VENOM ======================================================================= Game: Marvel vs. Capcom 2: New Age of Heroes Character: Venom Version 1.4, 8/6/00 Created by Daniel "PhatDan81" Finch Updates: 1.1, 1.2 Touched up a few things, added more combos 1.3 Added more combos 1.4 Revised the combos section, added more combos, thanks to degenr869@hotmail.com and shoryuken.com ======================================================================= CONTENTS I. Background II. Legend III. Regular Moves IV. Special Moves V. Supers VI. Combos VII. General Strategy VIII. Misc. Stuff IX. Legal Stuff ======================================================================= I. BACKGROUND ======================================================================= Who is Venom? Eddie Brock is Venom. In the comics, he is known for having many abilities that are much like Spider-Man's--shooting out web lines, clinging onto walls, etc. However Eddie tends to be much more aggressive than Spider-Man, in terms of both behavior and actions. Ever since he was embarrassed by Spider-Man, he has been on a quest to get revenge on him. It all started when Eddie was doing news reports at the Daily Bugle about a series of murders. He was asked to reveal who the murderer was, but the person who confessed was lying in order to protect the real murderer. Peter (Spider-Man) found out who the real murderer was and published it in the newspaper company he works for, the Daily Globe, rival to the Daily Bugle. Eddie got fired for this and was very embarrassed because of what had happened. He also became very depressed. During this time, the Secret Wars were taking place. After Spider- Man's original costume was destroyed a new costume called a symbiote had bonded to him. Spider-Man soon found out that it was an alien and it eventually had shed itself off of Spider-Man. It had found Eddie, who was at a church. Eddie had thoughts of suicide at the time, but after meeting the symbiote, he thought of a much better alternative to suicide, revenge. They united and together had become Venom. Recently, Venom has given up his attempt to kill Spider-Man and for a while, him and Spider-Man fought together. Venom now serves as a protector of the innocent. ======================================================================= II. LEGEND ======================================================================= ABBREVIATIONS U Up D Down B Backward F Forward C Crouching S Standing J Jump/Jumping SJ Super Jump/Jumping P Punch K Kick AC Air Combo A Assist OTG On The Ground; an attack being performed while the opponent is lying down THC Team Hyper Combo LP Light Punch Jab MP Medium Punch Strong HP Heavy/Hard Punch Fierce LK Light Kick Short MK Medium Kick Forward HK Heavy/Hard Kick Roundhouse ---------------------------------------- UNIVERSAL COMMANDS LP + LK Calls in second partner HP + HK Calls in third partner A1 Calls in second partner, who steps in and does an attack A2 Calls in third partner, who steps in and does an attack Snapback D, DF, F + A, forces the opponent out if they get hit (one HC level) Variable Counter B, DB, D + A (while blocking); tags in partner, who jumps in and performs a designated attack Crossover Combination Assist 1 + Assist 2 All three characters do one specific super (Hyper Combo) then the two secondary characters step out and do their supers (one to three levels; two levels causes only two players to come out while one level has just the primary character do his super). ====================================================================== III. REGULAR ATTACKS ====================================================================== ---------------------------------------------------------------------- PUNCHES ---------------------------------------------------------------------- JAB 1. Standing A basic jab, it's used to start combos. 2. Crouching Same as the standing version, this is also used for starting combos. It's one of a few low LP's that hits low. 3. Jumping Same as the standing version, this is used only for starting air combos. ---------------------------------------------------------------------- STRONG 1. Standing This is Venom's launcher. He does an open-handed uppercut. It has decent range and it can now be comboed into off of any light attack on the ground. 2. Crouching Venom uses his tongue to hit his opponent. It has decent range and combos into most special attacks or a Death Bite. 3. Jumping Same as the crouching version, this is used as an AC filler and sometimes to combo into an AC finisher. ---------------------------------------------------------------------- FIERCE 1. Standing The symbiote forms a giant fanged mouth, which thrusts forward and does a lunging bite. It has very good range, but a slight startup and recovery delay. Use it to punish mistakes from mid-range and to counter dash-ins. 2. Crouching Same as the standing version, except it has a little less range. It basically has the same uses as the standing version 3. Jumping Venom extends his arm downward at a 45-degree angle and the symbiote forms fanged mouths on his arm, which are used to hit the opponent. This is used to finish AC's and is also his best jump-in attack. ---------------------------------------------------------------------- KICKS ---------------------------------------------------------------------- SHORT 1. Standing A basic kick to the shin, uses it to start combos. 2. Crouching Same as the standing version, use it to start combos. 3. Jumping Same as the standing version, use it as an AC filler and mostly for just that. ---------------------------------------------------------------------- FORWARD 1. Standing Fanged mouths appear from the lower part of his body, which hit the opponent. It hits multiple times and combos into any special move or a Death Bite. 2. Crouching Venom crouches down very low and the symbiote forms a spike above his back and does a forward thrust. It basically has the same uses as his C.Strong. 3. Jumping The symbiote forms spikes on both sides of Venom's body, which thrust outward. This is an AC filler and is also used to combo into an AC finisher. ---------------------------------------------------------------------- ROUNDHOUSE 1. Standing The symbiote forms fanged mouths all over Venom's body, which are used to hit the opponent. Use this in combos and as an anti-air attack. It combos into any special move or a Death Bite. 2. Crouching The symbiote forms tentacles around the lower part of his body while crouching. This is his knockdown attack--the range is pretty good and it combos into most special moves or a Death Bite. 3. Jumping Same as the standing version, this is used as an AC finisher. It's also his best attack for aerial confrontations. It's a decent jump-in, but I find J.Fierce to be a better choice. ====================================================================== IV. SPECIAL MOVES ====================================================================== A (*) means that the move can be done in the air. A (H) means that the move can be cancelled into a super. A (h) means that the move can be cancelled into a super only if it's blocked. VENOM FANG (*) D, DF, F + P Venom forms a mouth then leaps forward. It does very good damage and is easy to combo into. It has a quick recovery and it's a good anti- air attack, anti-dash-in attack, AC finisher and is also good for aerial confrontations. Just make sure that you don't land behind the opponent. The fierce version is good for countering projectiles. Also make sure that if the opponent is in the corner that the fierce version doesn't get blocked. The stronger the punch button used, the farther Venom travels and the more damage it does. VENOM RUSH (H) D, DF, F + K The symbiote travels along the ground and when it reaches a certain point, it forms a bunch of fanged mouths that thrust upward and bite the opponent. The stronger the kick, the farther away the mouths appear. Don't throw this out at random. If it's blocked or it misses, you will get punished severely. Use it only in combos. WEB THROW (h) F, DF, D, DB, B + P Venom shoots out a web line and if it connects, Venom slams the opponent around. It does good damage and it combos off of a S.Roundhouse. Use it only to surprise your opponent and to punish mistakes. The punch button used determines which direction he shoots the web line. The jab version makes him shoot the line straight ahead. The fierce version makes him shoot the line upward at about a 45-degree angle. If the opponent is more than three-quarters of the screen away, the move won't connect. Always make sure you throw out the right one. ====================================================================== V. SUPERS ====================================================================== VENOM WEB D, DF, F + 2P Venom jumps to the center of the screen, doing a J.Forward motion. He then secretes a giant web that covers the entire bottom half of the screen. If it connects, the opponent will be stunned, webbed up in a cocoon. Venom then performs an automated beat-down on the helpless opponent. It does very good damage and in the corner, you can OTG afterwards. The only way I know that you can combo into this (thanks to degenr869@hotmail.com and shoryuken.com) is to quickly cancel into it after the first hit from a Venom Rush connects. Use this mostly for punishing mistakes and as a THC filler. If it's blocked, you will get punished. DEATH BITE D, DF, F + 2K Venom does a super version of his Venom Rush, except the mouths travel along the ground all the way across the screen. It's very easy to combo into and does good damage. It combos off any medium attack or a S/C.Roundhouse. It does decent block damage. Always use this in combos, unless of course your opponent has almost nothing left on their life bar. If it's blocked or it misses, you could get punished. ====================================================================== VI. COMBOS ====================================================================== ---------------------------------------------------------------------- MAGIC SERIES Ground Light to Medium/Light to Heavy Jumping Light to Medium/Light to Heavy Super Jumping Zigzag ---------------------------------------------------------------------- Launcher S.Strong/DF.Fierce Knockdown C.Roundhouse Strikes S.Fierce, C.Fierce Snapback S.Fierce AC Finishers SJ.Fierce, SJ.Roundhouse, Fierce Venom Fang Assists/Crossover Counter _ Crossover Combination A Jab Venom Fang \ B Short Venom Rush |-Death Bite C S.Strong _/ ---------------------------------------------------------------------- Venom may start combos with a dash or a jump-in. J.Fierce may be replaced with J.Short, J.Roundhouse. S.Jab may be replaced with S.Short and vice versa--they both may be replaced with C.Short or C.Jab. C.Forward may be replaced with C.Strong. C.Fierce may be replaced with S.Fierce. When doing an air combo against a small character, skip the SJ.Strong—it will miss and screw up the entire air combo. 1. S.Jab, jab Venom Fang 2. C.Fierce, roundhouse Venom Rush 3. J.Fierce, S.Short, S.Forward, jab Venom Fang 4. S.Short, S.Forward, short Venom Rush 5. J.Fierce, C.Short, C.Forward, jab Venom Fang 6. C.Short, C.Forward, short Venom Rush 7. J.Fierce, S.Jab, S.Roundhouse, fierce Venom Fang 8. S.Jab, S.Roundhouse, short Venom Rush 9. S.Jab, S.Roundhouse, jab Web Throw 10. Opponent Jumps In: S.Roundhouse, fierce Venom Fang 11. Opponent Jumps In: S.Roundhouse, roundhouse Venom Rush 12. J.Fierce, C.Short, C.Roundhouse, jab Venom Fang(OTG) 13. C.Short, C.Roundhouse, short Venom Rush(OTG) 14. J.Fierce, S.Jab, S.Strong, SJ.(Jab, Short, Strong, Forward, [AC Finisher]) 15. S.Short, S.Forward, Death Bite 16. C.Short, C.Forward, Death Bite 17. S.Jab, S.Roundhouse, Death Bite 18. C.Short, C.Roundhouse, Death Bite(OTG) 19. S.Short, S.Forward, short Venom Rush, Death Bite 20. S.Jab, S.Roundhouse, short Venom Rush, Death Bite 21. C.Short, C.Roundhouse, short Venom Rush(OTG), Death Bite 22. S.Short, S.Forward, short Venom Rush(1-Hit), Venom Web 23. S.Jab, S.Roundhouse, short Venom Rush(1-Hit), Venom Web 24. C.Short, C.Roundhouse, short Venom Rush(1-Hit, OTG), Venom Web CORNER COMBOS 25. C.Fierce, jab Venom Fang 26. J.Short, J.Roundhouse, S.Jab, S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush 27. S.Jab, S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, fierce Venom Fang) 28. Back to Corner: Web Throw, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush 29. Back to Corner: S.Jab, S.Roundhouse, jab Web Throw, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush 30. Back to Corner: S.Jab, S.Roundhouse, jab Web Throw, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, fierce Venom Fang) 31. Venom Web, C.Short(OTG), C.Forward, jab Venom Fang 32. Venom Web, C.Short(OTG), C.Roundhouse, jab Venom Fang 33. Venom Web, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush 34. Venom Web, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, fierce Venom Fang) 35. J.Short, J.Roundhouse, S.Jab, S.Roundhouse, short Venom Rush(1-Hit), Venom Web, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), C.Fierce(OTG), roundhouse Venom Rush 36. S.Jab, S.Roundhouse, short Venom Rush(1-Hit), Venom Web, S.Short(OTG), S.Strong, SJ.(Jab, Short, Strong, Forward, Roundhouse), S.Short(OTG), S.Roundhouse, JF.(Jab, Roundhouse, fierce Venom Fang) ---------------------------------------------------------------------- COMBO TREE Thanks to 3pwood (mayfield_john@hotmail.com) for this concept. This is basically a chart of what attacks you can do after a certain attack. It does not list every possibility, but it's mainly to give you an idea of how to combo with Venom. Venom Web J.Fierce, J.Roundhouse | | | | (in corner) ------------------------- C.Short | | | | | | | | S.Jab/S.Short C.Fierce C.Short C.Forward, | | | C.Roundhouse | | | | | (in corner) | | | jab | jab | Venom Fang | Venom Fang ---------------------- | | | | | | | | | S.Strong S.Forward S.Roundhouse | | | _______| | | | | | | | SJ.Jab short V |Venom Fang, | SJ.Short --Venom Rush,| jab | | | jab |Web Throw | | | Venom Fang,| | | | | _____| | -------->Death Bite | ---------------- | | | ----------------- | | | | SJ.Strong (small character) C.Strong/ | SJ.Forward SJ.Forward C.Forward C.Roundhouse [AC Finisher] [AC Finisher] | | | | ----------------- | | -------------- | | | | jab ->Death Bite Venom Fang, | short | Venom Rush,-- ---------------------------------------------------------------------- TEAM HYPER COMBOS 1: 1st partner's super, 2: 2nd partner's super, 3: 3rd patner's super Venom Web is Venom's best super for THC's. It can be used as a starter filler or ender for THC's. Death Bite is used as a THC ender. IF you find any possibilities as far as THC's go and it's not listed here, e- mail me and I'll put it up—I'll give you credit for it as well. Keep in that these do not list every possibility, but they're just to give you an idea of what types of supers to use, according to how the THC is set up. A. 1. (Venom) Venom Web (opponent on ground) 2. ANY SUPER except Time Flip 3. Third partner's super B. 1. (Venom) Venom Web (opponent in air) 2. Any vertical super, Captain Sword, Royal Flush, Cajun Explosion, Super Optic Blast, Shinkuu-Hadouken (Sakura's version) or Omega Destroyer 3. Third partner's super C. 1. Any beam super, any rushing super, any dragon punch super, Gamma Quake, Gamma Crush, Blodia Punch, Blodia Vulcan, Captain Sword, Weapon X, Fatal Claw, Shippu-Jinrai Kyaku, Shinkuu-Tatsumaki Senpuu Kyaku, Kikou-Shou, Omega Destroyer, etc. 2. (Venom) Venom Web 3. ANY SUPER except Time Flip D. 1. First partner's super 2. Any beam super, any rushing super, any dragon punch super, Gamma Quake, Gamma Crush, Blodia Punch, Blodia Vulcan, Captain Sword, Weapon X, Fatal Claw, Shippu-Jinrai Kyaku, Shinkuu-Tatsumaki Senpuu Kyaku, Kikou-Shou, Omega Destroyer, etc. 3. (Venom) Venom Web E. 1. First partner's super 2. Any rushing super, any dragon punch super, Weapon X, Fatal Claw, Midare Zakura, Blodia Vulcan, Gamma Quake, Gamma Crush, Crossfire Blitz (Charlie's version), Final Justice, Final Atomic Buster, Kikou-Shou or Shinkuu-Tatsumaki Senpuu Kyaku; if close or in corner: any beam super, Captain Sword, Blodia Punch or Omega Destroyer ====================================================================== VII. GENERAL STRATEGY ====================================================================== Venom is a defensive/counter-attacker character. He plays best near his opponent. Getting to your opponent is very easy for Venom. Simply use his dash, air dash or Venom Fang. When playing close, mix up your jump-in attacks, high and low attacks, launcher attack, jab Venom Fangs and ocassionally throw out a Web Throw to surprise your opponent. If a launcher attack or heavy attack gets blocked, cancel into a jab Venom Fang to be safe. At a distance, use Web Throw to surprise your opponent. Make sure you use the right one. If they throw out a projectile, punish with fierce Venom Fang or Venom Web. For some reason I can't imagine, Capcom has made it a little more difficult to air combo with Venom. You can no longer pull off 12-hit, high-damaging air combo anymore. You'll be lucky enough to pull of a strong punch then do a forward kick. But I guess his improved ability to do ground combos sort of makes up for it. The best way to get all the hits in is to dial through the buttons at a slow pace--if you dial too fast, the strong punch probably won't hit. Against small characters, you should skip the strong punch after the short kick, and just do a forward kick, followed by an air combo finisher. Use S.Roundhouse or fierce Venom Fang to counter jump-ins. If an opponent jumps in and Venom connects a S.Roundhouse, cancel into a fierce Venom Fang or a roundhouse Venom Rush. You can also use a fierce Web Throw to tag a jumping opponent, but you must be able to anticipate the jump and you also must throw it out at the right time. Make sure you don't throw out a fierce Web Throw too early--your opponent could anticipate it and punish you severely. Use S.Fierce, S.Roundhouse or jab Venom Fang to counter dash-ins. Also use S.Fierce to punish opponents from mid-range. If you throw out a S.Fierce and it gets jumped over, cancel into a fierce Venom Fang to avoid punishment. Use J/SJ.Roundhouse or air fierce Venom Fang for aerial confrontations. Venom's dash is very effective. He travels quickly along the ground on all fours. He can go under most projectiles and it's good for getting close to your opponent and starting combos. Both of Venom's supers are very effective. Neither one of them are meant to be thrown out at random. Venom Web is used strictly for punishing mistakes and to counter projectiles—It does most damage of both of his supers. If you detect a projectile about to thrown out or your opponent just screwed up, do a Venom Web immediately. If it connects in the corner, you can OTG afterwards. It will cancel off of a Venom Rush, but you must be very quick about it. As soon as you se the first hit from the Venom Rush connect, cancel immediately into a Venom Web. Death Bite is used only in combos or for an opponent that is nearly dead. It combos nicely off of any medium attack or a S.Roundhouse. It can also be cancelled into off of a short Venom Rush. Always make sure that it connects--you'll be left open if it's blocked or super jumped over. Although many beginners like to use him, he is anything but a beginner's character. It is going to take a while to learn how to use him. You won't win with Venom by simply mashing buttons. It takes skill, patience and planning to win with him. Any of Venom's assist are good assist attacks. Assist A is a more all- purpose assist. It's good for countering dash-ins, jump-ins or for punishing mistakes. It's also good for offensive pressure and for helping your primary character out of corner pressure. If it gets blocked and your opponent tries to attack Venom, dash up to your opponent and punish them. Assist B is more of a surprise attack. It's also good for confusing your opponent. While they're blocking it, dash up to your opponent and start mixing up your attacks or throw them. It's also good for setting your primary character up for attack. Venom is usually safe while he's doing this attack. Assist C is mostly for offensive pressure, anti-air and for helping your partner out of corner pressure. If it connects, your primary character can either do a super or super jump afterwards, then do an air combo. ====================================================================== VIII. MISC. STUFF ====================================================================== ---------------------------------------------------------------------- ADVANTAGES AND DISADVANTAGES ADVANTAGES 1. Good range 2. High priority dash 3. Decent speed 4. High-damaging special moves 5. High-damaging supers 6. Good-damaging air combos 7. Improved combinability 8. Plays very well defensively 9. Good anti-keep-away character 10. Good stamina 11. Air dash DISADVANTAGES 1. Recovery delays on some of his regular attacks 2. Recovery delays on some of his special attacks 3. Recovery delays on both of his supers 4. Does not play very well from a distance 5. Not for beginners ---------------------------------------------------------------------- SPECIAL FEATURES Venom's dash allows him to travel under some projectiles and some attacks. Venom has an air dash as well. He shoots out a Web upward to a point off-screen, then swings across the screen. It's useful for getting out of a tough situation and to avoid beam supers. It can be cancelled by doing any attack. ---------------------------------------------------------------------- Any comments, questions or suggestions? E-mail me at dan@finch.com. ---------------------------------------------------------------------- ACKNOWLEDGEMENTS 3pwood (mayfield_john@hotmail.com) for the combo tree concept ====================================================================== IX. LEGAL STUFF ====================================================================== This FAQ is copyright (C) 2000 by Daniel Finch. No part of this FAQ may be reproduced or redistributed in any way, shape or form. It cannot be displayed publicly or on the Internet in its original, unedited, unaltered format. It may not be used in any publications whatsoever. Any commercial, Internet or any other public use of this document is prohibited without written permission from the author, Daniel Finch. Any type of profit from this FAQ is also prohibited as well as any promotional use of this FAQ. Venom and Spider-Man are registered trademarks of Marvel Comics. Sakura and Marvel vs. Capcom 2: New Age of Heroes are registered trademarks of Capcom.