Gauntlet: Dark Legacy Frequently Asked Questions Created by John Lakin e-mail: multipleryus@yahoo.com Copyright (c) 2000 Date: 8-10-2000 Version 2.2 Legal stuff that nobody wants to read but really should: This is an unpublished document Copyright 2000 John Lakin All Rights reserved. If you want to put this up on your website, go ahead. However, please make sure that the "legal stuff that nobody wants to read but really should" section stays intact. You can modify the FAQ for spelling and grammar errors (nothing else please) if you want. If you find any, I’d appreciate it if you would e-mail me. There are two things that you absolutely, positively, cannot do with this FAQ. One. You cannot plagiarize this FAQ. Don’t do anything stupid like erase the author’s name and put your own up instead. That is completely illegal and just plain not cool. I’ll let you hear it if you do that. If you want to use any information from this FAQ, please give credit to the author. You don’t necessarily have to e-mail me, but you do have to give me credit. Two. Sell the FAQ. If I hear that this FAQ is sold for even three cents, you’ll pay for it dearly. If this FAQ makes it into any magazine, you will be extremely sorry. It’s just not cool and you’ll regret it for a long long long long long long long long long time. Gauntlet Dark Legacy and all characters found in this game are registered trademarks of Midway games. All Rights resevered. The Gauntlet Dark Legacy FAQ was created by John Lakin and respects Midway properties. No copyright infringement was intended in making this FAQ. Table of Contents 1. History of the Document 2. Reasons for the FAQ 3. The Characters - Strength class --- Warrior --- Dwarf - Armor class --- Valkyrie --- Knight - Magic class --- Wizard --- Sorceress - Speed class --- Archer --- Jester 4. The Techniques - Attack --- Hand to Hand --- Missiles - Magic --- Magic Shield --- Throwing potions - Turbo Attacks --- Level 1 --- Level 2 --- Level 3 - Combo Attacks - Blocking 5. The Items - Items in the shop --- Keys --- Potions --- Growth --- Strength --- Speed --- Armor --- Magic --- Reflect Shield --- Three Way Shot --- Rapid Fire --- Thunder Hammer --- Lightning Shield --- Firewall Shield --- Golden invulnerability - Items not found in the shop --- Meat --- Fruit --- Poisoned Food --- Extra Speed --- Amulets --- Breaths --- Limited Invisibility --- Super Shot --- Shrink Enemies --- Silver invulnerability --- Five way shot --- Time Stop --- Egg --- It --- Turbo Boost --- Skorne’s Gauntlet --- Mask of Skorne - Items of Legend --- The Legendary Ice Axe --- The Javelin of Blinding --- The Scimitar of Destruction --- The Toxic Bellows --- The Book of Protection --- The Lamp of Dark Obstruction --- The Parchment of Fire --- The Lantern of Revelation --- Soul Savior 6. Acquiring rune stones 7. Regarding Difficulty 8. General Tips 9. The stages - Mountain Kingdom (Easy) --- The Valley of Fire --- Dagger Peak --- The Cliffs of Desolation --- The Lost Cave --- The Volcanic Cavern --- The Dragon’s Lair - Sky World (Easy) --- Toxic Spire --- Cloud Docks --- Sky Shipyard --- Vat of the Plague Fiend - The Castle Stronghold (Medium) --- The Castle’s Courtyard --- The Dungeon of Torment --- The Tower Armory --- The Castle Treasury --- The Chimera’s Keep - The Forest Realm (Medium) --- The Acid Swamp --- The Twisted Roots of Evil --- The Ancient Tree --- The Gnarled Branches --- The Realm of the Queen Spider - Forsaken Province (Medium) --- Poisoned Fields --- Ghost Town --- Haunted Cemetery --- Mausoleum --- Lich’s Crypt - The Desert Land (Hard) --- City Ruins --- The Temple of the Magi --- The Mystic Pyramids --- The Tombs of the Undead --- The Genie’s Sanctum - Ice Kingdom (Hard) --- Arctic Docks --- Frozen Camp --- Camp Fissure --- Erupting Fissure --- The Yeti’s Cavern - Dream World (Hard) --- Carnival of the Lost --- The Haunted House --- Maze of Illusion --- Wraith’s Haunt - Skorne (Deadly) --- The Desecrated Temple --- The Altar of Skorne --- The Underworld --- The Throne of Skorne - Battlefields of Garm --- The Battlefield Trenches --- Fortified Towers --- Encircled Fortress --- Garm’s Citadel 10. Codes - Pojo - Stick Jester - Armored Warrior 11. Questions and answers 12. Special Thanks 1. History of the Document Version 0.1 (First Version – Finished 4-21-2000) Version 1.0 (Finished 5-5-2000) - Corrected spelling and other factual information. - Added versions of the game - Rated the attacks for everyone - Corrected the name of the Warrior’s combo attack. - Confirmed the name of the Valkyrie’s combo attack - Added starting stats and maximum stats for all characters - Added more info on Alter-egos - Added some items that I left out of the first version. - Confirmed the Sky treasure room and added description of the room - Confirmed the Castle treasure room and added description of the room - Added some information on the Chimera - Uh, that’s the Province level, not Prominence. (WHOOPS!) - Fixed the second rune stone in the Province level - Better description for the Province treasure room - Confirmed the boss item in the Province level - Better way of fighting Lich - Added more information on the Genie - Confirmed the Ice treasure room and added description of the room - Fixed the rune stones for the Ice Domain - Added a codes chapter not to mention codes - More questions and answers - Huge update to the thank you section. Thanks everyone. Version 2.0 (Finished 6-16-2000) - Titles are different for some alter-egos - Added title names for several characters - Corrected some title names - More personal ratings for all characters - Corrected stats for the Ogre. *SIGH* - Information on combo attacks - LOTS of information on blocking - Lots of new information on potions - Important information on poisoned food - Level 99 characters CAN lose levels. Oops - More info on deaths - Added a rune stones chapter - Added a regarding difficulty chapter - Added a general tips chapter - Corrected the name of the boss item for the Desert Land - Corrected the method of finding the book of protection - Added “easy” parts and “hard” parts of the stages - Included locations for lots of experience (anti-deaths) - More info on codes (but no new ones), sorry. - More credits to the thank you section Version 2.1 (Finished 7-29-2000) * SHORT BUT VERY IMPORTANT UPDATE * - Corrected various information - Added new stats for the Warrior and the Dwarf in arcade version 2.41 - More character analysis for all characters - Archer instant kill on bosses - Hand to hand attack section completely updated - Missile attack section completely updated - More info on combo attacks - Added items previously left out in other versions of the FAQ. - Extra info on Skorne’s items - Added more tips - Added personal difficulties for all bosses - Extra strategy for most of the bosses including Garm. Version 2.2 (Finished ---) * Another quick update - More Magic stat madness for the Warrior and the Dwarf - More info on the Instant Kill trick - Archer Combo attack info - Seven new codes courtesy of the Dungeon Master. 2. Reasons for the FAQ * Another quick update to the FAQ. Extra codes, craziness with the warrior and the dwarf, and more information on the instant kill. The next update will happen sometime next month and that will probably be the final one. * The final version is 2.52. Some real craziness was happening with the Warrior’s and Dwarf’s magic stats. Check the character section. 3. The Characters There are four classes in this game. Each class consists of two characters. Each character has an alter-ego. Most alter-egos are better characters than their original counterparts. The only ones who are not are the Ogre and the Hyena, which are the same as their originals. Comparisons are also made with each character in each class. In other words, this guide will tell you my character of choice. I have rated all the attacks in this game. These are my recommendations. Feel free to agree or disagree but include your thoughts as to why. Send your comments to my e-mail address. I may have changed the ratings for certain attacks. I have also added strategies for single and multi-player games. I have grouped the classes together. For instance, the warrior and the dwarf both have high strength, so they are grouped together in the strength class. Then there is a final rating on which character is the better one of the two. * STRENGTH CLASS * Warrior – Alter-ego: Minotaur He returns for another go at it with his swinging axe. His speed is better in this one. Believe it or not, he also has better strength than the first one, although his magic is even WORSE than it was in Gauntlet Legends. * I don’t know what to think of his magic anymore. On version 2.52, it’s 100. However, when you reach the end of the level, you’ll notice that his magic is 0 or 5. It returns to normal after level 10. Very confusing stuff. Special thanks to the Dungeon Master. Starting Stats (Warrior/Minotaur) Strength – 600/650 Speed – 350/400 Armor - 300/350 Magic - 100/150 Maximum Stats Strength – 999/999 Speed - 750/850 Armor - 700/800 Magic - 500/600 Special thanks to Magma for telling me that alter-egos have different title names. Check out his unicorn FAQ at www.gamefaqs.com Alter-ego’s have different title names only at level 10, and all of them do not have necessarily different title names either. And for some reason, the ogre has completely different titles than the dwarf. This will be updated in the next version. Except for the warrior and the dwarf. They seem to have different title names at virtually every level. Special thanks to Dungeon Master and Jeffrey Roy for the titles names for the warrior. Title Levels Level 10 – Fighter/Rogue Level 20 – Fighter/Rogue Level 30 - Mercenary Level 40 - Mercenary Level 50 - Captain Level 60 - Captain Level 70 - Champion Level 80 – Champion Level 90 – Master/Chieftain Level 99 - Legend Famous Quote: FOOD! MINE! Hand to Hand attack – Axe swing Rating: ***** This is an attack that attacks all enemies in front of you at close range. Missile attack – Axe throw Rating: *** He throws an axe. The recovery is not as good as I thought it was so the rating is slightly lower than when I first had it. Level 2 Turbo Attack – Fire Arc Rating: *** He destroys enemies in a 360 degree radius. The range of this attack isn’t actually that bad. It’s still small, but it does reach a pretty good distance. Level 3 Turbo Attack – Plasma Trail Rating: ***** Shoots a fast bolt of energy in one direction. It comes out fast and has a wide range. Always try to save up for this attack. Combo Attack – Pinball Legend Rating: **** I originally thought that this attack could be controlled, but this is not the case. There is no controlled movement on this attack. Sometimes you end up going towards the enemies, other times you move away from them. Not a bad attack, but use the Plasma Trail instead. Single Player analysis Rating: *** I have played him more recently and he can be a good character up front. Now that hand to hand combat has improved greatly, this makes him the best hand to hand player in the game bar none. Allen Kim has some great advice when using characters like the Warrior or other characters with good hand to hand combat. Because of their weak magic, consider using a magic shield instead of just throwing a potion. The general rule is this: a character with weak magic is usually a character that is really effective at fighting hand to hand combat. Two Player analysis Rating: ***** The Warrior should always be a character that gets in front. Let him pick up lightning shields, firewall shields, and invulnerabilities. Keep him away from three way shots, potions, and IT. He can be an incredible ally in a multi-player game, especially with (take a wild guess on what I’m going to say) the wizard. Four Player analysis Rating: **** You will fight a LOT of enemies when there are four players on screen. It will help that the warrior takes the front, but you’ll probably want another character that can help at hand to hand combat as well (Knight, Valkryie, or even another Warrior.) It will also help if you don’t have four weak magic users. One wizard should be enough. If that’s the case, don’t hoard potions. The Warrior’s focus should be on hand to hand situations and should not pick up potions. With that being said, make sure you play with people that know what they are doing. Remember, just because a person is at level 50 or some high level, unfortunately, and I don’t want to say this, but it does not automatically qualify them as good. Especially if they are grabbing everything in sight. The key to playing any multi-player game is to work as a team and not as “every person for themselves.” If you run into players that play for themselves, then you might want to wait until they are gone. Final analysis His strength is absolutely ridiculous. You should fight monsters in hand to hand all the time. Not because his missile attack stinks, but because it’s a great attack. Don’t pick up any potions with him if you’re playing a multi-player game. His magic is simply awful. His speed and strength (if you can believe it) increased, but his magic is even worse. Much better this time around. Dwarf – Alter-ego: Ogre His magic is pathetic, but his strength is disgusting. Special thanks to the Dungeon Master for telling me that the Ogre has the same stats as the Dwarf. *SIGH* Starting Stats (Dwarf/Ogre) Strength – 600/600 Speed - 300/300 Armor - 350/350 Magic - 100/100 Maximum stats Strength – 999/999 Speed - 700/700 Armor - 750/750 Magic - 500/500 * Same deal as the Warrior. More confusing stuff with his magic. His magic situation is just as confusing as the Warrior. Special thanks to the Dungeon Master. Special thanks to Glacier16 and Dungeon Master for the title names. Title Levels Level 10 – Journeyman/Grunt Level 20 – Journeyman/Grunt Level 30 – Mercenary Level 40 – Mercenary Level 50 – Captain Level 60 – Captain Level 70 – Master Level 80 – Master Level 90 – Lord Level 99 - Legend Famous Quote: *BURP* Hand to hand attack – Hammer swing Rating: ** How did his hand to hand rating go from a 5 to a 2? Well, it was obvious that I did not spend much time using this character. His range is ridiculously small. His high strength does help defeat enemies faster, but you will not cover much range at all which hurts him significantly. Missile Attack – Hammer throw Rating: **** A strong throw and covers some good distance too. Level 2 Turbo Attack – Thunder Clap Rating: ** Does a small attack in front of the enemy. Level 3 Turbo Attack – Fire Fissure Rating: *** It was definitely obvious that I had not played the Dwarf that much. He can’t redirect his turbo attack just like the sorceress. It’s still a fast attack, but the early positioning could still drive you crazy. Combo Attack – Super Charge Rating: ***** Probably the best combo attack in the game. He grabs a character and basically turns him into a moving fire-wall shield at 100 mph. Right now, his combo attack is really the only one worth using. Single Player analysis Rating: * This character is easily the hardest character to play with in a single player game. The slower speed, the low magic, makes it very hard to play efficiently in a one player game. Not to mention the weak range from his hand to hand. I recommend playing someone else. Two player analysis Rating: *** This character is good to use in a multi-player game, but should only be used in a situation where you have a magic user or somebody with decent magic. However, he does have a good combo attack so consider using it. Four player analysis Rating: *** A good character to use up front. Under no circumstances should he be used in the back. Final Analysis I can’t believe that the Ogre’s starting stats are the same as the Dwarf’s starting stats. This is very frustrating. Even at level 99, his magic is 500. This is ridiculously low. He’s a very hard character to use effectively, and can easily frustrate newcomers. This character should be used by advanced players only. Comparison The warrior is the faster of the two characters and has a better hand to hand attack. The dwarf will have a hard time getting out of desperate situations because of the low speed and low magic and low range from his hand to hand. The Warrior is a much better character. Winner: Warrior * ARMOR CLASS * Valkyrie – Alter-ego: Falconess Originally, I thought this character was weakened tremendously. However, with the maximum stat rule stuck with everyone, she may be one of the best characters in the game because of her balance. Starting Stats (Valkyrie/Falconess) Strength – 300/350 Speed - 300/350 Armor - 450/500 Magic - 300/350 Maximum Stats Strength – 700/800 Speed - 700/800 Armor - 850/950 Magic - 700/800 Title Levels Level 10 – Guardian Level 20 – Guardian Level 30 – Protector Level 40 – Protector Level 50 – Defender Level 60 – Defender Level 70 – Captain Level 80 – Captain Level 90 – Champion Level 99 - Legend Special thanks to Doug Elder for the titles. Famous Quote: Mmmmmmmmmm Hand to hand attack: Sword swing Rating: *** Doesn’t cover as much range as the Warrior does, but she has a high armor which allows her to get away with more hand to hand attacks. Missile attack: Sword throw Rating: ** There is still an obnoxious delay with the sword throw. It’s definitely noticeable and her slower speed doesn’t help the situation. Level 2 Turbo Attack – Multi-Blade arc Rating: ** Destroys enemies in a 360 degree radius. Same deal as the Warrior. On one hand, not necessarily a bad move if you are in a desperate situation, but you also have to remember that you could still get a level 3. Level 3 Turbo Attack – Sky Lance Rating: ***** Fires a fast bolt of energy in one direction. A strong move that is highly recommended. Combo Attack - Doppleganger Rating: * She gets on the back of a character and lightning comes from the group. Doesn’t look like this will be an attack that anyone will want to use. Single Player analysis Rating: *** She’s a good character because of the high balance, and the high armor. Keep her doing hand to hand attacks, but remember that her range is limited. It’s easy to have trouble on the bosses though because of her slower shots. However, her class (valkyrie and the knight) is the best when playing alone. Two Player analysis Rating: **** The valkryie should take the front while the other character takes the back. Hopefully, your partner is not using a warrior. The warrior (or dwarf for that matter) makes an awful team. For one thing, the valkryie’s shot power is not very good because of her shot speed. Another thing, while her magic is respectable, it still probably won’t be enough to help in severe desperate situations. Hopefully, your partner will be somebody that has respectable magic. Four Player analysis Rating: **** A valkryie should take the front while other characters should back her up. Her armor is the best in the game along with the knight, so the other three characters should back her up. Final analysis My original impression was that she was not as good as she used to be. Well, that isn’t true. For one thing, she has the best balance among the characters in the game as well as the highest possible armor. You should fight hand to hand with her instead of missile attacks because of the delay that she has. Use her level 3 as soon as possible. Use the falconess form whenever you get the chance. It’s as close to maximum stats as you can get. Knight – Alter-ego: Unicorn Similar to the Valkyrie, but has more strength and less magic. Starting Stats (Knight/Unicorn) Special thanks to the 316 machine for telling me that I called the alter-ego of the Knight the Valkyrie. Strength – 350/400 Speed - 300/350 Armor - 450/500 Magic - 250/300 Maximum Stats Strength – 750/850 Speed - 700/800 Armor - 850/950 Magic - 650/750 Special thanks to Haun Mean for the title names Title Levels Level 10 – Guard/Faun Level 20 – Guard/Faun Level 30 - Protector Level 40 - Protector Level 50 - Cavalier Level 60 – Cavalier Level 70 - Champion Level 80 - Champion Level 90 – Paladin Level 99 – Legend Famous Quote: Sweet Nutrients. Hand to hand: Morning Star Rating: **** Attacks with a morning star. Covers good range. Missile Attacks: Morning Star Rating: *** Decent attack. I’d prefer fighting hand to hand with the Knight, but these are fine at higher levels. Level 2 Turbo Attack – Ball and Chain Rating: *** Not a bad level 2 attack. He swings his morning star around in a 360 circle covering a pretty good range. You should still always use the level 3 though. Level 3 Turbo Attack – Wheel of Death. Rating: **** A huge wheel comes in and runs over enemies. Destroys enemies in a 360 degree radius and then the wheel runs over anything in its path. Combo Attack – Dive Bomber Rating: *** He picks up a character and swings him around in a circle. It has good range which makes it one of the better combo attacks in the game. Single Player analysis Rating: **** A good character to use by yourself. He has a good combination of strength and armor which makes him a very good close combat user. His magic is not that good which will make certain desperate situations a little bit tougher than usual. Two player analysis Rating: ***** A fantastic character to use in a two player situation. His strength and armor are a terrific balance. You should have somebody with higher magic than he does though, because once again, a character without magic will make this journey very tough. Four player analysis Rating: **** Great up front character. Not a very good in the back character. He should be one that fights hand to hand as much as possible. Final Analysis This character could easily be one of the best characters in the game. His high strength at the beginning as well as the ridiculously high armor will help him out tremendously. The Knight could easily be the best character in the game. Comparison The Knight is my preferred choice in a two player game because of his hand to hand range, and a Knight and a Wizard can make a DEVASTATING combination. I also prefer the Knight’s shot power more than the Valkryie’s which makes him the better choice among bosses. Winner: Knight * MAGIC CLASS * Wizard – Alter-ego: Jackal My personal favorite. His stats were actually improved in this version, except for the magic, which stays at 600. His speed did drop though. Starting Stats (Wizard/Jackal) Strength – 250/300 Speed - 350/400 Armor - 150/200 Magic - 600/650 Maximum Stats Strength – 650/750 Speed - 750/850 Armor - 550/650 Magic - 999/999 Title Levels Level 10 – Magician Level 20 – Magician Level 30 – Mage Level 40 – Mage Level 50 – Conjurer Level 60 – Conjurer Level 70 – Spellcaster Level 80 – Spellcaster Level 90 – Archmage Level 99 - Legend Famous Quote: You are greedy. Hand to Hand attack: Punch Rating: * He’s not supposed to be good at hand to hand combat. I mean the man’s strength is at 250 at the start of the game. Save it for the: Missile attack: Staff shot Rating: ***** Devastating. Fires a shot that kills small enemies almost right away. Always fight with missiles with the Wizard. Level 2 Turbo Attack – Rock Shower Rating: **** Rocks fall from the sky around the wizard. This is one of the better Turbo 2 attacks. Its 360 degree radius is very large and the fact that it destroys generators helps also. Level 3 Turbo Attack – Demon Skull. Rating: **** A big skull comes into the area destroying all enemies in the 360 degree radius. It then moves into one direction after standing by the wizard for about two seconds. This can leave him open to attacks by archers. Combo Attack – Spin Kick Rating: * Grabs a character and lightning shoots out of him in a 360 degree radius. The range is very small though. So far from what I’ve seen, combo attacks are not that great. They are certainly not to get excited about when you have a level three attack at your disposal. Single Player analysis Rating: **** He’s a good character to use in a one player game because of the high magic. He can get himself out of any desperation situation. However, he can also get screwed very quickly if he gets surrounded and is out of magic power. Remember, his armor is the worst in the game (150 and 650 at max) so you’ve got to be careful about getting caught in tough situations. Two Player analysis Rating: ***** He is an awesome player in two player mode. The character he should be partnered with should be a warrior or a valkyrie, or a knight. That way you can have one of those players take the front while the other Wizard takes the back. His shot power will help keep the valkyrie (or whoever from getting surrounded). He should be the character that also picks up as many potions as he can. Two wizards at a time doesn’t really work, but a wizard and a valkyrie can be a devastating combination. Four Player analysis Rating: ***** Just like before. Have all the characters that are better at attacking up close while the wizard takes the back. As always, in a four player game, there are more items than usual. This allows for several potions to be available at a time. So basically, you have three up front fighters and a wizard that can get 9 potions at a time. That isn’t a far-fetch possibility. Final analysis He’s always been my favorite character without question. His missile shots are among the best without fail. His speed took a slight downfall from the last game, but he can still be one of the fastest characters. His armor is awful, even at level 99 as a Jackal. If you are playing a game, let him get the potions. Period. It’s not pretty when you a level 99 wizard and a level 1 warrior and the warrior has seven potions while the wizard has one. Sorceress More speed than the wizard, but is weaker in the strength area. Starting Stats (Sorceress/Medusa) Strength – 200/250 Speed - 400/450 Armor - 150/200 Magic - 600/650 Maximum Stats Strength – 600/700 Speed - 800/900 Armor - 550/650 Magic - 999/999 Title Levels Level 10 – Witch Level 20 – Witch Level 30 – Conjurer Level 40 – Conjurer Level 50 – Spellcaster Level 60 – Spellcaster Level 70 – Spellshaper Level 80 – Spellshaper Level 90 – Necromancer Level 99 - Legend Famous Quote: How rude Hand to hand attack: Punch Rating: * You really shouldn’t be fighting hand to hand with her. She looks ridiculous. Missile: Laser shot Rating: ***** Much better with the laser shots. Damaging, fast, and they have good width. Level 2 Turbo Attack – Acid Rain. Rating: *** Destroys enemies in a 360 degree radius. The range for this isn’t that bad at all. Level 3 Turbo Attack – Spell Storm Rating: ** Well, what is obnoxious about this turbo attack is that once you initiate the turbo attack, you cannot change direction. You can change direction with the wizard or the archer, but not with the sorceress. The 360 degree aura damage is still there, but the fact that you have to place your character in the right position to get the attack off can be obnoxious. After she stands for two seconds, the attack moves in a straight line. It can be a good attack if you get used to it, but otherwise, stay away. Combo Attack – Bigfoot. Rating: * She grabs a companion and turns them into a huge size and they stomp on the ground. Only effective at close range. Single Player analysis Rating: ** Yes. Two stars. The reason is because of her level 3 attack. It simply is awful that you have to position your character first, and then do the attack. It makes her very frustrating to use. That as well as the low armor doesn’t help. However, she can still clear out a room in no time at all. Two Player analysis Rating: **** As long as you don’t have two sorceress on the screen at once, this is a pretty good combination with any other class. Keep her with the potions and you should make a pretty formidable team. Four Player analysis Rating: **** Just like before, you’ve got to have her take the potions. Don’t let anyone else (especially Warrior’s and Dwarves) pick them up. Final Analysis Let her get the potions. Her high magic allows for her to instantly clear out a room of enemies. Her level three attack should not be done against archers at close range. Be very careful when using it. Use missile shots and avoid hand to hand attacks. The level 3 attack weakens her value severely, but her high magic still makes her a strong character. Comparison A wizard to a sorceress eh? There is a BIG difference. And yes, that difference is in the level 3 attack. The attacks are similar. The wizard has a 360 degree aura, and then the skull damages enemies in one path. The sorceress has the same thing, except she is frozen during the animation. It simply hurts. Using that level 3 attack can really drive you crazy when you are trying to figure out how to clear out enemies in the game when you are OUT of potions. On one hand, she is a faster character which makes any character better, but you have to be prepared to be frustrated using her level 3. Winner: Wizard * SPEED CLASS * Note: Speed Class characters do not walk like the rest of the characters in the game. They skip instead of walk. (ADD) Archer – Alter-ego: Tigress Fast and quick. Her low strength will drive people crazy, because you’ll be hitting the fight button a lot. Especially when you start fighting bosses. Starting Stats (Archer/Tigress) Strength – 250/300 Speed - 600/650 Armor - 200/250 Magic - 300/350 Maximum Stats Strength – 650/750 Speed - 999/999 Armor - 600/700 Magic - 700/800 Special thanks to Ronald Munar and Dungeon Master for the title names. Title Levels Level 10 – Scout Level 20 - Scout Level 30 - Veteran Level 40 - Veteran Level 50 – Ranger Level 60 - Ranger Level 70 - Captain Level 80 - Captain Level 90 - Master Level 99 - Legend Famous Quote: AAAAAAAAH! An Apple. Hand to hand attack: Kick and punch Rating: *** Not a bad attacker because of her speed. She can deal off several fast blows quickly, although her low strength might drive people insane. Missile attack: Bow and arrow Rating: ** It’s simply because of her low strength. It’s just not there. You just need to fire more arrows in order to get the enemies out of the way. Level 2 Turbo Attack – Double bow Rating: **** It seems like this attack was actually improved. There always seems to be a truckful of arrows coming out. However, it only goes in one direction. It can still destroy generators. Ronald Munar reminded me of something very important. The archer’s turbo attacks are affected by power-ups. Her turbo attacks are still the only attacks in the game that can be increased by picking up items such as three way shot and fire amulets. This makes all of her turbo attacks that much more effective. Level 3 Turbo Attack – BFG Rating: **** Slow execution like the wizard. A huge artillery of arrows comes out followed by a huge green arrow to destroy enemies. Gungnir told me about an instant kill trick that you can do on bosses with the archer. This will be re-mentioned when the appropriate bosses arrive. If you take a super shot and use a level 3 turbo attack on a boss, you can usually do 80% damage. Yes that number is correct. 80%. If you have a three way shot, it is instant death. Absolutely the most disgusting technique found in this game yet. Who would have ever thought that the archer would become a boss killer? Please note that the instant kill trick will work completely on a one player game. I am not sure about using it in multi-player games yet. Combo Attack – Aerial Twist Rating: ** She gets on the back of a character and fires arrows from that position. * Her combo attack is normally VERY bad. However, her combo attack can be enhanced with power-ups just like her turbo 3 attack. Combine it with the super shot and you can have a pretty sick attack. Only use this combo attack if she has power-ups attached. Other wise, stay away and use her turbo attacks. Special thanks to the Dungeon Master. Single Player analysis Rating: *** It’s still a little hard to use her in a single player mission, but the fact that she can destroy certain bosses with one hit makes her that much useful. However, having to press that attack button all the time when using missiles can be a bit tiring after a bit. Two Player analysis Rating: *** Remember, she is a character that can’t really be up front because of her low strength and armor. She can help as a magic user if the character you’re teamed up with is a warrior. Let her take the magic and the back while the warrior takes the enemies at the front. Four Player analysis Rating: **** Yeah, I know. Is there any character that is bad to use in a four player game? Probably not. She has a great Turbo 3 attack that can clear out enemies in a heartbeat. Final analysis She’s a hard character to use because her strength is low in the hand to hand department and the shot department. She can clear out rooms rather fast with her high speed, but you’ve got to be on your toes the entire time. Don’t go to fast or you’re run her right into an ambush. Jester – Alter-ego: Hyena The most popular character as of right now, but that doesn’t make him the best, unfortunately. Starting Stats (Jester/Hyena) Strength – 200/200 Speed - 600/600 Armor - 200/200 Magic - 350/350 Maximum Stats Strength – 600/600 Speed - 999/999 Armor - 600/600 Magic - 750/750 Special thanks to Dungeon Master and Clifford Shafran for the title names. Title Levels Level 10 – Joker (Prankster) Level 20 – Joker (Prankster) Level 30 – Mongrel (Joker) Level 40 – Mongrel (Joker) Level 50 – Trickster (Clown) Level 60 – Trickster (Clown) Level 70 – Fool (Trickster) Level 80 – Fool (Trickster) Level 90 – Wiseass (Fool) Level 99 - Legend Note: The title name that is not in parentheses is what is written on the screen. The title in parentheses is what the narrator actually says. Go figure. In version 2.41 the names should be corrected for the Jester. Special thanks to David Orozco. Famous Quote : Down the hatch. Hand to Hand attack – Punches Rating: *** Very fast hand to hand attacks, but it takes a number of hits to destroy the enemies, which is why the rating isn’t as high. Missile attack – Bombs Rating: *** Not as weak as the archer, but not that strong unfortunately. He can throw bombs at a tremendous rate. Level 2 Turbo Attack – Sonic Boom Rating: *** GUILE!! Uh, maybe not. He creates a wave of energy in front of him. The range isn’t very good. Level 3 Turbo Attack – Hammertime. Rating: ***** A huge hammer gets spun in a 360 degree radius and then gets launched in one direction. He doesn’t hold the hammer for long making this a very good attack. Combo Attack – Cannonball. Rating: * The Jester grabs a character and launches bombs in one direction. Single player analysis Rating: *** A hard character to use because of low strength, but a good fast character. He is screwed up by the alter-ego stat glitch (his stats do not increase if you pick a Hyena). Two player analysis Rating: *** A good character to use if the character you use is not a high magic user. You should have a character that takes the front while the Jester works the back. Four player analysis Rating: **** A fast and quick guy can help out with the magic situation, but should avoid being up front at all costs. His strength is too weak. Final Analysis I was hoping his shots would not be as weak as the archers, but they are unfortunately. This makes him an awful fighter at long distance and at short range. He is a tough character to use alone, but is a good partner in a two player game when accompanied with a fighter. Comparison I’m going to have to go with the archer now. Combining power-ups with her turbo attacks make her that much better. Her turbo attacks are some of the best turbo attacks in the game and become that much better when they receive power ups. The Jester is the funniest character in the game, but the archer is the hands down easier player to use. Winner: Archer I’d like to thank Allen Kim for contributing so much to this update on the characters. Remember, these are my opinions. If you disagree with my picks, or have anything else to add to the characters, please e-mail me. A note on alter-egos and other stats. An alter-ego is much better than a regular character in this game. An alter-ego is the equivalent of a level 11 regular character. Plus, their maximum stats are 100 points higher than the regular character’s maximum stats. A regular character maxes out at 400 points for each stat. Therefore, he will max out at level 81. An alter-ego can increase their stats by 450 points. They max out at level 91. So here’s the problem. This theory works for the Wizard and the Sorceress. However, this does not work with the Jester and the Ogre. For some reason, the Hyena’s starting and maximum stats are the exact same as the Jester and the Ogre’s stats are the same as the Dwarf. According to the Dungeon Master, there is a glitch regarding these two. One character has the stats fixed even though they are not shown on the screen (i.e. one characters speed might be 50 points higher even though the game says 50 points lower) and another character has the same stats that are shown on the screen. He got this information from Midway themselves. We don’t know which character has weaker stats at this point in time. Stay tuned. So the question is, do we buy stats or not? I’ll leave this one to you. For one thing, your strength will be higher earlier, you’ll be faster, you’ll take less damage, but on the other hand, you’ll have a LOT of money after you save up. Bonuses at levels After every 10 levels, you will get a title (or just a ceremony). After level 30, you will get a bird giving you double firepower. Level 50, you will get a new weapon and at level 80, you will get a different bird, (double firepower not triple firepower), and of course at level 99, “Red Jackal is now A LEVEL 99 LEGEND!!!” And then the narrator gives a lovely speech saying your name will be put in the hall of legends. (Triumphant music plays in the background.) IMPORTANT WARNING! If you reach a title level, the only way you get the ceremony is if you finish the level. If the game says “Insert coin to continue” then you won’t get the title level. You will still get the bonuses however. The reason why I am mentioning this is if the title level you are shooting for is level 99, and you die, and then you finish the level, you will NOT get the password needed to go for the drawing for the arcade game. This isn’t funny when you are basically told that you have to build up another character in order to compete. CLW has reported that if you beat the second Skorne and get to level 99 in the same level, then there is a chance that you may not get a password to enter the contest. I’m assuming that the same thing will happen if you beat Garm as well. 4. Techniques The old style techniques are back. Attack Hand to Hand: By closing in on enemies, you can attack with your character in a hand to hand matter. It is recommended for some while for others, definitely not. The sorceress is one character that comes to mind that you should not do this with. Okay, Allen Kim has reported an absolutely incredible technique for using hand to hand combat. If you walk and hold the button down when you are close to enemies, you’re attacks become that much better. There is no question about it. Basically what happens is your character does a moving attack motion and he keeps doing it at a rapid-fire pace. It is much more effective than pressing the button. However, if you are standing still, pressing the button is much better this time. You’ll be able to do attacks quickly by just pressing the button quickly as fast as you can. So remember, when you are moving, hold the button down, when you are standing still, press the button repeatedly. This makes hand to hand combat so much better it’s not even funny. Also remember, that you can attack enemies simply by walking into them without pressing any buttons. This is useful in case you have any special items (three way shot, super shot, thunder hammer, etc.) and you don’t want to waste any. However, you will have to be patient, because constantly attacking this way is very hard to do effectively. Missile attack: If you are farther away from the enemy, press attack to shoot missiles at the enemy. In order to make shooting at enemies easier, you should press the button as fast as you can to get faster shots. Holding down does not work in this situation. However, if you have a rapid fire, then holding down the button does give you the fastest possible shots you can get. Magic A magic attack can once again be used in this game simply by pressing magic provided the person has a magic potion in his inventory. Magic Shield: Press Turbo and Magic at the same time to create a magic shield around the character. Allen Kim has recommended that you should use the shield if your character does not have good magic power. This is a very good idea as you are still able to move once you cast the magic shield. You’ll have a much easier chance destroying generators that sometimes might be out of reach because of the weak magic, but with the shield, you’ll be able to move up and get them out of the way. This is recommended for characters like the Warrior and the Knight while simply using the potions is recommended for characters like the Wizard and the Sorceress. Throwing potions: Press Attack and Magic to throw the potion. Depending on how long you hold Attack will determine how far the potion will go. Turbo Attacks When Gauntlet first came out, there was Attack and Magic and that was it. When Gauntlet Legends came out, there was Attack, Magic, and Turbo. This changed the game completely as now it was possible to do different attacks, different magic spells and so forth. The Turbo button keeps the same techniques alive, but some major and important stuff was added in Dark Legacy. Turbo Attacks Depending on the meter that is above your stats, you can perform a level 1 turbo attack, level 2, or a level 3. If the meter is light green only, level 1. Light yellow, level 2. If it is flashing, then a level 3 attack. Level 3’s are the best ones by far. Level 2’s are okay, and level 1’s you simply shouldn’t use. Level 1 Turbo attack Press Turbo and Attack when your meter is bright green. There are two types of attacks in this level. The missile attack and the hand to hand attack. The missile attack is simply a more powerful version of the missile. The hand to hand is a more powerful version of the hand to hand attack. Both are relatively useless. Warning: Try to not use this attack at all. Sometimes, my character likes to freeze after he does the move. This can result in a lot of damage because most likely, enemies will still be attacking you at close range. I’m not sure why this happens and I’m sure this is a glitch. Just be careful. Level 2 Turbo attack Press Turbo and Attack when your meter is bright yellow. Each character has an exclusive attack for this level even though most of them usually result in the same attack. In other words, all level 2 attacks result in a 360 degree radius around the character and damages all enemies that are close. In the first game level 2 attacks could not destroy generators (with the exception of the archer). This time around they do destroy them, but the distance is still left to be desired. Level 3 Turbo attack Press Turbo and Attack when your meter is glowing. Just like the level 2’s each character has an exclusive level 3 attack to damage enemies. However, each attack may be different depending on the character. For example, the Valkyrie’s level 3 attack shoots a quick blast that damages enemies while the Wizard creates an aura around him and then fires a skull in one direction after a two second wait. Combo Attacks New to Dark Legacy are combo attacks. If you have two characters and one of them has a turbo meter, you can perform a combo attack. Some of these are very powerful. To perform one, get your turbo meter up to level 2. Then move to the character and press turbo and attack at the same time. Please note, that each character has a combo attack and not a team. For example, the wizard’s combo attack is the spin kick while the jester’s combo attack is the cannonball. Whoever presses turbo and attack will get the combo attack off. NTHAIcing said I was too generous on the ratings for the turbo attacks. Well, I tried giving them a chance, and he was definitely right. Most of these combo attacks simply stink. I’ve tried to give them a chance, but there is simply no way you should justify using one combo attack when you can use a Level 3 Turbo attack. It just isn’t worth it. The Warrior’s combo attack unfortunately does not allow control from the other characters. For instance, the Warrior uses the attack, the person turned into a pinball does not get to control what happens. Therefore, he could end up going in the wrong direction. Just avoid them and stick with using the level 3’s. Well here is something of interest though. Combo attacks can be done at level 2 and not level 3. Every combo attack in the game can be done at level 2 which might make them more respectable. I need to work with these a little bit more to see about this, but it could be interesting. Stay tuned. Blocking Our good friend the narrator gives out some wonderful advice during the game doesn’t he? “Learn how to block” is one of the many great quotes in this game. If you hold the turbo button down, then you will take no damage. However, you must have turbo meter to accomplish this. The blocking aspect helps on bosses (definitely) and against archers that are by themselves. David Orozco suggested that more information be explained on how and when to block. I agree since a lot of people that play this game don’t realize how important this can be. For one thing, take a character like the Wizard or the Sorceress. Their turbo 3 attacks are good, but they take a while to execute. This allows for archers and such to shoot them until the attack hits them. Consider this, if there is only one archer in the vicinity, you should be able shoot him down. However, lets say he gets a lucky shot and there is an arrow coming right toward you. Press turbo and run. You can block and run at the same time. If an aura glows around you, then the block was successful. Now try another shot and see if you can knock him out. A glitch that occurs in Gauntlet Legends was when an enemy makes an attack with a hand to hand motion toward your character, you will get hit. Period. This was first reported by Red Phoenix in his Gauntlet Legends Expert FAQ. Now you can do something about it. You can press turbo to run away and get a successful block in the process. If the enemy goes for an attack, press turbo to block it. This is huge as you can remedy this glitch every time. This suggestion is important to remember when fighting golems. If you get knocked down by a golem, then you’ve got to run until you can get to an area where you can trap the golem. However, if he swings his hand, press turbo. You WILL block the attack and prevent any further damage. Otherwise, the golem may knock you down. And if you are already down, the golem may proceed to continue to knock you down. However, nothing can be more important than blocking attacks against bosses. For example, remember the dragon’s hits the ground and creates an attack that is unavoidable. Well, it still is, but you can block it. Press turbo at the moment that it is about to hit you, and you will not take any damage. You must remember that after all this, you can only block with turbo in your meter. If you have it up to level 1, there is a good chance that you will not block the attack successfully. If your character flashes white instead of getting the aura, then the block was unsuccessful. A successful block is almost always guaranteed at level 2. One final note, regarding traps. I need to look into this more carefully, but I can’t tell if you can block traps or not. For one thing, your character goes into an “Ow” motion no matter what, but you still get the aura even when you block successfully. I’ll look more into this. 5. Items In this game, there are not many new items except for the boss items. The shop did not get anything new and sells everything from the last game at the exact same price. However, the properties on certain items have changed. Major thanks to Red Phoenix. I realized I left off about 15 items in this list. Sorry about that. Apparently I didn’t get them all still. Special thanks to Kevin for telling me some other items that I left off the list. Keys: “Use keys to open doors”. And of course chests and all that other good stuff. Buy it from the shop for 250 gold. You can have a maximum of 9 keys at a time. “Your key ring is full.” Reflect Shot: Your shots bounce off the walls. You can buy it for 450 gold. Potions: “Use magic to kill enemies”. And all the other things you can do with potions that are listed in the technique section of this FAQ. Buy it at the
shop for 500 gold. You can hold 9 potions at a time. “Your magic is full”. I’ve noticed that apparently, the color you play “yellow, blue, red, or green” determines the potion you buy. Go figure. So you could end up with nine green potions or nine red potions. If you play on the yellow side, you end up with red potions, blue side, blue potions, red side, yellow potions, and green side, green potions. I’ll look into this more. Growth: “Red Jackal, has limited growth”. Basically, you grow about who knows how much with the growth. Buy it for 400 gold. Strength: Increases your strength stat by 5 points. Buy it for 800 gold. Speed: Increases your speed stat by 5 points. Buy it for 800 gold. Armor: Increases your armor stat by 5 points. Buy it for 800 gold. Magic: Increases your magic stat by 5 points. Buy it for 800 gold. Reflective Shield: Bounces projectiles off you into the enemy. Buy it from the shop for 1200 gold. Phoenix Familiar: A bird comes along and gets you an extra shot. If you are already at level 30, then you basically get a stronger bird. Buy it for 1300 gold. Rapid Fire: Gives you a much quicker firing rate. Buy it for 1400 gold. Three way shot: Gives you firing power in three different directions in front of you. Buy it for 1500 gold. Every time you press the attack button when holding a three way shot, you will use the three way shot instead of using hand to hand combat. Thunder Hammer: Slam the hammer to the ground and cause a huge explosion. Basically, a magic spell. Buy it for 1500 gold. Every time you press the attack button when holding a thunder hammer, you will use the hammer instead of using hand to hand combat. Lightning shield: Enemies get destroyed when you run into those enemies with this shield. Buy it for 1600 gold. Fire wall Shield: Similar to the lightning shield. Buy it for 1800 gold. Golden invulnerability: You stop losing health and for every hit taken, you gain 1 life point back. Buy it at the shop for 2000 gold. Items not found in the shop: Meat: Increases your health by 100 points. Meat can be found as chicken leg and turkey. Fruit: Increases your health by 50 points. Represented by apples, watermelons, and bananas. Poisoned food: Decreases your health by 50 points. Represent by a green apple with a skull on it. In Gauntlet Legends, this stuff was very rare. In this game, poisoned food is everywhere you walk. Important note: Michael Bromery told me that in Gauntlet Legends for the home systems, you can use a potion to turn poisoned food into fruit. I just rented the Playstation version a while ago (it was not very good IMO, get the DC version). Sure enough this was the case. I tried this out in the arcade version, and it didn’t work normally. However, it DID work in the forest. There was one instance where I ran into poisoned food, and was surrounded, by monsters. I used magic to clear the area, and the poisoned food turned into chicken. Yes, it does work, but very rarely, and in all honestly, this might have even been a glitch since it has only worked once. The poisoned food turned into fruit when two players were playing. It hasn’t worked with in a single player game yet. So this trick could either be a glitch, or it could only work in a multi-player game. Stay tuned. Extra speed: Makes your character run faster. In Gauntlet Legends, it increased your speed by 300 points. I’m not sure if it does this time around, but it definitely makes you move faster. Amulets: Increases the power of your missile attacks. The types of amulets are acid, fire, lightning, and light. Breaths: Gives you an attack that shoots breath in front of you hitting most enemies in your way. The types of breath are acid, fire and lightning. Limited Invisibility: Grab this to make yourself invisible to all enemies. Which means the enemies go after your companions and not you. Super Shot: Gives you a much more powerful shot. It shoots through enemies and doesn’t stop until it hits a big wall or something like that. Every time you press the attack button when holding a super shot, you will shoot a super shot instead of engaging in hand to hand combat. Shrink enemies: Shrinks the enemies to make them weaker. Silver invulnerability: Similar to golden invulnerability, but you cannot gain life back. You don’t lose any health though. Limited Levitation: Allows you to completely avoid any trap in the game. X-ray Glasses: Allows you to look inside a chest before you open it. Useful on silver chests where the content is not known at first. Five way shot: Like three way shot except your shots go in five directions instead of three. Very sweet item. Every time you press the attack button when holding a five way shot, you will shoot a five way shot instead of engaging in hand to hand combat. Time stop: All enemies become frozen for a period amount of time. An hourglass appears in the upper left hand corner of the screen representing how much time is remaining before the enemies start to move and prepare to beat the living crap out of you again. Egg: AUUUUUGGGHHH! HOW COULD I LEAVE OUT POJO?!?! Oh well. Anyway, if you pick up an egg you’ll turn into Pojo. Pojo is a chicken from the game Mace. See the codes section for more on Pojo. It: Geez. I left this one out also. If you grab this power up, the enemies will come after you. You can make one of your companions “It” if you run into them. “Tag, you’re it.” Turbo Boost: Grabbing one of these will instantly give you full turbo power. So use whatever turbo you have left before picking this item up. Anti-Death power A note on deaths. Death drained health in Gauntlet Legends. He drained up to 100 health before he disappeared. Well, in this one, he drains experience. Yes, that’s right, you can lose levels in this game. Side note: from what it seems, you cannot go below level 1. Unfortunately, you can go below level 99. I reported that you couldn’t, but you can. This does not always happen, however, since it is possible to gain more experience once you have reached level 99. If death does drain you after you have earned much more experience past what you needed to reach level 99, then you should have little problem. Death will not drain enough to take you down a level. However, if you have just reached level 99, there is still a chance that you could go down to level 98. Sorry about this. Major thanks to Cullen Stevenson. Anti-death power drains experience from death instead of him draining it from you. This could lead to some very fast leveling up. Also, when you drain a death, the anti-death power does not disappear like in the first game. If you are at level 99, draining from another death is useless (unless you are trying to be #1 on the legends list), but it can keep the deaths away from you. You should still pick up the item, but don’t necessarily drain the deaths. Just keep it so the death doesn’t interfere. In the first game, death does hide in chests, however, if you use a magic potion, BEFORE you open the chest, you can turn death into fruit. Items found after defeating the First Skorne: Skorne’s Gauntlets: Shoots extra powerful shots. Mask of Skorne: Shoots extra powerful breath. Horns of Skorne: Shoots extra powerful breath. Every time you press the attack button when holding one of Skorne’s Items, you will attack with one of Skorne’s items instead of engaging in hand to hand combat. The Mask of Skorne has a longer range, but the Horns of Skorne has a more powerful blast behind it. Special thanks to Ryan Zibell. Items of Legend: The Legendary Ice Axe Found in the Mountain Kingdom. Freezes the dragon in his tracks allowing a ton of free hits. The Javelin of Blinding Found in the Sky world. This weapon reduces the Plague Fiends health by half and blinds him so he doesn’t know where he is shooting at. However, he regains his eyesight after he is down to about 1/4 of his life. Be careful. The Scimitar of Decapitation Found in the castle stronghold. When you reach the Chimera, the sword will be activated and you will instantly kill one of the heads. The Toxic Bellows There is a great story about something that happened in the forest realm at the boss section in this FAQ. This is the craziest glitch I have ever seen. What it really does though is it poisons her and drains some pretty huge amount of life away. The Book of Protection Found in the forsaken Province. It drains him for half life and freezes him for a bit. Definitely a must find. Lamp of Dark Obstruction Found in the desert. Blinds the Genie and does severe damage. The Parchment of Fire Creates a fire wall around the Yeti in the Ice domain. Hurts him for a lot of life too. The Lantern of Revelation Damages Wraith and reduces the damage of his attacks severely. Soul Savior Found in the desecrated temple. This attack will hurt Skorne and prevent him from throwing fireballs. 6. Acquiring rune stones Rune stones are important, because you cannot beat the game without them. There are thirteen rune stones in this game (instead of twelve). In each world there is at least one, maybe two rune stones. Something needs to be made clear at this point. When you grab a rune stone, the narrator will announce how many rune stones have been found. The character that has the most rune stones individually will be considered. So if one character has eleven rune stones and another character has two rune stones, the narrator will announce that eleven rune stones have been found. If you complete a level, you will be told if you have found all the rune stones or not. If the narrator says “you have found the one rune stone from this realm,” then there is only one rune stone in that location. Notice that the key word in that sentence is the word “the”. If he says, you have found one rune stone in this realm,” then there is another rune stone to be found. If he says “you have found both rune stones in this realm,” then you’ve gotten both of them. Once you have the ability to select another level, you can determine if you’ve found all the rune stones from that level. If you move to a stage and it says “COMPLETE” then you have all the rune stones from that level. If it says “TRAVELED”, then there are still rune stones that you have not acquired in that world. If you play a level where you have not found all the rune stones yet, and approach a level where there is a rune stone in it, a hot-cold meter will appear in the upper right corner of your screen. Above your stat window, you will notice that there are twelve slots for the first twelve rune stones. The order that they are presented in is as follows: Castle (1) (Blue) Sky (2) (Blue) Mountain (1) (Red) Ice (2) (Red) Desert (1) (Yellow) Province (2) (Yellow) Forest (1) (Green) Dream (2) (Green) What this means is that if you look at your rune stat window from left to right, the first slot is for the rune stone in the castle stronghold. The next two slots are for the rune stones in the Sky dominion. So if you want to help somebody find a rune stone, you know how to help them out. You know which rune stones are missing even though the stage might say “COMPLETE” because remember, the person with the most rune stones takes priority. Lets say I have six rune stones, and my friend has the other six rune stones that I am missing (odds are, this will never happen, but if it does), the game will say that you have found the twelve original rune stones and can proceed to the underworld. Usually, you won’t find this scenario because they will usually have rune stones from the sky or mountain almost always. But if this happens, remember it. This makes more sense for keys. For instance, if you have beaten four bosses, and your friend has beaten the other four, then you can go to Skorne. Keep that in mind. If you do a level in which you have already found a rune stone, the rune stone will still be in that same place. You can grab if again, and receive 500 gold in the process. When you pick up a rune stone, everyone gets the rune stone. If one person picks it up, both players pick up the rune stone. So one person may end up with 500 gold while the other simply gets credit for the rune. The thirteenth rune stone in this game is put in the place that normally contains your boss item. So you can have a boss item on top of the thirteenth rune stone. Just looks funny. When you beat the game, you do not lose the rune stones. Once you grab one, it’s with you forever. Thank goodness. 7. Regarding difficulty We all know the deal with Gauntlet Legends. Everybody who played version 1.6 knows that after five minutes, you lost 3 health every two seconds, and then after nine minutes, two health every second. See Red Phoenix’s Expert FAQ on Gauntlet Legends for more details. Fortunately, that is not the case in Dark Legacy. You only lose one health per second. Period. However, that does not mean that the game does not get harder as the game goes along. For instance, the longer you stay on the machine, the more enemies appear. Also, more generators appear, and the enemies come out of the generators faster. Let’s take an example: Consider the mountain realm. We all know that that level can be a rather easy place to start your game. You proceed through the level like normal, and then you get to the lost cave, and all of a sudden, you are surrounded by 120 red demons. That will most likely happen if you play the game for a long time and don’t spend any money. Now let’s take Garm. If you have fought this guy, you know how cheap this guy is. If you don’t spend power-ups, odds are, you are going to spend $10 on him trying to beat him. However, you have just spent $10 trying to beat Garm. So guess what happens to the difficulty when you pick the mountain after beating Garm? However, if you do manage to succeed beating Garm on one credit (the only way you are going to do that is if you buy power-ups), the game is not going to be easy one bit. Unlike Gauntlet Legends, the game does not necessarily get easier if you beat the game. If you beat Garm on one credit, the game gets harder. An interesting note though, I beat Skorne 1, and then died immediately. I had to run and get some change. The continue clock ran out and then the scroll came up that says “15 seconds to continue”. I continued from that point and I entered my initials again. When I did the underworld, the game was a walk in the park. So apparently, if you reset the clock and wait for the scroll to come up, and then continue, the game might honestly become easier again. Interesting. 8. General Tips Death or food There are times when you will come across silver chests. There are also times when you will have x-ray glasses and anti-death power at that point (see the castle stage). So the question is, 100 points of food, or a level of experience? Personally, I think the food is more important, but then again, I’m more into survival then experience. That is just me. The other thing you can do is if you know a chest has death in it, you can use a potion to turn the death into fruit. I guess this is debatable as well. If you have anti-death, you might consider draining the death. If you don’t, don’t hesitate to turn the death into fruit. Please note, if you use potion on a death in a barrel, it will NOT kill the death. Instead, the death will still be sleeping in that same place. On that note, if you open up a chest with a death in it, the death will remain in a sleeping position until you run into it. He will not instantly wake up and chase you like he did in Gauntlet Legends. Working as a team If you are playing a multi-player game, you have to work together. That means the player with the least amount of food should pick up the health. If you have a wizard, he should get the potions. If you have a fighter, he should get the shields. If you have a person who has better shot power, let him get the three way shot. If the person is better at up close fighting, let him pick up the invulnerability. Communicate with the person, and if that person doesn’t want to work together, you might want to quit until he leaves. It is not fun when playing with somebody who isn’t willing to help. There are not many tips here in this section right now. However, I am planning on expanding this section big time in the next update. Stay tuned. And on that note, e-mail me if you have any survival tips. 9. The Stages In this section, levels will be listed followed by the important item that is found in that following level. I ranked all of the stages. These are personal rankings. 1 is the easiest, 8 is the hardest. The final levels are tougher than the original eight. Feel free to agree or disagree and let me know why at my e-mail address. I have also added parts that can make the realm easy, and parts that make the realm hard. I have also rated the bosses on how tough or easy they can be. This is on a scale of 1 to 11 with 1 being the easiest and 11 being the hardest. The Mountain Kingdom (Easy) Personal ranking: 2 Easy stuff: LOADS of food, boss item not to hard to find, rune stone is easy to grab, dragon can be beaten very easily. Hard stuff: The lost cave and the volcanic cavern have some ridiculously hard red demons. These guys can cover the screen with fireballs in no time at all. The Valley of Fire This is the exact same level from Gauntlet Legends. >From what I can tell, there is nothing special in this level, but watch out for the suicide bomber at the end of the level. He wasn’t there in the first game and will easily surprise veterans and new players in this game. If your character is slow, then run away from him until he blows up. If your character is fast, just go straight for the exit and he will miss you without question. Dagger Peak In the previous game, there was a rune stone by a death in a barrel. You had to destroy something to reveal the rune stone. This time around, the object cannot be destroyed. Instead, you need to proceed through the locked door and hit the nearby switch. Return to that previous object, and then you will find, the legendary ice axe. Leave the level. The Cliffs of Desolation Previously, there was an exit about halfway through the stage. However, that exit is gone and there is nothing of noteworthy in that area either. In fact, there are now falling rocks that hurt throughout the level. Watch out for big holes in the ground because that’s where they like to fall, but don’t stand to close to them either because small rocks like to fall around the area as well. There are no special items here so leave when you get a chance. The Lost cave Proceed as far north as possible. When you reach a wall on the north side, keep walking in a narrow corridor until it gets wider. Shoot the walls around there. “Multiple hits destroy secret walls.” When you find it, a rune stone and a treasure chest will be waiting. Leave the level. The Volcanic Cavern More good stuff. Watch out for all the red demons here. They can be very annoying, especially without any walls nearby to protect you. You’ll eventually hit a switch that moves a platform over to you. Destroy the enemies and proceed left (not onto the platform yet). Hit a secret wall which is slightly past another treasure chest and hit the switch it reveals. There is an anti-death there. Grab it and drain the death that is nearby in the level. There is a treasure room here. Reach the exit and hit a nearby switch. Proceed south and left. Look for a place to stand on that is a different color of the normal stage. Stand on it and it will turn into a platform that will take you downward. Go forward, and you should reach: “The Gauntlet Treasure Room” “Grab Gold before time runs out.” In this game, Copper coins are worth 50 gold, silver 100, and gold 500. That was the way it used to be in version 1.2 of Gauntlet Legends, but people were walking out of the treasure rooms with over 5000 gold. So they reduced that total by a significant amount in version 1.4. Now you walked out with 1700 instead of 5000. The gold is back to the version 1.2 money values, except that there are not as many coins in the treasure rooms either. You have a certain amount of time, which is represented, by an hourglass. When you grab all of them, a scroll says “You have found all the gold”. I don’t think anything special happens after that though (special items for instance). If you play a multi-player game, there will be more gold coins (about twice as much for a two player game) to grab. Special thanks to: CLW During the level, you will notice a secret wall with a chest. That chest contains a super-shot. Leave it until you finish the treasure room. Pick it up later. Grab it and use it for the boss. Special thanks to Clifford Shafran. The Dragon’s Lair Personal Difficulty: 1 Anyway, the Dragon is the same old dragon from the first game with a few other techniques. First, he can throw two fireballs in a row to the same place rather fast. Second, he can throw two fireballs in different places preventing the easy dodge. However, his attack where he slams the ground can now be blocked. This is why I think blocking in this case might be better than using turbo attacks. Unfortunately, you cannot destroy the rocks with a level 3 turbo attack. That’s why you have the super shot. You can destroy the top middle rock and pick up a three way shot and have a super shot as well. Now you have a three way shot and a super shot. In a solo mission, with the wizard, you should beat the dragon before he throws one fireball. Major thanks to Clifford Shafran. The ice axe is a tremendous help and will let you get in a ton of free hits. It freezes the dragon completely. Using the above method, you should be able to drain about 3/4 of his energy before he makes one step. Basically, he’s a complete piece of cake. The instant kill technique can be used here with the archer by using the super shot, the three way shot, and then combining that with the level 3 turbo attack. Yes, you will beat the dragon before he thaws with this technique. However, you will have to wait before he thaws out in order for him to officially die. Special thanks to Gungnir again. Sky Dominion (Easy) Personal ranking: 1 Easy stuff: Lots of experience. It is possible to drain 4 deaths in this world alone. More if you have more players. Hard stuff: Getting the second rune stone is a pain because you can’t back track to the first exit and have to take the longer way to finish the level. Also, the treasure room here is obnoxious. Toxic Spire The Sky Dominion is probably the first level you should do, if you are just starting to play. The reason is because there is a lot of experience you can get in that whole world. You start on a boat. There is an anti-death in one of the barrels, and wouldn’t you know it, a death is on the boat as well. Drain him for some quick experience. Proceed through the level like normal. If you are playing a two player game, walk left after going up the first ramp (you should do this anyway because there is some meat in the area also.) There is another chest that contains a death. Drain him for another level. There is also another anti-death and another death in a secret wall around. Find the anti-death after walking down a ramp. Search the area for the anti-death and then go behind the ramp you walked down for the secret wall. As a matter of fact, there is a silver chest after proceeding up the next ramp. There are no x-ray glasses that I know of, but I could be wrong. If you can get a death out of the chest, you can gain over 14,000 experience in this level alone. Continue until you reach the exit, but don’t leave yet. Proceed to the left and keep going until you reach a switch on the wall. Watch out for falling green barrels. Hit that switch and a platform will arrive with another switch. Watch out for the bomber. Hit that switch and a wall will appear in front of you. A secret wall will be in front as well. Destroy the secret wall and you will find something that looks very strange, but unreachable at the moment. There should be one more switch that you haven’t hit. Hit that switch and walk back down. On a new platform coming up, there should be another switch. Hit that switch and head black to the previously destroyed secret wall. Watch out for the spikes. Congratulations, you now have the javelin of blinding which will help against the Plague Fiend. Leave the level. Cloud docks Warning. Please be careful here. This level will make you dizzy. Period. There will also be times when you are floating through the air on a platform. This can be frustrating because of the ticking health meter. Reach the end of the level and pass the exit. Proceed to the left and unlock the door and press the switch. Head back, and a platform should rise as well as another switch. Hit the switch and another platform should appear as well as a secret wall to the north. Destroy the secret wall and you will find the rune stone. However, in the first game, there was only one special item in each level. That changes now completely because the treasure room and a rune stone are actually in the same level. Continue on past the first switch you used to pick up the rune stone. Walk onto the net and proceed onward until you reach an area with two bridges. Walk on either one and hit a switch at the very end. Walk on the left one now until you a huge platform arrives. Keep walking south west until you reach: Cloud 9 This is a very strange treasure room. You are on a cloud that moves. You cannot go off the cloud. You have to grab the coins as they come to you. (Not as easy as it sounds.) Once you reach another platform, walk onto it and you’ll be on that platform doing the same thing. There’s plenty of time to get all the coins in this level. You can backtrack until you reach the first exit again. Or if you want to, you can proceed through the level even further until you reach another anti-death. Once you grab that, you should be able to find ANOTHER death. Sky Shipyard More dizziness. Proceed until you reach the first exit. Pass the first exit. Head up the platform and you should see the rune stone on a platform. You won’t be able to reach it yet. Continue to the left and enter doors to the south. It’s not that hard to find, but I can’t remember the exact path. However, the platform that you took to reach that area won’t let you back down to the first exit. Therefore, you have to go the long way around to find the second exit. Joy. However, you can reach a super shot at the end of this level. It’s not easy, but it’s possible to grab a super shot and do another instant kill on the Plague fiend here. It’s your choice and remember that the instant kill trick works only with the archer. Vat of the Plague Fiend Personal Ranking: 3 His attacks include swinging his arm and firing two quick slime balls at you. He can also duck under the slime and have slime come out from underneath the vents. You can dodge the arm by hiding behind the vents or by blocking it. You can dodge the slime vent attack by moving away from the vents at that time. The Javelin of Blinding will wipe out half of this guy’s life bar and will temporarily blind him completely. His slime balls will be going everywhere, however he can still hit you with his swinging arm, so be prepared to block that. He’ll regain his eyesight when he is down to about a fourth of a life bar (maybe quicker). One rapid fire should take him out without a problem (and that might not even be necessary. Not a hard boss at all. The rating is of course a 1 if you are using an archer as the instant kill trick will work on this boss. He will die instantly if you buy a three way shot and then proceed with the kill. The Castle Stronghold (Medium) Personal ranking: 3 Easy stuff: Easiest of the medium stages. Loads of money, hard to get surrounded. Possible to drain three deaths. Another easy boss. Hard stuff: It’s easy to get surrounded at the beginning of the armory stage. Other than that, there isn’t a whole lot to be scared of. The Castle Courtyard Find a switch with a death standing on it. Destroy the archers nearby. You can step on the switch without waking up the death. This is important because it allows you to save a potion. Get on the right side of the death and walk very closely. Special thanks to Clifford Shafran Proceed onward with the level and continue up and right. Enter a door and look for a switch on the wall. Hit the switch, and then backtrack to the death. A rune stone should be right there. When you reach the exit, proceed up the stairs and head left. Reach the end and you should find an apple and a door. The door is a secret wall. Destroy is, and some meat should be there. Now leave the level. You just gained a quick 150 points of health. Special thanks to Clifford Shafran. The Dungeon of Torment One thing is for certain when you proceed through the castle levels: They are not nearly the exact same levels as the first one, but there are still recognizable parts. Remember when you hit a switch and the rune stone came down at that point? There is no rune stone, but there is an anti-death. Grab it, and a death is not too far behind. There is also a secret wall in that area that looks like a cell door. Destroy it to find x-ray glasses. Drain the first death that you run into, but watch out for the enemies around the area. Proceed until you reach a silver chest. You can either wait for meat to show up with the x-ray glasses, or a death and drain him. You’ve now gained two levels, or increased your health by 100 points. Proceed through the door and hit the switch nearby. Walk down and hit the secret wall over the new bridge created by the switch. Destroy the secret wall and grab THE SCIMITAR OF DECAPITATION!!! What a name. The Tower Armory You should still have the anti-death at this point. However, watch out because you need be careful with the truckload of enemies at the start of the level. And for some reason, if you use a magic potion here, you’ll instantly wake the death up and kill him, even though if you normally use potions on a sleeping death, nothing will happen. Who knows. If you can drain him, cool. But be careful of the enemies. Proceed throughout the level until you reach where the rune stone was in the first game (see Red Phoenix’s Expert FAQ for more information). If you remember what I am talking about, then continue on throughout the level. You’ll have an option of going west or east (I am not talking about the switch where “you need another player to use the bridge.” Go east. Keep walking east until you find: Space Station #5 The good old space station is BACK!! Use the transporters to move to different places in the treasure room to get all the coins. Side note, I could not find the extra speed here in a one player game, so you’ll want a fast character if you’re going to get all the money. Leave the level. There’s nothing else here. The Castle Treasury A sugarload of items are in this level. Remember in the first game where the rune stone was near a death and you had to destroy a pillar to get it? Well, the rune stone isn’t there, but a lot of items are in that general area. Items like gold invulnerability (even in a 1 player game), there are switches and money and items galore. There’s some extra food and some items if you decide to proceed and finish the level. If you play a three player game, there is an anti-death somewhere (it’s either here or in the armory, and you definitely need three players). You should be able to get three more deaths in this level with the anti-death. Also, in a two player game, both players, if they decide to go through the entire level should be able end up with three way shot. So both players have three way shot against the Chimera. Special thanks again to Clifford Shafran The Chimera’s Keep Personal Ranking: 2 The easiest boss in the first game isn’t that much harder this time around, but can provide a challenge for players that aren’t on their toes. If you have the scimitar, one of the heads will be instantly destroyed. Now you only have two heads to deal with. However, the chimera is similar to the dragon in one way. One of his fireballs can fire in two different spots (he’s trying to predict if you’ll move or not) making it tougher to dodge. Watch out for his triple breath attack (if all three heads are still there) because that move needs to be blocked this time around in order to avoid taking damage. A reflect shield can still do a lot of damage to him (one should be enough with only two heads, but two may be more fun.) Also, he jumps around now. Don’t worry; he never crosses the pedestal. Watch out for the breath and this shouldn’t be a hard fight. If you use the scimitar at very close range, you will do severe damage to all three heads, but you will not kill any of them. This is not recommended. Get one of the heads out of the way and this fight will be a lot easier. The Forest Realm (Medium) Personal Rating: 5 Easy stuff: Good supply of food, the rune stone is in the first level, and the treasure room is in the second, so it’s a good place to get some gold. Hard stuff: The boss is still obnoxious, the Ancient tree is not a cakewalk, and the boss item is near the second exit in the Gnarled Branches. The Acid Swamp Pass the first exit and you should see a door and a switch. Watch out for the golem. There should be an anti-death around the area too as well as a death himself. Make sure you drain him. Hit the switch and proceed through the door. Go as far forward as you can and there should be a secret wall which contains a rune stone. Grab it and proceed out of the level. The Twisted Roots of Evil Proceed through the level like normal. If you see an elevator, then you have proceeded too far. Head back and go down and left. The treasure room is around there somewhere slightly before that elevator. “You are now entering the Psychedelic Stun Chamber.” “Shots now stun other players” You can make a lot of new friends or enemies depending on which path you decide to go in this level. Yes, this level will make you dizzy in a heartbeat, but the gold is worth it. Grab as much as you can and then leave the level. The Ancient Tree >From what I can tell, this is simply a pretty level and that’s it. So keep moving and find the exit. The Gnarled Branches The Toxic Bellows are in this level. It’s a pretty linear path. Just pass up the first exit, and it should eventually be there without a problem. The Realm of the Queen Spider Personal Rating: 9 So far, she is turning into a real pain in the ***. It seems like a lot of people are having trouble fighting her. She still has the following attacks, she can throw acid to damage you, a web to slow you down, and she can charge after you. The charge is what gets everybody. She can also hit you with her whip. The Toxic Bellows poison her turning her green and making her lose a lot of health. It also slows her down sometimes. She goes into her “OW” motion when she takes damage. The 316 machine says you should be able to beat her if you buy a gold invulnerability, a three way shot, and a rapid fire. I’m not sure about the rapid fire, because there is extra speed around. Also, this will work for a single player game. You’ll spend 3500 gold using this technique, but you’ll only lose 1800 gold if you win. Remember, it is more important to save your real money than spending the gold in Gauntlet: Dark Legacy. Glitch: I don’t believe this. A friend of mine used the Toxic Bellows on the Queen Spider, and his character locked up. He was stuck in the same animation frame for the entire boss fight. He couldn’t attack, throw magic or anything. The only thing he could do was move. Even after we beat the boss, he still couldn’t do anything. Basically, he was stuck for the rest of the game. It didn’t help that his health was at 2500 either. The Dungeon Master has reported that it may be true that if you use a level 3 attack during the boss item animation, that the game may glitch out then. Whatever you do, don’t do a thing until the animation is completely done. Be careful. Mike Defranco said he was fighting the Yeti when it happened to him. When his character died, he continued and the animation finally completed. In other words, the wall of fire finally arrived after he continued. As stated earlier, this glitch should not happen in version 2.41. If it does, e-mail me ASAP. Forsaken Province (Medium) Personal Rating: 6 Easy stuff: Drain four or five deaths even in a single player game. Rune stones are found in the early levels. That way, if you miss one, you don’t have to do the ENTIRE stage over again. Hard stuff: Boss is hard, treasure room is near the second exit of the third stage, easy to get surrounded. Special thanks to Doug Elder for the names of the stages Poisoned Fields Go past the first exit and continue on until you reach a stone tablet with a marking on it. You can’t miss it. There should be a treasure chest to the left that is on top of a switch. Hit the switch and the marking will rise up revealing a rune stone. You can back track to the first exit to save some health. Ghost Town There is a switch there will reveal a chest that contains an anti-death in it. If you want, you can drain a death that is east and then north (after the camera change) around that area. Of course watch out for the enemies. Drain him, and then proceed back and head toward the beginning of the level. You can drain another two deaths on your way back for three levels. However, this takes time, and you may lose a good amount of health in the process. When you return to the point where you found the anti-death, you are close to a rune stone. You should see a gallows. Hit the switch on the gallows, and a new switch will drop that is north. Hit the new switch, and the rune stone will rise on the gallows. Grab it, and leave the level. Haunted Cemetery There is another anti-death here. It is right by the first exit, and wouldn’t you know it, there is a death hiding in one of the tombs as well. The anti-death is found by hitting nearby switches (they may be covered by secret walls) and the death is in one of the tombs. Drain him. There is another death around here, but I can’t remember where he is at the moment. Proceed past the first exit. You’ll be able to see the treasure room if you keep going north, but you won’t be able to reach it yet. Go west and then north. Basically, you’re making a loop around that area. Look for a bridge and cross it. Make sure you have a key. Enter the door and proceed through the door. You are now entering: Crops Great name for a treasure room. In this level, what may look like a wall at the north side is actually not. I might have missed some coins up here in that north area. Check it out. Mausoleum Thanks to Jerry Jones for being the first person to tell me where the boss item was in this level. Anyway, make your way to the second exit. There is a switch that can be destroyed right behind the exit. Pass up the exit and hit the switch. The boss item will rise. Grab it and you now have the book of protection which definitely helps when fighting Lich. Lich’s Crypt Personal Rating: 6 This boss can be very frustrating. However, the book of protection will freeze him and do some pretty hefty damage to him (about half). His attacks include a fireball which he can throw at one or two locations in order to try to prevent you from dodging. He also has a jump attack where he jumps at you. Try to run from it using turbo so you can still block the hit. He can shoot something that can slow you down (kind of like the web blast from the Spider Queen). He can strike his axe down on the ground causing some damage if you’re too close. Finally, he can create generators which send out slugs. Just what we need. Clifford Shafran sent in a pretty sweet way on avoiding the Lich’s jumping attack. If you run toward him (with the turbo button), you should be able to avoid the attack. If anything, you’ll block the end of the attack. It seems to work which definitely helps in this frustrating fight. Buying a three way shot is a waste of money for Lich. Unless you buy a gold invulnerability as well, and I don’t recommended that. If you are going to buy anything, one rapid fire should be enough. If you are low on turbo power and you have spare potions, you might consider using them when he jumps at you. When he gets close, you can knock him back with a potion. This is recommended if your turbo meter is low. Thanks to Mark Sando. Desert Land (Hard) Personal Rating: 4 Easy stuff: Easiest of the hard stages. Boss is easy. Hard stuff: While this is the easiest hard stage, that does not mean that the level is easy. The rune stone is in the fourth stage and getting surrounded is common. City Ruins In Gauntlet Legends, I could beat this level in twenty seconds because I managed to simply find the invisibility, a food item, and that was it. The exit was right there. Well, not this time around. Actually, there’s nothing here and this time I’m confident. The Temple of the Magi (Wonderful music plays in the background). In Gauntlet Legends, this level consisted of pressing four blue switches to reveal a rune stone. The rune stone isn’t here this time around, but the boss weapon is. Proceed to that area (there are no blue markers, but it should look familiar. Hit every secret wall, switch, whatever you can find until the lamp is on even ground with you. Grab it, and get out of the level. GLITCH WARNING Somehow, during the level, I died when some of the stones were rising (near the very end of the level.) I continued. I was trapped underground. I couldn’t move, my character was nowhere on screen, I could still attack and that was it. As stupid as this may sound, be careful about dying on an elevator. Your character may get very screwed. This has happened to other people as well. Thanks to Mark Sando for letting me know that this glitch may be in every machine. The Mystic Pyramid This level drove people crazy when they were trying to find the last rune stone in the first game. There is no rune stone here, but instead a treasure room. Proceed through the level and when you are finished walking on the outer edge of the pyramid, you are getting close. Walk north and when you get a camera change, proceed south. Hit switches everywhere. If you see a death in the middle of the screen, you are going the right way. Proceed south and then follow the path until you hit: “The Gauntlet Lab” “HEY! WHAT ARE YOU DOING IN OUR LAB?!” This room is very weird. Voices say random things as you walk into the different rooms of the labs. Check out the classic gauntlet machine while you’re in the treasure room. Proceed outside, and keep going forward. That should take you right to the exit. The Tombs of the Undead Proceed near the first exit. If you reach it, then you’ve gone to far. Walk back until the floor changes. Then try to walk up a ramp nearby. There should be a switch on that area. Proceed back, and keep going right until you reach a room that wasn’t reachable before. The rune stone is in there. Grab it, and get out of the level. The Genie’s Sanctum Personal Rating: 4 The lamp blinds the Genie just like the Javelin of Blinding. It also drains him pretty good. Shoot as much firepower as you can at him. His attacks include a MUCH faster laser. However, you can still dodge it by running down the stairs. You can also use your turbo to block the laser if you think it’s going to hit. He also has the sword swing if you get too close too him. He can still shoot eye lasers and tornados at you. Dodge them by moving clockwise around. He’s an easier boss if you are playing solo. If you are playing multi-player, then stick together. Otherwise, he’ll continue to hit you with his swords all day long. Ice domain (Hard) Personal Rating: 7 Easy stuff: Two exits every level. Rune stone in the first stage. Hard stuff: The rune stone that is in the first stage is also near the second exit. Monsters are obnoxious and the second rune stone is in the fourth stage. Arctic Docks Pass the first exit and continue on until you reach a platform being supported by some junk. This should give you a sign as to how close you are from picking it up. After walking up the ramp, check out doors and paths downward. If the camera angle turns so that instead of going left, you’re going up, then you’ve gone too far. Keep searching, it’s right around there. Frozen Camp There is a huge furnace that you should see. I don’t think the path is linear, but I could be wrong. Keep walking up the furnace until you see the parchment of fire. In a two player game, there is an anti-death around here somewhere. By using this, it is possible to drain three deaths in the next level (or one in this level, and two in the next, or something like that.) Crystal Mine Pass the first exit. Go to the second elevator that you find. Get on the elevator and follow the path until you reach the treasure room. Docks Docks in the Ice Domain? Well, there is no ice around here that’s for sure. Just a truckload of gold. Erupting Fissure If you find an area where you are walking on a frozen pond, then you have gone too far. Proceed back and try to walk up and then west. Look around that area. If you reach the first exit, then you have gone REALLY far. Backtrack. (Special thanks to Carlos Shearer). BOSS STAGE - Yeti’s Cavern Personal Rating - 8 I don’t know why, but I really had some trouble with him the other day. Maybe because I was using the Warrior and unfortunately, we know how good he is in boss fights. ALL PLAYERS MUST STAND ON THE MAGIC MARKER” It will take a little time to actually reach him, so gold invulnerability might not be your best choice. Although six might help (actually three should be more than enough.) The item will create a fire shield around the yeti draining him down to 1/2 half and creating a fire shield around him. This will prevent him from using one of his attacks (him throwing ice balls at you). These things are heat seekers some times. When he stomps the ground, be prepared to block. There’s no way to dodge that attack. There are also times when he will create ice blocks in the middle of the playing field. Make sure you get clear shots while dodging his attacks. Only one more of the eight realms and we have ALL EIGHT KEYS!!! WHEEEE!!!! Dream World (Hard) Personal Rating: 7 Easy stuff: The Carnival isn’t that hard, but that’s about it. Hard stuff: Second rune stone is a pain because you can’t backtrack to the first exit. Boss is a pain and the boss weapon is the hardest to find. Carnival of the Lost The start of a long nightmare begins right now. Proceed on downward until you get taken to a lower level by a ferris wheel. By then you should see one of those machines where you take a hammer and whack it (test your strength). By that point you’re close. Hit a switch nearby to lower the first door of the cage. Proceed through the tent to find another switch. Press that one and another area will reveal yet another switch. Head back to the first area and find the new switch. Hit that to open the cage and grab the rune stone. Get out of the level as fast as you can. The Haunted House Ooooooooooooh. Uh, Okay. Proceed past the first exit, but be warned. The rune stone is not that farther away from you now, but you’ll have to take the long way around because of great programming. :( Hit switches nearby, and the rune stone will be in plain sight. It shouldn’t be that hard to get. However, the rune stone is not that far from the first exit, but unfortunately, you can’t go back once you pass a certain checkpoint and then you have to go all the way to the second exit. Fun. Maze of Illusion Warning. Be prepared to be really scared after going through this level. This may be one of the coolest levels I have ever seen in a video game, but it is also one of the wildest. The treasure room will actually be very close to your starting position. When you see it, you will notice that it looks like it is on a platform floating in mid air. Not the case. Walk down onto the sky, (yes off the platform so it looks like your floating in mid-air), right, and then up. When you reach the platform, the platform you just walked on will be revealed. This will be an important skill to remember as there is a gold invulnerability to grab and you must also walk on an invisible platform to find it. Anyway, once you reach the treasure room - Pojo’s Hen House Oh, boy. Pojo as we all know by now is from Mace. Yes he is a chicken that is still in Gauntlet Legends (Just grab an egg when you see it) and now he has his own treasure room. There are some secret places you can shoot for some more gold. Make sure you don’t miss them. Also, in a multi-player game, make sure you hit a switch by a well. You can get a gold coin right then and there. Take an invisible path to a switch on the wall. Hit that switch and follow a path upward. Head upward and hit another switch up there. The lamp should now be lowered down onto the ground. You still can’t get to that area yet. Proceed back to the beginning of the level. (WARNING: DO NOT HIT “THE MAGIC MARKER” BEFORE GETTING THE BOSS ITEM OR IT’S GONE!!) Circle the area and look for a new opening. Go to the opening and hit another switch. Proceed back and look for another opening. Head that way, and get the lantern. There is a switch by the magic marker that I missed, hope that didn’t confuse people. It’s by the magic
marker. You should hear the pillar go down once you hit that switch. Special thanks to David Orozco. After proceeding through the level even further, something frustrating happens. There is an area with two deaths in plain sight. There is a switch that can be reached by walking on an invisible bridge. The platform with the two deaths becomes reachable. There is some x-ray glasses (I think) around that area. If you continue on, there is a silver chest. You can get some meat with help from the x-ray glasses. Eventually, you’ll hit a “magic marker”. You’ll see another death and a chest. You can drain the death for a level, but you can’t go back and get the other two (or three if you count the silver chest). Don’t ask me why. However, there is one more death that you can drain at the very end of the level for two extra experience levels altogether. BOSS STAGE – Wraith’s Haunt Personal Rating: 6 A sorcerer appears and has a field day with your characters. His attacks include a huge arm hitting in five different places. However, they are always on the left or the right side of the screen. Usually, he alternates between which side he wants to hit or not. Then he sends these crawling things on the ground. You should block these. He can also send a monster fireball at you. Watch out for that. Finally, he has a slow down attack where he fires at a spot and slows down your movement. The lantern of revelation damages the Wraith for a good amount of damage and reduces his attack power. He regains the attack power when he gets down to 1/4 energy. If you stand in the center of the room, his arm attack will miss you, and the lantern will block out the rest of his attacks. You should be able to hit him much easier. Special thanks to Clifford Shafran. “Now that you have all eight keys, go to the altar of Skorne and banish him from the realm.” Skorne (Deadly) Yes, deadly is what they call the difficulty on this level. One thing that should be said is that unlike the first one, you do not immediately get transported to the Desecrated Temple once you have all the keys. Instead, you can select to go there or not. If you don’t have twelve rune stones, get them first. Remember, if you’ve beaten a world and if there is a rune stone in the level, you will see a hot-cold meter in the upper right hand corner of your screen. Use that to your advantage and do not go to the temple until you have the rune stones. (You might want some extra gold here as well.) :) The Desecrated Temple Once you choose Skorne’s world for the first time, the only stage you can pick is the Desecrated Temple. Go there, and be prepared to shoot a lot of enemies. This might not be a bad place to have about four keys either (at least one for the anti-death). If you proceed to the left, you should still see the same old death as well as the same old secret walls. Grab the anti-death and drain all the deaths you run into (two or four depending on what you get from the silver chests). Continue on fighting about a thousand enemies or so until you reach the end. Don’t leave yet. Hit all the switches you can find. Check out the area on the right. You should see the Soul Savior, which will come in handy for the first Skorne. Leave. You can save the three way shot and the fire amulet for the boss instead of using them to clear out the enemies. Basically, clear out all the enemies, then get the items, then leave the level. Makes the next fight much easier. Special thanks again to Clifford Shafran. The Altar of Skorne Personal Rating: 5 The Soul Savior will drain about half of Skorne’s life. It will also protect you from any fireballs he throws at you. However, he can still hit you with his fist where he slams the earth and has a fireball come up underneath you. He has an attack that needs to be blocked as it shakes up the whole screen. A rapid fire might be able to take him down rather quickly, but don’t bet on it. When the Soul Savior wears off, be prepared to dodge the fireballs. After he dies, if you have all twelve rune stones, you’ll go to the underworld for more fun. I’m not sure what happens if you don’t have all twelve rune stones by this point. Don’t forget to grab one of the items that he leaves (you can only grab one). Skorne can be quite easy if you stand on the circle of runes and just fire away while the Soul Savior keeps him in check. If you have a rapid fire and a three way shot combination, he goes down in no time. Special thanks to Clifford Shafran. The Gates of the Underworld Having 8 potions might not be a bad thing if you are a wizard. 8 instead of 9 because there’s one right at the beginning of the level. There is nothing worse than proceeding on through a level with about 200 snipers coming after you. Anyway, proceed through a long level (much longer than the one in the first game) until you reach the end. Previously, you fought beasts. Here you fight golems. You will fight up to SIX with three players. Actually, you don’t have to fight the golems. They were really kind and put a switch that you can press revealing the exit. Get on that exit A.S.A.P. unless you like fighting 6 golems at once. :( There is a super shot right near the end of the level. Leave it until you are ready to leave the level. Remember, once you pass the archway, there’s no turning back. The Throne of Skorne - BOSS Personal Rating – 10 (if no powerups) A super mad Skorne is here to easily kick your butt, unless you do what I did and buy two gold invulnerabilities, two rapid fires, and two three way shots. Then he should die after that assault. His attacks include his chest beam, which takes off about 250, his fireballs, and he has an attack (I never saw this in the first game) where he picks you up and slams you back to the ground. I didn’t see how much damage it did because I had the invulnerability on. Without power-ups, he can eat a lot of money in your wallet. With power-ups, you leave with extra health. The narrator tells you to celebrate with him. Then he tells you that the game isn’t over yet because the evil wizard Garm absorbed Skorne. Now you have to find the thirteenth rune stone. Yes, the instant kill trick works on the second Skorne. Who would’ve ever thought that beating Skorne 2 with a level 22 archer was possible by spending only 3500 gold? I bought a gold invulnerability just in case he got a lucky shot and a three way to make sure that it is a definite kill. Once again, special thanks to Gungnir. Yes that’s right, the game is still not over. In fact, there is an entirely new level. If you pick the Skorne level at the big map, you will now be able to select the desecrated temple, and battlefields of Garm. Wow. You can actually select the underworld again if you want. Battlefields of Garm Yes, after all that, Midway was so kind to create a whole new world after going through nine of them. And yes, this world is not a complete walk in the park. The Battlefield Trenches There is unfortunately, no boss item for Garm. This is not official, but honestly, nobody has found one yet. If there is one, it’s probably in this level. However, as of right now, there is no boss item for Garm. Fortified Towers Here it is. The thirteenth rune stone is in this level and it is the hardest one to get. First, proceed through the level until you reach an area with a golem surrounded by a fence. Destroy the golem, hit the switch and then grab whatever items that may be important to get. However, before you leave the area, you need to hit another switch that was previously green, but is now red. Hit that, and the fence will rise back up. It is very important that you do this. Head toward the exit and hit every switch you can find. Proceed onward until you reach the first exit. When you do, head back up the ramp you just walked down and hit the switch nearby. This should trigger another fence by the exit to drop. Hit the switch just revealed to reveal a new path. Proceed on the new path and look for secret walls now. When you find one, that will contain the thirteenth rune stone. DON’T LEAVE THE LEVEL WITHOUT IT!!! Encircled Fortress Yes, believe it or not, this level contains another treasure room. Unbelievable as seems, there is another treasure room to find. However it’s not as hard to find really. It just takes a while. It’s on a pretty linear path, but you have to walk a while in order to find it, you need to pass the first exit and proceed until you reach the second one and then finally, Treasure room Trenches Go figure. Trenches are EVERYWHERE!!! Honestly, you shouldn’t be pursuing this treasure room in my opinion. It takes a ridiculous long time to get there, and it’s not worth the effort. Unless you need the extra money for fighting Garm, stick with the first exit. If you did not find the thirteenth rune stone, you will have to do the following three levels over again. However, the hot-cold meter will appear in the upper right hand corner to help you out in the second level. If you did find the rune stone, then it’s time for the final boss of the game. Garm’s Citadel Personal rating: 99 (I mean 11) This guy’s middle name is cheese. His life bar is REALLY long. And it may take a lot of cash (or gold) to beat him. His attacks include an eye laser, which you can see coming and isn’t that hard to dodge. He can throw fireballs from his hands, dodging those things isn’t too difficult. He also sends this wave at you that moves oh so slowly to get to you. Time your block carefully. What has to be the most annoying thing though, is the creatures he sends after you. Those guys probably take eight to ten shots before they die. While you are trying to kill them, they are shooting lightning bolts at you causing some sick damage. When you do kill those creatures, they turn into skulls that come straight at you which does about 300 damage alone because it keeps knocking you back and hitting you over and over again. Keep firing and eventually he will go down. Or just buy five gold invulnerabilities, three rapid fires, three three-way shots, and two phoenix familiars and MAYBE he’ll die. Fun boss isn’t it? If you can destroy his arms and his henchmen, you can get right under him and attack all day long. Yes he cannot damage you with this technique. You have to destroy the arms though. Special thanks to Kevin for this information. But after all that, YOU’VE BEATEN THE GAME!!! The narrator tells you that Garm has been destroyed and such and such. Then you get your final stats which include how many treasures you’ve found, how many enemies you’ve destroyed, how many generators you’ve destroyed, and the scariest part of it all, how many credits you’ve spent on the game. Uh oh. It also tells you how long you’ve been playing the game. Afterwards, you don’t just get one postcard, you get TWO postcards! WOW!! And one of those postcards is the same one from Gauntlet Legends! YES!! Okaaaaaaaaaay. Then you get a final FMV sequence basically saying how evil has been destroyed or something like that. Then the game starts over and you’re allowed to continue playing. Enjoy and good luck. 10. Codes In this game, rumor has it that there are a lot of codes in this game. The following codes are to be put it at the place where you enter your initials and password. Major thanks to Eric Chou for getting these codes out. Pojo – EGG – 911 If you enter this code, you will be Pojo for the entire game. It is very hard to play as this character (can’t eat chicken because it’s poisoned food for him) as well as the fact that he has only one turbo attack. Pojo does not have a combo attack. Special thanks to Kevin for letting me know. Stick Jester – STX – 222 This code can only be put in if you are playing the Blue side. You get a stick figure of a jester. This character is a Jester with a different look to him. Unfortunately, there is a problem with him. If you die for any reason and continue, the character goes back to LEVEL 1! If you input the password again, the character is still at level 1. So this is basically a one time thing and that is it. Armored Warrior – RAT – 333 This code can only be put in if you are playing the Red side. You get an armored warrior with a rat’s head. Similar to the stick jester, this character also has a problem. If you die with this character and continue, the character doesn’t go back to level 1. He goes back to level 2. No joke. He is a warrior with a different look to him. * The following seven codes have been confirmed by the Dungeon Master. Major major MAJOR thanks to the dungeon master for these codes. For pictures on these codes, visit the webpage: www2.cajun.net/~dungeon/dark.html * Ice Dwarf – ICE – 600 This code can only be put in if you are playing the Red side. You get a big dwarf. * Big headed Jester – PNK – 666 This code can only be put in if you are playing the Yellow side. You get a Jester with a HUGE head. * Cool looking Knight – TAK – 118 This code can only be put in if you are playing the Red side. You get a REALLY cool looking Knight. * Scythe wielding Valkryie – TWN – 300 This code can only be put in if you are playing the Green side. You get a valkyrie with a scythe. * Interesting looking Warrior – CAS – 400 This code can only be put in if you are playing the Blue side. You get an interesting looking warrior (Can I possibly say something else besides “this code can only be put in if you are playing the **** side? Probably not.) * Evil looking Wizard – GAM – 666 This code can only be put in if you are playing the Yellow side. You get a wizard who doesn’t look happy. * Cool looking Wizard – SKY – 100 This code can only be put in if you are playing the Green side. You get a wizard who looks pretty cool. * I will hopefully have more information on what these codes do later on. If you have any other codes that have been confirmed, please e-mail me. 11. Questions and Answers How many rune stones are in this game? Thirteen. You have to find the first twelve in the eight worlds. Then you find the thirteenth in the second level of the Battlefield. Why can’t I increase my stats to 999 everything? There appears to be a maximum stat rule in place. A character can increase his stats by so many points in each of the four categories. This leaves you the question of “should I build up my character to maximum stats buy buying stats, or should I just wait till level 81 or 91? Is there a treasure room in each world? Yes. Check the FAQ again if you missed one. What are the high score lists in this game? Show off. :) There is a list for all the people that have achieved level 99 status and the people that have beaten the game. How do I select an alter-ego? Get a character to level 10. Next time you get to the character select screen, hold turbo down and press fight or magic. Are alter-ego’s better than regular characters? Yes. They can have 100 more stat points to their characters stats than an original character with the exception of the Hyena and the Ogre for some strange reason. They also start out with higher stats than their counterparts. Who are the best characters in the game? My personal favorite is the wizard while my sister likes the valkyrie and knight. If you are just starting out, my recommendations are to pick someone in the magic class or the armor class. Those classes are the best ones in the game right now. Are there any other secrets in this game? Apparently so. There are reports of twenty-six codes being put into the game. The codes will be updated in the FAQ whenever they become known. Is there a way to stop the ticking life meter? Unless your arcade is very generous, absolutely not. However, it does not cheat this time around either. It always remains at one tick per second and stays that way. It does not go to two ticks per second. Food is also at 100 percent of what the item is originally. However, there is also a lot less food in this game than in the first game. Not to mention more poisoned food. If you have any other questions, please e-mail me. 12. Credits and Thanks Before I start, thank you everyone for all the information. I got a lot of e-mails on information that I missed. This FAQ would not be nearly as complete without all your help. Mark Kim (Agent Falcon) for getting me started on writing FAQ’s and for making sure my copyright address was intact. Thanks again Mark. Check out his FAQ’s at: www.gamefaqs.com www.verasnaship.net/text/index.html Red Phoenix for an incredible Expert FAQ for Gauntlet Legends. If his wasn’t there, this FAQ would not be possible. In that FAQ, just about every secret known in Gauntlet Legends is found in that FAQ. Check it out at: www.gamefaqs.com My sister for proofreading the FAQ and telling me where I messed up at and pointing out a few things and being so damn cool. UrkAngiJordi for telling me that White Marsh had the game. (I forgot to thank him in the first version.) AUUUUUUGGGGGHHHHH!!!!! White Marsh Mall in Baltimore Maryland for having the game in the first place. Not to mention all the cool people that have been there since I’ve played it. Midway for continuing the Gauntlet series CjayC for holding up the most incredible video game site on the web www.gamefaqs.com Jerry Jones for being the first one to tell me where the book of Protection is, info on the treasure room and detailed information on the Parchment of Fire. Also for telling me about the sky treasure room. Carlos Shearer for correcting the second rune stone in the Ice Domain as well as a description of the Sky treasure room. Edgard Aedo for info on the boss weapon in the Dream World Eric Chou for the maximum stats on the Dwarf, information on the maximum stat rule, and information on the codes. Jeff for information on getting the boss item in the Dream World. NTHAIcing for helping me find the Castle Treasure room. Christopher Allen for telling me the name of the Valkyrie’s combo attack. Clifford Shafran for telling me the names of the stages in the Ice Domain as well as telling me where the treasure room is in that world. Also, for some incredible boss strategies and other various tips. Doug Elder for the title names of the Valkyrie as well as the names of the stages in the Province level. Not to mention the names of the stages in the Battlefield. He also gave me the names of the lamp of dark obstruction (boss weapon) and the lantern of revelation. Haun Mean for title names for the Knight. Gungnir for information on the basics of the character’s attacks as well as the nastiest trick to date with the Archer. A.K.A., the instant kill technique. * Dungeon Master for a HUGE amount of information including stuff such as stat info, glitches, alter-egos, and correcting a few sections. Not to mention being the first person to have seven new codes. The Dungeon Master has a web-site in which he has found several techniques, pictures, glitches and all that good stuff on G:DL which is located at: * www2.cajun.net/~dungeon/dark.html CLW for Jester title names and for letting me know about the increase of gold in a multi-player game in a treasure room as well as some glitches that can happen when your character gets to level 99. Ronald Munar for helping me confirm the alter-ego theory with his sorceress’s stats and giving me the sorceress’s titles, as well as telling me that the Archer’s turbo attacks can get powered up with power-ups. Magma the Walrus for telling me that alter-egos have different titles names than the original characters. Check out his FAQ at of course: www.gamefaqs.com Cullen Stevenson for letting me know that level 99 characters can lose levels to deaths. Jeffery Roy for titles on the warrior and the valkryie. Glacier16 for titles on the Dwarf. Michael Bromery for information of turning poisoned food into food. David Orozco for suggestions on the FAQ including rankings, blocking suggestions, and telling me that version 2.41 is now out. Gogeta for tips on the mountain stage. Mark Sando for suggestions on fighting bosses and glitch information. The 316 Machine for suggestions on fighting bosses and corrections. Mike Defranco for information on the boss glitch. Ryan Zibell for corrections and information on Skorne’s items. Allen Kim for some incredible techniques on hand to hand combat, missile combat, as well as more character analysis. Kevin for letting me know that Pojo does not have a combo attack as well as some great information on fighting Garm. And of course, thanks to everyone for reading the FAQ. If you have any questions, comments, hints, strategies, or whatever, please e-mail me at: multipleryus@yahoo.com I needed to get this update moving. There will be one more coming. And then that will probably be it. In version 3.0, look for More character analysis New tips New Rankings More corrections And anything else that I think of Later Copyright (c) 2000 John Lakin