DDD FFFF D D F D D FFF D D F DDD E M O L I S H F I S T WALKTHROUGH Systems: Arcade (Atomiswave) Written by: F. Pelayo Version 0.60 © 2004 Ferdinand Pelayo Demolish Fist © 2003 Sammy / Dimps Corporation ======== Contents ======== 0) Revision History 1) Introduction 2) Gameplay 3) Characters 4) Walkthrough: (a) Stage 1 (b) Stage 2 (c) Stage 3 (d) Stage 4 (e) Stage 5 (f) Stage 6 5) Credits & Misc. ============================================================================ (0) Revision History ============================================================================ 0.60 - October 14, 2004 Finally bothered to finish part of the walkthrough, after playing 5 PS2 games over the past 3 months. :P 0.45 - July 9, 2004 I can't believe I forgot to include Vertigo! That's like your primary offense in the game... Also added is a strategy for the first boss, boss descriptions, and an item section. 0.4 - July 8, 2004 Got all the basics in and set the layout for the walkthrough. Just enough stuff to put on GameFAQs so other people know how to play (or get a good idea of what it's like) 0.0000000001 - July 5, 2004 The day I started writing this. :) ============================================================================ (1) Introduction ============================================================================ Argh... Once again, I'm in a situation where I'm one of the few lucky enough to have the game close to me, and am thus in a position to write a FAQ. While it's nice being the first on the scene, I've got a career to start worrying about - so as it was with House of the Dead 3, please feel free to build on my info and "take over" covering this game. Although half the credit price of HotD 3, I don't wanna be spending $2-4 a day just to verify info for a walkthrough. ============================================================================ (2) Gameplay ============================================================================ ----- Story ----- Here's what I've made out from the official brochure and in the game: In 2015, some Senator's plane crashed 12 hrs earlier, and now the Missionaries (some elite special ops unit) have gathered near the Indian Ocean to find out what happened. -------- Controls -------- Be aware that most of the control info on my local DemoFist machine is in SPANISH, so I don't know the real names for most of these moves. Buttons: G (or 1st button from left) - Guard A (or 2nd button) - Attack J (or 3rd button) - Jump Dash tap twice in the same direction Dash attack do a Dash, and press A any time before stopping Charge attack hold A Knockdown G + A from far away Grab/Lift G + A (grabs enemies, lifts objects) Gut attack A repeatedly while grabbing Throw press joystick in any direction Pick up items G + A standing on top of item Spin attack G + J (knocks down/stuns all enemies close by; consumes a sliver of your life bar) Vertigo Mode G + A + J (requires full Vertigo gauge) For character specific attacks, see next section. ----- Items ----- Restorative: Lv 1 health yellow first-aid kit (25% life restored) Lv 2 health green first-aid kit (50% life) Lv 3 health red first-aid kit (100% life) Lv 1 V can(?) brown can with yellow V on it (25% Vertigo gauge filled) Lv 2 V can(?) brown can with green V on it (50% Vertigo gauge filled) Lv 3 V can(?) brown can with red V on it (100% Vertigo gauge filled) Weapons: fire-fist makes attacks do more damage lightning-fist ditto knife hammer steel pipe spiked club sword ------- Vertigo ------- Below your character's life bar is a much shorter, skinnier gauge that builds up in a light blue color as you damage and defeat enemies, or destroy objects with your fists. Once it's full, the area around your character's side portrait (next to your life bar) will flash light blue, letting you know that you can hit all 3 buttons to go into Vertigo Mode. Vertigo is this game's version of a kick-everything's-butt super move. (think the police backup attack in Streets of Rage 1) When activated, you go hyper and all enemies go into a state of slow motion. Your character (and your partner's) will teleport all around the screen and get free shots at enemies one at a time. When the vitality of whoever you're beating up is reduced to zero, you'll teleport to another enemy (usually the next closest one) and do the same thing. While in Vertigo mode, your Vertigo gauge acts as a time gauge and slowly depletes itself. Vertigo ends when either the Vertigo gauge is empty or if all enemies in the local area are beaten. In order for a Vertigo to do any damage though, you must mash the A button. This means faster pressing will allow you beat up more enemies or do more damage to a boss. ============================================================================ (3) Characters ============================================================================ Thankfully, this part on my local machine IS in English. :) Character descriptions are taken right from the game. As for their stats, I've tried my best to duplicate the amounts in the gauges on the character select screen. Consider them 90% accurate. ------------- Leoneed Burns ------------- "Mighty Dude" A former top operative in the rescue section of the New York Fire Department, Leoneed had fallen on hard times when an invitation from Enzo led to his joining the Missionaries. Power XXXXXXXXXXXXXXXXX Speed XXXXXXXXXXXXXXXXX Technique XXXXXXXXXXXXXXXXX Special Techniques: Cyclone Volley A A A A A Dual Canon A A J J Blow Storm A A A A J ----------- Vanessa May ----------- "Speed Queen" A former FBI undercover agent, Vanessa joined the Missionaries after Enzo saved her life. Power XXXXXXXXXXXX Speed XXXXXXXXXXXXXXXXXXXX Technique XXXXXXXXXXXXXXXXX Special Techniques: Raging Petals Helix A A A A A A Lovely Flash Dance A A A A A J Dancing Bird Onslaught A A J J... (repeat) ------------ Enzo Vecchio ------------ "Tough Guy" Leader of the Missionaries, the special operations unit of The Church, an organization dedicated to fighting violent crime and terrorism. Power XXXXXXXXXXXXXXXXXXXX Speed XXXXXXXXXXXX Technique XXXXXXXXXXXXXXXXX Special Techniques: Volcano High A A A A Etna Smasher A A J Vesvio Strike A A A J ------ Undead ------ "Trick Star" This operative earned his sobriquet for his knack for coming back alive from the riskiest of missions, and his remarkable recuperative abilities. Power XXXXXXXXXXXX Speed XXXXXXXXXXXXXXXXX Technique XXXXXXXXXXXXXXXXXXXX Special Techniques: Hound of Dead A A A A A Gatling Edge A A A J Angel Hammer A A A A J ============================================================================ (4) Walkthrough ============================================================================ Enemies ------- bikers (full body biker suit): Chimps (red) Soldier (yellow) Warrior (maroon) bikers (street punk): Massive (yellow) Rider (red) Knight (blue) Berserker MANGO'S mutant goons Thorn (red) Shade (blue/gray) guys with gas masks Striker (black) Liner (yellow) Vulture Doctor Butcher Kengo Punisher ---- Tips ---- Coming soon... _______________________________________________ (4.A) STAGE 1: Apolonia Building _______________________________________________ Area 1 Most of the enemies here are weak little biker dudes, but don't think you can just waltz through on your own sweet time. Don't worry about taking them out one at a time, because there are Level 1, 2, and 3 Health items along the way. Most of them die in 2 hits anyway, so walk right up to every loser you see and cream 'em. When you get to the Lv 3 Health, don't pick it up right away cuz there's a Thorn at the end who could do some damage if he touches you. Lure him to where the health is, beat him, get the health, then walk to the end of the area. And remember, DON'T waste your Vertigo here! Area 2 Right away, do a dash attack to get rid of the 2 bikers you see at the start while they're still crouching and dormant. Pick up the large rock and walk left until the next set of bikers in wait are visible. Try to toss the rock into the middle of the group, then take out any Chimps left standing. the next 2. Now head back right a bit and wait for the bikers to swarm from both sides. Take out as many as you can by hand before the 2 Massives jump kick in. When they do, things may be a little crazy at that point so feel free to Vertigo. After clearing the screen of those bikers, you'll soon see a swarm of 10+ come from the left. If you didn't Vertigo before, do so now. Otherwise, grab the hammer (which came out of the rock you threw) beforehand and wait for them near the left side of the screen while mashing your A button. Once you're able to move forward, you'll be see 3 boxes, with 2 Berserkers waiting just past them. I suggest stopping once the boxes are just visible, then dash-attacking to destroy the bottom 2 (or at least the middle one). Get the lightning-fist where the middle box was, then get to the far left of the area and maul the horde that's coming from the right. Pick up the Lv 1 Health in the bottom box IF you need it, but hopefully you don't yet. Once all the punks are gone, grab the Health and the Lv 1 V-can before the 3 MANGO'S come down from above. Beat up the one on the right as it lands, then let the other 2 come to you. Area 3... ============= BOSS: Stelark ------------- "Iron Fist Genie Stelark" looks like: oversized power suit After you get used to the game, you should have no problem wiping this guy out in a handful of seconds. Go to the lower left corner and break open the box there with a charge attack. Use the Lv 1 health if you need it. Beat up a couple of bikers if you don't have a full Vertigo gauge yet, or just to maximize Vertigo damage on Stelark by getting rid of distractions. When you're ready, do the Vertigo, then try to finish off Stelark by hand. Ignore any small enemies and just walk in and pound him with basic A-button combos. If the small enemies are too distracting, or if Vertigo didn't take off at least 2/3 of Stelark's life, try grabbing the explosive canister in the top left of the area and toss it at Stelark. If you need to beat up small enemies, try to leave one on the screen so the boss doesn't call in more cronies. Don't forget the other box at the top right of the area which has a Lv 1 V-can, if you want it. If you see Stelark rear back, it's going to do a charge punch. But being the big and slow lug it is, it'll take like 4-5 seconds to come out. Plenty of time to either get all the way to the other side of the area, or (if Stelark's closer to the middle) walk right up to it and do a spin attack to break it's move. ============= _______________________________________________ (4.B) STAGE 2: Zodiac Alley _______________________________________________ Area 1 One way to start here is to walk straight up, lift one of the vending machines, take a couple of steps right, and toss it at the 2 bikers you see. Just know that the left vending machine has a Lv 1 Health and the right has a Lv 2 V-can, if you need them. After you get rid of the the 2 bikers in view, there'll be more rushing in from both sides of the screen. If you move right, you'll see 4 Massives that'll come at you sooner or later too. In other words, this is a good place to Vertigo. There's a fire-fist in the drum where the 4 Massives are/ were standing. (I'd recommend getting it *after* you Vertigo, of course) When the group of Massives are gone, 3 more will jump kick their way into the middle of the area from both sides. Study the positions they come from so you know where to position yourself out of the way. The next section has more of the same biker punks. Again, Massives will jump kick onto the screen at various points while you're busy beating up bikers so look for a safe spot and let enemies come to you. Moving on after them, you'll get your first taste of dealing with bikers on... bikes. :P The Riders can be knocked off their motorcycles either with a spin attack, dash attack, jump kick, or the last hit of a combo technique. Dash attacks are most efficient. When you see the 3 ride in diagonally from the background, dash all the way to the right then walk to the top, which is where they'll ride back onto the screen. Do the dash attack the moment you see anything come from the left, and you should knock 'em all off their bikes. From there, you have the option of picking up their bikes and chucking 'em at the Knights, but I'd beat them by hand and save the bikes for the next group. Moving right along, there'll be bikers, Berserkers, and a Lv 2 Health. If you need the Health right away, dash attack or toss a bike at whoever's coming at you first, then dash to the Health. You could Vertigo here, but I'd recommend resisting the urge, as there's a tougher part coming up. Once the first set of enemies in this part's gone, 2 Riders on bikes will ride in from the top, then a slew of Chimps will come in from the right. If you took care of the 3 bikers in the previous area like I suggested, there should still be bikes lying on the ground that you can chuck at will now. If not, knock the Knights off their bikes, then get to one side of the screen and pick apart the Chimp horde by hand. When you're able to advance from here, you'll deal with 3 MANGO'S to end this area. Area 2 If you were able to keep a full Vertigo from the previous area, let it rip when bikers with weapons start rushing toward you here. Otherwise, dash attack at anyone running at you to knock away their weapons, then do whatever it takes to survive here. There's a dumbell on the ground, but don't pick it up until it's time to move forward. The next part's a long stretch where you'll find a pair of Riders on red bikes, then a pair of Knights on blue bikes. The Knights have swords. The first step of my strategy here is to grab the little dumbell from where the first set of enemies was. Inch your way forward until you can just see the first pair of bikes waiting, and toss it at one to knock its Rider off. Walk back left, let the Rider come to you, and finish him by hand. Next, dash attack the other Rider off his bike and again beat him by hand. Now you've got 2 bikes you can use as weapons. Pick one up, inch forward to where the blue bikes await (just beyond the giant anchor in the background), and toss and knock off a Knight. Walk back left, pick up the other red bike, and toss it at the Knight when he comes on the screen to dispose of him. Now, get his blue bike, toss at the other Knight, then pick up that guy's bike (NOT the anchor at the top, save it for later) and KO him with it. Once that last biker's done for, IMMEDIATELY get to the bottom of the screen, then move left. A car will ride through the middle and 4 Berserkers will pop out on the side facing away from the screen. The idea here is to grab the car once it stops and toss it at the Berserkers right away to instantly KO them. If you think I'm kidding about lifting the car, watch the game's demos to see Vanessa do it in Stage 3. :P Remember, grab the car as soon as possible - the enemies' AI makes them destroy breakable objects that are between them and you, so if you're too slow they'll start attacking the car and preventing you from picking it up. Also, if you don't throw the car at them right away, some of them may get into a defensive stance and block the car damage, which would force you to fight hand-to-hand. This next section can be very difficult to do without dying. First, 2 Knights on bikes come in from the left - one along the top, the other along the bottom. More bikes come in at various intervals, with a few Soldiers and Riders on foot in-between. Once the Knights are done, another car with Berserkers will roll throught the middle from the right. If it's a 2-player game, a second car will come after you beat the first set of Berserkers. There's a crate with a Lv 2 Health near the top right of the area (which may already be smashed open by a crashed bike by the time you get to it). A good way to start here is to carry the anchor from the previous part and chuck it at a biker (or several at once, if you can set them up). If you used Vertigo at the beginning of this area, you'll have to do without until it's built up again. Get to the top or bottom and Use spin attacks to anticipate and knock Knights off bikes. It'll be too hard to concentrate on their movements and time dash attacks with all the bikers on foot distracting you (and getting run over by a bike still takes off more health than 4 or so spin attacks). Also, stay in the middle of this "part" as opposed to hiding in a corner at the left or right edges, cuz you'll want bikes to be useable weapons on the screen after you knock their drivers off 'em. Don't waste too many bikes, as they can serve another purpose later - make sure ya hit a biker (preferably at least 2). Once your Vertigo gauge's filled, you'll have to decide whether to use it now or save it for the next area (where it'll really pay off): - I'd recommend Vertigo if have less than half your health and you've used the Lv 2 Health already (or you're too surrounded to reach it), AND there's at least 5 enemies left to kill (if any are still on bikes, wait until they are just coming onto the screen). When the carnage is over, get to the bottom of the screen right away and wait for the car. If it doesn't come, combo any leftover bikers. - If you're healthy and confident, use dash attacks left and right if you're surrounded. Once you notice no more bikes coming, get to a corner so that they're all on one side and take the remaining bikers out by hand. Stay near the bottom so that you'll be ready for the car once the last of the blue ones (Knights) is KO'ed. For the last part in this area, a handful of bikers and a Berserker come in from the right when you get close to where the Lv 2 Health is/was. Area 3 This area starts with 8 forklifts you have to trash. Ideally you want to destroy one, grab the battery it leaves behind, throw it onto another, which would instantly destroy it and stun all the other forklifts, grab another battery, and repeat the process while the remaining ones are still stunned. Realistically, whenever you're finished doing a combo on one, it turns and lifts you off your feet, or another one comes in behind and trips you up. Vertigo here to get rid of 2 of them right away, otherwise carefully pick your spots to attack them from behind. Try to do the spin attack to avoid being tripped by their lifts. Once you managed your way through that, there'll be an area with steel columns at the bottom/front of the screen, and Warriors with spiked clubs coming from all directions. Try to dash attack or do whatever it takes to knock the weapons out of their hands, then they'll be easy to finish by fist. After you're done with them, DON'T go forward yet. Attack the columns to get a steel beam from the left one and a Lv 2 Health from the right. There's also a fire-fist in the crate straight up from where the right column is. Get the health first, then the fire fist, and then carry the beam with you to the next part if you want. The next wave of enemies starts when you get to the 2 crates plus the large bin. Toss the beam at them if you have it, if not get rid of a couple of them by hand, then prepare yourself. There'll be 3 MANGO'S running in from (usually) the right, plus more various enemies. Get to the far left or right (preferably right) to keep them all to one side, and pick them off as they come to you. The top crate has a sword and the bottom has Lv 1 Health. I'd suggest leaving at least the sword alone for now. The bin is as wide as the cars and is good for eliminating multiple enemies at once. There's also a missile inside it that explodes like the cannister back where you fought Stelark. There'll be a small wave of enemies after the bikers and MANGO'S, but they happen to be a Thorn and 2 Shades. Grab the sword before they come on the screen. It's great for dealing damage from a safe distance, out of their grab range. Feel free to toss the missile too if that's still available and you're low on health. Area 4... ============== BOSS: Hulk A-6 -------------- "Brutal Mobile Hulk A-6" looks like: souped-up green Hummer Aside from trying to crash into you a lot, Hulk spews purple gas when it's not moving and you're close. Its passengers will laser snipe you with rifles if the Hulk's still and you're far (even if the boss is off screen). Pairs of Riders or Knights on bikes ride in periodically from the top of the screen. The rest coming soon... ============== _______________________________________________ (4.C) STAGE 3: Lunapark _______________________________________________ Area 1 Coming Soon Area 2 Coming Soon Area 3... ---------------- Mid-boss: Vanity ---------------- "Shocking Vamp Vanity" looks like: dominatrix with mask and white whip Coming Soon ---------------- Area 4 Coming Soon Area 5 Coming Soon Area 6... =========== BOSS: Spike ----------- "Beauty Black Gale Spike" looks like: some Blade-wannabe black dude with trenchcoat and knives Coming not so soon =========== _______________________________________________ (4.D) STAGE 4: Methuselah Laboratory _______________________________________________ Area 1 Coming Soon Area 2 Coming not so soon Area 3 Coming not so Soon Area 4... ------------------ Mid-boss: Alkenide ------------------ "Cursed Bloody Tumor Alkenide" looks like: 4-legged mutant spider Coming Soon ------------------ Area 5 Coming not so soon Area 6... ================== BOSS: Reiko Kannou ------------------ "Martial Queen Reiko Kannou" looks like: chick with semi-long purple hair and blue suit Coming not so soon ================== _______________________________________________ (4.E) STAGE 5: Central Needle _______________________________________________ Area 1 Coming Soon Area 2 Coming not so soon Area 3 Coming not so soon Area 4... =========== BOSS: Eight ----------- "Apostle of the Doom Eight" looks like: 7-ft tall Lawnmower Man Coming not so soon =========== _______________________________________________ (4.F) STAGE 6: ? _______________________________________________ Only 2 parts and 2 fights to do... ----------------------- Mid-boss: Kain Murasame ----------------------- "Senator Kain Murasame" looks like: Undead in a suit Coming not so soon ----------------------- ============= FINAL BOSS: 8 ============= "Final Visionaire 8" looks like: ? Coming not so soon ============= ============================================================================ (5) Credits & Misc. ============================================================================ All writing done by me. :P Controls, story, and character descriptions taken from the arcade and the official brochure on Sammy USA's site. Highest known score: 23.6 million (9 credits), by me ^u^ Furthest distance on one credit: Spike (stage 3 boss), by me ^^;;;;; my arcade machine: 2 lives per credit, unknown difficulty (assume Normal)