=============================================================================== * GLOBAL CHAMPION * aka KAISER KNUCKLE FAQ Version 1.35 For The Taito F3 Arcade Game (c) gameoverDude 2000 - 2003 =============================================================================== TRADEMARKS: Kaiser Knuckle, Global Champion, and Taito F3 Package System are trademarks of Taito Corporation. Any other trademarks are those of their respective owners. =============================================================================== LEGAL CRAP (Terms & Conditions): This FAQ is Copyright (C) gameoverDude 2000-2003. All rights reserved. It may be posted only on the following sites: www.gamefaqs.com GameFAQS www.gameoverdude.com gameoverDude.com, the author's web site. www.gameadvice.com Game Advice vgstrategies.about.com Video Games Strategies Did you see this FAQ on another site? Tell me now. It is to be on these sites listed above ONLY. If you have permission to host my FAQ, it is to be in the original unaltered plain text form. NOTHING but NOTHING is to be changed or taken away. NOTE: NEVER is this FAQ to appear on megagames.com, gamesdomain.com, or CNET Games Center (games.netscape.com/Faqs). If you just found it there, TELL ME. I've heard it through the Game FAQs grapevine that these sites rip off FAQs. HTMLized versions of the FAQ may not appear on any site other than www.gameoverdude.com. For now you can check gameoverDude or gamefaqs for the latest version. .Only the four sites listed above may host this FAQ. No one is to profit from this FAQ. This includes but is not limited to magazines, COP-DN or other for-profit sites, and others. This applies even if no profit is directly derived from the FAQ. DON'T TRY TO PROFIT OFF OF MY WORK. Never plagiarize. If you wish to use any info found herein in a FAQ or other material you are working on, ask the author for permission first. If permission is granted, you are to credit the author in your work for the information used. I reserve the right to litigate if the TERMS & CONDITIONS are violated. Applicable copyright laws will be enforced. If the author uses a copyrighted resource, an acknowledgement will be given in the SHOUT-OUTS (The Credits) section. If you disagree, you may not use this FAQ. Due to spam, I have removed the email address from the FAQ but can still be contacted via Private Message at www.gameoverDude.com (username: gameover). OK, I think I've bored you enough with this legal crap. Let's go! =============================================================================== HISTORY: October 05, 2000 I start a FAQ for Global Champion/Kaiser Knuckle. November 08, 2000 This FAQ is taken off the back burner and readied for a first release. Version 0.90 is ready. November 12, 2000 I have the Super Moves now! Thanks to T. Yamada for the Super Moves and their names for all nine characters. I have added a quick word about the supers. August 5, 2002 The Cast & Staff lists are added. More soundtrack info including BGM titles is added. A quick bit on the prototype game Dan-Ku-Ga is added. August 6, 2002 Info on the Configuration menu is added. For the next update, I plan to add the moves for General and Azteca (playable in Dan-Ku-Ga). August 7, 2002 Dive Attack command added, as well as moves for Gonzales & Azteca. Next order of business is to find additional moves for Dan-Ku-Ga specific to the original nine playable characters. After the next update, I will probably stick a fork in it... it's about done. Here's version 1.20 for now. October 2, 2002 Email address jerked from the FAQ. I can be reached at gameoverDude.com via the Private Message there (look for the user "gameover" & register on site, then send PM). July 31, 2003 The Green Herring (T.Yamada) has submitted some corrections & info for the FAQ. This is a major update, and the FAQ is nearing its next release. August 13, 2003 The new version 1.35 is released. =============================================================================== ABOUT GC/KK: Global Champion has an AMOA rating of "Animated Violence- Strong". No home conversion was EVER done for this game. The Sony PlayStation surely would not have been able to handle it anyway. Taito could probably have done it well on the Saturn using a 1M RAM cart however. This game is over 35 Megabytes in size. Since there's no FAQ in existence for this game, I thought I'd go ahead and take a whack at it. If you've been looking for a FAQ for this game and have never found one, your search is over. An alternate version called "Dan-Ku-Ga" exists as a prototype. DKG gives bonuses for combos and has a screen before the game where the player selects a difficulty level. Gonzales and Azteca are playable. This one is an upgrade that was apparently not given a wide release. =============================================================================== GAME SETTINGS (Configuration): Each setting is for all versions unless specified otherwise. Monitor- Set the picture to Normal mode or Invert (flip). Attract Sound- Sound ON or OFF during demo. Difficulty- Easy/Normal/Hard/Very Hard. Timer- Very Slow, Slow, Middle (default), or Fast. Practice Time- Time for Practice is adjustable. Default is 100 sec. Can be set to 90,100,110,or 120 seconds. (DKG only) Trial Time- Time for Trial is adjustable. Default is 100 sec. Can be set to 90, 100,110, or 120 seconds.(DKG only) Continue Play- The default setting is WITH, but continues can be turned off by setting it to WITHOUT. Game Speed- Normal, Fast 3, Fast 2, Fast 1 (DKG). Slow, Middle, Fast, Very Fast (GC/ World KK). Blood Mode- (GC and World KK) If it is turned on, the characters will lose more blood- not quite like Mortal Kombat, but still a bit messy. BGM- The game can be played with or without BGM. Trigger- (GC and World KK) Can be set to 5 or 6 button play. 6 is default. Coin 1/Coin 2- Game pricing options. Each one can be set as follows: Coins: 1,2,3,4 Credits: 1,2,3,4,5,6 =============================================================================== GAME START: You are offered nine characters to choose from. High Scores: The top 10 high scores are held until powerdown. Global Champion (US)- High score table shows a players total Wins & Defeats. Kaiser Knuckle (JPN)- Just a typical high score list. If you continue, your score does not reset but you gain 1 point (ala SFII). A score that ends with "00" has the most meaning because it shows that you did NOT use continues. =============================================================================== GAME PLAY: Basic Operation --------------- Like a Capcom 6-button fighting game for the most part. However, you can get 5 strengths of punches and kicks. 1+2... L4 Punch 2+3... L5 Punch 4+5... L4 Kick 5+6... L5 Kick The L4 and L5 attacks can usually hit twice. b,b Backdash (Dan-Ku-Ga only, except for Gekkou who has it in GC/KK as well.) d+KKK Dive Attack (all versions) "Mortal Skills" is just another name for special moves. These are done with various joystick & button combinations. Crush System ------------ When you are hit, your CRUSH meter goes up. If you reach maximum, there will be an audible alarm. The meter stays maxed until your next hit with a "Mortal Skill". When that happens, there is a burst of thunder and lighting, causing the battle stage to take damage. Your opponent takes 1.5x the damage normally caused by the MS. Additionally, some areas of stages will have flames on the ground (more on that later). Note: In Global Champion, this is called the POWER meter. Breakable Walls --------------- Many stages will have walls that can be broken out. Throwing or knocking your opponent into the wall with attacks will cause the wall to take damage. After a certain amount of damage, the wall crumbles and another section of the stage is revealed. Fire & Thunder Fields (Kaiser Knuckle & Global Champion only) ------------------------------------------------------------- After a stage is damaged by a CRUSH hit, there will be either a Fire Field or a Thunder Field appearing in a certain part of the stage. Certain attacks will be boosted by performing them in such an area (Kazuya's Ko-Oh Ken will be red and cause a knockdown on impact, Lihua's sword will be enveloped in flame for the Iai Zan, etc.) Super Moves -------------- Every character has a Super Move. As in Fatal Fury 2 or Special, it can be done only when your life bar is flashing. Dan-Ku-Ga Differences etc. ------------------------- 1) Everyone can backdash by tapping (b,b) - Not just Gekkou. 2) You don't select the first opponent in 1P vs. CPU mode. 3) The 5th opponent is Gonzales. 4) The 9th opponent is Azteca. 5) The 10th opponent is your doppleganger. 6) Kaiser Knuckle's requirements for reaching General do not apply. You fight him in the 12th stage. You actually stand a chance of beating him this time around. :-) Now he's about on par with an SNK boss. 7) The 4th and 5th levels of Normal attacks are gone, but some of these moves are still in DKG with new controller motions. Example: Kazuya's front flip kick is F+SK rather than MK+SK. 8) The CPU AI has been altered somewhat. Some patterns you can use in GC/KK may not work here. 9) Before your game, you choose the difficulty level- Normal, Professional, or Training. 10)In Training mode, you choose an opponent. In the 1st round they remain still and you get to try out your special moves on them. In the 2nd round they will fight you, but neither you or the opponent will take damage. Each Training round lasts for the length of time chosen at Configuration. Your special move commands will be shown on screen. =============================================================================== MORTAL SKILLS: KAZUYA(Karate) ----------------------------- QCF+P..........Ko-Oh Ken (fireball) DP+K...........Dankuuga ("Air-Cutting Fang", dragon kick) HCB+P..........Gasaigeki (go upward then come down punching toward ground) QCB,F+P........Genroudan ("Phantom Wolf Bullet",kind of a rushing dragon punch) QCB,F+P(jumping) Shiten Kongouha ("Heaven Lion Vajra Break", dragon punch in midair) Gen'ei Koroudan ("Phantom Tiger/Wolf Bullet")....... B, DB, D, DF, B, DF + Medium and Strong Punch (super move) This move can also be done as 2X(B, DB, D, DF)+MP+SP. NOTE: Kazuya is enveloped in a psychic force and rushes the opponent. If this attack hits, Kazuya rockets skyward while slamming the opponent. =============================================================================== GEKKOU(Ninja) ------------------------------ QCF+P..........Kurojuuji ("Black Cross", shuriken) QCB+K..........Jigokugoma("Hell Top", Gekkou spins like a top) QCB+K (in air).Rekkuu Jigokugoma ("Violent Air Hell Top", Jigokugoma in air) U,UF,F+P.......Kaiten Kurojuuji ("Spinning Black Cross", diagonal downward shuriken) B,B............Backdash HCF+MP+SP......Izuna Otoshi ("Izuna Drop", a command throw) DF,D,DB+WP+MP..Kokushi Raikouzan ("Black Death Lightning Slash", command throw) * Izuna Otoshi & Kokushi Raikouzan can also be done in midair. * Both Jigokugoma attacks are done with PUNCH instead of Kick if you are playing Dan-Ku-Ga. Senpuu Kaen Jigoku no Jutsu ("Art of the Whirlwind Flaming Hell")....... f, b,d/b, d + Strong Punch and Strong Kick (super move) NOTE: This is done as a command throw. Wait 'til you see it- it kicks ass. =============================================================================== WULONG(Kung-Fu) ------------------------------ HCF+P..........Ryuugekiken ("Dragon Anger Fist") HCF+K..........Shouten Ryuubu ("Flying Air Dragon Dance") DP+P...........Ryuukizan ("Dragon Energy Slash") HCB+P..........Nunchuck no Mai ("Nunchuck Dance", Wulong pulls out Nunchakus and twirls them to attack.) Gekisatsu Hiryuuken ("Attacking and Killing Flying Dragon Fist")..... B, F, DF, D, DB, F + Strong Punch and Strong Kick (super move) NOTE: This is a Ryukoranbu type attack. Basically, it's "run up and beat the crap out of 'em". =============================================================================== BARTS (Martial Arts) ------------------------------ CD,U+P.........Aura Cannon CD,U+K.........Moonsault Smash CB,F+P.........Thunder Knuckle CB,F+K.........Rolling Smash (flip kick) (in Dan-Ku-Ga, you do it as B,F+K in midair with no charge) Final Spark....... Charge DB, DF, B, F + Medium and Strong Punch (super move) NOTE: It's pretty much like Benimaru's Raikoken from KOF'94. =============================================================================== LIHUA (Iaido) ----------------------------------- QCF,UF+P.......Iaizan ("Sword Drawing Slash") QCB,F+P........Hen'i Battou Kasumi-giri ("Altered Sword-Drawing Mist Cutter") B,DB,D,P.......Mueikassatsu-ken ("Shadowless Life & Death Fist") HCB,UB,P.......Shinkuu Nage ("Vacuum Throw") Additional Moves for Dan-Ku-Ga only: DP+P...........Momiji-gari ("Autumn Leaf View", command throw) HCB+K..........Tenrakuha ("Heaven Drop Break", command throw) * In Dan-Ku-Ga, a Shinkuu Nage is done with QCB+P instead. Shinkuusen (Vacuum Rotation).......HCB,DB,UB + Medium and Strong Punch (super move) =============================================================================== LIZA (Amazon's Fighting Style) ------------------------------------ CD,U+P.........Ester CD,U+K.........Priego CB,F+P.........Toto (no, NOT the dog :D ) CB,F+K.........Kiki Rapid K........Samba Samba de Excelente (Samba of Excellence? Excellent Samba?)....... Charge D, DB, B, DB, D, DF + Medium and Strong Kick (super move) =============================================================================== J-McCoy (Boxing) ------------------------------------ CB,F+P.........Boomerang Crush CD,U+P.........Thunder Bolt CB,F+K.........Jet Upper CB,F,B+P.......Sonic Bomber Rapid P........Spark Blow Destructive Combination....... Charge DB, DF, D, DB, B, UB + Medium and Strong Punch (super move) =============================================================================== Marco (Monster Style) ------------------------------------ QCF+P..........Head Crasher HCB,F+P........Magic Hand P(rapidly).....Rampaging Tearing For Dan-Ku-Ga only: PPP............Hammer Punch PPP in midair..Crusher Punch (is it D+PPP in midair?) Marco Dynamite.......F, DF, D, DB, B, DB, D, DF, F + Medium and Strong Punch (super move) =============================================================================== Boggy (Dancer Fighting style) ------------------------------------ HCF+K..........Storm Dancer QCB,UB+K.......Wheel Spin DB,DF,UB+K.....Risky Step CD,U+K.........Blast Hurricane New move for Dan-Ku-Ga QCF+P..........Hell Kiss Dead Dance....... F, DF, D, DB, B, DB, D + Strong Punch and Strong Kick (super move, a command throw) =============================================================================== Gonzales (Russian Grappling Style) --------------------------------- HCB,F+P(close)......Daisharin Nage ("Big Wheel Throw") F,D,DF,F,UF+K.......Dai Tatsumaki-otoshi ("Big Tornado Drop") KKK.................Zenpou Kaiten Ukemi ("Forward Rolling Tumble") Chou Ginga Nage.....HCF,B,F+MP+SP (super move... one you REALLY have to see. Gonzales tosses the opponent up so high that they end up in earth's orbit and begin to burn up on re-entry. Cool. The name means "Super Universe Throw".) =============================================================================== Azteca (Mexican Tribal Fighting Style) -------------------------------------- HCF+P...............Mystic Buzzsaw (hold P to delay) QCF+P(in air).......Kuuchuu Mystic Buzzsaw QCB,F+P.............Silent Spear HCB+P(close)........Stone Shock (command throw) KKK.................Mexican Moonsault Death Blow Pressure......B,DB,D,B,F+MP+SP (super move) =============================================================================== BOSSES: Gonzales (First Boss, Russia) Gonzales' stage is high atop a tower with a Roman Numeral clock in the background. In the distance, you can see mosques and a sky with some clouds. Attacks: Daisharin Nage- An air throw that does grievous damage. Dai Tatsumaki-otoshi- Gonzales takes the opponent up in the air and does a backbreaker on them as he comes down. Azteca ("Final" Boss, Mexico) Azteca's stage is in front of a Mayan pyramid. Tribesmen stand on the steps of the pyramid watching the fight, while some dancers in cat masks form a line in front of it. The sky is red and wavering. Attacks: Silent Spear: Hair Whip attacak. Mystic Buzzsaw & Kuuchuu Mystic Buzzsaw (air version): Azteca uses a rolling attack like Blanka in Street Fighter II. General (True Final Boss, Universe) General's stage is inside a space station. At the start of the stage, a video screen will come down and depict General laughing haughtily. General soon jumps down to take his place opposite your character. Soldiers sit at computers in the background, and more soldiers from a line up front. If you lose, they salute General. Out a window, you can see stars in space. NOTE: Before you even get to fight this guy, you must reach and defeat Azteca using ZERO continues and at least 900,000 points. It doesn't matter if you lose any single rounds though. If you've ever Re-Challenged (continued) prior to defeating Azteca, the game will be over in that case and you get the bad ending with General sitting on his throne and taunting you. If you have not continued but have come up short of the required amount of points, you get this ending but the staff roll appears after it. NOTE: The requirements don't apply in Dan-Ku-Ga. Here you fight General in Match 12 with no strings attached. General's Attacks: Slide: Like the one M. Bison uses in Street Fighter II but it is really fast. You will need to be quick to counter it (I've done that with Kazuya's Dankuga). Doppelganger: General shoots a green glowing image of himself at you along the floor. This projectile cannot be neutralized. Shotgun Doppelganger: General shoots a Doppelganger along the floor, and several others in a "Shotgun" formation. Just BLOCK. Mess with this and you must have tripped. Don't try to counter it. Boot Grind: General knocks you down and steps on you in a grinding motion. Unknown DM: I don't think I even want to see this one, considering how over powered General is. If we're lucky, he won't even have one. Sometimes General will use typical jumping attacks. Find a way to knock him out of the air in these cases. RANT: General is overpowered as hell. WHY did Taito do this? If you jump, he will usually find a way to knock you out of the air. About all you can do is counter his attacks. His GC/KK incarnation is probably THE #1 CHEAPEST boss in the whole history of fighting games. In DKG, he is toned down somewhat- here,he likes to use jump attacks a bit more often, which gives you more chances to use anti-air moves. I beat him using Kazuya in this one. =============================================================================== ROUND CLEAR BONUS: When you win a round, here is what you can get: LIFE: A bonus based on the remaining portion of your life bar. If you win a round with no life lost, this will be 30,000. TIME: The time bonus is rather substantial. It is not just 100 points. No, you get **500** points a second. BONUS: For defeating an opponent without losing a round to them. You get 30,000 for a regular opponent, and 50,000 for a boss. =============================================================================== SOUNDTRACK INFO: The BGM of Global Champion is composed by Yack. (Yasuhisa Watanabe) who also worked on other games' soundtracks such as Super Chase, Elevator Action 2, Super Space Invaders '91, Puchi Carat, Arkanoid Returns, Metal Black, and others. PCCB-00159 Released September 21, 1994 by Pony Canyon Kaiser Knuckle soundtrack CD 01.KAISER KNUCKLE (Attract Demo) 0:43 02.IN THE WORLD (Player Demo) 1:26 03.LOOK AT ME! (Theme from Kazuya) 5:30 04.CRY FOR THE MOON (Theme from Wulong) 3:44 05.CAPRICIOUS VALKYRIE (Theme from Liza) 3:24 06.STORM OF BLOSSOM (Theme from Lihua) 5:16 07.Select A 0:36 08.SPIRITS OF SILENCE (Theme from Gekkou) 3:31 09.RISE UP TO THE STAR (Theme from J·McCoy) 4:15 10.Demo A 0:22 11.GREAT MIND (Motif of Gonzales) 3:25 12.Round Clear 0:53 13.SPLENDOR (Theme from Barts) 3:34 14.UNAVAILABLE #7004 (Theme from Marco) 3:03 15.Continue 0:42 16.ONE NIGHT DREAM (Theme from Boggy) 4:03 17.Select B 0:27 18.WHEEL OF FORTUNE (Motif of Azteca) 2:32 19.EMPEROR (Motif of General) 1:30 20.Beginning of the end'1:44 21.Title Back 0:43 22.Sight #1 Kazuya 1:30 23.Sight #2 Liza 1:33 24.Sight #3 Barts 1:48 25.Sight #4 J·McCoy 1:41 26.Sight #5 Lihua 1:47 STORM OF BLOSSOM and SPLENDOR also appear on Zuntata History L'ab-normal 3rd, a compilation CD by Taito's Zuntata Records division (ZTTL-0039). =============================================================================== GAME STAFF: STAFF Image Illustrator: Nobuteru Yuki Project Leader: Takeshi Kobori Planner: Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki Main Character Designer: Yuji Sakamoto, Takeshi Kobori Character Designer: Hiroto Niizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukio Abe, Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida Assistant: Peacock, Production IG, VAP Main Programmmer: Hiroshi Aoki Programmer: Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama Music Composer: Yasuhisa Watanabe (Zuntata) Sound Effect Designer: Katsuhisa Ishikawa (Zuntata) Recording Engineer: Munehiro Nakanishi (Zuntata) and supported by Zuntata System Engineer: Katsumi Kaneoka, Hironobu Suzuki Designer: Kumi Mizobe, Takeshi Kobori Mechanic Engineer: Koichi Otsu Special Thanks: Yoshihisa Nagata, Minoru Masuyama, Tsukasa Oshima, Tatsuhiko Abe, Makoto Tanaka, Koichi Morita, VG Kumagaya R&D, VG Osaka R&D, Taito Europe, Yuji Iwasaki, Yasuo Tsumori, Akira Kurabayashi, Kenji Nakatsuka, Takao Kawashima, S. Yamakata, VG Tokyo R&D, Taito America, Ebina Factory CAST: Kazuya: Kazuki Yao Barts: Ryutaro Okiayu Lihua: Saeko Shimazu Liza: Aya Hisakawa Gekkou: Hideo Ishikawa J-McCoy: Kazunari Tanaka Wulong: Yasushi Horibata Marco: Ichiro Otowa Boggy: Andrew Holms Gonzales: Hisao Egawa Azteca: Ryu Kuzu General: Steve Yamashita Narrator: Randy Sexton =============================================================================== THE PILLORY: A few guilty parties are here to be subjected to public shame. Please go ahead and throw your rotten tomatoes at: Megagames.com - For ripping off more than a few members of the Game FAQs community. ( Ripping en masse) Gamesdomain.com - Ripping en masse. CNET Games Center games.netscape.com/Faqs - Ripping en masse. If anyone violates copyrights on my FAQ, they will be listed here as well. =============================================================================== SHOUT-OUTS (The Credits): If you supply me any information that is used in this FAQ, you're going to be credited here. Corrections are welcome as well, if something is wrong. NOTE: Any moves not covered in this version of the FAQ will be greatly appreciated. If you submit any, you will be credited. Taito Corporation, for making this a killer game. A slap on the wrist to them for making General so cheap, however. :P But at least he's not so bad in Dan-Ku-Ga. Jeff Veasey of Game FAQs ( gamefaqs.com ) for a great FAQ site. The Green Herring for ALL SUPER MOVE info for the nine characters, as well as the move name translations, missing move names, some moves that were added on 7/30/2003, and the true names of certain moves. Major thanks. You, for checking my FAQ out. Thank you. =============================================================================== This FAQ publication is (C) gameoverDude (S.A.Ives) 2000-2003. All Rights Reserved. Breaking the Copyright is a prosecutable offense subject to applicable civil & criminal penalties. Taito Corporation is the sole owner of all copyrights and trademarks that are relevant to Global Champion or the Taito F3 Arcade System. Any other trademarks are the property of their respective owners. Last note: If you find something out about the game that I've not covered in this FAQ, I'd like to hear about it. Please give me any comments or suggestions you may have as well. www.gameoverdude.com ===============================================================================