=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dan-Ku-Ga FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 6.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Kazuya 3.2 Barts 3.3 Gekkou 3.4 Wulong 3.5 Lihua 3.6 Liza 3.7 Jay McCoy 3.8 Boggy 3.9 Marco 3.10 Gonzales 3.11 Azteca ----------------------------------- 3.12 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward HP - Heavy Punch P - Any Punch \ | / b - Back MP - Medium Punch K - Any Kick b-- --f u - Up LP - Light Punch + - And / | \ d - Down HK - Heavy Kick / - Or db d df MK - Medium Kick , - Then LK - Light Kick qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== Desperation Performed when bar is low and flashing red. Crush Attack When crush meter is full (filled by getting hit), the next successful special move will deal 1.5 times more damage. Walls Walls (which are in certain stages) can be broken to open up more of the stage area. Throw f + MP/HP/MK/HK close depending on character Block High b Block Low db will not block overheads Back Dash b, b invulnerable for a split second Dizzy Recovery shake joystick and tap P and K rapidly when dizzied Dive Attack d + LK+MK+HK in air Special Double Jump ub/u/uf after any normal air attack that touches the opponent =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Kazuya * ******************************************************************************* Colors ------ LP/MP/HP - White pants w/ Black wrap LK/MK/HK - Blue pants w/ Red wrap Start - Red pants w/ Blue wrap Throws ------ Shoulder Toss f/b + MP/HP close Sandle Strike f/b + MK close Back Breaker f/b + HK close Basic Moves ----------- Backfist HP close 2 hits Axe Kick HK close 2 hits Command Moves ------------- Rolling Kick f + HK Dive Kick d + LK+MK+HK in air overhead Special Moves ------------- Ko-Oh Ken qcf + P LP=slow, MP=fast, HP=large and fast; will collide with other projectiles as both will be "destroyed" in the process Dankuuga f, d, df + K LK=low, MK=medium, HK=high Genroudan qcb + P / qcb, f + P LP=short, MP=medium, HP=long Shiten Kongouha qcb + P in air / qcb, f + P in air Gasaigeki hcb + P LP=low, MP=medium, HP=high; overhead Desperation ----------- Gen'ei Koroudan b, db, d, df, b, hcf, hcf + MP+HP works as df + MP+HP well; dash in must connect (not blocked) for full Desperation to come out; goes under some projectiles ******************************************************************************* * 3.2 Barts * ******************************************************************************* Colors ------ LP/MP/HP - Black pants w/ Blue jacket and White shirt LK/MK/HK - Blue pants w/ Black jacket and Magenta shirt Start - Green pants w/ Brown jacket and Blue shirt Throws ------ Neck Throw f/b + MP close Hard Spike f/b + HP close Suplex f/b + MK/HK close Piledriver MP/HP close in air Basic Move ---------- High Kick HK close 2 hits Command Moves ------------- Back Elbow f + HP Twist Dropkick f + HK Dropping Foot d + LK+MK+HK in air overhead Special Moves ------------- Thunder Knuckle Charge b for 2 seconds, LP=short, MP=medium, HP=long f + P Aura Cannon Charge d for 2 seconds, LP=wavy, MP=fast wavy, HP=two u + P fireballs; will collide with other projectiles as both will be "destroyed" in the process Moonsault Smash Charge d for 2 seconds, LK=short, MK=medium, HK=long u + K Rolling Smash b, f + K in air / LK=steepest, MK=steep, Charge b, f + K in HK=straight; first part air must touch the opponent to perform the entire move Desperation ----------- Final Spark Charge db for 2 seconds, absorbs projectiles df, b, f + MP+HP ******************************************************************************* * 3.3 Gekkou * ******************************************************************************* Colors ------ LP/MP/HP - Green w/ Brown wrap LK/MK/HK - Purple w/ Gold wrap Start - Red w/ White wrap Throws ------ Jump Over Toss f/b + MP/HP close Ninja Toss any direction except f or b determines where u + MP/HP close in opponent is thrown air / MP close in air Basic Move ---------- N/A Command Moves ------------- Double Jump ub/u/uf after first jump Leg Cutter b + HK Ninja Dropkick f + HK Dagger Dive d + LK+MK+HK in air overhead Special Moves ------------- Kurojuuji qcf + P LP=one star, MP=twirling two, HP=twirling three; will collide with other projectiles as both will be "destroyed" in the process Kaiten Kurojuuji u, uf, f + P in air HP=star crawls on ground; will collide with other projectiles as both will be "destroyed" in the process Jigokugoma qcb + K LK=short, MK=medium, HK=long Air Jigokugoma u/uf, qcb + K in air LK=short, MK=medium, HK=long Retreat Air Jigokugoma ub, qcb + K in air LK=short, MK=medium, HK=long Izuna Otoshi hcf + MP+HP close in unblockable air Kokushi Raikouzan hcb + LP+MP close in unblockable air Desperation ----------- Senpuu Kaen Jigoku f, b, db, d + HP+HK unblockable close ******************************************************************************* * 3.4 Wulong * ******************************************************************************* Colors ------ LP/MP/HP - White pants w/ Black top LK/MK/HK - Purple pants w/ White top Start - Black pants w/ Red top Throws ------ Snapping Back f/b + MP/HP close Rapid Knees f/b + MK/HK close Kick Away any direction except u + MK/HK close in air Basic Moves ----------- Arm Blade HP close 2 hits Axe Snap HK close 2 hits Command Moves ------------- Triangle Jump jump toward wall and then away Leap Frog f + MK Violent Twirl f + HK Sliding Feet df + HK must be blocked low Wall Bounce d + LK+MK+HK in air overhead Special Moves ------------- Ryuugekiken hcf + P LP=small, MP=medium, HP=large; will collide with other projectiles as both will be "destroyed" in the process; with the exception of the HP version, this will travel under most projectiles Ryuukizan f, d, df + P LP=low, MP=medium, HP=high with extra kick Shouten Ryuubu hcf + K LK=short, MK=medium, HK=long Nunchuck No Mai hcb + P (tap P to keep LP=slow, MP=medium, HP=fast swinging) Desperation ----------- Gekisatsu Hiryuuken b, f, df, d, db, must be blocked low; must f + HP+HK connect (not blocked) for entire Desperation to come out ******************************************************************************* * 3.5 Lihua * ******************************************************************************* Colors ------ LP/MP/HP - Red boots w/ White top and Yellow trim LK/MK/HK - Purple boots w/ Blue top and Yellow trim Start - Purple boots w/ Pink top and White trim Throws ------ Flip Throw f/b + MP close Palm Shoot f/b + HP close Basic Moves ----------- One Two Palm HP close 2 hits One Two Kick HK close 2 hits Command Moves ------------- Sword Stab d + MP in air overhead Low Palm d + LP must be blocked low Shark Bite d + MP must be blocked low Strong Low Palm d + HP must be blocked low Balance Swing f + HK Slide Trip df + HK must be blocked low Sword Dive d + LK+MK+HK in air overhead Special Moves ------------- Iaizan qcf, uf + P LP=slow, MP=medium, HP=fast Mueikassatsu b, db, d + P LP=slow, MP=medium, HP=fast; absorbs projectiles Hen'i Battou Kasumi-Giri qcb, f + P LP=short, MP=medium, HP=long Shinkuu Nage qcb + P LP=fast, MP=medium, HP=slow Momiji-gari f, d, df + P close unblockable Tenrakuha hcb + K close unblockable Desperation ----------- Shinkuusen hcb, db, ub + MP+HP absorbs projectiles ******************************************************************************* * 3.6 Liza * ******************************************************************************* Colors ------ LP/MP/HP - Pink w/ Green and Gold trim LK/MK/HK - Yellow w/ Orange and White trim Start - White w/ Green and Yellow trim Throws ------ Face Claw f/b + MP/HP close Frankensteiner f/b + MK/HK close Basic Moves ----------- Tiger Claw HP 2 hits Shin Kick LK close must be blocked low Amazon Axe HK close 2 hits Command Moves ------------- Triangle Jump jump toward wall and then away Low Tiger Claw d + HP 2 hits Swing d + LK+MK+HK in air Special Moves ------------- Toto Charge b for 2 seconds, LP=slow, MP=medium, HP=fast; f + P will collide with other projectiles as Toto will retreat and the other projectile will be "destroyed" Ester Charge d for 2 seconds, LP=slow, MP=medium, HP=fast u + P Kiki Charge b for 2 seconds, LK=short, MK=medium, HK=long f + K and strong; will collide with other projectiles as Kiki will retreat and the other projectile will be "destroyed"; Kiki will travel under most projectiles Priego Charge d for 2 seconds, overhead u + K Samba tap K rapidly LK=slow, MK=medium, HK=fast Desperation ----------- Samba De Excelente Charge d for 2 seconds, db, b, db, d, df + MK+HK ******************************************************************************* * 3.7 Jay McCoy * ******************************************************************************* Colors ------ LP/MP/HP - Green gloves and shorts w/ Orange pants and shirt LK/MK/HK - Red gloves and shorts w/ Blue pants and shirt Start - Blue gloves and shorts w/ White pants and shirt Throws ------ Gut Punches f/b + MP close Hard Toss f/b + HP close Gut Knees f/b + MK/HK close Basic Move ---------- Low Tap LK far must be blocked low Command Moves ------------- Downward Blast f + HP overhead Dash Punch df + HP Slide d + HK must be blocked low Slide Trip Double df + HK both parts must be blocked low Diving Fists d + LK+MK+HK in air overhead Special Moves ------------- Boomerang Crush Charge b for 2 seconds, LP=short, MP=medium, HP=long f + P Sonic Bomber Charge b for 2 seconds, f, b + P Jet Upper Charge b for 2 seconds, LK=short, MK=medium, HK=long f + K Thunder Bolt Charge d for 2 seconds, LP=slow, MP=medium, HP=fast; u + P overhead Spark Blow tap P rapidly LP=slow, MP=medium, HP=fast Sonic Bomber stop tapping P Desperation ----------- Destructive Combination Charge db for 2 seconds, dash in must touch opponent df, d, db, b, to perform the entire ub + MP+HP Desperation ******************************************************************************* * 3.8 Boggy * ******************************************************************************* Colors ------ LP/MP/HP - Red pants w/ Purple top LK/MK/HK - Green pants w/ Yellow top Start - Brown pants w/ Black top Throws ------ Elbows f/b + MP close Throat Toss f/b + HP close Basic Moves ----------- Beat It HP close 2 hits Face Punt HK far can hit twice if you are a step away Command Move ------------ Head Dive d + LK+MK+HK in air overhead Special Moves ------------- Blast Hurricane Charge d, u + K / d, LK=no jump, MK=short jump, u + K HK=high jump Storm Dancer hcf + K LK=low, MK=medium, HK=high Wheel Spin qcb, ub + K LK=short, MK=medium, HK=long Risky Step b, d, db + K LK=short, MK=medium, HK=long Hell Kiss qcf + P LP=short, MP=medium, HP=long; heart stuns opponent if they are on the ground; will collide with other projectiles as both will be "destroyed" in the process Desperation ----------- Dead Dance hcb, db, d + HP+HK close unblockable ******************************************************************************* * 3.9 Marco * ******************************************************************************* Colors ------ LP/MP/HP - Dark Green w/ Blue skin LK/MK/HK - Light Blue w/ Purple skin Start - Green w/ Tan skin Throws ------ Toss Away f/b + MP close Spin Toss f/b + HP close Head Chomp f/b + MP a step away Back Breaker f/b + HP a step away Basic Moves ----------- Demon Chop HP in air 2 hits; both hits are overheads Demon Handle HP close 2 hits Gut Knee HK close 2 hits Command Moves ------------- Hidden Poke f + HP Stretch Punch d + HP Diagonal Poke df + HP Double Lift f + HK Slide df + HK must be blocked low Body Splash d + HP in air overhead Butt Drop d + HK in air overhead Swing Around d + LK+MK+HK in air Special Moves ------------- Head Crasher qcf + P LP=short, MP=medium, HP=long; head stuns opponent if they are on the ground; will collide with other projectiles as both will be "destroyed" in the process Magic Hand hcb, f + P LP/MP=body splash, HP=suplex; move will execute if Marco's hands touch the opponent; the grab is unblockable Rampaging Tearing tap P rapidly move with b or f; LP=slow, MP=medium, HP=fast Hammer Punch LP+MP+HP Crusher Punch d + LP+MP+HP in air overhead Desperation ----------- Marco Dynamite hcb, db, qcf + MP+HP Desperation will execute if Marco's hands touch the opponent; the grab is unblockable ******************************************************************************* * 3.10 Gonzales * ******************************************************************************* Colors ------ LP/MP/HP - Tan costume w/ White hair LK/MK/HK - Red costume w/ Black hair Start - White costume w/ Blonde hair Throws ------ Power Bomb f/b + MP close Judo Throw f/b + HP close Basic Moves ----------- Heavy Scratch MP close 2 hits Low Tap LK must be blocked low Shin Stomp MK 2 hits; both hits must be blocked low Reverse Sweep HK close must be blocked low Command Moves ------------- Giant Scoop d + HP must be blocked low Russian Dance d + HK both parts must be blocked low Butt Drop d + LK+MK+HK in air overhead Special Moves ------------- Daisharin Nage hcb, f + P close unblockable Dai Tatsumaki-Otoshi f, qcf, uf + K close unblockable Zenpou Kaiten Ukemi LK+MK+HK Desperation ----------- Chou Ginga Nage hcf, b, f + MP+HP close unblockable ******************************************************************************* * 3.11 Azteca * ******************************************************************************* Color ----- LP/MP/HP - Blue hair and Gold skin w/ Green trim LK/MK/HK - White hair and Blue skin w/ Gold trim Start - Red hair and Brown skin w/ Yellow trim Throw ----- Dive f/b + MP/HP close Basic Move ---------- High Axe HK close 2 hits Command Moves ------------- Headbutt Charge d + HP 2 hits Needle Kick f + HK Hair Swipe d + LK+MK+HK in air overhead Special Moves ------------- Mystic Buzzsaw hcf + P (hold P to LP=high and short, MP=medium delay) and medium, HP=low and long Air Mystic Buzzsaw qcf + P in air LP=short, MP=medium, HP=long Silent Spear qcb, f + P Stone Shock hcb + P close unblockable Mexican Moonsault LK+MK+HK Desperation ----------- Death Blow Pressure b, db, d, b, f + MP+HP absorbs projectiles ------------------------------------------------------------------------------- ******************************************************************************* * 3.12 General * ******************************************************************************* Color ----- LP/MP/HP - Green costume LK/MK/HK - Copper costume Start - Vermilion costume Throws ------ Grab And Toss f/b + MP/HP close Stomach Grind f/b + MK/HK close Basic Move ---------- Uppercut MP/HP close 2 hits Command Moves ------------- Regular Trip d + MK must be blocked low Slide d + HK must be blocked low Dive Kick d + LK+MK+HK in air overhead Special Moves ------------- ??? Desperation ----------- ??? =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Any missing moves -Corrections and clean up -motions for General's specials, etc. (seems like nothing works) -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Taito -Gamefaqs -Victor Perez for the alternate method on Kazuya's Genroudan and Shiten Kongouha moves -LeeChaolan for the cheat.dat code to play as General -And me for writing this FAQ