Geostorm FAQ Version 0.1 By Kevin He (Kevinheisme@yahoo.ca) When Made: 14/08/02 3:20 PM Geostorm Manufacturer: Irem Released: Table Of Contents 1. Updates 2. About Geostorm 3. Controls 4. Players 5. Weapons/Powerups/Item 6. Vehicles 7. Bosses 8. Misc 9. Strategies and Tips 10. Special Thanks Copyright Disclaimer: This FAQ is for Private and personal use only. It may only be reproduced electronically, and if placed on a Web Page or Site, may be altered as long as this Disclaimer and the above Copyright Notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, book, etc. or being incorporated into magazines, etc. In Any way without Full Authorization from me and any cohorts I may have. This FAQ was created and is owned by me, Kevin He (kevinheisme@yahoo.ca) All Copyrights and Trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give me credit where it is due. 1: Updates Version 0.1 First version 2: About Geostorm Geostorm is the Japanese Version of Gunforce 2, which is the sequel of Gunforce-Battle Fire Engulfed Terror Island. The story plot is like Contra style. Protect the planets from alien invaders. 3: Controls The joystick moves the players Left, Right, Look up, and down in 8 directions. There are only two buttons, Fire, and Jump. 4: Players Basically Player 1 is a Guy, and Player 2 is a Girl. No difference, they can all do the same things. I like to use the girl because she is cute. E-mail me if you would like to ask why. 5: Weapons/Powerups/Item Twin Assault Rifle: Is the players beginning weapon. Infinite Ammo. One rifle is automatic and the other is manual. Your most trusted weapon in the game. You'll use these a lot. Special Weapons: These weapons are hidden in Barrels and boxes. They will not disappear at all. If you die, it will be dropped and remain there for you to pick up again. Laser: Universal Standard Weapon. I don't think there is an arcade shoot'em up game without a Laser. Fires a beam out. Holding the fire button will keep the Laser out. Very good weapon, can defeat most enemies. Flame: Hot stuff! Fires a stream of fire that burns through most enemies. Same as the Laser can stay out as long the button is being held. Most Common Weapon found in the game. Spread: Most powerful weapon. Fires a rocket that travels half screen, then split into two-piece and explode. Useful for taking out bosses and armored vehicles. Hard to find, so use it wisely. Powerups: These can be found just like the weapons. They will increase your current weapon's power by increasing range, amount of ammo fires, coverage and strength. Power: Add 100 ammo to your current weapon, plus increasing the power of your weapon. Below is the effect of each weapon when combined with Power. Twin Assault Rifle: The auto rifle will fire four bullets in each burst. Laser: It will reach the entire screen. Flame: Travels twice as long as normal. Spread: Additional explosion, twice as powerful. Boost SP: Add 700 ammo to your current weapon, plus fully power up the weapons. The 700 hundred ammo will continue to run down to zero, then you're be back using the Assault Rifle. In the meantime, it also function as infinite ammo. So keep firing before the countdown goes out. Below is the effect of the weapon when fully powered. Twin Assault Rifle; The auto rifle unloads huge amount of bullets, while the manual rifle acts as the auto rifle. Laser: Spins in a circle that can hit everything. Flame: Goes almost the entire screen. Spread: Explosion goes longer, and fires 3-way. Bullets: Add 50 ammo to your current weapon. Item: These are item that is optional to you. Some are found by destroying enemies; some are in barrels and boxes. Medals: Can be taken for points, and also promote you to the next rank if you have enough of them at the end of the level. Bonus: Add 1000 points to your score. 4: Vehicles There are tons of vehicle in this game, and there are describe in types. Robots: These are a basic robot that walks on the ground. Button A: Fires weapon, Button B: Jump. Their armors are strong to withstand most attack. Can eject by holding down and press jump. They come in four different types of weapons. Weapon 1: Launches a satellite up and fires a spread of bullets downward, then crashes to the ground. The satellite can be moved by using the joystick. The satellite itself can destroy enemies when it crashes into them. Only found in Mission 1. Weapon 2: Fires a stream of purple bullets forward. Can be auto fired by holding fire button. The bullets have Homing capability. But the gun has to move close to the enemy. A battery is locked behind (I thought it was some kind of bomb, But it's just the magazine for the weapon), after firing the gun for a while, the battery flashes and ejects out and blows up after a distance and is being replaced by a new battery. While replacing the battery, you cannot fire at all until the battery is in place. Only found in Mission 1, randomly switches with Weapon 1. Weapon 3: Launches several missiles to the direction your facing. The missiles are very powerful if all hit. Reloading rate is quick too, which can save you in a firefight. Best to hit target above you. Only found in Mission 4. Weapon 4: Fires rapid shells that dose good damage. Has the strongest armor of all four types of robots. The enemy's one can defect some of your rifle shots, making it difficult to destroy. Also, the enemy fires three times faster that yours. Only found in Final Mission. Armor Suit: These looks like the Mobile Suit in the Gundam Wing series. Button A: Fires weapon, Button B: N/A (the suit has a jetpack on it, so it can fly rather than jump). The suits have a Gatelling that can be fired extremely quick. Also it has an Electric Cannon that will turn into two sparks and go up and down if fired on the rope. Armor level is low, can be destroyed rather quickly. Only found in Mission 3. Tanks: Heavily armored and armed vehicle. Button A: Fires weapon, Button B: Eject Vehicle. It comes in two types of Tanks. Anti-Air Gun Tank: Fires narrow shells. Can be fires in all direction except downward. Powerful gun can make short work on enemies and bosses. Heavy armor can withstand repeated bomb drop and heavy machine gun fire. Found in Mission 1 and 2. In Mission 2, I believe the tank is bigger and stronger in armor level than the one in Mission 1. Combat Tank: Very large tank. Has the strongest armor in the game. Fires a burst of explosion that is the same as the Spread Weapon, except stronger and shorter range. Only found in Mission 4. Hovercraft: Just like the Armor suit. Button A: Fires weapon, Button B: Eject Vehicle. Can shoot all direction except straight up and down. Fire the same ammo as the Anti-Air Gun Tank. Same as the Armor Suit, it has weak armor. Armor Car: A car with a machine gun turret on the back. If there is one player, you can either sit on the machine gun and fire, or sit in the driver seat and drive the car while firing the machine gun. If there are two players, one can drive, while the other one fire. Bewared that the player sitting on the machine gun is unprotected from enemy fires. Found in Mission 2 and 4. Cable Car: It looks like a shopping basket with a machine gun in it, lock onto the cable. It has the weakest armor in the game. Will only go where the cable lead. FYI if the cable ends, your have to get off. Found only in Mission 4. Helicopter: you can't ride it, but you can hang on the cable and the bottom of it. Found only in Mission 2 when fighting the boss. Motorcycle: You ride it downhill, and your Twin Assault Rifle turn into one rifle that fires twin auto shot. Found only in Mission 3 when fighting the boss. Keep in mind that the motorcycle can't be shot, but the rider can! 7: Bosses Stage 1: Armed Cruiser Before you reach the boss. There should be an Anti-Air Gun Tank. Jump in and move to the head of the train. On the head of the train there is a rigged machine gun to use. Then the Armed Cruiser will come from behind then to your front. It will start off with a barrage of heavy machine gun fire. Stay in your tank and keep firing. Note: If it fires a second time, it will blow off the machine gun on top of the train. Next it will use random attack and so on. The higher arm will fire a stream of flame either high or low. The lower arm will fire small homing missiles. The hatch in the center will open from time to time, dropping several bombs onto the ground and will bounce toward the left side of the screen with different height. Switch from the tank to the machine gun depending on the situation. After enough damage, the pilot hatches will open and the pilot will stand up and will throw a missile at you. Sometimes after a few missiles, the Armed Cruiser will crash the front of the train. Just a few more shot will destroy the boss. Note: there is a bar on the cruiser that you can hang onto. It can save you from many attacks, but watch out for the homing missiles. If you accidentally jumped off the train, you can jump back on before you go off the screen. In fact, it can be useful on avoiding the missile that the pilot throws. Stage 2: Attack Dome Before you reach the boss, you can hang on the helicopter or stay in the Armor car's machine gun. I prefer staying on the machine gun. The dome has a hatch that will open and a soldier with a bazooka will come out and fire a bazooka out. In the meantime, a laser ring will be generated with a hole in it. If you stayed on the machine gun all the time, the ring will not hurt you at all. But jump out and move under the dome when the ring moves toward the left. Then jump back to the machine gun and repeat the process until it's destroyed. Stage 3: Cyber Caterpillar Your only weapon here is the auto rifle. The caterpillar will come from the top. Keep in mind that you'll die if you touch it. Use the two levels to your advantage. If the boss flies to the top, it will launch several eggs to the ground, which will charge up and fires lighting that will cover both level, and will star to move to the left side. Position yourself to the right of the screen and destroy the egg near you. The caterpillar will also shoot out a string to snatch you. If it succeeds, you die. Keep a steady fire, and the boss will be gone in a second. Stage 4: Cyber T-Rex Try to have a weapon other than the Assault Rifle or the Flame. It just means an easy time. When the T-Rex comes out, position yourself near the claws and star shooting. When you hear the T-Rex growl, jump to avoid the claw grab or it's a hard bite on the head. Meanwhile, the boss will spit out three balls that will blow up into a beam straight up. After enough damage, the boss will move closer, it will use the claws more often, so work on those jumps. Occasionally it will open its mouth and fire short electricity out. Stay away from the mouth and keep blasting until the Cyber T-Rex fall to pieces. Stage 5: Final Creation This is the last boss and it very easy. Hopefully your finger is ready for some serious tapping. You're be inside a Missile Silo, (well the background shows a missile ready to launch) then the boss will show up, but you will not be able to damage it yet. It will fly up and disappear, then suddenly crash down with an Energy Punch. Its time to tap the fire button like crazy. It will repeat the punch two more time depending on your position while two balls position itself on the left and right side of the screen blowing out flame. Then the boss will reveal a skeleton face and blow out flame slowly in a circle. The trick here is to stay at the right side of the screen and move to the left 2 second before the flame comes out. Climb up one level, jump and grab the ledge and jump to the right, then you've successfully dodged the flame. Then the boss will keep repeating all the attack that it had done. Keep tapping fire and it will go down. It will grab the left side and slam one of the parts to pieces. You can die if the pieces slam you, but you can keep shooting it for points. Then it will fall down, and you'll see the missile explode. Then the boss will emerge from below and tries to hang on keep shooting him for points. You don't have to, but it's worth it. Congratulation, you have slam the boss into the exploding missile, got out of the silo, and save the world from Alien Invasion, or did you? 8: Misc The game is endless; I hope you won't waste too much money on it! I have found two glitches in the game. Do it if you get bored. On stage 3 before moving into the tunnel for the motorcycle, there are 3 hostages. To their left is a pit, and above it are 3 lines. The trick here is to rescue all 3 hostages, then climb to the top lines and position yourself above the pit. Make sure you jump into the air as long as possible. Then you are suppose to move into the tunnel, but you are on the line, so you will fall into the pit and then the music will start to decrease until you hear silence. Pretty weird and funny. I don't know how I did this one, I'll have to try to figure it out. On the last level, when you move down the lift. The right part will break, and the right side will be blocked by concrete. For some reason, I got stuck in the concrete and the screen stopped. I could only see my foot and the gunfire. Now that's hilarious. I'm not sure if this is a glitch or not. During Mission 2 part 1 and 2, and Mission 3 part 1, there is a two second limit. It no problem on Mission 2 part one, just destroy everyone and the hovercraft and the time will reset. But for the rest, the time just won't reset, and it's an instance death! 9: Strategies and Tips For those of you who played the Metal Slug series, Geostorm uses the same strategies, so look up a metal slug FAQ and find some tips. But my tips is always this: 1: Always Share if there is more that one player, this can mean between the life and death of both players. 2: Corporation will always help. 3: Learn and memorize enemies fire pattern and position can save you big time. 10: Special Thanks Dan GC for showing me the format of an FAQ and helped me with the Copyright Disclaimer and gave me the idea to write the FAQ. GameFAQ for putting this FAQ on and gave me the encouragement! IREM for making this game. End