MM MMM ZM MMM MM WMMMMMMMMBX MM MM MM MM, ;MMM8 MM @M MM MMr MMB MM MM MMMMMB. MMM MMMMMMM MM8 MMMMMMMMM MM MMS M@ MM MMM BMM MMS @M MM BMM MW MM MMS MM MM MM MM MMS MM MM MMM MM MMS MM MM MM MM MMS MM MM MMMMMMW7MM MM MMS MM MM MM MM MMS MM MM MM MM MM MM7 MMM MM MM MM MMS MM MM MM MMM MM MM 0MMM MM MM MM MMS MMMM MM, iMMMMMMMirMM MM WMMMMMMMMMZ .::Arcade Stage Version 2::. ----------------------------------------------------------------------------- Version 0.60 Written by Cale Wynegar Copyright 2003 Cale Wynegar ----------------------------------------------------------------------------- Initial D Arcade Stage, and all of its contents, are a trademark of Sega and Segarosso. This document may not be reproduced under any circumstances, except for personal or private use. This FAQ may not be placed on any web site unless permission is given to do so. Use of this guide on any other Web site or as a part of any public display is strictly prohibited, and a violation of copyright. ----------------------------------------------------------------------------- ==================== FAQ History ==================== I have been playing Initial D Arcade Stage since Version 1 appeared at my arcade here in Orlando, FL. Version 2 was then released, and added much more to this great game. I noticed there weren't any in-depth Version 2 guides, so I decided I might as well take a shot at it :) ==================== Version History ==================== December 14th 2003: Version 0.50 I got all the Beginners Section stuff up, and a lot of the Car Rankings. I also got the Internet World Records Up. In-Depth Courses Up Next! December 19th 2003: Version 0.60 Fixed a small error on two of the world records. Added a Shift Points section for a majority of the iD cars. ==================== Table of Contents ==================== 1. Beginners Guide A. What IS Initial D? B. How to buy an Initial D Card C. Car List and Options D. Status Menu E. Different Game Modes 2. Legend of the Streets Mode (Human vs. Computer) A. How it works B. Courses\Opponents C. Racer Level System 3. Time Attack Mode (No Opponent) A. What's it for? B. Four Courses? C. What's it all mean? 4. The Bunta Challenge A. What is it? B. What are all those stars? 5. Battle Mode (Human vs. Human) A. How it works B. Battle Level System C. Battle Aura System 6. In-Depth Course Guides A. Myogi Dry/Wet (Coming Up Next!) B. Usui Dry/Wet (Coming Up Next!) C. Akagi Dry/Wet (Coming Up Next!) D. Akina Dry/Wet (Coming Up Next!) E. Happogohara Dry/Wet (Coming Up Next!) F. Irohazaka Dry/Wet (Coming Up Next!) 7. Version 2 Car Rankings A. Dry/Wet Overall Ranks B. Dry Course Ranks C. Wet Course Ranks 8. Internet World Records (As of 2003-Subject to change) A. Dry World Records B. Wet World Records 9. Detailed Car Parts List (Coming Soon!) 10. Car RPM Shift Points ---Frequently Asked Questions (Coming Soon!) ---Contact Information =============================== ======1. Beginners Guide======= =============================== --A.---What IS Initial D? ---------------------------- Initial D originated from a Japanese Manga and then formed into an Anime Series. In Japan, a for of street racing known as "Drifting" was very popular there, and that being the reason of the popular game, Arcade Stage! As there is no need for me to go into detail on the Storyline of Initial D, so I will keep it short. Initial D introduces a new style of racing known as Drifting. Drifting can be described as a very intense, high-speed slide, that is CONTROLLED by the driver. This would allow the driver to be able to take a corner faster than normal. While this may sound some-what easy to you, it is NOT, and I advise NOBODY to try this at home... Initial D: Arcade Stage introduces the same technique, but simplified, so we can do it :) It uses the same Courses that are introduced in the Anime, as well in real life. Below I will describe in-depth, just exactly, how to get a card, what car to pick, and everything else to get you on your way to being an Initial D Driver! --B.---How to buy and Initial D Card --------------------------------------- Buying an Initial D card is very easy. Prices for the card can vary, it really depends on your Arcades price. Simply sit down on one of the machines, and place in the amount of coins it takes for ONE-Play. It will then ask you if you would like to "Accept Challenges". I will go into more detail on what this means in the "Battle Mode" section, so for now, select "Refuse Challenges". Now it will ask you if you have an Initial D Card, simply hit the "Start" Button to say No. It will then prompt you asking if you would like to buy a card. Most Arcades will have the machine set to have you put in the same amount you did before, in order to buy a card, but it varies. The average is $1 per play, which means you would put in ANOTHER $1 to get the card. You will then see: "Card Purchased" light on the screen in big Green Letters! You now own an Official Initial D Version 2 License Card!! --C.---Car List and Options ------------------------------ Now that you have your card (It will stay in the machine until your done playing) you must now pick a car. I have written a detailed Car list towards the bottom of this FAQ, feel free to look at it before getting your card, so you can be prepared of which car you will buy. First you have a selection of Car Companies, after you select one company (Example: Toyota), you will be shown an array of cars to pick. Use the steering-wheel to select between the cars (Note: You can hit the brake to go back to the car companies list), and you can also change the cars color by moving the shifter up\down. Once you have your car, you are prompted to select a "Course Tune" for your car. This is what confuses a lot of people... The Course Tune is a selection of parts you want added to your car as you gather points throughout the game. If you move over each Parts List, you will see your car up-top change looks. Since you are just starting, I suggest a car that you think looks best. I may or may not add a Parts List to this or not, but if I do, you can use that to help you decide. Once you picked your Course Tune, your asked to pick Automatic or Manual Transmission. AT means, the computer will gear up and down for you as you race (Note: You CAN gear down even if you have AT, but you can't gear up). And Manual Transmission allows you to take control over your car, by forcing you to gear up AND down. It's your decision but if you feel your not comfortable gearing yourself, go with AT. And lastly, you are now asked to enter a racer name. This will be printed on your iD Card, and it will also be what is shown if you get a record time on the machine you race on. You are now ready to race! --D.---Status Menu --------------------- After your done getting your new car ready, you will be shown a "Status Screen" This screen shows your iD Cards Statistics, like your Driver Name, Car Type, How many points you've earned, your cars color, and how many plays you have Inspection. You have nothing else to do at this screen since you JUST bought your iD Card, but next time you enter your card in the machine, you will be able to access more options that I will describe below. Otherwise hit the Gas Pedal and go on to the Game Mode Menu. If you've used your iD Card at least once, you'll notice you can flip through more sections of your Stats screen. By hitting the "View Change" button, you can move to the next screen which shows your cars Current Parts, and what parts it will get next. It also shows what current Parts Course you are currently using. If you hit the button again, you will see a list of "Time Attack Records" that you have completed with your car. If you race in "Time Attack" mode, and complete an area, and beat your old record, it will appear there under your cars record time. Note: If you race a better time on a course against a computer\human opponent, it will NOT record onto your records. Hit the "View Change" button again and you will see your cars "Battle Stats". This shows how many times you raced another Human Racer, how many times you've won, your win percentage, your Battle Level, and it shows any current winning streak if you have one. The next Stat Menu looks JUST like your TA Records section, except with a bunch of gibberish. These are passwords for posting your time Online, and to see how it matches up with world records. More detail on this in the Internet World Records Section! And finally, the last Stat Menu is your options menu. You can change a few things that can effect your Game Play. One thing you can do is edit how your screen displays things. I would suggest leaving it alone for now. Another selection is to have no map, or a Paper Cup. The paper cup is a joke off of the iD Anime, because Takumi's Father (Bunta) would have Takumi drive with a paper cup full of water. And he expected him not to spill any! If you select this, it replaces your map, and you now have a cup of water to make sure not to spill ;) You also have another important Option: Steering Wheel Stiffness. You can choose how Hard/Light you want the steering wheel to be. This is really all personal preference, and depends if you like having Resistance against the steering wheel when you drive. The HIGHER the number, the stiffer the wheel gets. The LOWER, the less resistance against the wheel there is. And lastly, you can choose to have "Force Quit" on or off. If you turn it on, then at ANY time during a race (Except a Battle), you can hold down "Start" and "View Change" to QUIT your race, and exit. This is helpful if you're running a Time Attack, and REALLY mess up, and you don't feel like racing the rest. For beginners, leave it off :P --E.--Game Modes ------------------- After you go past the Stats Menu, you're at the decision of what Game Mode to play. You can either battle it out with Computer Opponents in Legend of the Streets. Or Test your skills (Or Improve them) by racing against the clock in Time Attack mode. Or race Nose-To-Nose against Bunta Fujiwara, the baddest Mofo in Initial D :) More detail on these modes are described further in the FAQ. =================================== ===2. Legend of the Streets Mode=== =================================== --A.--How it works --------------------- Legend of the Streets (LotS) allows you to race characters that appear in the Anime itself. You can race up to 4 Racers on any of the 6 Courses. If you beat them all, you can unlock 2 more characters. I will be posting their English names for the sake of simplicity... Here they are in order: --B.--Courses\Opponents ------------------------- Myogi: -Iggy (LEVIN SR [AE85]) -Tak (LEVIN SR [AE85]) -Shingo (CIVIC SiR II [EG6]) -Zack (SKYLINE GT-R V?spec II [BNR32]) Usui: -Two Guys From Tokyo (SILVIA spec-R [S15]) -Nobu (ALTEZZA RS-200 [SXE10]) -Maya and Simone (SILEIGHTY [RPS13]) -Sid (Cappuccino [EA11R]) Akagi: -Kylie (RX-7 Type R [FD3S]) -Danny (SILVIA Q's [S14]) -K.T. (RX-7 Type R [FD3S]) -R.T. (RX-7 ?III [FC3S]) Akina: -Kenji (180SX TYPE X [RPS13]) -Cole (SILVIA K's [S13]) -Kai (LEVIN GT-APEX [AE86]) -Tak (TRUENO GT-APEX [AE86]) -Bunta (IMPREZA WRX type R STi Version V [GC8V]) Happogohara: -Toru (ROADSTER SSpecial [NA6C]) -Dice (CIVIC TYPE R [EK9]) -Smiley (INTEGRA TYPE R [DC2]) -Touch (CIVIC TYPE R [EK9]) Irohazaka: -Hawk (LANCER EVOLUTION IV RS [CN9A]) -Boss (LANCER EVOLUTION III GSR [CE9A]) -Caine (MR2 G-Limited [SW20]) -K.T. (RX-7 Type R [FD3S]) -Tak (TRUENO GT-APEX [AE86]) You Unlock Tak on Irohazaka by defeating all the opponents from all the previous courses. After you beat Tak on Irohazaka (For the first time) Bunta will approach you, and offer you a FREE race (No charge to you :P) on Akina. If you haven't learned a lot of good skills by now, Bunta might smoke you :) Even if you lose, the computer considers LotS to have been beaten! Now when you go to the LotS Mode, all the X's that were there, are now gone, and One Blue Star will appear above the Opponents heads. And now you can freely race Tak and Bunta without having to beat everyone over again. If you are really hell-bent on getting points, a good way to do it is to race an opponent TWO times. After beating them the first time through, the second time will occur in the rain! If you win, you will get MORE points, and that opponent will then have a complete "X" over his face. If you race him a 3rd time, it will be in the rain again. No extras for winning against that racer again. --C.--Racer Level System --------------------------- The Racer Level System is a way to keep track of how well your doing with your car, and your driving. You can gain Racer Levels (Stars) by doing many things. The first way to get a good amount of stars is to beat LotS. If its your first time on Lots with that car then you will receive a "Racer Level Up!!" notice when you beat all the opponents on a Course. You will also get a Star printed onto your iD Card! You can get 6 Stars total for beating LotS your first time through (You don't have to beat Bunta), and you can gain 2 more stars by beating LotS 2 MORE times all the way through. You can also get racer levels through The Bunta Challenge and Battling other Players. I will explain those stars in those sections specifically. The maximum number of Racer Level Stars is 30. If you reach 30 Stars, you truly are an iD Master! =============================== =====3. Time Attack Mode======= =============================== --A.--What is it for? ------------------------ Time Attack is a good way to practice a course your not familiar with. It allows you to race through the course, and through the checkpoints, without another car to bug you ^_^ Your first time through a TA, you will get a "New Personal Best" no matter what. But if you race that exact course again on Time Attack Mode, you can get MORE points by beating your previous time! Your times are recorded, and can be viewed in your "Stats Menu" before you start your game. You can race for different times with a total of 26 Different courses to set times on. This is gotten with 6 courses, with 2 ways each, with 2 conditions. And including Four Courses Dry and Wet. If you manage to run a great time, and you make the Top 10 on your arcades machine, your Racer Name and your Time will appear on the Top 10 List! If you get 1st place, your car will also appear in the background when people view the records on the machine! Using Time Attack Mode can greatly help decrease your time, and then allow you to cream other human opponents in a 1 on 1 race! Practice makes perfect in this game. --B.--Four Courses --------------------- When you select a course for a Time Attack, you will notice at the end of the selections one called "Four Courses Runaround". You will also notice that this will cost you a WHOPPING 60,000 points to play. If you have this amount to spend, then you have a choice of Dry or Wet. The Four Courses is exactly what it sounds like, it allows you to race the last 4 Courses (Hard 1,2 and Expert 1,2), all in ONE BIG Time Record. So you get to race 4 courses for only $1 (Or whatever your machine costs)!! The Courses you run are as follows: -Akagi Downhill Dry/Wet Night -Akina Downhill Dry/Wet Night -Happogohara Inbound Dry/Wet (Always Night heh) -Irohazaka Downhill Dry/Wet This TA records like a normal Time Attack, and can really test to see if you have TRUE Skills, by seeing if you have mastered ALL the difficult courses! --C.--What's it all mean? --------------------------- When you first race a Time Attack (TA), you will notice a bunch of different times and numbers all over your screen... They are all They're to help you see what parts of the course you may, or may not, need help on. From the Top Right Down, these numbers are: -The Course Record for all Cars -The Course Record for YOUR Car Model -Your current record for this Course (Shows "-" if no record) -How many Seconds off of the Record time you are -How many seconds your off of YOUR record (Shows "-" if no record) For those bottom 2, they help you see where on the course you are having problems. When one of those numbers turns RED, that means you area AHEAD of that time by that amount of time. If it appears in WHITE, that means you are behind that time by that amount of time. And for a rarity, if it appears in GREEN, that means so far you are even with that record time. Those numbers update after you clear a checkpoint, so it can really help to see if you had trouble with a section of a course. =============================== ====4. The Bunta Challenge===== =============================== --A.--What is it? -------------------- In this mode, you get the honor of racing Fujiwara Bunta, the Legend of Initial D! Bunta is the father of Fujiwara Takumi, and is considered the fastest driver in iD.. You must have at least 1,000 points before you can race Bunta, because if you lose against him, you will lose points ;) You can only race him on the more Difficult 4 Courses, and you can race him as much as you want. He will gradually get harder as you race him, and will ultimately give you the challenge of your life!! --B.--What are all those stars? ---------------------------------- These stars you see, are at first, empty. There are 30 total for EACH of the four courses. When you race Bunta the first 10x on each course, he uses the same car Tak uses, the AE86 Trueno GT-Apex. Every time you beat him, it will fill in a star on the chart. Once you pass 10 Stars, he will tell you that he has gotten a New Engine in the Trueno, and will race you now with that! He will still increase in speed the more you beat him now. Once you reach 20 Stars, Bunta goes ALL OUT and gets the famed WRX GC8V! You are truly a good racer if you can get Bunta to show you his WRX!! If you manage to reach 5 Bunta Stars on EACH course, you will start getting RACER LEVEL STARS for beating him more! You can manage a total of 10 Stars off of Bunta, which can really get your iD Card looking good ;) So far, it is known that Happogohara Bunta is the easiest to beat 30x with a DC2, and then its Akagi Bunta with the FD Spirit R, then Iro Bunta with the DC2. So far, nobody in the entire world has yet to beat Bunta 30x on Akina. Seeing as the fastest car on Akina is the Cappuccino, his WRX just overpowers it too much, and knocks its speed down :( If you want to truly test your skill on a certain course, take on Bunta, in: The Bunta Challenge! =============================== =======5. Battle Mode========== =============================== --A.--How it works --------------------- Battle Mode is something that will occur if you get challenged by another opponent racing next to you. If you have "Accept Challenges" ON, you are free game for anyone who sits down. You can avoid this by choosing "Refuse Challengers" before putting in your iD Card. Or you can also switch if your accepting in MID-GAME, by hitting the start button. If you sit down next to someone Accepting Challengers, you will be prompted with a screen showing his Racer Name, Car, Points, Battle Level, and any Streak he may have. This replaces the "Accept/Refuse" screen if he is accepting battles. From here you can hit the view change button to view his TA Times (Is he has any) and then you can choose to race. If you decline, he will race on as normal, and will proceed to enter your iD Card in. If you accept, his game will stop, and he is notified a message saying "Challenge Received!". He then waits for you to put in your card, and select a Course for you two to race on. He can view your stats while You're selecting a course. When the course is selected, it is shown to both racers, and the loading screen appears. Now there is an option for the racers to choose before the race loads. If BOTH players HOLD down the BRAKE during the load, it will disable the built-in "Boost" that is default in races. This makes the race a "Legit Race" in a way. So if someone extremely skilled raced a new guy, he would CREAM him with Boost OFF. If one of the players does NOT hold the brake, Boost will be left on, allowing the racer behind to gain extra speed to help keep up. Good Sportsmanship Tips: -Do NOT tell your opponent to hold the brake. If he doesn't know what that means, then I would have to guess that you couldn't have THAT hard of a time beating someone new. -Even if an opponent if Accepting Challenges, it IS nice to ask him if he wants to race, before you decide to select it. Who knows, maybe he is running an awesome Time and wants to run it! -If you have a car that overpowers on a specific course (Example: DC2 on Irohazaka) try your hardest not to pick it, especially if the other player has a car that's bad on that course (FD). -Don't complain or yell at your opponent if he blocks you. It is a strategy, and if he is ahead of you, then he CAN block :) -After the race, its always nice to offer a hand shake, whether you lost or won. --B.--Battle Level System ---------------------------- Your Battle Level (Different from your Racer Level) can be raised by racing and BEATING human opponents in a Battle. If you beat a higher Leveled opponent, then the chances of your car going up a level is greater! Battle Level will not show up on your iD Card, but shows up on your Stats Menu, and shows up when racing other human racers. Also, it does NOT make your car go any faster or add anything to it. It is just there to show how good a person is compared to their amount of Battles. You can also achieve Racer Level Stars by reaching certain Battle Levels. You will receive one Racer Level when you reach each of the following Battle Levels: --Battle Level 2 --Battle Level 4 --Battle Level 6 --Battle Level 8 --Battle Level 10 --Battle Level 12 --Battle Level 15 --Battle Level 18 --Battle Level 21 --Battle Level 24 --Battle Level 27 --Battle Level 30 After Battle Level 30, you can no longer get any more Racer Level Stars. This adds up to another 12 Stars possible to get onto your iD Card, and these are also the hardest to obtain! --C.--Battle Aura System ---------------------------- Aura is a feint glowing color that appears around your car before a Battle Race. A lot of experienced players usually have an Aura. This word was derived from the Anime, because it was believed that strong drivers in the Anime had a feint Aura that surrounded their car when they drove! There are many different colors of Aura you can achieve, and you can achieve your first Aura, blue, by reaching Battle Level 11. Here is a complete list of all the Battle Levels and all the different colors that come with them: Level 11-20.. Blue aura.. Aura will grow up till 20! Level 21-22 Green aura Level 23-24 Violet aura Level 25-26 Orange aura Level 27 Red aura Level 28 Yellow aura Level 29 Purple aura Level 30 Cyan aura Level 31+ White aura (Rainbow Aura will occur after 10 Consecutive Wins) =============================== ===6. In-Depth Course Guides=== =============================== --A.--Myogi Dry/Wet ---------------------- (Coming Up Next!) --B.--Usui Dry/Wet ---------------------- (Coming Up Next!) --C.--Akagi Dry/Wet ---------------------- (Coming Up Next!) --D.--Akina Dry/Wet ---------------------- (Coming Up Next!) --E.--Happohagara Dry/Wet ---------------------------- (Coming Up Next!) --F.--Irohazaka Dry/Wet -------------------------- (Coming Up Next!) =============================== ===7. Version 2 Car Rankings=== =============================== --A.--Dry/Wet Overall Car Ranks ---------------------------------- These are the Official Rankings of all the Initial D Version 2 cars OVERALL. Which means that the total strongest cars in the game. I have included Wet and Dry Rankings. -Dry Car Ranking: 1) Honda Integra Type R DC2 2) Mazda RX-7 FD3S 3) Mazda RX-7 FD3S-V 4) Subaru Impreza GC8-V 5) Suzuki Cappuccino 6) Mitsubishi Lancer Evolution IV 7) Toyota AE86 Trueno GT-Apex 8) Toyota Altezza RS2000 9) Mazda RX-7 FC3S 10) Honda Civic EG6 11) Subaru Impreza GC8 12) Subaru Impreza GDB 13) Toyota MR2 G-Limited 14) Toyota MR-S 15) Nissan Skyline R32 GT-R 16) Toyota Celica GT-Four 17) Mitsubishi Lancer Evolution VII 18) Sileighty RPS13 19) Honda S2000 AP1 20) Nissan 180SX 21) Mitsubishi Lancer Evolution III 22) Honda Civic EK9 23) Mazda Roadster RS 24) Nissan S13 Silvia 25) Nissan Skyline R34 GT-R 26) Mazda Roadster S 27) Nissan S14 Silvia K's 28) Nissan S15 Silvia 29) Toyota AE86 Levin 30) Toyota AE85 Levin 31) Nissan S14 Silvia Q's -Wet Car Ranking: 1) Honda Integra Type R DC2 2) Honda Civic EG6 3) Mazda RX-7 FD3S 4) Mazda RX-7 FD3S-V 5) Honda Civic EK9 6) Subaru Impreza GC8-V 7) Nissan Skyline R32 GT-R 8) Mitsubishi Lancer Evolution IV 9) Sileighty RPS13 10) Nissan 180SX 11) Subaru Impreza GC8 12) Nissan S13 Silvia 13) Mazda RX-7 FC3S 14) Subaru Impreza GDB 15) Nissan Skyline R34 GT-R 16) Mitsubishi Lancer Evolution VII 17) Toyota AE86 Trueno GT-Apex 18) Mitsubishi Lancer Evolution III 19) Suzuki Cappuccino 20) Toyota MR-S 21) Toyota Celica GT-Four 22) Nissan S14 Silvia K's 23) Honda S2000 AP1 24) Toyota MR2 G-Limited 25) Toyota Altezza RS2000 26) Toyota AE86 Levin 27) Toyota AE85 Levin 28) Nissan S14 Silvia Q's 29) Nissan S15 Silvia 30) Mazda Roadster RS 31) Mazda Roadster S --B.--Dry Course Rankings ---------------------------- These are the Officially Ranked Cars (Best to Worst) For each Dry Course, in both directions. -Myogi (Easy) Clockwise 1) R32 2) R34 3) Cappuccino 4) 86 Trueno 5) Evo VII 6) Integra 7) EG6 8) EK9 9) FD Type R 10) Spirit R 11) GC8V 12) Sil80 13) GDB 14) Evo IV 15) Evo III 16) S2000 17) 180sx 18) GC8 19) Altezza 20) S13 Silvia 21) Roadster RS 22) S14 K's 23) GT-Four 24) S15 25) S14 Q's 26) FC3S 27) 85 Levin 28) Roadster S 29) MR-S 30) MR2 31) 86 Levin -Myogi (Easy) Counter-Clockwise 1) R34 2) R32 3) FD Type R 4) Spirit R 5) Cappuccino 6) 86 Trueno 7) Integra 8) EK9 9) EG6 10) FC3S 11) S2000 12) GC8V 13) Evo IV 14) Sil80 15) GDB 16) 180sx 17) S13 Silvia 18) Altezza 19) GC8 20) Evo III 21) Evo VII 22) Roadster RS 23) S15 24) S14 K's 25) GT-Four 26) S14 Q's 27) MR-S 28) 85 Levin 29) Roadster S 30) MR2 31) 86 Levin -Usui (Normal) Clock-Wise 1) Sil80 2) 180sx 3) S13 Silvia 4) Spirit R 5) FD Type R 6) S14 K's 7) GC8V 8) S2000 9) Evo IV 10) S15 11) 86 Trueno 12) R32 13) GDB 14) GC8 15) Integra 16) FC3S 17) R34 18) Altezza 19) Evo III 20) Evo VII 21) Cappuccino 22) GT-Four 23) MR-S 24) Roadster RS 25) MR2 26) 86 Levin 27) S14 Q's 28) 85 Levin 29) Roadster S 30) EG6 31) EK9 -Usui (Normal) Counter-Clockwise 1) Sil80 2) 180sx 3) FD Type R 4) Spirit R 5) S2000 6) Altezza 7) GC8V 8) Evo IV 9) S13 Silvia 10) MR-S 11) R32 12) GDB 13) 86 Trueno 14) S14 K's 15) GC8 16) Evo VII 17) FC3S 18) Integra 19) GT-Four 20) Evo III 21) R34 22) S15 23) MR2 24) Cappuccino 25) Roadster RS 26) 86 Levin 27) S14 Q's 28) 85 Levin 29) Roadster S 30) EG6 31) EK9 -Akagi (Hard 1) Downhill 1) FD Type R 2) Spirit R 3) GC8V 4) FC3S 5) Evo IV 6) Integra 7) GC8 8) 180sx 9) GDB 10) R32 11) MR-S 12) Altezza 13) 86 Trueno 14) Sil80 15) S2000 16) MR2 17) Evo VII 18) GT-Four 19) Cappuccino 20) S14 Q's 21) Roadster RS 22) R34 23) Evo III 24) EG6 25) S13 Silvia 26) 86 Levin 27) Roadster S 28) S14 K's 29) S15 30) EK9 31) 85 Levin -Akagi (Hard 1) Uphill 1) Spirit R 2) FD Type R 3) FC3S 4) GC8V 5) Evo IV 6) Altezza 7) GT-Four 8) Integra 9) 86 Trueno 10) GC8 11) GDB 12) MR2 13) MR-S 14) Evo III 15) Cappuccino 16) Evo VII 17) R32 18) 180sx 19) Sil80 20) S2000 21) 86 Levin 22) Roadster RS 23) Roadster S 24) EG6 25) S13 Silvia 26) R34 27) S15 28) S14 K's 29) 85 Levin 30) S14 Q's 31) EK9 -Akina (Hard 2) Downhill 1) Cappuccino 2) 86 Trueno 3) Integra 4) MR2 5) GC8V 6) Altezza 7) Roadster RS 8) GC8 9)FC3S 10) MR-S 11) S2000 12) 85 Levin 13) GT-Four 14) Roadster S 15) 86 Levin 16) Spirit R 17) GDB 18) Evo IV 19) FD Type R 20) EG6 21) Sil80 22) Evo VII 23) 180sx 24) S13 Silvia 25) S15 26) Evo III 27) S14 Q's 28) S14 K's 29) R32 30) EK9 31) R34 -Akina (Hard 2) Uphill 1) Cappuccino 2) Integra 3) GT-Four 4) GC8 5) FD Type R 6) MR2 7) Altezza 8) Spirit R 9) 86 Trueno 10) Evo VII 11) Roadster RS 12) Roadster S 13) GC8V 14) MR-S 15) FC3S 16) Evo IV 17) GDB 18) EG6 19) Evo III 20) S2000 21) Sil80 22) 86 Levin 23) S14 K's 24) S15 25) 180sx 26) S13 Silvia 27) EK9 28) 85 Levin 29) R32 30) S14 Q's 31) R34 -Happohagara (Expert 1) Outbound 1) Integra 2) EG6 3) EK9 4) MR2 5) GC8V 6) MR-S 7) FD Type R 8) Evo IV 9) Spirit R 10) FC3S 11) R32 12) Altezza 13) GT-Four 14) GDB 15) Cappuccino 16) 86 Trueno 17) GC8 18) 180sx 19) S13 Silvia 20) Evo VII 21) S2000 22) S14 K's 23) Evo III 24) R34 1098 25) Roadster S 26) Sil80 27) Roadster RS 28) 86 Levin 29) S15 30) 85 Levin 31) S14 Q's -Happohagara (Expert 1) Inbound 1) Integra 2) EG6 3) EK9 4) MR2 5) MR-S 6) GC8V 7) 86 Trueno 8) Spirit R 9) FD Type R 10) Evo IV 11) Altezza 12) GDB 13) FC3S 14) GC8 15) R32 16) GT-Four 17) Roadster S 18) Cappuccino 19) Sil80 20) Evo VII 21) 180sx 22) S2000 23) Evo III 24) R34 25) 85 Levin 26) S13 Silvia 27) S14 K's 28) 86 Levin 29) S15 Silvia 30) Roadster RS 31) S14 Q's -Irohazaka (Expert 2) Downhill 1) Integra 2) Evo IV 3) Evo III 4) GC8V 5) EG6 6) GDB 7) FD Type R 8) Spirit R 9) Cappuccino 10) Altezza 11) MR-S 12) FC3S 13) MR2 14) Evo VII 15) GC8 16) EK9 17) GT-Four 18) Roadster S 19) 86 Trueno 20) Roadster RS 21) S2000 22) R32 23) Sil80 24) 86 Levin 25) R34 26) S15 27) S13 Silvia 28) S14 K's 29) 180sx 30) 85 Levin 31) S14 Q's -Irohazaka (Expert 2) Reverse 1) Integra 2) Evo IV 3) EG6 4) Evo VII 5) Spirit R 6) MR-S 7) FD Type R 8) GC8V 9) MR2 10) Altezza 11) FC3S 12) GDB 13) GC8 14) GT-Four 15) EK9 16) Evo III 17) Roadster RS 18) Cappuccino 19) Roadster S 20) R32 21) 86 Trueno 22) S2000 23) 86 Levin 24) 85 Levin 25) Sil80 26) S13 Silvia 27) 180sx 28) R34 29) S15 30) S14 K's 31) S14 Q's --C.--Wet Course Rankings ---------------------------- These are the Officially Ranked Cars (Best to Worst) For each Wet Course, in both directions. -Myogi Clockwise 1 Cappuccino 2 Evo VII 3 R32 4 GC8V 5 EK9 6 Evo IV 7 Spirit R 8 FD Type R 9 Evo III 10 EG6 11 R34 12 GC8 13 GDB 14 86 Trueno 15 Sil80 16 MR2 17 Integra 18 Roadster RS 19 GT-Four 20 Altezza 21 S13 Silvia 22 180sx 23 S2000 24 S14 K's 25 FC3S 26 MR-S 27 Roadster S 28 85 Levin 29 S14 Q's 30 S15 31 86 Levin -Myogi Counter-Clockwise 1 Cappuccino 2 Spirit R 3 FD Type R 4 R34 5 EK9 6 R32 7 GC8V 8 Evo IV 9 EG6 10 FC3S 11 Evo VII 12 86 Trueno 13 GT-Four 14 Altezza 15 Integra 16 Sil80 17 MR2 18 Evo III 19 GDB 20 S2000 21 180sx 22 Roadster RS 23 GC8 24 S13 Silvia 25 S14 K's 26 MR-S 27 Roadster S 28 S15 29 86 Levin 30 85 Levin 31 S14 Q's -Usui Clockwise 1 Sil80 2 FD Type R 3 180sx 4 Spirit R 5 S13 Silvia 6 S14 K's 7 GC8V 8 EK9 9 Evo IV 10 R32 11 S2000 12 Integra 13 FC3S 14 GC8 15 Cappuccino 16 GDB 17 EG6 18 S15 19 MR-S 20 R34 21 Evo VII 22 GT-Four 23 86 Trueno 24 Altezza 25 86 Levin 26 85 Levin 27 Evo III 28 S14 Q's 29 MR2 30 Roadster S 31 Roadster RS -Usui Counter-Clockwise 1 Sil80 2 FD Type R 3 Spirit R 4 180sx 5 GC8V 6 Evo IV 7 S13 Silvia 8 EK9 9 R32 10 Integra 11 EG6 12 MR-S 13 GC8 14 S14 K's 15 Cappuccino 16 GDB 17 FC3S 18 S2000 19 86 Trueno 20 Altezza 21 Evo VII 22 R34 23 GT-Four 24 MR2 25 86 Levin 26 S14 Q's 27 Roadster RS 28 Evo III 29 S15 30 Roadster S 31 85 Levin -Akagi Downhill 1 Spirit R 2 FD Type R 3 R32 4 EK9 5 GC8V 6 Sil80 7 R34 8 180sx 9 Evo IV 10 S13 Silvia 11 EG6 12 FC3S 13 Integra 14 GC8 15 GDB 16 Evo VII 17 MR-S 18 S14 Q's 19 86 Trueno 20 S2000 21 Evo III 22 86 Levin 23 MR2 24 85 Levin 25 GT-Four 26 Roadster RS 27 Cappuccino 28 Altezza 29 S14 K's 30 S15 31 Roadster S -Akagi Uphill 1 FD Type R 2 Spirit R 3 R32 4 GC8V 5 Sil80 6 R34 7 Evo IV 8 EK9 9 180sx 10 S13 Silvia 11 EG6 12 FC3S 13 Integra 14 GC8 15 GDB 16 GT-Four 17 Evo VII 18 Evo III 19 S14 K's 20 86 Trueno 21 MR-S 22 Altezza 23 S2000 24 MR2 25 S14 Q's 26 85 Levin 27 Cappuccino 28 86 Levin 29 S14 K's 30 Roadster S 31 Roadster RS -Akina Downhill 1 Integra 2 86 Trueno 3 GC8V 4 EG6 5 Spirit R 6 Cappuccino 7 GC8 8 FD Type R 9 EK9 10 Evo IV 11 FC3S 12 GDB 13 MR2 14 MR-S 15 S2000 16 Altezza 17 Sil80 18 86 Levin 19 Evo VII 20 GT-Four 21 R32 22 85 Levin 23 180sx 24 S14 K's 25 Evo III 26 R34 27 Roadster RS 28 Roadster S 29 S13 Silvia 30 S15 31 S14 Q's -Akina Uphill 1 Integra 2 Spirit R 3 FD Type R 4 GC8 5 Cappuccino 6 GT-Four 7 EG6 8 GC8V 9 86 Trueno 10 Evo IV 11 GDB 12 Evo VII 13 FC3S 14 MR-S 15 EK9 16 MR2 17 180sx 18 S2000 19 R32 20 Altezza 21 S14 K's 22 Roadster RS 23 Evo III 24 85 Levin 25 Sil80 26 86 Levin 27 S13 Silvia 28 Roadster S 29 S15 30 R34 31 S14 Q's -Happohagara Outbound 1 Integra 2 EG6 3 EK9 4 R32 5 Spirit R 6 FD Type R 7 GC8V 8 Sil80 9 Evo IV 10 180sx 11 S13 Silvia 12 R34 922 13 GC8 886 14 FC3S 851 15 S14 K's 16 GDB 17 Evo III 18 MR-S 19 86 Levin 20 GT-Four 21 S2000 22 86 Trueno 23 S14 Q's 24 MR2 25 85 Levin 26 Evo VII 27 Altezza 28 S15 29 Roadster RS 30 Cappuccino 31 Roadster S -Happohagara Inbound 1 Integra 2 EG6 3 EK9 4 Spirit R 5 FD Type R 6 GC8V 7 R32 8 Evo IV 9 Sil80 10 180sx 11 GC8 12 R34 13 GDB 14 FC3S 15 86 Trueno 16 S13 Silvia 17 MR-S 18 GT-Four 19 Evo III 20 Altezza 21 Evo VII 22 86 Levin 23 S14 K's 24 MR2 25 S2000 26 85 Levin 27 S14 Q's 28 Roadster S 29 Cappuccino 30 S15 31 Roadster RS -Irohazaka Downhill 1 Integra 2 EG6 3 EK9 4 GC8V 5 Spirit R 6 FD Type R 7 Evo IV 8 R32 9 Sil80 10 180sx 11 Evo III 12 S13 Silvia 13 R34 14 FC3S 15 GDB 16 GC8 17 Evo VII 18 Cappuccino 19 S14 K's 20 GT-Four 21 MR2 22 MR-S 23 Altezza 24 86 Trueno 25 S15 26 S2000 27 86 Levin 28 85 Levin 29 S14 Q's 30 Roadster S 31 Roadster RS -Irohazaka Uphill 1 Integra 2 EG6 3 EK9 4 Evo IV 5 FD Type R 6 Spirit R 7 R32 8 GC8V 9 Evo VII 10 GC8 11 Sil80 12 180sx 13 Evo III 14 GDB 15 FC3S 16 R34 17 S13 Silvia 18 S14 K's 19 MR-S 20 S2000 21 86 Levin 22 GT-Four 23 Altezza 24 MR2 25 86 Trueno 26 85 Levin 27 S15 28 S14 Q's 29 Roadster RS 30 Cappuccino 31 Roadster S =============================== ===8. Internet World Records=== =============================== These are the top records for each Dry and Wet Course, both ways. This is NOT car specific... This is the TOP WORLD RECORD out of every single cars record on that course. If you are within even a few seconds of these times, consider yourself a VERY good driver!! (Note: These times could be broken at ANY time... They could be broken as I speak hehe... But these are my currently recorded World Records from www.Segarosso.com/INITIALD/ Rankings) Format: Racer Name, Record Time, Car Model, Transmission (Note: If the name appears as "?" that means it is a foreign symbol, that GameFAQs will not allow me to keep in. Sorry.) --A.--Dry World Records -------------------------- -Myogi Clockwise: ??? 2'50"603 SKYLINE GT-R [R32] MT -Myogi Counter-Clockwise: ????? 2'51"353 SKYLINE GT-R [R34] MT -Usui Clockwise: ??? 2'42"184 SILEIGHTY MT -Usui Counter-Clockwise: SRATM 2'41"520 SILEIGHTY MT -Akagi Downhill: ????? 2'12"072 RX-7 Type R[FD3S] MT -Akagi Uphill: ???? 2'17"527 RX-7 SPIRIT R[FD3S] MT -Akina Downhill: EXTRA 2'44"377 CAPPUCCINO MT -Akina Uphill: EXTRA 2'53"170 CAPPUCCINO MT -Happohagara Outbound: ?? 2'11"577 INTEGRA TYPE R MT -Happohagara Inbound: ?? 2'11"128 INTEGRA TYPE R MT -Irohazaka Downhill: M?S?K 2'32"741 INTEGRA TYPE R MT -Irohazaka Reverse: ??SSP 2'40"365 INTEGRA TYPE R MT -Four Courses Runaround: YUET@ 9'50"736 INTEGRA TYPE R MT --A.--Wet World Records -------------------------- -Myogi Clockwise: ??? 2'53"927 CAPPUCCINO MT -Myogi Counter-Clockwise: ??? 2'54"689 CAPPUCCINO MT -Usui Clockwise: ??? 2'47"510 SILEIGHTY MT -Usui Counter-Clockwise: ??? 2'47"422 SILEIGHTY MT -Akagi Downhill: W?C? 2'18"457 RX-7 SPIRIT R[FD3S] MT -Akagi Uphill: ????? 2'22"680 RX-7 Type R[FD3S] MT -Akina Downhill: EXTRA 2'50"435 INTEGRA TYPE R MT -Akina Uphill: EXTRA 2'50"435 INTEGRA TYPE R MT -Happohagara Outbound: ?? 2'14"674 INTEGRA TYPE R MT -Happohagara Inbound: ?? 2'14"674 INTEGRA TYPE R MT -Irohazaka Downhill: R3@R 2'36"625 INTEGRA TYPE R MT -Irohazaka Reverse: ??SSP 2'40"365 INTEGRA TYPE R MT -Four Courses Runaround: YUET@ 10'08"840 INTEGRA TYPE R MT ================================== ====9. Detailed Car Parts List==== ================================== (Coming Soon!) ================================== =====10. Car RPM Shift Points===== ================================== For those of you who aren't quite sure exactly WHEN to shift gears in your car, here is a nifty guide that will help you get a good rounded figure of when to shift. *If there are no exact gear shifts try these and see how it goes 150-155km/h(Myogi -> Akina) 143-147km/h(happo), 130-135(iro) or try to find another car with the same RPM range that has the 5th gear shifts listed.. They shift similar -Integra Type-R (DC2) 6500 -> 7500 -> 8000 150-152km/h(Myogi ->Akina), 145-147(happo), 130-131km/h(iro) -Lancer Evolution IV 6000 -> 6500 -> 7000 155km/h(usui, myogi), 150-151km/h(akagi, akina), 130 km/h(iro)* -Lancer Evolution III 6000 -> 6500 -> 7000 -> 7250 -RX-7 FD3S 6000 -> 6500 -> 7300 160km/h(myogi), 150km/h(Usui), 150-152(Akagi,Akina), 145km/h(happo), 130km/h(iro) -WRX GC8V 6000 -> 6500 -> 7000 150-156km/h(Myogi -> Akina), 130-132km/h(iro)* -WRX GC8 6000 -> 7000 -> 7000 -> 150-156km/h(Myogi -> Akina), 130-132km/m(iro)* -AE86 Trueno (New Engine) 8000 -> 10,500 -> 11,000 -> 11,000 -Cappuccino 8000, 10,250, 11,500 160 km/h(Myogi), 157 km/h IIRC(Usui), 154km/h(Akagi), 157km/h(Akina), 147-148 km/h(Happo), 137 km/h(iro) -EG6 6500->7500->8000 150-152km/h(Myogi ->Akina), 145-147(happo), 130-131km/h(iro) -EK9 6500->7500->8000 150-152km/h(Myogi ->Akina), 145-147(happo), 130-131km/h(iro) -S13 5500 -> 6000 -> 6500 -No Exact 5th gear shift km/h* -S14Q 6000->6500->6750->6900 -AE86 Trueno(old engine) 5500->5500->6500->6500 -AE86 Levin 5500->5500->6500->6500 -AE85 5500->5500->6000->reaching redline -MR2 (SW20) 5500->5500->6550->6550 -MR-S (ZZW30) 5500->5500->6250->6500 -Celica GT-Four (ST205) 6000>6500>7000>7250 -Altezza (SXE10) 6000->6500->7000->7200->7200 -RX-7 FC3S 5000->5500->6200->147-151km/h -Skyline (BNR32) 6500->7200->7800->8000 -Skyline (BNR34) 7000->7000->8000->8000->8125 -Sileighty (RPS13) 6500->7000->7000->7250(7500 akina) -S15 6500->6500->6500->7000->7200 -WRX GDB 5900->6200->6700->7000->150-153km/h -NB8C (Roadster RS) 6000->6250->6250->6500->7000 ================================== ====Frequently Asked Questions==== ================================== (Coming Soon!) ================================= =======Contact Information======= ================================= If you have any questions, suggestions, corrections or whatever, please feel free to email me at: SpaZZuM18@Yahoo.com Questions will be later used in a Frequently Asked Questions section. Please refrain from sending me questions that are already answered in the FAQ, Thanks! :) (Also: If you live in the Orlando, FL area and wanna hook-up to play some iD feel free to let me know! I'm always lookin to meet new people.) --------------------------------------------------------------------------