=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cyberbots FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 6.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Boost 2.3 Weapon 2.4 Critical Part 3. Characters 3.1 Blodia 3.2 Swordsman 3.3 Riot 3.4 Reptos 3.5 Lightning 3.6 Jackal 3.7 Fordy 3.8 Tarantula 3.9 Killer Bee 3.10 Guldin 3.11 Vise 3.12 Cyclone `````````````````````````` 3.13 Super-8 3.14 Gaits 3.15 Helion 3.16 Warlock 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LA - Light Attack A - Any Attack \ | / b - Back HA - Heavy Attack + - And b-- --f u - Up B - Boost / - Or / | \ d - Down W - Weapon , - Then db d df qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Standard Throw f/b + A close refer to the character's movelist for a detailed list of their throws Dash Forward f, f / B consumes Boost Meter Charge Attack One LA Charge Attack Two HA Long Dash Forward f, f (and hold f) / hold B consumes Boost Meter Charge Attack One LA Charge Attack Two HA Dash Backward b, b / b + B consumes Boost Meter Retreat Attack One LA Retreat Attack Two HA Long Dash Backward b, b (and hold b)/ hold consumes Boost Meter b + B Retreat Attack One LA Retreat Attack Two HA High Block b Low Block db does not block overheads Air Block ub/u/uf, b Safe Fall tap B after being knocked down Recover Back hold b after hitting the ground Recover Forward hold f after hitting the ground Negative Edge allows you to perform an example would be maneuvers by holding performing a qcf + P the attack button maneuver by instead down, performing holding P, qcf, the motion, then releasing P; this works releasing the attack for specials and supers button Power Charge hold down LA+HA charges energy directly into your super meter; if you are hit while charging, you will automatically lose your critical part Giga Crush LA+HA when super meter is can hit opponent who is full on the ground Hyper Mode fill the super meter lasts for 10 seconds or completely ends when a Super or Giga Crush is used; attacks deal slightly more damage during this mode Super qcf, qcf + A when super the super meter fills meter is full when an attack strikes or is blocked ************* * 2.2 Boost * ************* The Boost Meter is located underneath the character's lifebar next to their name. Using dashes or pressing the B button will drain the Boost Meter. Once empty, you must wait for it to auto refill to use a Boost maneuver again. General Boost Moves: Dash Forward B Dash Backward b + B Hover B in air Air Dash f + B in air Air Back Dash b + B in air Boost Climb u + B in air Boost Climb Forward uf + B in air Boost Climb Back ub + B in air Boost Descend Forward df + B in air Boost Descend Back db + B in air Slow Landing d + B in air ************** * 2.3 Weapon * ************** The Weapon Meter is located above the character's lifebar labeled with a "W". Using your weapon by pressing the W button will drain the Weapon Meter. The Weapon Meter must be completely full to use a weapon attack, so you must wait for the meter auto refill to use a Weapon maneuver again. ********************* * 2.4 Critical Part * ********************* Your critical part is the main arm of your robot. Without it, you are unable to perform a variety of attacks and specials. A robot will lose it's critical part after the meter above their lifebar marked with an "A" depletes completely. Every strike you take from the opponent drains the meter. It will auto refill, but if you continue to take strikes the meter will empty completely. Once empty, the main arm of your robot will fly off. To pick it back up you must walk over the arm piece. If the arm piece is way off screen, the arm will automatically drop from the sky and reattach to your robot. Note that Super-8, Helion, and Warlock have no critical parts to lose. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Blodia * ******************************************************************************* Colors ------ 1P - Red 2P - Blue Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Direct Press d + LA+HA the timing on this follow up is a little weird so you can try hold d and mashing LA+HA during the Punching Bag maneuver to get it to come out Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Laser Blade HA in air overhead One LA will not work if you are missing your critical part Two LA first part must touch the opponent (blocked or not) for this to come out Machine Pumper HA 2 hits Command Moves ------------- Slide Drill Dash Forward, LA Retreat Drill Dash Backward, LA Shoulder Charge Dash Forward, HA becomes Slide Drill if you are missing your critical part Retreat Shoulder Dash Backward, HA becomes Retreat Drill if you are missing your critical part Knee Blades d + HA in air can perform another air attack after move; overhead; can hit an opponent who's on the floor Arc Sweep d + HA must be blocked low Quick Pursue u + A Special Moves ------------- Break Shaft hcf + A from far, the blades will simply strike you; from close, Blodia will catch and blast the opponent (must connect and NOT be blocked); will not work if you are missing your critical part Full Metal Charge f, d, df + A LA=short, HA=far Gatling Rod qcb + A LA=stationary, HA=slight dash; will not work if you are missing your critical part Needle Press d, u + A when opponent is pursue attack down Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part Direct Press f, df + HA close unblockable; will not work if you are missing your critical part Giga Burst LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ BIT High Blast W BIT Low Blast d + W can hit an opponent who's on the floor BIT Upward Blast f + W BIT Straight Air Blast W in air BIT Downward Air Blast d + W in air can hit an opponent who's on the floor BIT Upward Air Blast u + W in air Super ----- Planet Smasher qcf, qcf + A dash in must touch the opponent for the entire super to come out; will not work if you are missing your critical part ******************************************************************************* * 3.2 Swordsman * ******************************************************************************* Colors ------ 1P - Green 2P - Dark Gray Throws ------ Death Cutter f/b + LA close shake joystick and tap the attack buttons rapidly for more slashes; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Basic Moves ----------- Stretch Treads HA in air overhead Mega Sword Thrust HA will not work if you are missing your critical part Down Slash LA will not work if you are missing your critical part Side Slash LA first part must touch the opponent (blocked or not) for this to come out Sky Slash HA Side Slash must touch the opponent (blocked or not) for this to come out Sky Slash HA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- Default E Slicer Dash Forward, d + LA Default Retreat E Slicer Dash Backward, d + LA E Slicer Dash Forward, LA when you are missing your critical part Retreat E Slicer Dash Backward, LA when you are missing your critical part Dangerous Roller Dash Forward, HA Trick Roller Dash Backward, HA Giant Drill d + HA in air overhead; can hit an opponent who's on the floor Sneaky Treads d + HA must be blocked low Special Moves ------------- G Splasher qcf + A LA=shot, HA=long; move must connect (not blocked) to perform the entire maneuver; if the move is started from very far away and hits, the opponent will only be knocked down; can hit an opponent who's on the floor Slay Sword hcb + A (hold A to LA=short, HA=long; will empower) not work if you are missing your critical part Photon Splash b, d, db + A LA=blasts are all high, HA=blasts are spread (high, mid, low) Air Photon Splash b, d, db + A in air LA=blasts are all high, HA=blasts are all low Vertical Gears d, u + HA Giga Burst LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Mid Trap Launcher W can be destroyed at it's base with low attacks; if move connects (not blocked), it will stun the opponent for a short time Short Trap Launcher d + W can be destroyed at it's base with low attacks; if move connects (not blocked), it will stun the opponent for a short time Far Trap Launcher W in air can be destroyed at it's base with low attacks; if move connects (not blocked), it will stun the opponent for a short time Super ----- Crescent Tornado qcf, qcf + A will not work if you are missing your critical part ******************************************************************************* * 3.3 Riot * ******************************************************************************* Colors ------ 1P - Yellow 2P - Gold Throws ------ Mighty Hand f/b + HA close will not work if you are missing your critical part Pick Up And Slam f/b + HA when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Flame Wheel LA in air overhead Full Blast HA in air overhead Command Moves ------------- Low Roller Dash Forward, LA Retreat Roller Dash Backward, LA Mighty Drill Dash Forward, HA Trick Drill Dash Backward, HA Landing d + HA in air overhead; can hit an opponent who's on the floor Ground Flames d + HA must be blocked low Special Moves ------------- Dyna Blow qcf + A LA=short, HA=long; will not work if you are missing your critical part Air Dyna Blow qcf + A in air LA=short, HA=long; will not work if you are missing your critical part Riot Strike f, d, df + A LA=reappears short, HA=reappears long; can hit an opponent who's on the floor Super Riot Strike f, d, df + LA+HA can hit an opponent who's on the floor Air Riot Strike f, d, df + A in air LA=reappears short, HA=reappears long; can hit an opponent who's on the floor Super Air Riot Strike f, d, df + LA+HA in air can hit an opponent who's on the floor Death Bolt hcb + A LA=fast, HA=slow; must be blocked low; can hit an opponent who's on the floor Flame Grip b, d, db + LA will not work if you are missing your critical part Death Grip b, d, db + HA move must connect (not blocked) to perform the entire maneuver; there are some cases (such as when the opponent is just getting off the ground, trying to use this in a combo, etc.) that you will not get a throw, but instead a Flame Grip that deals more hits; special will not work if you are missing your critical part Violent Squeeze f, df, d + A close shake joystick and tap the attack buttons rapidly for more squeezes; unblockable; will not work if you are missing your critical part or if your opponent is missing their critical part Giga Burst LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Pulse Laser Rain W can hit an opponent who's on the floor Sky Pulse Laser f + W Ducking Pulse Laser d + W can hit an opponent who's on the floor High Pulse Laser Rain W in air can hit an opponent who's on the floor Super ----- Graviton Field qcf, qcf + A can hit a ground opponent (only 1 hit) ******************************************************************************* * 3.4 Reptos * ******************************************************************************* Colors ------ 1P - Light Blue 2P - Off White Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Heavy Drop any direction except u + will not work if you are A close in air missing your critical part Basic Moves ----------- Drill Bit HA in air all hits are overheads One LA will not work if you are missing your critical part Two LA first part must touch the opponent (blocked or not) for this to come out Blast Uppercut HA 2 hits Command Moves ------------- Slide Drill Dash Forward, LA Retreat Drill Dash Backward, LA Power Punch Dash Forward, HA becomes Slide Drill if you are missing your critical part Retreat Punch Dash Backward, HA becomes Retreat Drill if you are missing your critical part Drill Blades d + HA in air can perform another air attack after move; overhead; can hit an opponent who's on the floor Energy Chop d + HA Special Moves ------------- Violence Wind hcf + LA Violence Winds hcf + HA move must connect (not blocked) for entire maneuver to come out Risky Nail f, d, df + A HA version grounds opponent; will not work if you are missing your critical part Satellite Force qcb + A/LA+HA LA=beams appear short, HA=beams appear medium, LA+HA=beams appear far; will not work if you are missing your critical part; can hit an opponent who's on the floor Dunk d, d + A close unblockable; will not work if you are missing your critical part; will also work on a downed opponent Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or your opponent is missing their critical part Giga Rain LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Thin Laser Cannon tap W Thick Laser Cannon W Thin Low Laser Cannon d + quick tap of W Thick Low Laser Cannon d + W Thin Air Laser Cannon tap W in air Thick Air Laser Cannon W in air Super ----- Full Verniern Hurricane qcf, qcf + A dash in must connect (not blocked) for entire super to come out ******************************************************************************* * 3.5 Lightning * ******************************************************************************* Colors ------ 1P - Pale Purple w/ Purple trim 2P - Yellow w/ Dark Gray trim Throws ------ Shock Punch f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Grinding Treads LA in air all hits are overheads Stretch Treads HA in air overhead Heavy Jolt HA will not work if you are missing your critical part Quick Shock LA will not work if you are missing your critical part Punch LA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- E Slicer Dash Forward, LA Retreat E Slicer Dash Backward, LA Tread Smash Dash Forward, HA Retreat Tread Dash Backward, HA Giant Drill d + HA in air overhead; can hit an opponent who's on the floor Sneaky Treads d + HA must be blocked low Upward Heavy Jolt f + HA will not work if you are missing your critical part Special Moves ------------- Sparkle Laser qcf + LA stuns opponent for a short while; will not work if you are missing your critical part Upward Sparkle Laser qcf + HA will not work if you are missing your critical part Rolling Gear Charge d for 1 second, LA=straight, HA=upwards; u + A can hit an opponent who's on the floor Air Rolling Gear Charge d for 1 second, LA=straight, HA=upwards; u + A in air can hit an opponent who's on the floor Thunder Rain d, d + A LA=quick, HA=lasts long; will not work if you are missing your critical part; can hit an opponent who's on the floor Vertical Gears d, u + HA Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Rain LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Missile Launcher W Ducking Missiles d + W Air Missiles W in air Super ----- Thunder Shaking qcf, qcf + A will not work if you are missing your critical part; must touch opponent (blocked or not) to perform the entire super ******************************************************************************* * 3.6 Jackal * ******************************************************************************* Colors ------ 1P - Dark Gray 2P - Blue-Green Throws ------ Cross Whip f/b + LA close shake joystick and tap the attack buttons rapidly for more whips; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + HA when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Whip Slash LA will not work if you are missing your critical part Punch LA first part must touch the opponent (block or not) for this to come out Command Moves ------------- Multi Driller Dash Forward, LA Retreat Driller Dash Backward, LA Jet Slide Dash Forward, HA Trick Jet Slide Dash Backward, HA Quad Spikes d + HA in air overhead; can hit an opponent who's on the floor Ducking Whip d + HA will not work if you are missing your critical part Special Moves ------------- Heat Grapple qcf + LA whip must connect (not blocked) to perform entire maneuver; will not work if you are missing your critical part High Heat Grapple qcf + HA must connect whip (not blocked) to perform entire maneuver; will not work if you are missing your critical part Dizzy Boomerang qcb + A LA=short, HA=far Air Dizzy Boomerang qcb + A in air LA=short, HA=far Jackal Stamp Charge down for 1 second, LA=4 hits, HA=6 hits; u + A overhead; must connect (not blocked) to perform the entire maneuver; can hit an opponent who's on the floor Whip Sting tap A rapidly LA=quick, HA=lasts longer Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Rain LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ BIT High Blast W BIT Low Blast d + W can hit an opponent who's on the floor BIT Upward Blast f + W BIT Straight Air Blast W in air BIT Downward Air Blast d + W in air can hit an opponent who's on the floor BIT Upward Air Blast u + W in air Laser Screen High qcf + W Laser Screen Low f, df, d + W if projectile hits (not blocked) the opponent will be stunned for a short period of time Super ----- Assault Bits qcf, qcf + A whip must connect (not blocked) for entire super to come out; will not work if you are missing your critical part ******************************************************************************* * 3.7 Fordy * ******************************************************************************* Colors ------ 1P - Yellow 2P - Pink Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Buzzsaw HA in air all hits are overheads; can hit an opponent who's on the floor Flame Upper HA will not work if you are missing your critical part Punch LA will not work if you are missing your critical part Quick Energy LA first part must touch the opponent (blocked or not) for this to come out Mega Upper HA Quick Energy must touch the opponent (blocked or not) for this to come out Mega Upper HA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- Ground Saws Dash Forward, LA Retreat Drill Dash Backward, LA Matrix Ball Dash Forward, HA Trick Matrix Ball Dash Backward, HA Hidden Gear d + HA in air this is NOT an overhead; can hit an opponent who's on the floor Dangerous Wheels d + HA must be blocked low Special Moves ------------- Iron Nail qcf + A HA version hits twice; will not work if you are missing your critical part Sunrise Blade f, d, df + A LA=short, HA=far Drill Anchor Charge b for 1 second, chain must connect (not f + LA blocked) to perform the entire move; will not work if you are missing your critical part Spiral Anchor Charge b for 1 second, chain must connect (not f + HA blocked) to perform the entire move; will not work if you are missing your critical part Fordy Beat LA, W, HA Fordy Break LA, W, HA, LA must connect (not blocked) for the entire move to come out Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Strike LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------
Homing Missile            W                           tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor
Low Homing Missile        d + W                       tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor
Air Homing Missile        W in air                    tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor
Dual Homing Missile       qcf + W                     tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor 
Dual Air Homing Missile   qcf + W in air              tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor   
         

Super
-----
Nebulous Dream            qcf, qcf + A                




*******************************************************************************
* 3.8 Tarantula                                                               *
*******************************************************************************
Colors
------
1P - Orange
2P - Off White



Throws
------
Punching Bag              f/b + LA close              shake joystick and tap 
                                                        the attack buttons
                                                        rapidly for more 
                                                        punches; will not work
                                                        if you are missing your
                                                        critical part
Overhead Toss             f/b + HA close              will not work if you are
                                                        missing your critical
                                                        part
Pick Up And Toss          f/b + HA when close to      will not work if you are
                            downed opponent             missing your critical
                                                        part


Basic Moves
-----------
Chain Spike Smasher       HA in air                   overhead
Claw                      LA                          will not work if you are
                                                        missing your critical
                                                        part
  Surprise Energy         LA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come 
                                                        out
    Max Push              HA                          Surprise Energy must 
                                                        touch the opponent 
                                                        (blocked or not) for
                                                        this to come out
  Max Push                HA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come
                                                        out
Claw Scoop                HA                          2 hits
                                                       
                                                        
Command Moves
-------------
Low Helicopter            Dash Forward, LA
Retreat Helicopter        Dash Backward, LA
Jet Slide                 Dash Forward, HA              
Trick Jet Slide           Dash Backward, HA  
Quad Spikes               d + HA in air               overhead; can hit an
                                                        opponent who's on the
                                                        floor          
Containment Blast         d + HA                       


Special Moves
-------------
Powered Wrecker           qcf + LA                    claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not 
                                                        work if you are missing
                                                        your critical part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Diagonal Wrecker          qcf + HA                    claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Upward Wrecker            qcf + LA+HA                 claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Air Powered Wrecker       qcf + LA in air / f, df,    claw must connect (not
                            d + LA in air               blocked) to perform the
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Air Diagonal Wrecker      qcf + HA in air              claw must connect (not
                                                         blocked) to perform 
                                                         the entire move; will
                                                         not work if you are 
                                                         missing your critical
                                                         part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Air Diagonal Down Wrecker f, df, d + HA in air        claw must connect (not
                                                        blocked) to perform the 
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Air Upward Wrecker        qcf + LA+HA in air          claw must connect (not
                                                        blocked) to perform the 
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Air Downward Wrecker      f, df, d + LA+HA in air     claw must connect (not
                                                        blocked) to perform the 
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  Wrecker Slam            P
  Wrecker Missiles        qcb + A
Rising Tornado            f, d, df + A                LA=long and low, HA=short
                                                        and high
Falling Winds             b, d, db + A                LA=short and steep 
                                                        descent, HA=long and 
                                                        straight across
Tarantula Stamp           Charge down for 1 second,   LA=4 hits, HA=6 hits;
                            u + A                       overhead; must connect
                                                        (not blocked) to 
                                                        perform the entire 
                                                        maneuver; can hit an 
                                                        opponent who's on the
                                                        floor
Disassemble               f, df, d + A close          shake joystick and tap 
                                                        the attack buttons 
                                                        rapidly for more pulls;
                                                        unblockable; will not
                                                        work if you are missing
                                                        your critical part or 
                                                        the opponent is missing
                                                        their critical part
Giga Strike               LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor
                       

Weapon
------
Missile Launcher          W
Missile Rain              d + W
Air Missiles              W in air              
         

Super
-----
Falling Destroy           qcf, qcf + A                jump in must connect to
                                                        perform the entire 
                                                        super; the jump in is 
                                                        unblockable; will not 
                                                        work if you are missing
                                                        your critical part




*******************************************************************************
* 3.9 Killer Bee                                                              *
*******************************************************************************
Colors
------
1P - Off White w/ Red trim
2P - Light Blue w/ Orange trim



Throws
------
Death Cutter              f/b + LA close              shake joystick and tap
                                                        the attack buttons 
                                                        rapidly for more 
                                                        slashes; will not work
                                                        if you are missing your
                                                        critical part
Overhead Toss             f/b + HA close              will not work if you are
                                                        missing your critical 
                                                        part
Pick Up And Toss          f/b + HA when close to      will not work if you are
                            downed opponent             missing your critical
                                                        part
Air Toss                  any direction except u +    will not work if you are
                            A close in air              missing your critical
                                                        part


Basic Moves
-----------
Flame Wheel               LA in air                   overhead
Full Blast                HA in air                   overhead
Down Slash                LA                          2 hits; will not work if
                                                        you are missing your
                                                        critical part
  Side Slash              LA                          first part must touch the
                                                        opponent (blocked or
                                                        not) for this to come
                                                        out
    Mega Sword Thrust     HA                          Side Slash must touch the
                                                        opponent (blocked or
                                                        not) for this to come
                                                        out
  Mega Sword Thrust       HA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come 
                                                        out
Heavy Down Slash          HA                          2 hits
                                                       
                                                        
Command Moves
-------------
Low Roller                Dash Forward, LA
Retreat Roller            Dash Backward, LA
Roller Hop                Dash Forward, HA
Trick Roller Hop          Dash Backward, HA
Landing                   d + HA in air               overhead; can hit an 
                                                        opponent who's on the 
                                                        floor
Low Flame Wheel           d + LA                      must be blocked low
Ground Flames             d + HA                      must be blocked low


Special Moves
-------------
Killer Screw Straight     qcf + LA                    can hit an opponent who's
                                                        on the floor
  Extend Straight         f + A                       can hit an opponent who's
                                                        on the floor
  Extend Diagonal         uf + A
  Extend Upward           u + A
Killer Screw Diagonal     qcf + HA
  Extend Straight         f + A
  Extend Diagonal Down    df + A                      can hit an opponent who's
                                                        on the floor
  Extend Downward         d + A                       can hit an opponent who's
                                                        on the floor
Killer Screw Upward       qcf + LA+HA
  Extend Straight         f + A
  Extend Diagonal Down    df + A                      can hit an opponent who's
                                                        on the floor
  Extend Downward         d + A                       can hit an opponent who's
                                                        on the floor
Air Killer Screw Straight qcf + LA in air
  Extend Straight         f + A
  Extend Diagonal Down    df + A                      can hit an opponent who's
                                                        on the floor
  Extend Downward         d + A                       can hit an opponent who's
                                                        on the floor
Air Killer Screw Diagonal qcf + HA in air             can hit an opponent who's
                                                        on the floor
  Extend Straight         f + A                       can hit an opponent who's
                                                        on the floor
  Extend Diagonal Up      uf + A
  Extend Upward           u + A
Air Killer Screw Downward qcf + LA+HA in air          can hit an opponent who's
                                                        on the floor
  Extend Straight         f + A                       can hit an opponent who's
                                                        on the floor
  Extend Diagonal Up      uf + A
  Extend Upward           u + A
Killer Bee Strike         f, d, df + A                LA=reappears short, 
                                                        HA=reappears long; can
                                                        hit an opponent who's 
                                                        on the floor
Slay Sword                hcb + A (hold A to          LA=short, HA=long; will
                            empower)                    not work if you are 
                                                        missing your critical
                                                        part
Killer Eye                Charge b for 1 second,
                            f + LA
Killer Eye Trio           Charge b for 1 second,
                            f + HA
Giga Strike               LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor

                 
Weapon
------
High Mine Launch          W                           if opponent touches the
                                                        mine it will explode;
                                                        if not, the mine will
                                                        land on the ground and
                                                        explode one second 
                                                        later; the ground mine
                                                        will also explode if
                                                        the opponent walks over
                                                        it
Far Mine Launch           f + W                       if opponent touches the
                                                        mine it will explode; 
                                                        if not, the mine will
                                                        land on the ground and
                                                        explode one second 
                                                        later; the ground mine
                                                        will also explode if 
                                                        the opponent walks over
                                                        it
Ducking Mine Launch       d + W                       if opponent touches the
                                                        mine it will explode;
                                                        if not, the mine will
                                                        land on the ground and 
                                                        explode one second 
                                                        later; the ground mine
                                                        will also explode if 
                                                        the opponent walks over
                                                        it
Air Mine Launch           W in air                    if opponent touches the
                                                        mine it will explode; 
                                                        if not, the mine will
                                                        land on the ground and
                                                        explode one second 
                                                        later; the ground mine
                                                        will also explode if
                                                        the opponent walks over
                                                        it


Super
-----
Delta Blast               qcf, qcf + A                will not work if you are 
                                                        missing your critical 
                                                        part




*******************************************************************************
* 3.10 Guldin                                                                 *
*******************************************************************************
Colors
------
1P - Green
2P - Blue



Throws
------
Lifting Press             f/b + LA close              shake joystick and tap 
                                                        the attack buttons 
                                                        rapidly for more hits;
                                                        will not work if you 
                                                        are missing your 
                                                        critical part
Overhead Toss             f/b + HA close              will not work if you are
                                                        missing your critical
                                                        part
Pick Up And Toss          f/b + A when close to       will not work if you are
                            downed opponent             missing your critical 
                                                        part


Basic Moves
-----------
Tread Fire                HA in air                   this is NOT an overhead;
                                                        can hit an opponent 
                                                        who's on the floor
One                       LA                          will not work if you are
                                                        missing your critical
                                                        part
  Two                     LA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come
                                                        out
    Double Hammer         HA                          Two must touch the 
                                                        opponent (blocked or
                                                        not) for this to come 
                                                        out
  Double Hammer           HA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come
                                                        out
Hidden Spike              HA                          2 hits
                                                       
                                                        
Command Moves
-------------
Low Tread Blades          Dash Forward, LA
Retreat Tread Blades      Dash Backward, LA
Crunch Charge             Dash Forward, HA             
Trick Crunch Charge       Dash Backward, HA            
Mega Drop                 d + HA in air               can perform another air
                                                        attack after move; 
                                                        overhead; can hit an
                                                        opponent who's on the
                                                        floor
Mid Tread Blades          d + HA                       


Special Moves
-------------
Gul Lariat                qcf + LA                    will not work if you are
                                                        missing your critical
                                                        part
Double Gul Lariat         qcf + HA                    will not work if you are
                                                        missing your critical
                                                        part
Gul Wheel                 f, d, df + LA               can juggle opponent after
                                                        move connects (not 
                                                        blocked)
Double Gul Wheel          f, d, df + HA
Sky Gul Lariat            qcb + A                     LA=low, HA=high; will not
                                                        work if you are missing
                                                        your critical part
Heavy Dive                B in air, d + HA
Disassemble               f, df, d + A close          shake joystick and tap
                                                        the attack buttons 
                                                        rapidly for more pulls;
                                                        unblockable; will not
                                                        work if you are missing
                                                        your critical part or
                                                        the opponent is missing
                                                        their critical part
Giga Ring                 LA+HA when super meter is   can hit an opponent who's
                           full                         on the floor
         

Weapon
------
Flame Thrower             W
High Flame Thrower        W when opponent is in air
Flame Thrower Rise        press and hold W
Flame Thrower Lower       press and hold W when
                            opponent is in air
Low Flame Thrower         d + W
Duck High Flame Thrower   d + W when opponent is in
                            air
Low Flame Thrower Rise    hold d and press and hold
                           W
Duck Flame Thrower Lower  hold d and press and hold
                            W when opponent is in
                            the air
Air Flame Thrower         W in air
Air High Flame Thrower    W in air when opponent is
                            in air
Air Flame Thrower Rise    press and hold W in air
Air Flame Thrower Lower   press and hold W in air
                            when opponent is in air              
         

Super
-----
Gul Burning               qcf, qcf + A                 




*******************************************************************************
* 3.11 Vise                                                                   *
*******************************************************************************
Colors
------
1P - Purple
2P - Gamboge



Throws
------
Punching Bag              f/b + LA close              shake joystick and tap
                                                        the attack buttons 
                                                        rapidly for more 
                                                        punches; will not work
                                                        if you are missing your
                                                        critical part
Overhead Toss             f/b + HA close              will not work if you are
                                                        missing your critical
                                                        part
Pick Up And Slam          f/b + HA when close to      will not work if you are
                            downed opponent             missing your critical 
                                                        part


Basic Moves
-----------
Grinding Treads           LA in air                   all hits are overheads
Spiked Wheel              HA in air                   overhead
Quick Claw                LA                          will not work if you are
                                                        missing your critical 
                                                        part
  Poke                    LA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come 
                                                        out
    Claw Uppercut         HA                          Poke must touch the 
                                                        opponent (blocked or 
                                                        not) for this to come 
                                                        out
  Claw Uppercut           HA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come 
                                                        out
Straight Claw             HA                          2 hits

                        
Command Moves
-------------
E Slicer                  Dash Forward, LA
Retreat E Slicer          Dash Backward, LA
Claw Upper                Dash Forward, HA            becomes E Slicer if you 
                                                        are missing your 
                                                        critical part
Retreat Claw Upper        Dash Backward, HA           becomes Retreat E Slicer
                                                        if you are missing your
                                                        critical part
Giant Drill               d + HA in air               overhead; can hit an 
                                                        opponent who's on the
                                                        floor
Sneaky Treads             d + HA                      must be blocked low


Special Moves
-------------
Capture Device            qcf + LA                    claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not 
                                                        work if you are missing
                                                        your critical part
  E Typhoon               qcb + A
Diagonal Capture Device   qcf + HA                    claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  E Typhoon               qcb + A
Upward Capture Device     qcf + LA+HA                 claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not 
                                                        work if you are missing
                                                        your critical part
  E-Typhoon               qcb + A
Charge Capture            hcf + LA                    claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  E Typhoon               qcb + A
Charge Diagonal Capture   hcf + HA                    claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not 
                                                        work if you are missing
                                                        your critical part
  E Typhoon               qcb + A
Charge Upward Capture     hcf + LA+HA                 claw must connect (not
                                                        blocked) to perform the
                                                        entire move; will not
                                                        work if you are missing
                                                        your critical part
  E Typhoon               qcb + A
Body Scrap                f, d, df + A close          unblockable; will not 
                                                        work if you are missing
                                                        your critical part
G Splasher                qcb + LA                    move must connect (not
                                                        blocked) to perform the
                                                        entire maneuver; can 
                                                        hit an opponent who's 
                                                        on the floor
E Pressure                qcb + HA                    move must connect (not
                                                        blocked) to perform the
                                                        entire maneuver; can 
                                                        hit an opponent who's
                                                        on the floor
Vertical Gears            d, u + HA   
Disassemble               f, df, d + A close          shake joystick and tap 
                                                        the attack buttons 
                                                        rapidly for more pulls;
                                                        unblockable; will not 
                                                        work if you are missing
                                                        your critical part or 
                                                        the opponent is missing
                                                        their critical part
Giga Ring                 LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor

               
Weapon
------
Homing Missile            W                           tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor
Low Homing Missile        d + W                       tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor
Air Homing Missile        W in air                    tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor
Dual Homing Missile       qcf + W                     tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor 
Dual Air Homing Missile   qcf + W in air              tracks opponent slightly;
                                                        can hit an opponent 
                                                        who's on the floor  


Super
-----
G Typhoon                 qcf, qcf + A                claw must connect to 
                                                        perform the entire 
                                                        super; the claw grab is
                                                        unblockable; will not
                                                        work if you are missing
                                                        your critical part




*******************************************************************************
* 3.12 Cyclone                                                                *
*******************************************************************************
Colors
------
1P - Blue
2P - Green



Throws
------
Drilling                  f/b + LA close              shake joystick and tap 
                                                        the attack buttons 
                                                        rapidly for more 
                                                        drills; will not work
                                                        if you are missing your
                                                        critical part
Overhead Toss             f/b + HA close              will not work if you are
                                                        missing your critical 
                                                        part
Pick Up And Toss          f/b + HA when close to      will not work if you are
                            downed opponent             missing your critical
                                                        part


Basic Moves
-----------
Chain Spike Smasher       LA+HA in air                overhead
Quick Drill               LA                          will not work if you are 
                                                        missing your critical
                                                        part
  Drill Swipe             LA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come 
                                                        out
    Final Drill           HA                          Drill Swipe must touch 
                                                        the opponent (blocked 
                                                        or not) for this to 
                                                        come out
  Final Drill             HA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come 
                                                        out
                                                       
                                                        
Command Moves
-------------
Low Helicopter            Dash Forward, LA
Retreat Helicopter        Dash Backward, LA
Jet Slide                 Dash Forward, HA              
Trick Jet Slide           Dash Backward, HA             
Quad Spikes               d + HA in air               overhead; can hit an 
                                                        opponent who's on the
                                                        floor
Containment Blast         d + HA                      must be blocked low


Special Moves
-------------
Drill Cannon              qcf + LA (hold A to         will not work if you are
                            delay and empower)          missing your critical
                                                        part
High Drill Cannon         qcf + HA (hold A to         will not work if you are
                            delay and empower)          missing your critical 
                                                        part
Air Drill Cannon          qcf + LA in air             will not work if you are 
                                                        missing your critical 
                                                        part
Down Air Drill Cannon     qcf + HA in air             will not work if you are 
                                                        missing your critical 
                                                        part; can hit an 
                                                        opponent who's on the 
                                                        floor
Hyper Death Drill         f, b, f + A                 will not work if you are
                                                        missing your critical 
                                                        part
  Drill Power             tap A rapidly
Cyclone Stamp             Charge down for 1 second,   LA=4 hits, HA=6 hits;
                            u + A                       overhead; must connect 
                                                        (not blocked) to 
                                                        perform the entire 
                                                        maneuver; can hit an 
                                                        opponent who's on the 
                                                        floor
Giga Ring                 LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor


Weapon
------
High Mines Launch         W                           if opponent touches the
                                                        mines they will 
                                                        explode; if not, the 
                                                        mines will land on the
                                                        ground and explode one
                                                        second later; the 
                                                        ground mines will also
                                                        explode if the opponent
                                                        walks over them
Ducking Mines Launch      d + W                       if opponent touches the 
                                                        mines they will 
                                                        explode; if not, the 
                                                        mines will land on the
                                                        ground and explode one
                                                        second later; the 
                                                        ground mines will also
                                                        explode if the opponent
                                                        walks over them
Air Mine Launch           W in air                    if opponent touches the 
                                                        mine it will explode;
                                                        if not, the mine will
                                                        land on the ground and 
                                                        explode one second 
                                                        later; the ground mine
                                                        will also explode if 
                                                        the opponent walks over
                                                        it
Far D3 Bomb               qcf + W
Short D3 Bomb             qcb + W


Super
-----
Final Death Drill         qcf, qcf + A                will not work if you are
                                                        missing your critical
                                                        part


```````````````````````````````````````````````````````````````````````````````


*******************************************************************************
* 3.13 Super-8                                                                *
*******************************************************************************

 To use Super-8, enter the following very quickly after selecting your robot:  
        right, down, left, up, right + LA, up, left, down, right + HA 



Colors
------
1P - Pink
2P - Red-Orange



Throws
------
Plasma Destroyer          f/b + A close          
Plasma Destroyer D        f/b + A when close to       
                            downed opponent             


Basic Moves
-----------
Bomb Trio                 HA in air                   the bombs will either
                                                        explode on contact, or
                                                        1 second after being 
                                                        thrown from Super-8
One Two Poke              LA                          2 hits
Raging Rise               HA                          4 hits

                            
Command Moves
-------------
Super Twirl               Dash Forward, LA
Trick Twirl               Dash Backward, LA
Collapse Slide            Dash Forward, HA             
Trick Collapse Slide      Dash Backward, HA            
Spider Drill              d + HA in air               overhead
Low Arm                   d + LA                      must be blocked low


Special Moves
-------------
Red Omega                 hcf + A                     HA version has the magnet
                                                        take off more damage 
                                                        before slamming the 
                                                        opponent; the magnet 
                                                        must connect (not 
                                                        blocked) with the 
                                                        opponent with the 
                                                        magnet just touching
                                                        them to perform the 
                                                        entire move (any other
                                                        distance and the magnet
                                                        will just smack the 
                                                        opponent)
Octopus Jr. Crawler       f, d, df + LA               must be blocked low; can
                                                        hit an opponent who's 
                                                        on the floor
Octopus Jr. Swimmer       f, d, df + HA               can hit an opponent who's
                                                        on the floor
Octopus Jr. Stinger       f, d, df + LA+HA            can hit an opponent who's
                                                        on the floor
Devil X                   d, u + LA                   must be blocked low; can
                                                        hit an opponent who's 
                                                        on the floor
Final Omicron             d, u + HA                   can hit an opponent who's
                                                        on the floor
Giga Laser                LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor
                              
              
Weapon
------
Missile Barrage           W / d + W
Air Missile Barrage       W in air
Hell Delta 1              hcf + W
Hell Delta 2              qcf + W
Hell Delta 3              f, d, df + W
Super Gamma               d, u + W                    if move connects (not
                                                        blocked) the opponent
                                                        will be stunned for a
                                                        short period of time


Super
-----
Death Satan Sigma         qcf, qcf + A                missiles will either 
                                                        explode on contact, or
                                                        1 second after being
                                                        thrown from Super-8;
                                                        can hit an opponent 
                                                        who's on the floor




*******************************************************************************
* 3.14 Gaits                                                                 *
*******************************************************************************

  To use Gaits, enter the following very quickly after selecting your robot:  
                             LA, HA, B, W, LA, B


Colors
------
1P - Gray
2P - Green



Throws
------
Punching Bag              f/b + LA close              shake joystick and tap 
                                                        the attack buttons
                                                        rapidly for more 
                                                        punches; will not work
                                                        if you are missing your
                                                        critical part
Overhead Toss             f/b + HA close              will not work if you are
                                                        missing your critical
                                                        part
Pick Up And Toss          f/b + A when close to       will not work if you are
                            downed opponent             missing your critical
                                                        part


Basic Moves
-----------
Saw Blades                LA in air                   all hits are overheads
Blast Boots               HA in air                   this is NOT an overhead
Blast Away                tap HA rapidly in air       this is NOT an overhead
Punch                     LA                          will not work if you are 
                                                        missing your critical 
                                                        part
  Down Punch              LA                          first part must touch the
                                                        opponent (blocked or 
                                                        not) for this to come
                                                        out
                                                       
                                                        
Command Moves
-------------
Jawing Punch              Dash Forward, LA            becomes Energy Kick if 
                                                        you are missing your
                                                        critical part
Trick Jawing Punch        Dash Backward, LA           becomes Trick Energy Kick
                                                        if you are missing your
                                                        critical part
Energy Kick               Dash Forward, HA             
Trick Energy Kick         Dash Backward, HA            
Plate Bounce              d + HA in air               can perform another air
                                                        attack after move; 
                                                        overhead


Special Moves
-------------
Ikki Tousen               qcf + A                     LA=small projectile that
                                                        travels far, HA=large
                                                        projectile that travels
                                                        short; if projectile 
                                                        hits (not blocked) the
                                                        opponent will be 
                                                        stunned for a short 
                                                        period of time; 
                                                        projectile will 
                                                        slightly track the
                                                        opponent; can hit an
                                                        opponent who's on the
                                                        floor
Air Ikki Tousen           qcf + A in air              LA=small projectile that
                                                        travels far, HA=large
                                                        projectile that travels
                                                        short; if projectile 
                                                        hits (not blocked) the
                                                        opponent will be 
                                                        stunned for a short 
                                                        period of time; 
                                                        projectile will 
                                                        slightly track the 
                                                        opponent
Mondou Muyou              f, d, df + A                LA=low, HA=high
Ichimou Dajin             qcb + A close               unblockable
Shogyou Mujou             Charge b for 1 second,      teleports behind
                            f + A                       opponent; can cancel
                                                        this move directly into
                                                        another special
Short Shogyou Mujou       Charge b for 1 second,      LA=far, HA=short;
                            f, b + A                    teleports in front of
                                                        opponent; can cancel
                                                        this move directly into
                                                        another special
Air Shogyou Mujou         Charge b for 1 second,      teleports behind opponent
                            f + A in air                 
Disassemble               f, df, d + A close          shake joystick and tap
                                                        the attack buttons 
                                                        rapidly for more pulls;
                                                        unblockable; will not
                                                        work if you are missing
                                                        your critical part or
                                                        the opponent is missing
                                                        their critical part
Giga Split                LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor


Weapon
------
Double Missile Barrage    W / d + W             
         

Super
-----
Kuuzen Zetsugo            qcf, qcf + A                




*******************************************************************************
* 3.15 Helion                                                                 *
*******************************************************************************

 To use Helion, enter the following very quickly after selecting your robot:  
                  up, up, down, down, left, right, B, W


Colors
------
1P - Green 
2P - Light Blue



Throw
------
Full On Laser             f/b + A close  


Basic Moves
-----------
Eagle Dive                LA in air                   all hits are overheads
Helicopter Fire           HA in air                   this is NOT an overhead;
                                                        can hit an opponent 
                                                        who's on the floor
Bird Shot                 HA
                                                       
                                                        
Command Moves
-------------
Robo Slaps                Dash Forward, LA
Retreat Robo Slaps        Dash Backward, LA
Dash Laser                Dash Forward, HA             
Retreat Laser             Dash Backward, HA            
Flight Down               d + HA in air               overhead
Terrain Swipe             d + LA                      must be blocked low
Ground Laser              d + HA                       


Special Moves
-------------
Gott Kugel                qcf + A                     LA=short bomb, HA=long 
                                                        bomb; opponent can be 
                                                        struck by either the
                                                        bomb itself, or the 
                                                        explosion wave it 
                                                        creates when it hits
                                                        the floor; can hit an
                                                        opponent who's on the
                                                        floor
Flugel Bogen              hcb + A                     HP version hits 3 times
Himmel Fangel             qcb + A in air              must connect with
                                                        opponent (not blocked)
                                                        to perform the entire
                                                        move
Giga Spin                 LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor


Weapon
------
Retreat Bombing           W in air                    can hit an opponent who's
                                                        on the floor


Super
-----
Schlachtfeld Kaval        qcf, qcf + A                 




*******************************************************************************
* 3.16 Warlock                                                                *
*******************************************************************************

 To use Warlock, enter the following very quickly after selecting your robot:  
                     left, LA, u, HA, right, B, down, W


Colors
------
1P - Black w/ Red trim
2P - Bistre w/ Yellow trim



Throw
-----
Thrust Aside              f/b + A close               


Basic Moves
-----------
Explosive Toss            LA in air                   this is NOT an overhead;
                                                        opponent can be hit by
                                                        either the explosive 
                                                        itself or the explosion
                                                        clouds that run across
                                                        the floor when it hits
                                                        the ground; if this 
                                                        move is attempted again
                                                        while the explosion 
                                                        clouds are still 
                                                        active, you will get a
                                                        Rapid Digger attack 
                                                        instead; can hit an
                                                        opponent who's on the
                                                        floor
Rapid Digger              HA in air                   all hits are overheads
One Two                   LA                          2 hits
High Laser Kick           HA                 
                                                       
                                                        
Command Moves
-------------
Claw Upper                Dash Forward, LA
Retreat Claw Upper        Dash Backward, LA
Cross Cutter              Dash Forward, HA             
Retreat Cross Cutter      Dash Backward, HA            
Low Digging               d + LA
Blade Extend              d + HA                      must be blocked low


Special Moves
-------------
Sacred Stare              qcf + A                     the blade must connect
                                                        (not blocked) with the
                                                        opponent with the blade
                                                        just touching them to
                                                        perform the entire move
                                                        (any other distance and
                                                        the blade will just 
                                                        smack the opponent); if
                                                        the opponent still has
                                                        their critical part, 
                                                        Warlock will use this
                                                        move to try to pry it
                                                        loose
Forbidden Force           Charge b for 1 second,      LA=long and straight, 
                            f + A                       HA=short and high; LA
                                                        version can hit an 
                                                        opponent who's on the 
                                                        floor
Air Forbidden Force       Charge b for 1 second,      LA=short and down,
                            f + A in air                HA=long and straight;
                                                        LA version can hit an
                                                        opponent who's on the
                                                        floor
Energy Drain              360 + A close               unblockable
Imitation Alpha           b, b + B, f, f + B          motion must be done 
                                                        particularly fast; 
                                                        doppelganger lasts for
                                                        8 seconds
Imitation Beta            f, LA, HA, LA, b            doppelganger lasts for 8
                                                        seconds 
Giga Rising               LA+HA when super meter is   can hit an opponent who's
                            full                        on the floor

                    
Weapon
------
Vulcan Cannon             W                           can hit an opponent who's
                                                        on the floor
Short Vulcan Cannon       d + W                       can hit an opponent who's
                                                        on the floor
Far Vulcan Cannon         f + W                       can hit an opponent who's
                                                        on the floor
Ascension Black           qcf + W                     can hit an opponent who's
                                                        on the floor
         

Supers
------
Final Sacrifice           qcf, qcf + A                can hit a ground opponent
                                                        (only 1 hit)
Air Final Sacrifice       qcf, qcf + A in air         can hit a ground opponent
                                                        (only 1 hit)




===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at billy_kane_32@hotmail.com.  Credit will be given for your contribution.


4.2 Credits
-Capcom
-Gamefaqs
-Blaze Xth for the correct code to use Super-8 and correction on Super names
-And me for writing this FAQ