=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Far East Of Eden: Kabuki Klash FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 6.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Chip Damage 2.3 Items 3. Characters 3.1 Gokuraku Taro 3.2 Kinu 3.3 Kabuki Danjuro 3.4 Sengoku Manjimaru 3.5 Ziria 3.6 Yagumo 3.7 Tsunade 3.8 Orochimaru ----------------------------- 3.9 Manto Ace 3.10 Karakuri 3.11 Jyashinsai 3.12 Lucifeller 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back MP - Medium Punch K - Any Kick b-- --f u - Up LP - Light Punch + - And / | \ d - Down HK - Heavy Kick / - Or db d df MK - Medium Kick , - Then LK - Light Kick ! - switches to unarmed qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Far East Of Eden: Kabuki Klash has level 3 attacks (LP+MP, LK+MK). For a level 3 punch (HP) press LP+MP. For a level 3 kick (HK), press LK+MK. For the sake of convenience, all level three attacks are referred in this guide by HP/HK. Throw f/b + HP close Dash Forward f, f (Hold f to works for all characters continue to dash) except Yagumo Halt b Super Jump uf Roll df invulnerable to jumping, standing, and some crouching attacks (doesn't work against jump P+K attacks); is not invulnerable to some special moves that reach the ground like Manjirmaru's Matsumushi Kiri Attack P/K/P+K Back Dash b, b character is invulnerable for a small window Air Block ub/u/uf, b you take chip damage from any weapon attack that involves the weapon; you cannot Air Block most crouching attacks (note that Kinu's standing and crouching P+K maneuver CAN be air blocked as well as Yagumo's crouching P+K) Block High b Block Low db will not block overheads Strong Attack P+K / d + P+K Weapon Throw P+K in air does not work for everyone Retrieve Weapon LP over weapon Dizzy Recovery shake joystick and tap P and K rapidly when poisoned Magic Meter - Starts out maximized and will drain once a super is performed. It will regenerate slowly on its own, but one can get the scroll powerup to automatically restore the magic meter. Supers - Performed when the magic meter is full. ******************* * 2.2 Chip Damage * ******************* When your character is unarmed, you will suffer chip damage from certain attacks. Ziria, Kinu, and Yagumo do not take chip damage in such cases as they all lack an unarmed stance/movelist. Whether armed or not, all characters will take chip damage when air blocking weapon attacks that involve the weapon. Take note that Manto Ace does not deal chip damage, while the other bosses (Karakuri, Jyashinsai, and Lucifeller) deal chip damage to either armed or unarmed opponents with their normals. Below is a list of attacks from the main cast of characters that will cause chip damage to an unarmed opponent. Gokuraku MP far / d + MP / HP close / HP far / d + HP / HP in air / P+K / P+K in air Kinu None, however her MK / d + MK / K in air deal chip damage to either armed or unarmed opponents Kabuki LP far / LP in air / MP far / d + MP / MP in air / HP far / HP close / d + HP/ P+K / d + P+K (first hit only) / P+K in air Manjimaru LP far / ub/uf, LP / MP far / MP close / d + MP / MP in air / HP far / HP close / d + HP / HP in air / P+K / d + P+K / P+K in air Ziria LP in air / MP in air / HP far / d + HP / HP in air / P+K / d + P+K / P+K in air Yagumo d + LP / LP in air (both LP attacks deal chip damage at different intervals depending on the opponent as Gokuraku can take two and suffer no chip damage but Tsunade maybe only 1 sometimes) / MP far / MP close / d + MP / HP far / HP close / d + HP / HP in air / P+K in air Tsunade MP far / MP close / d + MP / MP in air / HP far / HP close / d + HP / HP in air / P+K / P+K in air Orochimaru LP far / LP in air / d + MP / MP in air / HP far / d + HP / HP in air / P+K / d + P+K / P+K in air ************* * 2.3 Items * ************* Items can appear on the stage in two ways. One is by being dropped into the battle field from the sky. Items are dropped by a being called the "Karasu Tengu." You can strike the Karasu Tengu while it is holding the item box and it will drop the item early. The other way an item can appear is randomly when an opponent is knocked to the floor. Although an item will be on the playing field, it is possible to destroy it before anyone is able to walk over it and claim the result of the item (either intentionally or unintentionally). To destroy an item, use any ducking attack that strikes the item. Not all ducking attacks will connect with the item. Some ducking attacks will pass over the intended target, so make sure you are using something that hits low enough to destroy the item all together. Note that the Karasu Tengu will drop all items except the Purple Bottle and Banana Peal. The following is a list of items and their results when walking over them: Item Result ```` `````` Tiny Statue 10,000 points Small Dagger offense up Samurai Armor defense up Sandals speed up Scrolls magic restore Food strength restore (gain life back) Purple Bottle poisons (dizzies character) Banana Peal character slips and falls =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Gokuraku Taro * ******************************************************************************* Colors ------ P - Green w/ Red-Orange jacket K - Blue w/ Green jacket Throw ----- Quick Toss f/b + HP close f and b determine where opponent is thrown Basic Move ---------- Crawl hold df Command Moves ------------- Handle Strike Dash Forward, P Quick Kick Dash Forward, K Gokuraku Head Sliding Dash Forward, P+K must be blocked low Rising Big Swing d + HP first part must be blocked low Double Trip d + HK both parts must be blocked low Gokuraku Big Swing P+K Gokuraku Jirestsu Sho d + P+K the hit box for this move reaches slightly past the dust cloud; must be blocked low !Weapon Throw P+K in air switches to unarmed Special Moves ------------- Gokuraku Dai Senpuu Kon f, d, df + P LP=fast, MP=medium, HP=slow Gokuraku Taiatari Charge HP for 2 seconds, release Gokuraku Home-Run hcf + MP+LK close unblockable; able to juggle opponent after this move connects and can even juggle using Gokuraku's Super Super ----- Gokuraku Fire d, d + LP/MP/LK LP=high, MP=low, LK=straight; use u or d to switch flame from high to low or vice versa ``````````````````````` !Unarmed! ``````````````````````` Throw ----- Quick Toss f/b + HP close f and b determine where opponent is thrown Basic Move ----------- Crawl hold df Command Moves ------------- Forearm Dash Forward, P Quick Kick Dash Forward, K Gokuraku Head Sliding Dash Forward, P+K must be blocked low Double Trip d + HK both parts must be blocked low Gokuraku Axe Handle P+K overhead Gokuraku JirestsuSho d + P+K the hit box for this move reaches slightly past the dust cloud; must be blocked low Special Moves ------------- Gokuraku Taiatari Charge HP for 2 seconds, release Bashing Straight Chain qcb + MP, MP, MP qcb + MP attack must touch opponent to allow for follow up attacks; can be cancelled into from LP far, LP close, d + LP, MP close, d + MP, HP close, or d + LK Gokuraku Taiatari Charge b for 2 seconds, start charging b immediately f + MP after the qcb + MP motion of the Bashing Straight Super ----- Gokuraku Fire d, d + LP/MP/LK LP=high, MP=low, LK=straight; use u or d to switch flame from high to low or vice versa ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - I'm thinner and much better looking than that! ~To Kinu - If possible, I wish I didn't have to harm my friend. ~To Kabuki - Ha ha! You're no world famous warrior, only a world famous loser! ~To Manjimaru - Manjimaru your skills have fallen. Maybe you should start training again. ~To Ziria - Are you really a warrior of the fire clan? Let's get real! ~To Yagumo - I'm sorry, but my wife is the only woman for me. I treat all others as men. ~To Tsunade - You little brat! You're annoying! ~To Orochimaru - I can't lose to someone inexperienced like you. ~To Manto Ace - Are you seriously fighting to win? ~To Karakuri - You might be winning in size, but you're no match for me in pure strength. ~To Jyashinsai - Don't be over confident of yourself! I'll teach you some humility! ~To Lucifeller - Don't think you're invincible! You're no match for me! Ending ------ Gokuraku: Second helping for me my lovely wife. Nothing better than a great meal after a great fight. Listen to me my children. I am the strongest man in all of Jipang. Eat well and become strong like your father. ******************************************************************************* * 3.2 Kinu * ******************************************************************************* Colors ------ P - Light Blue costume K - Pink costume #NOTE - Shiro is Kinu's fighting companion that performs many of her attacks. Shiro's attacks are not affected by the power up items. Shiro can also be struck out of all his maneuvers by the opponent. If Shiro is struck 5 times he will be KOed for the entire round. Shiro's attacks will then be replaced with Kinu crying instead. Throw ----- Energy Push f/b + HP close f and b determine where opponent is thrown Basic Moves ----------- Crawl hold df Shiro Drop K in air Shiro Charge MK Shiro Sand Kick HK Command Moves ------------- Dashing Energy Dash Forward, P/K Kumo Hakare Dash Forward, P+K this causes Kinu to teleport, which means she can't be hit when she disappears; she can teleport past the opponent, however the second part where she attacks will not track the opponent, thus leaving her open Shiro Attack d + MK Shiro Tail Strike d + HK 3 hits Flip Kick P+K / d + P+K Energy Swirl P+K in air Special Moves ------------- Cry tap K after any move that sends Shiro away from her Yuuki f, f + LP timing of the f, f part is different from that of a Forward Dash; to perform, try tapping f with a half a second pause between the two taps, and then press LP Kamitsuki Charge b for 2 seconds, Shiro's charge must connect f + HK (not blocked) for the entire move to come out Toriyose Charge d for 2 seconds, u + LP Triple Toriyose Charge d for 3 seconds, u + LP Large Toriyose Charge d for 4 seconds, u + LP Yuuki Chain MP, LP, f, MP, LP Shiro must be KOed to allow chain to work; MP must connect (blocked or not) for entire chain to come out Supers ------ Haha Wasure d, d + LP magic steal; short projectile part must connect to steal magic; unblockable Tsukineri d, d + MP opponent's offense down; short projectile part must connect to bring opponent's offense down; unblockable Nazumi Mushi d, d + LK opponent's speed down; short projectile part must connect to bring opponent's speed down; unblockable Triple Demon Toss d, d + MK Shiro Rolling Attack d, d + HK ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - I can now see that your strength was mere show. ~To Kinu - Though we may look alike, once we fight there's no mistake who the real one is. ~To Kabuki - You haven't changed at all. You personality, your strength and even what's in your head! ~To Manjimaru - Any small mistake can lead to your defeat. ~To Ziria - Thank you Shiro. You're the only one I can trust in the end. ~To Yagumo - That was a pretty dance, wasn't it Shiro, but dancing and fighting are different. ~To Tsunade - There's no difference between a man and a woman in battle. Just believe in your strength. ~To Orochimaru - Father use to say, the more you fight the more afraid you become. ~To Manto Ace - Manto, it's good to see you're doing well. ~To Karakuri - No matter how big the enemy, Shiro will protect me! ~To Jyashinsai - Shiro is barking and telling me that your heart is pure evil! ~To Lucifeller - Father as you have taught us, Shiro and I have fought together. Ending ------ Kinu: Shiro please tell me why we must all fight? When will we all be able to live in peace and happiness? Someday we will be able to live in peace, won't we? Shiro? Until that day, we will travel together. You're the only one I can count on, Shiro. ******************************************************************************* * 3.3 Kabuki Danjuro * ******************************************************************************* Colors ------ P - Green costume K - Purple costume Throws ------ Hard Slam f/b + HP close f and b determine where opponent is thrown !Kenka Ranbu f/b + HK close tap buttons for longer hold; switches to unarmed Basic Moves ----------- Crawl hold df Kabuki Cutter HP close 2 hits Flying Kick HK far hops over items and low attacks Command Moves ------------- Quick Poke Dash Forward, P Knee Dash Forward, K Slide Kick Dash Forward, P+K must be blocked low Arc Sword P+K Kadan Nitoh Kiri d + P+K the second part must be blocked low !Throw Weapons P+K in air switches to unarmed Special Moves ------------- Kabuki Ra Saitoh f, d, df + P LP=short, MP=further, HP=far Failed Rekkuuha Kick f, d, df + HK far !Kabuki Rekkuuha f, d, df + HK close switches to unarmed Kabuki Senpuu Dan hcf + P LP=short, MP=medium, HP=long; hops over items and low attacks Supers ------ Kaze Bana d, d + LP Hana Arashi d, d + MP must be blocked low ``````````````````````` !Unarmed! ``````````````````````` Throws ------ Hard Slam f/b + HP close f and b determine where opponent is thrown Kenka Ranbu f/b + HK close tap buttons for longer hold Basic Moves ----------- Crawl hold df Kabuki One Two HP close 2 hits Flying Kick HK far hops over items and low attacks Command Moves ------------- Weak Punch Dash Forward, P Knee Dash Forward, K Slide Kick Dash Forward, P+K must be blocked low Low One Two d + HP 2 hits Down Palm P+K overhead Uppercut d + P+K Special Moves ------------- Failed Rekkuuha Kick f, d, df + HK far Kabuki Rekkuuha f, d, df + HK close Kabuki Senpuu Dan hcf + P LP=short, MP=medium, HP=long; hops over items and low attacks Kabuki Rush Chain LK, LP, MP, LK, HP LK must connect (blocked or not) for entire chain to come out Supers ------ None ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - Hey Gokuraku! What happened to that power you used to have? ~To Kinu - Kinu it's not your fault. It's that untrained dog of yours. ~To Kabuki - There's only room for one good looking guy like myself in this world. ~To Manjimaru - No matter how much you try, your attempt to defeat me is futile. ~To Ziria - There's no way that I would lose to an inexperienced kid like you! ~To Yagumo - She looks like my old girlfriend, but it must be just a coincidence. ~To Tsunade - You're a strong girl. But I like fragile women. ~To Orochimaru - It's been awhile since we fought, but you're still no match for me. ~To Manto Ace - Manto, I know you only fight to cause a scene. ~To Karakuri - What an unfriendly guy. I should just leave him out on garbage day. ~To Jyashinsai - An ugly creature like yourself doesn't deserve to fight me. ~To Lucifeller - I already told you! You're too ugly to fight me. Ending ------ Kabuki: Ha ha ha. Everybody out of my way. Make room for the strongest man in all of Jipang, Mr. Kabuki Danjuro! I have defeated all the strongest in this land and have returned home! ******************************************************************************* * 3.4 Sengoku Manjimaru * ******************************************************************************* Colors ------ P - White pants w/ Red top K - Yellow pants w/ Blue top Throws ------ !Shoulder Throw f/b + HP close f and b determine where opponent is thrown; switches to unarmed !Manjimaru Rush f/b + MP close switches to unarmed Basic Move ---------- Crawl hold df Command Moves ------------- Sword Slash Dash Forward, P Dash Kick Dash Forward, K Side Kick Dash Forward, P+K Low Slash d + MP must be blocked low Wind Break d + HP must be blocked low Jumping Slash P+K hops over items and low attacks Kaiten Kadan Kiri d + P+K !Weapon Throw P+K in air switches to unarmed Special Moves ------------- Manji Kiri qcf + P LP=short, MP=medium, HP=long Follow Up qcf + P LP=short, MP=medium, HP=long Finish qcf + P LP=short, MP=medium, HP=long Matsumushi Kiri f, f + P LP=short, MP=medium, HP=long; timing of the f, f part is different from that of a Forward Dash; to perform, try tapping f with a half a second pause between the two taps, and then press P; overhead Air Matsumushi Kiri u, u + P in air LP=short, MP=medium, HP=long; overhead Supers ------ Raikoh d, d + LP Junrai d, d + MP creates ground shockwave that must be blocked low !Tenrai d, d + LK switches to unarmed ``````````````````````` !Unarmed! ``````````````````````` Throws ------ Shoulder Throw f/b + HP close f and b determine where opponent is thrown Manjimaru Rush f/b + MP close Basic Moves ----------- Crawl hold df Reverse Backfist HP close 2 hits Command Moves ------------- Straight Punch Dash Forward, P Dash Kick Dash Forward, K Side Kick Dash Forward, P+K Swing Kick P+K / d + P+K Special Moves ------------- Manji Shotei hcb + P LP=short, MP=medium, HP=long Shift Rush Chain MP close, qcf + MK, MK, MP close must connect MP, MK (blocked or not) for entire chain to come out; does not work if opponent is in the corner Supers ------ None ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - Is to fight to be brave? Or maybe it's just an adventure. Or maybe just nothingness. ~To Kinu - I'm sorry Kinu... Please forgive me but I must follow my sword. ~To Kabuki - Once you take the easy path, you'll only take that path, and never return to the correct one. ~To Manjimaru - You may look alike, but a copycat can never surpass the real thing. ~To Ziria - My sword will shed the light! And none may stand in the way! ~To Yagumo - In the way of the sword, you admit defeat when you become over confident of your ability. ~To Tsunade - You can not win with strength alone. The way of the sword is not that easy. ~To Orochimaru - To lose to a sissy like you, would harm my name as a swordsman! ~To Manto Ace - I can't be satisfied with this victory. I must constantly sharpen my skills. ~To Karakuri - You can't win with size alone. Pride and tenacity brings victory. ~To Jyashinsai - No one can defeat me! At the end, the only one who can defeat me is myself. ~To Lucifeller - Yes! If one has faith in the path he leads, at the end all is correct. Ending ------ Manjimaru: What was I fighting for? What am I left with? Is this bravery? Is this strength? I don't know. Fighting has left me with nothing... I guess I'll return home and think about this for awhile. Narrator: Manjimaru was filled with hope as he returned home... ******************************************************************************* * 3.5 Ziria * ******************************************************************************* Colors ------ P - Blue costume w/ Green vest K - Purple costume w/ Yellow vest Throws ------ Bring Down f/b + HP close f and b determine where opponent is thrown; can combo from throw Direct Slam d + HP close in air Basic Moves ----------- Triangle Jump jump towards wall, then away Jump Kick HK hops over low attacks Command Moves ------------- Elbow Strike Dash Forward, P Dash Knee Dash Forward, K Slide Dash Forward, P+K must be blocked low Low Fist f + HP can be cancelled into from LP, d + LP, MP, d + MP, HP close, LK, d + LK, MK close, d + MK, and d + HK; deals chip damage Jumping Strike P+K hops over items and low attacks Suihei Kunai Nage d + P+K tosses small blade; must retrieve to throw again Weapon Throw P+K in air tosses small blade; must retrieve to throw again Special Moves ------------- Kama Itachi qcf + P LP=low, MP=high, HP=straight Momi qcb + HP magic restore and will also empty the opponent's magic meter; connects close; significant recovery time if opponent blocks this Emmaku qcb + K LK=left, MK=right, HK=center Supers ------ Baku En d, d + LP Ko Ten d, d + MP Kami Hono d, d + LK must be blocked low ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - You fool! Train yourself a little more before you challenge me! ~To Kinu - If you want to win against me, I suggest you teach that dog some new tricks. ~To Kabuki - It's been awhile Kabuki, but now we know who's the better man. ~To Manjimaru - In the end, we don't need two heroes in the clan! ~To Ziria - What do you think you're doing imitating me? You foolish creature. ~To Yagumo - You're pretty, but you can't win a fight with a pretty face. ~To Tsunade - There's no man or woman in a battle. There's no room for sympathy either. ~To Orochimaru - I'm sorry Orochimaru, but I'll crush anybody who gets in my way. ~To Manto Ace - M..Manto! You were alive, but not anymore. ~To Karakuri - You scrap heap! You're no match for me! ~To Jyashinsai - No matter how many times you challenge me, the outcome will be the same! ~To Lucifeller - You don't learn, do you !? No matter how many times we fight, I will win! Ending ------ Ziria: Being strong doesn't mean anything. There's only one way for me to live. The life of an outlaw, to steal from the rich and give to the poor. So who should I steal from today? ******************************************************************************* * 3.6 Yagumo * ******************************************************************************* Colors ------ P - Blue costume K - Purple costume Throw ----- Frankensteiner f/b + HP/HK close f and b determine where opponent is thrown Basic Moves ----------- Triangle Jump jump towards wall, then away Slice And Dice HP close 2 hits Hop Knee MK far Deadly Roundhouse HK close knocks opponent across the screen Deadly Jaw Kick HK far knocks opponent across the screen Command Moves ------------- Pretty Hop Dash Forward unlike the other characters, Yagumo cannot Dash Roll, Dash Super Jump, or Halt with this dash; Yagumo can, however, dash past the opponent; hops over items and low attacks Upward Fan Dash Forward, P Knee Dash Forward, K Power Kick Dash Forward, P+K knocks opponent across the screen Ryu Sei Kyaku d + HK in air overhead Low Slash d + MP must be block low Energy Swipe P+K dizzies opponent if the move connects (not blocked) Youen Tembu d + P+K 2 hits Air Projectile P+K in air Special Moves ------------- Oh Rou Zan qcf + P LP=stationary, MP=short, HP=long Rouga Tenrin f, d, df + P LP=fast, MP=medium, HP=slow Hyakka Ryohran f, d, df + HK Supers ------ Shirako d, d + LP Narukami d, d + MP Fudoh d, d + LK ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - Hey you pervert! Stop touching me! ~To Kinu - I can't forgive anyone who uses an innocent animal in a battle. ~To Kabuki - The Kabuki my sister told me about was supposed to be much stronger than this. ~To Manjimaru - So this is the strength of the fire clan. ~To Ziria - So this guy is also a warrior of the fire clan. They don't live up to their reputation. ~To Yagumo - You're no match against the real thing. ~To Tsunade - My own sister is the only one who maybe able to defeat me. ~To Orochimaru - This guy's wearing make-up. He must be a narcissist. ~To Manto Ace - You could have lived happily if you hadn't run into me. ~To Karakuri - Who are you? You're just a pile of junk. ~To Jyashinsai - You make me sick. Get out of my sight. ~To Lucifeller - I'm really busy and I hate persistent guys. Ending ------ Yagumo: Even in battle, women are superior to men. It was worth the trip just to find that out. But I prefer dancing over fighting. Shall we dance my sister? ******************************************************************************* * 3.7 Tsunade * ******************************************************************************* Colors ------ P - Purple-Pink costume w/ Purple trim K - Green costume w/ Light Red trim Throw ----- Overhead Toss f/b + HP close f and b determine where opponent is thrown Basic Moves ----------- Low Step MK must be blocked low The Drill HK far goes over low attacks and some mid attacks Axe Strike Stationary HP far Command Moves ------------- Handle Strike Dash Forward, P Low Kick Dash Forward, K must be blocked low Flying Leap Dash Forward, P+K dizzies opponent if move connects (not blocked) on a standing or ducking opponent; overhead Axe Strike Forward f + HP far Axe Strike Backward b + HP far Kaiten Keri f + HK overhead; can be cancelled into from LP, d + LP, close MP, LK, d + LK, HK Launch Kick qcf + HK first part must connect (not blocked); can juggle opponent after maneuver (Usonaki works well) Low Spear d + HK must be blocked low Twirling Axe Dive P+K overhead Usonaki d + P+K drains your own lifebar !Weapon Throw P+K in air switches to unarmed Special Moves ------------- Kaiten Koma qcf + P LP=fast, MP=medium, HP=slow Namekuji Kami Kakushi qcb + P LP=left, MP=right, HP=center !Bakujin Namekuji Keri qcb + HK switches to unarmed Supers ------ Riki Oh d, d + LP offense up Kin Goh d, d + MP defense up ``````````````````````` !Unarmed! ``````````````````````` Throw ----- Overhead Toss f/b + HP close f and b determine where opponent is thrown Basic Move ---------- Low Step MK must be blocked low Command Moves ------------- Dash Punch Dash Forward, P Low Kick Dash Forward, K must be blocked low Flying Leap Dash Forward, P+K dizzies opponent if move connects (not blocked) on a standing or ducking opponent; overhead Dashing Kaiten Keri b, f, f + HK overhead Launch Kick qcf + HK first part must connect (not blocked); can juggle opponent after maneuver (Usonaki works well) Kaiten Keri f + HK overhead; can be cancelled into from LP, d + LP, close MP, LK, d + LK, HK Launch Kick qcf + HK first part must connect (not blocked); can juggle opponent after maneuver (Usonaki works well) Low Spear d + HK must be blocked low Usonaki P+K / d + P+K drains your own lifebar Special Moves ------------- Namekuji Kami Kakushi qcb + P LP=left, MP=right, HP=center Color Change LP, LK, MP, MP, u changes the color of Tsunade's costume Supers ------ Riki Oh d, d + LP offense up Kin Goh d, d + MP defense up ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - You're well rounded and almost good enough to eat. Maybe I'll roast you later! ~To Kinu - Hey stop acting so cute. I hate people who act cute! ~To Kabuki - You're a flashy guy, but now you can't act so cool. ~To Manjimaru - There's no way that I would lose against a kid. ~To Ziria - Ha ha! Ziria, your strategy never changes. You're no fun. ~To Yagumo - Though not as cute as me, you're pretty cute. But pure strength makes a woman attractive. ~To Tsunade - Hey you're only a copycat! And not a very good one at that! ~To Orochimaru - I'm sorry Orochimaru. This is only a dream, isn't it? ~To Manto Ace - Ha ha! That's the end of Manto! You're even funny dead. ~To Karakuri - I wonder if I could eat this? Doesn't look too appetizing. ~To Jyashinsai - You look frightening! You're scaring me so why don't you leave. ~To Lucifeller - I hate persistent old men! Never show your face in front of me again! Ending ------ Tsunade: Ahh...my beloved Orochimaru...that day has finally arrived. Oh Orochimaru, can I ask you one thing? This is not a dream, is it? Is it.... Zzzzzz. ******************************************************************************* * 3.8 Orochimaru * ******************************************************************************* Colors ------ P - Purple pants w/ Green top K - Dark Purple pants w/ Yellow top Throw ----- Turn Toss f/b + HP close f and b determine where opponent is thrown Basic Move ---------- Reach Step HK close must be blocked low Command Moves ------------- Handle Hit Dash Forward, P Low Foot Dash Forward, K Slide Kick Dash Forward, P+K must be blocked low Turn And Slash P+K Weapon Flick d + P+K !Weapon Throw P+K in air switches to unarmed Special Moves ------------- Kanzashi Nage Charge b for 2 seconds, LP=slow, MP=medium, HP=fast f + P Tatsuyari Rengeki tap P LP=short time length, MP=medium time length, HP=long time length Supers ------ Saryu d, d + LP Kohryu d, d + MP ``````````````````````` !Unarmed! ``````````````````````` Throw ----- Turn Toss f/b + HP close f and b determine where opponent is thrown Basic Move ---------- Reach Step HK must be blocked low Command Moves ------------- Quick Poke Dash Forward, P Low Foot Dash Forward, K Slide Kick Dash Forward, P+K must be blocked low Power Fist P+K Low Double d + P+K Special Moves ------------- Kanzashi Nage Charge b for 2 seconds, LP=slow, MP=medium, HP=fast f + P Supers ------ Eiryu d, d + LP must be blocked low Counter Eiryu hcb + HP will counter attack mid/high attacks (not jumping maneuvers); will not work if you do not have a full Magic Meter Kohryu d, d + MP ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - War is always unwarranted. All that it achieves is suffering. ~To Kinu - Kinu, someone as pure as you should not enter a battle. ~To Kabuki - You become invincible when you win against yourself. Not by winning in battles. ~To Manjimaru - The loser is not the only one hurt. The winner who had to hurt the loser is also hurting. ~To Ziria - The way of the sword is abstract as is life. ~To Yagumo - You can only truly win when you lose your ambition. ~To Tsunade - Tsunade, if possible I wish I did not have to fight you. ~To Orochimaru - You may have imitated my appearance but you were not able to imitate my skills. ~To Manto Ace - A mere ape can not win against a human being. ~To Karakuri - You need a better strategy than strength alone to fight against me. ~To Jyashinsai - People will strengthen through conflict. There are no useless battles. ~To Lucifeller - War is cruel. There is no future for the loser. Ending ------ Orochimaru: Hmm... Just think of all the people I will trick. They will truly believe me as a woman in my role in a Kabuki play. I'm too modest say this out loud but... I Orochimaru am the strongest warrior in Jipang. ------------------------------------------------------------------------------- ******************************************************************************* * 3.9 Manto Ace * ******************************************************************************* Color ----- Any - Yellow fur #NOTE - Manto has no Dash Roll, Throw or Strong Attacks (P+K / d + P+K / P+K in air) Throw ----- None Basic Moves ----------- Crawl hold df Manto Spike u, P overhead; will knock opponent out of the air Command Moves ------------- Hand Flick Dash Forward, P/K Torpedo Dash Forward, P+K Special Moves ------------- Fireball qcf + LP Shoen Ken f, d, df + LP Spinning Kick qcb + LK Leap And Bite qcf + LK unblockable Rush And Scratch qcf + MK unblockable Super ----- Bakano Jutsu d, d + LP ``````````````````````````````````````````````````````````````````````````````` Win Quotes ---------- ~To Gokuraku - Gokuraku you're a newlywed aren't you? Can I go to your place for dinner? ~To Kinu - Kinu! Since I have won, I have a request. Can I have your veil? ~To Kabuki - Kabuki! Introduce me to a girl! I'm looking for a wife. ~To Manjimaru - Your mommy must be ashamed of you, Manjimaru. ~To Ziria - You better apologize to your master for losing, Ziria. ~To Yagumo - Yagumo! Your twin sister and you are beautiful. One of you must become my wife. ~To Tsunade - Tsunade! Do you admit defeat? Then beg me to forgive you! ~To Orochimaru - This is a crushing defeat for you Orochimaru. Your master will not be happy. ~To Manto Ace - There can't be two such good looking guys in the world, but I see you're only an imitation. ~To Karakuri - Hey Karakuri! You know something! I've got...nothing to say to you. ~To Jyashinsai - Hey Jyashinsai, now you know my true strength. You wimp! ~To Lucifeller - Hey Jyashinsai! No Mr. Jyashinsai, don't bother me again.... Please. Ending ------ None ******************************************************************************* * 3.10 Karakuri * ******************************************************************************* Color ----- Any - Tan costume #NOTE - Karakuri has no Throw, Super or Strong Attacks (P+K / d + P+K / P+K in air); He also cannot use items and cannot use any sort of dash Throw ----- None Basic Moves ----------- Disappear Crawl hold df invulnerable Butt Drop K in air overhead; grounds opponent Down Punch MP overhead Heavy Stomp LK overhead
Extend Plate MK/HK knocks opponent across the
screen
Command Move
------------
Robo Swipe d + P/K must be blocked low
Special Moves
-------------
High Arm Swing qcf + LP
Flamethrower qcf + MP
Arm Swing qcb + LP
Machine Gun qcb + MP
Grab And Blast hcf + LP close unblockable
Super
-----
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - Easy... To... Defeat... Too... Slow...
~To Kinu - Not... That... Easy... To... Reach... The... Top...
~To Kabuki - Kabuki... Inexperienced... Weak...
~To Manjimaru - Fire... Clan... Too... Weak...
~To Ziria - Ziria... Weaker... Than... A... Mouse...
~To Yagumo - Yagumo... Weaker... Than... Sister...
~To Tsunade - Can... Not... Win... With... Strength... Alone...
~To Orochimaru - Orochimaru... Carelessness... Mean... Defeat...
~To Manto Ace - Just... Stupid... Ape...
~To Karakuri - No... Data...
~To Jyashinsai - Jyashinsai... Returns... Bad... News...
~To Lucifeller - I... Defeat... Lucifeller... Light... Shines... On...
Me...
Ending
------
None
*******************************************************************************
* 3.11 Jyashinsai *
*******************************************************************************
Color
-----
Any - Blue costume w/ Purple cape
#NOTE - Jyashinsai has no Super, Dash Roll, Dash Super Jump, Air Attacks or
Strong Attacks (P+K / d + P+K / P+K in air); He also cannot attack out
of a dash and cannot duck; Jyashinsai is not affected by the Banana Peal and
the Tiny Statue items
Throw
-----
Energy Prison f + HP close
Basic Moves
-----------
Slide hold df
Disappear any button in air invulnerable
Taunt LP/LK
Command Moves
-------------
Demon Dash Dash Forward Jyashinsai is invulnerable
during the dash, however
he cannot do anything from
it (attack, roll, etc);
can dash past the opponent
Taunt d + LP/LK
Special Moves
-------------
Firebird qcf + LP
Electric Shoot qcf + MP
Freeze Ball qcb + LP
Super
-----
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - The road to the top is far and endless.
~To Kinu - I won't give up my position as the strongest in Jipang that easily.
~To Kabuki - It's easy to say you are the strongest, but it's not that easy to
prove it.
~To Manjimaru - There's no second chance in a life or death battle.
~To Ziria - My victory is not a dream, but is a nightmare for you.
~To Yagumo, Manto Ace, Karakuri, Jyashinsai and Lucifeller - Struggle!
Suffer! And never think to challenge me again.
~To Tsunade - What a prestige this is to defeat a warrior of the fire clan.
~To Orochimaru - No matter how much you wound me, it is nothing compared to
the damage you receive.
Ending
------
None
*******************************************************************************
* 3.12 Lucifeller *
*******************************************************************************
Color
-----
Any - Green
#NOTE - Lucifeller has no Super, Dash Roll, Air Attacks, HP normals or
Strong Attacks (P+K / d + P+K / P+K in air); He also cannot attack out
of a dash and cannot duck; Lucifeller is not affected by the Banana Peal,
Purple Bottle and the Tiny Statue items
Throw
-----
Crash Slam f + LP close
Basic Moves
-----------
Slide hold df
Air Disappear any button in air invulnerable
Spine Laser MP
Flicker HP very small window where
Lucifeller is invulnerable
Ground Pound LK the hit box for this move
reaches slightly past
the dust cloud; must be
blocked low; grounds
opponent
Death Claw MK/HK overhead; grounds opponent
Command Moves
-------------
Disappear Dash Forward, any invulnerable
button
Spine Laser d + MP
Flicker d + HP very small window where
Lucifeller is invulnerable
Ground Pound d + LK the hit box for this move
reaches slightly past
the dust cloud; must be
blocked low; grounds
opponent
Death Claw d + MK/HK overhead; grounds opponent
Special Moves
-------------
Rising Fireball qcf + LP
Dive Kick qcf + LK overhead
Ice, Fire, Electricity hcf + MP close unblockable
Super
-----
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - I will beat you to the ground, so you may never challenge me
again.
~To Kinu - There is no future for you, now that you have angered me.
~To Kabuki - Now that you have seen my true form, you will not leave here
alive.
~To Manjimaru - A nightmare! You will be seeing this nightmare forever
Manjimaru!
~To Ziria - So this is the true strength of the fire clan. You disappoint me!
~To Yagumo, Manto Ace, Karakuri and Jyashinsai - Your attacks cannot harm me!
You must train a little harder if you wish to defeat me.
~To Tsunade - You cannot win without a strategy. You need a little more brain
to defeat me.
~To Orochimaru - So this is the end of Orochimaru. Your skills were no match
for mine.
~To Lucifeller - *Crashes Game (No win quote)*
Ending
------
None
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
4.2 Credits
-Hudson
-Gamefaqs
-Giygas for added move details, unarmed chain maneuvers, missing moves, chip
damage information, air blocking details, tengu item drops, corrections, and
much more!
-And me for writing this faq