Copyright 2003 by Sundancer For private use only. Permission required to borrow/reproduce in any format. 10/17/03 Walkthrough version 1.00 DRAGONS'S LAIR II--TIME WARP This walkthrough will take you through the 20th anniversary DVD edition which may be similiar to previous versions and even the arcade. It will address timing and the treasures found throughout. I will break the game down into its levels than subchapters BASIC TIPS For the most part, flashes of yellow indicate in which direction you should move. If your sword flashes in your hand, use it. There are a few parts where you need to move to pick it up, so be careful. There are also a few areas where the direction of the flashes is ambiguous or nonexistant. We'll deal with those as they come up. Some areas appear in reverse. Whenever you need to make a move, the scene should give you an idea of where to move. Pay attention to your surroundings while going through a scene and you will better be abol.e to deal with these reversals. *************** L E V E L 1 *************** SINGE'S CASTLE Daphne's mother (or nurse) is mad at Dirk! Move RIGHT away from the table than RIGHT out of the house. Move RIGHT again onto your horse. USE YOUR SWORD to hit the obstacles thrown at you then SWORD again. Move DOWN off your horse than RIGHT across the drawbridge into the castle. USE YOUR SWORd to knock on the snake, then move UP to grab the ARROW. RIGHT through the niche. RIGHT AGAIN to grab the BOW. CHOP the spider then move LEFT then DOWN. Here she comes again! SWORD to protect yourself then LEFT to grab the snake. RIGHT to swing loose then RIGHT to crawl through the tunnel. SLICE the door open. JUMP LEFT onto the rock. IT will slide, then drop DOWN into Singe's lair. Meet the time machine!! SWORD then LEFT (there is no flash to move left). SWORD, DOWN, SWORD, then RIGHT into Singe's skeleton. SWORD then RIGHT to grab the KEY. LEFT to exit then SWORD again. On the time machine, SWORD, then LEFT for evasion. SWORD, SWORD, SWORD, LEFT then a final SWORD as she comes back in. ************* L E V E L 2 ************* LAND BEFORE TIME Assuming the machine lands on the left. Move DOWN to land then RIGHT, RIGHt, get the sword, LEFT, then RIGHT to get the EGG. AS he is carried through the air, SWORD, SWORD, SWORD SWORD, SWORD. When you see the ledge flash move left then SWORD, SWORD and RIGHT to put on the wings. LEFT to take off. SWORD then RIGHT into the air. SWORD, SWORD, fly RIGHT to the centaurs. SWORD, SWORD then move RIGHT to catch DAPHNE. SWORD, SWORD, SWORD then left to catch her again. At this point you will drop your sword and it will flash. Move RIGHT then LEFT to grab it. SWORD, SWORD, SWORD. LEFT to grab the machine then SWORD again. A dionosaur will rise. SWORD, RIGHT, then SWORD, SWORDD to exit out. ************* L E VE L 3 ************* DIRK IN WONDERLAND Assuming the looking glass is on the left. SWORD, SWORD to get through the glass. SWORD then move LEFT then LEFT again to make way for the queen. SWORD, DOWN, SWORd then she's after you!! Move RIGHT, SWORD, LEFT. Watch Mordroc march away. SWORD, SWORD then when the hatter comes, UP then LEFT. RIGHT off the table and UP off the chess piece. After the dragon comes out of the shrinking door move RIGHT for the CARD. Otherwise use your SWORD then LEFT followed immediately by RIGHT then SWORD then LEFT onto the cat. Riding the cat--RIGHT, LEFT, SWORD, RIGHT, LEFT, LEFT again. RIGHT onto the dragon. SWORD to avoid the queen then DOWN. RIGHT onto a card then LEFT. DOWN when surfing a wave then SWORD to chop a flying card. SWORD then DOWN the wave. RIGHT, LEFT, then SWORd once you're back on the time machine. *************** L E V E L 4 *************** GARDEN OF EDEN LEFT up the vine then RIGHT. RIGHT to the castle's gate then LEFT. UP the wall, past the Cherubs. RIGHT, UP, LEFT to enter the garden. RIGHT to Eve. LEFT to grab the flower than RIGH when she comes at you. At the tree immediatley RIGHT then UP. SNAKES--First grab the GOLDEN APPLE ON THE RIGHT. Otherwise, SWORD, SWORD, SWORD, SWORD. UP when Dirk falls off the branch then SWORD, SWORD. By now the snake will have made his offer. When back on the ground LEFT, then SWORD, SWORD. Grab the GOLDEN APPLE BY MOVING LEFT. SWORD, then LEFT for the real apple. DOWN, LEFT, SWORD, SWORD very quickly!! Eve will bite the apple. LEFT before the castle crashes. When it lands, LEFT RIGHT, RIGHT, SWORD then immediate LEFT, LEFT, LEFT, LEFT. SWORD then DOWN. After the wind sweeps you RIGHT, RIGHT then RIGHT. SWORd to exit. ************** L E V E L 5 ************** BEETHOVEN'S CREATIVE GUST The animation can be distracting in this stage so be prepared. UP to avoid avoid Mordroc's fire. LEFT, RIGHT to aovid the cat. DOWN, SOWRD to fend off Mordroc then RIGHT, LEFT, LEFT into the stein. DOwn, SWORD to break out. Here you become tiny, so SWORD. DOWN onto the piano which will start to rise. Then a LEFT which looks down, SWORD. DOWN, SWORD, RIGHT. DOWN TO GRAB THE HAMMER, then/otherwise SWORD. You are through the roof. Fast UP, UP, LEFT, LEFT. Orange sky. LEFT. Watch the bottom right hand corner for a quick close-up of tiny Dirk. SWORTD, LEFT, LEFT. Now you're riding instruments. SWORD, DOWN, UP, DOWN. The instruments will change direction. SWORD, RIGHT, RIGHT. LEFT to dodge the notes then LEFT again for the hidden GOLDEN BUTTERFLY. RIGHT, RIGHT, LEFT. Back onto Beethoven's piano. RIGHT, UP. SWORD, LEFT, UP onto his glasses. Watch the upper right corner. RIGHT, SWORD. Land then RIGHT, SWORD, SWORD. ************** L E V E L 6 ************** ANCIENT EGYPT Assuming the SPhinx is on the right. Move LEFT, UP then RIGHT toenter the pyramid. After you land, RIGHT, LEFT, LEFT to follow Daphne's voice. Work across the spider-infested cavern LEFT, SWORD, LEFT, SWORD, LEFT, LEFT, LEFT into the urn. SWORD then LEFT. When you crash land, UP FOR THE DAGGER. Otherwise LEFT, SWORD, SWORD, then SWORD as the slab of stone rises up the statue. LEFT onto the statue's head, SWORD, SWORD. DOWN, RIGHT, DOWN, LEFT. When you swing into the scarab, SWORD. Upon landing RIGHT, LEFT, SWORD thne SWORD. RIGHT onto the mummy then LEFT FOR THE HOURGLASS. Then SWORD, LEFT, SWORD, SWORD. A bat should have caught you. UP, RIGHT then SWORD and DOWN. A fast RIGHT, LEFT to unwrap "Daphne." A quick SWORD, SWORD. RIGHT, LEFT, UP onto the machine. SWORD, LEFT, SWORD to exit. *************** L E V E L 7 *************** THE RING You can only get here aftre getting all the treasures. Surprisingly, this level is fairly easy. SWORd to stop Mordroc then LEFT, RIGHT, RIGHT to pick up Daphne. She will morph into a monster. RIGHT, LEFT, RIGHT, RIGHT, RIGHT. DOWN, catch the sword, LEFT. SWORD, UP, RIGHT to get the ring off. LEFT, UP UP to put the ring on Mordroc. DOWN, LEFT, RIGHT, LEFT. RIGHT, LEFT, RIGHT, LEFT back to your sword. SOWRD to finish off Mordroc then LEFT RIGHT, LEFT, SWORD. ************** L E V E L 8 ************** DAPHNE AWAKENS. SWORd, SWORD, SWORD. SWORD, RIGHT. LEFt onto the ledge then SWORD, SWORD. RIGHT, SWORD, SWORD, UP. Call out Daphne's name. RIGHT, RIGHT then embrace and kiss. RIGHT, RIGHT. SWORD, SWORD then RIGHT to go home QUICK SUMMARY R=RIGHT L=LEFT U=UP D=DOWN S=SWORD These directions may be slightly different then above since I may have played various scenes in reverse. Also notation suchs as "R/L" means move right for a treasure or/then left to continue. SINGE'S CASTLE L,L,L,S,S,D,R,S,U/R,R/S,L,D,S,L,R,R,S,L,D,S,L,S,D,S,R,S,R/L,S,S,L,S,S, S,R,S LAND BEFORE TIME D,R,R,L,R/S,S,S,S,S,L,S,S,R,L,S,R,S,S,R,S,S,R,S,S,S,L,R,L,S,S,S,L,S,S R,S,S, DIRK IN WONDERLAND S,S,S,R,R,S,D,S,L,S,R,S,S,U,R,L,U,L/S,R,L,R,S,L,R,R,L,S,D,L,R,D,S,S,D L,R,S EDEN L,R,R,L,U,R,U,L,R,L,R,R,U,R/S,S,S,S,U,S,S,L,S,S,L/S,L,D,L,S,S,L,L,R,R S,L,L,L,L,S,D,R,R,R,S BEETHOVEN U,R,L,D,S,L,R,R,D,S,S,D,R,S,D,S,L,D/S,U,U,R,R,R,S,R,R,S,D,U,D,S,L,L, R,R/L,L,R,L,U,S,R,U,L,S,L,S,S EGYPT L,U,R,R,L,L,L,S,L,S,L,L,L,S,L,U/L,S,S,S,L,S,S,D,R,D,L,S,R,L,S,S,R,L/S,L S,S,U,R,S,D,L,R,S,S,R,L,U,S,L,S MORDROC S,L,R,R,R,L,R,R,R,D,L,S,U,R,L,U,U,D,L,R,L,R,L,R,L,S,L,R,S DAPHNE S,S,S,S,R,L,S,S,R,S,S,U,R,R,R,R,S,S,R