=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Denjin Makai 2 / Guardians FAQ By: BigDarsh (thestandingfierce@gmail.com) & Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Weapons 2.3 Life Meter 2.4 Power Meter 2.5 Over Charge 2.6 Cancelling 3. Characters 3.1 Zeldia 3.2 Jinrei 3.3 Skullbyule 3.4 Girulian 3.5 Kurokishi 3.6 P. Belva 3.7 Tulks 3.8 Rou 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack + - And \ | / b - Back J - Jump / - Or b-- --f u - Up P - Projectile , - Then / | \ d - Down db d df =============================================================================== 2. System =============================================================================== -------------- | 2.1 Basics | -------------- Grapple walk into enemy Pick Up Barrel/Crate hold a direction can walk with object toward the object and press A Throw Barrel/Crate press A after picking up barrel/crate Pick Up Item/Weapon press A when on top will drop weapon if you are of item/weapon knocked down Use Weapon press A after picking up weapon Dash Forward tap f, f twice (hold use df/uf to guide dash f to continue running) Reverse Dash tap b, b twice (hold use db/ub to guide dash b to continue running) Side Dodge Up u, u Side Dodge Down d, d Rear Jump ub/b/db + J Attack Recovery shake joystick tap A rapidly after being knocked down Hold Recovery shake joystick tap A rapidly when in a "hold" Get Up Dodge Up hold u after being knocked down Get Up Dodge Down hold d after being knocked down Dizzy Recovery shake joystick and tap A and J rapidly after being dizzied Block hold A Instant Block hold A, then immediately press b Counter Attack f + A after blocking an attack Power Charge remain idle recharges Power meter Over Charge when your Power Meter costs your character an is low use a Energy bar from their Special Move that life meter and refills requires more Power your Power Meter; only bars than you have works in Blue Mode Locked Power Charge when your Power Meter is low use a Special Move that requires more Power bars than you have (while in Red Mode) Special Move 1 Hold A, press b, f consumes 2 Power bars Special Move 2 Hold A, press d, u consumes 2 Power bars Death Blow Special J+A consumes 3 Power bars Power Escape Special A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Projectile Attack P consumes 4 Power bars Blue Mode when character's Life must light your meter up by Meter is more than landing attacks; after 3 Energy bars meter is completely lit your name will flash allowing you access to your Super Red Mode when character's Life name will flash allowing you Meter is less than access to your Super 3 Energy bars Super refer to character's must be performed when name movelist for motion is flashing --------------- | 2.2 Weapons | --------------- This game has 3 basic weapons types. They are the sword, the bar, and the bomb. When using a weapon, a character can gain access to a number of new maneuvers. The catch is that characters can only wield certain weapons. If your character does not use the particular weapon it will be picked up for points instead. You will drop your weapon if you are knocked down by the enemy. The bomb weapon is used as a one time projectile for all characters except for Skullbyule. Below are the characters and the weapons they are able to use. | Sword | Bar | Bomb | ----------------------------------------------- Zeldia | Yes | No | Yes | ----------------------------------------------- Jinrei | Yes | No | Yes | ----------------------------------------------- Skullbyule | No | No | Yes | ----------------------------------------------- Girulian | Yes | No | Yes | ----------------------------------------------- Kurokishi | Yes | No | Yes | ----------------------------------------------- P. Belva | Yes | No | Yes | ----------------------------------------------- Tulks | No | Yes | Yes | ----------------------------------------------- Rou | Yes | Yes | Yes | ----------------------------------------------- ------------------ | 2.3 Life Meter | ------------------ The Life Meter is the meter labeled "Life". It is made up of Energy bars. When your life meter is greater than 3 bars you are in "Blue Mode" (regular status). During Blue Mode your Power Escape Special (A+P) costs 3 Energy bars. Your life meter will also light itself up during Blue Mode while attacking your enemies. Certain maneuvers light your meter up quickly (ie a throw from a Grapple will immediately light 1 bar). Other maneuvers take a few successful hits to light your meter. Once your meter is lit completely your name will begin to flash. This gives you access to use of your Super. Your name will only flash in this instance for 15 to 20 seconds. Note that the less Energy bars you have, the faster you can light your meter to gain access to your Super maneuver. When your Life Meter is less than 3 bars you are in "Red Mode" (come back status). During Red Mode your Power Escape Special (A+P) costs 1 Energy bar. Your life meter will no longer light itself up. During Red Mode you will get an infinite flashing name. Thus, you can perform your Super. ------------------- | 2.4 Power Meter | ------------------- This is the meter labeled "Pow". It is made up of Power bars. This meter is used to perform some of your Special Moves. Each Special Move costs a portion of this meter to use. The Power meter can refill itself in a number of ways. It refills itself with every hit landed, even if you use a sword/bar. It does not, however, refill from the use of grapple moves. This means it is possible to use a Special Move that drains your Power Meter, have it successfully hit, and then refill part of the maneuver's bar cost instantly. The Power Meter can also be refilled by remaining idle. The last way to refill your Power Meter is from an Over Charge. This will be explained in more detail in the next section. ------------------- | 2.5 Over Charge | ------------------- An Over Charge will occur if your Power Meter is low and you perform a Special Move without having enough bars to cover the cost of said maneuver. You will still be able to perform the Special Move in this instance (as long as you are in Blue Mode), however it will cost your character 1 Energy bar from their Life Meter. This will also refill your Power Meter. You cannot perform an Over Charge if your character is in Red Mode. Instead of performing a Special Move your character will be locked into a Power Charge. The Power Charge will remain locked until your character is hit or until your character completely refills their Power Meter. ----------------- | 2.6 Canceling | ----------------- This game allows you can cancel into many of your Special Moves from a variety of situations. This allows your character to create interesting and diverse combos. The first type of cancel is a Grapple Cancel. With a few exceptions, most Death Blow Specials and Power Escape Specials can be performed directly from a Grapple. Your Special/Super Moves that require holding A with a direction input can also be used from a grapple. All you need to do is press and hold A when within the grapple state and then perform the motion. This will cause you to perform your grapple strike and cancel into your Special/Super move. Note that your Special/Super Move must be able to be performed from a standing position normally for this to work. Another type of cancel is a Dash Cancel. The concept is the same as above. You can perform your Special/Super Move by Dashing Forward, pressing and holding A, then performing the maneuver's motion. This will not work for Zeldia as her dash attack puts her in the air. However, Zeldia can use her air Special Move the Double Claw Drill (J+A in air) after her dash attack instead. You can even Guard Cancel in this game. Hold A to block. Perform your Death Blow Special or Power Escape Special by either pressing A or P during your block animation. Finally, you can cancel from many of your regular attacks. Zeldia can cancel into her air Special Move the Double Claw Drill (J+A in air) after any air attack, for example. You can cancel into your Death Blow Special or Power Escape Special from any of your basic chains. This game has a free form combo system allowing a variety of ways to play. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Zeldia * ******************************************************************************* Basic Moves ----------- Claw Stab A Diagonal Claw Stab A Claw Stab must hit the enemy for this to come out Step In Claw A Diagonal Claw Stab must hit the enemy for this to come out Double Claw d + A Step In Claw must hit the enemy for this to come out Back Kick u + A Step In Claw must hit the enemy for this to come out Whirlwind Kick A Back Kick must hit the enemy for this to come out Spin Claw f + A Step In Claw must hit the enemy for this to come out Face Claw A Spin Claw must hit the enemy for this to come out Claw Upper A Step In Claw must hit the enemy for this to come out Back Kick A Claw Upper must hit the enemy for this to come out Turnaround Crouch Kick b, A motion must be entered very quickly Turn Jump Kick uf/f/df + J, A Skyward Kick u/d + J, A / J, A Drill Missile Dropkick Dash Forward, J, A Dive Stomp any direction + J, can hit enemy on the floor d + A / Dash Forward, J, d + A Rear Jump ub/b/db + J Turn Jump Kick A Dive Stomp d + A can hit enemy on the floor Hover any direction + J can hold J and hover for up (after pressing J to 3 seconds before Zeldia hold it) drops back down; use joystick to move Zeldia during the Hover Double Claw Drill press A while still consumes 2 Power bars; can holding J hit enemy on the floor Swooping Flight release J after Hover Dive Claw A consumes 1 Power bar Diving Flight Dash Forward, press and hold J Dive Claw A consumes 1 Power bar Rolling Senton Dash Forward, A Sweep To Claw Swipe shake joystick tap A rapidly after being knocked down Backflip Kick shake joystick tap A rapidly when in a "hold" Block hold A Spin Claw press f after blocking an attack Instant Block hold A, then immediately press b Spin Claw press f after blocking an attack Grapple Moves ------------- Mount Knee A if the first, second, or third knee doesn't KO the enemy then the grapple will remain "locked" and you can choose to press A again for a Backflip Kick or use one of the other grapple moves listed below Forward Flip Toss f + A Frankensteiner b + A Flight Slam J Cattle Rider f, f Piercing Drill J+A consumes 2 Power bars Angelic Burst A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Special Moves ------------- Piercing Drill Grapple enemy, J+A consumes 2 Power bars Tornado Claw Spin J+A consumes 3 Power bars Double Claw Drill any direction + J, consumes 2 Power bars; can J+A / Dash Forward, hit enemy on the floor; can J, J+A also perform this out of side dodge (u, u / d, d) Dive Claw Dash Forward, press consumes 1 Power bar and hold J, A / any direction + J (after pressing J hold it), then release J and press A Angelic Burst A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Gun Burst P consumes 4 Power bars Claw Cannon Hold A, press b, f consumes 2 Power bars Leaping Claw Hold A, press d, u consumes 2 Power bars Sword Moves ----------- Arc Slash A Upward Slash A Arc Slash must hit the enemy for this to come out Twirl Slice A Upward Slash must hit the enemy for this to come out Flying Arc Slash Dash Forward, A Downward Slice any direction + J, A / Dash Forward, J, A Shockwave Slash Dash Forward, J+A consumes 2 Power bars Super ----- Artic Angel Hold A, then enter consumes 5 Power bars u, d, f very quickly when name is flashing ******************************************************************************* * 3.2 Jinrei * ******************************************************************************* Basic Moves ----------- Straight Palm A Thrust Palm A Straight Palm must hit the enemy for this to come out Overhead Slash d + A Thrust Palm must hit the enemy for this to come out Upward Slash u + A Thrust Palm must hit the enemy for this to come out; good maneuver to launch enemy allowing you to jump and use the Izuna Drop air throw Leaping Slash A Upward Slash must hit the enemy for this to come out Charging Elbow f + A Thrust Palm must hit the enemy for this to come out High Kick A Charging Elbow must hit the enemy for this to come out High Snap Kick A Thrust Palm must hit the enemy for this to come out Hop Kick A High Snap Kick must hit the enemy for this to come out Turnaround High Kick b, A motion must be entered very quickly Slash Jump Kick uf/f/df + J, A Straight Jump Kick u/d + J, A / J, A Downward Slice Dash Forward, J, A Downward Sword Stab any direction + J, can hit enemy on the floor d + A / Dash Forward, J, d + A Rear Jump ub/b/db + J Straight Jump Kick A Downward Sword Stab d + A can hit enemy on the floor Foot Hop uf/f/df/ub/b/db + J, if connected Jinrei will J / Dash Forward, bounce off the enemy and J, J can attempt another Foot Hop with J or any other airborne maneuver Triangle Jump jump toward wall and press away from the wall + J when you reach the wall / Dash Forward toward the wall and press away from the wall + J when you reach the wall Flying Mid Slice Dash Forward, A Crescent Flip Kick shake joystick tap A rapidly after being knocked down Shoulder Toss Behind shake joystick tap A rapidly when in a "hold" Block hold A Side Kick press f after blocking an attack Instant Block hold A, then immediately press b Side Kick press f after blocking an attack Grapple Moves ------------- Mount Sword Stab A if the first or second stab doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another stab or one of the other grapple moves listed below Shifting Throw f + A Layback Toss b + A Hopping Slam Stab J Reaping Slam f, f Launching Kick Wheel J+A consumes 2 Power bars Aura Fortress A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Special Moves ------------- Izuna Drop A when close to enemy works well after the Upward in the air Slash maneuver from your basic chain (A, A, u + A, then jump towards airborne enemy) Launching Kick Wheel Grapple enemy, J+A consumes 2 Power bars Inferno Swiper J+A consumes 3 Power bars Cross Slash Dash Forward, J+A consumes 2 Power bars Aura Fortress A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Shuriken Storm P consumes 4 Power bars Death Drill Hold A, press b, f consumes 2 Power bars Moon Slice Hold A, press d, u consumes 2 Power bars; a powered up version of this maneuver will occur randomly indicated with spiral energy surrounding Jinrei Sword Moves ----------- Mid Slash A Reverse Swipe A Downward Slice A Reverse Swipe must hit the enemy for this to come out Dual Blade Attack Dash Forward, A Dual Air Slice uf/f/df + J, A / Dash Forward, J, A Full Moon Slice Hold A, press d, u consumes 2 Power bars Super ----- Savage Spirits Hold A, then enter consumes 6 Power bars f, f, b, f very quickly when name is flashing ******************************************************************************* * 3.3 Skullbyule * ******************************************************************************* Basic Moves ----------- Tongue Attack A Hand Stab A Tongue Attack must hit the enemy for this to come out Tail Snap d + A Hand Stab must hit the enemy for this to come out Upward Elbow Blade u + A Hand Stab must hit the enemy for this to come out Mule Kick A Upward Elbow Blade must hit the enemy for this to come out Massive Uppercut f + A Hand Stab must hit the enemy for this to come out Stretch Claw A Massive Uppercut must hit the enemy for this to come out Claw Uppercut A Hand Stab must hit the enemy for this to come out Downward Elbow Blade A Claw Uppercut must hit the enemy for this to come out Backward Claw Swipe b, A motion must be entered very quickly Back Elbow Blade uf/f/df + J, A Smash Claw u/d + J, A / J, A Double Arm Dive Dash Forward, J, A Bladed Elbow Drop any direction + J, can hit enemy on the floor d + A / Dash Forward, J, d + A Rear Jump ub/b/db + J Smash Claw A Bladed Elbow Drop d + A can hit enemy on the floor Rolling Cannonball Dash Forward, A Get Up Roll shake joystick tap A rapidly after being knocked down Punt Kick shake joystick tap A rapidly when in a "hold" Block hold A Massive Uppercut press f after blocking an attack Instant Block hold A, then immediately press b Massive Uppercut press f after blocking an attack Grapple Moves ------------- Walking Grapple use joystick to move around Crushing Slam A if the first or second slam doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another slam or one of the other grapple moves listed below Front Toss f + A Backward Toss b + A Single Arm Press J falling enemy can hit other enemies Horn Impale A Claw Burst J+A consumes 2 Power bars Gamma Ray A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Special Moves ------------- Claw Burst Grapple enemy, J+A consumes 2 Power bars Destructive Shell J+A consumes 3 Power bars Charging Gore Dash Forward, J+A consumes 2 Power bars Gamma Ray A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Gamma Beams any direction + J, consumes 3 Energy bars in J+P / Dash Blue Mode and consumes 1 Forward, J, A+P Energy bar in Red Mode; cannot perform if your Life Meter is empty Insect Swarm P consumes 4 Power bars; has slight homing ability Swift Slice Hold A, press b, f consumes 2 Power bars Porcupine Sting Hold A, press d, u consumes 2 Power bars Ground Claw Hold A, press d, d can hit enemy on the floor or an enemy that is very close Dig Claw while still holding Ground Claw must hit the A from initial enemy for this to come out motion, d Punt Kick while still holding Dig Claw must hit the enemy A, d for this to come out Bomb Moves ---------- Blast Claw A Air Blast Claw any direction + J, A / Dash Forward, J, A Blast Spear Dash Forward, J+A consumes 2 Power bars Super ----- Shock Blade Hold A, then enter consumes 5 Power bars f, f, b, f very quickly when name is flashing ******************************************************************************* * 3.4 Girulian * ******************************************************************************* Basic Moves ----------- Backfist A Mid Kick A Backfist must hit the enemy for this to come out Reverse Roundhouse d + A Mid Kick must hit the enemy for this to come out Side Kick u + A Mid Kick must hit the enemy for this to come out Axe Kick A Side Kick must hit the enemy for this to come out Charge Kick f + A Mid Kick must hit the enemy for this to come out Head Kick A Charge Kick must hit the enemy for this to come out High Kick A Mid Kick must hit the enemy for this to come out Roundhouse A High Kick must hit the enemy for this to come out Turnaround Backfist b, A motion must be entered very quickly Diagonal Jump Kick uf/f/df + J, A Air Punt u/d + J, A / J, A Front Flip Kick Dash Forward, J, A Spike Stomp any direction + J, can hit enemy on the floor d + A / Dash Forward, J, d + A Rear Jump ub/b/db + J Diagonal Jump Kick A Spike Stomp d + A can hit enemy on the floor Glide any direction + J use joystick to move (after pressing J Girulian during the Glide; hold it) releasing J after holding it will allow Girulian to perform his normal air attacks Drill Kick press A while still consumes 2 Power bars; can holding J hit enemy on the floor Pop Up Kick press A after Drill can tap A rapidly to help Kick connects with perform this follow up if enemy and your you have trouble with maneuver reaches the timing the ground Flip Forward f, f while still holding J Flip Backward b, b while still holding J Flip Upward u, u while still holding J Flip Downward d, d while still holding J Digging Fist Dash Forward, A Whirl Kick shake joystick tap A rapidly after being knocked down Turn Elbow shake joystick tap A rapidly when in a "hold" Block hold A Blind Backfist press f after blocking an attack Instant Block hold A, then immediately press b Blind Backfist press f after blocking an attack Grapple Moves ------------- Gut Punch A if the first or second punch doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another punch or one of the other grapple moves listed below Overhead Toss In Front f + A Overhead Toss Behind b + A Flip Over Neck Throw J Inferno Upper J+A consumes 3 Power bars Falling Skies A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Special Moves ------------- Inferno Upper J+A consumes 3 Power bars Crossed Scorcher Dash Forward, J+A consumes 2 Power bars Bulldog Dash Forward, J+A when close to enemy Drill Kick any direction + J, consumes 2 Power bars; can J+A / Dash Forward, hit enemy on the floor; can J, J+A / any also perform this out of direction + J side dodge (u, u / d, d) (after pressing J hold it), then press A Pop Up Kick press A after Drill can tap A rapidly to help Kick connects with perform this follow up if enemy and your you have trouble with maneuver reaches the timing the ground Falling Skies A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Sweeping Laser P consumes 4 Power bars Burning Rush Kicks Hold A, press b, f consumes 2 Power bars Inferno Cyclone Hold A, press d, u consumes 2 Power bars; releasing A will determine when Girulian throws the projectile Slide Kick Hold A, press d, d Pop Up Kick press u after Slide Kick connects with enemy Sword Moves ----------- Mid Thrust A High Thrust A Mid Thrust must hit the enemy for this to come out Swiping Blade A High Thrust must hit the enemy for this to come out Flying Swiping Blade Dash Forward, A Downward Slice any direction + J, A / Dash Forward, J, A Blade Fury Hold A, press d, u consumes 2 Power bars Super ----- Paralyzing Kick Rush Hold A, then enter consumes 5 Power bars u, d, f very quickly when name is flashing ******************************************************************************* * 3.5 Kurokishi * ******************************************************************************* Basic Moves ----------- Gut Kick A High Kick A Gut Kick must hit the enemy for this to come out Jawing Kick A High Kick must hit the enemy for this to come out Turn High Kick d + A Jawing Kick must hit the enemy for this to come out Gut Kick u + A Jawing Kick must hit the enemy for this to come out Flash Kick A Gut Kick must hit the enemy for this to come out Sliding High Kick f + A Jawing Kick must hit the enemy for this to come out Sliding Back Kick A Sliding High Kick must hit the enemy for this to come out High Thrust Kick A Jawing Kick must hit the enemy for this to come out Hop Kick A High Thrust Kick must hit the enemy for this to come out Blind Pop Kick b, A motion must be entered very quickly Jumping Side Kick uf/f/df + J, A Diagonal Jump Kick A Reverse Kick b + A Diagonal Jump Kick A Air Sobat u/d + J, A / J, A Smash Kick A Reverse Kick b + A Diagonal Jump Kick A Double Stab Kick Dash Forward, J, A Foot Hop any direction + J, can hit enemy on the floor; d + A / Dash if connected Kurokishi will Forward, J, d + A bounce off the enemy and can attempt another Foot Hop with d + A or any other airborne maneuver Rear Jump ub/b/db + J Jumping Side Kick A Diagonal Jump Kick A Reverse Kick b + A Diagonal Jump Kick A Foot Hop d + A can hit enemy on the floor; if connected Kurokishi will bounce off the enemy and can attempt another Foot Hop with d + A or any other airborne maneuver Triangle Jump jump toward wall and press away from the wall + J when you reach the wall / Dash Forward toward the wall and press away from the wall + J when you reach the wall Flying Split Kick Dash Forward, A Dangerous Top shake joystick tap A rapidly after being knocked down Shin Kick shake joystick tap A rapidly when in a "hold" Block hold A Sting Kick press f after blocking an attack Instant Block hold A, then immediately press b Sting Kick press f after blocking an attack Grapple Moves ------------- Crunch Knee A if the first, second, or third knee doesn't KO the enemy then the grapple will remain "locked" and you can choose to press A again for a Skyward Kick or use one of the other grapple moves listed below Shoulder Throw In Front f + A Shoulder Throw Behind b + A Leaping Slam J Riding Heel f, f Spinning Kick J+A consumes 3 Power bars Stardust Tower A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Special Moves ------------- Direct Earth Throw A when close to enemy works well after the Downward in the air Stab maneuver (A in air when you have the sword pick up) Spinning Kick J+A consumes 3 Power bars Sonic Burster Dash Forward, J+A consumes 2 Power bars Multi Burst tap A rapidly each added projectile from tapping A rapidly consumes 1/2 a Power bar Sonic Blade any direction + J, consumes 2 Power bars; J+A / Dash Forward, good maneuver to launch J, J+A enemy allowing you to use the Direct Earth Throw air throw; can also perform this out of side dodge (u, u / d, d) Stardust Tower A+P consumes 3 Energy bars in Blue Mode and consumes 1 Energy bar in Red Mode; cannot perform if your Life Meter is empty Freeze Ray P consumes 4 Power bars; stuns enemy for a short time Lightning Attack Hold A, press b, f consumes 2 Power bars Soaring Kick Hold A, press d, u consumes 2 Power bars Slide Kick Hold A, press d, d Taunt Hold A, press Start Sword Moves ----------- Direct Stab A Upward Slice A Direct Stab must hit the enemy for this to come out Side Swipe A Upward Slice must hit the enemy for this to come out Upper Slice A Side Swipe must hit the enemy for this to come out Downward Stab any direction + J, if connected Kurokishi will A / Dash Forward, bounce off the enemy and J, A can attempt another Downward Stab with A or any other airborne maneuver; good maneuver to launch enemy allowing you to use the Direct Earth Throw air throw Flying Mid Slice Dash Forward, A Fang Slash Hold A, press b, f consumes 2 Power bars Supers ------ Scramble Kick Dash Forward, press consumes 3 Power bars if the and hold A, then maneuver whiffs and enter b, f very consumes 6 Power bars if quickly when name the maneuver connects; is flashing flying kick must connect to perform the entire super
Air Scramble Kick Dash Forward, J, consumes 3 Power bars if the
press and hold A, maneuver whiffs and
then enter b, f consumes 6 Power bars if
very quickly when the maneuver connects;
name is flashing flying kick must connect
to perform the entire super
*******************************************************************************
* 3.6 P. Belva *
*******************************************************************************
Basic Moves
-----------
Wild Swing A
Follow Up Punch A Wild Swing must hit the enemy
for this to come out
Digging Fist d + A Follow Up Punch must hit the
enemy for this to come out
Backfist u + A Follow Up Punch must hit the
enemy for this to come out
Rocket Uppercut A Backfist must hit the enemy
for this to come out
Charge Punch f + A Follow Up Punch must hit the
enemy for this to come out
Crushing Knee A Charge Punch must hit the
enemy for this to come out
Power Uppercut A Follow Up Punch must hit the
enemy for this to come out
Horizontal Smash A Power Uppercut must hit the
enemy for this to come out
Turnaround Backfist b, A motion must be entered very
quickly
Diagonal Jump Punch uf/f/df + J, A
Air Boot u/d + J, A / J, A
Extend Kick hold A from previous
motion
Sharp Knee Strike Dash Forward, J, A
Follow Up Sharp Knee A
Knee Blades any direction + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Air Boot A
Extend Kick hold A from previous
motion
Knee Blades d + A can hit enemy on the floor
Double Jump any direction + J,
any direction + J
Glide Dash Forward, J, J
Dash Jump Halt Dash Forward, J,
b + J
Shoulder Charge Dash Forward, A
Flipping Axe Handle shake joystick tap A
rapidly after being
knocked down
Giga Shock Push shake joystick tap A
rapidly when in a
"hold"
Block hold A
Pop Up Uppercut press f after
blocking an attack
Instant Block hold A, then
immediately press b
Pop Up Uppercut press f after
blocking an attack
Grapple Moves
-------------
Walking Grapple use joystick to move
around
Double Grapple walk into another
enemy
Head Cracker A if the first or second
head smash doesn't KO the
enemies then the grapple
will remain "locked" and
you can choose to press A
again for a Double Giga
Shock or use one of the
other grapple moves listed
below
Double Giant Swing J+A consumes 2 Power bars
Giga Blaster A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Headbutt A if the first or second
headbutt doesn't KO the
enemy then the grapple will
remain "locked" and you can
choose to press A again for
a Giga Shock or use one of
the other grapple moves
listed below
Rough Toss In Front f + A
Rough Toss Behind b + A
Spinning Piledriver J
Mini Spin Piledrivers tap J rapidly will only come out if initial
Spinning Piledriver doesn't
KO the enemy
Dragging Slam f, f
Giant Swing J+A consumes 2 Power bars
Giga Blaster A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Special Moves
-------------
Burster Lariat J+A consumes 3 Power bars
Mega Punch Dash Forward, J+A consumes 2 Power bars; can
also perform this out of
side dodge (u, u / d, d)
Mega Gut Crunch A
Mega Backfist A
Giga Blaster A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Rapid Fire P (hold P to continue consumes 2 Power bars
firing and hold u/d initially and will
to change direction continue to drain Power
of fire) bars if you hold P
Mach Punch Hold A, press b, f consumes 2 Power bars
Knee Slasher Hold A, press d, u consumes 2 Power bars
Axe Handle Smash hold d
Sword Moves
-----------
Diagonal Slice A
Diagonal Jump Stab uf/f/df + J, A
Super
-----
Mega Mach Punch Dash Forward, press consumes 5 Power bars
and hold A, then
enter b, f very
quickly when name
is flashing
*******************************************************************************
* 3.7 Tulks *
*******************************************************************************
Basic Moves
-----------
Bladed Hand A
Clubbing Forearm A Bladed Hand must hit the
enemy for this to come out
Assisted Chop d + A Clubbing Forearm must hit the
enemy for this to come out
Blind Backfist u + A Clubbing Forearm must hit the
enemy for this to come out
Hop Kick A Blind Backfist must hit the
enemy for this to come out
Step High Boot f + A Clubbing Forearm must hit the
enemy for this to come out
Leaping Side Kick A Step High Boot must hit the
enemy for this to come out
Side Swing A Clubbing Forearm must hit the
enemy for this to come out
High Kick A Side Swing must hit the enemy
for this to come out
Turnaround High Kick b, A motion must be entered very
quickly
Dropkick u/uf/f/df/d + J, A /
J, A
Crushing Forearm Dash Forward, J, A
Power Stomp any direction + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Dropkick A
Power Stomp d + A can hit enemy on the floor
Wheel Kick Dash Forward, A
Backwards Get Up shake joystick tap A
rapidly after being
knocked down
Punt Kick shake joystick tap A
rapidly when in a
"hold"
Block hold A
Prop Kick press f after
blocking an attack
Instant Block hold A, then
immediately press b
Prop Kick press f after
blocking an attack
Grapple Moves
-------------
Walking Grapple use joystick to move
around
Head Crush A if the first or second crush
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to press A again for a Knee
Slam or use one of the
other grapple moves listed
below
Slam Down f + A
German Suplex b + A
Backbreaker J
Touchdown Spike In Front f + J
Touchdown Spike Behind b + J
Sexy Dynamite Bomb A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Special Moves
-------------
Single Handed Toss A when close to enemy
in the air
T. Claw J+A consumes 3 Power bars
Drill Head Bat Dash Forward, J+A consumes 2 Power bars
Air Drill Head Bat Dash Forward, J, J+A consumes 2 Power bars
Sexy Dynamite Bomb A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Pistol Shot P consumes 4 Power bars
Geta Strike Hold A, press b, f consumes 2 Power bars
Shock Geta Strike Hold A, press d, f consumes 2 Power bars
Muscle Typhoon Hold A, press d, u consumes 2 Power bars if leap
forward connects; leap
forward must hit the enemy
to perform the entire
maneuver
Running Grapple Grab Hold A, press f, f if this connects you will go
into a special grapple mode
which allows you to perform
the Pancake Powerbomb but
does not allow you to
perform the Rolling Blaze
grapple super
Walking Grapple use joystick to move
around
Head Crush A if the first or second crush
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to press A again for a Knee
Slam or use one of the
other grapple moves listed
below
Slam Down f + A
German Suplex b + A
Backbreaker J
Touchdown Spike In Front f + J
Touchdown Spike Behind b + J
Pancake Powerbomb J+A consumes 2 Energy bars
Sexy Dynamite Bomb A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Bar Moves
---------
Rising Strike A
Side Smack A Rising Strike must hit the
enemy for this to come out
Follow Up Side Smack A Side Smack must hit the enemy
for this to come out
Flying Side Smack Dash Forward, A
Downward Swipe any direction + J,
A / Dash Forward,
J, A
Whirlwind Pole J+A consumes 2 Power bars
Supers
------
Rolling Blaze Grapple enemy, J+A consumes 5 Power bars
Glorious Kicks Hold A, then enter consumes 2 Power bars
u, b, d, f very if punt whiffs and consumes
quickly when 5 Power bars if punt
name is flashing connects; punt must connect
to perform the entire super
*******************************************************************************
* 3.8 Rou *
*******************************************************************************
Basic Moves
-----------
Quick Thrust A
Side Swing A Quick Thrust must hit the
enemy for this to come out
Iron Back d + A Side Swing must hit the enemy
for this to come out
Rise And Fall Axe u + A Side Swing must hit the enemy
for this to come out
Hopping Twirl Kick A Rise And Fall Axe must hit
the enemy for this to come
out
Step Palm f + A Side Swing must hit the enemy
for this to come out
Charging Elbow A Step Palm must hit the enemy
for this to come out
Follow Up Side Swing A Side Swing must hit the enemy
for this to come out
Step Power Palm A Follow Up Side Swing must hit
the enemy for this to come
out
Iron Back b, A motion must be entered very
quickly
Slash Chop uf/f/df + J, A
Diagonal Backfist u/d + J, A / J, A
Air Punch To Backfist Dash Forward, J, A
Downward Punch any direction + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Diagonal Backfist A
Downward Punch d + A can hit enemy on the floor
Launching Uppercut Dash Forward, A
Cycle Sweep shake joystick tap A
rapidly after being
knocked down
Delayed Backfist shake joystick tap A
rapidly when in a
"hold"
Block hold A
Step Power Palm press f after
blocking an attack
Instant Block hold A, then
immediately press b
Step Power Palm press f after
blocking an attack
Grapple Moves
-------------
Hanging Stomach Punch A if the first or second punch
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to press A again for an
Uppercut or use one of the
other grapple moves listed
below
One Handed Toss f + A
Shoulder Throw Behind b + A
Leaping Earth Slam J
Knee Rider f, f
Shock Whip J+A consumes 3 Power bars
Electric Vortex A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Special Moves
-------------
Shock Whip J+A consumes 3 Power bars
Blade Crossroads Dash Forward, J+A consumes 2 Power bars
Piercing Ring any direction + J, consumes 2 Power bars
J+A / Dash Forward,
J, J+A
Electric Vortex A+P consumes 3 Energy bars in
Blue Mode and consumes 1
Energy bar in Red Mode;
cannot perform if your
Life Meter is empty
Chaotic Fu P consumes 4 Power bars; stuns
enemy for a short time
Tricky Spear Hold A, press b, f consumes 2 Power bars; will
electrify enemy if this
connects
Get Over Here hold b after Tricky
Spear initially
connects with enemy
Pull In Uppercut hold ub after Tricky
Spear initially
connects with enemy
Deadly Kunais Hold A, press d, u consumes 2 Power bars
Super Charge Hold A, press u, u fills Rou's Power meter
when you have 5 at an accelerated speed
Power bars or less
Sword Moves
-----------
High Stab A
Falling Sword A High Stab must hit the enemy
for this to come out
Sword Uppercut A Falling Sword must hit the
enemy for this to come out
Flying Sword Uppercut Dash Forward, A
Diagonal Stab any direction + J,
A / Dash Forward,
J, A
Wind Slice Hold A, press f, f consumes 2 Power bars
Bar Moves
---------
Quick Poke A
Smacking Pole A Quick Poke must hit the enemy
for this to come out
Upward Wallop A Smacking Pole must hit the
enemy for this to come out
Flying Pole Smack Dash Forward, A
Downward Pole Swing any direction + J,
A / Dash Forward,
J, A
Hurricane Pole Hold A, press f, f consumes 2 Power bars
Super
-----
Bloody Kunais Dash Forward, press consumes 5 Power bars
and hold A, then
enter d, u very
quickly when name
is flashing
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
4.2 Credits
-WinkySoft
-Banpresto
-Gamefaqs
-BigDarsh (thestandingfierce@gmail.com) and me for writing this FAQ