2000*** [02] (5,1,1,5) Basic: fast plasma bullets. Each strength is larger than the last. 0=4 per press 1=6 per press 2=8 per press 3=10 per press 4=10 per press Laser: "Homing Deflector Beam" Jumps from target to target (1 per press) 1=Thin, short 2=Thin, longer 3=Thick, ? 4=Thick, longer Charge: Curl lightning? 1= 2= 3= 4= Missile: "Side-Winder Missiles" (2 per press) 1=4 max 2=6 max 3=6 max 4=8 max Charge: 'corridor' (1 double forward + x octuple forwards + 4 pairs contract + 2 pairs contract) 1=x is 5 2= 15 3= 25 4= 35 Bomb: "Firestar" ***Death Header*** [03] (3,2,4,2) Basic: double forward (3 per press) 0=thin 1=thick 2=thick double forward + thin 2way 3=thick double forward + thin 4way 4=thick double forward + thick 4way Laser: "Electric Lock-on Beam" rotating (back to front) lightning 1=thin pair 2=thick pair 3=thick pair + 1 thin forward solo 4=thick pair + 1 thick forward solo Charge: 4 spinning lightning. Each strength lasts longer 1=thin 2=thin 3=thick 4=thick Missile: "Heat Seeking Missiles"? Each strength has larger missiles(?) and faster firing rate. 1=quadruplet 2=quadruplet 3=quadruplet 4=quadruplet Charge: Missiles aimed at targets (they take straight paths) 1=70? (In ? groups of 4 + ? singles) 2= 3= 4= Bomb: "Firestar" ***Eraser*** [04] (2,5,1,4) Basic: double forward (1 'pack' per press) 0=2 small 1=4 small 2=2 large + 2 small + 2 large 3=6 large + 2 small 4=2 very large + 2 large + 2 very large + 2 large Laser: "Laser Beam" twin 1=1 thin 2=2 thin 3=2 thick 4=4 thick Charge: gushball 1= 2= 3= 4= Missile: "Molotov Cocktail Missile" forward (1 per press) 1=1 small 2=2 small 3=2 medium? 4=2 large Charge: series of forward-shooting Missiles 1=10 small 2=14 small 3=14 large 4=18 large Bomb: "Firestar" ***Flying Ray*** [05] (4,4,1,3) Basic: double forward 0=2+2 small 1=2 small, 2 smaller, 2 small 2=2 big, 2 smaller, 2 big, 2 smaller 3=2 big, 2 big + 2 bigger, 2 big, 2 bigger 4=2 big, 2 big, 2 big + 2 bigger, 2 big + 2 bigger, 2 bigger Laser: "Wide Angle Laser Beam" spread 1=1 small pair (~60' from straight forward) 2=2 small pairs (opening) 3=2 large pairs (opening) 4=3 large pairs (opening) Charge: super spread (4+4 pairs per cycle of open/close) 1=20 pairs of thin lasers (2.25 cycles of open/close) 2=33 pairs of thin lasers (4.145 cycles) 3=50 pairs of thick lasers (6.25 cycles) 4=66 pairs of thick lasers (8.25 cycles) Missile: "Homing Cruise Missile" wide double forward (trails of smoke) 1=2 pair (small) 2=2 pairs (medium) 3=3 pairs (medium) 4=3 pairs (large) Charge: multi in r/l semi-pairs 1=14 pairs? 2=24 pairs? 3=34 pairs? 4=44 pairs? Bomb: "Firestar" ***Griffin*** [06] (2,3,2,4) Basic: forward 0=1 pair small 1=1 pair large, 1 pair small 2=4 single large 3=6 single large 4=1 pair, 2 single, 1 pair, 2 single. All large Laser: "Pod Lock-On Beams" satelite shooters (2 per press)(3 lasers/satelite) 1=4 satelites (small lasers) 2=4 satelites (small lasers) 3=4 satelites (large lasers) 4=4 satelites (large lasers) Charge: four forward satelites 1=small lasers 2=small lasers 3=large lasers 4=large lasers, lasts longer Missile: "Parachute Bombs" short-range. Negates projectiles. (1pair/press) 1=1 pair max (small) 2=2 pair max (small) 3=2 pair max (medium) 4=3 pair max (large) Charge: short bombs in a circle, then a forward series (waves left/right) 1=8 counter-clockwise, then 10 (1 swing cycle l->r->l), small bombs 2=same, small bombs 3=same, medium bombs 4=same, large bombs Bomb: "Firestar" ***Hell Diver*** [07] (1,4,2,6) Basic: double forward 0=2 pairs small 1=2 pairs large 2=2 pairs large + 2 pairs spread small 3=2 pairs large + 3*2 pairs spread large 4=same as 3, but very large Laser: "Boomerang Lasers" look like ninja blades 1=1 pair, small 2=2 pairs, small 3=2 pairs, large 4=3 pairs, large Charge: 6 pairs opening, 5 closing, 5 opening 1=small blades 2=same 3=large blades 4=same Missile: "Lock-On Cruise Missiles" from front of jet. (1 row per press) 1=2 singles, small 2=2 pairs, medium 3=3 pairs, medium 4=3 pairs, large Charge: 2 'waving' lines of missiles 1=15 pairs 2=24 pairs 3=32 pairs 4=41 pairs Bomb: "Firestar" ***Raiden mk-II*** [08] (1,4,2,6) Basic: used as Laser ("Plasma Lock-On Beam", curling) 0=4 rows of pairs 1=Thinner laser 2=Thin laser 3=Thick laser 4=Thicker laser Laser: none Missile: "Homing Missiles" fan out. Speed increases w/pwr 1=1 small pair per press, 1 press max 2=1 medium pair per press, 2 press max 3=2 large pair per press, 2 press max 4=2 largest pair per press, 2 press max Charge: none Bomb: nonstandard (Raiden bomb, mushroom cloud aftermath) ***Raiden mk-IIbeta*** [0a] (3,3,5,1) Basic: Raiden Red (groups of shots fan out) 0=1 pair 1=3 pairs 2=3 triples 3=5 triples 4=7 quadruples Laser: none Missile: forward spread-missiles. Size increases w/pwr? (1 row per press, 2 presses max) 1=2 2=3 3=4 4=4 Charge:none Bomb: nonstandard (cluster of minibombs) ***Judge Spear*** [09] (6,2,1,4) Basic: "Cluster Burst Lazer" double forward 0=wide,wide (all small shots) 1=wide,narrow,wide (all small shots) 2=wide,narrow,wide,narrow (wide rows are medium) 3=wide,narrow+wide,narrow,narrow+wide (all rows are medium) 4=4 rows of wide+narrow (wide shots are large) Laser: none Missile: Fast "Missiles" fly forward and explode several times upon impact. High refire rate for a missile weapon. Larger missiles have more explosions. 3 pairs max 1=small single 2=small pair 3=medium pair 4=large pair Charge: none Bomb: nonstandard "Electro Storm" (black hole, no time-delay) ***Blue Javelin*** [0b] (4,2,2,4) Basic: Same as Judge Spear's, with two exceptions 0= 1= 2= 3=2nd row's outer lasers spread out slightly 4=2nd and 4th rows' outer lasers spread out slightly Laser: same as Judge Spear's (namely, none) Missile: rows of 4 missiles fan out 1=3 rows (small) 2=4 rows (medium) 3=5 rows (large) 4=6 rows (largest) Charge: none Bomb: same as Judge Spear's ***Miclus*** [0c] (3,6,3,2) Basic: fireballs (4 rows) 0=1 (small) 1=2 way (small) 2=2 way (medium) 3=3 way (medium) 4=3 way (large) + 2 way (small) Laser: none? Missile: none? Bomb: nonstandard flamethrower (waveable, doesn't negate projectiles) ***Ixion*** [0d] Basic: 6 bursts per press 0=4 small 1=2 medium + 2 small 2=2 large + 2 medium + small 2way 3=4 large + medium 2way 4=4 large + large 2way Laser: Long lasers 1=1 thin 2=2 thin 3=2 medium 4=4 thick Charge: 4 thick lasers. Each strength wider than last 1= 2= 3= 4= Missile: 1=1 pair 2=2 pairs 3=2 pairs 4=3 pairs Charge: waving column of forward missiles 1=36 missiles 2=66 missiles 3=96 missiles 4=126 missiles in 16 halfwaves Bomb: "Firestar" ***Slaves (including Fairy)*** [Fairy 0e, else 0f] (stats vary) Basic: 5 rows per press 1=Single forward 2=Double forward 3=Three way 4=Four way 5=Five way Laser: none Missile: none Bomb: same as masters' ************************* ENEMY FLAK Small Orange: Smallest, slowest Yellow Glowing: Faster Yellow Stars: Faster Red Bullets: These can be destroyed by shooting them. ENEMIES Tanks Small Green: Often moving, have small swivel turrets Grey Medium Red Rectangular Jets Small Size Divers Green Red Blue Medium Size Large Size Bigger than Screen Trains Boats Small Battleships Turrets Bubble Dome Small Big Swivel Target Practice Pickup trucks Garbage Heaps Crane (level 5) ************************* BRIEFING (level scores) Ability: Usually in the multiple digits Earned Medals: Usually around 30 Technical Point: Usually in single digits Total Score: Ability*Earned Medals*Technical Points. Added to player score. 1p/2p Score: starts off as score from level. Total Score is added to this, and the resulting total is the starting score for the next level. LEVELS Simulate Mission 1 Warehouse area Boss: Tank 5 Canyon railroads Boss: Plane ("Shifting to military drill of midium grade stage than this" 15 Swamp Ground Water Tracks Boss: Tank "This level seems to have been difficult to you" goto 20) 10 Beach/ocean Boss: Seaplane (off chance of goto 30?) 20 Desert Boss: Tank (off chance of goto 35r?) (35r Red sky Boss: Giant Jet Mission Completed (goto Second Run)) "Shifting to military drill of midium grade stage than this" 30 High skies White clouds High above mountains/beach Big jet Smaller jet (flies out of big jet) goto 50? 40 Ocean Boss: Boat "This level seems to have been difficult to you" 35g Green Clouds "This level seems to have been difficult to you" (start over at harder level) 50 Sea with ice Tank from level 1(?) Land, less snow Tank from level 20 High over snow-covered mountains Boss: Jet (final boss from Raiden Fighters 2) Mission Completed (start over at harder level) "This level seems to have been difficult to you" -After completing the second run, you will get these messages: "Virtual practice end." Then either -"There is need of effort still more" or -"It is a passable grade." "Train furthermore and give it aiming at the high stage" -It seems that the 'path' one takes is determined by your performance 1-5-10-20-40-35g Bad performance 1-5-10-20-35r Medium performance 1-5-10-30-50 Good performance There may be other paths. ************************* FAQ CHANGES 5/27-6/15/05 Initial version (skeleton)