=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Denjin Makai FAQ By: BigDarsh (thestandingfierce@gmail.com) & Goh_Billy (billy_kane_32@hotmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Power Meter 3. Characters 3.1 Makai 3.2 Iyo 3.3 Belva 3.4 Kurokishi 3.5 Tarukusu (Tulks) 3.6 Zeldia 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== -------------- | 2.1 Basics | -------------- Grapple walk into enemy Pick Up Item/Weapon press A when on top of item/weapon Use Weapon press A after picking up weapon Dash Forward tap f, f twice (hold use df/uf to guide dash f to continue running) Reverse Dash tap b, b twice (hold use db/ub to guide dash b to continue running) Rear Jump ub/b/db + J Block press and hold A your Power Meter will deplete with each successfully guarded attack Dizzy Recovery shake joystick and tap A and J rapidly after being dizzied Special Move 1 press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if b, f very quickly your Power Meter is below 1/3 Special Move 2 press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if d, u very quickly your Power Meter is below 1/3 Death Blow Special J+A consumes 1/3 of your Power Meter if maneuver connects; cannot perform if your Power Meter is below 1/3 Dashing Special Dash Forward, J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Super Desperation press and begin to consumes nearly the entire hold A, then enter Power meter; cannot perform u, d, f very if your Power Meter is not quickly when full Lifebar is low (in the red) and Power Bar is full Teammate Toss Grapple teamate, A teammate can perform their (hold b to send aerial maneuvers teammate backward) Double Team Maneuver 1 Grapple teammate, consumes 2/3 of both J+A characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 Double Team Maneuver 2 Grapple enemy, have consumes 1/3 of both teammate behind characters' Power Meter; the enemy and cannot perform if either teammate needs to characters' Power Meter is press A / have below 1/3 teammate Grapple enemy, press A behind the enemy ------------------- | 2.2 Power Meter | ------------------- Power Meter - This is the red bar located under your health meter. This is used to perform your special moves. Each special move costs a portion of this meter to use. You cannot perform the special move if you do not have enough meter. Your Power Meter will regain slowly on its own, however there are faster ways to charge your meter listed below. Get Up Recovery automatic when you regains a good portion of get up after your Power Meter being knocked down Power Charge remain idle will recharge your Power Meter at a faster rate =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Makai * ******************************************************************************* Basic Moves ----------- Jab A Jawing Punch A Jab must hit the enemy for this to come out Shin Kick A Jawing Punch must hit the enemy for this to come out Roundhouse A Shin Kick must hit the enemy for this to come out Turnaround Backfist b + A Diagonal Jump Kick uf/f/df + J, A Skyward Kick u/d + J, A / J, A Dropping Heal Dash Forward, J, A Elbow Drop u/uf/f/df/d + J, can hit enemy on the floor d + A / Dash Forward, J, d + A Rear Jump ub/b/db + J Digging Fist Dash Forward, A Kip Up automatic when you regains a good portion of get up after your Power Meter being knocked down Block hold A Grapple Moves ------------- Driving Knee A if the first or second knee doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee or one of the other grapple moves listed below Overhead Toss In Front f + A Overhead Toss Behind b + A Flip Over German Suplex J Special Moves ------------- Burning Sobat press and begin to consumes 1/5 of your Power hold A, then enter Meter if it whiffs and b, f very quickly consumes 1/3 of your Power Meter if maneuver connects; cannot perform if your Power Meter is below 1/3; must touch enemy to perform the entire maneuver Jet Upper press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if d, u very quickly your Power Meter is below 1/3 Tornado Burster J+A consumes 1/3 of your Power Meter if maneuver connects; cannot perform if your Power Meter is below 1/3 Sonic Blaster Dash Forward, J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Super Desperation ----------------- Thunder Cyclone press and begin to consumes nearly the entire hold A, then enter Power meter; cannot perform u, d, f very if your Power Meter is not quickly when full Lifebar is low (in the red) and Power Bar is full Double Team Maneuvers --------------------- Teammate Toss Grapple teammate, A teammate can perform their (hold b to send aerial maneuvers teammate backward) Twin Bullet Grapple Iyo, J+A consumes 2/3 of both (hold f to send characters' Power Meter; Twin Bullet cannot perform if either forward) characters' Power Meter is below 2/3 Somersault Spin Grapple enemy, have consumes 1/3 of both Iyo behind the characters' Power Meter; enemy and Iyo needs cannot perform if either to press A / have characters' Power Meter is Iyo Grapple enemy, below 1/3 press A behind the enemy Plasma Field Grapple Belva, J+A consumes 2/3 of both characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 T. Piledriver Grapple enemy, have consumes 1/3 of both Belva behind the characters' Power Meter; enemy and Belva cannot perform if either needs to press A / characters' Power Meter is have Belva Grapple below 1/3 enemy, press A behind the enemy Twin Sonic Cannon Grapple Kurokishi, consumes 2/3 of both J+A (hold b to characters' Power Meter; send Twin Sonic cannot perform if either Cannon backward) characters' Power Meter is below 2/3 Cross Hurricane Grapple enemy, have consumes 1/3 of both Kurokishi behind characters' Power Meter; the enemy and cannot perform if either Kurokishi needs to characters' Power Meter is press A / have below 1/3 Kurokishi Grapple enemy, press A behind the enemy Tempest Crash Grapple Tarukusu, consumes 2/3 of both J+A characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 T. Body Press Grapple enemy, have consumes 1/3 of both Tarukusu behind characters' Power Meter; the enemy and cannot perform if either Tarukusu needs to characters' Power Meter is press A below 1/3 T. Powerbomb have Tarukusu Grapple consumes 1/3 of both enemy, press A characters' Power Meter; behind the enemy cannot perform if either characters' Power Meter is below 1/3 Needle Burster Grapple Zeldia, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Needle Burster cannot perform if either forward) characters' Power Meter is below 2/3 Needle Press Grapple enemy, have consumes 1/3 of both Zeldia behind the characters' Power Meter; enemy and Zeldia cannot perform if either needs to press A characters' Power Meter is below 1/3 Death Screw Driver have Zeldia Grapple consumes 1/3 of both enemy, press A characters' Power Meter; behind the enemy cannot perform if either characters' Power Meter is below 1/3 ******************************************************************************* * 3.2 Iyo * ******************************************************************************* Basic Moves ----------- Mace Prod A Second Mace Prod A Downward Mace Swing A Second Mace Prod must hit the enemy for this to come out Mace Thrust A Downward Mace Swing must hit the enemy for this to come out Handle Bash A Mace Thrust must hit the enemy for this to come out Turnaround Handle Bash b + A Dropkick uf/f/df + J, A Slash Kick u/d + J, A / J, A Mace Smash Dash Forward, J, A Mace Pogo u/uf/f/df/d + J, can hit enemy on the floor d + A / Dash Forward, J, d + A Rear Jump ub/b/db + J Slash Kick A Wall Jump Dropkick jump toward wall and a Rear Jump will not work in press A when you activating this maneuver reach the wall Wall Jump Mace Smash Dash Forward toward the wall and press A when you reach the wall Heavy Mace Swing Dash Forward, A Mace Roll automatic when you regains a good portion of get up after your Power Meter being knocked down Block hold A Grapple Moves ------------- Chest Smash A if the first or second mace to the chest doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee or one of the other grapple moves listed below Overhead Toss In Front f + A Backflip Spike b + A Flip Over Roll Toss J Special Moves ------------- Tail Throw Dash Forward, J, then press d + A just as you jump over the enemy and you are close to the back of their head Rolling Hammer press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if b, f very quickly your Power Meter is below 1/3 Spiral Kick press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if d, u very quickly your Power Meter is below 1/3 Cyclone Storm J+A consumes 1/3 of your Power Meter if maneuver connects; cannot perform if your Power Meter is below 1/3 Air Cyclone Storm J+A in air consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Rocket Hammer Dash Forward, J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Super Desperation ----------------- Fire Storm press and begin to consumes nearly the entire hold A, then enter Power meter; cannot perform u, d, f very if your Power Meter is not quickly when full Lifebar is low (in the red) and Power Bar is full (use joypad to move around during spin) Double Team Maneuvers --------------------- Teammate Toss Grapple teammate, A teammate can perform their (hold b to send aerial maneuvers teammate backward) Twin Bullet Grapple Makai, J+A consumes 2/3 of both (hold f to send characters' Power Meter; Twin Bullet cannot perform if either forward) characters' Power Meter is below 2/3 Somersault Spin Grapple enemy, have consumes 1/3 of both Makai behind the characters' Power Meter; enemy and Makai cannot perform if either needs to press A / characters' Power Meter is have Makai Grapple below 1/3 enemy, press A behind the enemy Flying Bird Grapple Belva, J+A consumes 2/3 of both (hold f to send characters' Power Meter; Flying Bird cannot perform if either forward) characters' Power Meter is below 2/3 Izuna Burster Grapple enemy, have consumes 1/3 of both Belva behind the characters' Power Meter; enemy and Belva cannot perform if either needs to press A / characters' Power Meter is have Belva Grapple below 1/3 enemy, press A behind the enemy Cyclone Shoot Kick Grapple Kurokishi, consumes 2/3 of both J+A (hold b to characters' Power Meter; send Cyclone Shoot cannot perform if either Kick backward) characters' Power Meter is below 2/3 Inferno Crash Grapple enemy, have consumes 1/3 of both Kurokishi behind characters' Power Meter; the enemy and cannot perform if either Kurokishi needs to characters' Power Meter is press A / have below 1/3 Kurokishi Grapple enemy, press A behind the enemy Human Cannon Bullet Grapple Tarukusu, consumes 2/3 of both J+A (hold b to characters' Power Meter; send Human Cannon cannot perform if either Bullet backward) characters' Power Meter is below 2/3 Twin Izuna Drop Grapple enemy, have consumes 1/3 of both Tarukusu behind characters' Power Meter; the enemy and cannot perform if either Tarukusu needs to characters' Power Meter is press A / have below 1/3 Tarukusu Grapple enemy, press A behind the enemy Double Rolling Grapple Zeldia, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Double Rolling cannot perform if either forward) characters' Power Meter is below 2/3 Roller Crash Grapple enemy, have consumes 1/3 of both Zeldia behind characters' Power Meter; the enemy and cannot perform if either Zeldia needs to characters' Power Meter is press A / have below 1/3 Zeldia Grapple enemy, press A behind the enemy ******************************************************************************* * 3.3 Belva * ******************************************************************************* Basic Moves ----------- Wild Swing A Short Arm Uppercut A Power Uppercut A Short Arm Uppercut must hit the enemy for this to come out Horizontal Slice A Power Uppercut must hit the enemy for this to come out Turnaround Backfist b + A Slugging Punch uf/f/df + J, A Side Kick u/d + J, A / J, A Charging Knee Dash Forward, J, A Knee Blades any direction + J, can hit enemy on the floor d + A / Dash Forward, J, d + A Rear Jump ub/b/db + J Side Kick A Double Jump any direction + J, any direction + J Shoulder Charge Dash Forward, A Wake Up Punch automatic when you regains a good portion of get up after your Power Meter being knocked down Block hold A Grapple Moves ------------- Face Punch A if the first or second punch doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another punch or one of the other grapple moves listed below Rough Toss In Front f + A Rough Toss Behind b + A Jumping Piledriver J/ b + J Reverse Jumping Piledriver f + J Giga Bolt J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Special Moves ------------- Giga Bolt Grapple enemy, J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Mach Punch press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if b, f very quickly your Power Meter is below 1/3 Knee Slasher press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if d, u very quickly your Power Meter is below 1/3 Burster Lariat J+A consumes 1/3 of your Power Meter if maneuver connects; cannot perform if your Power Meter is below 1/3 Burster Knuckle Dash Forward, J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Super Desperation ----------------- Thunder Break press and begin to consumes nearly the entire hold A, then enter Power meter; cannot perform u, d, f very if your Power Meter is not quickly when full Lifebar is low (in the red) and Power Bar is full Double Team Maneuvers --------------------- Teammate Toss Grapple teammate, A teammate can perform their (hold b to send aerial maneuvers teammate backward) Plasma Field Grapple Makai, J+A consumes 2/3 of both characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 T. Piledriver Grapple enemy, have consumes 1/3 of both Makai behind the characters' Power Meter; enemy and Makai cannot perform if either needs to press A / characters' Power Meter is have Makai Grapple below 1/3 enemy, press A behind the enemy Flying Killer Grapple Iyo, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Flying Killer cannot perform if either backward) characters' Power Meter is below 2/3 Izuna Burster Grapple enemy, have consumes 1/3 of both Iyo behind the characters' Power Meter; enemy and Iyo cannot perform if either needs to press A / characters' Power Meter is have Iyo Grapple below 1/3 enemy, press A behind the enemy Mega Crash Grapple Kurokishi, consumes 2/3 of both J+A characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 Twin Kick Grapple enemy, have consumes 1/3 of both Kurokishi behind characters' Power Meter; the enemy and cannot perform if either Kurokishi needs to characters' Power Meter is press A / have below 1/3 Kurokishi Grapple enemy, press A behind the enemy Twin Lariat Grapple Tarukusu, consumes 2/3 of both J+A characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 Sandwich Press Grapple enemy, have consumes 1/3 of both Tarukusu behind characters' Power Meter; the enemy and cannot perform if either Tarukusu needs to characters' Power Meter is press A / have below 1/3 Tarukusu Grapple enemy, press A behind the enemy Tower Crash Kick Grapple Zeldia, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Tower Crash Kick cannot perform if either backward) characters' Power Meter is below 2/3 Sky Double Hammer Grapple enemy, have consumes 1/3 of both Zeldia behind the characters' Power Meter; enemy and Zeldia cannot perform if either needs to press A / characters' Power Meter is have Zeldia Grapple below 1/3 enemy, press A behind the enemy ******************************************************************************* * 3.4 Kurokishi * ******************************************************************************* Basic Moves ----------- Low Side Kick A Side Kick A High Kick A Side Kick must hit the enemy for this to come out High Roundhouse A High Kick must hit the enemy for this to come out Prop Kick A High Roundhouse must hit the enemy for this to come out Turnaround High Kick b + A Diagonal Jump Kick uf/f/df + J, A Double High Kick u/d + J, A / J, A Double Jump Kick Dash Forward, J, A Foot Stomp u/uf/f/df/d + J, can hit enemy on the floor; d + A / Dash will bounce off of enemies Forward, J, d + A and send Kurokishi back up into the air allowing for another air attack Rear Jump ub/b/db + J Wall Jump Kick jump toward wall and a Rear Jump will not work press away from the in activating this wall + A when you maneuver reach the wall / Dash Forward toward the wall and press away from the wall + A when you reach the wall Turn Kick Dash Forward, A Scissor Spin automatic when you regains a good portion of get up after your Power Meter being knocked down Block hold A Grapple Moves ------------- Crunch Knee A if the first or second knee doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee or one of the other grapple moves listed below Overhead Toss In Front f + A Overhead Toss Behind b + A Flip Over Overhead Toss J Special Moves ------------- Lightning Attack press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if b, f very quickly your Power Meter is below 1/3; must touch enemy to perform the entire maneuver Spiral Upper press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if d, u very quickly your Power Meter is below 1/3 Spinning Kick J+A consumes 1/3 of your Power Meter if maneuver connects; cannot perform if your Power Meter is below 1/3 Sonic Burster Dash Forward, J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Super Desperation ----------------- Stardust Upper press and begin to consumes nearly the entire hold A, then enter Power meter; cannot perform u, d, f very if your Power Meter is not quickly when full Lifebar is low (in the red) and Power Bar is full Double Team Maneuvers --------------------- Teammate Toss Grapple teammate, A teammate can perform their (hold b to send aerial maneuvers teammate backward) Twin Sonic Cannon Grapple Makai, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Twin Sonic Cannon cannot perform if either backward) characters' Power Meter is below 2/3 Cross Hurricane Grapple enemy, have consumes 1/3 of both Makai behind the characters' Power Meter; enemy and Makai cannot perform if either needs to press A / characters' Power Meter is have Makai Grapple below 1/3 enemy, press A behind the enemy Killer Shoot Grapple Iyo, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Killer Shoot cannot perform if either backward) characters' Power Meter is below 2/3 Inferno Crash Grapple enemy, have consumes 1/3 of both Iyo behind the characters' Power Meter; enemy and Iyo cannot perform if either needs to press A / characters' Power Meter is have Iyo Grapple below 1/3 enemy, press A behind the enemy Mega Crash Grapple Belva, J+A consumes 2/3 of both characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 Twin Kick Grapple enemy, have consumes 1/3 of both Belva behind the characters' Power Meter; enemy and Belva cannot perform if either needs to press A / characters' Power Meter is have Belva Grapple below 1/3 enemy, press A behind the enemy Cyclone Shoot Lariat Grapple Tarukusu, consumes 2/3 of both J+A (hold b to characters' Power Meter; send Cyclone Shoot cannot perform if either Lariat backward) characters' Power Meter is below 2/3 Senton Rider Grapple enemy, have consumes 1/3 of both Tarukusu behind characters' Power Meter; the enemy and cannot perform if either Tarukusu needs to characters' Power Meter is press A below 1/3 Cannonball Toss Grapple Zeldia, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Cannonball Toss cannot perform if either backward) characters' Power Meter is below 2/3 Assisted Izuna Drop Grapple enemy, have consumes 1/3 of both Zeldia behind the characters' Power Meter; enemy and Zeldia cannot perform if either needs to press A / characters' Power Meter is have Zeldia Grapple below 1/3 enemy, press A behind the enemy ******************************************************************************* * 3.5 Tarukusu (Tulks) * ******************************************************************************* Basic Moves ----------- Bladed Hand A Upward Punch A Bladed Hand must hit the enemy for this to come out Elbow Strike A Upward Punch must hit the enemy for this to come out Lean In Punch A Elbow Strike must hit the enemy for this to come out Turnaround Side Kick b + A Dropkick u/uf/f/df/d + J, A / J, A Crushing Forearm Dash Forward, J, A Seated Senton u/uf/f/df/d + J, can hit enemy on the floor d + A Body Splash Dash Forward, J, can hit enemy on the floor d + A Rear Jump ub/b/db + J Dropkick A Forward Heel Drop Dash Forward, A Backwards Get Up automatic when you regains a good portion of get up after your Power Meter being knocked down Block hold A Grapple Moves ------------- Bear Hug A if the first or second bear hug doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another bear hug or one of the other grapple moves listed below Rolling Toss f + A Vertical Suplex b + A Backbreaker J Touchdown Spike In Front f + J Touchdown Spike Behind b + J Special Moves ------------- Geta Strike press and begin to consumes 1/3 of your Power hold A, then enter Meter; cannot perform if b, f very quickly your Power Meter is below 1/3 Muscle Typhoon press and begin to consumes 1/2 of your Power hold A, then enter Meter if maneuver connects; d, u very quickly cannot perform if your Power Meter is below 1/2; leap forward must hit the enemy to perform the entire maneuver Muscle Blaster J+A consumes 1/3 of your Power Meter if maneuver connects; cannot perform if your Power Meter is below 1/3 Drill Head Bat Dash Forward, J+A consumes 1/3 of your Power Meter; cannot perform if your Power Meter is below 1/3 Super Desperation ----------------- Sexy Dynamite Bomb press and begin to consumes nearly the entire hold A, then enter Power meter; cannot perform u, d, f very if your Power Meter is not quickly when full Lifebar is low (in the red) and Power Bar is full Double Team Maneuvers --------------------- Teammate Toss Grapple teammate, A teammate can perform their (hold b to send aerial maneuvers teammate backward) Tempest Crash Grapple Makai, J+A consumes 2/3 of both characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 T. Powerbomb Grapple enemy, have consumes 1/3 of both Makai behind the characters' Power Meter; enemy and Makai cannot perform if either needs to press A characters' Power Meter is below 1/3 T. Body Press have Makai Grapple consumes 1/3 of both enemy, press A characters' Power Meter; behind the enemy cannot perform if either characters' Power Meter is below 1/3 Human Cannon Killer Grapple Iyo, J+A consumes 2/3 of both (hold b to send characters' Power Meter; Human Cannon cannot perform if either Killer backward) characters' Power Meter is below 2/3 Twin Izuna Drop Grapple enemy, have consumes 1/3 of both Iyo behind the characters' Power Meter; enemy and Iyo cannot perform if either needs to press A / characters' Power Meter is have Iyo Grapple below 1/3 enemy, press A behind the enemy Twin Lariat Grapple Belva, J+A consumes 2/3 of both characters' Power Meter; cannot perform if either characters' Power Meter is below 2/3 Sandwich Press Grapple enemy, have consumes 1/3 of both Belva behind the characters' Power Meter; enemy and Belva cannot perform if either needs to press A / characters' Power Meter is have Belva Grapple below 1/3 enemy, press A behind the enemy Cyclone Shoot Kick Grapple Kurokishi, consumes 2/3 of both J+A (hold b to characters' Power Meter; send Cyclone Shoot cannot perform if either Kick backward) characters' Power Meter is below 2/3 Shining Wizard Rider Grapple enemy, have consumes 1/3 of both Kurokishi behind characters' Power Meter;
the enemy and cannot perform if either
Kurokishi needs to characters' Power Meter is
press A below 1/3
Rushing Beast Grapple Zeldia, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Rushing Beast cannot perform if either
backward) characters' Power Meter is
below 2/3
Sky-High Body Slam Grapple enemy, have consumes 1/3 of both
Zeldia behind the characters' Power Meter;
enemy and Zeldia cannot perform if either
needs to press A / characters' Power Meter is
have Zeldia Grapple below 1/3
enemy, press A
behind the enemy
*******************************************************************************
* 3.6 Zeldia *
*******************************************************************************
Basic Moves
-----------
Swipe A
Follow Up Swipe A Swipe must hit the enemy for
this to come out
Uppercut A Follow Up Swipe must hit the
enemy for this to come out
Axe Handle Smash A Uppercut must hit the enemy
for this to come out
Turnaround Arm Slash b + A
Air Axe Handle Smash uf/f/df + J, A
Dropkick u/d + J, A / J, A
Crushing Forearm Dash Forward, J, A
Back Spikes any direction + J, can hit enemy on the floor
d + A / Dash
Forward, J, d + A
Rear Jump ub/b/db + J
Dropkick A
Torpedo Dropkick Dash Forward, A
Rising Roll automatic when you regains a good portion of
get up after your Power Meter
being knocked down
Block hold A
Grapple Moves
-------------
Head Bite A if the first or second bite
doesn't KO the enemy then
the grapple will remain
"locked" and you can choose
to perform another bite or
one of the other grapple
moves listed below
Overhead Toss In Front f + A
Overhead Toss Behind b + A
Mega Slam In Front J / f + J
Mega Slam Behind b + J
Life Force J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3; regains a sliver of
life
Special Moves
-------------
Life Force Grapple enemy, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3; regains a sliver of
life
Fire Breath press and begin to consumes 1/3 of your Power
hold A, then enter Meter (will continue to
b, f / d, u very drain the Power Meter if
quickly (press A, you let the Fire Breath
J, or b to stop continue); cannot perform
Fire Breath) if your Power Meter is
below 1/3
Cell Needle J+A consumes 1/3 of your Power
Meter if maneuver connects;
cannot perform if your
Power Meter is below 1/3
Drill Kick J+A in air consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Rolling Attack Dash Forward, J+A consumes 1/3 of your Power
Meter; cannot perform if
your Power Meter is below
1/3
Super Desperation
-----------------
Cell Missile press and begin to consumes nearly the entire
hold A, then enter Power meter; cannot perform
u, d, f very if your Power Meter is not
quickly when full
Lifebar is low (in
the red) and Power
Bar is full
Double Team Maneuvers
---------------------
Teammate Toss Grapple teammate, A teammate can perform their
(hold b to send aerial maneuvers
teammate backward)
Elbow Crash Grapple Makai, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Elbow Crash cannot perform if either
forward) characters' Power Meter is
below 2/3
Death Screw Driver Grapple enemy, have consumes 1/3 of both
Makai behind the characters' Power Meter;
enemy and Makai cannot perform if either
needs to press A characters' Power Meter is
below 1/3
Needle Press have Makai Grapple consumes 1/3 of both
enemy, press A characters' Power Meter;
behind the enemy cannot perform if either
characters' Power Meter is
below 1/3
Double Rolling Grapple Iyo, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Double Rolling cannot perform if either
forward) characters' Power Meter is
below 2/3
Roller Crash Grapple enemy, have consumes 1/3 of both
Iyo behind the characters' Power Meter;
enemy and Iyo cannot perform if either
needs to press A / characters' Power Meter is
have Iyo Grapple below 1/3
enemy, press A
behind the enemy
Tower Crash Slasher Grapple Belva, J+A consumes 2/3 of both
(hold b to send characters' Power Meter;
Tower Crash cannot perform if either
Slasher backward) characters' Power Meter is
below 2/3
Sky Double Hammer Grapple enemy, have consumes 1/3 of both
Belva behind the characters' Power Meter;
enemy and Belva cannot perform if either
needs to press A / characters' Power Meter is
have Belva Grapple below 1/3
enemy, press A
behind the enemy
Cannonball Toss Grapple Kurokishi, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Cannonball cannot perform if either
Toss backward) characters' Power Meter is
below 2/3
Assisted Izuna Drop Grapple enemy, have consumes 1/3 of both
Kurokishi behind characters' Power Meter;
the enemy and cannot perform if either
Kurokishi needs to characters' Power Meter is
press A / have below 1/3
Kurokishi Grapple
enemy, press A
behind the enemy
Rushing Hours Grapple Tarukusu, consumes 2/3 of both
J+A (hold b to characters' Power Meter;
send Rushing Hours cannot perform if either
backward) characters' Power Meter is
below 2/3
Sky-High Body Slam Grapple enemy, have consumes 1/3 of both
Tarukusu behind characters' Power Meter;
the enemy and cannot perform if either
Tarukusu needs to characters' Power Meter is
press A / have below 1/3
Tarukusu Grapple
enemy, press A
behind the enemy
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4. Conclusion
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4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com. Credit will be given for your contribution.
4.2 Credits
-WinkySoft
-Banpresto
-Gamefaqs
-BigDarsh (thestandingfierce@gmail.com) and me for writing this FAQ