=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragoon Might FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Weapons 2.3 Bombers 2.4 Hang Points 3. Characters 3.1 Yamato 3.2 Tsugumi 3.3 Ryan 3.4 Suiko 3.5 Sarumaru 3.6 Jaoh 3.7 Drake 3.8 Zack 3.9 Kodama 3.10 Tekkamen 3.11 Layla 3.12 Reggie ----------------------------------- 3.13 Dogma 4. Misc. And Easter Eggs 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LP - Light Punch P - Any Punch \ | / b - Back MP - Medium Punch K - Any Kick b-- --f u - Up HP - Heavy Punch + - And / | \ d - Down LK - Light Kick / - Or db d df MK - Medium Kick , - Then HK - Heavy Kick qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ Throw/Hold f/b + MP/HP/MK/HK close refer to the character's movelist for a detailed list of their throws/holds Forward Run f, f, then hold f to continue run Dash Backward b, b Block High b Block Low db will not block overheads Roll Backward tap P and hold b after invulnerable for a second being knocked down Roll Forward tap P and hold f after invulnerable for a second being knocked down Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Pursue Attack u + P when opponent is on the ground +++++++++++++++ | 2.2 Weapons | +++++++++++++++ Every character (with the exception of Kodama and Dogma) has a weapon. If you take too many hits or block too many attacks, your weapon will be knocked loose. To retrieve it, stand over your weapon and press any attack button. When unarmed, some maneuvers will no longer be available to you. In this game, blocking a weapon strike will immediately stop the attack. In other words, a move that might normally hit multiple times will collide with a blocking opponent and retract. +++++++++++++++ | 2.3 Bombers | +++++++++++++++ Bomber: Bombers can be performed anytime during the match. The only tradeoff is that using a Bomber will decrease your lifebar slightly. You cannot use a Bomber if you do not have enough lifebar left to tradeoff. A Bomber is performed by pressing LP+MP/MP+HP/LP+HP. Super Bomber: A Super Bomber can be used when your life is low and your lifebar is flashing. Super Bomber's also decrease your lifebar slightly. You cannot use a Super Bomber if you do not have enough lifebar left to tradeoff. POW Meter: The POW Meter appears in 3 on 3 matches. When filled, a maxed POW Meter will last for about 9 seconds. During this time you can use either Bombers or Super Bombers. The difference is that while your POW Meter is maxed, you will not lose any life when performing Bombers and Super Bombers. +++++++++++++++++++ | 2.4 Hang Points | +++++++++++++++++++ Every stage (with the exception of Drake's) has one or more hang points. Hang points will allow a character to jump toward them and swing from them. Hang points can be destroyed by weapon attacks and specials. You can perform air maneuvers after coming off of a hang point. Jump To Hang Point LK+MK/MK+HK/LK+HK invulnerable for a second; use b/f with both kicks to determine which hang point you jump to Backward Descend hold b Quick Forward Drop hold f Huge Jump Up hold u =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Yamato * ******************************************************************************* Colors ------ LP - Off White jacket and Brown pants w/ Red trim MP - Green jacket and Green pants w/ Red trim HP - Purple jacket and Dark Purple pants w/ Green trim LK - Blue jacket and Dark Blue pants w/ Yellow trim MK - Light Blue jacket and Blue Gray pants w/ Brown trim HK - Pink jacket and Quinacridone Magenta pants w/ Blue trim Start - Amber jacket and Brown pants w/ Green trim LP+MP+HP/LK+MK+HK - Red jacket and Dark Red pants w/ Gray trim ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Overhead Toss f/b + MP close throws opponent behind him Suplex f/b + HP close Layback Toss f/b + MK/HK close throws opponent behind him Air Layback Toss f/b + MK/HK close throws opponent behind him in air Basic Moves ----------- Raising Kick HK close 2 hits Crushing Roundhouse HK far knocks opponent down Command Moves ------------- Slash And Stab d + MP 2 hits Ducking Double Slash d + HP first part has a lot of push back on connecting, however if you land this on an opponent near the corner of the stage you will get 2 hits Murdering Stab u + P when opponent pursue attack is on the ground Special Moves ------------- Dragon Crawl qcf + P LP=short, MP=medium, HP=far; will collide with other projectiles as both will be "destroyed" in the process Erupting Dragon f, d, df + P LP=short, MP=medium, HP=far Meteor Kick qcb + K in air LK=short, MK=medium, HK=far; overhead Bomber ------ Crash Blade LP+MP/MP+HP/LP+HP first part must connect (not blocked) to perform entire maneuver Super Bomber ------------ Atomic Palm b, f, f + LP+MP/ goes through projectiles MP+HP/LP+HP ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Overhead Toss f/b + MP close throws opponent behind him Suplex f/b + HP close Layback Toss f/b + MK/HK close throws opponent behind him Air Layback Toss f/b + MK/HK close throws opponent behind him in air Basic Moves ----------- Raising Kick HK close 2 hits Crushing Roundhouse HK far knocks opponent down Command Move ------------ N/A Special Move ------------ Meteor Kick qcb + K in air LK=short, MK=medium, HK=far; overhead Bomber ------ N/A Super Bomber ------------ Atomic Palm b, f, f + LP+MP/ goes through projectiles MP+HP/LP+HP ******************************************************************************* * 3.2 Tsugumi * ******************************************************************************* Colors ------ LP - White top and Red pants w/ Green trim MP - Red top and Green pants w Blue trim HP - Green top and Gray pants w/ Red trim LK - Peach top and Red pants w/ Green trim MK - Gray top and Dark Gray pants w/ Red trim HK - Bright Green top and Purple pants w/ Red trim Start - Gold top and Saffron pants w/ Gray trim LP+MP+HP/LK+MK+HK - Red top and Red pants w/ Green trim ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Rough Armdrag f/b + MP close throws opponent behind her Fan Smash f/b + HP close damage appears to be random Cannonball Stab f/b + MK/HK close Air Chokeslam f/b + MP close in air Basic Moves ----------- Double Cutter HP close 2 hits Fan Toss HP far Swirl Kick HK far knocks opponent down; low down Command Moves ------------- Triangle Jump jump toward the wall, then away Double Fan Stomp u + P when opponent pursue attack is on the ground Special Moves ------------- Tornado qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Human Cyclone qcb + P LP=short and 1 ground hit, MP=medium and 2 ground hits, HP=far and 3 ground hits Air Cyclone qcb + P in air LP=short, MP=medium, HP=far Blazing Breath hcb + P (hold b/f LP=lasts for 1 second, to move Tsugumi) MP=lasts for 1.5 seconds, HP=lasts 2 seconds; will collide with other projectiles as both will be "destroyed" in the process Bomber ------ Live Wire Capture LP+MP/MP+HP/LP+HP first part must connect (not blocked) to perform entire maneuver; fan that comes out will collide with other projectiles as the projectile will be "destroyed" and the fan will retract Super Bomber ------------ Thunder Capture qcb, f + LP+MP/MP+HP/ first part must connect LP+HP (not blocked) to perform entire maneuver; fan that comes out will absorb projectiles ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Rough Armdrag f/b + MP/HP/MK/HK close throws opponent behind her Air Chokeslam f/b + MP close in air Basic Move ---------- Swirl Kick HK far knocks opponent down; low down Command Move ------------ Triangle Jump jump toward the wall, then away Special Move ------------ Blazing Breath hcb + P (hold b/f LP=lasts for 1 second, to move Tsugumi) MP=lasts for 1.5 seconds, HP=lasts 2 seconds; will collide with other projectiles as both will be "destroyed" in the process Bomber ------ N/A Super Bomber ------------ N/A ******************************************************************************* * 3.3 Ryan * ******************************************************************************* Colors ------ LP - Purple and Red costume w/ Cobalt Blue hair MP - Green and Ochre costume w/ Blue hair HP - Indigo and Fawn costume w/ Cornflower Blue hair LK - Maroon and Off White costume w/ Blonde hair MK - Green and Blue costume w/ Blue hair HK - Dark Gray and Green costume w/ Red hair Start - Purple and Gray costume w/ Gray hair LP+MP+HP/LK+MK+HK - Purple and Ochre costume w/ Iris hair ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Toss Behind f/b + MP/HP close throws opponent behind him Frankensteiner f/b + MK/HK close throws opponent behind him Basic Moves ----------- Staff Spin HP close 2 hits Foot Stomp LK close must be blocked low Enzuigiri HK close knocks opponent down Command Moves ------------- Forward Sobat f + HK far Back Sobat b + HK far Slide d + HK must be blocked low Single Stomp u + P when opponent pursue attack is on the ground Special Moves ------------- Jolt Staff qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Teleport f, d, df + K LK=teleports backwards, MK=teleports toward the middle of the screen, HK=teleports to the other side of the screen Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far; must be blocked low Teleport Dive Kick qcb + K in air LK=short, MK=medium, HK=teleports to the other side of the screen and dive kicks the other direction Bomber ------ Piercing Spark LP+MP/MP+HP/LP+HP Super Bomber ------------ Destiny Blast f, hcf + LP+MP/ absorbs projectiles MP+HP/LP+HP ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Toss Behind f/b + MP/HP close throws opponent behind him Frankensteiner f/b + MK/HK close throws opponent behind him Basic Moves ----------- Foot Stomp LK close must be blocked low Enzuigiri HK close knocks opponent down Command Moves ------------- Forward Sobat f + HK far Back Sobat b + HK far Slide d + HK must be blocked low Single Stomp u + P when opponent pursue attack is on the ground Special Moves ------------- Teleport f, d, df + K LK=teleports backwards, MK=teleports toward the middle of the screen, HK=teleports to the other side of the screen Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far; must be blocked low Teleport Dive Kick qcb + K in air LK=short, MK=medium, HK=teleports to the other side of the screen and dive kicks the other direction Bomber ------ Piercing Spark LP+MP/MP+HP/LP+HP Super Bomber ------------ Destiny Blast f, hcf + LP+MP/ absorbs projectiles MP+HP/LP+HP ******************************************************************************* * 3.4 Suiko * ******************************************************************************* Colors ------ LP - Gray and White costume w/ Fawn trim MP - Dark Red and Red costume w/ Dark Gray trim HP - Blue Green and Celeste w/ Yellow trim LK - Brown and Yellow costume w/ Iris trim MK - Burgundy and Pink costume w/ Green trim HK - Brown and Orange costume w/ Red trim Start - Dark Green and Yellow Green costume w/ Orange trim LP+MP+HP/LK+MK+HK - Dark Gray and Gray costume w/ Green trim ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Concrete Headbutt f/b + MP close Toss Behind f/b + HP close throws opponent behind him Frankensteiner f/b + MK/HK close throws opponent behind him Basic Moves ----------- Jawing Beads HP close 2 hits Reaching Beads HP far 2 hits Foot Stomp LK close must be blocked low Enzuigiri HK close knocks opponent down Command Moves ------------- Low Beads d + MP hits twice from far; must be blocked low Forward Sobat f + HK far Back Sobat b + HK far Slide d + HK must be blocked low Single Stomp u + P when opponent pursue attack is on the ground Special Moves ------------- Shout Blast qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Eagle Dive qcb + P in air LP=short, MP=medium HP=far Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far; must be blocked low Bomber ------ Sacred Aura LP+MP/MP+HP/LP+HP Super Bomber ------------ Lucifer Blast hcb, df + LP+MP/ absorbs projectiles MP+HP/LP+HP ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Concrete Headbutt f/b + MP close Toss Behind f/b + HP close throws opponent behind him Frankensteiner f/b + MK/HK close throws opponent behind him Basic Moves ----------- Foot Stomp LK close must be blocked low Enzuigiri HK close knocks opponent down Command Moves ------------- Forward Sobat f + HK far Back Sobat b + HK far Slide d + HK must be blocked low Single Stomp u + P when opponent pursue attack is on the ground Special Moves ------------- Shout Blast qcf + P LP=slow, MP=medium, HP=fast; will collide with other projectiles as both will be "destroyed" in the process Eagle Dive qcb + P in air LP=short, MP=medium HP=far Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far; must be blocked low Bomber ------ N/A Super Bomber ------------ N/A ******************************************************************************* * 3.5 Sarumaru * ******************************************************************************* Colors ------ LP - Red costume MP - Pink costume HP - Blue costume LK - Green costume MK - Turquoise costume HK - Amaranth Pink costume Start - White costume LP+MP+HP/LK+MK+HK - Dark Gray costume ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Fury Slaps f/b + MP/HP close damage appears to be random Monkey Flip f/b + MK/HK close throws opponent behind him Basic Move ---------- N/A Command Moves ------------- Triangle Jump jump toward the wall, then away Crouching Backhand d + MP knocks opponent down Belly Slide d + HP must be blocked low Double Blade Stomp u + P when opponent pursue attack is on the ground Special Moves ------------- Sharp Drill qcf, uf + K LK=short, MK=medium, HK=far Scissor Split qcb + K in air Bladed Cannonball hold b for 1.5 seconds, LK=short, MK=medium, HK=far; f + K must touch opponent to perform entire maneuver Flash Cutter hold d for 2 seconds, LK=short, MK=medium, HK=far u + K Bomber ------ Knife Missile LP+MP/MP+HP/LP+HP Super Bomber ------------ Explosive Dance b, df, df + LK+MK/ MK+HK/LK+HK ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Fury Slaps f/b + MP/HP close tap P and K rapidly for more slaps Monkey Flip f/b + MK/HK close throws opponent behind him Basic Moves ----------- N/A Command Moves ------------- Triangle Jump jump toward the wall, then away Crouching Backhand d + MP knocks opponent down Belly Slide d + HP must be blocked low Special Move ------------ Cannonball hold b for 1.5 seconds, LK=short, MK=medium, HK=far; f + K must touch opponent to perform entire maneuver Bomber ------ N/A Super Bomber ------------ N/A ******************************************************************************* * 3.6 Jaoh * ******************************************************************************* Colors ------ LP - Purple costume w/ Red trim MP - Red costume w/ Yellow trim HP - Dark Blue costume w/ Gray trim LK - Red costume w/ Gray trim MK - Green costume w/ Yellow trim HK - Black costume w/ Yellow trim Start - Brown costume w/ Gray trim LP+MP+HP/LK+MK+HK - Fulvous costume w/ Green trim ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Giant Swing f + MP close Gut Stab b + MP close damage appears to be random Reaper Slam f/b + HP close Skull Cracker f/b + MK/HK close Basic Moves ----------- Downward Swipe MP close 2 hits Upward Swipe HP close 2 hits Step Side Blade HP far 2 hits Shin Kick LK must be blocked low Charge Kicks HK far 2 hits Command Moves ------------- Crouch Punt d + HK 2 hits; both hits must be blocked low Mount Stab u + P when opponent pursue attack is on the ground Special Moves ------------- Morning Star qcf + P LP=short, MP=medium, HP=far; spike ball will collide with other projectiles as the projectile will be "destroyed" and the spike ball will retract Air Morning Star qcf + P in air LP=diagonally down, MP=straight, HP=diagonally up; spike ball will collide with other projectiles as the projectile will be "destroyed" and the spike ball will retract Violent Edge f, d, df + P LP=short, MP=medium, HP=far Wave Cutter tap P rapidly Bomber ------ Steel Flash LP+MP/MP+HP/LP+HP Super Bomber ------------ Moon Wave db, d, df, f, absorbs projectiles uf + LP+MP/MP+HP/ LP+HP ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Giant Swing f/b + MP close Reaper Slam f/b + HP close Skull Cracker f/b + MK/HK close Basic Moves ----------- Downward Punch MP close 2 hits Shin Kick LK must be blocked low Charge Kicks HK far 2 hits Command Move ------------- Crouch Punt d + HK 2 hits; both hits must be blocked low Special Move ------------ N/A Bomber ------ N/A Super Bomber ------------ N/A ******************************************************************************* * 3.7 Drake * ******************************************************************************* Colors ------ LP - Blue pants and Yellow trim w/ Blonde hair MP - Dark Gray pants and Orange trim w/ Orange hair HP - White pants and Yellow trim w/ Blonde hair LK - Red pants and Orange trim w/ Orange hair MK - Cream pants and Yellow trim w/ Blonde hair HK - Green pants and Amber trim w/ Amber hair Start - Purple pants and Fallow trim w/ Fallow hair LP+MP+HP/LK+MK+HK - Pink pants and Straw Yellow trim w/ Blonde hair ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Impale And Slam f/b + MP/HP close throws opponent behind him Headscissors Slam f/b + MK/HK close Basic Moves ----------- Downward Trident HP far 2 hits Pole Kick HK close 2 hits Command Moves ------------- Low Trident Stabs d + HP 2 hits Driving Knee u + P when opponent pursue attack is on the ground Special Moves ------------- Serpent Pole hcf + P LP=second part swings low, MP=second part extends straight, HP=second part swings high; pole will collide with other projectiles as the projectile will be "destroyed" and the pole will retract Air Trident b, ub, u, uf, f + P LP=diagonally down, in air MP=straight, HP=diagonally up; can start motion on ground to perform special right off the ground Hundred Stabs f, b, f + P (hold b/f must connect (not blocked) to move Drake) to perform entire maneuver Trident Trio Charge b for 1.5 seconds, LK=short, MK=medium, HK=far; f + K first part must connect (not blocked) to perform the entire maneuver Bomber ------ Shooting Star LP+MP/MP+HP/LP+HP absorbs projectiles Super Bomber ------------ Thunderbolt b, hcb + LP+MP/MP+HP/ absorbs projectiles LP+HP ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Headscissors Slam f/b + MP/HP/MK/HK close Basic Move ---------- N/A Command Move ------------- Driving Knee u + P when opponent pursue attack is on the ground Special Move ------------ N/A Bomber ------ N/A Super Bomber ------------ N/A ******************************************************************************* * 3.8 Zack * ******************************************************************************* Colors ------ LP - Mint Green costume and hair w/ Red trim MP - Orange costume and hair w/ Dark Gray trim HP - Red costume and hair w/ Gray trim LK - Sky Blue costume and hair w/ Orange trim MK - Yellow costume and Blonde hair w/ Blue Green trim HK - Bright Green costume and hair w/ Red trim Start - Blue costume and hair w/ Ruby trim LP+MP+HP/LK+MK+HK - Dark Green costume and hair w/ Bronze trim ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Fireman's Carry f/b + MP close throws opponent behind him Suplex f/b + HP close throws opponent behind him Clockwork Swing f/b + MK/HK close throws opponent behind him Air Toss f/b + HP close in air Basic Moves ----------- Crushing Sword HP far 2 hits Prop Kick HK close hits twice on tall characters Sword Swing HK far knocks opponent down Command Moves ------------- Sword Uppercut d + HP 2 hits Slide Kick d + HK far must be blocked low Sword Impale u + P when opponent pursue attack is on the ground Special Moves ------------- Thunder Wave tap P rapidly LP=short, MP=medium, HP=far; will collide with other projectiles as both will be "destroyed" in the process Boomerang Sword Charge P for 4 seconds, sword will collide with release other projectiles with sword stopping and returning and projectile being "destroyed"; sword will return to Zack after maneuver Spark Sword u + P in air Flip Kick Charge d for 1.5 seconds, LK=short, MK=medium, HK=far u + K Bomber ------ Blade Rider LP+MP/MP+HP/LP+HP Super Bombers ------------- Crater Eruption db, u + LP+MP/MP+HP/ absorbs projectiles LP+HP Air Crater Eruption db, u + LP+MP/MP+HP/ absorbs projectiles LP+HP in air ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Fireman's Carry f/b + MP/MK/HK close throws opponent behind him Suplex f/b + HP close throws opponent behind him Air Toss f/b + HP close in air Basic Move ---------- N/A Command Move ------------ Slide Kick d + HK far must be blocked low Special Move ------------ N/A Bomber ------ N/A Super Bomber ------------ N/A ******************************************************************************* * 3.9 Kodama * ******************************************************************************* Colors ------ LP - Purple costume w/ Green hair MP - Black costume w/ Black hair HP - Sinopia costume w/ Blue hair LK - Blue costume w/ Brown hair MK - Royal Blue costume w/ Brown hair HK - Green costume w/ Purple hair Start - White costume w/ Black hair LP+MP+HP/LK+MK+HK - Amaranth Pink costume w/ Green hair Throws ------ Lifting Drop f/b + MP close throws opponent behind him Back Slam f/b + HP close throws opponent behind him Headscissors Spike f/b + MK close Atomic Piledriver f/b + HK close Air Atomic Piledriver f/b + MK/HK close in air Basic Moves ----------- Smash Elbow HP close 2 hits Decapitating Kick HK close knocks opponent down Double Kick HK far can hit twice in corner Command Moves ------------- Triangle Jump jump toward the wall, then away Forward Double Kick f + HK far Backward Double Kick b + HK far Double Snap Kick d + HK close 2 hits; must be blocked low Double Stomp u + P when opponent pursue attack is on the ground Special Moves ------------- Stunning Wave f, d, df + P LP=wave stays out for 1 second, MP=wave stays out for 1.5 seconds, wave stays out for 2 seconds; must connect (not blocked) to perform entire maneuver; dizzies opponent Triple Kunai qcf + P in air LP=big spread and far, MP=big spread and 45 degree angle, HP=close spread and short; kunai will be "destroyed" by other projectiles Superman Punch jump toward the wall, LP/LK=short, MP/MK=medium, a direction away HP/HK=far; overhead from the wall + P/K Crafty Disarm hcb + P auto counter high and mid striking attacks; will disarm opponent; does not work on Kodama Leg Screw hcb + K auto counter for low striking attacks Confusion Teleport hcf + K LK=real Kodama is the first one, MK=real Kodama is the middle one, HK=real Kodama is the far one Head Stomp Charge d for 1.5 seconds, attacks from other side; u + K overhead Bomber ------ Izuna Crusher LP+MP/MP+HP/LP+HP must touch opponent to perform entire maneuver; unblockable Super Bomber ------------ Hara Kiri hcb + LP+MP/MP+HP/ LP+HP ******************************************************************************* * 3.10 Tekkamen * ******************************************************************************* Colors ------ LP - Orange costume w/ Blue hair MP - Pink costume w/ Green hair HP - Purple costume w/ Blonde hair LK - Green costume w/ Purple hair MK - Yellow costume w/ Red hair HK - Pink costume w/ Purple hair Start - Green costume w/ Blonde hair LP+MP+HP/LK+MK+HK - Goldenrod costume w/ Purple hair ````````````````````````````````````` While Armed ````````````````````````````````````` Throws ------ Lifting Drop f/b + MP close throws opponent behind him Back Slam f/b + HP close throws opponent behind him Headscissors Spike f/b + MK close Atomic Piledriver f/b + HK close Air Atomic Piledriver f/b + MK/HK close in air Basic Moves ----------- High Kick MK close 2 hits Decapitating Kick HK close knocks opponent down Double Kick HK far can hit twice in corner Command Moves ------------- Triangle Jump jump toward the wall, then away Driving Curve Blade d + HP 2 hits Forward Double Kick f + HK far Backward Double Kick b + HK far Double Snap Kick d + HK close 2 hits; must be blocked low Floored Slice u + P when opponent pursue attack is on the ground Special Moves ------------- Shadow Cutter hcf + P LP=short, MP=medium, HP=far Razor Moon Charge b for 2 seconds, blade will collide with f + P other projectiles while blade will retract and projectile will be "destroyed" Triple Kunai qcf + P in air LP=short with steepest angle, MP=medium with 45 degree angle, HP=far with near horizontal path; kunai will be "destroyed" by other projectiles Crafty Kick hcb + P auto counter high and mid striking attacks; does not work on Kodama Leg Screw hcb + K auto counter for low striking attacks Confusion Teleport hcf + K LK=real Tekkamen is the first one, MK=real Tekkamen is the middle one, HK=real Tekkamen is the far one Bomber ------ Izuna Crusher LP+MP/MP+HP/LP+HP must touch opponent to perform entire maneuver; unblockable Super Bomber ------------ Fire Scroll hcb, f + LP+MP/MP+HP/ flames absorb projectiles LP+HP ````````````````````````````````````` While Unarmed ````````````````````````````````````` Throws ------ Lifting Drop f/b + MP close throws opponent behind him Back Slam f/b + HP close throws opponent behind him Headscissors Spike f/b + MK close Atomic Piledriver f/b + HK close Air Atomic Piledriver f/b + MK/HK close in air Basic Moves ----------- Smash Elbow HP close 2 hits High Kick MK close 2 hits Decapitating Kick HK close knocks opponent down Double Kick HK far can hit twice in corner Command Moves ------------- Triangle Jump jump toward the wall, then away Forward Double Kick f + HK far Backward Double Kick b + HK far Double Snap Kick d + HK close 2 hits; must be blocked low Special Moves ------------- Triple Kunai qcf + P in air LP=short with steepest angle, MP=medium with 45 degree angle, HP=far with near horizontal path; kunai will be "destroyed" by other projectiles Crafty Kick hcb + P auto counter high and mid striking attacks; does not work on Kodama Leg Screw hcb + K auto counter for low striking attacks Confusion Teleport hcf + K LK=real Tekkamen is the first one, MK=real Tekkamen is the middle one, HK=real Tekkamen is the far one Bomber ------ Izuna Crusher LP+MP/MP+HP/LP+HP must touch opponent to perform entire maneuver; unblockable Super Bomber ------------ Fire Scroll hcb, f + LP+MP/MP+HP/ flames absorb projectiles LP+HP ******************************************************************************* * 3.11 Layla * ******************************************************************************* Colors ------ LP - Purple and Yellow costume w/ Blonde hair MP - Blue and Pink costume w/ Pink hair
HP - Red and Metallic Gold costume w/ Dirty Blonde hair
LK - Green and Metallic Gold costume w/ Dirty Blonde hair
MK - Black and Purple costume w/ Purple hair
HK - Plum and Yellow costume w/ Blonde hair
Start - Coffee and Mauve costume w/ Mauve hair
LP+MP+HP/LK+MK+HK - Purple and Gray costume w/ Gray hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Cattle Rider f/b + MP/HP close
Redirect Trip f/b + MK/HK close throws opponent behind her
Air Chokeslam f/b + MP/HP close in air
Basic Moves
-----------
Air Double Tonfa HP in air 2 parts but will not hit
twice
Double Tonfa HP far 2 parts but will not hit
twice
Hook Kick HK close 2 hits
Double Kick HK far can hit twice in corner
Command Move
------------
Tonfa Stab u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Tonfa Sting qcf + P extended part will collide
with other projectiles
while extended part will
retract and projectile
will be "destroyed"
Jawing Kick qcf + K LK=close, MK=medium, HK=far
Double Spike Kick qcf + K LK=close, MK=medium, HK=far
Finish qcf + K LK=close, MK=medium, HK=far
Rolling Smash qcb + K LK=close, MK=medium, HK=far
Angelic Splash qcb + K in air LK=short, MK=far, HK=medium
and high; can cross up
the opponent
Bomber
------
Tonfa Fury LP+MP/MP+HP/LP+HP must touch opponent (not
blocked) to perform
the entire maneuver
Super Bomber
------------
Butterfly Aura hcb, ub + LP+MP/ energy absorbs projectiles
MP+HP/LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Cattle Rider f/b + MP/HP close
Redirect Trip f/b + MK/HK close throws opponent behind her
Air Chokeslam f/b + MP/HP close in air
Basic Move
----------
Hook Kick HK 2 hits
Command Move
------------
N/A
Special Moves
-------------
Jawing Kick qcf + K LK=close, MK=medium, HK=far
Double Spike Kick qcf + K LK=close, MK=medium, HK=far
Finish qcf + K LK=close, MK=medium, HK=far
Rolling Smash qcb + K LK=close, MK=medium, HK=far
Angelic Splash qcb + K in air LK=short, MK=far, HK=medium
and high; can cross up
the opponent
Bomber
------
N/A
Super Bomber
------------
Butterfly Aura hcb, ub + LP+MP/ energy absorbs projectiles
MP+HP/LP+HP
*******************************************************************************
* 3.12 Reggie *
*******************************************************************************
Colors
------
LP - Blue pants and Blonde hair
MP - Light Green and Red hair
HP - Sky Blue pants and Pink hair
LK - Mint pants and Blonde hair
MK - Green pants and Blonde hair
HK - Coral pants and Green hair
Start - Blue Gray pants and Blue hair
LP+MP+HP/LK+MK+HK - Pink pants and Magenta hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Murdering Stab f/b + MP close damage appears to be
random
Power Bomb f + HP close
DDT b + HP close throws opponent behind him
Overhead Toss f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Uppercut Slice MP close 2 hits
Skinning Knife HP close 2 hits
Heavy Kick HK far knocks opponent down
Command Moves
-------------
Downward Slice d + MP 2 hits
Big Splash u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Shoulder Trap Charge b for 2 seconds, LP=short, MP=medium, HP=far;
f + P shoulder block must touch
opponent (not blocked) to
perform entire maneuver
Mega Driver 360 + P close unblockable
Air Mega Driver 360 + P close in air unblockable
Gut Kick qcf + K LK=short, MK=medium, HK=far
Bomber
------
Final Stab LP+MP/MP+HP/LP+HP must touch opponent
(not blocked) to perform
entire maneuver
Super Bomber
------------
Blackhole Bomb f, d, b, u + LP+MP/ has vacuum pull; must
MP+HP/LP+HP touch opponent (not
blocked) to entire
maneuver
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Power Bomb f + MP/HP close
DDT b + MP/HP close throws opponent behind him
Overhead Toss f/b + MK/HK close throws opponent behind him
Basic Move
----------
Heavy Kick HK far knocks opponent down
Command Move
------------
Big Splash u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Shoulder Charge Charge b for 2 seconds, LP=short, MP=medium, HP=far
f + P
Mega Driver 360 + P close unblockable
Air Mega Driver 360 + P close in air unblockable
Gut Kick qcf + K LK=short, MK=medium, HK=far
Bomber
------
N/A
Super Bomber
------------
Blackhole Bomb f, d, b, u + LP+MP/ has vacuum pull; must
MP+HP/LP+HP touch opponent (not
blocked) to entire
maneuver
*******************************************************************************
* 3.13 Dogma *
*******************************************************************************
Colors
------
LP - Red costume w/ Yellow trim
MP - White costume w/ Lavender trim
HP - Pink costume w/ Amber trim
LK - Purple costume w/ Yellow trim
MK - Yellow costume w/ Red trim
HK - Blue costume w/ Gray trim
Start - Green costume w/ Yellow trim
LP+MP+HP/LK+MK+HK - Dark Gray costume w/ Red trim
Throws
------
Rough Slam f/b + MP/HP close
Throw Behind f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Blast Fan HP in air can hit with either blast
thus good for crossing up
Flash Energy HP close 2 hits
Descend Kick MK 2 hits
Float Kick HK 4 hits
Command Moves
-------------
Double Blast d + HP 2 hits
Chipping Slide d + MK 7 hits; must be blocked
low
Slide Kick d + HK must be blocked low
Hover Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Mystic Laser qcf + P absorbs projectiles
Lightning Fist qcb + P second part must be
blocked low
Bomber
------
Dragon Blast LP+MP/MP+HP/LP+HP absorbs projectiles
(hold f/b to move
Dogma)
Super Bomber
------------
Inferno Charge hcb, hcb + LP+MP/
MP+HP/LP+HP
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
There are stage Fatalities in this game. If you finish your opponent on the
second deciding round with a move that knocks them down (with the exception of
some sweep attacks), the opponent will fall to their death. This can be done
on Yamato's construction skyscraper stage, Drake's plane wing stage, and
Kodama's molten rope bridge stage. Opponent's can also crash into the fence
on either side of Yamato's stage and break it. This can be done with any
attack that knocks down and can be done at any time during the match.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-Any other Misc. or Easter Eggs?
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
5.2 Credits
-Konami
-Gamefaqs
-And me for writing this FAQ