=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jackie Chan - The Kung-Fu Master FAQ By: Giygas (almighty_idiot@hotmail.com) & Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Throws 2.3 Dashing 2.4 Dizzy 2.5 Chain Strings 2.6 Counter Hit 2.7 Total Health 2.8 Jackie Chan Fights 3. Characters 3.1 Lau 3.2 Yeung 3.3 Sam 3.4 Thorsten 3.5 Kim-Maree 3.6 Mysterious Lion -------------------------------------------- 3.7 Jackie Chan (Baguazhang) 3.8 Jackie Chan (Five Animal Fist) 3.9 Jackie Chan (Drunken Fist) 4. Special KO Animations 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LP - Light Punch + - And \ | / b - Back HP - Heavy Punch / - Or b-- --f u - Up LK - Light Kick , - Then / | \ d - Down HK - Heavy Kick db d df P - Any Punch K - Any Kick qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Throw b/f + HP/HK close button required depends on the character; f and b determine where opponent is thrown; some characters may have only one throw Block High b will not block attacks listed as "low" Block Low db will not block attacks listed as "overhead" Dash f, f can attack out of dash Halt b can also halt dash by jumping Backdash b, b has a few invulnerability frames Taunt HP+HK taunts cannot be canceled so you're defenseless until the animation ends Dizzy Recovery shake joystick and tap P and K rapidly after being dizzied Desperation refer to character's requires lifebar to be low movelist for motion and flashing ************** * 2.2 Throws * ************** Normal throws in this game cannot be teched so you take full damage from them. Kim-Maree has a mashable throw where both you and your opponent must mash directions (up, down, left or/and right) and buttons. The one doing the throw must do so to extend the duration of the maneuver and the opponent to reduce the duration of the maneuver. *************** * 2.3 Dashing * *************** While performing a dash, you can cancel its animation by pressing any attack button or by pressing any direction except d/df (unless it's a crouching attack) or f. Dashes are very powerful due to the fact that you can cancel them into throws, and since throws themselves are untechable, it leads to quite a lot of damage if the enemy is playing too defensively. Backdashes, on the other hand, cannot be canceled but they have a certain amount of invulnerability frames. After the invulnerability frames end, you can block immediately so that means there's no recovery frames to perform an action after a backdash (except for Kim-Maree). The following list has the characters' dashes in descending order from longest duration to shortest: Mysterious Lion Thorsten / Kim-Maree Lau Jackie Chan (Five Animal Fist) Sam Yeung Jackie Chan (Baguazhang) Jackie Chan (Drunken Fist) This list has the characters' backdashes in descending order from longest duration to shortest: Kim-Maree Thorsten / Mysterious Lion Lau / Jackie Chan (Five Animal Fist) Yeung / Jackie Chan (Drunken Fist) Sam Jackie Chan (Baguazhang) *Writer's Note* The dashes and backdashes' duration were visually tested so they may not be 100% perfect. ************* * 2.4 Dizzy * ************* A quite uncommon occurrence in this game is the dizzy state that happens when you deal big amounts of damage (multiple hits don't speed up the process, just raw damage in any form, except for throws) without giving the opponent time to recover their (invisible) dizzy meter. The (invisible) dizzy meter will rapidly recover every second you are not being damaged and are in a neutral state. This means that being in a knockdown or juggle state, even if you are not being attacked during them, the dizzy meter won't recover. Blocked attacks also don't stop the dizzy meter from recovering. Some characters can do instant stun combos (example: Mysterious Lion can perform a mini lion bomb into a HP Psycho Lion Crusher which will stun most, if not all, characters). A full dizzy meter in a single combo will roughly require "45%" of damage to fill completely. Not counting the "single combo" example above, a full dizzy meter would usually require for you to deal around "55%" of the opponent's life bar in a very short amount of time to fill completely. This 55% is "always" the same amount you need to do, not counting how much of the dizzy meter the opponent has left. Thus the opponent's remaining life won't change said amount. The last thing of note is that some characters are more resilient to being dizzied than others. Below is a list of descending order from "hardest to dizzy" to "easiest": Hardest to dizzy = Mysterious Lion Regular to dizzy = Thorsten Easiest to dizzy = Lau, Yeung, all 3 Jackie Chan versions, Sam, Kim-Maree *Writer's Note* Do note that the "55%" amount was calculated mainly with Thorsten using fast-recovering Special Moves and then a couple of rapid-fire attacks (using rapid-fire attacks only while keeping the time the opponent is not being dealt damage to the bare minimum works too) and not giving time for the training dummy to breath, since every millisecond the opponent is not being dealt damage, the more damage you'll need to do to completely fill their dizzy meter. That's why the "full dizzy combo" example and the one below of "55%" has only a mere "10%" difference since those mere milliseconds the opponent had to recover his dizzy meter would translate into roughly "10%" more damage you'll need to do to fill it completely. ********************* * 2.5 Chain Strings * ********************* This game offers 2 variations of chainable strings, all of which requires a succession of buttons presses in a certain order. The first one is the chainable string that follows a specific order when it comes to what following attacks you can cancel into. The current attack of a chainable string must connect in order for the next attack to happen. This can also be done while jumping. The order is = Light attacks --> Heavy attacks (LP/LK --> HP/HK). Note that you CAN chain light attacks more than once if switching from standing light attacks into crouching light attacks or in reverse. You can also use the same stance if you chain into different strength light attacks, but only between rapid-fire attacks. An example of this is with Lau using d + LP -> d + LK -> d + LP, etc or d + LK -> d + LP -> d + LK, etc. If doing air chain combos on a jumping opponent, unlike the flowchart described in here, the hitstun from light attacks are not enough to do LP -> LK -> strong attack / LK -> LK -> strong attack. It works only with one light attack to a strong attack (you can chain the first strong into the other, of course, it just doesn't work between light attacks). There's a second string variation (sort of) which is called the link string. This means that during a chainable string or after a normal or special attack, you can attack the enemy again while he's recovering and it will count as a combo. A link string can also be used to reset the "only one attack of the same strength (unless it's a rapid-fire attack) per string" rule. A good example of a link string would be Lau since he cannot chain a Crouching LK into a Crouching/Standing LK normally. However, if you wait a moment after hitting with the first Crouching LK and then do another instead of mashing the button to do a chain, he will actually combo into it. Hence why it's called a link string. ******************* * 2.6 Counter Hit * ******************* A Counter Hit occurs if a Normal or Special Attack connects with the opponent just as they are going to attack or during the attack's recovery frames (regardless if it trades or not). A Counter Hit will allow your attack to deal extra damage. This depends on what part of the opponents' attack animation you dealt the damage. An example of this would be with Jackie Chan (Drunken Fist) using his HP "Jug Throw". Just as it's about to land, if the enemy does an attack, the HP "Jug Throw" can do up to 45% of damage depending on what part of the opponent's attack animation this happened. Command Grabs do not benefit from this. In Kim-Maree's case, however, she will suffer the extra damage if she's attacked while using "Running Lariat Drop." ******************** * 2.7 Total Health * ******************** It appears that the characters in this game have different health totals. This is seen when the same combo is performed on every character and the resulting damage is compared. Below is a list of the total health comparisons between all characters: Highest Total Health = Mysterious Lion Normal Total Health = Jackie Chan (all 3 versions) and Kim-Maree Lowest Total Health = Lau, Yeung, Thorsten, and Sam ************************** * 2.8 Jackie Chan Fights * ************************** Every time you defeat 2 of the 6 playable characters, one of the 3 Jackie Chans will be available to fight. Five Animal Fist Jackie Chan (Level 1) will be available after the 2nd opponent is defeated. You can fight Drunken Fist Jackie Chan (Level 2) after the 4th opponent is defeated. Finally, when all 6 opponents are defeated you can fight Baguazhang JackieChan (Level 3). Defeating one of the 3 Jackie Chan does not count towards the "need to defeat 2 opponents to unlock the next Jackie Chan battle." This only counts the playable characters that you've defeated. Even though you can choose to fight the Jackie Chan characters right away, it is not necessary and you can save them for later if you want. The Jackie Chan characters do more damage than playable characters so they may kick your butt and make you lose a coin, or more! After defeating any of the 3 Jackies, during the next fight, every time your character performs one of their special moves or desperation your character will have some additional sfx while performing special moves. These extra effects that appear on your character last until the special move's animation ends. The following are the effects: Five Animal Fist Jackie Chan = The five animal elements will circle around your character Drunken Fist Jackie Chan = When your special attack damages the enemy (not blocked) a broken jug appears on the enemy Baguazhang Jackie Chan = A flaming dragon head will appear where your character is and when your special move damages the enemy (not blocked) they will covered with flames (the only possible way to see this effect is to keep either Drunken Fist Jackie Chan or Five Animal Fist Jackie Chan alive before defeating Baguazhang Jackie Chan, otherwise the game ends after he's defeated) Also, if you finish the enemy with a special move, a still-image of the Jackie whose's powers you are using, will appear on the background for a few frames (this won't happen if using Kim-Maree's Double Frankensteiner or Ultra Frankensteiner). The added effects only last until you defeat another Jackie Chan (and your current sfx will be replaced by the now defeated Jackie Chan you've fought) or if you lose a match (including a battle between human players). As nice as this may all look, from what I've tested, these effects don't actually provide any bonus at all... they are just for show (not 100% confirmed). =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Lau * ******************************************************************************* Colors ------ LP/HP - Yellow shirt and pants LK/HK - Red shirt and pants Throws ------ Head Spike b/f + HP close f and b determine where opponent is thrown Layback Toss b/f + HK close f and b determine where opponent is thrown Basic Moves ----------- Stomach Punch LP close cancelable Straight Punch LP far cancelable; rapid-fire; whiffs on crouching opponent Crash Uppercut HP close cancelable; whiffs on crouching opponent Jawing Punch HP far cancelable; whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Shin Kick LK close hits low High Snap Kick LK far cancelable; whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Roundhouse HK close whiffs on crouching opponent (except on Yeung, Thorsten, Kim-Maree, Mysterious Lion, and Baguazhang Jackie Chan) Side Kick HK far Command Moves ------------- Come Here HP+HK taunt Crouching Punch d + LP cancelable; rapid-fire Rage Uppercut d + HP cancelable; whiffs on a crouching opponent Quick Tap Kick d + LK cancelable; hits low; if chained from Straight Punch or Crouching Punch, it can chain back to Stomach Punch, Straight Punch, or Crouching Punch despite not being a rapid-fire attack Sweeping Kick d + HK cancelable; hits low; knockdown Special Moves ------------- Twin Dragon Flame qcf + P LP=slow; HP=fast; will collide with other projectiles as both will be "destroyed" in the process; knockdown on an aerial opponent; whiffs if done right in front of the opponent (except on Baguazhang Jackie Chan and Drunken Fist Jackie Chan); Whiffs on crouching Lau and Sam Rising Dragon Punch f, d, df + P LP=short and 1 hit, HP=far and 3 hits; knockdown on an aerial opponent Desperation ----------- Dragon's Breath qcf + LP+HP 6 hits; will collide with other projectiles and skip one of the 6 hits from it; has 1 or 2 invulnerability frames; whiffs some of the hits if done right next to the opponent ******************************************************************************* * 3.2 Yeung * ******************************************************************************* Colors ------ LP/HP - Yellow top and shorts w/ Tan staff LK/HK - Light Green top and shorts w/ Red staff Throw ----- Typhoon Wallop b/f + HP close f and b determine where opponent is thrown Basic Moves ----------- Face Tap LP close cancelable; whiffs on crouching opponent (except on Mysterious Lion) Pole Poke LP far cancelable; whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Jaw Smash HP close 2 hits (first hit is cancelable); only 1 hit (1st one) on crouching Kim-Maree, Baguazhang Jackie Chan, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan; whiffs on a crouching opponent (except on Yeung, Thorsten, Kim-Maree, Mysterious Lion, Baguazhang Jackie Chan, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan) High Snap Kick LK close cancelable; whiffs on a crouching opponent (except on Mysterious Lion) High Kick LK far whiffs on crouching opponent (except on Mysterious Lion) Roundhouse HK close whiffs on crouching opponent Advancing Heel Drop HK far 2 hits Command Moves ------------- Fanny Shake HP+HK taunt Low Poke d + LP cancelable; rapid-fire Low Pole Swipe d + HP hits low; knockdown Foot Tap d + LK cancelable; hits low; rapid-fire Advancing Shin Kick d + HK hits low; cannot continue with a chainable string after it; knockdown Special Moves ------------- Crow Shoot qcf + P LP=low jump and short projectile, HP=high jump and far projectile; whiffs if done close to the opponent; will collide with other projectiles as both will be "destroyed" in the process; knockdown on an aerial opponent Crane Wings hcb + P LP=1 hit, HP=version reaches slightly further and can hit twice from a medium/far distance; knockdown on an aerial opponent Desperation ----------- Bo Assault hcb + LP+HP 9 to 10 hits (10 hits if you connect the first attack which is a flip kick); won't do the full animation if the 1st or 2nd hit connects with an aerial opponent or if the 1st or 2nd hit is blocked; has some invulnerability frames ******************************************************************************* * 3.3 Sam * ******************************************************************************* Colors ------ LP/HP - Antique White top and Blue pants LK/HK - Light Blue top and Brown pants Throws ------ Layout Punch b/f + HP close f and b determine where opponent is thrown Riding Backflip b/f + HK close f and b determine where opponent is thrown Basic Moves ----------- Lean In Elbow LP close cancelable; rapid-fire; whiffs on a crouching opponent (except on Yeung, Thorsten, Kim-Maree, Mysterious Lion, and Baguazhang Jackie Chan) Reaching Punch LP far cancelable; rapid-fire; whiffs on a crouching opponent (except on Yeung, Thorsten, Kim-Maree, Mysterious Lion, Baguazhang Jackie Chan, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan) Backfist To Punch HP close 2 hits (first hit is cancelable); 1st hit whiffs on crouching Yeung, Thorsten, Kim-Maree, Mysterious Lion, Baguazhang Jackie Chan, Five Animal Fist Jackie Chan; whiffs on a crouching opponent (except on Yeung, Thorsten, Kim-Maree, Mysterious Lion, Baguazhang Jackie Chan, and Five Animal Fist Jackie Chan) Power Palm HP far cancelable; whiffs on crouching opponent (except on Yeung, Thorsten, Kim-Maree, Mysterious Lion, Baguazhang Jackie Chan, and Five Animal Fist Jackie Chan) Lunge Knee LK close cancelable Jawing Kick LK far whiffs on crouching opponent (except on Thorsten and Mysterious Lion) High Axe Kick HK close 2 hits (1 hit if the opponent is crouching) High Swipe Kick HK far whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Crushing Heel ub/uf, HK 2 hits; overhead Command Moves ------------- Triangle Jump jump toward the wall, then away Come Here HP+HK taunt Crouching Punch d + LP cancelable; rapid-fire Pressure Elbow d + HP cancelable; whiffs on crouching opponent (except on Yeung, Thorsten, Kim-Maree, Baguazhang Jackie Chan, and Five Animal Fist Jackie Chan); will whiff on crouching Mysterious Lion if done right next to him Low Tap Trip d + LK cancelable; hits low; knockdown Prop Kick d + HK whiffs on a crouching Lau Special Moves ------------- Thousand Fists tap P rapidly LP=fast strikes, HP=very fast strikes; knockdown on an aerial opponent; can activate even if crouching Flurry Rush qcf + K LK=short, HK=far; whiffs on a crouching Lau, Sam, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan; if whiffed, all parts after the 1st one may cause Sam to change sides with the opponent if they are crouching and not touching the corner; knockdown on an aerial opponent Hop Flurry qcf + K LK=short, HK=far; whiffs on a crouching Lau, Sam, Kim-Maree, Baguazhang Jackie Chan, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan; knockdown on an aerial opponent Crescent Slash qcf + K LK=short, HK=far; knockdown; knockdown on an aerial opponent Flying Kick jump toward the wall, LK version is a steep angle then press f + K while HK travels farther; as soon as you knockdown on an aerial touch the edge of opponent the screen Desperation ----------- Flurry Combination qcf + LK+HK 5 hits; has some invulnerability frames; all hits except the last one whiff on a crouching Lau, Sam, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan; 2nd and 4th hit whiffs on a crouching Kim-Maree and Baguazhang Jackie Chan; 3rd hit whiffs on a crouching Mysterious Lion (the 4th too if he's too close); if whiffed, all hits after the 1st one may cause Sam to change sides with the opponent if they're crouching and not touching the corner; knockdown on an aerial opponent; the 2nd hit can combo into the 3rd if done on an aerial opponent (not easy) ******************************************************************************* * 3.4 Thorsten * ******************************************************************************* Colors ------ LP/HP - Green vest and Gray pants LK/HK - Goldenrod vest and Taupe pants Throw ----- Rag Doll Toss b/f + HP close f and b determine where opponent is thrown Basic Moves ----------- Grinding Uppercut LP close cancelable; whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Quick Jab LP far cancelable; rapid-fire; whiffs on crouching opponent Digging Fist HP close 2 hits (first hit is cancelable); only 1 hit (2nd one) on crouching Lau, Sam, and Drunken Fist Jackie Chan Power Straight HP far whiffs on crouching opponent Quick Knee LK close cancelable; rapid-fire Side Kick LK far whiffs on crouching opponent Roundhouse HK close whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Back Kick HK far 2 hits; only 1 hit (1st one) on a crouching opponent Command Moves ------------- Come One HP+HK taunt Crouching Punch d + LP cancelable; rapid-fire; whiffs on crouching Lau Ducking Uppercut d + HP 1 to 2 hits (first hit is cancelable); only 1 hit (1st one) on a crouching opponent Crouching Turn Kick d + LK cancelable; hits low; rapid-fire Sliding Shin Kick d + HK hits low; cannot continue with a chainable string after it; knockdown Special Moves ------------- Slash Sword Wave Charge b for 2 LP=slow, HP=fast; any part of seconds, f + P the blue energy will collide with other projectiles as both will be "destroyed" in the process Jackknife Storm Charge d for 2 LK=short, HK=far; 4 hits; seconds, u + K last hit is a knockdown; knockdown on an aerial opponent; may cause Thorsten to change sides with the opponent if any of its hits whiff while they are crouching; hops over some low-reaching attacks Desperation ----------- Deadly Jackknife Storm Charge d for 2 9 hits; last hit is a seconds, u + LK+HK knockdown; knockdown on an aerial opponent ******************************************************************************* * 3.5 Kim-Maree * ******************************************************************************* Colors ------ LP/HP - Red costume and boots LK/HK - Purple costume and boots Throws ------ Slap Barrage b/f + HP close f and b determine where opponent is thrown; shake joystick and tap P and K rapidly for more damage Release Frankensteiner b/f + HK close f and b determine where opponent is thrown Frankensteiner Driver any direction except f and b determine where up or neutral + HK opponent is thrown (using close in the air d throws the opponent in front of Kim-Maree Basic Moves ----------- High Elbow LP close cancelable; whiffs on crouching opponent (except on Mysterious Lion) Straight Punch LP far cancelable; whiffs on crouching opponent (except on Mysterious Lion) Hammering Bash HP close 2 hits (second hit is cancelable); only 1 hit (2nd one) on a crouching opponent (except Thorsten and Mysterious Lion) Step In Punch HP far whiffs on crouching opponent (except on Thorsten, Kim-Maree, Mysterious Lion, and Baguazhang Jackie Chan) High Knee Strike LK close cancelable Shin Kick LK far cancelable; hits low Axe Kick HK close 2 hits (only 1 hit (1st one) on a standing Lau, Yeung, and Sam) Roundhouse HK far 2 hits; only 1 hit on a crouching Lau, Sam, Kim-Maree, Baguazhang Jackie Chan, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan Command Moves ------------- Seduction Beckon HP+HK taunt Crouching Punch d + LP cancelable Skyward Punch d + HP 2 hits (first hit is cancelable); only 1 hit (1st one) on a standing Lau and Yeung; only 1 hit (2nd one) on a standing Baguazhang Jackie Chan; only 1 hit (1st one) on a crouching Thorsten and Mysterious Lion; whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Reaching Tap Kick d + LK cancelable; hits low Heavy Reaching Kick d + HK hits low; knockdown Special Moves ------------- Running Lariat Drop hcf + P LP=travels approximately 60% of the screen, HP=fullscreen; unblockable to standing opponent but whiffs on jumping (but not while landing) or crouching opponent I Want You! d, u + P / Charge d, LP=1 hit, HP=2 hits with last u + P hit being a knockdown; has a few invulnerability frames; the invulnerability frames only last until the startup frames of the maneuver so it will always trade (both attacks hitting at the same time); whiffs on a crouching Lau, Yeung, Five Animal Fist Jackie Chan, and Drunken Fist Jackie Chan; 2nd hit whiffs on a crouching Kim-Maree and Baguazhang Jackie Chan; the damage depends on what part of the animation hits the opponent (you'll notice this more with the LP version); knockdown on an aerial opponent Double Frankensteiner hcf + K close unblockable Desperation ----------- Ultra Frankensteiner f, hcf + LK+HK unblockable; hard knockdown; has a few invulnerability frames (if the opponent attacks you and you use this maneuver, the invulnerability frames should eat the opponent's attack and connect first Character Specific Note ----------------------- Kim-Maree can't block during the recovery frames of her backdash. ******************************************************************************* * 3.6 Mysterious Lion * ******************************************************************************* Colors ------ LP/HP - Red trim costume LK/HK - Gray trim costume Throw ----- Back Body Drop b/f + HP close f and b determine where opponent is thrown Basic Moves ----------- High Headbutt LP close cancelable; rapid-fire; whiffs on crouching opponent (except on Thorsten and Mysterious Lion); will whiff on a crouching Mysterious Lion if done right next to him Lunging Headbutt LP far cancelable; rapid-fire Rising Headbutt HP close cancelable; whiffs on crouching opponent; whiffs on a standing Yeung and Baguazhang Jackie Chan Falling Headbutt HP far 2 hits (first hit is cancelable); only 1 hit (2nd one) on a crouching opponent except Mysterious Lion Quick Shin Kick LK close cancelable; hits low; will whiff on a crouching Mysterious Lion if done right next to him Punt Kick LK far cancelable High Punt Kick HK close whiffs on crouching opponent (except on Thorsten and Mysterious Lion) Blind Back Kick HK far Command Moves ------------- Mighty Cape f/b + HP Dance HP+HK taunt Crouching Headbutt d + LP cancelable; rapid-fire; will whiff on a crouching Mysterious Lion if done right next to him Skyward Headbutt d + HP 2 hits (first hit is cancelable); only 1 hit (1st one) on a crouching Sam, Kim-Maree, and Baguazhang Jackie Chan Low Snap Kick d + LK cancelable; rapid-fire; hits low Slide Kick d + HK hits low; cannot continue with a chainable string after it; knockdown Special Moves ------------- Mini-Lion Bomb qcf + P LP=slow, HP=fast; 5 hits; the mini-lion itself will collide with other projectiles as both will be "destroyed" in the process Psycho Lion Crusher f, b, f + P LP=short and 3 hits; HP=far and 6 hits; knockdown on an aerial opponent Desperation ----------- Mini-Lion Transformation hcf + LP+HP lasts 7 ingame seconds; invulnerable until he transforms into his miniature form; while you are in this form you cannot dash, backdash, use throws, taunts, or be thrown; if you are struck with an attack that knocks down or
are dizzied, you will
revert to your original
form
Self-Destruct P 5 hits; has the same
projectile canceling
properties as the
"Mini-Lion Bomb"
Aerial Self-Destruct P in air 5 hits; has the same
projectile canceling
properties as the
"Mini-Lion Bomb"
Mini-Lion Force K / f + K LK=1/4 of the screen,
f + LK=3/4 of the screen,
HK=2/4 of the screen,
f + HK= 4/4 of the screen;
the place where the
mini-lions fall is fixed
depending on where
Mysterious Lion is standing
when he activates it; 3
hits; overhead
Aerial Mini-Lion Force K in air / f + K in LK=1/4 of the screen,
air f + LK=3/4 of the screen,
HK=2/4 of the screen,
f + HK= 4/4 of the screen;
the place where the
mini-lions fall is fixed
depending on where
Mysterious Lion is standing
when he activates it; 3
hits; overhead
-------------------------------------------------------------------------------
*******************************************************************************
* 3.7 Jackie Chan (Baguazhang) *
*******************************************************************************
Color
-----
LP/HP/LK/HK - White costume
Throw
-----
Catapult Kick b/f + HK close f and b determine where
opponent is thrown
Basic Moves
-----------
Quick Slap LP close cancelable; rapid-fire;
whiffs on crouching
opponent
Palm Strike LP far cancelable; rapid-fire
Elbow To Back Slap HP close 2 hits (first hit is
cancelable); whiffs on a
crouching opponent (except
on Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Palm Spread HP far cancelable; whiffs on
crouching opponent (except
on Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Shin Kick LK close cancelable
High Punt Kick LK far whiffs on crouching opponent
Strong High Kick HK close 2 hits (only the first hit
connects against a
crouching opponent)
Back Kick HK far 2 hits (only the first hit
connects against a
crouching opponent except
on Thorsten and Mysterious
Lion)
Command Moves
-------------
Hand Beckon HP+HK taunt
Low Bladed Hand d + LP cancelable; rapid-fire
Rising Bladed Hand d + HP cancelable; whiffs on a
standing Lau, Yeung, Sam,
Thorsten, Kim-Maree,
Mysterious Lion, and Five
Animal Fist Jackie Chan if
done right next to them;
whiffs on crouching
opponent (except on
Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan
however it will whiff on a
crouching Thorsten,
Kim-Maree, and Baguazhang
Jackie Chan if done right
next to them)
Crouching Punt d + LK cancelable; hits low;
rapid-fire
Sweeping Leg d + HK hits low; knockdown
Special Moves
-------------
Fire Dragon qcf + P LP=far, HP=full screen; will
collide with other
projectiles as both will be
"destroyed" in the process;
whiffs on a crouching
opponent
Aerial Fire Dragon hcf + P in air LP=slow, HP=fast; has a
minimum height restriction
to use it; will collide
with other projectiles as
both will be "destroyed" in
the process
Double Dutch f, d, df + K LK=short, HK=far; 3 hits (2
hits on a standing Lau,
Sam, and Drunken Fist
Jackie Chan but can be up
to 3 hits if they are
jumping and may depend on
distances); LK version does
3 hits on grounded
Baguazhang and Five Animal
Fist Jackie Chan and HK
version does 2; has some
invulnerability frames
Desperation
-----------
N/A
*******************************************************************************
* 3.8 Jackie Chan (Five Animal Fist) *
*******************************************************************************
Color
-----
LP/HP/LK/HK - Orange costume
Throw
-----
Head Spike b/f + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Back Blade LP close cancelable; rapid-fire;
whiffs on crouching
opponent
Split Arm Strike LP far cancelable; whiffs on
crouching opponent
Striking Push HP close 3 hits (first hit is
cancelable); only 2 hits
(2nd and 3rd) on a standing
Yeung (except if she's
stunned); only 2 hits (2nd
and 3rd) on a crouching
Thorsten and Mysterious
Lion; only 1 hit (2nd one)
on a crouching Kim-Maree
and Baguazhang Jackie Chan;
whiffs on a crouching
opponent (except on
Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Double Strike HP far whiffs on crouching opponent
(except on Thorsten,
Kim-Maree, Mysterious Lion,
and Baguazhang Jackie Chan)
Throat Kick LK close whiffs on crouching opponent
High Kick LK far whiffs on crouching opponent
Wheel Kick HK close whiffs on crouching opponent
(except on Thorsten and
Mysterious Lion)
Axe Kick HK far 2 hits (but only 1 ever seems
to hit); 1st hit whiffs on
a crouching opponent
Aerial Dropping Heel u, HK 2 hits; overhead
Command Moves
-------------
Punch To Bladed Stab f/b + HP 2 hits; whiffs on a crouching
opponent (except on Yeung,
Thorsten, Kim-Maree, and
Mysterious Lion)
Forward Hop Kick f + LK whiffs on crouching opponent
Backward Hop Kick b + LK whiffs on crouching opponent
Double Beckon HP+HK taunt
Low Bladed Hand d + LP cancelable
Crouching Claw d + HP 2 hits (first hit is
cancelable)
Low Shin Tap d + LK cancelable; hits low;
rapid-fire
Sweeping Leg d + HK cancelable; hits low;
knockdown
Special Moves
-------------
Five Animal Fist hcf + P LP=short, HP=far; 7 hits;
dash in must connect (not
blocked) to perform the
entire maneuver; will not
perform the entire maneuver
if dash in connects with an
aerial opponent; knockdown
after last hit or if the
attack connects with an
aerial opponent
Crush Kick qcf + K LK=short, HK=far; 2 hits (1st
hit whiffs on a crouching
opponent); 1st hit whiffs
on a standing Yeung (except
if she's stunned); hops
over some low-reaching
attacks; knockdown on an
aerial opponent
Desperation
-----------
N/A
*******************************************************************************
* 3.9 Jackie Chan (Drunken Fist) *
*******************************************************************************
Color
-----
LP/HP/LK/HK - Ruby costume
Throw
-----
Tornado Throw b/f + HP close f and b determine where
opponent is thrown; hard
knockdown
Basic Moves
-----------
Blind Palm LP close cancelable; whiffs on
crouching opponent
Step In Uppercut LP far 2 hits (first hit is
cancelable); only 1 hit on
crouching Yeung, Thorsten,
Kim-Maree, Mysterious Lion,
and Baguazhang Jackie Chan;
whiffs on crouching
opponent (except on Yeung,
Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Top Spin u, LP cannot continue a chain
string after this attack
Stone Headbutt HP close 2 hits (first hit is
cancelable); whiffs on a
crouching Yeung and
Kim-Maree if done right
next to them; only the
second hit will connect
against a crouching
opponent except on Thorsten
and Mysterious Lion
Reaching Backfist HP far whiffs on crouching opponent
(except on Mysterious Lion)
Shin Kick LK close cancelable; hits low;
rapid-fire
Blind Kick LK far
High Front Kick HK close whiffs on crouching opponent
Bum Rush HK far hops over some low-reaching
attacks
Double Mule Kick HK in air 2 hits; overhead
Command Moves
-------------
Beckon HP+HK taunt
Low Punch d + LP cancelable; hits low;
rapid-fire
Rising Claw Strike d + HP cancelable
Lean Back Kick d + LK cancelable; hits low;
rapid-fire
Crouching Mid Kick d + HK hits low; knockdown
Special Moves
-------------
Jug Throw qcf + P LP=short range toss,
HP=longer range toss; will
collide with other
projectiles as both will be
"destroyed" in the process;
the jug actually has a
hitbox; knockdown on an
aerial opponent
Drunken Blitz hcb, f + P LP=short and 2nd hit of LP
version whiffs on a
crouching opponent, HP=far
and will always lead to a
stun unless it's used
during an enemy's stun but
it can stun AGAIN if you do
a combo canceled into HP
Drunken Blitz; 6 hits;
knockdown
Desperation
-----------
Drunken Power Up qcb + LP+HP invulnerable during drinking
portion; Jackie's maneuvers
now inflict more damage
during power up mode; mode
lasts for 6 seconds
===============================================================================
4. Special KO Animations
===============================================================================
After dealing the finishing blow in the last round, the defeated opponent
will be subject to a special KO animation. You need to defeat the opponent and
wait for the "Finish" prompt, then the next attack or throw (can be during a
single attack, a combo, or a chain string, including link strings) is what the
game will register when checking the possible finishers. A "Finish" prompt
will not happen if you win via timeout. If you don't attack the opponent,
after 5 seconds pass by, they will fall down to the ground automatically
leaving a pool of blood where they fall.
A light blow attack (LP/LK) that KOs the opponent usually does some sort of
finish that leaves the opponent in a pool of blood and with a possible "hazard"
happening to them. A heavy blow attack (HP/HK) that KOs the opponent will
usually have a more elaborate finishing animation. Normal or command throws
can also be used to activate a special finisher (This usually leads to the
"pinball" finisher animation). Finally, a taunt maneuver will usually lead to
a humiliation. Note that a light blow attack performed from a combo will
usually lead to a heavy finisher.
All characters except Jackie Chan (Baguazhang) have an unique finisher
animation that requires a specific move as the finishing blow to perform it.
All 3 versions of Jackie Chan are immune to any kind of special finishers.
Instead, they just pop back up like nothing happened and compliment you by
saying either "Good Fight" or "You're Getting Better." Except for all 3
versions of Jackie Chan (who can still trigger the lightning bolt striking
and the opponent exploding, funnily enough) the remaining characters will
always make the defeated character leave a pool of blood. No version of
Jackie Chan can make blood appear in any finisher whatsoever. Below is a
list of the finishers:
Light Blow Finishers (LP/LK)
----------------------------
*The opponent falls to the floor and blood starts squirting of their body from
different holes
*The opponent falls to the floor and blood starts gushing out of their body,
Tarantino-style
*The opponent falls to the floor and a bunch of crows fly around their body
(quite hilarious against Yeung)
*The opponent falls to the floor and water from the sky splash onto their face
*The opponent falls to the floor and some object falls from the sky and crashes
into their face
*The opponent falls to the floor and a lightning bolt strikes them, causing a
fiery explosion
*The opponent falls to the floor and a bit of blood spurts from their mouth
(or it may be from a head wound caused by crashing into the floor)
Heavy Blow Finishers (HP/HK)
----------------------------
*The opponent is launched against the wall and starts ricocheting around,
pinball-style, while finally landing on the floor
*The opponent is launched into the air and then falls all the way down the
bottom of the screen, disappearing
*The opponent is launched into the air and then crashes through the floor (when
performed against Mysterious Lion he will be launched into the air, and while
falling down, he separates into 5 mini-lions and they all crash through the
floor)
*The opponent is sent flying directly to the screen, leaving a small crack
where they crashed (the crack's size has 2 variations)
*The opponent falls to the floor while leaving a pool of blood (this is
probably the most generic finisher, truth be told)
*The opponent falls to the floor, a drum barrel from the sky crashes into them
and later a lightning bolt strikes him causing an explosion of their body
*The opponent falls to the floor, a drum barrel from the sky crashes into them
causing an explosion of their body
*The opponent falls to the floor, blood starts gushing out of their body
Tarantino-Style and a bunch of crows start flying around their body
*The opponent falls to the floor (with their color changed to black and white)
and a big explosion of blood gushes from their body with a japanese/chinese,
dragon logo, japanese/chinese text, or yin/yang symbol appearing
*The opponent falls to the floor (with their color changed to black and white)
and 1 or 5 swords fall from the sky with a japanese/chinese, dragon logo,
japanese/chinese text, or yin/yang symbol appearing
*The opponent falls to the floor (with their color changed to black and white)
and a giant rock from heaven crashes into the opponent with a
japanese/chinese, dragon logo, japanese/chinese text, or yin/yang symbol
appearing
*The opponent is launched a few meters away (with their color changed to black
and white) and a japanese/chinese, dragon logo, japanese/chinese text, or
yin/yang symbol appearing (the blood splash has 3 variations)
Taunt Finishers (HP+HK)
-----------------------
*if your opponent is Lau he can turn into a chained up wolf
*if your opponent is Yeung she can turn into a caged chicken
*if your opponent is Sam he can turn into a chained up monkey
*if your opponent is Thorsten he can turn into a chained up alligator
*if your opponent is Kim-Maree she can turn into a caged cat
*if your opponent is Mysterious Lion he can turn into a miniature Mysterious
Lion
*your opponent can also turn into multiple mini versions of themselves that
jump around
Unique Finishers
----------------
*The opponent is launched a few meters away (with their color changed to black
and white) and their body cut in half with a japanese/chinese, dragon logo,
japanese/chinese text, or yin/yang symbol appearing. Below are how certain
characters can trigger this:
Lau = Rising Dragon Punch (f, d, df + P)
Yeung = Crane Wings (hcb + P)
OR
last hit of the full animation of Bo Assault (hcb + LP+HP)
Sam = last hit of Flurry Rush (qcf + K, qcf + K, qcf + K)
OR
last hit of Flurry Combination (qcf + LK+HK )
Thorsten = last hit of Jackknife Storm (Charge d for 2 seconds, u + K)
OR
Deadly Jackknife Storm (Charge d for 2 seconds, u + LK+HK)
*Blood starts gushing from the opponent's neck (with their color changed to
black and white) with a japanese/chinese, dragon logo, japanese/chinese text,
or yin/yang symbol appearing with blood splashing the screen. Below are how
certain characters can trigger this:
Yeung = Crow Shoot (qcf + P)
Sam = Thousand Fists (tap P rapidly)
Mysterious Lion = Psycho Lion Crusher (f, b, f + P)
*The opponent falls to the floor and a heart image appears with a rose being
shot into it (it even works against Kim-Maree herself). Below is how
Kim-Maree can trigger this:
Kim-Maree = I Want You (d, u + P / Charge d, u + P)
*The opponent falls to the floor and a bunch of mini-lions from the sky crash
into them (some of them will end up being stuck in the floor). Below is how
Mysterious Lion can trigger this:
Mysterious Lion = Mini-Lion Bomb (qcf + P)
OR
Self-Destruct (P after Mini-Lion Transformation)
OR
Mini-Lion Force (K / f + K after Mini-Lion Transformation)
*The opponent falls to the floor and the five animals' symbols fall from the
sky and crash into them. Below is how Jackie Chan (Five Animal Fist) can
trigger this:
Jackie Chan (Five Animal Fist) = Five Animal Fist (hcf + P)
OR
Five Animal Fist Ranbu (hcf + LP+HP)
*The opponent falls to the floor and a sake jug falls from the sky and crashes
into them. Below is how Jackie Chan (Drunken Fist) can trigger this:
Jackie Chan (Drunken Fist) = Jug Throw (qcf + P)
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
5.2 Credits
-Kaneko Co., Ltd.
-Jackie Chan (it's his game!)
-Gamefaqs
-Giygas and me for writing this faq