POINT BLANK 2 FAQ version 0.98 by Michael Spencer (michael.spencer@balliol.ox.ac.uk) last updated 20 March 2003 Contents: 1. OVerview of game 2. Scoring 3. Guide to the individual levels, with tips Note: I only have information about 69 of the game's 71 levels. If anyone can supply information about the missing two, this would be very welcome. - - - Overview of game Each game consists of sixteen levels, which are entirely separate. The game contains seventy-one levels, and which sixteen of those you get are chosen at random, so each game you play is different, and two games might well not have a single level in common. The game has three modes: Beginner, Advanced, and Insane. There is also a Training Mode, but this is only for those who really feel the need to complete the game first try. My recommendation for first-timers is to start on Beginner: once you get the hang of aiming and what you need to do on each level, it is not difficult to complete the Beginner course nearly every time you play. Each level will give you an objective that you must complete. Often it is to hit a certain number of targets (sometimes you are restricted to targets of a particular kind or colour, or must get them in a certain order); unless you are required to hit all the targets, it is always good to get more than the objective. Other level objectives are more specific: for example, protecting a mad doctor from being eaten by sharks. The number of sharks you hit does not matter at all, but if one of them gets the doctor, you fail the level. You start with three lives, and each level you fail costs one life; so, mathematically, you should complete the game if you pass at least fourteen out of sixteen levels. However, some levels have "bad" targets that cost you one life if you hit them regardless of whether you pass the level. An extreme example is the "wheel" level, where you have one shot to hit a target that is rotating on a wheel together with seven bombs. If you hit a bomb, you cannot hit the target as well because you have only one shot; so you lose a life for failing the level AND a life for hitting the bomb. Also, there is a bonus stage between the eighth and ninth levels that gives you a 50% chance of obtaining an extra life. Each level also comes in Beginner, Advanced, and Insane varieties. Where the objective is numerical (eg. "hit so many targets"), the number required will often increase as you ascend the difficulty levels. Where you have to hit all the targets, there will usually be more of them to hit in the same time. Sometimes (although rarely) the higher difficulties actually give you less time than the easier ones. Or the targets may be smaller or move faster. Often more than one of these changes go together. The Beginner game gives you thirteen levels in their Beginner variety, and three that are souped up to Insane level. It is therefore possible to complete the Beginner game without passing any of the Insane levels. However, the difficulty of the levels varies dramatically, and there are many Insane levels that are not much harder to pass than most of the Beginner levels. The Advanced game has twelve Advanced levels and four Insane, so you do need to pass at least one Insane level to complete the game. The Insane game consists entirely of Insane levels. Eleven levels do not have a Beginner variety at all, so these only appear on the Advanced and Insane games. - - - Scoring The maximum possible score is approximately 180000, broken down as follows: 16 stages at 6000 each = 96000 Extra points on bonus stage = 10000 Finishing with four lives left = 40000 Passing the "special stage" = 5000 Maximum on the "final stage" = 29000 The "special stage" appears after the sixteenth level on the Insane game only; therefore it is only possible to attain this maximum score on Insane. There is also a final stage on all three games (but not on the Training Mode) where you are given twenty-one targets to hit within five seconds; this does not count as one of the levels, because you are not given an objective and therefore cannot lose a life, but you can get 29000 points for hitting all the targets. The score you actually get if you play perfectly will vary considerably, because it depends on which levels you are given. On some, even 5000 is next to impossible; on others, over 8000 is easy. If you were extremely lucky it might be possible to get something like 190000 as a total, but I seriously doubt that any of us will live to see this achieved. The game includes a rating system that converts your score into a sort of rank, which depends on which game you play. For example, if you achieve 120000 on the Beginner game, your rank will be "Try the Advanced mode!", whereas the same score on Insane earns you a rank of "King of Insanity". The ranks are, however, based on the assumption that completing the game on one credit is a rarity. It is almost impossible to do this without earning the highest rank available on that mode, whereas completing the game on two credits or more may well earn one of the lower ranks. Here is my approximate guide to what your score actually means, based on the assumption that you are playing at the difficulty level that is right for you, and therefore expect to complete the game on one credit. Less than 80000: you cannot complete the game with a score this low 80000 to 100000: mediocre, but if it's the first time you've completed this difficulty level, that is an achievement in itself 100000 to 120000: decent score; you have mastered this difficulty level 120000 to 135000: by now you really should move on to the next difficuly level 135000 to 150000: excellent score 150000 to 160000: you possess champion quality, and if you can make this sort of score on the Insane game, you are a true Master of Point Blank 160000 to 175000: any score in this range on Insane and you have proved that all the money you pumped into the game was worth it Over 175000: consider entering the world championships As for the scoring on indiviual stages, you are given points for number of hits, percentage accuracy of shots, and speed. Usually the speed that counts is only that of the first shot; where the aim is to hit something a large number of times (eg the bulldozer) it is the time taken to destroy it that matters. Percentage accuracy is multiplied by 10 and added to your score, but an accuracy over 100% earns a 1000-point bonus. On some levels you can score hits for targets other than those that count towards completing the level; these count as hits when calculating your accuracy as well. Tips for improving your score: 1. Know what the extra targets on each level are, and hit them. (See my guide to the individual levels for everything I know about this.) 2. Earn the 100% accuracy bonus as often as you can. It makes a big difference. 3. Take your time: only the speed of the first shot affects your score. 4. Take risks: for example, getting "bingo" with three balls rather than two gives a big boost to the score for number of hits. 5. You get 10000 points for each life left at the end, and that's a lot. So don't take risks when you think there's a serious chance of losing a life. For example, on the "criminals in the park" level on Insane, shoot the first nineteen criminals, and then leave the last one alone. You only get 200 more points if you hit him, and the chance of hitting the hostage is too great. One last thing. Scores are always going to be much lower on two-player games, because even though more targets appear on many levels, the fact that you must share the targets between you always outweighs this. I don't have any figures for how good a two-player score is; concentrate on beating the other player! - - - Guide to the individual levels There are seventy-one levels on the game (or so it claims), of which fifty- eight appear on all three modes; the remainder are confined to the Advanced and Insane modes. There is also a special stage that appears only on the Insane mode, as an extra level after the sixteenth. Where I give tips for levels, unless I mention specific modes, I usually have Insane in mind, but what I say will apply to all three. The order the levels are listed in is entirely arbitrary. A. Normal levels (those on all three modes) 1. "Guess Who": twenty question-marks in a grid turn round one by one in a random order to reveal targets. 2. A rectangular grid of black-and-white targets. You have to hit them all. 3. Hit targets carried by balloons, while avoiding bombs. Tip: shooting the balloons drops them, so you can shoot bomb-carrying balloons to clear the bombs out of your way. Balloons also count as extra targets for scoring. 4. Dr Dan and Dr Don dancing in the clouds carrying targets. 5. Lots of Dr Dans and Dr Dons. Some hold up targets for about a second, then these disappear and different ones will hold up targets. 6. The wheel. A target and seven bombs rotate on a wheel, and you have one shot. Tip: hold your gun over a bomb and wait for the target to move round to where your gun is. 7. Targets on the faces of spinning tetrahedra. The trick to this one is to know when to move your gun from one tetrahedron to another. There's no easy answer, but when a tetrahedron has just one target left, keep it in view, and shoot the target when it comes round. Then the tetrahedron will explode and another will appear with a fresh set of targets. 8. A row of five targets. When you've shot them all, five more will appear behind them, and so on. The targets get harder to hit as they get gradually further away. Tip: pick up the 100% bonus on this level. 9. A row of jack-in-the boxes, some of which are coloured targets. As on all coloured-targets levels, you must shoot only your own colour. Tip: the ones right at each end are difficult to aim at, because there are two close together that are often different colours. Aim above the top one or below the bottom one and you don't risk hitting the wrong one by mistake. 10. Three shutters that take it in turns to open, revealing coloured targets. Tip: when both outer shutters open together, six targets of each colour will be revealed. You have time to hit six on Beginner, five on Advanced, only three on Insane. Shoot this many and then stop, or you risk the 100%. 11. A ring where four targets of each colour appear (three on Beginner) and reappear in a different arrangement when you've shot all of your colour. 12. Seven targets on a wheel, with one of the doctors rotating inside and obscuring the targets. Tip: find the largest gap between two of the doctor's limbs and follow this gap round. You'll lose some of your time points, but the 100% bonus is worth a lot more. 13. Red and white targets are held up by the two doctors, and you are instructed as to which colour to hit. 14. Twenty-five circular holes, through which targets appear on lollipop sticks. 15. Numbered targets floating in the sea. You have to hit near the centre to get the highest points. 16. Six numbered targets are revealed one by one. You have one shot at each. 17. Birds fly out from the trees, together with some bombs. 18. Skeletons jump out from a graveyard, again together with bombs. 19. Seven bat-cages. Each time you open one, five bats fly out. Tip: kill all the bats from each cage before going on to the next. Even on Insane you have enough time to do this, and the bats fly away after a time, so if you open too many cages too early, you won't be able to get enough bats. 20. Sheep dance towards a gate. You must shoot off their wool. Tip: you need to completely shear a certain number, so concentrate on this; but you do score for each hit on a sheep whether or not you shear it completely. 21. Jet planes fly very fast across the screen and sometimes go in loops. 22. An army moves across some trenches. The soldiers and tanks are pretty good at keeping only small areas of their bodies exposed to your shots. 23. A magician throws up a coin that you must hit with one shot. Tip: always shoot the coin on its way down. 24. "Defeat one mosquito". On Beginner, you have three shots, but if you miss, the mosquito will disappear and you have to wait for it to reappear elsewhere. If you aim your second shot at it immediately, you will waste the shot. On Advanced you have two shots, on Insane only one. Tip: on Beginner and Advanded, if you are sure of hitting the mosquito, use your other shots on the pictures of Dr Dan and Dr Don for extra points. 25. Lots of fireworks are thrown into the sky for you to shoot. 26. You must shoot many windows out of a tall building. Tip: don't forget the little windows in the bottom corners. Start shooting the coloured windows as soon as they appear to get a maximum score. 27. A city street, in which the targets are fifty-one neon signs. There are some other targets that give points, but I've never worked out what they are. 28. You must shoot little clockwork mice that run around a random arrangement of stationary bombs. Note: this is the only level easier to complete on Insane than on Advanced. The reason is that on each difficulty level, the mice run around faster than before, and the number you must shoot increases; on Insane, even though you must hit more mice, because they run around so much there are always enough of them for you to hit without having to pick out mice that are hiding behind the bombs. 29. You must hit all the oil barrels. 30. Your targets are Space Invader-like graphics, some of which are green and require two shots. On Insane, you need to kill at least one of the green ones to achieve the quota. On Advanced, the formation is different and includes green ships coming from both sides of the screen; it is therefore probably harder to kill all the ships on Advanced than Insane, although easier to make your quota. 31. You must shoot all the armour off a knight, who moves further back each time you hit his body. Tip: fire rapidly around the knight's body, and don't care whether you hit him. His moving back does not make it much harder, and you get extra points for hitting him. 32. You must protect Dr Dan or Dr Don from being hit by rolling barrels, each of which takes several shots to destroy. You can tell which barrels have been hit because they get slightly redder each time. 33. You must protect Dr Dan or Dr Don from sharks. Tip: if you have already lost the 100% bonus, firing rapidly at the sharks' fins in the water is a good source of extra points, but not worth the loss of the 100% bonus if you think you can achieve it. And you don't have time to do this on the Insane version. 34. You must protect Dr Don from missiles that fly out of range and then come back down. They kill the doctor by landing; they don't actually have to land on him. (Note: the level description says "Dr Don" even though which doctor you get depends on which gun you are playing with. Are they both called Don?) 35. You must protect your doctor from a bulldozer by shooting it a large number of times. Tip: aim your first shot carefully. The 100% bonus is nearly always lost on the first shot on this level. 36. You must destroy a plane by shooting it sixty times. Each part of it drops off after a certain number of hits, so you need to spread your shots. 37. You must shoot a house a large number of times. 38. You must shoot a falling car a large number of times. 39. Several stacks appear, each with the numbers 1 to 5 in order with 1 on the bottom. You must shoot the numbers on each stack in order. Since the other numbers drop down after each one is shot, this is achieved by shooting the 1, then shooting the same place four more times. 40. Similar, but now the stacks move across the screen, dragged by Dr Dan and Dr Don. You must keep shooting at the same vertical level, but moving sideways to follow the stacks. Note: if you shoot the doctors by accident, they hurry away (who can blame them?) and you won't get the stack fast enough. 41. Sums appear on a blackboard, with the numbers 0 to 9 on signs around it. You must shoot the sign matching the correct answer to each sum. 42. A three-by-three bingo grid appears, and numbered balls bounce around. You must either shoot three balls whose numbers are in a line on the grid, or shoot two balls whose numbers are on opposite sides of the middle cell (which is marked "free"). You have only three shots. Tip: the two-bal route is useful if you want a greater chance of passing, but three balls means more points. 43. You progress through a park, passing criminals and hostages, and must shoot the criminals. As on all criminals-and-hostages levels, you lose one life for each hostage you shoot. Tip: see tip no. 5 under "Scoring" above. 44. You are in a railway station, and criminals and hostages pop up in certain places. Tip: learn where the hostages pop up, so you don't shoot one without knowing it was there. Further tip: as on many criminals levels, all windows are extra targets for scoring purposes. 45. You are on a city street, with cars passing by, and criminals and hostages popping up. To achieve your quota on the higher difficulty levels, you must shoot some at least of the criminals in the cars. Tips: as for 44 above. 46. The criminals-and-hostages theme is moved to a Wild West setting. 47. Thirty criminals appear one by one on the rooftops of a city (no hostages this time). Tip: the windows of the building on the right are extra targets. 48. You must shoot all of a crowd of criminals, the backmost of which holds a single hostage. Tip: slow down right at the end. Even on Insane, you have just enough time to work out where the last criminal is and shoot him without having to fire randomly and risk hitting the hostage. 49. A single criminal lurks behind a whole street of hostages. One shot. 50. "Keep the can airborne" by shooting it. Tip: on Insane, if you aim at where the can is, it won't be there any more. Keep your gun aimed just below it. 51. "Protect Earth from UFOs" by shooting them. Each mothership breaks into small ships when shot. Tip: don't let the motherships especially too far down. 52. Statues rotate across a conveyor belt, and you must shoot off the bit that is missing in an "example". Note: if two of the statue's limbs are one behind the other, your shot will be counted as having hit the one in front. 53. Three objects jump past a window, and you must shoot the one that matches an example. The other objects, except bombs, are extra targets for scoring. 54. You must shoot a pyramid of glasses from top to bottom, meaning that you lose if you shoot a glass that still has at least one glass on top of it. 55. You are shown sixteen panels that match in pairs. These are then reversed, and you must remember the pairs and shoot them. Tip: remember the locations of two pairs (three if you're fast enough). There will be time to work out the others, provided that you always shoot an unknown panel before a known one. 56. You scroll along two scenes, and must shoot anything in the bottom scene that does not match the top scene. What the differences are varies each time, and you lose a life (very unfairly) for shooting anywhere where there is sometimes a difference but not this time. Some differences are temporal: for example, an apple drops from a tree at a different time on both pictures. While one apple is down and the other still up, you can shoot the difference, but not when the second apple has also fallen. Tip: ignore temporal differences. They are too risky, and you should be able to make your quota without them. 57. You progress through three rooms inhabited by Ninjas. You pass each room when you have shot enough Ninjas. The object is to kill an Evil Lord who hides behind the third room. 58. Three stars flash in a random order, and are reversed to reveal targets, which you must shoot in the same order. B. Advanced- (and Insane-) only levels. 59. Flower fairies jump up carrying targets. A hit on one of the fairies is counted for scoring purposes. 60. Targets, together with bombs, move across a green rollercoaster. 61. Coloured targets move up and down a rollercoaster. As usual, you must hit only your own colour. 62. Coloured targets roll down ramps and sometimes fall through gaps that suddenly appear and then close again. 63. You must shoot coloured targets on the faces of rotating cubes. This is very like the "tetrahedra" level but with coloured targets. Just be careful. 64. Protect Dr Dan or Dr Don from UFOs that try to grab him. Once he is grabbed, you can still save him by shooting the UFO holding him. Tip: the UFOs come gradually forwards (appear to get larger), and only ones right at the front will try to grab the doctor. Shoot the larger ones first. 65. Three cardboard cut-outs of criminals will turn to face you, and you must shoot only the ones carrying guns. 66. You move through a street of criminals and hostages, but there are far more hostages, so you must shoot the criminals through small gaps between them. 67. Dr Dan or Dr Don will appear as a cowboy drawing a gun on you. You have two seconds and one shot to shoot it out of his hand. 68. An odd assortment of objects, including the flaming torches from a level on the first Point Blank game, fly back and forth in an arc, together with bombs. You can shoot any object towards your quota, but not the bombs. 69. Bombs held by parachutes float around over one of the doctors. You must shoot the parachutes to drop the bombs into the basin he holds to catch them, but any bombs that land on the floor will explode and cause the doctor to jump, probably making him miss any other bombs that you have already released. As always, you lose a life for each bomb you shoot. Definitely the least fair level on the entire game: it would be quite hard enough with some harmless object being caught instead of the bombs. As I said, this list is not quite complete, unless the game is mistaken when it claims a total of seventy-one different levels, not including the special stage or the final stage. Which reminds me... C. The bonus stage This appears on all three modes after the eighth level. You must choose between four chests, of which one contains an extra life, one coins worth 10000 points, one coins and an extra life, and one nothing. Pure luck. And it can make a 20000-point difference (remembering that each life you finish the game with adds 10000 points to your total score). D. The special stage This appears after the sixteenth level of the Insane game only. I will not spoil the surprise, but will remark only that it is not difficult, and that it is a good way to get an extra 5000 points, and is therefore a good reason to play the Insane game rather than the others once you are good enough. It is also by a long way the funniest level on the game, beating even the sheep. E. The final stage You have twenty-one targets to shoot and five seconds. It's very like the final stage on Point Blank, except that the targets are arranged so that it's quite a lot harder to get them all. With practice, however, you should be able to get them all every time, which adds 29000 to your score. - - - This FAQ is copyright by Michael Spencer, 2003