--- CBlaney's WWW Pages --- http://pages.prodigy.com/CBlaney/ KILLER INSTINCT 2 Written by Chris Blaney (LEAM18A@prodigy.com) Last Updated 6/25/96 revision 2.5 Save this FAQ as ki2-cb.txt <<>> Fixed and added some Gargos moves ============ THE FIGHTERS FULGORE Cyber Dash: HCF+5/6 Plasma Shield: QCB+4 Eye Laser: QCDB+2/3 Laser Storm: QCF+1/2/3 Laser Storm x3: HCF+1 (requires the Lock-On Super) Fake Laser Storm: QCB+1 Teleport: front B,D,DB+1/2/3 back B,D,DB+4/5/6 Super Charge: QCDB+5 Invisibility: QCDB+6 Overhead Attack: B+6 Rushing Attack: B+3 Combo Breaker: F,D,DF Retaliation: F,D,DF+1/2/3 Stun Reversal: HCF+5 Stun Dizzy: F,D,DF+2 Air Strike: F,D,DF+1/2/3 Air Juggle: QCDB+3 SUPER MOVES Air Eye Laser: QCDB+3 (in air) Uppercut: QCB,HCF+3 Chest Spark: HCB,F+4 (in combo) ClawSpin: HCF,B+6 (in combo) Lock-On: QCDF+4 FINISHING MOVES Assault: F,D,DF+1 Ultra Combo: F,D,DF+4 Ultimate: Gunfire F,HCF+5 (in combo) Ultimate: Lazer HCF,B+2 GLACIUS Shoulder Rush: QCF+2 Liquidize: QCF+4/5/6 Air Liquidize: QCF+5/6 (in air) Ice Grip: QCF+3 Arctic Blast: QCB+1/2/3 Ice Pick: QCDB+3 Energy Gain: QCF+hold 4 (longer you hold, more energy you gain) Throw: F+3 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: QCF Retaliation: QCF+6 Stun Reversal: QCF+5 Stun Dizzy: QCF+3 Air Strike: F,D,DF+4/5/6 Air Juggle: QCF+6 SUPER MOVES Beating: HCF,B+2 Fireball: HCB,F+3 Quad Throw: HCF,B+1 Reverse Uppercut: HCB+6 Uppercut Rush: HCF,B+6 FINISHING MOVES Assault: QCDB+4 Ultra Combo: QCDF+4 Ultimate: Ice Spear QCB,F+5 (in combo) Ultimate: Crusher B,HCB+4 JAGO Uppercut: F,D,DF+1/2/3 Wind Kick: QCDB+4/5/6 Laser Sword: QCDB+2/3 Ninja Slide: QCDF+4/5/6 Endouken: QCF+1/2/3 Red Endouken: hold 3 QCF rel. 3 Fake Endouken: QCF+4 Throw: F+3 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: F,D,DF Spirit Move: HCB,F+4 Retaliation: F,D,DF+1/2/3 Stun Reversal: QCDB+5 Stun Dizzy: F,D,DF+1 Air Strike: QCDB+4/5/6 Air Juggle: QCDF+6 SUPER MOVES Feel The Juice Uppercut: QCB,HCF+3 Multi Wind Kick: HCB,F+5 (Shadow if in combo) Meteor Fireball: QCDB+1 Slide Kick: HCF,B+6 (in combo) FINISHING MOVES Assault: QCDF+4 Ultra Combo: QCDB+4 Ultimate: Sword Stab F,D,DF+6 (in combo) Ultimate: Fireball HCB,F+2 KIM WU Tornado Kick: QCDB+4/5/6 Firecracker: QCDB+2/3 Split Kick: QCDF+5/6 Fireflower: QCF+1 Fireball: QCF+2/3 (can be done in air) Diagonal Air Fireball: QCB+1/2/3 (in air) Throw: F+3 Overhead Attack: B+6 Rushing Attack: F+6 Combo Breaker: F,D,DF Retaliation: F,D,DF+1/2/3 Stun Reversal: QCDB+5 Stun Dizzy: QCDB+2 Air Strike: F,D,DF+1/2/3 Air Juggle: QCDF+6 SUPER MOVES Snap Dragon: QCB,HCF+3 Spin Slashes: HCB,F+3 (in combo) Air Fireball: HCF,B+2 (in air) Shadow Tornado Kick HCB,F+6 FINISHING MOVES Assault: QCDB+4 Ultra Combo: QCDF+4 Ultimate: Star HCF,B+4 (in combo) Ultimate: Chest Stomp F,HCF+5 MAYA Flip Kick: B,F+5 Savage Blade: B,F+2 Mantis: B,F+3 (can be done in air) Jungle Leap: B,F+6 Short Jungle Leap: B,F+4 Cobra Bite: B,F+1 Air Dive: HCB+3 (in air) Throw: F+5 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: F Retaliation: B,F+1 Stun Reversal: B,F+2 Stun Dizzy: B,F+1 Air Strike: F,B+4/5/6 Air Juggle: B,F+6 SUPER MOVES Tree Cutter: HCB,F+3 Lawnmower: HCB,F+2 (in combo) Flip Kicks: HCB,F+5 (in combo) Jungle Leap: HCB,F+6 FINISHING MOVES Assault: F,B+3 Ultra Combo: F,B+6 Ultimate: Elephant HCB,F+4 (in combo) Ultimate: Shrinker HCF,B+1 ORCHID Flik Flak: QCDB+4/5/6 San: QCDB+2/3 Air Buster: F,D,DF+4/5/6 Tonfa Fire: QCF+1/2/3 Slide: QCDF+4/5/6 Fake Tonfa Fire: QCF+4 Throw: F+3 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: F,D,DF Retaliation: F,D,DF+4/5/6 Stun Reversal: QCDB+2 Stun Dizzy: F,D,DF+4 Air Strike: QCDB+4/5/6 Air Juggle: QCDF+6 SUPER MOVES Helicopter Kick: QCB,HCF+6 Tiger: HCB,F+5 Tonfa Rush: HCF,B+3 FINISHING MOVES Assault: QCDF+4 Ultra Combo: QCDB+1/4 Ultimate: Shocker HCF,HCF+4 (in combo) Ultimate: Scorcher B,HCB+5 SABREWULF Sabre-Spin: B,F+2 Double-Spin: F,F,B,+2 Sabre-Pounce: B,F+3 Sabre-Claw: B,F+5 Double-Claw: F,F,B+5 Sabre-Flip: B,F+6 Power Howl: B,F+1 Fake Howl: B,F+4 Overhead Attack: B+3 Rushing Attack: F+6 Combo Breaker: B,F Retaliation: B,F+6 Stun Reversal: B,F+5 Stun Dizzy: B,F+6 Air Strike: F,B+1/2/3 Air Juggle: B,F+3 SUPER MOVES Loopy: HCB,F+6 Dizzy: HCB+3 (in air) Fireball: HCB,F+3 Rock 'n' Roll: HCB,F+2 Whirly Wolf: HCB,F+5 FINISHING MOVES Assault: F,B+4 Ultra Combo: B,F+4 Ultimate: Electrocution hold 6 rel. 6 (in combo) Ultimate: Bat Attack hold 1 rel. 1 SPINAL Skele Skewer: QCF+2 Skull Throw: QCF+4/5/6 (need a Skull) Skull Scrape: DB or D or DF+6 Soul Drain: QCF+1 Teleport: QCB+4/5/6 Shield Catch: B+1 Dart Kick: D+6 (in air) Flame Sword: QCF+3 Skull Replenish: QCB+2/3 (2-one Skull 3-six Skulls) Throw: F+6 Overhead Attack: B+3 Rushing Attack: F+3 Combo Breaker: QCB Retaliation: D+3 Air Strike: D+4/5/6 Air Juggle: QCF+6 SUPER MOVES Grim Reaper: QCB,HCF+3 Sword Smash: HCF,B+2 Skull Assault: HCB,HCF+6 or HCF+6 (in combo) Dizzy: HCB,HCF+5 Slide: HCF,B+6 (in combo) FINISHING MOVES Assault: QCF+3 Ultra Combo: QCB+3 Ultimate: Lightning D,D,D+4 (in combo) Ultimate: Skull Drop HCF,HCF+1 T.J. COMBO T.J. Tremor: B,F+5 Air Tremor: HCF+5 (in air) Spinning Fist: B,F+1 Double Spinning Fist: F,B+1 Roller Coaster: B,F+2 Triple Roller Coaster: HCF+2 Powerline: B,F+3 Skull Crusher: B,F+6 Cyclone: hold 3 rel. 3 Fake Dizzy: HCB+4 Run Past: B,F+4 Throw: F+2 Overhead Attack: B+2 Rushing Attack: F+6 Combo Breaker: B,F Retaliation: B,F+4/5/6 Stun Reversal: HCF+2 Stun Dizzy: B,F+3 Air Strike: F,B+4/5/6 Air Juggle: B,F+3 SUPER MOVES Combo of Pain: HCB,F+3 Air Shocker: HCB+5 (in air) Beating: HCB,F+1 Shadow Roll: HCB,F+2 FINISHING MOVES Assault: B,F+6 Ultra Combo: F,B+3 Ultimate: Screen Punch hold 4 rel. 4 (in combo) Ultimate: Uzi HCB,F+6 TUSK Boot Kick: QCDB+4/5/6 Web of Death: QCDB+3 Skull Splitter: QCDF+6 Fake Skull Splitter: QCDF+4 Conquer: F,D,DF+1/2/3 Back Stab: HCB+1 Throw: F+6 Overhead Attack: B+3 Rushing Attack: F+3 Combo Breaker: F,D,DF Retaliation: F,D,DF+1/2/3 Stun Reversal: QCDB+5 Stun Dizzy: F,D,DF+1 Air Strike: QCDB+4/5/6 Air Juggle: QCDF+6 SUPER MOVES Destroyuss: QCB,HCF+3 Flame Sword: HCF,B+4 Shadow Roll: HCF,B+6 Rushing Kick: HCB,F+6 (in combo) Rolling Claymore: HCF,B+3 (in combo) FINISHING MOVES Assault: QCDF+2 Ultra Combo: QCDB+2 Ultimate: Dinosaur F,D,DF+5 (in combo) Ultimate: Meteor Shower HCF,HCF+2 ======= GARGOS Gargos replaces Eyedol as the end boss of KI2 To defeat him, you must knock him off the building Do this with an uppercut combo or Ultra Combo To play as Gargos, at the Select screen Hold Up and press 3,2,5,6,2,1,4,5 You should hear a confirming 'swoosh' He will appear between Maya and Fulgore Flame: QCF+1 Fly: hold U, press 3 Air Fireball: HCB+1/2/3 Shoulder Dash: QCB+5/6 Double Claw Dash: B,F+4/5/6 Laugh: QCB+3 (hold 3 to reflect projectiles) Overhead Slam: QCF+3 (can be done in air) Uppercut: F,D,DF+3 Throw: F+3 Combo Breaker: F,D,DF Air Juggle: HCF+6 ======= SECRETS RANDOM SELECT Up+Start SPEED SELECT Enter these before selecting your fighter Turbo Mode: D+2 or 5 Ultra Turbo: D+3 or 6 Cancel Modes: D+1 or 4 STAGE AND MUSIC SELECT Enter these after selecting your fighter First player selects stage, second player selects music Jago's Bridge: D+1 Gargos' Dungeon: D+2 T.J. Combo's Street: D+3 Kim Wu's Dojo: D+4 Spinal's Ship: U+5 (w/o chanting rowers) Spinal's Ship: D+6 (w/ chanting rowers) Sabrewulf's Castle: U+1 Maya's Jungle: U+2 Glacius' Spaceship: U+3 Tusk's Stone Henge: U+4 Fulgore's Museum: U+5 B. Orchid's Helipad: U+6 Sky Board: D+5 on both joysticks STAGE KNOCK OFFS Use a Fierce move or Combo to knock opponent off stage Bridge: Anywhere on the bridge, not the land on the sides Dungeon: Middle/Right side of the stage Dojo: Far left or far right of the stage Ship (w/ rowers): Far left, after the crates have been broken Castle: Far right, after the wall has been broken Stone Henge: In front or to the side of the fire pit Helipad: Far left, after the can has been exploded Sky Board: Far left or far right side of the stage ==== KEY U-Up D-Down B-Back F-Forward 1-High Quick 2-High Medium 3-High Fierce 4-Low Quick 5-Low Medium 6-Low Fierce /-or (ex. 1/2/3 means button 1,2, or 3) QCF-D,DF,F HCF-B,DB,D,DF,F QCDF-DB,D,DF QCB-D,DB,B HCB-F,DF,D,DB,B QCDB-DF,D,DB Stun Block: B+1 (Spinal does not have a Stun Block) Each fighter has 5 Super Moves and 2 Ultimates There should be Humiliation moves, but none have been found You can fill your Super Bar twice (red and yellow) Each fighter has multiple endings, depending on who you perform an Ultimate on AUTODOUBLE COMBO SYSTEM 1>6 1>3 2>1 2>4 3>2 3>5 4>3 4>6 5>1 5>4 6>2 6>5 ======= CREDITS McCarron (http://www.southwind.net/~scorpion/ki2/ki2.html) Festino (fester@gti.net) =============== KI2-CB FAQ SITES E-MAIL SUBSCRIPTION 116 openings left use this subject "Mailing List" USENET NEWSGROUPS alt.games.ki and alt.games.killer-instinct article: CBlaney's KI2 FAQ WORLD WIDE WEB http://pages.prodigy.com/CBlaney/ki2-cb.txt Look for me in Prodigy Chat rooms as CBlaney N64 ========== COPYRIGHT Give credit if you use something from this FAQ Do not modify this FAQ without my permission If you are going to repost this FAQ, E-Mail me so I know Ki2-cb.txt created on 1/31/96 ©1996 Chris Blaney