=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Night Slashers FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 4.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Jake 3.2 Christopher 3.3 Hong-Hua 4. Playing The Uncensored Version 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack + - And \ | / b - Back J - Jump / - Or b-- --f u - Up S - Super , - Then / | \ d - Down db d df =============================================================================== 2. System =============================================================================== Grapple walk into enemy Double Grapple have both players walk into the same enemy Double Driver have either player press A/J/S Double Team Maneuver jump toward the other the basic idea to get this to player and press A when work is to have one player they are using a basic press A while the other attack player jumps near them and presses A as well; so basically, have the two attacks intercept each other and you will perform the double team move Pick Up Item press A when on top of object Throw Object A will only work for certain objects Dash f, f / b, b, then hold direction to continue to run Dizzy Recovery shake joystick and tap A and J rapidly Hold Recovery shake joystick and tap A and J rapidly when in a hold Block S when you have less than 10% of your lifebar left Down Attack stand over enemy that is smashed into the ground and tap A rapidly Charge Special Ring Hold A it takes about 3 seconds to charge for the blue ring; if you continue to charge for 5 seconds, you get a golden ring, which will make the special move you use more powerful; do NOT charge to 6 seconds because your character will become dizzy Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Stinger pick up item marked your next move will inflict "Stinger" a very high amount of damage Super S will consume 1/3 of your lifebar if move connects; cannot perform if you have less than 10% of your life left Air Super J/f+J/b+J, S will consume 1/3 of your lifebar if move connects; cannot perform if you have less than 10% of your life left =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Jake * ******************************************************************************* Profile: American monster hunter. His natural arms have been replaced by cybernetic mechanisms. They call him the "Psychic Cyborg." Basic Moves ----------- Short Punch A Gut Punch A Short Punch must hit the enemy for this to come out Uppercut A Gut Punch must hit the enemy for this to come out Mega Blast A Uppercut must hit the enemy for this to come out Heavy Jump Kick J/f+J/b+J, A Axe Smash J/f+J/b+J, d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Head Stomp A when above enemy that is smashed into the ground Wild Swing Dash Forward, A Block S when you have less than 10% of your life left Grapple Moves ------------- Walking Grapple use joystick to move around Pancake Slam A can perform this multiple times in a row; if the Pancake Slam doesn't kill the enemy, you can choose to activate another grapple move Suplex f + A Suplex Behind b + A Irish Whip In Front f + J Irish Whip Behind b + J Surf Slide d + J+A Double Driver Double Grapple, A/J/S Flipping Tigerbomb Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then grapple for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Heavy Jump Kick A Axe Smash d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Mega Blast Spin J+A consumes part of your lifebar; cannot perform if you only have a sliver of life left Psychic Ripper S will consume 1/3 of your lifebar; cannot perform if have less than 10% of your life left Special Moves ------------- Dash Uppercut Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, and then for 5 seconds, you get a release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Spin Diver Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then J for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Heavy Jump Kick A Axe Smash d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Flipping Tigerbomb Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then grapple for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Heavy Jump Kick A Axe Smash d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Punch Crush when you have less than motion needs to be done 10% of your life left, relatively fast; the dash press u, d, u, d + A in must hit the enemy for the entire special to come out Mega Blast Spin J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Double Team Moves ----------------- Double Driver Double Grapple, A/J/S Earthquake Splash jump toward Christopher and the basic idea to get this to press A when he is work is to have one player using a basic attack press A while the other player jumps near them and presses A as well; so basically, have the two attacks intercept each other and you will perform the double team move Flying Ground Pound jump toward Hong-Hua and the basic idea to get this to press A when she is work is to have one player using a basic attack press A while the other player jumps near them and presses A as well; so basically, have the two attacks intercept each other and you will perform the double team move Supers ------ Psychic Ripper S will consume 1/3 of your lifebar if move connects; cannot perform if you have less than 10% of your life left Mega Graviton J/f+J/b+J, S will consume 1/3 of your lifebar if move connects; less than 10% of your life left; will smash enemies into the ground (if the super doesn't kill them) ******************************************************************************* * 3.2 Christopher * ******************************************************************************* Profile: Europe's most famous vampire hunter. Uses a mixture of both western and eastern martial arts. Possesses uncanny fighting skill. Basic Moves ----------- Side Kick A High Kick A Side Kick must hit the enemy for this to come out Gut Boot A High Kick must hit the enemy for this to come out Tilt Kick A Gut Boot must hit the enemy for this to come out Gem Blast A Tilt Kick must hit the enemy for this to come out Air Boot J, A Dropkick f+J/b+J, A Elbow Drop J/f+J/b+J, d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Head Kick A when above enemy that is smashed into the ground Energy Kick Dash Forward, A Block S when you have less than 10% of your life left Grapple Moves ------------- Elbow Smash A can perform this multiple times in a row; if the Elbow Smash doesn't kill the enemy, you can choose to activate another grapple move DDT f + A DDT Behind b + A Heel Drop d + J Irish Whip In Front f + J Irish Whip Behind b + J Double Driver Double Grapple, A/J/S Shoulder Cracker Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then grapple for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Gem Fountain J+A consumes part of your lifebar; cannot perform if you only have a sliver of life left Power Storm S will consume 1/3 of your lifebar; cannot perform if you have less than 10% of your life left Special Moves ------------- Energy Slide Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, and then for 5 seconds, you get a release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Fire Knee Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, and then for 5 seconds, you get a release A while holding golden ring, which will d make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy; this move will dizzy enemies if it doesn't kill them Head Spin Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then J for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Air Boot A Elbow Drop d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Shoulder Cracker Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then grapple for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Ranbu Drop when you have less than it takes about 3 seconds to 10% of your life left, charge for the blue ring; Hold A down until you if you continue to charge complete the blue for 5 seconds, you get a energy ring around your golden ring, which will character, then d, df, make the move more powerful f, and release A if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy; the dash in must hit the enemy for the entire special to come out Gem Fountain J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Double Team Moves ----------------- Double Driver Double Grapple, A/J/S Air Fire Knee jump toward Jake and the basic idea to get this to press A when he is work is to have one player using a basic attack press A while the other player jumps near them and presses A as well; so basically, have the two attacks intercept each other and you will perform the double team move; this move will dizzy enemies if it doesn't kill them Double Hurricane jump toward Hong-Hua and the basic idea to get this to press A when she is work is to have one player using a basic attack press A while the other player jumps near them and presses A as well; so basically, have the two attacks intercept each other and you will perform the double team move Supers ------ Power Storm S will consume 1/3 of your lifebar if move connects; cannot perform if you have less than 10% of your life left Full Storm J/f+J/b+J, S will consume 1/3 of your lifebar if move connects; cannot perform if you have less than 10% of your life left ******************************************************************************* * 3.3 Hong-Hua * ******************************************************************************* Profile: Asia's most revered martial artist. What she lacks in size, she makes up for in speed and skill. Her specialty is neutralizing black magic. Basic Moves ----------- Backfist A Second Backfist A Backfist must hit the enemy for this to come out Third Backfist A Second Backfist must hit the enemy for this to come out Stomach Punch A Third Backfist must hit the enemy for this to come out Slash Kick A Stomach Punch must hit the enemy for this to come out Fu A Slash Kick must hit the enemy for this to come out Air Boot J, A Turn Jump Kick f+J/b+J, A Head Stomp J/f+J/b+J, d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Head Punt A when above enemy that is smashed into the ground Phoenix Palm Dash Forward, A Block S when you have less than 10% of your life left Grapple Moves ------------- Driving Knee A can perform this multiple times in a row; if the Driving Knee doesn't kill the enemy, you can choose to activate another grapple move Shoulder Toss f + A Shoulder Toss Behind b + A Set Shot d + J Irish Whip In Front f + J Irish Whip Behind b + J Double Driver Double Grapple, A/J/S Frankensteiner Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then grapple for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Hurricane Kick J+A, use b/f/d to guide consumes part of your lifebar; cannot perform if you only have a sliver of life left; using b/f/d will guide move left, right, and down Phoenix Drive S will consume 1/3 of your lifebar; cannot perform if you have less than 10% of your life left Special Moves ------------- Phoenix Flip Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, and then for 5 seconds, you get a release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Twist Screw Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then J for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Air Boot A Head Stomp d + A if done near enemy's head, you will smash them into the ground (if the hit doesn't kill them) Frankensteiner Hold A down until you it takes about 3 seconds to complete the blue energy charge for the blue ring; ring around your if you continue to charge character, then grapple for 5 seconds, you get a and release A golden ring, which will make the move more powerful if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Fireball when you have less than it takes about 3 seconds to 10% of your life left, charge for the blue ring; Hold A down until you if you continue to charge complete the blue for 5 seconds, you get a energy ring around your golden ring, which will character, then d, df, make the move more powerful f, and release A if A is released during that time; do NOT charge to 6 seconds because your character will become dizzy Kick Up Attack d, df, f + A just as you're getting up from being knocked down Hurricane Kick J+A, use b/f/d to guide consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left; using b/f/d will guide move left, right, and down Double Team Moves ----------------- Double Driver Double Grapple, A/J/S Stomp Bomb jump toward Jake and the basic idea to get this to press A when he is work is to have one player using a basic attack press A while the other player jumps near them and presses A as well; so basically, have the two attacks intercept each other and you will perform the double team move Knee Bomb jump toward Christopher and the basic idea to get this to press A when he is work is to have one player using a basic attack press A while the other player jumps near them and presses A as well; so basically, have the two attacks intercept each other and you will perform the double team move Supers ------ Phoenix Drive S will consume 1/3 of your lifebar if move connects; cannot perform if you have less than 10% of your life left Lightning Trap J/f+J/b+J, S will consume 1/3 of your lifebar if move connects; cannot perform if you have less than 10% of your life left =============================================================================== 4. Playing The Uncensored Version =============================================================================== As far as I know, the game starts up censored by default (green blood, etc.). To uncensor the game, you first have to go to the dip switch menu (f2). Once there, scroll down to Game Options. Then scroll down to the last option and change the Violence from Soft to Hard. Exit and then reset the game. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -Any missing specials? Let me know... -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -Data East -Gamefaqs -BonusJZ for Jake's surf throw, Jake's hidden special, Christopher's hidden special, Hong-Hua's hidden special, Hong-Hua's get up attack, info on the tag team moves, info on the Stinger power up and a lot more...thanks so much :) -And me for writing this FAQ