** ************************************* ** ** Initial D: Arcade Stage Version 3 FAQ ** ** ************************************* ** ** ** ** Written By: MajinGoten ** ** ** ** Version: 1.1 ** ** ************************************* ** *********************** ** Table Of Contents ** *********************** 1. Introduction 2. Game Basics 2.1 Legend Of The Streets 2.1.1 Myogi 2.1.2 Usui 2.1.3 Akagi 2.1.4 Akina 2.1.5 Irohazaka 2.1.6 Akina Snow 2.1.7 Happogahara 2.1.8 Shomaru 2.1.9 Tsuchisaka 2.1.10 Bosses 2.2 Time Attack 2.3 Bunta Challenge 2.3.1 Myogi 2.3.2 Usui 2.3.3 Akagi 2.3.4 Akina 2.3.4.1: Akina Snow 2.3.5 Irohazaka 2.3.6 Happogahara 2.3.7 Shomaru 2.3.8 Tsuchisaka 3. Information 3.1 Cars 3.1.1 Toyota 3.1.1.1 Trueno GT-APEX [AE86] 3.1.1.2 Levin GT-APEX [AE86] 3.1.1.3 MR-2 [SW20] 3.1.1.4 MR-s Limited [ZZW30] 3.1.1.5 Altezza RS-2000 [SXE10] 3.1.1.6 Levin SR [AE85] 3.1.1.7 Celica GT-4 [ST205] 3.1.2 Honda 3.1.2.1 Civic Type-R [EK9] 3.1.2.2 S2000 [AP1] 3.1.2.3 Integra Type-R [DC2] 3.1.2.4 Civic SiR II [EG6] 3.1.3 Mazda 3.1.3.1 RX-7 Type R [FD3SI] 3.1.3.2 RX-7 Efini III [FC3S] 3.1.3.3 Roadster RS [NB8C] 3.1.3.4 Roadster S Special [NA6C] 3.1.3.5 RX-7 Spirit R [FD3SV] 3.1.3.6 RX-8 Type S [SE3P] 3.1.4 Mitsubishi 3.1.4.1 Lancer Evolution III [CE9A] 3.1.4.2 Lancer Evolution IV [CN9A] 3.1.4.3 Lancer Evolution V [CP9A] 3.1.4.4 Lancer Evolution VI [CP9A] 3.1.4.5 Lancer Evolution VII [CT9A] 3.1.5 Nissan 3.1.5.1 Skyline GT-R V-Spec [BNR32] 3.1.5.2 Skyline GT-R V-spec II [BNR34] 3.1.5.3 Silvia K's [S-13] 3.1.5.4 Silvia K's [S-14] 3.1.5.5 Silvia Spec-R [S-15] 3.1.5.6 180SX [RPS13] 3.1.5.7 Sileighty [RPS13K] 3.1.5.8 Silvia Q's [S-14Q] 3.1.5.9 Skyline GT-25 Turbo [ER34] 3.1.6 Subaru 3.1.6.1 Impreza WRX STi [GC8] 3.1.6.2 Impreza WRX STi [GDB] 3.1.6.3 Impreza WRX STi Ver. V Type R [GC8V] 3.1.7 Suzuki 3.1.7.1 Cappuccino [EA11R] 3.2 Techniques 3.2.1 Feint Turning 3.2.2 5-In-4 Out 3.2.3 Eraser 3.2.4 Machine Gun Shifting 3.2.5 Putting it all together 3.3 Overall Rankings Sub-Section 3.3 English Rankings 3.3.1 Dry 3.3.2 Wet 3.3.3 Snow 3.3.4 Start-Up 3.4 Courses 3.4.1 Myogi 3.4.2 Usui 3.4.3 Akagi 3.4.4 Akina 3.4.5 Irohazaka 3.4.6 Akina Snow 3.4.7 Happogahara 3.4.8 Shomaru 3.4.9 Tsuchisaka 3.5 Anatomy of A Corner 3.6 Translation Changes 4. Game Mechanics 4.1 Battle Races 4.2 Racer Level 4.3 Online Rankings 4.4 Misc. 5. Closing 6. Legal and Contact Information 7. Updates ************************************************************ ** Section 1: Introduction ** ************************************************************ This FAQ was written in hopes of reducing the amount of repeat topics that plague our wholesome message board. It also serves the purpose of bringing together the commonly sought after information for the populous. While to say that this guide will rid the board of all such requests for the information provided here is naive, it is a hope that it will reduce the vast amount we have. This FAQ covers Initial D: Arcade Stage Version 3 and that alone. I will not discuss the anime or manga. I will not rant about my hatred of Tokyo Pop anywhere but here. I will not provide information about Versions 1 and 2; the single point of discussion will be Initial D: Arcade Stage Version 3. ************************************************************ ** Section 2: Game Basics ** ************************************************************ This section will cover the basics of the game, from proper turning to gear control. I will start from the beginning of choosing a car to starting your Initial D career. -- Choosing a Car -- This is one of the most commonly asked (and retaliated against) questions. People ask which car they should choose, and to be blunt there is no easy answer. Many will say to choose a car you like, not one for its ranking. However, it is not always that simple. There are people like myself who had no interest in cars prior to playing this game, thus we have no ‘car we like.’ To be honest, it is best to follow your gut instinct on this. If you feel you need or want a high ranked car, go for it. If a challenge is what you seek, do that. Overall, though, no one but you can choose your car for you; it's your decision and yours alone. -- How to Play -- Playing Initial D is a very logical process and require s more thought and action than simply turning without thinking. You must approach corners and tracks with more than just gung ho gamut. In this section I will provide you with 3 basics functions that I personally believe is the main prospect of Initial D. The first is Braking. In my personal experience, people seem to forget they have a brake pedal. Taking your foot off the gas will not get you through the later, or earlier for that matter, parts of the game. The second is gear control. Learn your shift points and the corresponding gears. If you drop out of a power band, downshift. Try not to over rev and keep your acceleration at max. The final and most important is L-I-N-E. Keep to a distinct LINE. Follow the shortest/best possible, don’t just jump blindly into a turn. ************************************************************ ** Section 2.1: Legend of the Streets ** ************************************************************ Legend of the Streets is the games ‘basic’ mode and is what most people begin on. It gives the new player an opportunity to get a feel for each course in a non-competitive environment. For the majority of this section, I will assume that you are playing through Legend Of The Streets, hereby known as LotS, in sequential order. Please note that I will not be giving detailed descriptions of how to tackle each course, that will come in section 3.4. ************************************************************ ** Section 2.1.1: Myogi ** ************************************************************ The first course on your trip through LotS. It has a few challenging opponents for the new player and can prove to be quite a frustrating experience. -- Opponents -- -------------------------- -- Itsuki -- -------------------------- Car: Levin-SR [AE85] Difficulty: Easy Advice: Itsuki is easy and his car is nothing to be afraid of either. He may take the lead off the line, but don't worry; even a stock cappuccino can pass him easily. He'll stick to a semi middle-inside line, stay close to the inside from the beginning and try to cover as little track as possible. After a few corners, you will come to a long left hand corner, followed by a huge right with a guardrail overlooking nothing but open air. This is the infamous ‘Grande Curve.’ For every car but the Suzuki Cappuccino head out to the left and turn in early; you can keep your foot on the gas the whole way through, especially on your first lap. Keep the gas down and you'll come out ahead. -------------------------- -- Kenji -- -------------------------- Car: 180SX [RPS13] Difficulty: Easy Advice: Not much different than Itsuki, keep going hard and you'll win. -------------------------- -- Shingo -- -------------------------- Car: Civic SiR II [EG6] Difficulty: Low-Medium Advice: Shingo will charge you hard on the straights. The key for victory here is the corners, namely the Grande Curve. Clear all of the corners clean and you'll be fine. If he starts to close the gap on the long straights, don’t fret; you'll make up any lost distance in the next corners, granted you clear them. ************************************************************ ** Section 2.1.2: Usui ** ************************************************************ Your second stop of your LotS adventure. This time we have three major turns and less of a passing area. The key to victory here is the same as it will be for the remainder of the game, keeping your line and passing the corners clean. Concentrate on driving clean, not fast. -- Opponents -- -------------------------- -- Tooru Suetsugi -- -------------------------- Car: Roadster S Special [NA6C] Difficulty: Easy Advice: Take this and the next race to familiarize yourself with Usui. Tooru isn't anything to be afraid of, just keep yourself at a safe yet constant pace. Try to place landmarks in your head about where to brake and turn. -------------------------- -- Kawai Atsurou -- -------------------------- Car: Skyline GT-25 Turbo [ER34] Difficulty: Easy Advice: Again, slow and steady wins here. Avoid any and all wall contacts. Now is the time to memorize the phrase "straights are enemies, corners are friends". -------------------------- -- Mako and Sayuki -- -------------------------- Car: Sileighty [RPS13K] Difficulty: Medium Advice: This is likely the first time you'll have to worry about losing, as Mako and Sayuki will push you hard in both the straights and corners. Your best bet is to just drive your own line and rhythm. Don't try to copy theirs, develop your own, for it will ultimately prove more valuable. To clear the corners, you'll need to brake, downshifting will prove almost necessary at this point. Again, L-I-N-E. ************************************************************ ** Section 2.1.3: Akagi ** ************************************************************ Akagi can prove to be handful to new drivers. Kenta and his rain race will more than prove difficult at first and Keisuke can prove annoying with his erratic behavior. Akagi will do nothing more than introduce you to your first ‘real’ course. -- Opponents -- -------------------------- -- 2 Guys from Tokyo -- -------------------------- Car: Silvia Spec-R [S-15] Difficulty: Easy Advice: Like Tooru on Usui, use this race to get a look at your new stomping grounds. They may pull away from you at times but, again, clean corners make a clean win. Fourth Gear will be you knight in shining armor here, as you'll be downshifting for almost every corner. The only part to worry about here is the 'V' turn that comes right at the end of the 2nd section. You'll probably want to use third gear here, plus heavy braking will be helpful. -------------------------- -- Kenta -- -------------------------- Car: Silvia Q's [S-14Q] Difficulty: Easy to Medium Advice: If your playing through LotS in the presented order then this will be your first rain race. It will also be the downhill run, opposite of your last race. In the rain your car will slide a LOT more than normal. Having a 4WD will reduce the increased slide but it will still take a good deal of skill to come out ahead here. Kenta WILL clear the corners clean, something that most new players will be unable to accomplish. However, his acceleration is nothing to fear, so stray away from major wall hits and your acceleration will be more than enough to come out ahead. -------------------------- -- Keisuke Takahashi -- -------------------------- Car: RX-7 Type R [FD3SI] Difficulty: Hard Advice: Keisuke will pull ahead at the start. He's relatively fast during the first section, he however slows down after you exit the S curves and enter section 2. Pass him here and try to gain as much ground as possible before section 3. If he overtakes you after the ‘V’ turn, don't fret; he once again slows down afterwards. If you can't lead him until the finish he can be overtaken once again during the final four corners. Keep trying and he'll eventually fall. ************************************************************ ** Section 2.1.4: Akina ** ************************************************************ Akina will be very troublesome to new players. It is by far the most technical course in the game and pulling off victories here will prove difficult and challenging. The overall key to winning is following your LINE (I just can’t stress its importance enough). Akina is the epitome of line over speed. Also, don't worry about that fifth black space, you'll find out who that is soon enough. -- Opponents -- -------------------------- -- Koichiro Iketani -- -------------------------- Car: Silvia K's [S-13] Difficulty: Easy to Medium Advice: Use this race to get to know Akina. Getting a feel for the course's rhythm of corners and its overall pace will be invaluable information for the upcoming races. Iketani won't put up much of a fight if you stay off the walls. -------------------------- -- Nakazato Takeshi -- -------------------------- Car: Skyline GT-R V-Spec [BNR32] Difficulty: Medium Advice: Takeshi will give you a little more of a challenge than Iketani. The main point of this race is to refine the lines and rhythm you should have found in the previous race. Keep concentrating on memorizing the course, you will need it very soon. -------------------------- -- Sudoh Kyoichi -- -------------------------- Car: Lancer Evolution III [CE9A] Difficulty: Medium Advice: Kyoichi will pull ahead quickly and push his car hard. This race is uphill, so while the rhythm feels the same it is actually different. The main aspect of success on Akina Uphill is to turn early. If you try turning when it appears to be correct to your naked eye, it will be too late. -------------------------- -- Takahashi Ryosuke -- -------------------------- Car: RX-7 Efini III [FC3S] Difficulty: Medium Advice: Ryosuke is challenging, he turns fast and his FC is no slouch on the straights. Once again the key to winning lies in your LINE. -------------------------- -- Fujiwara Takumi -- -------------------------- Car: Trueno GT-APEX [AE86] Difficulty: Hard Advice: This will be your first test of skill. Takumi's car isn't the best when it comes to raw power, but his cornering ability is scary at this point. The only way to come out ahead here is to beat him at his own game, turning. If he leads from the beginning don't worry, Akina has many points to pass on. If you lose the first time (or second, or third…), just keep going for it. He will fall eventually. ************************************************************ ** Section 2.1.5: Irohazaka ** ************************************************************ When you first see this course the only thing on your mind might be "OMGWTFDIE!". Yeah, well, it kind of is. You luck out on this one though, with only 3 opponents and only one to fear, meaning Irohazaka can be conquered easily. -- Opponents -- -------------------------- -- Iwaki Seiji -- -------------------------- Car: Lancer Evolution IV [CN9A] Difficulty: Medium Advice: By now you should know, the first opponent should be used to learn the course. Seiji is preety weak to be honest, if you just use your old friend the brake, he can be beaten with minimal effort. -------------------------- -- Sudoh Kyoichi -- -------------------------- Car: Lancer Evolution III [CE9A] Difficulty: Medium Advice: Sudoh will be similar to how he was on Akina. You should try to get a large lead prior to section 3, as this will be vital in your next race. It can't hurt to practice winning strategies right? You also try to take the jumps and/or learn where they are for next race. -------------------------- -- Kogashiwa Kai -- -------------------------- Car: MR-2 [SW20] Difficulty: Hard Advice: Like Takumi, Kai will be a test of your prowess. He is not someone to be taken lightly. You will more than likely be trailing through section 1, but try your hardest to gain a humongous lead in section 2. When you enter section 3 and reach the jumps, be prepared for him to either close the gap or zoom ahead of you; Kai takes the jumps, and he takes them FAST. The best counter to this is to do them yourself. NOTE: Don't know about the jumps? See section 3.2, Techniques, for how to take them and Section 3.4.5, Irohazaka Downhill, to find out where they are! ************************************************************ ** Section 2.1.6: Akina Snow ** ************************************************************ Woo! The first new course of Version 3. If you hated the rain battle with Kenta, then you will despise racing Miki here. -- Opponents -- -------------------------- -- Miki -- -------------------------- Car: Celica GT-4 [ST205] Difficulty: Varies Advice: Racing Miki is a truly unpredictable race. If you handled the rain OK and know Akina to a decent extent then Miki will drop fast. If you struggled on either or both of those prior races you may find yourself stuck here for a while. Just remember, on hairpins the brake is your friend and accelerator is your enemy. ************************************************************ ** Section 2.1.7: Happogahara ** ************************************************************ Happo can be confusing and annoying. Almost everything looks the same on this damn course, so remembering where the tough hairpins are will be a nightmare to inexperienced eyes. However, there is only one opponent to seriously worry about here, Tomoyuki Tachi. -------------------------- -- Ninomiya Daiki -- -------------------------- Car: Civic Type-R [EK9] Difficulty: Medium Advice: If you've got a good idea on how your car handles by now, Daiki is nothing to fear. Just keep a steady, calm pace. Happogahara is confusing at first, no doubt, but it has many passing opportunities. The only point at which you should worry here is the snake curves. On the Outbound run, the one you race Daiki on, they come up near the end of Section 2. Using 3rd gear on these curves is recommended here. -------------------------- -- Smily Sakai -- -------------------------- Car: Integra Type-R [DC2] Difficulty: Medium Advice: Like Daiki, beating Sakai entails that you and your car are starting to act as one. This run follows the Inbound route, opposite of your last race. The key point to this is the same however, the snake curves. They will appear at the start of section 3 this time, after a long straight. Again, third gear is your friend. -------------------------- -- Tomoyuki Tachi -- -------------------------- Car: Civic Type-R [EK9] Difficulty: Hard Advice: Once again, the last opponent of the course will prove a threat. Tomoyuki is fast just about everywhere on this course and he is incredibly fast through the snake curves. Inching out a victory here will be a challenge. Taking a large lead during section 2 will help against the amazing speed at which he takes the snake hairpins, though he wont slow down much during section 3. If you’re passed, use section 4 to your advantage, as he is somewhat slow there. ************************************************************ ** Section 2.1.8: Shomaru ** ************************************************************ To put it bluntly, Shomaru is everything you could possibly hate about Happogahara multiplied by several hundred. An incredibly small track with more similarity in landscape than any other course, Shomaru is evil ><. -- Opponents -- -------------------------- -- Nobuhiko Akiyama -- -------------------------- Car: Altezza RS-2000 [SXE10] Difficulty: Medium Advice: Pass him as soon as possible - this will be your goal for every race on Shomaru. If you can get out in front then you can easily block your opponent all the way to the finish line. For the most part Nobuhiko is pretty slow, passing him is more a patience game than anything, just try your hardest to avoid the walls. It might be easier at this point in the game to stay in fourth and use Accelerate off for the corners. -------------------------- -- Sakamoto -- -------------------------- Car: Cappuccino [EA11R] Difficulty: Hard Advice: Didn't like racing Kenta or Miki? I'm sorry, you have one more rain race to finish before it's all over. You will race Sakamoto in the opposite direction that you raced Nobuhiko so try to remember your last race, only reverse. Again, pass him as soon as possible. Even if you hit a lot of walls afterwards, keep blocking him and victory is almost guaranteed. -------------------------- -- Wataru Akiyama -- -------------------------- Car: Levin GT-APEX [AE86] Difficulty: Medium to Hard Advice: Like the prior races, passing is essential. However, Wataru makes that a little harder here. He's quick and has a decent blocking AI, but if you manage to get ahead of him then he's finished. If you find yourself unable to see while trailing right behind him, slow down a little. It's not worth losing a lot of speed by diving into a corner blind. ************************************************************ ** Section 2.1.9: Tsuchisaka ** ************************************************************ Finally, we near the end. Four standard opponents stand between you and the final three, then it's all over. Tsuchisaka was added to Version 3 with Shomaru and Akina Snow. I find it is an incredibly fun track with an amazing rhythm that flows perfectly with its fluid corners and powerful straights. -- Opponents -- -------------------------- -- Kyoko -- -------------------------- Car: RX-7 Type R [FD3SI] Difficulty: Medium Advice: Kyoko will be surprisingly difficult if you mess up even once. She has a powerful single turbo in her FD that gives her monstrous acceleration on the straights, but by now you should know that victory lies in the corners. -------------------------- -- Takahashi Ryosuke -- -------------------------- Car: RX-7 Efini III [FC3S] Difficulty: Medium Advice: Ryosuke's back and he wants some vengeance for you beating him at Akina. Again, he's fast both in and out of the corners, so watch out for him. If he leads you through the first section try not to worry about it, as there's still plenty of track to win on later. -------------------------- -- Man in Evo V -- -------------------------- Car: Lancer Evolution V [CP9A] Difficulty: Medium to Hard Advice: This race is a lot like the one you had with Kyoko, However there is a deadly twist to it now. During the first section you will cross one bridge, and during the second section there will be a second bridge. Normally the inside line is ideal here, however the Evo drivers have placed an oil slick there. Driving over the oil will cause your car to slide, likely into a wall, so you’ll have to take the outside line. Brake and turn early and let you car slide through the outside. This is a long corner, so use you car’s acceleration to its fullest. -------------------------- -- Man in Evo VI -- -------------------------- Car: Lancer Evolution V [CP9A] Difficulty: Medium To Hard Advice: Again, very similar to your race with Ryosuke. And again there is that damn oil slick. This time, however, it will be near the end of the race, on the first bridge this time, right before section 3 ends. Keep an eye out for it, remember to use the outside line there. ************************************************************ ** Section 2.1.10: Bosses ** ************************************************************ So you've gone and defeated everyone on every course and yet there is still more to do? Yup, after beating every opponent on every track, you will unlock the first of three bosses. Beat the first and you can race the second, beat him and guess what? You can race the third. Amazing, isn't it? -- Boss #1 -- -------------------------- -- Keisuke Takahashi -- -------------------------- Car: RX-7 Type R [FD3SI] Course: Tsuchisaka Difficulty: Hard Advice: Keisuke is back and he's driving Kyoko's FD. He's learned quite a bit since your last race with him back on Akagi, so watch out. Like his older brother Ryosuke, he is fast in the straights and corners. He doesn't seem to slow down on any one particular part of this course, either. Once again, a steady pace will prove more vital than rushing things with a large margin of error. Also, keep in mind that the oil slick is still there. -- Boss #2 -- -------------------------- -- Fujiwara Takumi -- -------------------------- Car: Trueno GT-APEX [AE86] Course: Tsuchisaka Difficulty: Hard Advice: Arrrgh! As if he wasn't hard enough on Akina he has to Come back and annoy us some more!? Well, there’s only one thing to do, beat him. He's pretty quick throughout section 1, and will get some odd speed boost as you enter the tunnel in section 2. If you’re leading there, just hope he doesn't catch you. Stay off the walls and drive clean and you'll come out on top here. Like the race with Keisuke, the oil is once again in place, so when you come to the first bridge, use the outside line once more. Beating Takumi here will net you a one-time free race against your final opponent. -- Final Race -- -------------------------- -- Fujiwara Bunta -- -------------------------- Car: Impreza WRX STi Ver. V Type R [GC8V] Course: Akina Difficulty: ... Advice: If you haven't seen the anime or read the manga, Bunta is Takumi's father, and, well, Takumi drives like a sloth compared to Bunta. Bunta WILL pass you, as well as seem to turn at unbelievable speeds and his car will seem to accelerate like it was rocket powered. There is a way to beat him though: line, braking and gear control. Bunta follows a pretty clean line throughout the course, so to stay one step ahead you'll need to take one equal in speed and that allows you to pass him. The brakes are you friends here in Akina, use them a lot. Stay off the walls at all costs and avoid getting stuck behind that humongous rear Bunta's car has. To keep your acceleration at peak performance, control your shifting to a precise point and hit your shift points as perfect as you can. It may take some time and practice but you can beat him, so keep trying and he will eventually fall. -- Closing -- You did it! Legend of the Streets has fallen to your budding Initial D skills. As you watch the credits roll, take a look at yourself racing Bunta, it's cool ^^. When the game is over and your card is spat out, you will have nine nice printed marks, proof of your feat. However, you may notice you only have 8 racer stars, yet you can get 10 from Legend of the streets. How do you acquire the other two? You go through it all again, twice. If you completely defeat Legend of the streets three times you will acquire all 10 racer stars. ************************************************************ ** Section 2.2: Time Attack ** ************************************************************ Time Attack is the second option available to you when playing Initial D. It pits you against the clock; you run down any track and direction, rain or dry, and try to set the fastest time. The only thing I'll say about this is that you'll more than likely end up spending A LOT of time here >< ************************************************************ ** Section 2.3: Bunta Challenge ** ************************************************************ AHHHH! He's back, and this time you get too choose where he beats you -_^. The prospect of Bunta Challenge is almost like a continuation of LotS. You race Bunta one-on-one on all the courses. He has 15 ‘stars,’ or difficulty levels, for each course and every time you defeat him, he gains a star/goes faster next time. There are 10 racer stars to be had here. They can be gained by defeating Bunta 10 times on each track. It works in a fashion in that if you beat Bunta once on every track, you will gain one star. This can be done 10 times. For the first six stars, Bunta will drive his old AE86, sans the racing engine. After six stars, he swaps engines. For the final four he uses his GC8V. ************************************************************ ** Section 2.3.1: Bunta Challenge: Myogi ** ************************************************************ Even though it's the wide, classic Myogi, Bunta will prove to be a challenge here. Even the slightest of wall taps or straying the tiniest bit off your line will prove fatal here. Keep the accelerator floored at all times and drive into each corner with guts and no fear. Target time for 15 Stars: 2'55 ************************************************************ ** Section 2.3.2: Bunta Challenge: Usui ** ************************************************************ Again, it's a simple course made hard by the best driver known to man. Braking and downshifting will prove to be too slow in the later stars, so at that point use the eraser technique to keep up with this speed demon. Target time for 15 stars: 2'51 ************************************************************ ** Section 2.3.3: Bunta Challenge: Akagi ** ************************************************************ Akagi, a course complete with a good combination of straights and corners. Bunta flows in sync with this course’s rhythm. As he gets tougher you'll need to dig into your bag of tricks to keep ahead. Proper use of the eraser and MGS (Machine Gun Shifting) techniques will keep you one step ahead here. Target time for 15 stars: 2'22 ************************************************************ ** Section 2.3.4: Bunta Challenge: Akina ** ************************************************************ Bunta's home course will prove to be a tough course to defeat him on. He starts out a little slower than he was in LotS, but quickly closes that gap and goes far beyond what he was. Feint turning will be your savior here, master it. Target time for 10 stars: 3'02 ************************************************************ ** Section 2.3.4.1: Bunta Challenge: Akina Snow ** ************************************************************ Some of you may have noticed the missing Akina Snow from the Bunta Challenge course selection. To race Bunta here, you first need to defeat him 10 times on Akina. Then he’ll whip out his GC8V and race you in the snow, have fun. Target time for 15 stars: 3'25 ************************************************************ ** Section 2.3.5: Bunta Challenge: Irohazaka ** ************************************************************ Bunta is pretty quick here, so keeping an early and strong lead will prove beneficial. The jumps will be key here and mastering them will be almost necessary. Target time for 15 stars: 2'58 ************************************************************ ** Section 2.3.6: Bunta Challenge: Happogahara ** ************************************************************ For some odd reason Bunta seems somewhat slow here. Keeping a good line and staying off the walls in pretty much all that's needed here. Though it would be helpful overall to you if you learn how to MGS the snake hairpins. Target time for 15 stars: 2'24 ************************************************************ ** Section 2.3.7: Bunta Challenge: Shomaru ** ************************************************************ Bunta is pretty tough here. Like the LotS opponents, passing him is key. You can pull off a relatively cheap trick for easy wins though. During the countdown, turn the wheel almost completely left. When the race starts, you will slam Bunta and if you shift properly, you should take the lead no problem. Now you can just block until the finish line! Target time for 15 stars: 3'03 ************************************************************ ** Section 2.3.8: Bunta Challenge: Tsuchisaka ** ************************************************************ Bunta can prove a handful here but, not unlike the prior courses, he can be defeated. Your best bet here is to utilize almost every technique. Eraser, 5-in-4-out, MGS, feint, everything. Tsuchisaka has the corners to perform just about all of it. Target time for 15 stars: 2'40 ************************************************************ ** Section 3: Information ** ************************************************************ Section 3: Information Ahhh, the bulk of the FAQ. This section will contain, or try to anyways, answers to any possible question(s) one could have about anything technical, from the car rankings to a small summary on how they drive to an in-depth course examination to covering every technique. Of course, the rankings for Dry, Wet, and Snow are also here. ************************************************************ ** Section 3.1: Cars ** ************************************************************ This section will contain all information pertaining to the cars. Every car in the game is covered and hopefully will eventually all have a small review for it. Specific tune and part information will NOT be provided on the grounds that to actually benefit from the changes they make you already have to posses great skill and can probably infer better than being told. They also won’t be provided because it's a very expensive process to get a car just to see its tune. I apologize for any inconvenience this may cause. Special parts, such as racing engines and turbos will be noted. The ‘Best Course’ portion refers to the course in which the car is closest to the world records. ‘World Record’ refers to the world record on the ‘Best Course’ with that specific car. You may notice the lack of the last shifting point on the shift points list. This is because the point for moving into your final gear changes from course to course. This information may be provided in the ‘courses, a second look’ section in future FAQ versions. For the time being, experiment and find what works for you. ************************************************************ ** Section 3.1.1: Toyota ** ************************************************************ Section 3.1.1: Toyota Old reliable Toyota. The majority of their cars are more on the drifty side than the grip, thought the Celia GT-4 [ST205] is a 4WD, has a lot of grip. ************************************************************ ** Section 3.1.1.1: Trueno GT-APEX [AE86] ** ************************************************************ Takumi's infamous ‘Hachi-Roku (Japanese for ‘8-6’).’ Dry Ranking: 7 Wet Ranking: 22 Snow Ranking: 13 Best Course: Akina World Record: 2'55"709 Gears: 5 Special Parts: A, B, and C Tune receive a special racing engine at 120,000 points. D Tune receives a Turbocharger at 120,000 points. Shift Points: 5000-->5500-->6000 Shift Points after engine swap: 8000-->9000-->10500 Drive train: FR Review (As written by Asaki Rakesu): AE86 Trueno Strictly speaking for non-Akina courses, the AE86 Trueno has a very strong fourth gear followed by an above average fifth gear strength; however, its first three gears are horrible. The car is pretty much drift-happy and usually does so at your whim (or poor handling techniques). It does possess unusual strength on Akina (in all conditions, snow included): extra strength to gears 4 and 5. On other courses, the car is somewhat drifty and relies on its gear 4 and 5 power to pull away or catch up. Like the AE85, this car has problems on Tsuchizaka as it has a tendency to slide before and after turns so beware of this ‘unexpected’ characteristic on dry grounds there. ************************************************************ ** Section 3.1.1.2: Levin GT-APEX [AE86] ** ************************************************************ Wataru's car. I'll be blunt, I know NOTHING about this car. Dry Ranking: 33 Wet Ranking: 32 Snow Ranking: 33 Best Course: Akagi Downhill World Record: 2'23"722 Gears: 5 Special Parts: Tune A: turbocharger at 60,000 points. supercharger 120,000 points Tunes B and C: Racing engine, keeps car N/A Tune D: Turbo at 120,000 points. Shift Points: 5000-->5500-->6000 Drive train: FR No Review yet. ************************************************************ ** Section 3.1.1.3: MR-2 [SW20] ** ************************************************************ Kogashiwa Kai's car. Mid-ship, good acceleration. Dry Ranking: 20 Wet Ranking: 27 Snow Ranking: 32 Best Course: Irohazaka World Record: 2'59"267 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 5500-->5500-->6000 Drive train: MR Review (As written by Excel): The MR2: The MR2 G-Limited (the chassis code is SW20) is a unique car to the game in that it possesses mid-engine, rear wheel drive. One of the awesome points of the mid-engine layout is it provides exceptional off the line acceleration. The car has EXCELLENT off the line startup, and will beat ANY 5 gear car off the line and even some of the under-tuned 6 gear cars. The MR2's drift style cornering allows the car to turn EXCEPTIONALLY well, in most cases as fast as a course king. However, the car does have some flaws that can prove to be fatal. The cars number one flaw is its abilities, or lack thereof, in the wet and snow conditions. In fact, its best wet course is Happogahara, and even there it’s rated close to 20th. Its drift style cornering quickly turns into a nightmare in the wet, with the rear end swinging out very easily and hitting walls on almost every corner. This kills the acceleration, which is another fatal detraction of this car. As I earlier stated, the MR2 has excellent startup. However, once you hit fourth, the killer acceleration becomes average at best. Once you hit fifth gear, the car turns into one of the slowest cars in the game. Remedies to the flaws of the car are few. The D Tune wing is known for stabilizing the car, but do not expect the car to turn into a great rain/snow car with the wing. Also, the C Tune muffler improves the car’s fifth gear at the expense of some of the startup. Feinting in this car is absolutely necessary, as the car doesn't gain much speed on straight-aways after the corner, so it’s ESSENTIAL to carry as much speed through the corner as possible. The best courses of the MR2 are Akagi UH, Akina DH, Iro DH, Iro Rev and Happo (both directions). It’s average on Usui (both directions), Akagi DH, and Akina UH and its worst courses are Myogi, Akina Snow, Shomaru OB and Tsuchizaka (both directions for all). The MR2 receives no special upgrades at any tune(no turbo, engines, superchargers, etc.) ************************************************************ ** Section 3.1.1.4: MR-s Limited [ZZW30] ** ************************************************************ I honestly know nothing about this car. Dry Ranking: 22 Wet Ranking: 25 Snow Ranking: 30 Best Course: Irohazaka World Record: 3'00"428 Gears: 6 Special Parts: This car receives no special parts. Shift Points: 5500 --> 5750 --> 6100 --> 6500 Drive train: MR Review (As Written by Askai Rakesu): MR-S This car is an MR layout and it possesses a strong first through third gear but there's nothing after that. Fourth gear is only slightly stronger than the AE85’s and gear 5 is about the same so beware of the gear power. If you're under the assumption you can catch up in gear 5 against an equally skilled opponent, then you are out of luck. This car DOES have a couple courses that it is strong on and where it can be a threat to challengers; Akagi and Irohazaka. The car's cornering on these two tracks is above average so use them to your advantage. With that said, you still have to be careful in rain or on Tsuchizaka, as the car just falls apart in those conditions. It MUST be noted that this car fares a lot better on Tsuchizaka than its brother, the MR-2. ************************************************************ ** Section 3.1.1.5: Altezza RS-2000 [SXE10] ** ************************************************************ Again, I know NOTHING about it. Dry Ranking: 10 Wet Ranking: 24 Snow Ranking: 19 Best Course: Shomaru OB World Record: 2'55"897 Gears: 6 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->7000-->7250 Drive train: FR No review, yet ************************************************************ ** Section 3.1.1.6: Levin SR [AE85] ** ************************************************************ Itsuki's car, the ‘Hachi-Go.’ Dry Ranking: 33 Wet Ranking: 34 Snow Ranking: 33 Best Course: Akina Downhill World Record: 2'58"820 Gears: 5 Special Parts: Tune A gets a turbocharger at 120,000 points Shift Points: 5000-->5500-->6000 Drive train: FR Review (As written by Asaki Rakesu): AE85 The car's only strength is its startup as gears four and five die really badly and it is a drifty car. Choosing Tune A will only extend the power of the already weak fourth gear a little more and fifth is still utterly bad. However, there is ONE track where this is an exception: Akina. The AE85 gets a special boost in the last two gears that is not available on the other tracks. The turbo and NA variants handle slightly differently. The turbo variant has a tendency to kick out its rear when you step on the accelerator whereas the NA version is less likely to do that. Either variant still results in crazy sliding from the AE85 when turning and the problem becomes very visible on Tsuchizaka or wet conditions. ************************************************************ ** Section 3.1.1.7: Celica GT-4 [ST205] ** ************************************************************ Miki's car, great on Akina Snow. Dry Ranking: 19 Wet Ranking: 17 Snow Ranking: 1 Best Course: Akina Snow, both directions World Record: 3'27"294 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 5800-->6500-->7000 Drive train: AWD No Review, yet ************************************************************ ** Section 3.1.2: Honda ** ************************************************************ Known in the real world for making a dependable car. ************************************************************ ** Section 3.1.2.1: Civic Type-R [EK9] ** ************************************************************ The Todou Racing school's car of choice, used by Daiki and Tachi. Fastest car on Happogahara Outbound. Dry Ranking: 23 Wet Ranking: 20 Snow Ranking: 20 Best Course: Happogahara Outbound World Record: 2'18"842 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6500-->7000-->7500 Drive train: FF Review (As Written by GrAyEeWoLf): EK9 The EK9 has crappy off the line acceleration. Even with proper shifting, this FF car will never beat another car off the line unless your opponent is using an under-tuned car or doesn't know their shift points. However, once you get started, the EK9 handles exceptionally well. Purely a grip car, it takes corners very smoothly. It does fairly well on every course but won't do anything more than about average in terms of time attacks on anything other than Happogahara. Also, it actually runs pretty well under rain and snow conditions. ************************************************************ ** Section 3.1.2.2: S2000 [AP1] ** ************************************************************ Honda's small, sporty, nifty looking car. A little below average here though. Dry Ranking: 28 Wet Ranking: 26 Snow Ranking: 15 Best Course: Myogi Counter-Clockwise World Record: 2'54"756 Gears: 6 Special Parts: This car receives no special parts. Shift Points: 6500-->7200-->7500-->8000 Drive train: FR No Review yet ************************************************************ ** Section 3.1.2.3: Integra Type-R [DC2] ** ************************************************************ The infamous best car in Version 2 got hit hard in Version 3. Dry Ranking: 26 Wet Ranking: 31 Snow Ranking: 16 Best Course: Happogahara Inbound World Record: 2'19"728 Gears: 5 Special Parts: Turbo charger at 120,000 points, Tune A Shift Points: 6500-->7000-->7500 Drive train: FF No Review yet. ************************************************************ ** Section 3.1.2.4: Civic SiR II [EG6] ** ************************************************************ The fastest car on Happogahara Inbound. It however seems to be lacking on other courses. Dry Ranking: 25 Wet Ranking: 33 Snow Ranking: 18 Best Course: Happogahara Inbound World Record: 2'18"770 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6200-->7200-->7800 Drive train: FF Review (As written by BobAndGeorge) EG6 The EG6 is a really underrated car, especially because, well, it sucks. However, it can be a surprisingly good battle car if you know how to use it as your opponents generally won't expect you to keep up with them. The EG6 is number one on Happogahara Inbound dry, but just about average on every other course. It's pretty much useless in the rain, so try to stay as far away from it as possible in battles. Since it's FF it's easy to steer in the snow, so it won't be doing any fishtails. However, it's not that great compared to 4WD cars. On to how it drives. It’s odd, in that it under steers and grips, but at the same time it drifts. Use the under steering to your advantage on Happo, since under steer = win there. It's pretty average on Akagi and Shomaru, so if you have to battle somewhere else, pick one of those two. It can be scary on Akina. It's ranked as being slow there but Akina, IMO is the hardest and most technical course that really isn't noobie friendly. In other words, practice practice practice, because it can be a VERY exceptional car if you know how to use it. Since the course is pretty wide, passing shouldn't be a that much of a problem. The EG6 has a terrible start up, beating only the R32, Mecha Trueno and Capp off the line. Now I don't condone this but if you want to, turn the wheel 90 degrees to the left or right (depending on which side you're on) and gas your ass off. Doing this you should be able to push your opponent into the wall and get in front. After that, learn to block (which isn't hard since the car doesn't drift). ************************************************************ ** Section 3.1.3: Mazda ** ************************************************************ Mazda cars have always been known to be fast in this game and this version is no exception. ************************************************************ ** Section 3.1.3.1: RX-7 Type R [FD3SI] ** ************************************************************ The fastest car in Version 1 and the second fastest in version 2. It handles well and can make an impression on every course. Dry Ranking: 6 Wet Ranking: 7 Snow Ranking: 21 Best Course: Akagi Downhill World Record: 2'21"560 Gears: 5 Special Parts: Single Turbo at 120,000 points, B Tune. Shift Points: 6000-->6500-->7250 Drive train: FR Review (As Written by MajinGoten): RX-7 Type R The RX-7 Type R, better known as the FD, is a car that has much potential in the right hands. While the car performs exceptionally on just about every course, it sadly has no ‘home course.’ It has changed a lot from prior versions, becoming much more apt to slide around corners. However, this can easily be put to the advantage of the driver. Its startup is relatively average, with strong high gears. If you can stay off the walls, your fourth and fifth gears will keep your speed nice and high. It performs well on Usui, Akagi and Tsuchisaka but seems a little slow on Irohazaka. This just shows the cars weak upper third gear. ************************************************************ ** Section 3.1.3.2: RX-7 Efini III [FC3S] ** ************************************************************ The car used by Ryosuke, the White Comet of Akagi. I've heard it handles similar to an FD, but I've never driven one to find out. Dry Ranking: 18 Wet Ranking: 21 Snow Ranking: 28 Best Course: Akagi Downhill World Record: 2'21"349 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 5200-->5600-->6100 Drive train: FR No Review yet. ************************************************************ ** Section 3.1.3.3: Roadster RS [NB8C] ** ************************************************************ A quirky little car. Slides, A LOT. Dry Ranking: 32 Wet Ranking: 30 Snow Ranking: 14 Best Course: Myogi Clockwise World Record: 2'56"304 Gears: 6 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->6500-->7000 Drive train: FR No Review yet. ************************************************************ ** Section 3.1.3.4: Roadster S Special [NA6C] ** ************************************************************
Similar to the other roadster, or so I've heard. Worst dry and rain car, pretty low on the Snow tier as well. Arguably the worst car in the game. Dry Ranking: 35 Wet Ranking: 35 Snow Ranking: 24 Best Course: Happogahara Outbound World Record: 2'22"243 Gears: 6 Special Parts: Increased Cylinder Bore at 120,000 points, A Tune. Shift Points: 5200-->5800-->6200-->6500 Drive train: FR No Review yet. ************************************************************ ** Section 3.1.3.5: RX-7 Spirit [FD3SV] ** ************************************************************ Almost identical to the Type R, only grips more. Dry Ranking: 5 Wet Ranking: 8 Snow Ranking: 23 Best Course: Akagi Uphill World Record: 2'26"884 Gears: 5 Speicalparts: This car receives no special parts. Shift Points: 6000-->6500-->7250 Drive train: FR Review (As written by BigDai): The Spirit R The car's greatest asset is its well-balanced performance. Though not as equally balanced as an Evo 4, the FD Spirit still does well enough on its worst courses. Rain shouldn't be much of a problem for the Spirit, as with its sibling the Type R. Both FDs are almost identical in overall performance, so really it's a matter of preference if you prefer a grip car or a slightly more drifty one; this would be the drifter of the two FDs. This is a good beginner car as well, since it's not a big drifter like an 86 Trueno, but it's also not a big gripper like a Skyline R32. It's a good balance of both, which will help you should you decide to acquire a second car. It's a pretty stable car until you start delving into higher speeds. This is especially true with Tsuchizaka, where the car almost becomes uncontrollable at very high speeds. Under steering is something this car has no problem with unless you yourself make it under steer by shifting/braking wrong. It doesn't accelerate off the line very well - it can only beat a handful of cars - so get used to the acts of passing cars and being behind. On the wet, the FD Spirit will change from a less drifty car to a much more drifter one. Adapting to the two different styles will take some work, since on dry you'll be used to having a good balance of drift and grip. The main thing to remember is knowing when to apply the throttle. In the wet you'll want to do it after the majority of the turn has been cleared to avoid sliding to the outside barrier. This car's one true weakness lies in the snow. The FD Spirit will over steer like crazy on the snow, so it's best to avoid Akina Snow like the plague. Best courses dry: Akagi, Usui, Akina Uphill and Tsuchisaka Inbound. Worst courses dry: Happogahara Best courses wet: Akagi Uphill, Usui Counter-Clockwise Worst wet: Happogahara ************************************************************ ** Section 3.1.3.6: RX-8 Type S [SE3P] ** ************************************************************ The games fastest dry car and second best in the wet. Lacking on snow department though. Definitely the game's best car overall. The world record holder for Shomaru Inbound, though it does more than exceptionally well on almost every other course. The only real place it hurts is Akina. Dry Ranking: 1 Wet Ranking: 2 Snow Ranking: 17 Best Course: Shomaru Inbound World Record: 2'56"356 Gears: 6 Special Parts: This car receives no special parts. Shift Points: 6500-->7250-->7750-->8000 Drive train: FR No Review yet. ************************************************************ ** Section 3.1.4: Mitsubishi ** ************************************************************ The only cars from the Mitsubishi family that made it in Initial D were the Lancer Evolutions. ************************************************************ ** Section 3.1.4.1: Lancer Evolution III [CE9A] ** ************************************************************ A good all-around car. Infamous for its MFS(Misfiring System). The fastest car on Akagi Uphill. Dry Ranking: 15 Wet Ranking: 13 Snow Ranking: 4 Best Course: Akagi Uphill World Record: 2'25"579 Gears: 5 Special Parts: Misfiring System at 120,000 points, A Tune. Shift Points: 5800-->6300-->7000 Drive train: 4WD Review (As written by TownRanger): The EVO III Well known for its Misfiring System (MFS), which visualizes your accel-off with flames! You get it if you choose A Tune. The MFS gives you the second best start-off for five-gear cars in the game. Apart from the cool appearance of the unique MFS and a good launch, however, the fourth and fifth gear of this car are a bit underpowered. On Shomaru and Tsuchi where the last gear counts, this car can be weak. Also, the recovery after wall contacts is very weak in that it takes many seconds to gain speed back up to a competitive number. The handling of this car is generally ok. But notice that 1) It's drifty for a 4WD car 2) This car sometimes under steers and 3) High speed cornering will make this car unstable. Turn early for tight corners and allow some space for the car to power slide in order to avoid the outer wall. This car has Akagi UH and Iro as its home courses. I personally focus on Iro DH and experiments with rims seem to indicate to me that the Enkei rims (the star-shaped rims, intended for B Tune) are best for Iro DH. An overall average car. ************************************************************ ** Section 3.1.4.2: Lancer Evolution IV [CN9A] ** ************************************************************ Best car on Irohazaka. Pretty much better than average on the other courses. Dry Ranking: 3 Wet Ranking: 4 Snow Ranking: 6 Best Course: Irohazaka Downhill World Record: 2'56"908 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->7000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.4.3: Lancer Evolution V [CP9A] ** ************************************************************ Best car on Tsuchisaka. Pretty good overall. Dry Ranking: 9 Wet Ranking: 5 Snow Ranking: 8 Best Course: Tsuchisaka Outbound World Record: 2'37"337 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->7000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.4.4: Lancer Evolution VI [CP9A] ** ************************************************************ This car has a mixture of below and above average times. Decent on Snow. Dry Ranking: 29 Wet Ranking: 18 Snow Ranking: 10 Best Course: Akina Snow Downhill World Record: 3'20"560 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 5750-->6250-->7000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.4.5: Lancer Evolution VII [CT9A] ** ************************************************************ A pretty average car, stuck almost in the middle of the rankings. Pretty good in the rain as well. Dry Ranking: 21 Wet Ranking: 12 Snow Ranking: 5 Best Course: Akina Snow Downhill World Record: 3'20"668 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 5750-->6250-->7000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.5: Nissan ** ************************************************************ Nissan by far has more cars in the game than any other maker. Don't know why, they just do. ************************************************************ ** Section 3.1.5.1: Skyline GT-R V-Spec [BNR32] ** ************************************************************ A monster in the rain. This heavy beast has great acceleration yet turns like a yacht. Fastest car on Myogi, Akagi Uphill, Shomaru and Tsuchisaka when it comes to the rain. Dry Ranking: 14 Wet Ranking: 1 Snow Ranking: 7 Best Course: Tsuchisaka Outbound Wet World Record: 2'42"251 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6500-->7500-->8000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.5.2: Skyline GT-R V-Spec II [BNR34] ** ************************************************************ The six gear cousin of the BNR32. Pretty quick off the line. Other than that, I can't say much for this car. Dry Ranking: 24 Wet Ranking: 9 Snow Ranking: 3 Best Course: Akina Snow World Record: 3'20"825 Gears: 6 Special Parts: This car receives no special parts. Shift Points: 6500-->6800-->7300-->7800 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.5.3: Silvia K's [S-13] ** ************************************************************ A mediocre car at best. Nothing special here. Dry Ranking: 13 Wet Ranking: 16 Snow Ranking: 25 Best Course: Usui Clockwise World Record: 2'46"306 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6500-->6500-->7000 Drive train: FR No review yet. ************************************************************ ** Section 3.1.5.4: Silvia K's [S-14] ** ************************************************************ Again, nothing special here. Dry Ranking: 25 Wet Ranking: 23 Snow Ranking: 29 Best Course: Usui Clockwise World Record: 2'47"261 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->7000 Drive train: FR No review, yet ************************************************************ ** Section 3.1.5.5: Silvia Spec-R [S-15] ** ************************************************************ Again, the Silvias fail to impress. This one scores worse than the last two, though. Dry Ranking: 34 Wet Ranking: 29 Snow Ranking: 29 Best Course: Usui Counter-Clockwise World Record: 2'47"526 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6200-->6700-->7000 Drive train: FR No review yet. ************************************************************ ** Section 3.1.5.6: 180SX [RPS13] ** ************************************************************ This time Nissan gives us a decent car. Dry Ranking: 10 Wet Ranking: 15 Snow Ranking: 27 Best Course: Usui Clockwise World Record: 2'46"272 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6250-->7000 Drive train: FR No review yet. ************************************************************ ** Section 3.1.5.7: Sileighty [RPS13K] ** ************************************************************ The bastard child of a 180SX and Silvia K's. At least it's the world's fastest on Usui, either direction. Dry Ranking: 8 Wet Ranking: 13 Snow Ranking: 26 Best Course: Usui Counter-Clockwise World Record: 2'45"984 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->7000 Drive train: FR No review yet. ************************************************************ ** Section 3.1.5.8: Silvia Q's [S-14] ** ************************************************************ Due to some cruel joke of Sega Rosso, this car ended up ranked number one on Akagi Downhill. That, however, is all it has going for it. Dry Ranking: 30 Wet Ranking: 28 Snow Ranking: 35 Best Course: Akagi Downhill World Record: 2'20"347 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->7000 Drive train: FR No review yet. ************************************************************ ** Section 3.1.5.9: Skyline GT-25 Turbo [ER34] ** ************************************************************ A new addition to Version 3. I personally haven't had a chance to drive it yet, so I can't say much for or against it. Dry Ranking: 11 Wet Ranking: 6 Snow Ranking: 34 Best Course: Akagi Uphill Wet World Record: 2'31"062 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 5800-->6500-->7000 Drive train: FR No review yet. ************************************************************ ** Section 3.1.6: Subaru ** ************************************************************ Subaru boasts its powerful Impreza WRX line in Initial D, and they hold up rather well. ************************************************************ ** Section 3.1.6.1: Impreza WRX STi [GC8] ** ************************************************************ A mediocre car with mediocre position on the rankings. Dry Ranking: 17 Wet Ranking: 11 Snow Ranking: 9 Best Course: Akina Snow Uphill World Record: 3'28"191 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 6000-->6500-->7000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.6.2: Impreza WRX STi [GDB] ** ************************************************************ Like its counterpart, there is little to say about this car. It does perform very well on Akina Snow, though. Dry Ranking: 16 Wet Ranking: 10 Snow Ranking: 2 Best Course: Akina Snow Uphill World Record: 3'27"598 Gears: 6 Special Parts: This car receives no special parts. Shift Points: 6000-->6000-->6500-->7000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.6.3: Impreza WRX Sti Ver. V Type R [GC8V] ** ************************************************************ The legendary Buntamobile. It performs well in just about any condition on any course. World's fastest on Akina Uphill and either direction on Akina Wet. Dry Ranking: 4 Wet Ranking: 3 Snow Ranking: 11 Best Course: Akina Uphill World Record: 3'04"976 Gears: 5 Special Parts: This car receives no special parts, as well as no external parts whatsoever. This car only has one tune (N). Shift Points: 6000-->6250-->7000 Drive train: 4WD No review yet. ************************************************************ ** Section 3.1.7: Suzuki ** ************************************************************ Suzuki only got one car into Initial D; my personal favorite, the Cappuccino. ************************************************************ ** Section 3.1.7.1: Cappuccino ** ************************************************************ This little thing can fly just about anywhere in the right hands. Just don't expect it to do anything but crash in the rain. World's fastest on Shomaru Outbound and Myogi Counter-Clockwise. Dry Ranking: 2 Wet Ranking: 19 Snow Ranking: 12 Best Course: Shomaru Outbound World Record: 2'55"369 Gears: 5 Special Parts: This car receives no special parts. Shift Points: 8000-->9500-->10500 Drive train: FR Review (As Written by MajinGoten): Cappuccino To describe this car in one word, slide. The Cappuccino is without a doubt the most slide-heavy car in the entire game. It also has the worst off the line startup. So how did it get ranked number 2 on dry? Its beyond belief ability to turn. This thing will turn on half a dime or less. The drawback to this is it will produce next to no traction while turning >< It would be best to stay on dry pavement as this car will be next to impossible to control in the rain, or least it feels that way to me. It runs the fastest on Myogi and Shomaru and is pretty fast on Akina and Akagi. I'd avoid Happogahara and Tsuchisaka, though. Overall this car has incredible potential, you just gotta keep driving it. ************************************************************ ** Section 3.2: Techniques ** ************************************************************ So you spent your collage tuition on Initial D and you still can't catch those world record holders? Yeah, me too. There is hope, however. By spending enough (too much) money and time playing this game, crack Initial D engineers (hardcore gamers) have found out ways to turn faster. ************************************************************ ** Section 3.2.1: Feint Turning ** ************************************************************ Probably the oldest technique around. Feint turning was utilized in a limited number of places during the days of Version 2 but it has evolved into a universal speed maker for the new era. Feint Turning, From Kaiser Joel Feint Turning The idea is getting the car to somewhat under steer and with it achieve a sliding effect. Exit speeds are generally improved and tail slides are less problematic. TO DO: Approaching the corner, you go IN and from there go OUT - IN – OUT, so you are kind of waving the wheel. NOTE: For visual help with this, check out http://www.geocities.com/william_helmold/corner.gif ************************************************************ ** Section 3.2.2: 5-In-4 Out ** ************************************************************ Something new that came around during Version 3. It is rather simple to perform, just downshift at the apex of a corner rather than at the entrance, improving exit speeds. 5-In-4 Out, From Kaiser Joel 5-In-4-Out A complex idea and results in faster and powered exits using the lower gears. Should be done in conjunction with feint turning. TO DO: Do feint turning and as you go into the turning in point of the feint, brake enough to enable the car to go in and corner. At the apex floor the accel and shift down. In this event, the car with over steer (fishtail also) and exit incredibly. ************************************************************ ** Section 3.2.3: Eraser ** ************************************************************ Another new technique to Version 3. It's very odd, to say the least. Eraser, From Kaiser Joel Eraser Enables the car to slide with minimum turning and it can also be used to get a better line and speed. (This slows you down a few KM/H when done at very high speeds) TO DO: Simply shift up and down while keeping the car floored. This causes the car to slide and counter steering will most likely be needed ************************************************************ ** Section 3.2.4: Machine Gun Shifting (MGS) ** ************************************************************ An older technique used to reduce braking distance, it boosts overall straightaway time by allowing the car to use its full power longer. Machine Gun Shifting, From MajinGoten Shorten braking distance, allows for longer use of higher gears. TO DO: Rather than downshifting a ‘normal’ amount of time and braking over a distance, brake literally less than a second before you turn and downshift a few times in conjunction with this. The low gear will allow you to corner at a normal speed. It is possible to up shift during some corners as well. ************************************************************ ** Section 3.2.5: Putting it all together ** ************************************************************ So you MGS, Eraser, 5-In-4 Out, and feint at will. Yet, you still look like a snail on the big picture. Yeah, Well, guess it's time for the infamous ‘feint + eraser + 5-4’ cornering technique. This overly complicated technique is pretty much for those with obscene times as it is; hell, I barely do any of the first four that often. If you insist on learning it, though, I won’t stop you. To begin, you approach the corner as your going to perform a normal feint turn. When you first hit your brake, immediately use eraser. While sliding towards the center, downshift and accelerate at the apex. Yeah, have fun learning that one >< ************************************************************ ** Section 3.3: Overall Rankings ** ************************************************************ This will list all 35 cars and how they rank versus one another in every condition. Information was pulled from http://www.initiald.org/cgi-bin/initiald/v3.cgi?pg=rec&type= rank ************************************************************ ** NEW!! Sub-Section 3.3: Overall Rankings - In English! ** ************************************************************ I created a table similar to the one availible at the link above, just in english. Feel free to link all you want. http://geocities.com/Rabitecomixz/Ranking.html ************************************************************ ** Section 3.3.1: Overall Rankings - Dry ** ************************************************************ 1. RX-8 Type S [SE3P] 2. Cappuccino [EA11R] 3. EVO IV [CN9A] 4. RX-7 Spirit R [FD3SV] 5. Impreza GC8V [GC8V] 6. RX-7 Type R [FD3sI] 7. 86 Trueno [AE86] 8. Sileighty [RPS13K] 9. EVO V [CP9A] 10. 180SX [RPS13] 11. ER34 GT-T [ER34] 12. Silvia S13 [S13] 13. Altezza [SXE10] 14. R32 GT-R [BNR32] 15. EVO III [CE9A] 16. Impreza GDB [GDB] 17. Impreza GC8 [GC8] 18. RX-7 III [FC3S] 19. GT-Four [ST205] 20. MR2 [SW20] 21. EVO VII [CT9A] 22. MR-S [ZZW30] 23. Civic EK9 [EK9] 24. R34 GT-R [BNR34] 25. Silvia S14K [S-14] 26. Civic EG6 [EG6] 27. S2000 [AP1] 28. Integra R [DC2] 29. EVO VI [CP9A] 30. Silvia S14Q [S-14Q] 31. 86 Levin [AE86] 32. Roadster NB8C [NB8c] 33. 85 Levin [AE85] 34. Silvia S15 [S-15] 35. Roadster NA6c [NA6c] ************************************************************ ** Section 3.3.2: Overall Rankings - Wet ** ************************************************************ 1. Skyline GT-R [BNR32] 2. RX-8 Type S [SE3P] 3. Impreza GC8V [GC8V] 4. EVO IV [CN9A] 5. EVO V [CP9A] 6. ER34 GT-T [ER34] 7. RX-7 Type R [FD3SI] 8. RX-7 Spirit R [FD3SV] 9. Skyline GT-R [BNR34] 10. Impreza GDB [GDB] 11. Impreza GC8 [GC8] 12. EVO VII [CT9A] 13. Sileighty [RPS13K] 14. EVO III [CE9A] 15. 180SX [RPS13] 16. Silvia S13 [S-13] 17. EVO VI [CP9A] 18. GT-FOUR [ST205] 19. Cappuccino [EA11R] 20. Civic EK9 [EK9] 21. RX-7 III [FC3S] 22. 86 Trueno [AE86] 23. Silvia S14K [S-14] 24. Altezza [SXE10] 25. MR-S [ZZW30] 26. MR2 [SW20] 27. S2000 [AP1] 28. Silvia S14Q [S-14Q] 29. Silvia S15 [S-15] 30. Integra R [DC2] 32. 86 Levin [AE86] 33. Civic EG6 [EG6] 34. 85 Levin [AE85] 35. Roadster NA6C [NA6C] ************************************************************ ** Section 3.3.3: Overall Rankings - Snow ** ************************************************************ 1. GT-FOUR [ST205] 2. Impreza GDB [GDB] 3. Skyline GT-R [BNR34] 4. EVO III [CE9A] 5. EVO VII [CT9A] 6. EVO IV [CN9A] 7. Skyline GT-R [BNR32] 8. EVO V [CP9A] 9. Impreza GC8 [GC8] 10. EVO VI [CP9A] 11. Impreza GC8V [GC8V] 12. Cappuccino [EA11R] 13. 86 Trueno [AE86] 14. Roadster NB8C [NB8C] 15. S2000 [AP1] 16. Integra R [DC2] 17. RX-8 Type S [SE3P] 18. Civic EG6 [EG6] 19. Altezza [SXE10] 20. Civic EK9 [EK9] 21. RX-7 Type R [FD3SI] 22. Silvia S15 [S-15] 23. RX-7 Spirit R [FD3SV] 24. Roadster NA6C [NA6C] 25. Silvia S13 [S-13] 26. Sileighty [RPS13K] 27. 180SX [RPS13] 28. RX-7 III [FC3S] 29. Silvia S14K [S-14] 30. MR-S [ZZW30] 31. 85 Levin [AE85] 32. MR2 [SW20] 33. 86 Levin [AE86] 34. ER34 GT-T [ER34] 35. Silvia S14Q [S-14 Q] ************************************************************ ** Section 3.3.4: Overall Rankings - Start Up ** ************************************************************ 1. Roadster NB8C [NB8C] 2. Silvia S15 [S-15] 3. Impreza GDB [GDB] 4. Altezza [SXE10] 5. Skyline GT-R [BNR34] 6. RX-8 [SE3P] 7. S2000 [AP1] 8. MR2 (1st/2nd gear) [SW20] 9. 180SX [RPS13] 10. 85 Levin [AE85] 11. EVO III (A-tune) [CE9A] 12. GT-FOUR [ST205] 13. MR-S [ZZW30] 44. NA6C [NA6C] 15. Silvia S13 [S-13] 16. Silvia S14K [S-14K] 17. 86 Levin [AE86] 18. RX-7 III [FC3S] 19. Sileighty [RPS13K] 20. Impreza GC8 [GC8] 21. EVO V [CP9A] 22. EVO III (B/C/D/N-tunes) [CE9A] 23. EVO IV [CN9A] 24. 86 Trueno (D/N-tunes) [AE86] 25. FD3S Spirit R [FD3SV] 26. FD3S Type R [FD3SI] 27. Evo VI [CP9A] 28. EVO VII [CT9A] 29. Impreza GC8V [GC8V] 30. Silvia S14Q [S-14Q] 31. ER34 GT-T [ER34] 32. Civic EK9 [EK9] 33. Integra Type-R [DC2] 34. Civic EG6 [EG6] 35. Skyline GT-R [BNR32] 36. 86 Trueno (A/B/C-tunes) [AE86] 37. Cappuccino [EA11R] ************************************************************ ** Section 3.4: Courses ** ************************************************************ Section 3.4: Courses This section will go into detail on every course and direction. Future version may contain rain help. All world records are taken from http://ranking.segarosso.com/inidas3e/index.html ************************************************************ ** Section 3.4.1: Myogi ** ************************************************************ The first course, labeled ‘Easy.’ Counter-Clockwise; World Record: 2'52"975 Cappuccino [EA11R] World Record, Rain: 2'53"491 Skyline GT-R V_Spec II [BNR32] Bunta Direction: Yes Overview: Myogi, in either direction is easy. Counter-Clockwise, or CCW, gives you the downhill direction for the Grande Curve. Just about every single car, excluding the Cappuccino, can full throttle the Grande Curve. You just need to turn a little early and stick to a clean line. If you are driving a Capp, braking a small amount or using eraser will suffice for a decent time, enough to beat 10 star Bunta. To go that extra step and get times up there with the world records you'll need to feint the turn, not to mention be practically full tuned for that massive 209 KM/H top speed. In the rain you'll need to let off the gas for the Grande Curve. Other than that it's pretty much the same. Clockwise World Record: 2'53"016 Cappuccino [EA11R] World Record, Rain: 2'53"740 Skyline GT-R V_Spec II [BNR34] Bunta Direction: No Overview: Again, a simple course that can be full throttled by just about everything. Not much to say that wasn't said in the previous section. ************************************************************ ** Section 3.4.2: Usui ** ************************************************************ The second course, labeled ‘Normal.’ Counter-Clockwise: World Record: 2'45"984 Sileighty [RPS13K] World Record, Rain: 2'48"550 RX-8 Type S [SE3P] Bunta Direction: Yes Overview: Usui isn't anything to fear by any means. The big change from Myogi is the actual need to use your fourth gear, ,fifth if your driving a 6 gear car. The point is you need to downshift. Usui has three corners to worry about. The first and last will always be the ones you need to downshift on, no matter the direction. The second, known as C-121, can be done with accel off if you do it early enough. More precise players use eraser around it, though, or so I hear. In the rain, you'll just have to slow down a bit. That will pretty much hold true for all courses; there's not any big secret to driving in the rain, just take the course slower. Clockwise: World Record: 2'46"182 180SX [RPS13] World Record, Rain: 2'49"165 RX-8 Type S [SE3P] Bunta Direction: No Overview: Not much different. Eraser can still be used at the C-121. ************************************************************ ** Section 3.4.3: Akagi ** ************************************************************ Third course, labeled ‘Hard.’ Downhill: World Record: 2'20"347 Silvia S14Q [S14] World Record, Rain: 2'23"850 Skyline GT-R V_Spec II [BNR32] Bunta Direction: Yes Overview: Akagi is an incredibly fun course to race on, or at least that's how I feel. It has a smooth rhythm along with a next-to-perfect balance of straights and corners. It also possesses a challenging atmosphere, as it's hard to become quick here. Overall, you'll just need to slow down and concentrate on driving clean, then work on driving fast. Landmark guide, written by MajinGoten Start off strong and hit your shift points as well as you can. Reach your highest gear and the road begins to curve slightly. After a quick right, you'll see the first corner, downshift and brake while aiming for the apex. Try to clear it at the very least at 120 KM/H. Wait until you can upshift again and do so. After a long right, the road will narrow and turn left. The next right begins the S curves. For the first S curve, there's two ways to approach it. You can hit the brakes and stay in fifth though you'll need to downshift at the next corner, or you can downshift and just tap the brakes. They both result in about the same apex and exit speeds, so it's your choice. Either way, you will need to take the corner in fourth, you can just accel off for it. For the rest of the S curves, you probably wont be needing your brake. If you just turn early enough and stick to your line they can all be done with just taking your foot off the gas. For the last corner before section 2, there's a kink to the left before turning to the right. Personally, I make a quick feint motion to the left before taking the corner. You can just set yourself up to turn right without needing to feint, your choice. Once in section 2, take the final S curve and keep your accelerator floored. After a medium straight, the course will once again narrow and go left, again followed by a right hander. This corner can be deceptive, my advice is to downshift and tap, TAP, your brakes. Accelerate hard out of the corner and get ready for the longest straight on the course. Follow the series of lefts and rights, they are all full throttle, if you have trouble staying off the walls, refine your line. After a while, you'll see a left, then a right, then the second checkpoint taking you to section 3. The corner on the other side of the checkpoint is the infamous ‘V turn,’ aptly named for its shape. I prefer to MGS this corner, and up shift to fourth after clearing the apex. This nets around a 120+ exit speed, which isn't that bad. When still learning this corner, I advise to keep both hands on the wheel, up shift after you clear it. Stay in fourth as you approach the next corner, accel off for an easy clear. Keep going strong, and hit fifth gear. For the next corner, downshift and tap your brakes, then turn hard and aim for the apex. Full throttle the next, just keep your line and it's easy to clear, though you may come dangerously close to the outer wall. Hit fifth as you approach the next turn, again quick tap on your brakes and downshift. Stay in fifth as you approach the final four corners. Oh yeah, the third checkpoint is in there somewhere. For the first of the final four corners, downshift and use those brakes and keep the inside line as best you can. You'll have to turn really fast after you exit the first to make the second, don't worry about your brakes here, though. The next two can be done without brakes but as you get faster, you may want to tap them to keep that line. Exit the fourth corner and then just follow the line to full throttle the last one before the finish line. The rain can give you some trouble on the longer corners, as there's a good chance you’ll slide right into the outer wall. 2'26"4XX Guide For Cappuccino, written by MajinGoten - Fifth Gear before first turn - Take first turn in fourth, exit around 124-126 - Hit fifth before S Curves - Take S curves in fourth, slowest point around 121. - Exit S curves near 130, hit fifth before next right hander. - Downshift and tap brake for right-hander, 135-138 exit. - Take rest of Section 2 in fifth. - Hit 3rd for V turn, up shift to fourth at apex, 120+ exit. - Next corner in fourth, accel off. - Hit fifth before the next corner, tap brakes, 135+ exit. - Full throttle next corner, nearly 145+. Hit fifth before next corner, take it in fourth, 138+ exit. - Take the rest of section 3 and all of section 4 leading up to the final four in fifth. - Downshift and brake for first of the final four, first corner around 132, second 135, third 138-140 and fourth 142+. - Finish in fifth. NOTE: Done without the use of any techniques, all you need is your brake and some skill. Uphill: World Record: 2'25"548 EVO III [CE9A] World Record, Rain: 2'29"611 Impreza GC8V [GC8V] Bunta Direction: No Overview: Akagi's uphill is not that much different from its downhill run. Don't be afraid to full throttle some of the corners. You'd be surprised how well a car can corner with the proper line. ************************************************************ ** Section 3.4.4: Akina ** ************************************************************ Fourth course, labeled ‘Hard.’ Downhill: World Record: 2'55"542 86 Trueno [AE86] World Record, Rain: 2'58"935 Impreza GC8V [GC8V] Bunta Direction: Yes Overview: By far the game's most technical course. Learning it is a challenge, mastering it is an uphill battle that seems to never end. Akina is, in a word, annoying. It seems to be kind enough, offering a medium challenge, yet to muster up times even remotely close to that of the records you WILL need to use a massive amount of techniques including feint, eraser, 5-in-4 out and guttering. Landmark guide, Written by MajinGoten Begin by taking off fast, like all courses. Depending on your car, you may or may not hit fifth before the first left. In any case, tap the gutter but do not get dragged into the inside wall. If you were in fourth you should be now able to up shift. The course will curve right, then left, then the first corner appears. Brake early and turn earlier, remember Akina is all about L-I-N-E. A decent exit is anything over 120, for now. As you exit the corner, you will need to make a quick left before the road straightens out. The next curve is a quick kink that goes right-left, really fast. You have two options here, hit the gutter and take the next corner normally or miss the gutter and take the next corner with the natural feint that will occur, granted you attempt to get back to the outside lane. In either case, heavy braking here will be the new player’s friend. There is a semi-long straight after this, go full throttle until you hit the first checkpoint. Brake after hitting the CP and take the corner, accelerate after the apex. The next can be done without braking, just take your foot off the gas a lot earlier, drive in a straight line with no gas before turning. After this is when the longest straight on Akina begins. After a right hander, you will approach the longest piece of straight road, with orange cones on the outside of the approaching corner. This corner can be full throttled, but I don’t advise it if you’re still learning? Tap your brakes and turn early. Take the right in full power then hit your brakes for the left. When you get a little better, full throttle on the left and just hit the gutter. Keep the gas floored as you finish up CP2. Before you reach CP3, you will reach the infamous RHOD, Right-Hander Of Death, named for its steep angle and the speed at which it is approached. Your best bet here is to brake hard and turn early. It's possible to hit the gutter and exit at speeds exceeding 135, though it's difficult to say the least. Clear the RHOD and drive the long straight. Once the road narrows, the next corner appears, a left hander. Downshift and tap your brakes, a good exit is anything above 135. Full throttle the left and following right and keep going strong through the straight. You will come to three sets of rumble strips, or those little red lines on the road. Brake after you exit the second set and turn in before the third ends. Try and hit the gutters, as they help you clear the four consecutive hairpins much easier. Oh, I did mention that first right-hander was the beginning of four consecutive hairpins right? Guttering every hairpin isn't needed, though it helps a LOT. Once you exit the fourth pin, you will enter section 4. The first left-hander can be done by accel off, if you exited the four consecutive turns that slow. Based on whether or not you accel off or brake on the last pin, do the same for the next one. This corner is a big variant though, my advice is to play around with it and figure things out for yourself. Full throttle everything until you come to a tight right hander, either approach like a normal corner and aim to exit at 135+, or try using 5-in-4-out for an exit of 140. The corners after this are easy, just try to build as much speed as possible. The final corner is a right-hander, so both accel off and turn early. Hit the gutter, but avoid being dragged in at all costs. It's possible to exit around 165+. I've heard you can use three erasers to clear this full throttle, though I haven't done it myself. Uphill: World Record: 3'04"958 Impreza WRX Type R STi [GC8V] World Record, Rain: 3'06"135 Impreza WRX Type R STi [GC8V] Bunta Direction: No Overview: Very similar to Akina, but I would hope that would be pretty obvious. The idea here is to turn early, as this course can be very deceptive. In all honesty, I don't think I've even raced this course since Version 3 came out so, um... keep trying? ************************************************************ ** Section 3.4.5: Irohazaka ** ************************************************************ Fifth course, labeled ‘Hard’ Downhill: World Record: 2'56"908 Lancer RS Evolution IV [CN9A] World Record, Rain: 3'01"234 Lancer RS Evolution IV [CN9A] Bunta Direction: Yes Overview: Irohazaka is a very unique course, but again that's just my way of saying I'm not good on it. This course is so repetitive it hurts, just concentrate on taking the proper line at all costs. You may hear ‘there's no need to brake on Iro!,’ This, however, is so wrong it hurts. Like I said, line for the beginning aim for exits around 75+ KM/H. The only trick to driving Iro is the jumps, which pop up around section 3. The first is a single corner, the next four are consecutive and should be done around 50 KM/H. There is no secret to jumping though, just turn earlier than you would and aim for were the guardrail would be. Uphill: World Record: 3'04"270 Lancer RS Evolution IV [CN9A] World Record, Rain: 3'08"550 Lancer RS Evolution IV [CN9A] Bunta Direction: No Overview: ¨_¨ I don't think I've EVER even raced here before. ... What? ************************************************************ ** Section 3.4.6: Akina Snow ** ************************************************************ Sixth course, labeled ‘Expert’ Downhill: World Record: 3'19"913 Celica GT-FOUR [ST205] Bunta Direction: Yes Overview: This course is just Akina with snow, which is practically super rain. Just turn early and stick that line, I mean it. Also, accelerating early will equal death. Uphill: World Record: 3'27"294 Celica GT-FOUR [ST205] Bunta Direction: No Overview: Let's see, if you turn early on Akina Snow and on Akina uphill, I wonder if you turn really early here? ************************************************************ ** Section 3.4.7: Happogahara ** ************************************************************ Seventh course, labeled ‘Expert’ Outbound: World Record: 2'18"842 Civic Type R [EK9] World Record, Rain: 2'21"991 RX-8 Type S [SE3P] Bunta Direction: No Overview: To summarize Happo, turn left then right, then left again, repeat. The only real point of interest is the snake hairpins. Use 3rd gear for the first, second, and third. Hit fourth after you start accelerating on the fourth. Inbound: World Record: 2'18"770 Civic SiR II [EG6] World Record, Rain: 2'21"798 RX-8 Type S [SE3P] Bunta Direction: Yes Overview: Again, left, right, left, right, and so on.... The snake hairpins can be done the same, this course doesn't change from direction to direction. ************************************************************ ** Section 3.4.8: Shomaru ** ************************************************************ Eighth course, labeled ‘Expert’ Outbound: World Record: 2'55"369 Cappuccino [EA11R] World Record, Rain: 3'01"348 Skyline GT-R V_Spec II [BNR32] Bunta Direction: Yes Overview: It's everything you could hate about Happo, just much worse. Again, there isn't much to worry about, just try to drive as clean as possible. The only point of interest is ‘W,’ or ‘M’ turn. I use third for the first and fourth on the second, but I know it can be done better than that. Inbound: World Record: 2'56"207 RX-8 Type S [SE3P] World Record, Rain: 3'01"616 Skyline GT-R V_Spec II [BNR32] Bunta Direction: No Overview: It's the same thing, just the opposite direction. I must apologize if my descriptions for these are lacking, but you must understand their simplicity. ************************************************************ ** Section 3.4.9: Tsuchisaka ** ************************************************************ Ninth Course, labeled ‘Expert’ Outbound: World Record: 2'37"324 Lancer RS Evolution V [CP9A] World Record, Rain: 2'41"875 Skyline GT-R V_Spec II [BNR32] Bunta Direction: Yes Overview: Tsuchisaka is a very fun course to drive. The main aspect to remember is that the entire course can be done in fifth gear. No downshifting required, fun isn't it? The only other major point is that if you’re racing TA, the oil slick from the Evo drivers will be there, remember that (it isn’t there in Bunta Challenge). Inbound: World Record: 2'37"944 Lancer RS Evolution V [CP9A] World Record, Rain: 2'42"486 Skyline GT-R V_Spec II [BNR32] Bunta Direction: No Overview: Who would've guessed that this course is almost identical to it's outbound brother? Hmm, I don't know. The only real thing to consider is keeping your section 1 clean so you are in fifth gear even at the roller coaster section. ************************************************************ ** Section 3.5: Anatomy of a Corner ** ************************************************************ Section 3.5: Anatomy of a Corner This section will describe, in detail, how to generally approach a corner. To begin, approach the corner from the outside lane. Begin braking BEFORE the corner; for a slight boost in time brake late, but brake without your foot on the gas. After reaching an acceptable speed, remove your feet from ALL pedals and turn, aim for the apex, or center, of the corner. Hit the gas after you've cleared the apex. Once you clear the corner, counter-steer to avoid sliding right into the wall. For a visual aid, look at http://www.geocities.com/william_helmold/corner.gif ************************************************************ ** Section 3.6: Translation Changes ** ************************************************************ This section will cover the difference between the original Japanese version and the translated English version. Character Names: _________________________ | Original | Translated | |----------|------------| | Takumi | Tak | |----------|------------| | Itsuki | Iggy | |----------|------------| | Iketani | Cole | |----------|------------| | Ryousuke | Ry | |----------|------------| | Keisuke | KT | |----------|------------| | Takeshi | Zack | |----------|------------| | Mako | Maya | |----------|------------| | Sayuki | Simone | |----------|------------| | Kyoichi | Kyle | |----------|------------| | Seiji | Hawk | |----------|------------| | Wataru | Aki | |----------|------------| | Daiki | Dice | |----------|------------| | Sakai | Smiley | |----------|------------| | Tomoyuki | Touch | |----------|------------| | Kyoko | Kylie | |----------|------------| | Kenta | Danny | |----------|------------| | Kai | Caine | |----------|------------| | Nobuhiko | Nobu | |----------|------------| | Sakamoto | Sid | ------------------------- ************************************************************ ** Section 4: Game Mechanics ** ************************************************************ Section 4: Game Mechanics This section will cover the majority of other things you may or may not encounter while playing Initial D. These will include battling, racer levels and online rankings, as well as an assortment of others. ************************************************************ ** Section 4.1: Battle Races ** ************************************************************ So, is the computer becoming too slow? Bored trying to beat your own times? Want to shut up that friend of yours who claims he's faster than you? Well, here's you chance. -- Starting a Battle -- Any time when starting a game on Initial D Version 3, you will be asked a simple question first. If there is currently no one playing on the other cabinet, the choices will be ‘Refuse’ and ‘Accept.’ Choosing ‘Refuse’ disallows others to challenge you to a battle race. Likewise, choosing ‘Accept’ allows others to challenge you. If someone else is playing AND accepting battle races, the choices will change to ‘Not Ready’ and ‘I’m In.’ Choosing ‘Not Ready’ will not challenge the other racer and the game will continue on. Choosing ‘I'm In’ results in a battle. NOTE: At any time during your RACE, as in the actual time you’re racing, you may change your choice of yes or no on accepting challenges by pressing the ‘start’ button. -- Challenging or Being Challenged -- Once a challenge has been issued the challenging player will choose a track, condition and time. The race will then start. If both players hold down the brake prior to the game starting then the default function of boost will be turned off. Boost, if you don't know, gives a massive acceleration increase to the trailing player based on how far behind they are. The further away, the bigger the boost. NOTE: There is an extreme amount of controversy about the use of boost. Most people will likely ask to turn it off, which is fine. Overall though, no one can make you hold YOUR foot down. It's your choice, not theirs. -- Winning and Losing -- The first player to cross the finish line wins, simple. Both players will receive points, with the winner getting more. Also, at most arcades, the winner will receive a free race. -- Battle Levels -- After many a battle, you may see the words Battle Level Up!’ This is a simple tool used by the game to track your battles, though ultimately it means nothing. The only thing it really does is at level 11 you will receive an "aura", or colorful flames emitting from your car prior to a race. To bad they don't show during races. Aura Colors: Level 11 - 20: Blue Level 21 - 22: Green Level 23 - 24: Red Level 25 - 26: Orange Level 27: Deep Red Level 28: Yellow Level 29: Deep Blue Level 30: Teal Level 31: White Level 31 with 10 consecutive victories: Rainbow ************************************************************ ** Section 4.2: Racer Levels ** ************************************************************ This section will cover the ‘racer level’ system in Initial D. As you've progressed through LotS, I'm sure you've seen "Racer Level Up!" or something to that effect more than once. You may also have noticed little stars printing out on your card. These are you racer level, and they do absolutely NOTHING. There are 30 in total and, for the sake of completion, many people quest to get them all. But despite their being useless, it is a challenge to say the least. -- First 10 -- The first 10 stars can be acquired by completing LotS three complete times (this does not include Bunta on Akina). You get eight the first, one the second, and the final one on the third. -- Second 10 -- The next 10 can be achieved by reaching battle level 30. You will gain one star for every 3 battle levels. -- Last 10 -- The final 10 are being held captive by Bunta, so to speak. To ‘release’ them, face Bunta in Bunta challenge on every course. For every star you have on EVERY course, you will receive one racer star. So in order to get all 10 stars from Bunta, you need to beat him 10 times on every course. NOTE: This is not a set order you must achieve the stars in. You can get them in almost any order you want. ************************************************************ ** Section 4.3: Online Ranking ** ************************************************************ So, the local arcade players not enough for you anymore? Good, now you can play the big leagues, sort of. Any time after you complete a TA you will receive a 16-character password, which is used to log your times for the online rankings. When you want to rank yourself, write down the password and head over to; http://ranking.segarosso.com/inidas3e/index.html Click on the green text ‘Driver ID Acquired.’ Input the data it asks for and ship it off.
NOTE: Free e-mail does not work for this, so no Yahoo and/or Hotmail. Once you acquire your driver ID, write it down for safety’s sake. Then head back to main page and click on ‘Time Application.’ Input the required data, then view your stats. You can view how well you rank by area (country), car type (world), and overall. Have fun making it to the top! ************************************************************ ** Section 5: Closing ** ************************************************************ Initial D can be very frustrating at times, no doubt. There will be times when you feel you can not achieve faster times, in which case you should just keep trying. When in doubt, ask around. The message board is a place with a friendly atmosphere where help is an abundance, so do not be afraid to ask. -- Resources -- Here are some resources you may find useful. GameFAQs message board: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=15501 Initial-D.com message board (Requires registration): http://www.initial-d.com/forum/ Online rankings: http://ranking.segarosso.com/inidas3e/index.html Car rankings, by course (In Japanese): http://www.initiald.org/cgi-bin/initiald/v3.cgi?pg=rec&type= rank ************************************************************ ** Section 6: Legal and Contact information ** ************************************************************ As always, this will provide everything that will make this guide legal. I do not own Initial D in any form way or matter. All rights reserved to Shuichi Shigeno and Sega Rosso. This guide is for free use and distribution, however it is illegal to profit from it so please refrain from selling it. The text contained within is my intellectual property, please do not plagiarize my work. -- Contact -- If you have any questions you need answered, please feel free to ask at WilliamHelmold@pacbell.net. Or ask for "MajinGoten" at the message boards! ************************************************************ ** Section 7: Updates ** ************************************************************ 10:53 A.M. 11/2/2004: Began logging updates. Added translation section and finished Usui. Changed all chassis codes from being contained in () to []. Added drive train to all car sections. Added start-up listing. 7:43 P.M. 11/3/2004: Added Akagi, including my own 2'26 guide. Started Akina, am still considering adding XXX/200 course portion. 11:24 P.M. 11/5/2004: Finished Akina overview, started Akina landmark guide. Finished landmark guide for Akagi. 1:11 P.M. 11/19/2004: After a super long hiatus, I'm finally back. No idea how much I'll finish, though. 11:19 P.M. 12/7/2004: Hmm, back maybe? Yeah..... 2:57 P.M. 12/9/2004: First draft done!