=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dino Rex FAQ By: Giygas (almighty_idiot@hotmail.com) Presented By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Jumping 2.3 Blocking 2.4 Attack Canceling 2.5 Attack Buffering 2.6 Damage Reduction 2.7 Pins 2.8 Power Bar 2.9 Combo Attack 2.10 Pickable Weapons 2.11 Pterodactyl's Egg 2.12 Saurus Dance 2.13 Sudden Death 2.14 Bonus Stages 3. Characters 3.1 Allosaurus 3.2 Triceratops / Monoclonius 3.3 Pachycephalo 3.4 Tyrannosaurus 3.5 Ceratosaurus 3.6 Stygimoloch ----------------------------- 3.7 Rastan 3.8 Dino Rex 4. Miscellaneous 4.1 Bugs / Secrets 4.2 Trivia / Questions 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward P - Punch (bite/claw) + - And \ | / b - Back K - Kick (tail) / - Or b-- --f u - Up , - Then / | \ d - Down db d df qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Jump d, u Jump Attack P/K while jumping not all characters have one Block hold d will not protect against all attacks Roar hold u/ub Roar Boost press P/K while doing if your character has an the roar attack that uses either u or ub the boost will be canceled Combo Attack press P+K when you have at least 1 power bar available Attack Canceling perform a special attack or jump maneuver during an attack's animation Attack Buffering u, ub, b, db, d motion, then press the necessary attack button during 1 ingame second and the attack will come out Knockdown Recovery shake joystick and tap P/K (or both) rapidly to recover Pin walk close to the opponent while they are in a knockdown state Pin Stop the one performing the pin must press u or b Pin Attack while pinning the opponent, press or hold d Pick Up Weapon press d while near the object Weapon Attack press P while holding the weapon (can also hold d and then press P) Eat Pterodactyl's Egg press P when the egg not all characters is close to your can eat the egg character's mouth Saurus Dance quickly press b/f 5 times or press b, f, b, f (can be in reverse order) *************** * 2.2 Jumping * *************** By pressing d, u your character will perform a vertical jump (there are no diagonal jumps in this game except for some special attacks). By itself the jump serves no purpose other than to avoid some moves and to do a more advanced techniques explained at the end of this section. You can perform an attack by pressing P/K at any point during the jump. Some characters may have only 1 jumping attack animation and some don't have at all so here's the list to understand better: 2 Jumping Attacks = Pachycefalo, Stygimoloch 1 Jumping Attack = Allosaurus, Ceratosaurus No Jumping Attack = Triceratops, Monoclonius, Tyrannosaurus You can cancel the jump before it happens using the attack canceling maneuver (refer to section 2.4). Being attacked while jumping puts you in a "knockdown state" regardless if the attack had that property or not. Do note that since this game doesn't allow you to change sides, every time one of the players goes past the other either by a jumping attack, walking past the opponent while they are jumping or after certain attacks, they will automatically go back to their starting positions (Player 1 = Left side / Player 2 = Right side). A rather interesting technique (or bug) is that if you perform a special attack that can be done in the air (refer to each character's movelist) the next attack made while falling down will actually replace the character's normal jumping attack (or lack thereof). That means you'll be able to perform any attack that shouldn't be possible in the air (including combo attacks). By doing the above technique, you can make an attack that would normally whiff (like Allosaurus' combo attack against a crouching Triceratops) to not whiff at all. Only Allosaurus, Pachycephalo, Ceratosaurus and Stygimoloch can use this ability. **************** * 2.3 Blocking * **************** Activated by holding d, it allows you to block incoming attacks and avoid the usual hitstun (the animation your character does when an attack connects). Even when blocking, you still take damage from attacks but at a highly reduced amount (usually between 5% and 10% of their normal damage). Some attacks can't be blocked but you still benefit from the block's damage reduction while others completely bypass the block and do full damage. Refer to each character's movelist for more info on this. Combo attacks can't be blocked and will also inflict their full damage. Your character can't block if they attack while crouching. If you try to block in this scenario and you are attacked, you'll receive full damage from the opponent's attack. Triceratops and Monoclonius can't block attacks but they benefit from the damage reduction it provides (even against attacks that would deal 100% of their total damage when blocking) albeit not the same amount as the other characters (it would deal approximately 90% of the attack's damage instead of 5-10%). ************************ * 2.4 Attack Canceling * ************************ While doing any basic or command attack, your character's combo attack (during the first attack only), and certain special attacks, you can cancel that attack's animation into another by simply doing the motion required for the move you want to cancel into. You can cancel into special attacks or a jump but not into normal, command moves, or combo attacks. Jump attacks can't be canceled. Which special attacks are cancelable (or not) will be mentioned in each character's movelist in the following way: From = can cancel from the special attack you're using if it has the "cancelable from" ability Into = can cancel into any special attack that has the "cancelable into" ability You cannot cancel into the same attack you used to cancel from (except in one case, which will be mentioned in said character's movelist). If you do a special attack that begins with a leap and has the "cancelable from" ability, you can only cancel it into a special attack that can be done in the air. ************************ * 2.5 Attack Buffering * ************************ Perhaps not having that much usefulness, the attack buffering maneuver is the ability to perform a special attack by "omitting the motion required for it." To do it simply perform a special attack that has the "u, ub, b, db, d + P/K" motion but don't press either P/K and instead wait. During 1 ingame second, if you press the necessary attack button for the move you buffered, the special attack will come out. You can walk/attack during this period (as long as it's not the button that the buffered special attack requires) and the move will still be there for immediate use. All of Rastan's special attacks, however, can be buffered this way. ************************ * 2.6 Damage Reduction * ************************ One of the strangest things about this game is each character's normal damage reduction (or each attack's damage) which varies between characters with no rhyme or reason. I'll put 2 examples that are tested. These examples are Allosaurus and Triceratops' combo attacks against the rest of the cast (including against themselves) in terms of damage from highest to lowest: Allosaurus' combo attack damage = Triceratops, Pachycephalo, Stygimoloch, Allosaurus, Ceratosaurus, Tyrannosaurus Triceratops' combo attack damage = Tyrannosaurus, Pachycephalo, Stygimoloch, Allosaurus, Triceratops, Ceratosaurus Considering Triceratops' size, I have absolutely no idea as to why he does more damage to Tyrannosaurus than Allosaurus. This also applies to normal and special attacks (in even more inconsistent ways) so I wanted to give a small explanation on how this "damage reduction" stuff works so don't be surprised as to how a small dinosaur does more damage to a giant one than a same-sized one would do to it. ************ * 2.7 Pins * ************ After performing any attack that has the "knockdown" property (refer to each character's movelist to see which maneuvers have this property) the opponent will be put in a "knockdown state." During a knockdown state you are able to deal additional damage by simply getting close to the opponent. Your character will stand over the opponent keeping them pinned while continually doing damage until the opponent recovers. You can initiate the pin by not just walking forward but also by using any forward-advancing move (or landing onto the enemy after a jumping attack). The pin itself does considerable damage even if the enemy recovers as soon as you started the pin. The pin will inflict the same damage again if (for whatever reason) you stop the pin and do another one. If the character doing the pin presses the d direction, they will perform an extra attack (either a biting, head-banging or "humping" animation, sort of) that deals a bit more damage than just doing the regular pin (very little difference from what I notice). You can extend said attack by holding d. The starting part of the animation does some damage then it lowers a bit during the continuous part (if you decide to hold d). Triceratops and Monoclonius have to press P/K to perform the knockdown attack instead of pressing d. To recover from a knockdown, simply shake the joystick while pressing P/K (or both) rapidly. The time it takes to recover is lower if done before the opponent pins you, to the point that you can recover so fast that it's next to impossible to do a pin attack. If you jump over the opponent while they are knocked down, they will automatically recover. ***************** * 2.8 Power Bar * ***************** Represented by 3 separate "POWER" bars located below your life meter. This is used to perform the combo attack (refer to section 2.9). You start each round with the 3 bars fully charged. If one is spent, you can recharge it manually by holding u or ub which will cause your character to "Roar." The roar makes your meter (located right below your 3rd power bar) to gradually go up. You can speed up the process by pressing P rapidly while doing the roar. K works too but only during the back-walking roar, otherwise your character will perform one of their attacks. If you do the non-moving roar and press P, the Triceratops will perform one of his attacks so use the back-walking version instead for him. ******************** * 2.9 Combo Attack * ******************** Done by pressing P+K when you have at least 1 power bar filled. Your character will perform a horizontal or jumping attack (depends on character) that if connected will not only inflict damage but also put the enemy in a "knockdown state." If you have 2 bars filled and the initial combo attack connects, your character will automatically perform 1 extra attack. If you have 3 bars filled you will perform 2 extra attacks instead. The combo attack will always consume one of your power bars regardless if it connects or not. You cannot recover from a combo attack until it ends (that means if the enemy has 2 power bars, you have to wait until the second attack ends for you to recover). It's recommended to have at least 2 power bars before using the combo attack since the first attack does roughly the same damage as any of your normal/special attacks. ************************* * 2.10 Pickable Weapons * ************************* In "all" stages (Tyrannosaurus' stage only has pickable weapons in the cpu version of it) after destroying a specific part of the arena you're fighting on, an object will be left on the ground and be able to be picked up. Press d near the object to pick it up. Use the object as a weapon by pressing P or holding d and pressing P while holding it in your mouth. The "weapon" itself lasts only for 1 attack (regardless if it connects or not) or if you are damaged while holding it. The attack will register at the exact moment you press P so it's extremely good and worth your while to pick the weapon and use it (even more when you see how much damage it does, approximately 25% of the life bar). Should both characters have weapons held in their mouths and attack at the same time, they will cancel each other and not do any damage. Only Allosaurus, Pachycephalo, and Ceratosaurus are able to pick up objects. Tyrannosaurus can pick up weapons as well, but he proceeds to eat it and does not have any benefits from doing so. It does help on explaining how this particular Tyrannosaurus is so fat. Here are the following weapons in the game: Allosaurus' Stage = Log with 2 possible per round; must destroy the guard towers to make them appear (by merely attacking the cornered character when he's close to the guard tower) Triceratops' Stage = Bone with 2 possible per round; must destroy the pile of bones to make them appear (by merely attacking the cornered character when he's close to the pile of bones) / Ankylosaurus with 1 possible per round; must destroy the westernmost rock mound to make him appear Pachycephalo's Stage = Log with 2 possible per round; must destroy 2 specific trees to make them appear (by merely walking backwards or being attacked near it) / Ankylosaurus with 1 possible per round; must destroy the easternmost rock mound to make him appear Tyrannosaurus' Stage = Log with 2 possible per round; must destroy the guard (cpu stage only) towers to make them appear (by merely attacking the cornered character when he's close to the guard tower) Ceratosaurus' Stage = Log with 2 possible per round; must destroy 2 specific trees to make them appear (by merely walking backwards or being attacked near it) / Ankylosaurus with 1 possible per round; must destroy the easternmost rock mound to make him appear Stygimoloch's Stage = Log with 1 possible per round; must destroy the guard tower located in Player 1's side to make it appear (by merely attacking the cornered character when he's close to the guard tower) ************************** * 2.11 Pterodactyl's Egg * ************************** After approximately 25 ingame seconds and any of the 2 characters having 75% of his life remaining, a Pterodactyl will appear (some sort of "flag" the game sends to trigger it) and drop a different-colored egg (the color of the egg depends on stage). It can be eaten by pressing P when it's near your character's mouth (Triceratops and Monoclonius requires a different attack to eat it, done by holding u/uf and then press P). Pachycephalo and Stygimoloch are unable to eat the egg. Only one egg can appear per round. The egg will continue to bounce in the same place during 15 ingame seconds after which a Velociraptor will proceed to take it for itself. The Pterodactyl will not come if the timer has 32 seconds remaining, the character who dealt the necessary damage for the Pterodactyl to be triggered is damaged, or if one of the characters has 25% life remaining. If the character who triggered the Pterodactyl (the one who dealt 25% of the enemy's total life meter) is damaged (which will make the Pterodactyl to not appear) they can undo this by attacking (the maneuver must connect) the opponent. The above situation will continue if the enemy attacks you again and then you attack them (and so on) until the game makes the Pterodactyl to appear (or not). The Pterodactyl will come faster if he's triggered right before the 32 second mark. If you trigger the Pterodactyl with 33 seconds remaining he will appear instantly. This also happens if you trigger him during the seconds where the game is "able to send" the Pterodactyl. At what range (between which seconds, basically) the game is able to "send" the Pterodactyl varies between stages. Each egg has different effects depending on their color and they are listed below: Allousaurus / Stygimoloch's Stage --> White Egg = Restores approximately 25% of your life meter Triceratops / Tyrannosaurus' Stage --> Red Egg = Your character shoots flames that causes a knockdown when pressing P while they are standing or crouching (lasts 13-14 ingame seconds or 10 attacks) Pachycephalo / Ceratosaurus' Stage --> Orange Egg = The opponent is gradually covered by leaves that eventually makes them unable to attack (lasts 10 ingame seconds) Writer's Note - Some attacks that connect with the character that triggered the Pterodactyl may not trigger that rule at all (bug, maybe). ********************* * 2.12 Saurus Dance * ********************* A crazy "dance", sort of, that happens when you press b or f up to 5 times very fast or by doing b, f, b, f (can be in reverse). Your character starts shaking (it looks like some frames of your character's P attack animation). It seems to serve no purpose but for some reason it happens. Why it happens after 4/5 directions pressed is a mystery. You can extend (why would you do that?) the "dance" by continuing to press either b or f. Triceratops and Monoclonius do not have this "dance" so it may be just a bug and that's it. ********************* * 2.13 Sudden Death * ********************* A very, VERY uncommon occurrence (to the point that I wouldn't be surprised if no player ever found out about this) is the Sudden Death event. This event can be triggered in 2 ways: 1 = Make the last round of the match end in a draw (hence the reason why this is next to impossible to see) 2 = Defeat the CPU Tyrannosaurus and fight Dino Rex (99.99% of players most likely only know of this version of the Sudden Death due to it being obligatory to win the game) When the Sudden Death starts, there's a 30 seconds limit where one of the contestants must be defeated. A draw here results in a game over. Should you lose against the cpu (or a draw, regardless if it's against a human or the cpu) when you add another coin and press start to continue, you'll go back to the dinosaur-fighting part of the game and not the Sudden Match. Both characters have 5 life crystals and each attack takes one of them and when all 5 disappear, that person is defeated. You can block attacks by holding b/db which only takes 1/4 of a life crystal. The complete movelist for Rastan (the human character you use, as shown in the ending of the game) as well as Dino Rex will be described in section 3.7/3.8. ********************* * 2.14 Bonus Stages * ********************* After the 2nd, 4th and 6th stage (1 player mode only) you are treated to a bonus stage where your character (the trainer, not the dinosaur) dreams of his dinosaur being on a rampage in the present days. The objective (except in the final stage, which acts as a minigame of sorts, more explanation on this below) is to destroy a building at the end of the stage. There's also military vehicles, soldiers, and police officers that contribute to the "collapse of the civilization" score when you destroy them. In all bonus stages, your dinosaur is completely invincible. Bonus Stage 1 = You have 60 seconds to find and destroy Mr. Ho Lee's building. The building takes 3 normal attacks to be destroyed or 1 combo attack but do note that some normal attacks may not reach the building. The stage also consists of 3 helicopters (that require you to either use a jumping attack or an attack that reaches vertically) and 26 (some of them inside cars and 3 of them are in each separate helicopter) police officers and soldiers. Bonus Stage 2 = 60 seconds to once again destroy Mr. Ho Lee's building at the end of the stage. Once again, 3 hits required or 1 combo attack. This stage consists of 1 military jet (you only have 6 chances to destroy it before it disappears and it only requires for you to jump, no attack needed) 2 helicopters, 3 tanks (both the jet, helicopters and tanks must be destroyed manually and only one hit is required to do so), and 41 soldiers. The bulldozer at the end (which Mr. Ho Lee is driving) is not required to be destroyed (3 hits, being more durable than a tank!) for the "collapse of the civilization" score. Bonus Stage 3 = You have 60 seconds to destroy the building at the end of the stage. Only 1 hit is required this time. There are no vehicles in this stage, only 54 humans to be destroyed for the "collapse of the civilization" score. Unlike the previous 2 bonus stages, it may not be possible to reach 100% by merely "walking." The humans at the tents and the ones shooting the catapults will outrun you. Personally I had to use the Allosaurus and spam the "Super Tail Attacking" special move to obtain a perfect score. Before the building at the end of the stage, there's someone who seems to be an almost naked Mr. Ho Lee, worshiping a pile of gold bars and as soon as you get close to him (he can't be killed, not unlike the previous bonus stages) he starts throwing money like crazy out of a briefcase he has. This whole stage makes it look like the whole game is actually happening in the present day as some sort of plot twist instead of all of this happening in B.C. 2500. =============================================================================== 3. Characters =============================================================================== Note = Any attack described below that says that it will whiff on "X" character, does not take into consideration the jumping technique/bug described at the end of section 2.2. ******************************************************************************* * 3.1 Allosaurus * ******************************************************************************* Colors -------- Player 1 - Brick skin Player 2 - Silver skin Cpu - Olive skin Basic Moves ----------- Bite P can be used to eat the Pterodactyl's egg; the attack has no hitstun so the enemy can move and/or attack right after it connects; whiffs on a crouching opponent, whiffs on a standing Triceratops and Monoclonius Bite Blitz after connecting with knockdown; sideswitch if you "Bite", press P try to pull or push the rapidly (can hold b opponent with this move or f to move the while he or you are near opponent in that the corner, the move will direction) automatically end Hind Legs Attack K whiffs on a crouching Triceratops and Monoclonius Jumping Attack -------------- Jumping Kick P/K while jumping knockdown Command Moves ------------- Upper Chomp uf + P knockdown; whiffs on a crouching opponent; whiffs on a standing Triceratops, Monoclonius, Pachycephalo, and Stygimoloch Low Chomp d + P whiffs on a crouching Triceratops, Monoclonius, Pachycephalo, and Stygimoloch Chomp Assault db/df + P knockdown (only against Triceratops and Monoclonius); the attack has no hitstun so the enemy can move and/or attack right after it connects; whiffs against a standing Allosaurus and Ceratosaurus unless do it twice while you are right next to them; unblockable (full damage against all characters except Triceratops and Monoclonius who take 90% of the total damage if they are blocking) Relentless Chomp hold db/df and press knockdown (side switch) P rapidly when "Chomp Assault" connects Upper Tail Swipe u/uf + K knockdown; whiffs on a crouching opponent if done far away; whiffs on a standing Triceratops and Monoclonius but sometimes it connects if done extremely close to them; if you use the "u + P" version you need to wait until the roar starts or else the attack won't activate Low Tail d + K Rushing Tail db/df + K knockdown; whiffs on a standing Allosaurus and Ceratosaurus Special Moves ------------- Super Tail Attacking! u, ub, b, db, d + P/K P=stationary, K=moves forward; can be done in the air; cancelable into; knockdown; whiffs on a crouching Triceratops, Monoclonius, Pachycephalo, and Stygimoloch Leap of the Heavens Charge b/db for 0.3 cancelable from; knockdown seconds, f + P/K Combo Attack ------------ Teeth or Treat (Alpha) P+K cancelable from (first attack only) knockdown; unblockable (full damage) ******************************************************************************* * 3.2 Triceratops / Monoclonius * ******************************************************************************* Notes: For all intents and purposes, Monoclonius is, except for his roar when starting the match and some small differences in his sprite, a copy of Triceratops. Both Triceratops and Monoclonius can cancel the hitstun of any attack they've suffered into a jump or any of their special attacks (except combo attacks) so long as the attack they received doesn't have the "knockdown" trait. Colors ------ Player 1 - Peanut skin Player 2 - Stone skin Cpu - Mint skin (Monoclonius) Cpu - Silver skin (Triceratops) Basic Moves ----------- Head Ram P Wild Kick K knockdown Jumping Attack -------------- N/A Command Moves ------------- One Chew u/uf + P can be used to eat the Pterodactyl's egg; whiffs on a standing Triceratops and Monoclonius; whiffs on a crouching Pachycephalo and Stygimoloch; unblockable (full damage) One Chew Tri hold u/uf and press P knockdown (side switch) rapidly when "One Chew" connects Low Head Ram db + P Bite It Down df + P Mule Kick uf + K knockdown; whiffs on a crouching opponent; whiffs on a standing Triceratops and Monoclonius Tall Tail b + K knockdown Reverse Tail Attack db/df + K whiffs on a standing Allosaurus and Ceratosaurus Special Moves ------------- Slapping! Charge b/db for 1 cancelable into; the body second, f + P (hold slam is a knockdown; the f while pressing P dashing part can withstand rapidly to advance any attack (but you still forward) take full damage from them) that's not unblockable or cause knockdown; the dashing part whiffs on a standing Triceratops and Monoclonius and against all crouching opponents except Tyrannosaurus Horn Assault b, f/f, b + P knockdown; cancelable from (except into "Body Slam") Head Launcher u, ub, b, db, d, df, knockdown; cancelable f + P into/from; unblockable Body Slam b,f/f, b + K knockdown; cancelable into/from; whiffs on a crouching Triceratops and Monoclonius Ground Spin u, ub, b, db, d + K can be done in the air; knockdown; cancelable into Combo Attack ------------ Prehistoric Onslaught P+K cancelable from (first attack only) knockdown; unblockable (full damage) ******************************************************************************* * 3.3 Pachycephalo * ******************************************************************************* Colors -------- Player 1 - Green skin Player 2 - Olive skin Cpu - Tan skin Basic Moves ----------- Mighty Claw P whiffs on a crouching Triceratops and Monoclonius Saurus Kick K Jumping Attacks --------------- Aerial Slash P while jumping knockdown; whiffs on a crouching opponent Flying Foot K while jumping knockdown; whiffs on a crouching opponent Command Moves ------------- Heads-up uf + P whiffs on a crouching opponent Crunch f + P whiffs on a crouching opponent except Tyrannosaurus Munch db/df + P causes a knockdown against Triceratops and Monoclonius Munch Munch Munch hold db/df and press P knockdown; if you try to pull rapidly when "Munch" or push the opponent with connects (can hold this move while he or you db or df to move the are near the corner, the opponent in that move will automatically end direction) Old Yeller d + P whiffs on a standing Allosaurus and Ceratosaurus unless done right next to them (which requires that you walk "past them") Speedy Tail u/uf + K whiffs on a standing Triceratops and Monoclonius; whiffs on a crouching opponent except Tyrannosaurus Coward Kick d + K whiffs on a standing opponent except Triceratops and Monoclonius Turn Tail db/df + K knockdown (side switch) unblockable (full damage) Special Moves ------------- Dashing! Charge b/db for 1 the dashing part can second, f + P (hold withstand any attack (but f while pressing P you still take full damage rapidly to advance from them) that's not forward) unblockable or cause knockdown Brainstorm u, ub, b, db, d + P knockdown; cancelable from Spinning Wave u, ub, b, db, d + K can be done in the air; knockdown; cancelable into Head Smash Charge b/db for 0.3 cancelable from seconds, f + K Combo Attack ------------ Jurassic Rage (Gamma) P+K cancelable from (first attack only) knockdown; unblockable (full damage) ******************************************************************************* * 3.4 Tyrannosaurus * ******************************************************************************* Colors -------- Player 1 - Purple skin Player 2 - Violet skin Cpu - Gold skin Basic Moves ----------- Masticate P can be used to eat the Pterodactyl's egg; the attack has no hitstun so the enemy can move and/or attack right after it connects; whiffs on a crouching opponent, whiffs on a standing Triceratops and Monoclonius Masticator after connecting with knockdown (side switch) if "Masticate", press P you try to pull or push the rapidly (can hold b opponent with this move or f to move the while he or you are near opponent in that the corner, the move will direction) automatically end Tyrant Flurry K Jumping Attack -------------- N/A Command Moves ------------- Tearannosaurus uf + P knockdown (only against Allosaurus and Ceratosaurus) whiffs on a crouching opponent; whiffs on a standing Triceratops and Monoclonius Hungry Rex d + P knockdown (except on Allosaurus and Ceratosaurus) Breakfast db/df + P knockdown (only against Triceratops and Monoclonius) the attack has no hitstun so the enemy can move and/or attack right after it connects; whiffs against a standing Allosaurus and Ceratosaurus unless do it twice while you are right next to them; unblockable (full damage against all characters except Triceratops and Monoclonius who take 90% of the total damage if they are blocking) Breakfast of Champions hold db/df and press knockdown (side switch) P rapidly when "Breakfast" connects Juggernautail uf + K whiffs on a crouching opponent; whiffs on a standing Triceratops and Monoclonius Tail Slap b/f + K knockdown (except on Triceratops and Monoclonius) Tail Sweep db/df + K knockdown (except on Allosaurus, Triceratops, Monoclonius, and Ceratosaurus) whiffs on a standing Allosaurus and Ceratosaurus unless done right next to them (which requires that you walk "past them") Special Moves ------------- Super Flying Attacking! u, ub, b, db, d + P can be done in the air; knockdown; cancelable into/from Vertical Tri-Bite b, f + P knockdown; cancelable from; whiffs on a crouching opponent; whiffs on a standing Triceratops and Monoclonius Scratch That Charge b/db for 0.3 does absolutely nothing; seconds, f + P/K cancelable from Sonic Tail Sweep u, ub, b, db, d + K can be done in the air; knockdown; cancelable into; whiffs on a crouching Triceratops and Monoclonius Horizontal Tri-Bite b, f + K knockdown; cancelable from; whiffs on a crouching opponent; whiffs on a standing Triceratops and Monoclonius Combo Attack ------------ King of Dinosaurs P+K cancelable from (first attack only) knockdown; unblockable (full damage) ******************************************************************************* * 3.5 Ceratosaurus * ******************************************************************************* Colors -------- Player 1 - Brown skin Player 2 - Silver skin Cpu - Purple skin Basic Moves ----------- Bite P can be used to eat the Pterodactyl's egg; the attack has no hitstun so the enemy can move and/or attack right after it connects; whiffs on a crouching opponent, whiffs on a standing Triceratops and Monoclonius Bite Blitz after connecting with knockdown; sideswitch if you "Bite", press P try to pull or push the rapidly (can hold b opponent with this move or f to move the while he or you are near opponent in that the corner, the move will direction) automatically end Hind Legs Attack K whiffs on a crouching Triceratops and Monoclonius Jumping Attack -------------- Jumping Kick P/K while jumping knockdown Command Moves ------------- Upper Chomp uf + P knockdown; whiffs on a crouching opponent; whiffs on a standing Triceratops, Monoclonius, Pachycephalo, and Stygimoloch Low Chomp d + P whiffs on a crouching Triceratops, Monoclonius, Pachycephalo, and Stygimoloch Chomp Assault db/df + P knockdown (only against Triceratops and Monoclonius); the attack has no hitstun so the enemy can move and/or attack right after it connects; whiffs against a standing Allosaurus and Ceratosaurus unless do it twice while you are right next to them; unblockable (full damage against all characters except Triceratops and Monoclonius who take 90% of the total damage if they are blocking) Relentless Chomp hold db/df and press knockdown (side switch)
P rapidly when
"Chomp Assault"
connects
Upper Tail Swipe u/uf + K knockdown; whiffs on a
crouching opponent if done
far away; whiffs on a
standing Triceratops and
Monoclonius but sometimes
it connects if done
extremely close to them; if
you use the "u + P" version
you need to wait until the
roar starts or else the
attack won't activate
Low Tail d + K
Rushing Tail db/df + K knockdown; whiffs on a
standing Allosaurus and
Ceratosaurus
Special Moves
-------------
Head Upper u, ub, b, db, d + K knockdown; cancelable from
Super Tail Attacking! u, ub, b, db, d + P can be done in the air;
knockdown; cancelable into;
whiffs on a crouching
Triceratops and Monoclonius
Slow Leap of the Heavens Charge b/db for 0.3 knockdown; cancelable from
seconds, f + P/K
Combo Attack
------------
Teeth or Treat (Beta) P+K cancelable from (first attack
only) knockdown;
unblockable (full damage)
*******************************************************************************
* 3.6 Stygimoloch *
*******************************************************************************
Colors
--------
Player 1 - Pewter skin
Player 2 - Pink skin
Cpu - Red skin
Basic Moves
-----------
Mighty Claw P whiffs on a crouching
Triceratops and Monoclonius
Saurus Kick K
Jumping Attacks
---------------
Aerial Slash P while jumping knockdown; whiffs on a
crouching opponent
Flying Foot K while jumping knockdown; whiffs on a
crouching opponent
Command Moves
-------------
Heads-up uf + P whiffs on a crouching
opponent
Crunch f + P whiffs on a crouching
opponent except
Tyrannosaurus
Munch db/df + P causes a knockdown against
Triceratops and Monoclonius
Munch Munch Munch hold db/df and press P knockdown; if you try to pull
rapidly when "Munch" or push the opponent with
connects (can hold this move while he or you
db or df to move the are near the corner, the
opponent in that move will automatically end
direction)
Old Yeller d + P whiffs on a standing
Allosaurus and Ceratosaurus
unless done right next to
them (which requires that
you walk "past them")
Speedy Tail u/uf + K whiffs on a standing
Triceratops and
Monoclonius; whiffs on a
crouching opponent except
Tyrannosaurus
Coward Kick d + K whiffs on a standing opponent
except Triceratops and
Monoclonius
Turn Tail db/df + K knockdown (side switch)
unblockable (full damage)
Special Moves
-------------
Head Upper u, ub, b, db, d + P knockdown; cancelable from
Dashing! Charge b/db for 1 cancelable into/from (all
second, f + P (hold "into" attacks including
f while pressing P "Dashing!" itself
rapidly to advance infinitely) the dashing
forward) part can withstand any
attack (but you still take
full damage from them)
that's not unblockable or
cause knockdown
Tail Thrust u, ub, b, db, d + K can be done in the air;
knockdown; cancelable into
Rolling Tail Sweep Charge b/db for 0.3 knockdown; cancelable
seconds, f + P/K into/from (into = only
during "Dashing!" /
from = only into "Tail
Thrust")
Combo Attack
------------
Jurassic Rage (Delta) P+K cancelable from (first attack
only) knockdown;
unblockable (full damage)
-------------------------------------------------------------------------------
*******************************************************************************
* 3.7 Rastan *
*******************************************************************************
Colors
--------
Player 1 - Red hair w/ Red whip
Player 2 - Dark Blue hair w/ Dark-Blue whip
Basic Moves
-----------
Left-Handed Punch P longer horizontal hitbox than
"Warrior's Kick" but less
active frames and worse
vertical hitbox
Warrior's Kick K less horizontal hitbox than
"Left-Handed Punch" but
more active frames and
better vertical hitbox
Jumping Attacks
---------------
Jumping Punch P while jumping whiffs on a crouching
opponent
Jumping Kick K while jumping
Command Moves
-------------
Walljump while jumping
back/towards the
corner, press f
Super Walljump while jumping if done in the right corner,
back/towards the you end up doing a
corner, press b, f vertical jump instead
Furiously Fast Punch d + P/K almost-instant startup but
very little hitstun if the
opponent blocks it
Special Moves
-------------
Dino Toss qcf + P will collide against the
opponent's own "Dino Toss"
and both projectiles will
be destroyed
Rising Dinosaur Fist f, d, df + P whiffs on a crouching
opponent
Dash Straight Charge b/db for 0.5 has very little blockstun if
seconds, f + P the opponent blocks it
while crouching
Hurricane Kick qcb + K if you are hit out of this
attack while using it, you
can move/attack again as
soon as you touch the
ground
Lunge Kick Charge db for 0.5
seconds, uf + K
*******************************************************************************
* 3.8 Dino Rex *
*******************************************************************************
Dino Rex only has one attack, a jumping dive. Said attack whiffs completely
if you are crouching (except in the corner) so if you crouch against him and
attack, you will never lose.
===============================================================================
4. Miscellaneous
===============================================================================
**********************
* 4.1 Bugs / Secrets *
**********************
*In Tyrannosaurus' stage, if both characters are very close to each other while
any of them are near one of the corners (both corners work) a Brachiosaurus
will push both characters quite a lot (near the palisade you destroyed to
reach the corner). This will happen after 2 seconds of being near the corner
and none of the characters are knocked down or during a side switch animation.
The Brachiosaurus won't appear when the timer reaches 19 (unless you "see" the
corner with the timer having 20 seconds remaining).
*If Triceratops or Monoclonius eat the red Pterodactyl's egg (allowing them to
shoot flames for a while) sometimes the flames won't damage the opponent at
all (this seems to happen only against Allosaurus, Pachycephalo, Ceratosaurus
and Stygimoloch).
**************************
* 4.2 Trivia / Questions *
**************************
*The human character you use, Rastan, is actually the main character of the
1987 side scroller game made by Taito, also called "Rastan."
*The game's service mode has the P/K buttons referred to as "Fire/Warp."
*Why is Monoclonius unavailable? Considering all characters except
Tyrannosaurus have an almost similar clone, why is he the only one that you
can't choose? (I would've expected Tyrannosaurus to be a hidden character or
not being available at all, but not Monoclonius).
*The game itself says the motion required for certain special attacks is
"u, ub, b, db, d, df, f + attack button" but in truth, you only need to move
your controller until the "down" position, so why does the game shows a wrong
motion?
*When a match ends, a Pterodactyl either eats or carries away the loser but if
the match ends in a double K.O. (both characters defeated at the same time)
the Pterodactyl will eat one and carry away the other (or eat both!) so who's
fighting in the Sudden Match that happens after the draw?
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Is there a way (code, maybe?) to play as Monoclonius?
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
5.2 Credits
-Taito
-Gamefaqs
-Giygas for writing this faq
-Faq presented by me