=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knuckle Bash FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 El Plancha 3.2 Michael Sobut 3.3 Jack Brow ```````````````````````````` 3.4 Mr. Hayate 3.5 Kyaputeso 4. Unlocking Characters 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Grapple walk into enemy Block hold A will still take chip damage Rear Jump J, b press b immediately after pushing J Slide Attack b/f + J+A Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a little bit of life left Special Attack 2 J+A when only a little bit of your lifebar is left Attack Chains - In this game each character has two to three attack chains. The chain that comes out is random. Thus you will not know what chain you are executing until after the first strike. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 El Plancha * ******************************************************************************* Attack Chains (Random) ---------------------- Jab A Second Jab A Jab must hit the enemy for this to come out High Kick A Second Jab must hit the enemy for this to come out Second High Kick A Chop A Second Chop A Powerbomb A when close to enemy ~~ OR ~~ Jab A High Kick A Jab must hit the enemy for this to come out Second Jab A High Kick must hit the enemy for this to come out Chop A Second Jab must hit the enemy for this to come out Third Jab A Chop must hit the enemy for this to come out Second Chop A Third Jab must hit the enemy for this to come out Snap Suplex A when close to enemy Basic Moves ----------- Block hold A will still take chip damage Splash J, A Dropkick b/f + J, A use b/f to control Dropkick Reverse Elbow Drop opposite direction of use b/f to control initial command + A Reverse Elbow Drop; can continue alternating between Dropkick and Reverse Elbow Drop by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Short Hop Forward J, f press f immediately after pushing J Dropkick A use b/f to control Dropkick Reverse Elbow Drop b + A use b/f to control Reverse Elbow Drop; can continue alternating between Dropkick and Reverse Elbow Drop by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Reverse Elbow Drop b + A use b/f to control Reverse Elbow Drop Dropkick f + A use b/f to control Dropkick; can continue alternating between Dropkick and Reverse Elbow Drop by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Rear Jump J, b press b immediately after pushing J Reverse Elbow Drop A use b/f to control Reverse Elbow Drop Dropkick f + A use b/f to control Dropkick; can continue alternating between Dropkick and Reverse Elbow Drop by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Dropkick f + A use b/f to control Dropkick Reverse Elbow Drop b + A use b/f to control Reverse Elbow Drop; can continue alternating between Dropkick and Reverse Elbow Drop by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Grapple Moves ------------- Knee Strike A after performing the knee the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below Press Toss f + A throws enemy in front of him Back Drop b + A throws enemy behind him Special Moves ------------- Slide Kick b/f + J+A Fire Swing J+A consumes part of your lifebar if move connects; cannot perform if you only have a little bit of life left Floating Splash J+A when only a little bit of your lifebar is left ******************************************************************************* * 3.2 Michael Sobut * ******************************************************************************* Attack Chains (Random) ---------------------- Jab A Second Jab A Jab must hit the enemy for this to come out Third Jab A Second Jab must hit the enemy for this to come out Backfist A Piledriver A when close to enemy ~~ OR ~~ Jab A Backfist A Jab must hit the enemy for this to come out Backfist A Roundhouse A German Suplex A when close to enemy ~~ OR ~~ Jab A High Kick A Jab must hit the enemy for this to come out High Kick A Roundhouse A German Suplex A when close to enemy Basic Moves ----------- Block hold A will still take chip damage Air High Kick J, A Dropkick b/f + J, A use b/f to control Dropkick Reverse Jump Kick opposite direction of use b/f to control initial command + A Reverse Dropkick; can continue alternating between Dropkick and Reverse Jump Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Short Hop Forward J, f press f immediately after pushing J Dropkick A use b/f to control Dropkick Reverse Jump Kick b + A use b/f to control Reverse Jump Kick; can continue alternating between Dropkick and Reverse Jump Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Reverse Jump Kick b + A use b/f to control Reverse Jump Kick Dropkick f + A use b/f to control Dropkick; can continue alternating between Dropkick and Reverse Jump Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Rear Jump J, b press b immediately after pushing J Reverse Jump Kick A use b/f to control Reverse Jump Kick Dropkick f + A use b/f to control Dropkick; can continue alternating between Dropkick and Reverse Jump Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Dropkick f + A use b/f to control Dropkick Reverse Jump Kick b + A use b/f to control Reverse Jump Kick; can continue alternating between Dropkick and Reverse Jump Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Grapple Moves ------------- Knee Strike A after performing the knee the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below One Handed Toss f + A throws enemy in front of him Vertical Suplex b + A throws enemy behind him Special Moves ------------- Slide Kick b/f + J+A Rock N' Roll J+A consumes part of your lifebar if move connects; cannot perform if you only have a little bit of life left Double Air High Kick J+A when only a little bit of your lifebar is left ******************************************************************************* * 3.3 Jack Brow * ******************************************************************************* Attack Chains (Random) ---------------------- Jab A High Kick A Jab must hit the enemy for this to come out Second Jab A High Kick must hit the enemy for this to come out Second High Kick A Second Jab must hit the enemy for this to come out Third Jab A Second High Kick must hit the enemy for this to come out Third High Kick A Third Jab must hit the enemy for this to come out Backward Toss A when close to enemy ~~ OR ~~ Jab A Gut Punch A Jab must hit the enemy for this to come out Second Jab A Gut Punch must hit the enemy for this to come out Second Gut Punch A Second Jab must hit the enemy for this to come out Third Jab A Second Gut Punch must hit the enemy for this to come out High Kick A Third Jab must hit the enemy for this to come out Backward Toss A when close to enemy ~~ OR ~~ Jab A Second Jab A Jab must hit the enemy for this to come out High Kick A Second Jab must hit the enemy for this to come out Second High Kick A High Kick must hit the enemy for this to come out Gut Punch A Second High Kick must hit the enemy for this to come out Second Gut Punch A Gut Punch must hit the enemy for this to come out Forward Toss A Second Gut Punch must hit the enemy for this to come out Basic Moves ----------- Block hold A will still take chip damage Twirl Kick J, A Straight Jump Kick b/f + J, A use b/f to control Straight Jump Kick Reverse Back Kick opposite direction of use b/f to control initial command + A Reverse Back Kick; can continue alternating between Straight Jump Kick and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Short Hop Forward J, f press f immediately after pushing J Straight Jump Kick A use b/f to control Straight Jump Kick Reverse Back Kick b + A use b/f to control Reverse Back Kick; can continue alternating between Straight Jump Kick and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Reverse Back Kick b + A use b/f to control Reverse Back Kick Straight Jump Kick f + A use b/f to control Straight Jump Kick; can continue alternating between Straight Jump Kick and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Rear Jump J, b press b immediately after pushing J Reverse Back Kick A use b/f to control Reverse Back Kick Straight Jump Kick f + A use b/f to control Straight Jump Kick; can continue alternating between Straight Jump Kick and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Straight Jump Kick f + A use b/f to control Straight Jump Kick Reverse Back Kick b + A use b/f to control Reverse Back Kick; can continue alternating between Straight Jump Kick and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Grapple Moves ------------- Knee Strike A after performing the knee the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below Shove Throw f + A throws enemy in front of him Layback Toss b + A throws enemy behind him Special Moves ------------- Slide Kick b/f + J+A Splash Cyclone J+A consumes part of your lifebar if move connects; cannot perform if you only have a little bit of life left Hurricane Kick J+A when only a little bit of your lifebar is left ``````````````````````````````````````````````````````````````````````````````` ******************************************************************************* * 3.4 Mr. Hayate * ******************************************************************************* Attack Chains (Random) ---------------------- High Jab A Backfist A High Jab must hit the enemy for this to come out Push A Backfist must hit the enemy for this to come out Second High Jab A Push must hit the enemy for this to come out Second Backfist A Second Push A Second Backfist A Frakensteiner A when close to enemy ~~ OR ~~ High Jab A Push A High Jab must hit the enemy for this to come out Second High Jab A Push must hit the enemy for this to come out Second Push A Backfist A Third Push A Second Backfist A Trick Palms A when close to enemy ~~ OR ~~ High Jab A Second Jab A High Jab must hit the enemy for this to come out Backfist A Second Jab must hit the enemy for this to come out Second Backfist A Push A Second Push A Trick Palms A when close to enemy Basic Moves ----------- Block hold A will still take chip damage Saw Kick J, A Flying Jump Kick b/f + J, A use b/f to control Flying Jump Kick Reverse Crunch Kick opposite direction of use b/f to control initial command + A Reverse Crunch Kick; can continue alternating between Flying Jump Kick and Reverse Crunch Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Short Hop Forward J, f press f immediately after pushing J Flying Jump Kick A use b/f to control Flying Jump Kick Reverse Crunch Kick b + A use b/f to control Reverse Crunch Kick; can continue alternating between Flying Jump Kick and Reverse Crunch Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Reverse Crunch Kick b + A use b/f to control Reverse Crunch Kick Flying Jump Kick f + A use b/f to control Flying Jump Kick; can continue alternating between Flying Jump Kick and Reverse Crunch Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Rear Jump J, b press b immediately after pushing J Reverse Crunch Kick A use b/f to control Reverse Crunch Kick Flying Jump Kick f + A use b/f to control Flying Jump Kick; can continue alternating between Flying Jump Kick and Reverse Crunch Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Flying Jump Kick f + A use b/f to control Flying Jump Kick Reverse Crunch Kick b + A use b/f to control Reverse Crunch Kick; can continue alternating between Flying Jump Kick and Reverse Crunch Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Grapple Moves ------------- Knee Strike A after performing the knee the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below Flying Neckringer f + A throws enemy in front of him Leaping Head Spike b + A throws enemy behind him Special Moves ------------- Slide Kick b/f + J+A Violent Tornado J+A consumes part of your lifebar if move connects; cannot perform if you only have a little bit of life left Floating Saw Kick J+A when only a little bit of your lifebar is left ******************************************************************************* * 3.5 Kyaputeso * ******************************************************************************* Attack Chains (Random) ---------------------- Jab A Second Jab A Jab must hit the enemy for this to come out Punt A Second Jab must hit the enemy for this to come out Second Punt A Wild Swing A Second Wild Swing A DDT A when close to enemy ~~ OR ~~ Jab A Wild Swing A Jab must hit the enemy for this to come out Second Jab A Wild Swing must hit the enemy for this to come out Second Wild Swing A Second Jab must hit the enemy for this to come out Third Jab A Second Wild Swing must hit the enemy for this to come out Punt A Third Jab must hit the enemy for this to come out Grab And Punt A when close to enemy Basic Moves ----------- Block hold A will still take chip damage Air Punt J, A Forearm Splash b/f + J, A use b/f to control Forearm Splash Reverse Back Kick opposite direction of use b/f to control initial command + A Reverse Back Kick; can continue alternating between Forearm Splash and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Short Hop Forward J, f press f immediately after pushing J Forearm Splash A use b/f to control Forearm Splash Reverse Back Kick b + A use b/f to control Reverse Back Kick; can continue alternating between Forearm Splash and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Reverse Back Kick b + A use b/f to control Reverse Back Kick Forearm Splash f + A use b/f to control Forearm Splash; can continue alternating between Forearm Splash and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Rear Jump J, b press b immediately after pushing J Reverse Back Kick A use b/f to control Reverse Back Kick Forearm Splash f + A use b/f to control Forearm Splash; can continue alternating between Forearm Splash and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Forearm Splash f + A use b/f to control Forearm Splash Reverse Back Kick b + A use b/f to control Reverse Back Kick; can continue alternating between Forearm Splash and Reverse Back Kick by alternating commands until your character lands on the ground (ie b + A, f + A, b + A, etc.) Grapple Moves ------------- Bear Hug A after performing the hug the grapple will remain "locked" and you can choose to perform another bear hug or one of the other grapple moves listed below Spear Tackle f + A throws enemy in front of him Back Drop b + A throws enemy behind him Special Moves ------------- Slide Tackle b/f + J+A Touchdown Wave J+A consumes part of your lifebar if move connects; cannot perform if you only have a little bit of life left Floating Air Punt J+A when only a little bit of your lifebar is left =============================================================================== 4. Unlocking Characters =============================================================================== At the begining of the game you are given a choice of two missions. These are: 1) Off To Destroy The Bull Group!! 2) Fierce Battle Of The Four Mad Bulls!! Completing "Off To Destroy The Bull Group!!" will unlock Mr. Hayate. Completing "Fierce Battle Of The Four Mad Bulls!!" will unlock Kyaputeso. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -Atari Games -Toaplan Co. -Gamefaqs -And me for writing this FAQ