=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Karate Blazers FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Mark 3.2 Glen 3.3 Akira 3.4 Gil 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Grapple walk into enemy Pick Up Object press A when on top of item Get Up Faster shake joystick and tap A and J rapidly after being knocked down Charge Attack J, f f needs to be pressed immediately after J Special Attack J+A consumes part of your lifebar; cannot perform if you only have a sliver of life left (unless you have a scroll pickup) Scrolls - The scroll is an item pickup that you can obtain. It acts as a Special Attack stock. You can hold up to 3 scrolls at a time. When you have a scroll, using your Special Attack will not drain your lifebar. Instead, it will use the scroll stock available. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Mark * ******************************************************************************* Profile: The nomadic mercenary. This is the finishing blow. Basic Moves ----------- Swiping Energy Kick A High Energy Kick A Swiping Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A High Energy Kick must hit the enemy for this to come out High Energy Kick f + A Swiping Energy Kick A High Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A Swiping Energy Kick must hit the enemy for this to come out Wild Swing A close Second Wild Swing A Wild Swing must hit the enemy for this to come out Energy Swing A Second Wild Swing must hit the enemy for this to come out Low Sweep d + A Ground Kick A over downed enemy Second Ground Kick A Ground Kick must hit the enemy for this to come out Slash Kick A Second Ground Kick must hit the enemy for this to come out Hop Jump Kick J Flying Jump Kick b/f + J Grapple Moves ------------- Jawing Elbow A Energy Swing A Special Moves ------------- Charging Forearm J, f f needs to be pressed immediately after J Force Ball J+A consumes part of your lifebar; cannot perform if you only have a sliver of life left (unless you have a scroll pickup) ******************************************************************************* * 3.2 Glen * ******************************************************************************* Profile: The invincible wrestler with thunderous fists. Basic Moves ----------- Swiping Energy Kick A High Energy Kick A Swiping Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A High Energy Kick must hit the enemy for this to come out High Energy Kick f + A Swiping Energy Kick A High Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A Swiping Energy Kick must hit the enemy for this to come out Wild Swing A close Repeat Wild Swing A Wild Swing must hit the enemy for this to come out Energy Swing A Repeat Swing must hit the enemy for this to come out Low Sweep d + A Ground Kick A over downed enemy Second Ground Kick A Ground Kick must hit the enemy for this to come out Slash Kick A Second Ground Kick must hit the enemy for this to come out Hopping Headbutt J Flying Headbutt b/f + J Grapple Moves ------------- Jawing Elbow A Energy Swing A Special Moves ------------- Torpedo Headbutt J, f f needs to be pressed immediately after J Earth Blast J+A consumes part of your lifebar; cannot perform if you only have a sliver of life left (unless you have a scroll pickup) ******************************************************************************* * 3.3 Akira * ******************************************************************************* Profile: The passionate ninja with a blundering personality. Basic Moves ----------- Swiping Energy Kick A High Energy Kick A Swiping Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A High Energy Kick must hit the enemy for this to come out High Energy Kick f + A Swiping Energy Kick A High Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A Swiping Energy Kick must hit the enemy for this to come out Rapid Punch A close Second Rapid Punch A Rapid Punch must hit the enemy for this to come out Energy Swing A Second Rapid Punch must hit the enemy for this to come out Low Sweep d + A Ground Kick A over downed enemy Second Ground Kick A Ground Kick must hit the enemy for this to come out Slash Kick A Second Ground Kick must hit the enemy for this to come out Hop Split Kick J Flying Split Kick b/f + J Grapple Moves ------------- Jawing Elbow A Energy Swing A Special Moves ------------- Sliding Split J, f f needs to be pressed immediately after J Triple Spirit Kick J+A consumes part of your lifebar; cannot perform if you only have a sliver of life left (unless you have a scroll pickup) ******************************************************************************* * 3.4 Gil * ******************************************************************************* Profile: The mysterious fighter. What's justice to him? Basic Moves ----------- Swiping Energy Kick A High Energy Kick A Swiping Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A High Energy Kick must hit the enemy for this to come out High Energy Kick f + A Swiping Energy Kick A High Energy Kick must hit the enemy for this to come out Hop Energy Jump Kick A Swiping Energy Kick must hit the enemy for this to come out Wild Swing A close Second Wild Swing A Wild Swing must hit the enemy for this to come out Energy Swing A Second Wild Swing must hit the enemy for this to come out Low Sweep d + A Ground Kick A over downed enemy Second Ground Kick A Ground Kick must hit the enemy for this to come out Slash Kick A Second Ground Kick must hit the enemy for this to come out Hop Stretch Kick J Flying Stretch Kick b/f + J Grapple Moves ------------- Jawing Elbow A Energy Swing A Special Moves ------------- Charging Forearm J, f f needs to be pressed immediately after J Spinning Fire J+A consumes part of your lifebar; cannot perform if you only have a sliver of life left (unless you have a scroll pickup) =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Video System Co. -Gamefaqs -And me for writing this FAQ