=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mutation Nation FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Deathblow Items 3. Characters 3.1 Ricky Jones 3.2 Johnny Hart 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Grapple press A when near an enemy Pick Up Deathblow Item press A when on top of item Special Jump Attack A+J POW Charge hold A cannot move while charging; cannot use maneuver if you only have 2 red lifebars left or less; after POW meter is completely full you can continue to hold A to hold the charge and you can move your character but you cannot jump; POW charge is held for up to 3 seconds or until you are hit by the enemy Deathblow Attack release A (attack depends on item inventory) *********************** * 2.2 Deathblow Items * *********************** You have the ability to pick up orbs in this game called Deathblow items. You can have up to 5 stocks for a Deathblow. When a Deathblow item is in stock, your special attack after charging your POW meter will change accordingly. Picking up any Deathblow item will also regain one bar on your life meter. You can only have one Deathblow equiped at a time. Note that there is also an orange orb that can be picked up. This does not change your Deathblow attack. It only adds another stock to the currently equiped ability. Below are the Deathblow items: A - Spirit Attack B - Explosion Attack C - Thunder God's Attack D - Tornado Attack O - One Deathblow Stock Added =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Ricky Jones (1 Player) * ******************************************************************************* Basic Moves ----------- Jab A Second Jab A Jab must hit the enemy for this to come out Third Jab A Second Jab must hit the enemy for this to come out Rapid Jabs hold d, A Third Jab must hit the enemy for this to come out Stomach Punch A Rapid Jabs must hit the enemy for this to come out Overhead Punch A Stomach Punch must hit the enemy for this to come out Stomach Punch A Third Jab must hit the enemy for this to come out Hop Uppercut hold u, A Stomach Punch must hit the enemy for this to come out Jump Kick A Hop Uppercut must hit the enemy for this to come out Turn Kick A Jump Kick must hit the enemy for this to come out Uppercut A Stomach Punch must hit the enemy for this to come out High Kick A Uppercut must hit the enemy for this to come out Turn Kick A High Kick must hit the enemy for this to come out High Kick A when a sweep distance away from the enemy Short Jump tap J (use joypad to control jump) Jump Kick A Regular Jump press J (use joypad to control jump) Jump Kick A High Jump press and hold J (use this is visually joypad to control indicated with a flip jump) at the peak of the jump Angled Jump Kick A Grapple Moves ------------- Knee Strike A/J Knee Strike Behind b + A/J Special Move ------------ Jumping Uppercut A+J use joypad to guide descent POW Charge hold A cannot move while charging; cannot use maneuver if you only have 2 red lifebars left or less; after POW meter is completely full you can continue to hold A to hold the charge and you can move your character but you cannot jump; POW charge is held for up to 3 seconds or until you are hit by the enemy Lightning Kicks release A with no item will drain two bars from stocks (use joypad to your lifebar guide maneuver) Spirit Attack release A with an A-item invulernable during stock maneuver Explosion Attack release A with a B-item invulernable during stock maneuver Thunder God's Attack release A with a C-item invulernable during stock maneuver Tornado Attack release A with a D-item invulernable during stock maneuver ******************************************************************************* * 3.2 Johnny Hart (2 Player) * ******************************************************************************* Basic Moves ----------- Jab A Second Jab A Jab must hit the enemy for this to come out Third Jab A Second Jab must hit the enemy for this to come out Rapid Jabs hold d, A Third Jab must hit the enemy for this to come out High Kick A Rapid Jabs must hit the enemy for this to come out Axe Handle Smash A High Kick must hit the enemy for this to come out High Kick A Third Jab must hit the enemy for this to come out Hop Slash Elbow hold u, A High Kick must hit the enemy for this to come out Jump Kick A Hop Slash Elbow must hit the enemy for this to come out Flip Kick A Jump Kick must hit the enemy for this to come out Slash Elbow A High Kick must hit the enemy for this to come out Roundhouse A Slash Elbow must hit the enemy for this to come out Flip Kick A Roundhouse must hit the enemy for this to come out High Kick A when a sweep distance away from the enemy Short Jump tap J (use joypad to control jump) Jump Kick A Regular Jump press J (use joypad to control jump) Jump Kick A High Jump press and hold J (use this is visually joypad to control indicated with a flip jump) at the peak of the jump Axe Handle Smash A Grapple Moves ------------- Headbutt A/J Headbutt Behind b + A/J Special Move ------------ Hop Slash Elbow A+J use joypad to guide descent POW Charge hold A cannot move while charging; cannot use maneuver if you only have 2 red lifebars left or less; after POW meter is completely full you can continue to hold A to hold the charge and you can move your character but you cannot jump; POW charge is held for up to 3 seconds or until you are hit by the enemy Spinning Lariat release A with no item will drain two bars from stocks (use joypad to your lifebar guide maneuver) Spirit Attack release A with an A-item invulernable during stock maneuver Explosion Attack release A with a B-item invulernable during stock maneuver Thunder God's Attack release A with a C-item invulernable during stock maneuver Tornado Attack release A with a D-item invulernable during stock maneuver =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -SNK -Gamefaqs -And me for writing this FAQ