=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fight Fever FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Han Baedal 3.2 Miyuki 3.3 Rophen Heimer 3.4 Magic Dunker 3.5 Golrio 3.6 Kim Hoon 3.7 Chintao 3.8 Nick Commando - - - - - - - - - - - - - - - - - 3.9 Master Taekuk --------------------------------- 3.10 Karate Kenji 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back LP - Light Punch K - Any Kick b-- --f u - Up HK - Heavy Kick + - And / | \ d - Down LK - Light Kick / - Or db d df , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Forward Roll f, f for characters: Han Baedal, Miyuki, Rophen Heimer, Kim Hoon, Chintao, Nick Commando, and Master Taekuk; can continue to roll forward by entering command again Backward Roll b, b for characters: Han Baedal, Miyuki, Rophen Heimer, Kim Hoon, Chintao, Nick Commando, and Master Taekuk; can continue to roll backward by entering command again Dash Forward f, f for characters: Magic Dunker and Karate Kenji; can continue to dash forward by entering command again Dash Backward b, b for characters: Magic Dunker and Karate Kenji; can continue to dash backward by entering command again Block High b Block Low db will not block overheads Throw f + HP Taunt HP far Negative Edge allows you to perform an example would be maneuvers by holding performing a qcf + P the attack button maneuver by instead holding down, then P, then entering the qcf performing the motion; works for most motion special moves Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Desperations - You can perform these moves when your lifebar is low and it begins to flash red. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Han Baedal * ******************************************************************************* Colors ------ LP - White uniform HP - Green uniform LK - Yellow uniform HK - Gray uniform Throw ----- Atomic Bulldog f + HP close Basic Moves ----------- Raging Uppercut HP a step away Face Kick LK a step away Triple Kick HK a step away 3 hits Swift Leap HK far 2 hits Special Moves ------------- Tiger Simoon qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Violent Fist f, b, f + HP Drill Cutter u, db + LK first part must connect (not blocked) to perform entire maneuver Supremacy Kick hcf + LK Desperation Move ---------------- Furious Fandango f, hcf + LK+HK dash in must connect (not blocked) to perform the entire maneuver ******************************************************************************* * 3.2 Miyuki * ******************************************************************************* Colors ------ LP - Yellow costume w/ Blue trim HP - Yellow costume w/ Green trim LK - Yellow costume w/ Purple trim HK - Pink costume w/ Blue trim Throw ----- Shoulder Toss f + HP close Basic Moves ----------- Throat Chop HP a step away Side Kick LK a step away Kick Fury HK far 3 hits Double Fury HK a step away 2 hits Special Moves ------------- Fierce Winds qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Lightning Kick f, qcf + HP Deadly Bullet hcf + LK Bloody Claws d, u + LK first part must connect (not blocked) to perform entire maneuver Desperation Move ---------------- Super Twin Claw f, df, d, db, f + LK+HK hop attack must connect (not blocked) to perform the entire maneuver ******************************************************************************* * 3.3 Rophen Heimer * ******************************************************************************* Colors ------ LP - Dark Gray costume HP - Blue costume LK - Green costume HK - Gray costume Throw ----- Rough Slam f + HP close Basic Moves ----------- Bladed Chop HP a step away Gut Kick LK a step away Heavy Gut Kick HK a step away Special Moves ------------- Thunder Wind Palm qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Taichi Breaker f, b, db, d, df + HP Roaring Kick hcf + LK Crescent Flip d, u + LK Desperation Move ---------------- Super Taichi Breaker qcf, b + LP+HP ******************************************************************************* * 3.4 Magic Dunker * ******************************************************************************* Colors ------ LP - Blue w/ Red trim HP - Green w/ Red trim LK - Yellow w/ Green trim HK - Gray w/ Blue trim Throw ----- Chokeslam f + HP close Basic Moves ----------- Wild Swing HP a step away Double Kick LK far usually will not connect because of distance of activation Side Kick LK a step away Lean Kick HK a step away usually will not connect because of distance of activation Special Moves ------------- Dunk Shot qcf + P LP version starts out closer before crawling across ground; first part will collide with other projectiles as both will be "destroyed" in the process; second part must be blocked low Rising Double Punch f, b, f + LP Brave Storm hcf + HP Layup Kick qcb + LK Desperation Move ---------------- Brave Hurricane f, b, db, d, df + LK+HK ******************************************************************************* * 3.5 Golrio * ******************************************************************************* Colors ------ LP - Green shorts w/ Orange trim HP - Lime Green shorts w/ Lime Green trim LK - Red shorts w/ Red trim HK - Blue shorts w/ Blue trim Throw ----- Bearhug f + HP close Basic Moves ----------- Piercing Blade HP a step away Spider Kick LK/HK a step away Special Moves ------------- Pulse Wave qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Turtle Belly f, qcf + HP Phoenix Flight qcf, uf + LK Desperation Move ---------------- Turtle Hop b, f, df, d, db + LK+HK ******************************************************************************* * 3.6 Kim Hoon * ******************************************************************************* Colors ------ LP - Blue uniform HP - Red uniform LK - Green uniform HK - Purple uniform Throw ----- Atomic Bulldog f + HP close Basic Moves ----------- Raging Uppercut HP a step away Face Kick LK a step away Triple Kick HK a step away 3 hits Swift Leap HK far 2 hits Special Moves ------------- Tiger Simoon qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Human Shuriken qcb + LP Lightning Kick f, b, f + HP Supremacy Kick hcf + LK Desperation Move ---------------- Eagle Swooping Blow f, hcf + LK+HP move must touch opponent to perform the entire maneuver ******************************************************************************* * 3.7 Chintao * ******************************************************************************* Colors ------ LP - Orange uniform HP - Purple uniform LK - Yellow uniform HK - Green uniform Throw ----- Direct Knee f + HP close Basic Moves ----------- Bladed Thrust LP a step away Heavy Bladed Thrust HP a step away High Kick LK a step away Heavy High Kick HK a step away Special Moves ------------- Snow Scattering Palm qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Thunderclap Kick b, db, d, df + HP Pigtail Fist qcf + LK Desperation Move ---------------- Thunderclap Scissors hcb, f + LP+HP ******************************************************************************* * 3.8 Nick Commando * ******************************************************************************* Colors ------ LP - Moss Green costume HP - Brown costume LK - Liberty Blue costume HK - Green costume Throw ----- Backbreaker f + HP close Basic Moves ----------- Jawing Punch LP a step away Straight HP a step away Axe Kick LK a step away Crushing Kick HK a step away Special Moves ------------- Grenade Toss qcb + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Charging Eagle f, b, db, d, df + LP Bull Charge f, b, f + LK Desperation Move ---------------- Super Charging Eagle b, db, d, db, f + LK+HK must connect (not blocked) to perform entire maneuver - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ******************************************************************************* * 3.9 Master Taekuk * ******************************************************************************* *Character usable in two player game* Colors ------ LP - White costume HP - Beige costume LK - Electric Blue costume HK - Pink costume Throw ----- none Basic Moves ----------- Backhand LP a step away Heavy Backhand HP a step away Face Kick LK a step away High Snap HK a step away Special Moves ------------- Blaze Burst qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Stretch Catch f, b, db, d, df + LP first part must touch opponent to perform entire maneuver Teleport Stomp d, u + HP unblockable Headscissor Smash ub/u/uf, df + LK at first part must connect peak of jump (not blocked) to perform entire maneuver Desperation Move ---------------- Pulling Hand Blow hcf, df, d, db, f + LP must connect (not blocked) to perform entire maneuver ------------------------------------------------------------------------------- ******************************************************************************* * 3.10 Karate Kenji * ******************************************************************************* Colors ------ LP - Green costume HP - Gray costume LK - Green costume w/ Red skin HK - Black silhouette Throw ----- Suplex Spike f + HP close Basic Moves ----------- Jawing Punch LP a step away Heavy Straight HP a step away Whirlwind Kick LK far despite having two parts will hit once because of distance of activation High Snap LK a step away Roundhouse HK a step away Special Moves ------------- Scorching Earth qcf + P LP=slow, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Eruption f, b, f + LP Reaping Kick hcf + HP Demon Charge qcb + LK Desperation Move ---------------- N/A =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Missing moves? This game has some crazy and inconsistent motions, so there might be moves not listed. -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Viccom -Stray_Zero for the correct motion of Nick Commando's Desperation Move, checking the motion on Master Taekuk's Deperation Move, and general corrections and help with this guide. -Some of the very obscure motions were checked with or used from Roman Niucumir's guide. -Gamefaqs -And me for writing this FAQ