+-+-+-+-+-+-+ | J O U S T | +-+-+-+-+-+-+ GAME: JOUST PLATFORM: ARCADE GENRE: ARCADE ACTION/STRATEGY CREATOR: WILLIAMS 1982 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.01 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Field 6.3 Scoring 6.4 Wave Setup UNIT III: STRATEGIES 7. Playing the Game UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Joust as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 8/28/03: A guide is born. Version 1.01 8/29/03: Fixed some formatting errors. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Williams for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Joust. Since the game is just an action game that goes until all your men are killed, there is no walkthrough per se. Instead it will be broken up into the game itself, strategies for survival, and some in- teresting quirks in the game. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Joust in the subject line. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Well "Buzzard Bait", are you ready to test your bravery and skill against other jousters? You won't be fighting for the hand of a fair maiden, but you will be fighting for your life. Instead of horses and armor, you get an ostrich and your opponents get buzzards as steeds. Both of you, though, will use a lance to attempt to knock the other off of their steed. Following on the successful wave of games such as Defender and Robotron 2084, Williams was proving itself to be a force to be reckoned with in the video game world. Controls are easier on this game but the usual theme of being put into "peril" immediately as you start the game holds true. This is a true game of skill, strategy, and some- times just blind luck. Good luck as you go forth to prove yourself a worthy opponent for the enemy jousters. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Joust is a two-dimensional action game. You control your man and ostrich to topple the enemies from their buzzard mounts. It is definitely the survival of the fittest in this fast-paced game. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- In order to become a master of this game, you must be familiar with the controls. The controls are a little complicated just due to the fact that you have to learn how to not only flap your ostrich's wings, but also to move around the game screen. - One 2 way joystick that controls your man's movements left and right. - One button that flaps your ostrich's wings. _________________________ / 6.2 The Playing Field /_____________________________________________________ ------------------------- The playing field consists of your man and ostrich and a whole lot of buzzards with their riders. In addition to the enemy riders, you will also have to deal with prehistoric birds and trolls. I have included an example of what the playing field look like (a little larger then normal): +-------------------------------------------------------------------+ | | | | |---------- ENTRY POINT ----------| |-- 4 -- V -- 6 --| | -------+-----+------ | | ------ 5 ---- | | | | / --+---+- | |--+-----+---- ENEMY->( )/ \__ 3 _/---| | 2 / ----| |----------+ | | ------------------ | | ------ 1 ----- | | | | LAVA | | | TROLL | | +( )<-YOUR OSTRICH | | | / \ V | | --------------+-------+------------------ ||| | | ---+ SCORE|MEN LEFT +-- ||||/ | | \ / \ / | |--------------------| |------------------| | / \ | | / \ | +-------------------------------------------------------------------+ NOTE: I have put the numbers for the above platforms. These numbers do not appear in the game. You control the ostrich and rider to avoid the enemy riders, pterodactyl, and the lava troll. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is pretty easy. You basically get points for everything (even for dying). Knocking an enemy off their buzzard : 500 points Bounder (Red Enemy) : 500 points Hunter (Silver/Gray Enemy) : 750 points Shadow Lord (Blue Enemy) : 1000 points Getting killed : 50 points Pterodactyl : 1000 points Not getting killed during a Survival Wave : 3000 points (Two player only) Not knocking each other off his mount: 3000 points Eggs: A progression that goes 250, 500, 750, and 1000 points for the next egg and every egg thereafter. The progression starts again if you get killed or you go to the next wave. You start with three ostriches and get a free one every 20,000 points. __________________ / 6.4 Wave Setup /____________________________________________________________ ------------------ The waves (or levels) in Joust are set up in somewhat definite pattern. There are certain waves that specific events occur. I will list these events along with the first 20 waves. Use the game screen to refer to platforms I am talking about. +---------------+ | SURVIVAL WAVE | +---------------+ As the name implies, you must not get knocked off your ostrich during these waves. If you succeed, you will get the points. These occur every 4-6 waves. +----------+ | EGG WAVE | +----------+ Instead of enemy riders, you are presented with 12 eggs distributed among the different platforms. The eggs will hatch after a time to give you enemy riders to deal with. These occur every fifth wave. +-------------+ | PTERODACTYL | +-------------+ In addition to the enemy riders, you will have to deal with a pesky pterodactyl or pterodactyls. There are specific ways you can eliminate them. This is discussed in Chapter 7. Occurs every 4-6 waves. You start with one and it progressively moves up to four. +----------------+ | FIRST 20 WAVES | +----------------+ 1. Beginning wave, good for training. 2. Survival Wave. 3. Regular Wave, bridge burns out. 4. Hunters appear. Lava Troll appears. 5. Egg Wave. 6. Platform five disappears. 7. Platforms four and six disappear. Survival Wave. 8. Pterodactyl Wave (One Pterodactyl). 9. Platform one disappears. 10. Egg Wave, all platforms restored. 11. Survival Wave, platform 1 disappears. 12. Pterodactyl Wave. Platforms four, five, and six disappear. 13. Regular Wave. 14. Regular Wave. 15. Egg Wave, all platforms restored. 16. Shadow Lords appear. 17. Survival Wave. 18. Pterodactyl Wave (two Pterodactyls). 19. Regular Wave. 20. Egg Wave. - The above progression occurs roughly along the line although the platforms don't follow a pattern as to when they disappear. The things that change are the enemies get faster and more Pterodactyls appear. After wave 22, it's all Shadow Lords. - These progressions will continue until you hit wave 255. After that, the waves roll back over to wave 1 and you start the cycle again. **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ When you start the game, your man will be at the entry point at the bottom of the playing field. From the other entry points, enemy riders will appear. It will then be up to you to successfully defeat them. - Learning to flap your ostrich's wings is the most vital aspect of this game. How fast or slow you flap the wings determines speed and maneuverability. Once you get good, you will be able to glide around and only flap for either altitude or to hit an enemy rider. - The name of the game is height. Whoever is the higher rider during a joust is the winner. If you and an enemy collide on the same level, the impact will knock you both backwards a little and turn you both around. This can prove to be dangerous if more then one enemy is coming for you since the first one turns you around and the second knocks you off your mount. - You need to pay particular attention to the screen setup on each wave. Different platforms may collapse forcing you to readjust your strategy accordingly. Using the 20 wave example from Chapter 6.4, I will give you some basic strategies. - During the non-pterodactyl waves and platform one is intact, your best bet is to hang out under the right side of platform one. The enemy riders have to drop to get to you. Just a quick press of the flap button should give you altitude over them and the easy kill. - If you lose platform one, the next best place is platform five. This forces the enemy riders to rise up to you. If you hover over the left or right edge, you can drop on enemy riders trying to rise up from the areas of platforms two and three. Of course, if any make it to your level, just sit on that entry point. When an enemy rider gets near, rapidly climb and move over toward the enemy to knock them off their mount. - When you only have platforms two and three, you will use a modified strategy from the one above. You will hover around the area that plat- form five was at. This forces the enemy riders to rise up to you, there- by exposing themselves to you dropping down on them. - If any of the above have Shadow Lords in them, you will have to be pre- pared to move around quickly since Shadow Lords are very fast and they tend to bounce off the top of the game screen. - There are a couple of ways to kill off the pterodactyl during the pterodactyl waves: - First of all, you must be facing the pterodactyl in order to kill it. - If platform one still exists, then just wait for the pterodactyl and be ready for it to choke itself on your lance. If there are multiple pterodactyls, they usually come from opposite sides so the first one will have you turned around to meet the second one. - If platform one is gone, they use platform two to do your prehistoric hunting. If there are multiple pterodactyls, then you will have to move around until the second and subsequent pterodactyls are coming at your rider head on while you sit atop platform two. - If you are real good (and I mean real good), you can kill the pterodactyls off in the air. You just have to make sure that your lance is evenly aligned with the pterodactyls mouth. - Pterodactyls also show up if you take too long on a wave. These can't be killed using the platform method. The only way is either in the air or to lose a man. - Some players take out all the enemy riders but one. Then they lead this rider toward the lave so the Lava Troll can grab them. The player then sits and hunts pterodactyls. This is a long process that is definitely loaded with peril. - If you get killed before killing the pterodactyl, it is very hard to get in position to kill the pterodactyl since it does involve a sort of rhythm. Also keep in mind that the enemy riders will still be trying to dismount you as you are hunting. - The Lava Troll hazard isn't too major unless you fly too close to the surface of the lava. If you do happen to get grabbed, flap rapidly to escape. It is also easy to hit enemies immobilized by the troll. - After you hit an enemy rider, they become an egg. After a few seconds, the egg will hatch to the next hardest enemy rider. For example, a Bounder be- comes a Hunter; a Hunter becomes a Shadow Lord. After that, it will always be a Shadow Lord. Some players leave one egg and then hover over it. When the enemy buzzard comes to pick up the rider, you knock him off the saddle again and collect the points. Again, the pterodactyl will show up soon to end this fun. - Make sure you don't knock too many enemy riders off at once or there will be eggs scattered all over the place. This makes it hard to keep the enemy population down to a dull roar. - Whenever your rider gets killed, he will appear at the entrance point all shimmery. If you let the sequence go, it will take up to five seconds for your rider to appear. During that time, he is immune to all attacks. Your rider will enter at the point there is the least amount of enemies. This is usually the very bottom platform. Keep in mind, the enemies also enter at these points. - The game does reach a point where there are so many enemy riders running around, they are constantly bumping into one another. This, in effect, creates a wall which is very difficult and hazardous to navigate through. This means you have to split up the enemy - If you die during a wave, try quickly to get your bearings so that you can get in position to continue depleting the enemy forces. - The above tips are as valid for the two-player game as they are for the one- player game. In the two-player game, though, you and the other player can cover each other to make it more difficult for the enemy to knock you off your mounts. **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ This was a game of both strategy and frustration. Strategy in the way that one had to find the best ways and positions to deal with the enemy riders. Frustrating due to the fact that half of the strategies you tried failed to work. This game definitely could keep on busy for a long time as you tried to find that perfect medium of how much to flap your ostrich's wings versus just moving around the screen. No two games were alike even when you knew the enemy rider's patterns. The only sure thing were the pterodactyls but the enemy riders were there to frustrate your attempts for a clean kill. The game definitely kept me occupied hours on end and the game only ended when my quarters did. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. You can also play this game at www.shockwave.com. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~