+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | P - 4 7: T H E P H A N T O M F I G H T E R | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: P-47: THE PHANTOM FIGHTER PLATFORM: ARCADE GENRE: ARCADE SHOOTER CREATOR: JALECO Copyright 1988 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.0 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Fields 6.3 Scoring 6.4 The Missions 6.5 The Bosses 6.6 The Items UNIT III: STRATEGIES 7. Playing the Game UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web site or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2006 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com www.1up.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If I don't respond or I say no, accept it as fact. This especially goes out to Dave at www.cheatcc.com since he has a habit of taking guides without permission. In addition, do not modify this guide in any way whatsoever to suit your purposes. The latest version can always be found at www.gamefaqs.com. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have P-47 as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 05/01/06: A guide is born. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Jaleco for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for P-47: The Phantom Fighter. Since the game has you continuously playing through areas until all your men are killed, there is no walkthrough per se. Instead it will be broken up into the game itself and strategies for survival. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put P-47 as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Jaleco is a company that never achieved real fame with its video games. Before the videogame crash, it was shadowed by companies such as Bally/Midway, Atari, and Namco to name a few. Although they did produce a few videogames, very few of them actually managed to catch the public's imagination. Their first "hit" was City Connection. The player drove a car over platforms. Various city pictures provided the backdrop of these platforms to give the feeling of traveling around the world. Again, another dry spell occurred until 1988 when P-47: The Phantom Fighter was released. Given its fast action and the number of enemies a player had to contend with, P-47 was one of the better (if not best) release from Jaleco. Other games released during this year were Altered Beast, Ghouls and Ghosts, and LED Storm to name a few. Good luck and good hunting in your P-47. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemy as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- The controls on this game are pretty easy. It may, though, take just a little bit of time to get used to them. - An eight-way joystick - A fire button - An use item button __________________________ / 6.2 The Playing Fields /____________________________________________________ -------------------------- P-47 consists of multiple playing fields. Although the playing fields look different, the screen setup is still the same. This is an example of what this field looks like (larger then regular size): +-------------------------------------------------------------------+ | 1P-####### 2P-###### | | ++++<-PLANES LEFT | |-------------------------------------------------------------------| | | | | | | | | | | | / \ | | /+-+\ | | |M| <-POWER-UP ITEM | | \+-+/ | | \ / | | | | | | \______|<-YOUR PLANE | | | | | | | |_______/<-ENEMY PLANE | | | | | | | | | | | | | | | _________ | | /____\ <-GROUND TARGET | | OOOOOO | |-------------------------------------------------------------------| | | +-------------------------------------------------------------------+ You control your P-47 through these screens. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is complicated. There are a lot of enemy units for you to take out. In addition, some units have multiple parts which also score points. You also get points for collecting items and making it through a mission. The enemy units are broken up into air, ground, and boss. << ENEMY AIR UNITS >> +-------------------------------------+--------+ | NAME | POINTS | +-------------------------------------+--------+ +-------------------------------------+--------+ | BOMBER, LARGE (FACES RIGHT) | 3,000 | +-------------------------------------+--------+ | BOMBER, LARGE (TAN) | 3,000 | +-------------------------------------+--------+ | BOMBER, MEDIUM (FACES RIGHT) | 2,000 | +-------------------------------------+--------+ | BOMBER, MEDIUM (FACES LEFT) | 1,500 | +-------------------------------------+--------+ | FIGHTER/BOMBER, SMALL (FACES LEFT) | 1,000 | +-------------------------------------+--------+ | FIGHTER/BOMBER, LARGE (FACES RIGHT) | 5,000 | +-------------------------------------+--------+ | HELICOPTER, MEDIUM | 300 | +-------------------------------------+--------+ | HELICOPTER, POWER-UP | 500 | +-------------------------------------+--------+ | PLANE, JET | 200 | +-------------------------------------+--------+ | PLANE, JET (TAN) | 300 | +-------------------------------------+--------+ | PLANE, PROPELLER | 100 | +-------------------------------------+--------+ | PLANE, PROPELLER (TAN) | 200 | +-------------------------------------+--------+ | PLANE, ROCKET | 500 | +-------------------------------------+--------+ | ROCKET, V1 | 100 | +-------------------------------------+--------+ | ROCKET, TWO-FIN | 100 | +-------------------------------------+--------+ << ENEMY GROUND UNITS >> +--------------------------------+--------+ | NAME | POINTS | +--------------------------------+--------+ +--------------------------------+--------+ | MOTORCYCLE | 2,000 | +--------------------------------+--------+ | RAIL GUN, LARGE (GUN ONLY) | 1,000 | +--------------------------------+--------+ | RAIL GUN, LARGE (TURRET) | 3,000 | +--------------------------------+--------+ | RAIL GUN, SMALL | 1,000 | +--------------------------------+--------+ | SELF-PROPELLED HOWITZER | 3,000 | +--------------------------------+--------+ | TANK, LARGE | 600 | +--------------------------------+--------+ | TANK, MEDIUM | 400 | +--------------------------------+--------+ | TANK, VERY LARGE | 5,000 | +--------------------------------+--------+ | TURRET, GROUND | 100 | +--------------------------------+--------+ | TURRET, TRAIN | 400 | +--------------------------------+--------+ | TRUCK, ANTI-AIRCRAFT | 200 | +--------------------------------+--------+ | TRUCK, DEDICATED ANTI-AIRCRAFT | 400 | +--------------------------------+--------+ | TRUCK, HALFTRACK | 300 | +--------------------------------+--------+ | TRUCK, QUAD ANTI-AIRCRAFT | 500 | +--------------------------------+--------+ | TRUCK, RADAR | 2,000 | +--------------------------------+--------+ << ENEMY BOSSES >> +-----------------------------------+--------+ | NAME | POINTS | +-----------------------------------+--------+ +-----------------------------------+--------+ | BATTLESHIP, MAIN GUN | 5,000 | +-----------------------------------+--------+ | BATTLESHIP, SECONARY BATTERY | 2,000 | +-----------------------------------+--------+ | BATTLESHIP, TERTIARY BATTERY | 1,000 | +-----------------------------------+--------+ | BATTLESHIP, ANTI-AIRCRAFT BATTERY | 500 | +-----------------------------------+--------+ | BOMBER, VERY LARGE | 20,000 | +-----------------------------------+--------+ | BOMBER, HUGE | 40,000 | +-----------------------------------+--------+ | RAIL GUN, LARGE | 10,000 | +-----------------------------------+--------+ | TANK, HUGE (GREEN) | 20,000 | +-----------------------------------+--------+ | TANK, HUGE (SILVER) | 50,000 | +-----------------------------------+--------+ In addition to the above scoring, you also get points for the number of item power-ups you collect and for finishing each part of a mission. The scores for collection of item power-ups are: 1 ITEM : 1,000 POINTS 2 ITEMS: 2,000 POINTS 3 ITEMS: 3,000 POINTS 4 ITEMS: 4,000 POINTS 5 ITEMS: 5,000 POINTS 6 ITEMS: 10,000 POINTS 7 ITEMS: 20,000 POINTS 8-10 ITEMS: 30,000 POINTS You will also score 10,000 points for completing a mission part. You start with 2, 3, 4, or 5 lives. Free lives can only be earned by picking up items. ____________________ / 6.4 The Missions /__________________________________________________________ -------------------- The game is broken up into four missions. Within these four missions, there are two parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one. Below are brief descriptions of the missions and the terrain you will have to deal with. Tips and strategies are in Chapter 7. +------------------------+ | 6.4.1 Northern France |----------------------------------------------------- +------------------------+ These missions will take you over the beautiful French countryside. The hills gently roll and the valleys aren't too deep. /===================\ | 6.4.1.1 Part One |---------------------------------------------------------- \===================/ This part of the mission has you flying over the gentle green countryside. Don't let the terrain fool you, there are many enemies lurking both on the ground and in the air. There is enough room to maneuver so you shouldn't have too much trouble getting through. /===================\ | 6.4.1.2 Part Two |---------------------------------------------------------- \===================/ With a sunset (or sunrise) serving as the backdrop, you get to do battle in the skies over France. There aren't too many surprises for this part of the mission. You will, though, encounter a lot of air units. +---------------------+ | 6.4.2 North Africa |-------------------------------------------------------- +---------------------+ These missions take you into the rough terrain of northern Africa. This is where the Atlas mountains make their way to the sea. /===================\ | 6.4.2.1 Part One |---------------------------------------------------------- \===================/ You will be flying over some very rough terrain. The valleys are deep and the mountains only allow enough room for your plane to "scrape" by. /===================\ | 6.4.2.2 Part Two |---------------------------------------------------------- \===================/ This part of the mission has you flying over the open sea. You will encounter all air units until the end of this part. +-----------------+ | 6.4.3 Ardennes |------------------------------------------------------------ +-----------------+ Looks like you are back in Europe again. You job is to keep the Germans subdued long enough for your infantry to take care of them. /===================\ | 6.4.3.1 Part One |---------------------------------------------------------- \===================/ This time, you will be fighting a battle above the clouds. The weather is gray and dreary...a perfect day for destroying enemy air targets. /===================\ | 6.4.3.2 Part Two |---------------------------------------------------------- \===================/ For some reason, you are in a desert environment here. Anyway, you have the pyramids and Sphinx as backdrops for your rampage against those enemies that are in the air and on the ground. +-----------------+ | 6.4.4 Ardennes |------------------------------------------------------------ +-----------------+ Winter over Europe is supposed to be peaceful and tranquil. This time, though, it isn't even close. /===================\ | 6.4.4.1 Part One |---------------------------------------------------------- \===================/ You get to fly over a snowy landscape that is completely populated by enemy air and ground units. The terrain is also a mix of rolling hills contrasted with sharp peaks and valleys. /===================\ | 6.4.4.2 Part Two |---------------------------------------------------------- \===================/ You get to do a little night flying over the ocean. This area has you being hounded by air and sea units. __________________ / 6.5 The Bosses /____________________________________________________________ ------------------ After each part of a mission, you will encounter a boss. These bosses range from large planes to battleships. You must defeat the boss in order to advance to the next part and/or mission. +------------------------+ | 6.5.1 Northern France |----------------------------------------------------- +------------------------+ You will be tangling with a rail gun on the first part and a large bomber on the second part. /===================\ | 6.5.1.1 Part One |---------------------------------------------------------- \===================/ - Before you get to the rail gun, make sure you have the Bomb power-up. This will make things a lot easier. - A train will be moving under your plane. On board are anti-aircraft turrets and smaller rail guns. You can bomb these guns to lessen the fire but be sure to avoid the tracers. - Eventually a large rail gun will pass beneath your plane. Then it will be followed by two smaller rail guns. Try to pick off the two smaller rail guns first to lessen the amount of fire you will have to deal with. - After you take out the two smaller rail guns, take out the big one. /===================\ | 6.5.1.2 Part Two |---------------------------------------------------------- \===================/ - A large bomber will appear from the left side of the screen. Make sure you have either the Missiles or T power-up equipped. - The bomber will fire bursts of three rounds from the tail end. In addition, it will also fire a massive double burst of two five round arcs. - The basic idea of this boss is to basically unload all the firepower you have into it while avoiding the counter-fire. Your best bet is to basically move up and down behind the enemy bomber while you chip away at it. +---------------------+ | 6.5.2 North Africa |-------------------------------------------------------- +---------------------+ You will be tangling with a tank on the first part and a battleship on the second part. /===================\ | 6.5.2.1 Part One |---------------------------------------------------------- \===================/ - Ensure you have the Bomb power-up equipped for this boss. You will be dropping a lot upon this very large tank. - This boss, as compared to the others thus far, isn't too bad. The big thing you will need to avoid is the massive amount of fire power coming from the turret. - The anti-aircraft from the turret will either be a five-shot arc or a five- shot double-arc. Either way, it will be a heavy volume of firepower. - Try to swoop in, drop your bomb load, and swoop out again. Keep this up to eliminate the tank. /===================\ | 6.5.2.2 Part Two |---------------------------------------------------------- \===================/ - Make sure you have the Bomb power-up for this boss. You will be unloading a lot upon the battleship. - Your plane will catch up to the battleship. Try to bomb as much as you can as the ship slides underneath your plane. Just watch out for the heavy volume of anti-aircraft fire. - If you can eliminate as many of the guns as possible on this pass, life will be easier for you on the second pass. - Once you get to the bow of the ship, it will reverse course and slide back to the right. Eliminate anything you didn't get on the first pass. If you did your job well, you should have few targets to deal with. - Once the ship stops, bomb the heck out of the bridge area and you will be rewarded with a large explosion and a sinking ship. +-----------------+ | 6.5.3 Ardennes |------------------------------------------------------------ +-----------------+ You will be tangling with a bomber on part one and a tank on part two. /===================\ | 6.5.3.1 Part One |---------------------------------------------------------- \===================/ The difference in strategy between this bomber and the one from Chapter 6.5.1.2 is that you will have to eliminate the two escorts. /===================\ | 6.5.3.2 Part Two |---------------------------------------------------------- \===================/ Use the same strategy as you used in Chapter 6.5.2.1. +-----------------+ | 6.5.4 Ardennes |------------------------------------------------------------ +-----------------+ You get to tangle with a tank on part one and a battleship on part two. /===================\ | 6.5.4.1 Part One |---------------------------------------------------------- \===================/ Use the same strategy as you used in Chapter 6.5.2.1. /===================\ | 6.5.4.2 Part Two |---------------------------------------------------------- \===================/ Use the same strategy as you used in Chapter 6.5.2.2 _________________ / 6.6 The Items /_____________________________________________________________ ----------------- The smaller helicopters drop power-up items. These items give your helicopter additional abilities beyond just using your gun. The items are: M: This allows your plane to use missiles. Each time you collect one of these, the maximum amount of missiles that can be fired at once increases by one up to a maximum of four for each M or B collected. B: This allows your plane to use bombs. Each time you collect one of these, the maximum amount of bombs that can be fired at once increases by one up to a maximum of four for each B or M collected. E: Explosive bombs that throw out eight smaller pieces of shrapnel. Good against both air and land targets. T: Allows your plane to fire energy beams in the direction that you are flying. S: Enhances the power of missiles by allowing them to split into two parts for a maximum of eight missiles. 1UP: Gives you an extra fighter. Below are listed the order of the items you can collect through the four missions and their sub-parts. Northern France: Part One: M, B, M, S, B, E, T, S, 1UP, B Part Two: M, S, T, M, T, E, S, 1UP, T, E North Africa : Part One: S, B, E, B, T, S, B, B, E Part Two: M, S, B, B, B, S, B, B, B, B Ardennes : Part One: S, T, M, T, E, T, S, M, T Part Two: M, M, B, M, S, E, M, 1UP, S, B Ardennes : Part One: B, E, B, M, T, B, M, B, M, B Part Two: B, S, B, B, B **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ As soon as you start the game, you will immediately be placed into the thick of the action. Be ready for anything. - This game is very fast-paced and it only gets harder as you progress through the missions. This means you will have to be constantly aware of what is happening from both in the air and on the ground. - Your fighter has unlimited firepower in both bullets and also auxiliary weapons such as bombs and missiles. Use this to your advantage by laying down a solid wall of firepower to prevent any enemy units from getting close to your fighter. - Make sure, though, that you are constantly aware of where an enemy unit is because you will also have to gauge where its fire will be heading. In addition, most enemy units move so they basically will "shoot and scoot" making it harder for you to pinpoint their location. - To take care of units that like to roam around, lay down a "carpet" of bombs or other heavy firepower. Your bombs drop down much faster then an enemy unit can move so you can basically overwhelm them with superior firepower. - Some enemies require more then one hit to take them out. This means you will have to use a combination of different offensive weapons to destroy them. This will be especially true when you are fighting the bosses. - Make sure you know the lay of the land at all times. Some topography has some extremes in both hills and valleys. Sometimes your only choice is to go above a mountain peak that has a lot of ground and air units guarding it. This means you will have to unleash some serious firepower to make it safely over. - Ensure that you know how to regulate your speed depending on the current conditions. You can go no faster then the right side of the screen nor any slower then the left. Use this speed-up, slow-down to avoid enemy fire and to eliminate targets before they become unmanageable. - Make sure you eliminate all helicopters that have items so you can ensure you have the right kind of power-up plus you can also get free men. - When you encounter large formations of planes, the best weapons are the missiles or exploding bombs. These can clear out large holes in those formations plus they can prove rather deadly to the bigger planes as well. - Overall, this game involves the application of massive amounts of firepower in order to survive the next mission. This isn't to say, however, that paying attention and constantly moving aren't also important...they are vital to your survival. **************** ******************************** U N I T IV ********************************* **************** +================+ | 9. CONCLUSION |============================================================= +================+ P-47 was one of those "sleeper" games that happened to get put into the back of one of the arcades I went to. After putting in a couple of quarters, I found myself hooked to this game. Not only could you put down a heavy volume of fire to eliminate enemy units, the graphics of said units were rather impressive. You could make out the details of all the different units which added another level of realism to the game. The main thing, though, was being able to collect the power-ups and gain even more abilities for your plane. This game became a rather guilty pleasure for blowing off steam. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. In addition, www.shockwave.com is bringing many of these classic games back. Check out their site to see what ones are there. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~