PUMP IT UP 3rd : The Season Evolution dance floor FAQ Version 1.25 Copyright - 2000 Andamiro Arcade Made by Kamui E-mail: leo@inw.psi.br Contents : 1 - Introduction 2 - Updates 3 - Commands 4 - Play modes 5 - Ratings / Result / Bonus stage 6 - Song list / Comments 7 - Secrets and codes 8 - Pump it up VS DDR 9 - TOP 10 / General Ramblings 10 - Credits 1 - - INTRODUCTION Dance simulation games are very popular nowadays, and quickly became an important sector in the arcade and videogame industry. Back to 1998, when Konami released Dance Dance Revolution on the arcades, Japanese gamers was truly shocked with this new genre of games and Japan was quickly taken by the DDR fever. The popularity of this kind of games is explained by a series of factors, including the simple but deep design of this game, which combines a game with rules that are easy to understand, dexterity and MUSIC. This clever concept makes that virtually everyone feels confident enough to give it a try. Others factors including that is a game that actually draws the attention of outside audience making this a real crowd pleaser and some people see the game also as a healthy exercise. Andamiro, a Korean software company, produce the Pump It Up series of arcade machines. Pump It Up is an arcade that appears from nowhere and quickly became very popular for those who play that kind of machines. This FAQ is related of the Season Evolution version of the Pump It UP (Pump: the SE for short). 2 - - UPDATES Version 0.2 - First version: November 8, 2001 - Just info thrown away without much thought. Version 0.8 - November 21, 2001 - The basic layout for the version 1.0 is made, but there is still much room for improvement (always has....) Version 1.0 - January 12, 2003 - Finally released, this is the first of my 4 pump FAQ's. Wait for the collection, extra and rebirth FAQ's. Version 1.2 - May 21, 2003 - New things added and some correction were being made. Nothing really groundbreaking. I am pretty satisfied with how things on this FAQ turned out. Version 1.25 - January 30, 2004 - Some clean up in the text. 3 - - COMMANDS A) Commands This FAQ is based if you know the basic rules of this kind of games and this section is only for explaining the basic of the PUMP pad setup. _____ _____ _____ _____ / 7 / / 9 // 7 / / 9 / /____/____/____//____/____/____/ / 5 / / 5 / ____ /____/____ _____/____/____ / 1 / / 3 // 1 / / 3 / /____/ /____//____/ /____/ OK, this is a basic layout of the pads on pump it up (well, not really....), the 7 and 9 are red pads and 1 and 3 are blue pads. The middle pad is yellow and have 2 foots on it. B) How to play Each arrow that appears on the screen has a similar design on the game pad (RED, BLUE and YELLOW). You must follow up the arrows on the screen and press the pad on the exact time that reaches a designed place. The arrows are synchronized with the song playing on the background, so you will know when press the pad. 4 - - PLAY MODES In Pump It Up: The Season Evolution there is some modes of gameplay exclusives to this machine; some of it is traditional in dance machines. After the How to Play screen, these modes will appear: NORMAL HARD DOUBLE NONSTOP REMIX ( Battle ) ( Crazy ) To play the normal mode, step on the 7 button twice, to play Hard mode, press 9 twice, to play Double mode press 1 twice, to play Remix mode 3 twice. The battle mode will appear if 2 players are selected and the crazy mode will appear only via code. A ) NORMAL (Beginners step) The normal is the easiest mode available, with songs with a difficulty ranging of 1 to 6 circles. And so, this is the best mode for beginners. There are only a few cool songs, and steps are very low on freestyling technique. But everyone must start with something, right? Keep practicing. B ) HARD (Professional step) On this mode, things get more difficult. The easiest songs in this mode can match the hardest songs on normal. More techniques will be utilized. And many songs will be exclusive on this mode. Difficulty ranging to 3 to 10 circles. C ) DOUBLE (Twinrole step) The greatest mode on every dance game is the Double play mode. You will play with the 2 sides of the pads. Much more music, great freestyling technique and skill will be used by who plays this mode. The first times that you play this mode can cause confusion (and some light injuries too....^_^) but the glory of being a crowd- pleaser is rewarding enough. Difficulty ranging to 3 to 10 stars. For freestylers, this is the mode to get down..... D ) NONSTOP REMIX (Ultimate step) This mode consists of 8 songs that are full versions of songs, or remix that combine 2 or even 3 songs. Of course, the duration of these songs is far greater than the normal songs (mostly 2:30 of the remix songs for the 1:30 of the normal songs). And so, you will be very tired before the song is over if you're not used to it. E ) CRAZY (Stepers step) The maniac mode of this machine is the Crazy mode. Think of this mode as a hardest mode available, but this mode is available only via code. Difficulty ranging to 4 to 10 skulls (but actually this "4" skulls is much like 7 circles and 10 skulls much like 12 circles). Only for professionals or people that likes more test your reflexes than freestyling. F ) BATTLE (Showdown step) Battle mode is a 2-player mode only that wins who have the better ratings on the end of 3 songs. There are only 4 songs to choose per stage. The songs are chosen randomly (except the last stage), obeying just one criteria: The first stage are HARD songs but the easy ones (3 to 5 circles), the second stage are HARD songs ranging to 5 to 8 circles. And the final stage are only REMIX songs: REMIX 2, REMIX 6, REMIX 7 and SECKS KIES remix. On the course of the stage the player can cause "status" on the opponent if they reach a combo of 10 or 20. This "status" includes 4x speed, random or vanish, that gives your opponent a hard time and to keep things frantic and fun. There are no partial results. The final verdict only is given after the 3 songs. And you cannot put any code on (even speed). 5 - - RATING / RESULTS / BONUS STAGE A ) The rating system The rating system for this game is Konami standard. There are 5 grades that you can get on the game: PERFECT, GREAT, GOOD, BAD, MISS. Perfect and great count for the combo system, but the GOOD grade interrupts the combo but don't cause the dance gauge to drop. BAD and MISS will cause the gauge to drop. B ) End stage result / Game over On the end of the stage, you will get a result for your performance. The result will be a grade that can be S, A, B, C, D and F (theoretically exists the E grade, but no one saw that...^_^). If you get any grade except F, you cleared the stage. If you grade is F, you get a stage failed and the game is over. S and A - " Yeah, I know U can" B - " OK, It's a Boo" C - " Hey, we need a B" D - " Oh, god......" F - " Hey, why you just get up and dance, man?" The conditions of the game over can be configured by the arcade setup. There is 2 ways to get a game over: Stage failed - Your grade was insufficient to clear the stage but you finished the song (Grade F). "Explode" - The game ends if the dance gauge drops to 0 and you can't even finish the song. The best condition is that only the bonus stage "explode", but the others don't. The worst condition is that the first stage "explodes". C ) Bonus Stage The game has 3 stages on all modes, except the Non-stop remix (that have only 2 stages) and depending of your final grade you can get a BONUS STAGE!!!!!!, that's right one free music for you play IF you can get a certain results on all 3 stages. The conditions for the bonus stage are below. NORMAL, HARD, CRAZY MODES - A or S on all stages. DOUBLE - S on the first stage, A or S on the other 2 stages. So, how can I get an S and A grade? S - All grades must be Perfect or Great, OR just only one good grade but with high combo and perfect percentage (more than 85%) of the total score. A - Must be less than 5% MISS of the total score. On the 2 players mode, the conditions to get the bonus stage are the same, but the best result of the 2 players is what the counts for the bonus. Example - Player 1 Player 2 First stage - S A Second stage - B A Third stage - A F On this example, they get the bonus stage. If any of the 2 players play the game alone they won't have earned the bonus stage. I don't know if the conditions of the bonus stage can be configured by the arcade setup, but is almost certain that is. NOTE : the REMIX / BATTLE mode doesn't have a bonus stage. 6 - - SONG LIST / COMMENTS After you choose a mode, the song list will appear. The list consists on "pages" with 2 songs, to pass to another page use the 1 and 3 buttons. To choose the music to your left, step 7 twice (press just once to preview the song), to choose the music to the right step 9 twice. The song list on this FAQ is divided on main songs and remixes songs. The main songs are all songs available in all modes. The remix songs is, obviously, only available on the remix mode. For each music, there is the name of the music, the composer, the modes available to play with the difficulty of that mode, and his BPM (beats per minute) that tells if the song is fast or not. This song list is arranged like the game. NORMAL MODE RUN TO YOU SUMMER OF LOVE / MATCHING BOYS AND GIRLS KISS/ SAD SALSA PUYO PUYO / A TRAP CHO RYUN/ RUN DISCO BUS / CLOSE YOUR EYES NIGTHMARE/ TO THE TOP TO BE WITH YOU / FREE STYLE MIDNIGHT BLUES/ LOVE SONG CAUTION / CHANCE FOR PARTING AESO/ OK!OK! CORDIALITY / MR. LARPUS OH! ROSA/ FIRST LOVE BETRAYER / MU HON BETRAYER/ HARD RUN TO YOU SUMMER OF LOVE / MATCHING BOYS AND GIRLS KISS/ SAD SALSA A TRAP / TO THE TOP PUMPING UP/ NAISSANCE SHE LIKES PIZZA / TELL ME PUYO PUYO/ RUN DISCO BUS / FINAL AUDITION 2 EXTRAVAGANZA/ TURKEY MARCH VISIT SEOUL / PARTING WITH HER WE ARE/ OK!OK! CORDIALITY / MR. LARPUS OH! ROSA/ FIRST LOVE BETRAYER / MU HON BETRAYER/ DOUBLE RUN TO YOU SUMMER OF LOVE /MATCHING BOYS AND GIRLS KISS/ SAD SALSA A TRAP /PUYO PUYO DISCO BUS/ CAUTION FREE STYLE /TURKEY MARCH RUN/ NAISSANCE SHE LIKES PIZZA /FINAL AUDITION 2 EXTRAVAGANZA/ AESO WE ARE/CHANCE FOR PARTING PARTING WITH HER OK!OK! CORDIALITY /MR. LARPUS OH! ROSA/ FIRST LOVE BETRAYER /MU HON BETRAYER/ REMIX REMIX 1 REMIX 2/ REMIX 3 REMIX 4/ REMIX 5 REMIX 6/ REMIX 7 SECHS KIES REMIX/ A ) Normal songs RUN TO YOU Song by : DJ D.O.C. Modes : Normal (3), Hard (4), Double (4), Crazy (5), Battle BPM : 132 The "Butterfly" of Pump It Up. An easy song, with a catching tune and a chorus that sticks like glue. " Bounce with me... Bounce with me....Bounce...Bounce...Bounce...Bounce". No wonder is ALWAYS the first song to choose on EVERY mode. SUMMER OF LOVE Song by : Roo´Ra Modes : Normal (3), Hard (5), Double (7), Crazy (7) , Battle BPM : 125 Nice music, with a tropical feel to it. Don't be fooled by it looks, on Hard and Crazy this song will deal a lot to learn. MATCHING BOYS AND GIRLS Song by : COOL Modes : Normal (4), Hard (4), Double (4), Crazy (5) BPM : 172 The first real fast song that everyone goes. Good to test your reflex when you are starting on the game. The song is alright. KISS Song by : ?????? Modes : Normal, Hard, Double, Crazy BPM : 142.67 I've never played this song until there was no other music on double to play. On double this song is tricky. But the song is quite boring. SAD SALSA Song by : Baek Ji Young Modes : Normal, Hard, Double, Crazy BPM : 125 Another song that I also only played on double with lack of options. Nice song thought. TO BE WITH YOU Song by: Banya Modes: Normal (3) BPM : 124 Never played this song. On the demo mode, sometimes plays it and it seems very, VERY boring. A TRAP Song by : Baby VOX Modes : Normal (3), Hard (6), Double (6), Crazy BPM :125.1 Most known as the mermaid song, this is an intermediary song. Most of the people skip this song. Good for you. CHO RYUN Song by : Clon Modes : Normal (5), Hard (7), Double (6), Crazy BPM : 142.8 Most known as the vampire song, is a cool and tricky song. On hard, it has many steps and on double, very trick as shown as the 13 13 and 97 97 steps. RUN Song by : Novasonic Modes : Normal (5), Hard (7), Double (7) BPM : 140 This Novasonic music is not that bad ( but Slam come to my mind), and is somewhat tricky on double. With time, this is one of the song that I liked the most, it really grow on me. FINAL AUDITION 2 Song by : Banya Modes : Hard (6), Double (6), Crazy (6) BPM : 130 This is my favorite song of this machine, hands down. This is a VERY tricky song on every single mode, not by the number of steps but the balance of it. Perhaps you have to play 3 or more times to get the feel of the music. Master this song is the key to endure and beat the ultimate songs ( extravaganza and Mr. Larpus). NAISSANCE Song by : Banya Modes : Hard (7), Double (7), Crazy, Battle BPM : 136 This music is a tough one, that makes you run all the time. The song is good, much like Block rocking beats. One of the all-time favorite songs. EXTRAVAGANZA Song by : Banya Modes : Hard (8), Double (9), Crazy (8), Battle BPM : 195 Similar to DDR Paranoia, this is a fast, merciless song that will test your limits. On difficulty side, only loses to Mr. Larpus. But notice that there are 2 versions of extravaganza: The SE version and the Premiere version. The SE version is very so much harder than the premiere version that I wonder why put 2 versions. TURKEY MARCH Song by : Banya Modes : Hard (7), Double (7), Crazy (6), Battle BPM : 150 This song can be the divisor line of good players to players that take pump seriously. If you can clear this song, congratulations. It's time to move on to bigger and better things. DISCO BUS Song by: Tahsannie Modes: Normal (3), Hard (5), Crazy BPM : 120.2 This was the last music I've played on the SE, it was a good song, on crazy it was real challenging. VISIT SEOUL Song by : Banya Modes: Hard (7), Crazy (7) BPM : 160 This is a song to only test your reflexes. This is a very fast song, with fast steps. So, if you feel uncomfortable, hold on the security bar behind you, until you confidences grow enough to play without help. CLOSE YOUR EYES Song by : Banya Modes : Normal (2), Double (3) BPM : 105 Never played this song. TELL ME Song by : Jinusean Mode : Hard (4) BPM :120 A cool song with some technique. If you are leaving the normal mode, train on this and Banya´s Pumping Up, to gain some skills. I love this song, it's a shame that only has on the Hard mode. NIGHTMARE Song by : Banya Modes : Normal (1), Hard (4), Double (4) BPM : 120 This was the first song I've ever played on the pump: the SE. If you are new to the dance machines, this is one of the songs to start playing. TO THE TOP Song by : 2millbionic juno Modes : Normal (3), Hard (5) BPM : 120 A cool song. If you are leaving the normal mode, train on this. The 95 and 15 sequences are very good to get some experience. This kind of sequences will appear a lot on other more difficult songs. PUMPING UP Song by : Banya Mode : Hard (4) BPM: 135 A cool song. If you are leaving the normal mode, train on this. Lots of jumping to train. Really fun song. PUYO PUYO Song by : UP Mode : Normal, Hard, Double, Crazy BPM : 140.05 Everyone plays and likes this song when you are starting. FREE STYLE Song by : Banya Modes : Normal (2), Double (3) BPM : 99 This song is so cool, is almost all made for freestylers (no kidding....). If you don't play it because the song is too easy, play with the sudden / random trick. MIDNIGHT BLUES Song by : Banya Modes : Normal (2), Double (4) BPM : 80 Is hard to like a song THAT slow. No technique, no freestyling, nothing, just a slow and sleepy song. LOVE SONG Song by : Yoo Seung Jun Modes : Normal, Hard BPM : 118 Normal song, nothing to add. SHE LIKES PIZZA Song by : Banya Modes : Hard (8), Double (8), Crazy (9), Battle BPM : 230 Impossible at first sight. But memorizing the steps is the key for master this song. Play this with no 2X speed. CAUTION Song by : Thasannie Modes : Normal (1), Double (4) BPM : 110 A cool song that never tires you ear. Freestlyers can get your ass down on the dance floor. CHANCE FOR PARTING Song by : So Chan Wee Modes : Normal, Hard, Crazy BPM : 132 The " Farewell " song is nice and heavy Latin song. It has some popularity among the players. PARTING WITH HER (the cyberwoman song) Song by : Kim Hyung Jung Modes : Hard (5), Double (6), Battle BPM : 140 Very cool and tricky song. AESO Song by : GOD Modes : Normal (2), Double (5) BPM : 106 This is for the freestylers to practice his skills on the double mode. VERY cool song. WE ARE Song by : Deux Modes : Hard (5), Double (5) BPM : 115.9 Practicing this song for freestyling, the possibilities are endless with this song. Perhaps the most popular song of the PUMP family. OK!,OK! Song by : DJ D.O.C. Modes : Normal (3), Double (5) BPM : 130 Much technique for a level 3 song on normal with the 797979 on sequence. And easy to record the steps, so the best choice to play with the Mirror trick or the NO Arrows trick on the double mode. CORDIALITY Song by : Novasonic Modes : Normal (3), Hard (5), Double (5) BPM : 136 Everyone seems to like this song. But is a great music to practice jumping. On the hard mode 80% of the song is jumping. Mr. LARPUS Song by : Banya Modes : Normal (6), Hard (10), Double (10), Crazy (10) BPM : 190 The hardest song on every mode. This is a frustrating music that will push you to the limit of the insanity, but you will be back for more sooner or later. You start saying " Mark my words, this time I beat this sucker " and so, 2 minutes later you are tired, sweating and shouting "this is &¨%$$% impossible" with the urging need to break the machine in very small pieces. OH! ROSA Song by : Banya Modes : Normal (5), Hard (7), Double (7) BPM : 148 Very cool and tricky song on all modes, pay attention on the background story, poor Rosa........ FIRST LOVE Song by : Banya Modes : Normal (2), Hard (4), Double (4), Crazy (7) BPM : 106 This music suffers of the "Run to you" syndrome, that other songs also suffer ( Aeso, Tell me). First love is a VERY cool song that is ignored because is too easy and without things to do. Yeah, try this on Crazy.....^_^ MU HON ( the samurai song) Song by : Banya Modes : Normal (5), Hard (8), Double (8), Crazy (6) BPM : 136 If the difficulty scares you, you're wasting a chance to impress your friends. This japanese-themed song is easier than it seems. Still hard, but not impossible. BETRAYER Song by : Banya Modes : Normal (2), Hard (4), Double (7), Crazy (6) BPM : 92 The last song of the play list is a cool song and so pays your respects playing this song once more. Incredible cool song. B) Non-stop Remix songs REMIX 1 - Tell me, Tell me (4) Forever love Song by : S#arp, Fin K.L., Hans Band BPM : 138 REMIX 2 - Rioson (4) Song by : Park Me Kyung BPM : 136.2 REMIX 3 - Oh! No Way(5) Free Style Midnight Blues Song by : Banya BPM : 99 REMIX 4 - She was pretty (5) Song by : Park Jin Young BPM : 116.5 REMIX 5 - Cordiality Bad Blood Song by : Novasonic BPM : 135 REMIX 6 - Road fighter (7) Com'back Funky Tonight Song by : Clon, Sechs Kies BPM : 140 REMIX 7 - Ignition starts ( 148 BPM ) (8) Hypnosis ( 180 BPM ) Extravaganza ( 195 BPM ) Song by : Banya BPM : 160 SECHS KIES REMIX (8) Song by : Sechs Kies BPM : 102-150 7 - - SECRETS AND CODES If this 33 songs and 4 modes weren't enough to satisfy your pump addiction, how about spice things a little? With this tricks a whole new level of gameplay will open for you. The tricks should be made with the correct order to work. NOTE : The codes don't work on the BATTLE mode. A ) Gameplay Tricks 2X arrow speed - 55755595 ( Great when beginning on hard ) 4X arrow speed - 55355755 8X arrow speed - 55153555 No arrows - 79579579 ( Only if you truly knows a LOT the song) Sudden - 55975135 ( It makes the game harder ) Random - 51535957 Vanish - 55795315 ( The beat will fade as it's going up) Sudden / Random - 79513579 ( Very cool trick, but be careful...) Vanish / Random - 17931793 Mirror - 55159357 ( For doing a song looking at the crowd) Union - 13573159 ( A 2-players double - Double Mode ONLY) Syncho - 55797955 ( The 2 players will have the same steps - 2 players ONLY) Anti-syncro - 55131355 ( The 2 players have mirrored steps - 2 players ONLY) Disable trick - 55555555 ( Takes off any code that you put on) B ) Crazy As you can see, on the mode select screen, the crazy mode is absent. That's because it's only available via code (unlike the Premiere and rebirth edition of Pump it UP). CRAZY - on the mode selection screen - 51535153 The crazy will appear on the place of the Non-stop remix. C) Remix tricks This codes are only valid for the Non-stop remix mode. And remember, once you put those codes, you cannot take them off. Even with the disable trick, plus there is no sign that will show you that the trick worked, only a "click" noise. Remix Double - 17159395 Play the remix songs in double to practice Remix Crazy - 51535153 The remix songs will be much harder. 8 - - PUMP IT UP VS DDR NOTE : this section expresses the opinion of the writer. The writer is, by no means, affiliated with Andamiro or Konami. Since of the dawn of the dance machines, Konami has been the only one to stand up and offer new products to the dance people. Jaleco (now TDDJJ) tried and launched the Stepping Stage, but it wasn't well received on the Japanese market, and the poor financial situation of Jaleco contributed with this situation. But as weird as it may seem, others majors arcade and console developers restrain himself to enter this vast and lucrative market. Mostly because Konami sued anyone that tries to make a game like that pledging copyright of the CONCEPT. And so, an unknown Korean software company called Andamiro came in and released the Pump it Up series. Now, the 2 companies are the only companies releasing updates to their machines and so what are the advantages and disadvantages of each one of the series? VISIBILITY AND MARKETING - The most important thing when you compare 2 different games is actually see and play the game for you to compare. Chances are that you've never heard about the pump it up series because there is no visibility enough for Andamiro, the company. DDR and Konami is a well-stabilized brand of quality games and plus, DDR is also available on the Playstation system. Andamiro is still an Asian market based company and so find a machine to play is somewhat difficult ( but this is gradually changing). There are only 2 machines for the international market ( the Premiere machines ) and outside the arcades there is only a PC version that only sells on the asian market. And so, Andamiro relies on his huge home market (Korea), and with his fan base outside Korea. Pump has become a huge cult game, that means, if I was you, start spreading to your friends that PUMP is the best arcade machine ever, that We Are is the best song ever and DJ DOC is way better than DJ Marky ^_^. ABOUT THE GAME - PADS DISPOSITION - If you played before DDR ( + shaped - 4 buttons) and played PUMP ( X shaped - 5 buttons) afterwards, like I did, is a little frightening this configuration for newbies. But after I've played enough, I find the pump configuration somewhat more conformable, especially on the double mode. Of course, one button makes the game more challenging and variable than DDR. Of course the DDR pads is much easier to learn, so I recommend start with DDR and so going to PUMP. THE MACHINE ITSELF - At first glance, the 2 machines is equally the same. The screen, the displacement of the sound system, even the lights are the same. The only (beneficial) change is that the protection bars behind you when you're playing on DDR is like a U upside down, and PUMP is like an R and so, for the freestylers, this R configuration is beneficial cuz you can interlace your leg on the bars to do some tricks ( not that I advise to do it so) and being upside down, one hand holding the bars, one hand on the pad of choice ( possible but tricky). SOUND - The most important aspect on a music game is the music. The quality of the sound is equal to both. Advantage goes to the pump machine that doesn't have that boring DDR commented talking "Cool", or other things like that, pump have only the song. SONGS - The meat of PUMP is the song. This is the only aspect of the game where PUMP truly kicks DDR ass. I've had serious restrictions of the DDR songs, they are all a bunch of dance and J-pop shit, when some songs truly shines like the old, licensed songs or some quality songs like Dan Dairan. But when I think on DDR songs, aberrations like " Oh Nick, please not so quick " or J-pop like "Pink Dinosaur" comes quickly to mind and plus, I get the feeling that almost all the songs are made JUST for the DDR game and so all music feels the same. Unfortunately, the DDR series is very weak song-wise to the others series of dancing games, including own Konami BeatMania and Guitar Freaks. There are 2 aces on andamiro sleeve to the PUMP game: First is the healthy variable style of the songs. Hip-hop, techno, drum n´bass, rock, trance, salsa, latin themed, boy band style, dance, house, classical and even can-can. These give each song personality and are impossible you don't have a (good) favorite song. Second, most of the artists featured on pump are top-ratings artists on Korea, and so deal a greater quality to the songs. Another plus aspect on the PUMP is that all songs are in Korean, .....what, lemme finish. On DDR, all the songs are in English, which virtually you can understand what crap he/she is talking about, and IS crap, see all J-pop lyrics that the crappiness ratings go up. And with the pump the chances are that you keep mumbling a particular song but with no clue to what the singer are talking about. GRAPHICS - When I think about the DDR graphics, poor polygonal dancers on cool backgrounds come to my mind. This was adequate on 98, and until the 5th Mix there was no substantial changes of the graphical engine. PUMP graphics is a hi-res, aliasing free anime background fest, and sometimes a particular song shows a complete history for that song. The graphics is really very well done. And DDR MAX ( the latest release on the DDR series )has a graphical style much like PUMP, which means that Konami learned something. But PUMP suffers from it PC-ish architecture: on pump SE sometimes has massive framerate loss for few moments (mostly on 2 players game) that is always causes you to miss a step. And pump EXTRA suffers from long loading times ( up to 20 seconds on some remix songs), and lock-ups on some situations. DIFFICULTY - Pump is, without doubt, the most hard dance game ever. 5 pads and an unforgiving rating system, that easily gives a stage failed to a new player because he/she missed 15 steps of 50 steps of a song in the normal mode. DDR is much more easy to people that is starting ( and trust me, there are people that ARE still starting on this whole dancing stuff). What I wanna say with all this? Competition is good and healthy for the market. Both companies learned with each other and the most beneficial is the final consumer. Perhaps now the Beat Mania series receives some serious competition now? Or else, who wants to see an Squaresoft or Namco dancing game? 9 - - TOP 10 LISTING / GENERAL RAMBLINGS This is the place that I will post general comments by everyone that wish to contribute. A) Game Information NAME : Pump it up - The season evolution dance floor PUBLISHER : Andamiro DEVELOPER : Andamiro RELEASE DATE : November, 2000 B) Top 10 by players of the NOVA AMERICA mall. TOP 10 - We are - DEUX Turkey March - BANYA Mr.LARPUS - BANYA Cho Ryun - CLON Final Audition 2 - BANYA Betrayer - BANYA Aeso - GOD She was so pretty (remix 4) - PARK JIN YOUNG Caution - TASHANNIE Sechs Kies remix - SECHS KIES Special prize " No one voted in me because I'm too easy " Run to you - DJ D.O.C. Now there is no more SE for me to play, they replace this machine for the EXTRA version of PUMP (who-hoo...^_^). And so a new FAQ begins.... C) Pump It Up legacy Pump it Up Pump it Up : The second dance floor Pump it Up : The third dance floor-The OBG(oldies but goodies) Pump it Up 3rd: The season evolution dance floor Pump it Up Collection Pump it Up Premiere ( only for international market ) Pump it Up : The perfect collection Pump it Up Extra Pump it Up Rebirth ( the second premiere for the INT market) D ) What's missing on the FAQ. I really don't know. But if you do and want to contribute, send me a mail. Any other suggestions are REALLY welcomed. E ) Next project / Released FAQs. Serei Hata Rayblade (PS) - 30% completed Black/Matrix Cross (PS) - 20% completed Generation of Chaos (PS2) - 10% completed Black/Matrix 2, Shaman King - Spirit of Shaman, Samurai Deeper Kyo, Psychometrer Eiji, Cyberorg, Racing Lagoon, Digital Holmes, Maken Shao, Project Minerva Professional, Makai Tensei, Guardian Angel, Beat Mania 6+core mix. Mail me if you have any interest on these titles - Others released FAQ's Akumajou Dracula - Castlevania Chronicle FAQ (PS) Biohazard Complete Disk FAQ (PS) Card Captor Sakura - Clow Card Magic FAQ / Walkthrough (PS) Houshinengi FAQ / Walkthrough (PS) Kaikan Phrase Datenshi Kourin FAQ / Walkthrough (PS) Tales of Destiny (demo) FAQ / Walkthrough (PS) Tales of Destiny 2 Title FAQ (PS) PUMP IT UP: the season evolution FAQ (ARCADE) PUMP IT UP: extra FAQ (ARCADE) Unlimited SaGa FAQ / Walkthrough (PS2) 10 - - LEGAL INFORMATION / THANKS / CONTACT INFO A) Legal Information This document is (C)?2001,2004 Leonardo Lugarinho, All rights reserved. Pump it up: the season evolution dance floor is (C) 2000 Andamiro, All rights reserved. This document can be freely distributed only in this original, non-edited form and for non- profit uses only. If you wish to put this document on your homepage, send a E-mail first. B) Thanks Many thanks to: My family RIO pump team Andamiro Konami C) Contact info Questions, comments, suggestions....fell free to send me a E- mail to (leo@inw.psi.br) with PUMP: SE as subject.