PUMP IT UP: THE PREMIERE INTERNATIONAL DANCEFLOOR FAQ - Arcade Version 1.6 - by Shawn Delahunt a.k.a. BravoFox (bravo@runbox.com) Last Updated: August 20, 2001 _____________________________________________________________________________ Copyright Info: This document is copyright 2001 by Shawn Delahunt. This document or any information within may only be used for personal use, unless given my written permission. It can be found exclusively at (www.GameFAQs.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This FAQ may only be personally distributed if it is un- edited - nothing may be replaced or removed. Any other sites not previously mentioned are FORBIDDEN to use/repost this FAQ without the expressed written will of the author. Printing for personal use is ok, GameFAQs has its own rules about linking to FAQ's, so please follow them. _____________________________________________________________________________ Contents: (1) - Why don't you just get up and dance? - Introduction - Why 'Pump'? (2) - Controls (3) - Modes - Normal - Hard - Crazy - Double - Union - Battle mode (4) - Song Listing - Normal Mode - Hard Mode (in progress) (5) - Codes (6) - Technique (7) - Version Updates _____________________________________________________________________________ (1) 'Why don't you just get up and dance?' - Introduction Welcome to the elusive English "Pump it up: The Premiere International Dance Floor ('Pump' or 'Pump: PID' henceforth) FAQ." This is based on the Arcade/Coin-Op version only. Contributions are more than welcome and are appreciated. This game is not only rarely found in America, but is having some problems in the industry as Konami is suing the makers of 'Pump' for the similarity between the two games. IMHO Konami can go "Up, Up, Down, Down, Left, Right, B, A, Start" themselves. But don't let that stop you from trying it out. _____________________________________________________________________________ Why 'Pump'? So you may be asking yourself why should you play Pump when there's almost always a DDR machine just a few feet away? Truthfully, it's preference. The game looks like DDR at the first glance, but most of the similarity stops there. Pump's step placement is differing with two arrows in front, two back, and a fifth in the center. This seems a little unusual at first; VERY different if you have just stepped off of DDR. The movements feel a heck of a lot more natural than DDR since the movements of most songs mimic real dancing and much less than other games rave style hop/stomping. This becomes very noticeable as you play and realize you don’t have to cross your legs or turn diagonally to hit the beat. Also it Pump has more appeal to Anime crowds with very stylish background animation which consists of actual drawings on some of them. Check out 'Solitary' if you want to see what I mean. _____________________________________________________________________________ (2) Controls | _______ _______ | This is the board layout with two red arrows | | | | | in front (color IS important to remember), two | (1) | | (2) | | blue arrows in back, and a yellow foot print | | | | | button in the middle. |_______|_______|_______| | | | | As soon as you put your cash in, stepping on | (3) | | (3) will select which player's padspace you're | | | using. From there, all mode selections will be _______|_______|_______ | made. | | | | | | (4) | | (5) | | Your first choice, game mode. Normal, Hard, | | | | | Double, Crazy, and Battle (only available in |_______| |_______| | 2-player games) | Normal - There is *no* 'easy' mode. This is as simple as it gets. Hard - I recommend playing through Normal mode until you're very comfortable with the game before selecting this. This mode has new songs in it, and old ones at higher levels of difficulty. Crazy - The skull and crossbones in the background are there for a good reason. This mode will put you through grueling torment, but you get to show off all your skills which is what we all want to do right? Doubles - You use the whole pad instead of just one side. Battle - Play against your friends, attack each other, see who wins. _____________________________________________________________________________ (3) Modes Normal Mode Screen Color: Pink Logo: Girl standing on one foot. Symbol: Woman (this mode is actually meant for women and freestylers) This is where you should start if you've never played any dance game before, in 1P or 2P modes, you play to just finish the level. Normal mode is here to teach you valuable techniques to play through Hard and Crazy modes. Songs in this mode are Levels 1-5 in difficulty, and yes they can get crowds watching when played so don't feel bad if you're on this mode still learning when somebody else is on Hard showing off. Hard mode Screen Color: Orange Logo: Guy performing a handstand. Symbol: Strength (Men are actually supposed to start out on this mode.) This starts to get you really moving with new songs and a few songs returning from Normal mode. Techniques learned from Normal mode are used with much greater degree; more 8th-note beats and syncopation are used in the songs. 'Turkey March' seems to be one of the best examples of some of the 8th-note runs you'll see in hard mode. Songs in this mode are Levels 2-10 and will require some thought and practice to get the movements down. Crazy Mode Screen Color: Purple Logo: Stylized head wearing headphones (resembles skull and crossbones) Symbol: (unknown) This mode is going to give you an extremely hard workout. The songs are a mix from Normal and Hard modes and are at much higher difficulty. All techniques are used, with plenty of 8th-notes and more. Expect the screen to be filled at most times with double steps, and even songs that require four arrows at once. Don't pick this mode to show off unless you really, really have practiced and are ready. Otherwise save your quarters and don't trade them for searing leg pain and hiding in shame of 'Miss' counter chains racking up. Double Mode Screen Color: Green Logo: Person, knees bent, as if to say, "How simple is this?" Symbol: (unknown) Doubles mode is different in that you are meant to use both halves of the board by yourself. Hence, stop cheating and push your friend off the machine and dance! The songs here are from Normal and Hard modes, and are at Hard mode difficulty. Don't forget there are ten buttons now, but once you get it down you'll progress your way along. This mode is meant for really showing off moves, and is for experts only. Even low level songs such as 'Curiosity' can be complicated and high level ones become more so. Union Mode Screen Color: Same as Doubles Logo: Same as Doubles So, you thought -one- person looked impressive on Doubles mode, now try 2! Ok, Union Mode isn't a actual selectable mode at the mode screen, but by putting the code, 4,1,2,5,3 in at the mode select and going to Doubles mode (or doing it in Doubles mode), you now are playing a whole new game. Some songs are easy, they just have one person on the other side of the board (facing away from the screen) doing the basic doubles routine along with you. Others are meant to be played in cooperation with your partner. Instead of sticking to your own side of the board, it much easier to hit each other's notes. When the commands tell for both players to hit the inner 2 buttons (2 and 5 for P1, 1 and 4 for P2), have P1 jump up to hit both forward buttons (P1's 2 and P2's 1) and P2 jump back to hit the back ones (P1's 5 and P2's 4) then switch sides of the board! Seriously, this is what this mode was - meant- for. It looks uber-snazzy too! Battle Mode Screen Color: Red Logo: Two people, each with one arm raised forming an 'X' between the both. Symbol: (unknown) This mode is only selectable after two players join in. In Battle, you must go head-to-head on three Hard mode songs and try to have the highest score at the end. Sounds easy doesn't it? Now this is where the Battle part comes in, and no it's not from punching your opponent for picking 'Puyo Puyo' (though I could relate). When a player gets a chain going and misses, it will cause the game to attack the opponent. Attacks have varying degrees of punishment depending on how long of a chain the attacker had going. Small chains cause 2x mode or vanishing arrows, whereas long chains get up to 8x with disappearing arrows and lasting for upwards of 20 seconds. This is great for messing up your opponent, but do not forget that if they break their chain, you will get hit too. The good part for the attacker is that it won't hit you back quite as hard and you can get another big chain going while your opponent is struggling and missing steps. It's fun if you're playing a friend with equal skill or need Hard mode practice without fear of being booted off, but it will infuriate anyone less skilled than you. Expect to hear "ARRRGH! Why won't it stop!?" and lots of cussing from someone who isn't familiar with this mode. _____________________________________________________________________________ (4) Song Listing The song list in order of Level, then alphabetized. We're still missing a scant couple of songs, but that will be remedied ASAP. Name: Name of Song BPM: Beats Per Minute (how fast the song is) Notes: Commentary on Techniques, strategy, animation, style of song, etc. Level 1 Songs: - Name: Don't Bother Me BPM: 110 Notes: Don’t ask me why, but this song becomes very catchy after hearing it a few times. It is still too easy really. Luckily it is on doubles where it becomes very good to dance to. Name: Forever Love BPM: 135 Notes: This is a really fun song to play if you are starting out, or going back to Normal mode to practice freestyling. Just try not to play it more than once as it can grow old really quick. Really bizarre background animations and vocals added. - Name: Hate BPM: 90.4 Notes: Easy song, interesting art style, kinda looks like something from the world of 'Oh No! Man'. On the machine at our arcade I don't think this one was available from the start, but was unlocked after a play or two. - Name: I Know BPM: 109.7 Notes: - Name: Love BPM: 90.1 Notes: This song is pretty slow, and has odd animations of aliens kidnapping anime chicks and locking them in glass tubes. Reminds me of a bad b-movie mixed with music to make you really scared, aka LOVE SONGS. - Name: Nightmare BPM: 120 Notes: Not too bad of background. Song is decent. Probably one of the more difficult level 1 songs for newbies. - Name: Pom Pom Pom BPM: 150 Notes: Pretty catchy song, but seriously, these level 1 songs are not complicated if you know what you're doing. - Name: Tell me, tell me BPM: 130 Notes: This one has a fairly good tune to it, slightly disco feel. Luckily it is on Hard mode too so it gets somewhat harder than it is here. Level 2 Songs: - Name: All I want for XMAS BPM: 150 Notes: Umm.. I'm not quite sure how to describe the animations on this, it's just weird. Little robot Tron-Bonne looking things are on the screen most of the time. Beware, kids playing become obsessed with this and will play it over and over til you have seizures. - Name: Bonaccia BPM: 76 Notes: Fairly slow song. Who am I kidding? It's REALLY SLOW. Its not my fave music, but if you want to do this one, it might not hurt to turn on 2x or 4x mode so you won't scream "Can I step down yet? pleeease!" - Name: Bye Bye Bye BPM: 87 Notes: N-Sync, everyone's at least heard this song once, so it should, at minimum turn a couple heads. - Name: Close your eyes BPM: 105 Notes: - - Name: Come back to me BPM: 116 Notes: -The music is kinda rap-feeling, and some of the moves are worth the time to practice for newbies. Though I kinda wish the guy gets hit by the train for some reason. - Name: Creamy Skinny BPM: 85.9 Notes: -I have no clue as to why this song is titled what it is, or as to what you want to call the style of music exactly. Its an extremely odd song with joint animated fish and Gamara. Play it once just so you know how odd some of this game can be at times. - Name: Curiosity BPM: 137 Notes: Extremely fun song for low level players, heck, even advanced players go back for this one. Don't ask me why. - Name: Freestyle BPM: 99 Notes: -This is the game's theme song. Nuff' said. - Name: I Need to Know BPM: 115 Notes: Another brand-name boy band song. Actually quite decent for practice on Hard and Doubles mode. - Name: I want U BPM: 87.01 Notes: - - Name: I will ask BPM: 99 Notes: - - Name: Lover's Grief BPM: 106 Notes: - - Name: Love Song BPM: 118 Notes: - - Name: Oops! I did it again! BPM: 95 Notes: Oops, we put a Britney Spears song on this game. You'll accidentally pick this one a lot from little kids running on the board since it's the first song on the selection screen. - Name: Passion BPM: 125 Notes: - - Name: Pump Jump BPM: 106 Notes: 'Everybody in da house, just shake yo' rump!' If you don't have a problem with hearing that constantly, go right ahead and pick it. - Name: Ultramania BPM: 83 Notes: Decent song, but quite slow. - Name: White Christmas/Rolling Christmas BPM: 142 Notes: Ack! Chibi Gansta Santas are flying all over!!! ;) A hair more difficult than the level says. One to get more of a laugh out of than everything else. Level 3 Songs: - Name: Another Truth BPM: 136 Notes: CORDIALITY. They retitled the song, but it -is- still here. For those who haven't played it, it's one of the best heavy metal songs selectable. An instant crowd-pleaser. You'll probably score more on this than most hard and crazy mode songs. - Name: As I told you BPM: 119 Notes: - - Name: Come to Me BPM: 137 Notes: One of the first songs to use eighth notes. Great disco with a techno beat. Excellent song for busting a groove to on the board. - Name: Fighting Spirits BPM: 98 Notes: - - Name: Final Audition BPM: 130.5 Notes: Difficult song for beginners, but only because there is not a strong recognizable beat and not much of a pattern. - Name: Hayuga BPM: 104 Notes: IMHO, not that great of a song, interesting background animations with the pimp, though. Also, this is one of the longest lasting songs in the game. - Name: Heartbreak BPM: 150.9 Notes: Electric violins? YES! :D The midget circus guy and the green zombie guy with the glowing eyes and black siesta hat are really freaky and the animation has a 'Cirque du Soleil' feel. This song kicks so much butt, it's beyond comprehension. - Name: I Don't Know Anything BPM: 129.85 Notes: Disco-y song, really catchy tune, and neon clocks, what more could you want? - Name: Let's Get Loud BPM: 136 Notes: More of a kid's song, also seams to be easier than the level says. - Name: Mambo #5 BPM: 173 Notes: Not many steps, but it's a recognizable song. Just has a different feel about doing the steps, somewhat awkward but if you keep more to the rhythm than the beat you should do fine. - Name: My Fantasy BPM: 126.09 Notes: - - Name: N BPM: 106 Notes: - - Name: No Particular Reason BPM: 133 Notes: Something about this song sounds like a take off or remix of the old disco song 'Turn the beat around.' - Name: Ok? Ok! (Beauty and the Beast) BPM: 130 Notes: A lot of footwork for a level 3 song, eighth note runs, and a pure anime background animation consisting of A guy and girl on a date, taking pictures, and getting drunk. Really caters to the anime crowd. Great for racking up points. Dropping to your knees and hitting the later eighth note runs looks better sometimes in comparison to the standard 'jogging'. - Name: Puyo Puyo BPM: 140.05 Notes: ARRGH! Overly hokey kids song, but it's VERY picky if you miss. Wins my award for "Best Use of Music to Drive Away People Over 5". - Name: Rewind BPM: 206 Notes: Good music, great for practicing steps on a fast song. One of the fastest songs in the game, technically. Animation is more for an Anime crowd or Highlander crowd. It’s the spinning fan blade thing, don't ask. - Name: Time to say Goodbye BPM: 132 Notes: Decent song, a constant pattern that matches the music. Slightly off- beat animation, most of it looks like it was through a sniper camera. - Name: To the Top BPM: 120 Notes: - - Name: With my Lover BPM: 124 Notes: People on a park bench, looks like the chicks from 'Kiss' again. Level 4 Songs: - Name: A Trap BPM: 125.1 Notes: Way too easy for a level 4 song, makes me want to rent 'Splash' but then I would have to kick myself. Not made for men. Or was that anyone? Appropriately titled as that is what this song is. - Name: Betrayer BPM: 92 Notes: Not too difficult rap song with a J-Pop sound. Too slow for my taste. - Name: Certain Victory BPM: 176.2 Notes: Not as good as 'Another Truth.' Still holds its own, though. More of a heavy metal romance song than mosh pit fare. - Name: CLON (???) BPM: 142.8 Notes: We can't read the name of the song because it's in some weird font! It -looks- like it says 'First Love' with a Spawn-esque vampire wrapped in a cloak on a stormy sky. Extremely interesting animations! Very, very, catchy tune, with singing bats, dancing succubi and what looks to be like kung-fu vampires. Sounds like some sort of voodoo rock. .oO(Look, they're doing the Batman!) - Name: Disco Bus BPM: 120.2 Notes: 80's-ish sound, but watch out for the eighth notes at the start. - Name: First Love BPM: 104 Notes: Everything is on the silent beat. (Syncopation, but not truly.) - Name: Man & Woman BPM: 172 Notes: One to please your girlfriend while she's watching. (Especially if she's up on the board with you, learning) Hokey but catchy tune, somewhat Broadway style. Great on Hard mode. - Name: Mr. Larpus BPM: 190 Notes: Level 4 my ***!!! Do not ask me why, but everyone I've seen (including me) this song DOES NOT like to register your steps. Totally 60's sounding twist music. (It sounds a lot like 'Wipe Out' to me) The only way to really get the beats here is to seriously quit trying to be fast and just slam down on the board with the beat, being just a little off will most likely give you a 'miss' rather than a 'good'. This is another one I don't remember being on the machine when it arrived to the arcade, but seemed to be unlocked after playing. - Name: Oh Rosa BPM: 148 Notes: This is a great song to learn diagonal switching. (Up-left and center doubles to up-right and center doubles repeatedly) Slick background story for those who watch. - Name: Run BPM: 140 Notes: This stage has a weird hypnotic spiraling background (Must .. play... more..) with a head popping in and out. Not the best of things animation-wise, but as far as music goes everything by Novasonic just rocks, enough said. Oh and they are saying "Free your mind!" and not "Finger . . ." trust me. - Name: Run to You BPM: 132 Notes: A crowd-pleaser, only for the fact that it's in ENGLISH, and is really a song that everyone swears they've heard before. Lots and lots of bouncing and is why most people requesting it will ask you to play 'The Bounce Song' instead of 'Run To You'. - Name: Sad Salsa BPM: 125 Notes: Strangely gets easier if you stand in place and dance more of a flamenco style. Memorable latin tune. Funny background soundtrack at the middle of the song. - Name: Slam BPM: - Notes: Another Novasonic masterpiece, it looks like most Novasonic songs have a -lot- of doubles work in them. The animation is pretty nice and for those who are pretty familiar with 80's rock, they'll notice one of the classics revamped in part of this. - Name: Solitary BPM: 135 Notes: Beautiful instrumental song, sounds almost Mortal Kombat-ish. A must- play for anybody checking out the anime styles of the game. Remember to step in time with the sword slashes. - Name: Summer of Love BPM: 125 Notes: Fix the TV already! Pretty fun song to play, Pseudo Jamaican feel to it. Try not to lose it when the girl yells "Smell me!" - Name: Take on Me BPM: 167 Notes: Beautiful. Wow. If you're familiar with the 80's original music video, you will totally understand what I'm talking about. Level 5 Songs: - Name: Beethoven Virus BPM: 162 Notes: DDR has 'Butterfly' while we have 'Beethoven Virus.' Likely the hardest song in normal mode (next to Mr. Larpus). Extremely fun to pull out when there is an idiot adult commenting about how today's music is all rap and ear-splitting rock. This'll shut them up fast. Remember to do the doubles out of nowhere on the syncopated beat (along with the thunderclaps). The only part that is really difficult is the first refrain, where the pattern is Doubles, center, down- right. The doubles keep switching though, so keep up. This song actually seems easier to me on 2x mode. - Name: Space Fantasy BPM: 186 Notes: The first time you play it, you'll never want to see it ever again, but the second time, you'll get hooked. Yes the animation and theme of the song sounds like a bad Japanese commercial, but the movements are really easy when you look at them. For an extra bonus point, (at the cost of some of your dignity) join in on the "Supa-supa-supa- supa!" bit along with the poor flower-wearing, bunny-dressing, pink- towel-for-a-cape guy. Don't worry about him though, he gets all the girls in the end as shown in the song 'Kiss' which, unfortunately, isn't on this version of Pump to the best of my knowledge. HARD MODE Level 3 Songs: Name: Curiosity BPM: 137 Notes: This one hasn't changed a lot from Normal mode. You'll have more bouncing to do, and a few more steps, but its easier still than most normal mode songs. Mostly it is here for fun, and cool down time. - Name: Heartbreak BPM: 150.9 Notes: I loved this one on Normal, and its back for Hard mode. Though this is one -tough- level 3 song! It has a lot of eighth-note switches from the center button to the diagonals. These are helpful to learn for other stages, but here can be a royal pain the first times. - Name: Run To You BPM: 132 Notes: This one is actually not very different than the original. Still lots of bouncing. - Level 4 Songs: Name: I Need to Know BPM: 115 Notes: Lots of triplets (three eighth-notes together). Very good practice for later songs. - Name: Mambo #5 BPM: 173 Notes: The number of steps has pretty much doubled from Normal mode. It is even heavier on the rhythm as well. - Name: Man And Woman BPM: 172 Notes: This one is a lot more on the rhythm than the Normal mode version. Seems to be just as good for practice and having fun. - Name: Tell Me, Tell Me BPM: 130 Notes: Finally I get to play this and it isn't one note for the whole song. It works pretty well. Song is fairly good too. - Level 5 Songs: Name: Another Truth BPM: 136 Notes: This is a great workout, with lots and lots and lots of commands. This is best to be seen first so you can understand the flow of steps which are really easy once you have it down. On the double-corner changing section, you can just hop up and down spinning on the board acting like a mosher for an extra point from the audience. - Name: Tell Me BPM: Notes: The music is not too bad for this song, though it picks the worst spot of it for the little demo when selecting songs. The footwork needed is also fairly difficult in comparison to other level 5 songs. - Name: Please BPM: 150 Notes: This is right next to Com'Back and seems to fit in with it on some of the animation. The start of it is a little difficult as it doesn't feel along with the music or beat. The swirly money animation is odd and the trippy alien stuff makes up for it. - Name: Separate With Her BPM: 140 Notes: I could swear this one was unlocked on Hard mode and wasn't on it when I first played. This song requires a heck of a lot of odd movements near the end. The animation is -very- Heavy Metal appearing, and the music is very, very sweet. I dunno, she looks like an anime cat-chick or Battle Angel Alita or something -shrug- - Name: Slipped Love BPM: 160 Notes: The title looks like 'Love' in red and brown, but it isn't one of the fifty other songs with that title. The music is fairly good rock, and the animation is pretty slick. - Name: Space Fantasy BPM: 186 Notes: They changed this one for Hard mode by taking the original steps and making some of them doubles. Also there are some areas with a few eighth-notes now. - Name: Summer of Love BPM: 125 Notes: Okay, this one is DIFFICULT for its level. Everything is really off of the rhythm and not the beat very much. It has a lot of steps now, and the t.v. is -still- busted! - Level 6 Songs: Name: An Interesting View (Seoul Train) BPM: 160 Notes: If you ever watched 'Road to Wellville' this sounds like the 'laugh' song mixed with the Green Acres theme. You had better be ready to bounce your feet quickly as it contains a lot of 16th notes doubled together. It really isn't too hard of a song though if you can get past the freaky laughing. The middle of the song is a great place to try some freestyling. - Name: Come To Me BPM: 137 Notes: The disco feel of this one is a lot better. It is harder to freestyle to due to the extra commands, but it looks very nice nonetheless. - Name: Com'Back BPM: 158 Notes: This is one of the best sounding songs in the game. Too bad it is only in Hard mode. The background is a little odd, with flying astronauts and giant hands DJ'ing to spaceships. It requires a LOT of legwork but can be made very easy if you break some of your rules. spinning at the long chain of commands works well, as does working out a pattern for all of the double-command change-ups. - Name: Naissance BPM: 136 Notes: Personally, I'm starting to like this song. Some of the beginning with the countdown is okay, but the rest is like a song fragment that needed something to hold it together. Other than that, is does appeal to the techno crowd. It also doesn't hurt to put this one on 2x speed to help get the end steps or at least understand how they are staggered. - Name: Oh Rosa BPM: 148 Notes: Oh Rosa is now one of the hardest songs of level 6 and below. It has changed in that you have some tricky footwork, and four sets of hard to get sixteenth notes at the end. - Name: Take On Me BPM: 167 Notes: Same thing as before, but twice the amount of commands on the runs. There is a little bit where they added some new stuff, great for practicing Larpus. - Name: Time to Say Goodbye BPM: 132 Notes: You'll need to work on positioning yourself a bit here to get the chains of notes that require center, corner, center, corner, etc. and not trip yourself up. - Name: Sad Salsa BPM: 125 Notes: Normal mode was very easy with an easy flamenco/tango style, and now it is pretty much Meringue dancing. It is very easy if you get the pattern down, but the Mexican-hat dance part at the middle and the flow of commands at the end are tricky and require a good bit of practice. - Level 7 Songs: Name: Turkey March BPM: 150 Notes: This is a remake of Rondo ala Turka (classical music fans rejoice!). This is also one of the most complicated songs in all the game. You will need to have a lot of practice under you before trying this one and even more to pass it (I can get a C, YAY!). It is very very good at drawing a crowd, and will get you respect from the other players if you can even pass it (even Crazy mode people remember struggling to get this one done when they were learning). - Level 8 Songs: Name: CLON BPM: 142.8 Notes: Okay, this one has royally jumped up there in difficulty. Its almost all off of the rhythm now, and gets a lot easier once you have it down. The o-le section takes a moment to understand but is not that tough once you do it a few times or have played Naissance. - Name: Extravaganza BPM: 195 Notes: This is a very very evil song when you first pick it. Not only is it one of the fastest out there in BPM, the notes do not seem to really hit on the rhythm or beat. If you can get an A on this, you're ready for Crazy mode. - Name: She Likes Pizza BPM: 230 Notes: There is -no- faster of a song in Pump It Up. Also it is like Space Fantasy in the way you have to hit the notes only faster. Yes I did say it was faster. -insert cackle- The animation is okay with a biker and his girl, and all sorts of odd things, with j-pop bikerish metal music. -shrug- - Level 10 Name: Mr. Larpus BPM: 190 Notes: Its not just Larpus, its "MR." Larpus. This is easy the most vile of all of the songs in Pump. Fast twist music and a lot of steps, with one spot to cool down and rest. It actually has around twice as many commands as the first one if not more. _____________________________________________________________________________ (5) Codes (Thanks Conker!) Speed options: Pressing buttons 1 or 2 (the top arrows) three times will cycle through speed selection; you will see a white meter icon pop up. Using the Left-Up arrow, this will be 2x mode, keep pressing and it goes up to 4x, 8x, then random speed, and back to no mode selected. Pressing the Right-Up arrow will cycle backwards through the speed select. (Random, 8x, 4x, 2x.) 2x speed - arrows scroll twice as fast as normal. 4x speed - arrows scroll four times as fast as normal. 8x speed - arrows whiz by eight times faster than normal. Random speed - Speed will switch from 2x, 4x and 8x randomly during the song. Player Options: Mirror - 1,4,2,5,3 - Moves are as if you were facing away from the machine. Union - 4,1,2,5,3 - (Doubles mode only) 2 players actually play, sharing the same bar and score. (See Union Mode) Sync - 1,2,1,2,3 - You play the 1p version of the song, as if you were playing with a friend. Couple - 2,1,2,1,3 - You play the 2p version of the song, as if you were playing with a friend. Vanish - 1,1,2,2,3 - Arrows vanish about halfway up the screen. Random - 1,4,5,2,3 - Original steps replaced with others. Random Vanish - 4,3,5,3,4 - Vanish -and- random at the same time, similar to ddr's 'sudden' mode with a twist of random! Hidden - 1,2,3,1,2 - NO ARROWS (a.k.a. non-step, stealth mode) Cancel - 4,5,4,5,4 - Cancels all Player options on your side. _____________________________________________________________________________ (6) Technique *Newbies- If this is your first time playing or you still haven't quite caught on to the game, begin by picking a Level 1 or 2 song that is slower. When the commands reach the top of the screen, press the corresponding button on the beat (later songs deal more with rhythm so don't worry yet). If there are two commands at the same time, then you have to press both at once by jumping or other ways. It -will- take some time to get used to this game so try not to fret it. One of the best things you can do is find someone who is pretty good, and play at the same time as them if they don't mind. That way you can get three songs to practice instead of possibly wiping out on the first one. For those who have played a fair amount and are catching on, then there are some things that will really help your game out: -Spend time working your way up, you won't become perfect overnight. This means to pick songs you can do, but have some challenge. Also for your last song, pick something that is within reason for you to learn. So don't jump from Bye Bye Bye to Mr. Larpus right off, your legs will thank you. -Take a moment when others are playing to watch the songs they pick. Free chance to learn the steps and what a song sounds like. Also you get to see bits of step technique for certain songs and can learn some catchy moves. Why wouldn't you want to watch? -STRETCH!!! Before going on to your song, doing a little of this will let you go a lot longer and your legs won't hurt. And don't forget to take a break if you're tired so you can rest up as few mortals can withstand Turkey March more than once in a row. One important thing as to this as well, do -not- get on the board if you are injured. This may sound like a no-brainer but I've seen people complain about their knees and ankles, to get back up and nearly have to be dragged out of the arcade by their friends. -Moving is essential to this game. It helps to not hover over the middle button. It may work for DDR, but not for this since Pump requires you to think a little on body placement to hit some of the notes. Becoming skilled at moving your whole body around the board keeps you from looking like Frankenstein and will tremendously help on all modes. On Hard mode the notes become very easy to get sometimes when you know how to place yourself on the board. -Experiment with the commands. There are lots of ways to hit them. Pump seems to me to be much, much, much more freestyle friendly than other dance games, and many of the songs on later levels will resemble dancing just by hitting the notes right. Also trying different ways to get the notes on songs you can do can often be beneficial. Try step-spinning on the long chain of Com'Back with one foot in center and turning in a circle, and then try with facing forward the whole time to really know what I mean. My friend went from a B to A by spinning on this one spot. -Do NOT, repeat, do NOT pick the same song three times in a row, over and over and over again. Not only will you not learn as fast, but everyone watching will want to strangle you. -And this is a little sneaky but it works. The game will not kick you off during the first song, but will afterwards only if you missed the limit the song had set. If you know that you can do very well on a song except for one section that you always miss a few in a row and get booted, then try picking that song first. This way you can practice that section and still pass the song. Getting a C is better than losing your buck. -Keep a friend handy when playing (best if they play as well). They can tell you (if you are sucking) where you're messing up and often how to improve it. Also they are helpful in telling you that you really are exhausted. "NO, you are barely moving, don't pick Turkey March!" If they're of monstrous size or appearance, your friend will also keep idiots away and more importantly OFF THE BOARD while you're in the middle of playing. I have had someone hop up and start flailing on my board, (whom I rump-butted in the side before I saw him,) who quickly left the arcade after having my friend get all mad and stuff. (He's had two-year olds hop up while dancing and I've had to shoo' em off so we're even now) _____________________________________________________________________________ (7) Version Updates 1.0 - Base guidelines, still working on finding more codes (they changed since 'Season Evolution'), and writing down every song, with it's corresponding BPM, level, style and artist. 1.1 - Speed codes added and listing of most normal mode songs. Hidden and Sync modes -do- exist on Premiere, I hit them by accident yesterday. :P 1.2 - Going to start work on writing all the hard mode songs down (been too busy playing them and working to doubles), and lots of appreciation to Conker for filling me in on the other codes! Perhaps someone else would want to make a freestyling FAQ? More sections coming soon. 1.3 - Gah, I don't know how I screwed it up, but I did, cookie for me. The codes -should- be correct now, along with fixing the definitions for most of them, they were worded so badly! Please, try union mode, it's especially catchy! I believe there are actually more codes, because I screwed up putting in vanish mode or something and the machine made the code recognition noise. I would really like to get my paws on the non-stop remixes, but I haven't heard anything about them in 'Premiere' edition. 1.4 - Added a section for Technique to cover some general tips for playing Pump but haven't finished the parts for style and specific modes like Union. And put in a little bit in there for that person who just found the game yesterday and is wondering what arrows do. Currently working on getting some things ready for a Hard mode section like song titles, BPM, and a general thumbs up/thumbs down. IMHO. 1.5 - Fixing some junk, adding some junk, a really cool Korean guy was telling us all about the translations of a couple of the songs and what the mode symbols meant. I need to go buy some knee/ankle pads. 1.6 - Mode hard mode songs added, been busy playing :) _____________________________________________________________________________ *** More to come! ***