Lode Runner IV: Teikoku Karano Dasshutsu Arcade FAQ (Escape from the Empire) version 1.0.0 copyright 2006 by Andrew Schultz schultz.andrew@sbcglobal.net Please do not reproduce this FAQ for profit without my prior consent. However, if you write a polite e-mail to me referring to me(and this FAQ) by name, then I will probably say OK. But if I ignore you that means no--and I am bad about answering e-mail. Sorry. Also, note that this FAQ is obsolete. If you want to see tricks, go to http://www.nicovideo.jp/watch/sm5879143 If you need to create an account to log in, as BugMeNot can be flaky, go to http://audiophysical.squarespace.com/blog/2009/8/25/how-to-register-for-nico- nico-douga.html In general you can find video walkthroughs for Japanese games by going to a place like strategywiki.org and then versions of the game. ================================ OUTLINE 1. INTRODUCTION 1-1. BASIC LODE RUNNER 1-2. DIFFERENCES FOR THE ARCADE GAME VS EARLY PC 2. CONTROLS 3. SCORING AND LEVEL DIVISIONS 4. WALKTHROUGH (search for 4-(level #) for a particular walkthrough) 5. VERSIONS 6. CREDITS ================================ 1. INTRODUCTION 1-1. BASIC LODE RUNNER Lode Runner's a simple old game. You are equipped with a gun that can dig holes in soft ground, which allow you to fall through them or trap enemies who chase you albeit at a slower pace. If the hole closes over the enemy, he regenerates at the top. Your object is to pick up all the gold in a level full of ladders and ropes and hard ground and even false ground and climb to the top of the level(a flashing ladder in the Arcade case.) If the bad guys catch you or you fall into your own trap and get swallowed up, you lose. The game is grid based so there are only exact spots where you can dig. It was originally created by Doug Smith and has gone through several incarnations on different platforms. Some feature very similar levels across platforms; for instance the NES version takes 50 levels, most of which map to an Apple II level(where the game was originally ported) minus a few rows. The SNES and Turbografx appear to pretty up some old levels without offering new challenges. All ports that maintain the grid structure and basic icons have slightly different AIs and some have completely different levels or neat new power-ups(the PSX version-- LR and LR extra--has bombs which permanently destroy part of a level, or a stun gun), some are wickedly tough(GBA Lode Runner, Apple Championship Lode Runner--not a port, but just a shifting of levels) and some go off in different directions entirely(Lode Runner 2(PC) is 3-d isometric and looks like Q*Bert; Nintendo 64's has you walking almost on wire structures and has some vicious plants that attack you. But it works.) The arcade versions have some old levels and some new ones, but given that the monsters are faster and smarter there's enough fresh air that many that were trivial in old versions of Lode Runner are challenging--especially when you get point bonuses for efficient form. From what I saw on the net Teikoku Karano Dasshutsu translates to "empire escape from" if you take that literally, so putting on my in-no-way-dorky Grammar Deciphering Hat I suspect this means "escape from the empire." 1-2. DIFFERENCES FOR THE ARCADE GAME VS EARLY PC Of course the arcade version doesn't allow you to create levels, sadly. It's there to eat your money. So it has a selection of pretty tough levels. Lode Runner I has 24 of them; II-IV have 30. Each group of 3 levels has a different set of monsters but the only difference is visual. They don't work together, and they all have the same AI, so they do tend to clump together for your advantage. First thing you'll notice is that your enemies are much faster than in the PC version. Also, aren't stupid. They try to get horizontally level with you and run at you. If you climb up the bottom of the ladder, they won't run away. Hey, it was an arcade game, they needed as many quick deaths as they could get. The icons are arranged a bit differently. The board is 24x32, with people and gold being 1x2 icons. The result is that some platforms that look like they are level with each other, aren't. This means that sometimes when you dig you will have a pit half your size. You can't jump out of it. You have to avoid it. This gets sticky but on the other hand you can grab gold while on a rope if the gold is right below the rope--and you can dig under a rope, although enemies won't fall into the holes you dig. It's more for escape. ~ $ $
the cement. Then dig 2-1-5 and push the block all the way right. Fall right 
and push the bottom block 1R. Then circle around and push the center block 
1L. Now you can dig over it to get the other suspended gold.

Go to the top, dig left, and go down the far ladder. Push the bottom block 
4L. Now get the gold and push that block back 1R of where it was. Push the 
middle block 1L and the top block 1R. Push the bottom block 2R. Push the one 
above it 1R and then push the UR one 1R. Now you can get the UR gold! The 
other two gold are easy enough to drop in for. You can save some time by 
digging over the blocks you need to stand on to push things around.

Now release your enemy from the UR--dig R, 4L, dig right, 3R, dig left. Push 
the block on top to the right. Dig right, 1R 1D and push that block all the 
way left. Now you have a reverse-dig deal.

12
H3
$45

Dig 1&2. Wait 'til 1 starts to heal 5 seconds and dig 3, then 1-2. Drop and 
wait by 5 for 4 seconds and dig 4-5. Dig 3-1-2 as you go up. Drop down to get 
the gold and walk out. Dig right, above the block, drop it and push it left.

The next gold down looks like a puzzle but actually it's the one on the 
right.

    ~
1H23$
4 56

Dig 1-2-3. Wait 3 seconds. Dig 4-5-6 and 1 when it heals. Get the gold to the 
right and go left to the 1-ladder. U-dig L-D-dig L-fall down-go left. Get the 
gold, dig the right edge of the chamber you fell in, get more gold, dig 2L 
and fall left. Dig left to trap the monster. Then dig 2-1 at the left side to 
get out. Hold UL going up the center ladder and it's a snap.

    4-19. LEVEL 19

     h
     h
     h
     h
XXXXXXXXXXXXXXXXXXXXXXXh
XXXXXXXXXXXXXXXXXXXXXXXh
X $  +$         $ - $ Xh
X $  +$         $ - $ Xh
X X*X*X*X*XHX*X*X*X*X$Xh
X X*X*X*X*XHX*X*X*X*X$Xh
X  $   $   H   $   $  Xh
X  $   $   H   $   $  Xh
X  X*X*X*X*H*X*X*X*X  Xh
X  X*X*X*X*H*X*X*X*X  Xh
X   $      H      $   Xh
X   $      H      $   Xh
X   X*****XHX*****X   Xh
X   X*****XHX*****X   Xh
X    $   $ H $   $    Xh
X    $   $ H $   $    Xh
X    X**XXXHXXX**X    Xh
X    X**XXXHXXX**X    Xh
X       $$$H$$$       Xh
X       $$$H$$$       Xh
X     $    H  - $     Xh
X     $    H  - $     Xh
XXXXX XX**XXX**XX ****Xh
XXXXX XX**XXX**XX ****Xh
                       h
                       h
************************

Go ahead, just burn your enemies and try to finish the level. The ladder that 
appears at the end, at the very top, prevents you from winning. You can try 
to get past your enemies, but you don't get there fast enough. Even just 
getting rid of one enemy doesn't do the trick. ??

The main trick is to dig one hole, climb on the enemy you dug, and dig to the 
center. Then swoop to the bottom and clear stuff out and dig 2 holes--1 next 
to the ladder, 1 3-away. You can also use 2nd-lowest platform as a base. You 
can dig two holes and then bore down to the third to pick up a chest below. 
Also note that you want to pick off the gold chests on the end as soon as you 
can.

And so the best way to start is 3L-4R-1L-dig R-wait for the fall-2R-dig R-2L-
dig L. Then on the next platform below, get the left gold, dig the center, 
2R, dig, 2L, dig-L and fall through. You should just have time to get the 
gold to the left in the 3rd row, too. R, dig right, 4r, dig left and sneak to 
the top--again, a close shave. Work again as on the other side:

HX*2*1*3*X$
H   $   $
H*X*X*X*

In general if enemies are spaced far apart, you should stand on one and dig a 
hole near the center for the other. If they are close together, head to the 
bottom or dig towards the center, dig away and run that way. If they are at 
the top and you want to merge them, dig from the 2nd-bottom platform(L or R) 
and fall when one is at the 2nd-top. Then at the bottom you can go right, dig 
twice and escape.

The 2nd-bottom platform can be gotten in one go. If you are at the UR, dig L 
from the last cement block, 2L dig-L 4L dig-R and L-D-L for gold. Back R, dig 
on the cement, get the other chest, and stand on the enemy and dig L. Enemies 
will be split at the top and you may want to try going to the bottom 
anddigging the 2nd-bottom to link them. You can also use the procedure to get 
one center-level gold. You have to dig on each side of the ladder to shake 
the guys off after heading down, though.

    4-20. LEVEL 20

 h                    h
 h                    h
 h                    h
 h                    h
Xh - - - vvvvvv - -   hX
Xh - - - vvvvvv - -   hX
XXXXXXXX$v    v$XXXXXXXX
XXXXXXXXhv    vhXXXXXXXX
       X$XXvvXX$X$
       XhXXvvXXhX$
HX    $X$      $X H   &H
HX    $Xh      hX H   &H
HX*****X$      $X*****XH
HX*****Xh      hX*****XH
H       h      h       H
H       h      h       H
H       h      h       H
H       h      h       H
H       h      h       H
H       h      h       H
H       h   +  h       H
H       h   +  h       H
 XXHXXXXX******XXXXXHXXH
 XXHXXXXX******XXXXXHXXH
 ******H*XXXXXX*H******H
 ******H*XXXXXX*H******H
      $H$      $H$  $  H
      $H$      $H$  $  H
X                    XXH
X                    XXH
************************

Excruciating timing here after the initial easy massacre. Go to the right and 
dig all over. Repeat a few times until a few monsters get trapped. While 
waiting for them to come down you may want to push the UR block wL to the 
edge. Eventually you can head to the right ladder and 1D, providing you've 
cleared out the gold the enemies left on the right side. One enemy should go 
to the left 1-ladder Then you can go up one, and when he bounces back down, 
go 3D. He'll fall into the pit from the left.

Now your task is to move that fellow across. You can finagle things a bit by 
bringing other guys down to that area the same way you did him. Or you can 
just use save-states to see when he gets flushed to the right and for how 
long...dig the DR-2L square and wait 4-5 seconds and dig the DR-L square. The 
enemy will run at you until things are covered and eventually it'll stop 
under a gold chest if you do it right. You can restart the process of course 
but with save-states you can get the timing exactly right. Once a guy is 
under a gold piece(even a little) dig everything centerwards of the 1-
ladder(start at/near the center,) step in and walk out.

Oh yeah, you need to go to the UL too. Dig right, get the gold, and dig out, 
preferably after trapping all the monsters below.

So take your time and use your save states and track when a block heals with 
the bonus score to determine when to drill the second hole. You'll get it 
eventually--the enemy needs to make 5 stops. Note also you can put other 
enemies on hold by going 2U after you dig--the guy at the bottom will run at 
you no matter what.

Approximate time to wait before each dig: 4 sec, 5 1/2 sec, 4 sec, 5 1/2 sec, 
3 1/2 sec
    4-21. LEVEL 21

h                      h
h                      h
h              ~       h
h                      h
 HXXXXXXXXXXXXX XXXXXXH
 HXXXXXXXXXXXXX XXXXXXH
 HX     XXX- $X XHXX$XH
 HX     XXX- $X XHXX$XH
 HX$&X $X ****X XHX XXH
 HX$&X $X ****X XHX XXH
 HX $X**X       X X $XH
 HX $X**X       X X $XH
 HvX  &-  XXXXXXX$X  XH
 HvX  &-  XXXXXXX$X  XH
 HX   XXX XH&  $-X   XH
 HX   XXX XH&  $-X   XH
 HX  $ HX XHXXX***XX XH
 HX  $ HX XHXXX***XX XH
 HX$XXXHX XHXX~$ $ $ XH
 HX$XXXHX XHXX $ $ $ XH
 HX   XHX X XX       XH
 HX   XHX X XX       XH
 HX****XX  XXX*******XH
 HX****XX  XXX*******XH
$H    $      $        H$
$H    $      $        H$
 H               +   -H-
 H               +   -H-
**XXX**XXX****XXX**XXX**
**XXX**XXX****XXX**XXX**
************************

This is a very tough level even once you've figured where to drop everyone. 
To start, go L-U-R and past the rope, dig the 2 left squares once an enemy 
passes the shaft below, drop-L and dig-L D dig-L D dig-L and wait for 
everyone to fall in. You'll need the other enemies for some tricks. Well, one 
is probably best for now.

So above the block in the center, dig-R 1R dig-R, push the block left, dig-L 
R dig-L and fall left. Do 2 dig-R's per level and dig over the suspended 
gold. Get the regenerated enemy to follow you counterclockwise and 2-1 dig 
over the long shaft down. Don't fall in--wait for the enemy to drop off the 
rope and go left. You'll first want to run left over him for the one gold, 
then fall left so you can push the block 2L. But don't fall over!

There's a 3000 point fellow on the left side 1U1L of the ladder. Dig him, 1R, 
dig-L and get the party hat. Then:

X21
 H3
4H5
6H6

Dig 1/2/3. Wait. Dig 4/5/. Wait for 4 to heal and dig 6/7 and run left, fall 
and escape right. Now you can run counterclockwise to get a big head start 
and 2-1 dig down the shaft. Wait for the enemy to be on the rope to drop--
start digging after he's at the top of the ladder. Fall in and fall on him. 
Then run left over him to get the suspended gold.

Next dig 3-2 at the top to release the other enemy. Run in to get the gold 
and run out. Now get both guys to fall into the same trap the other enemies 
did.

For the UL dig the 3 top bricks on the left wall. Dig #4 and then 3U 1R dig-R 
for two gold--note the false brick to the left. Now re-dig the 4 left. Then 
dig over the block, fall, dig-R, R, get the gold, push left and fall left to 
the ladder.

Now dig out the enemies as follows:

123
4H5
6H7
8 9
X a

They'll go tumbling. Dig over the block(1U 1U1L 1L) and fall left and push 
right 3. Dig the 2 squares right of each ladder rung. At the bottom rung, 
drop and fall when one guy is between the L/center gold. He'll move one more 
square over. Then dig out the top gold.

X1
$2
73
 4
 5
 6
 8
 9

Dig 1-2. Get the gold. Dig 3-5. Wait. Dig 6 when 1 heals. Dig 1-2 then 7. 
Then 8-9. Fall onto the gold and go left and right. If this is too tricky, 
you can walk in for the gold and walk out, then fall onto the gold and walk 
out separately.

    4-22. LEVEL 22

h
h
h     +
h     +
HX-XXXX-XX
HX-XXXX-XX
HXXXXXXXXX-XXXXX
HXXXXXXXXX-XXXXX
HXXXXXX XXXXXXXXX-XXXXX$
HXXXXXX XXXXXXXXX-XXXXX$
HXXXX $ X XXXXX$XXXXXXX$
HXXXX $ X XXXXX$XXXXXXX$
HXX  XXX   X XXXXXX$XXXX
HXX  XXX   X XXXXXX$XXXX
HXX XX       XXXXX$*XXXX
HXX XX       XXXXX$*XXXX
HXXXX  XX  $ XXXXXXXXXXX
HXXXX  XX  $ XXXXXXXXXXX
HXXX   XX X  XXXXXXXXXXX
HXXX   XX X  XXXXXXXXXXX
HXXXX$XXXX$X XXXX$XXXXXX
HXXXX$XXXX$X XXXX$XXXXXX
HXXX XXXXXX XXXXX      $
HXXX XXXXXX XXXXX      $
HXXXXX ~~~~~~~~~~~~~~~
HXXXXX
H~~~~~H              -XH
H     H              -XH
                     $XH
                     $XH
************************

Dig-R L dig-r for a bonus. Then dig-L R etc. and dig-r L twice. Now go to the 
right. Get the gold after digging 1-6 and tack back left. Dig this quickly--
it should be pretty intuitive what to do. The main problem is starting out 
quickly and well.

X4-65321$
 789XXXX$
cbaX$XXXX
Xed$*XXXX
XXgfXXXXX
XXhXXXXXX
XX$XXXXXX

Next you want to take care of the second-right enemy. Again there are some 
quick digs to start--you need to balance on top of him and then run left when 
he falls down.

X 54321
XXba9876 X
 XXedc XXX
  X XXXXXX

Fall on the enemy when he drops and fall left. Walk right over him as he is 
about to fall or so or you may run left into a wall and not get the gold. 
It's an annoying quasi-random thing but there you go. And there's another 
one, so save your emulator state again after getting out of this mess.

Climb over him, dig left and hold left to get the encased gold. He will drop 
to the bottom. Now here is the weird part. Dig the DR brick and stand right 
of it for 6 seconds. Dig the brick below it. U 2L. When the guy falls in, 2R 
1D and back up and the guy coming around will stand on his pal, killing him. 
There's some randomization as to where his pal winds up. Hopefully he'll wind 
up in the center, but if not you need to reroll the dice.

Now dig the guy that fell in the center hole off right, and run over him as 
he runs. Tricky stuff ahead. Dig 5R of him so he runs again. Fall left as he 
falls in the pit with his pall and Dig-R/L all the way. Drop right and watch 
them fall in the gold pit. Dig the 3 right squares, 1L, dig-L and dig-R. Then 
fall left as the second guy goes left. This'll buy just enough time to escape 
the closing bricks. Get the gold on the cement and 4-3-2-1 dig to the bottom. 
Whew.

At the top, dig 2R over the right remaining enemy. Dig 3L over him. Then dig 
1U1R of where he lands. Dig R when above him. Get the gold, (dig-L fall-L) *2 
dig-R and dig-R dig-L above the enemy. Then dig-R to get out after he entombs 
himself again. Now you can take the ladder and win. You should get a nice 
bonus.

    4-23. LEVEL 23

        h
        h
        h  ~~~$~ ~ $~~~
        h     $    $
   &    H X   ! ! XX$  H
   &    H X   ! ! XX$  H
H***XXHXX$XXH       HXXX
H***XXHXXhXXH       HXXX
H    XH$XX X H
H    XH$XX X H
HXX$**XHX-XX***XXXH HXXX
HXX$**XHX-XX***XXXH HXXX
H  XX XHHX X      H H*XH
H  XX XHHX X      H H*XH
XXH + X-H X    XXXXXH*H$
XXH + X-H X    XXXXXH*H$
 HXXXX *XH  $       H*$H
 HXXXX *XH  $       H*$H
H     $XX H XX  HXXXX**X
H     $XX H XX  HXXXX**X
HXXXXXX  hXXXXH    &
HXXXXXX  hXXXXH    &
HX* $ XX H   XH H****XXH
HX* $ XX H   XH H****XXH
HX& X XX H~   XXH $X   H
HX& X XX H    XXH $X   H
HXXXX X H  XXh~~HXXX$  H
HXXXX X H  XXh  HXXX$  H
H$XXXXX$HXX        --XXH
H$XXXXX$HXX        --XXH
************************

Push the block as far right as you can. Climb up and right and note the 
invisible cement that appears--and the 8000 for the first gold. Go back left 
and dig right, 3R of the UL. Then 3L 2D 1R dig-R and circle around, drop and 
drop left to get the gold. Let's do some advance preparation now. The brick 
next to the 2 1-ladders guards the DL. Dig it, get the DL gold, and come 
back. Dig it again, L-2D-5R and back. Dig it again, wait a couple seconds, 
and from the left edge (dig-R D) *3 dig-R and go back up. Dig again and push 
the block right. You're done for now.

 X
 X1
X 2
 34
X 5
 X

Head to the right. Dig as above, dropping right to get the gold. Then 
immediately 1R dig-L fall-L dig-L. Climb back up, sucker the guy into the UL 
area so that he doesn't climb the stairs you'll need to run back to once you 
release the other guy(you may want to go to the left ladder, down, dig a hole 
and dig behind you,) and go to the right again.

This time you need to dig the other guy down a bit for later.

 1
 23
4 X

Remember to head right as you dig 4. Then go to the far right where you need 
to take care of a few bricks:

H321
H*4H

Dig 1-3. Wait for 1 to start to reform and dig 4, then 123. Fall to the left-
bottom and climb back up. Now dig the guy out of his hole.

 X1
X 2
-34
6 5

Specifically, dig 5 and wait for him to move and dig left. Then scramble to 
the UL, dig the two holes above the bobbing enemy, and go down and up and 
fall right when he's on the ladder. He'll get stuck and you can dig into the 
DL. You may also just want to dig your opponents, as if they go to the right, 
they will fall into the low harmless pit at the bottom, making your job 
easier later but at the expense of a bit of time.

H1X2XX9
H3* $ Xa
H4 #X
HX57X
H 8XX

Dig 1, wait 3 seconds, dig 2, then fall and dig 3-5. Fall through 2, get the 
gold, dig 6, push the block left, and dig 7 and 8 and get out. Dig 9 and a to 
go outside. Now if you managed to avoid getting a bad guy trapped to the 
right then you are home free, but otherwise you can dig at the bottom 2-
ladder, U 4R dig-L, and then 3L D dig-R and wait a bit and dig-R. This is a 
good place to try save states as you need one enemy to be left of the rope to 
your right. You can escape they guy in close quarters and then get one gold, 
push the block to the right edge(minus one) and then draw the enemies in the 
pit back right to step over them for the final gold. Walking out of there is 
easy.

    4-24. LEVEL 24




       h
       h
       h
  $~   H   $     ~ $ ~~$
  $    H   $       $   $
H~H-~HHHHH X ~~$~ H*H-
H H- HHHHH X   $  H*H-
H     H$HHHXH  ~  H$H  X
H     H$HHHXH     H$H  X
H      H H XH ~$ &H H
H~~H~  H H XH  $ &H H
H  H  ~  HX  H  H HXH ~
   H     HX  H  H HXH
   H ~  ~ *~~H  H HXH
   H      *  H  H HXH
   H   ~ ~$    ~~ HXH  $
   H $    $       HXH  $
   H $    *   H  HXHHH
 H~HH ~   *   H  HXHHH
 H HH    HH*$HHHHXHH $H
 H   H   HH*$HHHHXHH $H
$H $ H  HH $*XXXX HH   H
$H $ H  HH $*XXXX HH   H
H  XH& HH  XXXXX   H   H
H  XH& HH  XXXXX   H   H
H    XXHHHH        H   H
H    XX  HH        HH HH
H        HH        HH HH
H   -    HXH$      H HH$
H   -    HXH$      H HH$
************************

I would fall right to start. Keep up when the enemies in the left are down; 
if they get to the down center you are stuck. Go to the valley of ladders and 
get the gold, go 2R and sit. When the enemy falls off the rope, 2U 2R to get 
past him. For the most part you'll want to get something here and bounce back 
to the top. The only tricky gold is the suspended one, under the cement. Wait 
to the side of it for your enemy to come running at you. You may have to go 
to the valley of ladders again--use the same trick to get out. Whenever you 
see enemies from the left moving towards the center, go up and this will send 
them UL, away from the only left-right connection

You'll know when to go left when you are halfway up and they are, on that big 
ladder on the left. You will have plenty of time to get the corner gold and 
go L because they will take a bit of extra time falling down.

The left side is not too hard. Just remember there are 2 ways to get around 
the enemies, and wait for them to fall. They should be near each other and 
your only real task is to push that one block all the way right. This should 
be done 2 squares at a time, maybe 3. There's no reason to dig anyone up, but 
you may want to watch how the ropes go. They're not esoteric but if you slip 
it could be fatal. Note you must fall on a rope to get the gold in the center 
of the board between the cements, and there's a winding path up the UL where 
you can lose enemies.

The exit is up, on the left side. You should get a whopping time bonus here.

    4-25. LEVEL 25

h
h
h
h
HX*X*****X*X*X*X****X*XH
HX*X*****X*X*X*X****X*XH
H         -   $        H
H         -   $        H
HX      +    XXXXXXXXXXH
HX      +    XXXXXXXXXXH
HXXXXXXXXX-X  XXX  $  XH
HXXXXXXXXX-X  XXX  $  XH
HX  $X    X  X XXXXXXXXH
HX  $X    X  X XXXXXXXXH
HXXX X HX   X   X      H
HXXX X HX   X   X      H
HX X X$H   X   X X     X
HX X X$H   X   X X     X
HX XXX*X  X X-X$X $XXXXX
HX XXX*X  X X-X$X $XXXXX
H*   $$X * $ X HX XX
H*   $$X * $ X HX XX
H**XXX X*     XXXXX XXXX
H**XXX X*     XXXXX XXXX
H  *XX*X   X**X**   XHX$
H  *XX*X   X**X**   XHX$
H--              X  &H
H--              X  &H
XXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX
************************

(Weirdo monster in DL-1R holds 3000/8000 cap)

A weird jump start to this level: after the 2 guys lump together, quickly 
stand over them, dig R, move L, dig L, move R, and dig R. You can do all that 
in sequence--really--and it gets you out of the original mess and the real 
part of the level. Might require practice though.

You will want to chip away the left first. So you can dig one enemy inside 
the area where you started and run out--he'll be trapped. The other one, dig 
3D on the right wall, sneak in, dig left and escape. If you timed it right 
he'll fall under a gold piece. If not, no risk. He'll just regenerate at the 
top and run for you again. If he goes to the right you can move to a later 
section (a).

But if he doens't, work as follows:

1
2XX5X
3  $X
XX4 X
X X-X

Dig 1, 2. Wait for 1 to heal and dig 3 and 4. Then dig 5 to get on top of the 
enemy. Dig 6 and run left and he'll run to the bottom. Where, for the below 
sequence, you get the gold above the enemy and dig 1-4 in quick sequence.

XXX- -> 321-
*XX*    *4X*

Next thing to do is to trap the enemy in the DR area. This should not be bad. 
Just let him follow you around to the UR. Then 2D, dig to the right, and...
X321XXX
 X54
X 6XXXX

This'll push him to the bottom. You can spring the bad guy by digging left 
then right and getting the gold. Then dig left to get out and loop around. 
Trap the one enemy first, in the pit where they started(nip in behind 3D of 
UL) and then go to where the enemy is entombed in the DR.

(a)

  1XXX
-32
XX 45X6
   XHX$
X  #H

Dig 1-3 and climb on the guy to get to the right part. Dig 4-5 and 6 and fall 
to get the gold. Push the block left and fall over it. 1L dig left and go 
right. Wait a couple seconds and run left and dig left. Put this guy in the 
upper pit with the other two. Now to do the final bit of business.

2L of the pit, dig left and dig right to release the enemies. Fall left twice 
then R 2U 2R and fall. Dig right and that should give you an escape. Other 
digs don't work. I don't know why.

    4-26. LEVEL 26

    h
    h
    h     -  -   +  ~
    h     -  -   +  
    h  HXXXXXXXXXXXX-XXH
    h  HXXXXXXXXXXXX-XXH
    hXXHX     X     X+ H
    hXXHX     X     X+ H
    hXXHX     X      &~H
    hXXHX     X      & H
XXX-XXXHX     X  XX  + H
XXXhXXXHX     X  XX  + H
XXXXXXXHX  +      ~~~&~H
XXXXXXXHX  +         & H
XX XXXXHX+    XX     + H
XX XXXXHX+    XX     + H
XXX++vXH X    +~~~~~~&~H
XXX++vXH X    +      & H
XXXX*  HX   X          H
XXXX*  HX   X          H
XXXXX  H   XX X  X     H
XXXXX  H   XX X  X     H
       H X+XX+XX+XX+*+XH
       H X+XX+XX+XX+*+XH
       HX X  X  X  X X H
       HX X  X  X  X X H
       H               H
       H               H
XXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX
************************
Head to the UD and 1D. Wait for the enemies to fall. Dig right after you go 
past them to get them moving. Now use the guy on the left to get the two 
entombed gold. You need to be quick about the first bit.

345-621 <-go right to the 2, fall left and dig right
89X7XXX <-7 traps the enemy.
Xa XXXX
XXb  vX
XXcd*
XXeXX

So far so good. But now you need to start with the right side. Push the top 
block 2W. Get the gold falling to your left. Dig everyone out of their mess 
and go right and wait. When one is at your level, fall left and one'll fall 
DR of you. You can retrap the others and dig this guy out later. Also note 
it's ok for guys to go on the left after you dig them(you've already lost the 
bonus in the left) as long as you still have one on the right.

Now push the second block left as far as you can. You can't do anything with 
the third block yet but you'll want to get someone in the UR pit. Once you 
do, dig 1L of the middle-height block and 1L of the pit. Fall left and 1L and 
dig right to catch the fallen guy. Dig left while over him. Fall to get the 
gold. Now you'll need to walk left over him as he falls and dig right. Dig 
him out and pit him back in the pit. Push the bottom block all the way to the 
left. Now when you dig a guy out of the pit he goes all the way DL. You can 
dig over the gold in the left now and escape with no problem. Dig your enemy 
out.

But there's one gold left. You can get it by pushing the middle block 1R and 
then digging left over the pit and R-D to eye-level with the pits. The enemy 
will fall in.

If a bunch of guys got dumped into the left side then you'll want to make the 
long trek over there to bring them back and dump them in the pit one last 
time *sheds tear* bet you'll sorta miss it. I did. I was playing at 4 AM. My 
mind was concentrating on puzzle solving, not appropriate emotional 
responses.

    4-27. LEVEL 27

                       h
                       h
  ~  ~~       ~  ~ -~  h
                   -   h
HX XX- XXXXHXX XX XX XXH
HX XX- XXXXHXX XX XX XXH
HXXX XXXXXH $ X  X  X XH
HXXX XXXXXH $ X  X  X XH
HX$X X   XHX  X $  $  XH
HX$X X   XHX  X $  $  XH
HX X XHXX HX XXXXXXX  XH
HX X XHXX HX XXXXXXX  XH
HXvX XHX H H&         XH
HXvX XHX H H&         XH
HX    HX$XH XX*****   $H
HX    HX$XH XX*****   $H
HXXHX HXXXH  X$  X$    H
HXXHX HXXXH  X$  X$    H
HX$XXXHX   XHXX*H XhhhhH
HX$XXXHX   XHXX*H XhhhhH
H   -XHXXX$XH  $XHX    H
H   -XHXXX$XH  $XHX    H
HXX X HX   XH$XXXH     H
HXX X HX   XH$XXXH     H
HXXX  HXXXX H     H&  XH
HXXX  HXXXX H     H&  XH
H XX$X          XX    XH
H XX$X          XX    XH
HX $X  XXXXXXXXXXXXXXXXX
HX $X  XXXXXXXXXXXXXXXXX
************************

27.

I needed things to go right to get done in time and suspect I made one or two 
extra cross-board runs than I needed to.

Go one rung down. Let the enemy drop in. Dig the areas to the left and run 
right. Drop down one rung when the enemy is above the left gold. Dig left of 
each guy so he falls onto some gold and into a pit. Then dig them out and 
goad them back to the top where you want to drop one in the right hole and 
one to the left.

Dig right over each of them and they'll form a phalanx you can walk over to 
push the block 1L--but dig to its right so  you can retreat after you do.

Go to the UL now. Dig the UL, then 1D1R of that. Fall through the false brick 
and now for some fun. Dig 1, then dig 2-4 and get the gold and go back. Dig 
1, go to dig 2 but wait 2 seconds there and dig 2-3. Retreat, dig 1, then dig 
4-2. Then 1-5-3. Then 1-6-4-7-5. Then 1-8-6-9-a. Escape underneath the 
regenerating square 1. You may need to dig down again.

   H2
   H3
   H4
H1 H5
X9aH6
   H7
   H8
   HX

Return 1L of 1 and Dig over the suspended gold. Now you have another little 
puzzle with the one enemy who saved your bacon, and here's how it works.

32-1
654
 X7$X
8 $X

Dig 1-3. When 1 starts to heal, dig 4-6. Then fall between 1/2 and dig 7, 
then dig 8 to let the enemy out. You can lead the enemy to the 3rd hole from 
the right. Drop him in there(1D on the R ladder) and dig left of him and now 
you have a little puzzle.

1H4X
H $
H2
HX-3
 H#

Dig 1, wait 3 seconds, dig 2 and 3, get out, dig 4 then 1. Dig 5 from the 
left and fall right to push the block back left 2. Go back up. Dig 1 and push 
the block 1R. Dig over 4 and get the gold and dig and climb your way out to 
the top. Release the 3 enemies and drop them one in each hole again. Dig 
holes to the right of the right two. Then dig left of the remaining one and 
dig right. Fall right and dig a hole over where he is about to fall. Save 
your state here. You will want to go to the left for the gold in the nook but 
this is hard to judge.

Fall to the bottom, 2L, dig left, R, (save your state for timing purposes,) 
wait 4 seconds, dig left and run left--keep near the first guy but don't run 
past him. You need to posh the block 1L and then head 1L onto a brick that 
rematerialzes. It's a tricky maneuver and if you move too much you'll wind up 
falling to the right. But when you get it right, climb the stairs, dig left, 
get the gold below, and go up the stairs some more. You have two ways to get 
the final gold, and I'm not sure which is faster: push the block 1R, fall for 
the gold, push the block all the way right. Or you can climb over the block, 
push it 2L, and drop for the gold and go UR. Either way you're not impeded 
from the exit. Whew. Long level.




 Now go to the bottom and push the block left after digging from the right. 
You only need one try to push the block 1R1D of a gold, but if you want to 
play it safe, take two.



**Dig 1/4 and push the block 2L more(for the final gold) and climb up. Then 
dig 1 and fall on the gold that is 6L below you--fall L, 4D R 2D and back up. 
You don't have to be TOO accurate here.

    4-28. LEVEL 28




  +    h    ~
  +    h
HX*XXX*HXXXX H***HXXXXXX
HX*XXX*HXXXX H***HXXXXXX
HX$H $XHXXX$X    HX    X <4 baddies
HX$H $XHXXX$X    HX    X
H *XX XH XXXX& $ HvXXXXX
H *XX XH XXXX& $ HvXXXXX
H   X* HXX$~HX   H $
H   X* HXX$ HX   H $
 XHvXXXHHXX  X   HX H$&H
 XHvXXXHHXX  X   HX H$&H
  H~~  XH  *X   XHX*X*XH
  H    XH  *X   XHX*X*XH
X X  H  HXh  H HXHX~   H
X X  H  HXh  H HXHX    H
$X$XHXXXXXH XHX XHX X ~H
$X$XHXXXXXH XHX XHX X  H
X XHX XX  H X XHXH  XH
X XHX XX  H X XHXH  XH
 XHXX $XXXHXXHX X H XHX
 XHXX $XXXHXXHX X H XHX
$HXXX  XXHH X X XXH $ XH
$HXXX  XXHH X X XXH $ XH
 HX ~  XH  H$HXHXHX    H
 HX    XH  H$HXHXHX    H
XHX $XXXHX X$ X  HXX XXH
XHX $XXXHX X$ X  HXX XXH
************************

No individual group of gold seems too hard, though I found the center to be 
nastiest. Judiciously trapping the clown-car enemies from the UR is the key 
to winning comfortably.

Attack the UL first.

1*X25
3$H $
 *X4
   6

Dig 1. Wait 4 seconds. Dig 2, then dig 3. Fall into 2 and dig 4, then fall 
left through 3. Dig 5 and then dig 6 to get out.

You need to adjust the upper center now to make it comfortable for the 
enemies to get trapped. Let's get the gold first. No really fancy digging, 
but it is a bit inconvenient.

H321X
HX54$X
H 6XXX
HX8$
HHX9
XH
 H7

Second time around. Dig 1-2-3, wait to dig 4-5 until 1 is about to heal(dig R 
of 1 for a timer.) Push the block right at 9 and dig under 8 to get out.

    ~
321X H
X54 6
 7XX9#
X8 ~HX
HaX  X

Now release the enemies. Retreat to the 2nd-left ladder and then go down 3 
when they're over the single ladder. They'll oblige nicely. To dig one out, 
dig the brick 3R 3/4D of them and come around and dig 1L of them and fall 
right to get out of no man's land just in time. Then head up so they don't 
trap themselves in the chamber.

Now you need to put the bad guys where they can help you. Bad guy #1: on hte 
far left. Wait 4D2R2L of UL and he will fall. First, dig the 3 UR/DL 
bricks(you can make it in 1 trip, and it's not bad since you hold diagonally) 
and then:

2-X
$3 1
X X
 X

...and walk out. The left is done now, so on to the right. Get the gold 
below, then dig 1, get the gold, dig 2-3 and go right. Push the block 3L and 
then walk over it. Now release another enemy. This time you'll want him to go 
in the DR hole. 

 $
1 H$#H
2*X*XH
3~   H
X X ~H

The way to do this is to dig as follows when the enemy is at midway of the 
top(note: only dig 1-5 for now):

1
2
3~
X 4
  6H
H 7H5
H $ XH
X    H
XX XXH <-head for the DL. You can walk back over. Now dig 1-7 to fall on the 
gold safely and be able to get out.

The last two puzzles are really nasty. First let's release another enemy into 
the bottom left. Then go on the long laddder. Dig left, 1-D dig-L and enter 
the ladder-maze when he is at the top. 3L dig-R and step over him and 2D. He 
will fall left. Dig 1-3&5 in the diagram above to get to the DR quickly. 
Regroup when he falls in.

Go to the ladder maze next.

For the final bit you need a flowing move to take out everything.

   H3
 12XXH
 X4  H
 $567H
  89HH
  aH
edcHX-

Dig 1-8 and then re-dig 3. Dig 9 and R-D-2L and dig a. You have just enough 
time to dig over the gold with 1-2-b and fall in and then c-e and you can 
walk over the enemy and also the stairs that have appeared.

    4-29. LEVEL 29

                       h
                       h
    ~   ~     ~  ~~  ~ h
                       h
HXXX-XXX-XXXXX-XX -XX-XH
HXXX-XXX-XXXXX-XX -XX-XH
HX  XX  X     X vX**** H
HX  XX  X     X vX**** H
HX    v        v   $ $ H
HX    v        v   $ $ H
HX XXXXXXXXv XXX*****  H
HX XXXXXXXXv XXX*****  H
HX         v     $     H
HX         v     $     H
HXXXXv XXXXXXX******   H
HXXXXv XXXXXXX******   H
HX   v         $   $   H
HX   v         $   $   H
HX XXXXXXXXX*******    H
HX XXXXXXXXX*******    H
HX           $         H
HX           $         H
H XXXXXXXX********     H
H XXXXXXXX********     H
H                $     H
H                $     H
 H           $  &~     H
 H           $  &      H
X&HH                  HH
X&HH                  HH
************************

OK, I didn't actually solve this, but I know how to in principle. And I had 
Subway for lunch, too, and even while I was trying to solve this ~2AM, so you 
can trust me. You need to align all the enemies IN ORDER so that you can walk 
left across them. A lot is random here so just work from left to right and 
try to dig when the previous guy falls onto the ground(well, the far left can 
move 1L first.) You will want to pause a split-second before jumping on the 
last enemy as that usually nets you the UR gold. I have no qualms about 
playing and resaving states here. It's most important to get the DL gold. 
Because the next time through you only have to put enemies in the 3 UR 
squares. Dump all spare enemies(except one) in the UL square for later. Oh, 
pick up any spare gold lying around.

HXXX-12X-3XXXX-45  XX-6H

Now for the fun part. Put the block 1R1D of the rope at the bottom. Get 
everyone into the UL, except one guy. On top of them, dig L, 1R, dig R. Fall 
right twice and dig left. When the final monster falls through the false 
brick chute to the left, dig right. Go left and dig a hole for him and be 
sure to leave space for another left hole. Dig right, at the concrete edge, 
too. Fall right just as the enemy is about to fall. You should be able to 
walk over them and over the block. Tap dance on the final enemy's head as he 
goes left, so you get the final gold.. Get his gold and when he goes under 
the ladder, MOTOR to the right. You'll be going a bit slowly but should be 
able to push the block in the corner if you pushed off right when your guy 
was going under the stairs(save games, again.) An enemy may be coming down. 
If so you can stand 1/2 rung up to confuse him back UL so you can get out of 
this mess.

    4-30. LEVEL 30



               h
               h
  ~        ~   h       X
               h       X
XX-*XHXXXXX XHXH*-   HX
XX-*XHXXXXX XHXH*-   HX
 X* XHXXXXXHXXXH**X**XXH
 X* XHXXXXXHXXXH**X**XXH
 &  H$XXvXXHX XH     -XH
 &  H$XXvXXHX XH     -XH
  XX   X -&H X H& XXXXXH
  XX   X -&H X H& XXXXXH
   X$XXXXXXH XH XX XX$XH
   X$XXXXXXH XH XX XX$XH
    X$ ~ XXH*XH &$*  X-H
    X$   XXH*XH &$*  X-H
vv    & X$ *H HXX*$  X**
vv    & X$ *H HXX*$  X**
  X    H*  & H X*** *H
  X    H*  & H X*** *H
XXv $  H  h*H X $~& $HXX
XXv $  H  h*H X $ & $HXX
     &XH  & XHXX  X *H $
     &XH  & XHXX  X *H $
$    HXX***H H*X**  &H
$    HXX***H H*X**  &H
   $ H     H H~~~~  *H~
   $ H     H H      *H
XXvvXHXX   $
XXvvXHXX   $
************************

A typical frustrating-as-hell "what-has-we-learned-chidrens-no-we-hasn't-
quite-yet" final Lode Runner level. Which makes it enjoyable for all us 
junkies. Fall into the pit above, dig right and fall in that, and loop around 
back into the pit to trap the enemy there. Dig your way out as soon as he's 
covered and head to the top to see where he regenerates--if he's in the UL, 
he would have dropped in with his friend, which would be bad. If he 
reappears, repeat the quick escape and reappearance. Otherwise, go to the 
bottom bit, half off the ladder. When the enemy gets to the top ladder square 
below, dig as follows. The enemy will fall into 2, and when he climbs out, 
fall through 3 to trap him. Dig to get the gold above him.

 H
 H
 HX
H X
 1 $~#
HX2  X
H*3**
H~~~~

Pull the enemy from the upper right to make things easier later--same as 
before really. Leave the enemy on either near stair to the left of the right 
area. Now dig the entombed enemy out with a 2-1 dig, immediately digging left 
after and falling right onto him. Hold left after you pass the gold on the 
ledge (you can get it now but it's tricky timing) and you'll wind up pushing 
the block 2L. Now you can dig the other enemy out of his pit to make a bridge 
for you to fall back across!

To get the gold 1R of the block, dig 1, push the block left, and dig 2-3 to 
get out. While on your way back up push the one block 2L.

 H#
H X2
H *$
H13*

Push the blocks back as they were. You still need to get to the DR, though, 
and for that you need the third enemy. In the upper pit, dig left over the 
way out and dig right to bring the enemy into the pit. Push the block 2L 
after you get out.

Now sucker the other enemy into the pit as before. Make sure the block does 
not, uh, block his entry.

Take care of the upper right now.

     X
   H1
6**X2H
    3H
XXX74H
 XX$5H
   X H

Dig 1. Wait 5 seconds. Dig 2 and then wait 1/2 second and dig 1. Then wait by 
3 for 2 seconds, dig 3-4-5 and go up, dig 1 again, then 6 and 7. Fall through 
for the gold and fall out.

Push the top block left then right to get out. Release the enemy from the 
pit, sucker him to the top and then do the ladder trick to make him fall 1R 
of the top block. Dig him out 2-1 as before, but don't dig left before 
falling on him. On the sixth drop, push the DR block right. Now you can get 
the gold and get out. Congratulations, you've finished the right side.

At the center rope, dig right and push the block below left and get back out. 
There's a false brick above the one enemy and that means you need to be extra 
careful about how you dig. You in fact have to time digs on two sides.

5H219X
8H43aX
H 76vX
   b-#

Dig 1-4 and 5. Wait for 1 to heal and dig 6-8. 1-9-a are easy enough. Then 
dig b and walk over the enemy to the ladder and up. You'll get the suspended 
gold as you do. Be sure to run left as you're in the act of digging, but 
don't run straight left.

The rest is due to that nice Nico Nico Douga video.

You will need to go back and push the block L to the edge for the next bit. 
Run across the enemy and dig 2L and 1L of him, then dig right on him. Push 
right when you fall, so you run over to the entrapped enemy. Dig 1U1L and 1L 
of him. Fall right to get the suspended gold.

Now you need to bring the enemies over just enough. Save states are big here. 
Dig 2R of the ladder, then note the time and dig 1L of that when you've lost 
170 time units. Then fall right and get the gold--otherwise the guy in front 
gets it--and come back. This is a tricky one. The enemies should be lined up 
nearby.

Once you've done that (and it's better to dig too late than too soon--you can 
just dig 2R, then 1R of the ladder as 2R heals) dig 1L of the ladder and go 
right across the enemies, then up and push the block 1L. Push the UL block 1L 
in this area, then dig 1R of the DL block so you can push it. Dig right on 
the rope to outwit the enemy, then fall right when he sees you. Be sure to go 
half-down the ladder so he follows and falls. Now get the UL gold.

Run right across the enemy (dig right on the rope and go right just as he is 
above the ladder and jumps) and dig 1R and 1R1D of the upper right and then 
dig right when above the enemy and dig left for the suspended gold. Now you 
need to do that trick where you're just off to the side and can dig over two 
squares instead of one.

Save states again. One more cat and mouse game where you need to move down to 
the ladder base at the bottom. Here you can dig left from 2R of the ladder, 
wait 180 units, and dig left again, running right. You only need to catch the 
trailer. Do so, and a ladder appears to scoop you out.

End of FAQ proper

================================

  5. VERSIONS

1.0.0 sent to GameFAQs 2/4/2010. Thanks to the Niko Niko Douga guy.
0.9.91 sent to GameFAQs 8/7/2006. I haven't solved anything but decided to 
touch up maps, default high score list, monsters etc. Oh and I forgot 
walkthroughs for levels 4 and 5 somehow.
0.9.9 sent to GameFAQs 6/24/2006, with everything done except nuisances on 
levels 28 and 30 I don't want to worry about right now. I manage to be a step 
too slow. It's a better FAQ than what was out there(i.e. nothing)
0.2.0 sent to GameFAQs 6/1/2006, basic outline done with level maps

  6. CREDITS

CJayC for having GameFAQs. SBAllen for continuing it.
Thanks to the folks who made the MAME cheats so I could see where the end-of-
level ladders were. Those were a big hint in such a tough game.
For all the people I've gotten to know since the Apple version of this guide 
came out. There are too many to list off the top of my head. Here's a partial 
list: bloomer, Retro, falsehead, Snow Dragon, Masters, Sashanan, Brian 
Sulpher, ZoopSoul, AdamL, War Doc(who sets the pace for arcade guides,) 
lisanne and many others I'm sure.