CRAZY TAXI WALKTHROUGH version 1.0 by Michael Spencer (michael.spencer@balliol.ox.ac.uk) last updated 19 April 2004 - - - What is this Walkthrough? This guide is intended as a supplement to the other guides for this game. It will not contain basic information about how to play and what the aim of the game is; all of this is very well covered in the other guides. Nor will it explain how to do all the fancy moves and tricks; this is one area of the game in which my knowledge is negligible. What this guide will primarily cover are the details of which passengers to pick up at each point; I hope to provide much greater coverage and accuracy than any guide so far. MKim's guide is good in this area, but has the disadvantage of relying too much on the appearance of the passengers to distinguish them; the colours and positions stand out a lot more and make it easier to choose your passenger very quickly. Any corrections or additions will of course be extremely welcome. - - - I. THE BASICS The primary way to tell passengers apart on the game is by means of their colour; this means the colour both of the dollar signs above their heads and of the hexadecagons they stand in. There are five possible colours: red, orange, yellow, light green, and dark green. In order to use this guide successfully, it will be essential that you learn to tell the colours apart; red/orange and yellow/light green are especially likely to cause problems for some people. The colour does not precisely correlate with the distance of the journey or the time given, but in general passengers nearer the green end will travel further and give you more time. When picking up passengers, it is often only necessary that your car touch the hexadecagon very slightly; even a slight touch and then stopping completely outside it can often be enough. It follows that you must be especially careful when two hexadecagons are very close or overlap, as it is very easy to finish partly in both - and you will not always get the passenger you want even if you are more in his/her hexadecagon than the other's. Individual passengers cannot be picked up twice in the same game. If a passenger sometimes changes colour, this does not mean that a different passenger appears in the same place; if you get a passenger when he is one colour, he will never reappear as another colour. - - - II. THE OBJECT The object of the game is to earn as much money as you can. The way to achieve this is to go all the way round the city a number of times and then finish on the east (police station) side of the freeway. If done successfully, this will nearly exhaust all the passengers on the west side, which means that any backwards journeys you take on the west side are likely to reduce the number of times you can go round. You will then gain some extra money for the extra ground your backwards journey makes you cover, but this cannot compensate for the passengers you will have to leave untaken. It follows that, except in unusual circumstances, colour-changing passengers on the west side should be taken ONLY when they reach their greenest colour. Otherwise, you will end up breaking your journey a lot more, and in-between zones such as the KFC/Tower Records/Church area will run out of passengers too soon. One general rule is worth mentioning. When picking up passengers behind your car (provided that you expect it to be a forward journey) never turn round; always reverse into the passenger. Admittedly, steering accurately while reversing is not easy, and to begin with you may often pick up the wrong passenger this way; but in the long run it is definitely indispensible to master this skill. - - - III. STARTING OUT You start some distance behind the University. Ahead of you are three orange passengers, who all want to go to Cable Car Stop Top. You can take one of these; however, once you reach the stage where you can go round ten or more times, you will want to begin by reversing for a light green passenger. (This is because it's quite easy to reverse into the three oranges from the University; reversing all the way to the light greens wastes a lot more time.) A common beginner's mistake is to go past the three oranges to the yellows and greens that follow them, on the grounds that these passengers give you more money. This reasoning works if you are losing time with each journey, and therefore expect to be making about the same number of journeys however you play the game. However, once you are good enough to gain time on each journey, it is more accurately the distance travelled that is approximately constant; and you get more money for two short journeys than for one over the same distance. In any case, these passengers are very good ones to pick up from the University, and need to be saved for later use. From the Cable Car Stop Top, go for any of the orange and yellow passengers on the road ahead; the oranges will go to Cable Car Stop Bottom, the yellows to either Sea Side Market or West Side Beach. Again, beginners often try to take the light green passengers dotted around the stop; but these are so awkwardly placed that you will always lose a lot of time this wawy. At Cable Car Stop Bottom, there is often a yellow passenger just ahead, going to either Pizza Hut or Cafeteria. The same destinations are visited by the yellow across the road, who is, however, much more awkward to pick up. You can also reverse to the yellow on the corner, or to the light green who sometimes appears on the hill; he will go to the FILA shop. Finally, there is a light green at the bottom of the hill just before you reach Sea Side Market. At Sea Side Market, there are two passengers just round the corner who can both be either red (Yacht Harbour) or yellow (FILA or Popcorn Mania). Following our rule, take these only when they are yellow. If neither is yellow, there are more passengers further round the corner, and sometimes a yellow across the road behind the beach stop. From West Side Beach, it can be a good idea to reverse into the yellow passenger just behind you if he's there. There are also two passengers around the corner who can be red (Cafeteria) or light green (Tower Records). Again, take these only when they are light green. If you go into the sea, there are four hidden customers, who can take you as far as KFC; however, these are not worth taking, as you lose so much time. At the Yacht Harbour, there is sometimes a light green passenger waiting in the drop zone, who goes to Tower Records; if he's not there then go ahead to the grass area and pick up any of the passengers there. You will go to Square Park, FILA, Popcorn Mania, or the Original Levi's Store. - - - IV. IN A WIDE OPEN SPACE You don't have any choice from the Cafeteria; take the passenger on the next corner to the Orginial Levi's Store. If you've already taken him, go on to Pizza Hut. Just ahead of Pizza Hut on the left is a passenger who can either be red (Square Park), orange (Levi's again) or yellow (KFC or Tower Records). Entering the park from Pizza Hut, you will immediately reach a yellow priest (there are seven priests in the game, and they all go to the Church); if you turn left or right there will sometimes be another priest there. There is also an orange passenger sneakily hidden around the corner from Pizza Hut; turn right before you enter the park and stay close to the road. Finally, if you turn right into the park, there is an orange passenger to Tower Records waiting just over the first hill. From Square Park, look for an orange passenger over a hill just ahead and to the right; he goes to Tower Records. If he's not there, you can go on towards the car park; however, as the passengers there are good ones to get from FILA and Popcorn Mania, it might be worthwhile taking a passenger from the edges of the park; the orange to Tower Records is over a hill about ninety degrees to your right, and the same turn to the left might find another orange or even a green (to Heliport). From FILA and Popcorn Mania, you will usually want to go towards the car park. There are three available passengers: an orange to Tower Records or KFC on the left, a yellow priest to the Church on the right; and a hidden passenger at the back of the car park itself. To get her, drive up the ramp (brake at the top so you don't fly into the wall!) and go along the last row of cars, slowing down at the end so that when you jump onto the roof where the passenger is waiting you don't fly past her and off the roof - it's rather narrow. She will go all the way to the Police Station! Because crossing the freeway is so important, it's best to leave the certain journeys (which include this woman) until you've taken as many uncertain ones as you can. If both the orange passenger and the priest have gone, you may want to turn back into the park to find a passenger. If you do, remember that the red on the edge next to Popcorn Mania is bad; he goes back to Pizza Hut. - - - V. GETTING TO THE CHURCH ON TIME From the Original Levi's Store onwards, you really have to worry about passengers wanting to travel backwards. The first one, immediately ahead of you, goes to KFC when he's red but back to Square Park when he's orange. Ahead at the top of the hill is a passenger who can be green (Baseball Stadium - good) or yellow (Cafeteria - bad). The other yellow passenger, below the steps to the left, is good (Heliport), as is the priest in the far right corner and the green who sometimes appears right at the back beyond the tree. Because the KFC/Church area is so easy to exhaust of passengers, it is really important to get these greens when they appear. At Tower Records, again, it's worth looking around for a green or light green, who will definitely be to the Baseball Stadium. One sometimes appears behind you or just across the road; don't take either of these if they're not green. Instead, take the priest just ahead or the one on the road to the left; they both go to the Church. The road splits into three here. The left route is the quickest, but if you've got the priest on the right route, you should just carry on on that route. The middle route, which is the hardest to find, hidden behind KFC, is a good shortcut when travelling back to KFC (although you REALLY don't ever want to do that), but don't bother taking it when travelling forwards. There are two passengers hidden on this road; the nearest one, who is orange, is usually back to Popcorn Mania, while the other, yellow, is pretty reliably forward to the RB Station. There is one more option from KFC: go round the corner past where the priest is and pick up a light green to the Baseball Stadium if he's there, or go on to the grass area and pick up another light green just on the right if he isn't. Once you reach the Church, things really start to get tricky. Reliable passengers are: (1) red just behind you, to Heliport; (2) light green behind and across the road, to Baseball Stadium; (3) orange ahead and to the right, to RB Station; (4) yellow ahead and across the road OR ahead and to the right and across the road, both to Baseball Stadium; (5) if you're getting desperate, find an orange somewhere up the hill, to Baseball Stadium. (The light greens on the hill are always back to FILA. Only take these if you've run out of passengers across the freeway from RB Station and Baseball Stadium and want to take the secret passenger on the roof.) However, because these reliable passengers are like gold dust, you want to take an unreliable one and get lucky whenever possible, and this means the two reds just ahead. I used to use the mnemonic ORLY, as in the Paris airport, meaning that when ahead of both reds there's an Orange you take the Right one, but the Left one when ahead there's a Yellow; but I don't think this always works. When there's only one red, he's always good if it's your first time round, but not always later on. The orange beyond the two reds is always bad. To beat the Church, the best method is to stop near the end of the drop zone (so that you can see the orange/yellow passenger) and turn a bit to the right, halfway between where the two yellows are, so that you can see everything easily and are well placed to take any passenger. Finally, if ahead and to the right you see both the orange and the yellow, take the orange: the yellow is there more often and so is best left for future use. - - - VI. EACH STEP ALONG LIFE'S HIGHWAY At the Heliport, RB Station and Baseball Stadium, the most important thing of all is to take journeys across the freeway when they appear, and not to remove passengers that might want to go across the freeway later. The first of these is a dark green from the Heliport: ahead and on the right just before the road goes off to the RB Station. This passenger can also be light green (back to FILA) or orange (ahead to Baseball Stadium, but still best avoided). The passenger opposite can be red (RB Station) or orange (back to KFC). The rest of the passengers are a nightmare, as they are all always orange, but can be forwards or backwards. There's a lot of luck in this bit. When both the front two passengers are bad, the orange behind them nearest to the Heliport is usually good; however, it takes real skill to drive in such a way that you have time to see the colours of the front two before going past the back one. I don't really have any tips for this, except that it can be done with practice. The orange straight across the road from the Heliport is also often forwards. Because going back at this point is so costly, it is definitely worth going past all the passengers to catch the red who's waiting round the corner, going to Baseball Stadium; if you get really desperate you can even drive an empty cab from Heliport to RB Station, as they are quite close. A red sometimes waits in the drop zone at the RB Station; he's going to Baseball Stadium. All the other reds here also go to Baseball Stadium, but on no account get them; they can all be green later on. Apart from these, the only colour that can ever be good here is dark green (think about it; no-one wants to be dropped in the middle of the freeway!) but not all the dark greens are good. Those around the edges are: they always go to the downtown destinations (that is, Clock Towers Theatre, Sky Bank, the CT Hospital, and Boarders' Paradise). In the middle of the grass are three passengers in a triangle, but only two of them will appear at once. Here's how it works: (direction of Baseball Stadium) (a) (b) (c) (RB Station) If (a) and (b) are both dark green, take (b) to the Police Station If (a) and (c) are both dark green, take (a) to the CT Hospital If (b) is light green and (c) is dark green, take (c) to Sky Bank After you take one of these passengers, the configurations with that passenger can still appear, but that passenger won't be there. For example, following the first rule you might take (b). Now, suppose that the next time round (a) appears alone (and is dark green). Since this is the same configuration as before but without (b), (a) is bad. But if instead (c) appeared alone, he would be good, following the third rule. This principle is important to remember, as it applies to every destination from this point onwards. It follows that you want to take these three passengers whenever one of them is going forwards, as that gives them more time to change round, and you can eventually get all three of them to cross the freeway. The Baseball Stadium is the first destination where a passenger waiting in the drop zone can be bad. She will go to the Police Station if she's light green, but back to the Heliport if she's yellow. If she's yellow, be careful when stopping so that you don't pick her up by mistake. The other customers are simple enough: a dark green behind you will always be good (Sky Bank, CT Hospital or Boaders' Paradise); a light green ahead of you will always be good (Police Station, and the last one before the freeway sometimes Clock Towers Theatre); and other colours will always be bad. There are three dark green passengers, who appear sporadically; always take one when there's one there, as you may otherwise not get to take them at all. When crossing the freeway, travelling against the oncoming traffic will net you a better combo if you can hold it, which is difficult but well worth doing. However, be sure to transfer to the right lane BEFORE you go under the final bridge, as you are otherwise very likely to find yourself being cut off by a lorry. - - - VII. DOWNTOWN The first thing to know about the downtown area is that the arrow does NOT reliably indicate the shortest route; far from it. It takes extreme cases, but there are even times when the "You're going the wrong way!" message will come up when you are in fact taking the quickest route. In general, you only want to go inside the central intersection when travelling from Clock Towers Theatre to Boarders' Paradise or vice versa, or from Sky Bank to the CT Hospital or vice versa. It is much quicker to travel around the edges of this area; but the arrow will almost always point you into the centre. To reach Sky Bank from the Police Station, turn immediately left and then second right; to reach CT Hospital turn immediately right and then second left. You can get to Clock Towers Theatre either way (left then right or right then left); the quickest route to Boarders' Paradise is past Clock Towers Theatre and then straight across the intersection. Exactly the opposite applies for all four destinations when approaching them from the other direction (Osmous Hotel etc.). Because you have just crossed the freeway, the only colour that can possibly be backwards is dark green. The main routes are (1) left at the Police Station, on to Sky Bank and immediately left, left towards the Mall; (2) the exact reverse. On either route, any orange, yellow or light green will definitely be forwards. The light greens are especially valuable, as they go all the way to the Bus Terminal or the Lookout Tower. On route (1), the first passenger on the right side of the road changes from light green (Bus Terminal) to yellow (Osmous Hotel) to orange (Mall W-gate); the last passenger before the turn-off to the Mall goes to the Lookout Tower if she's light green, but back to the RB Station if she's dark green. Exactly the same applies to the passengers in the corresponding places on route (2). On the roads leading into the centre, a dark green will always be back to the RB Station or Baseball Stadium. In the central intersection itself, there are two intersecting roads with four passengers on each, two either side of the statue. The four passengers furthest from the statue are always bad; the other four might be bad, but might take you forward to the Lookout Tower. There is also a secret passenger on the roof; you can reach him most easily when you have to go to Clock Towers Theatre. From the Police Station go left then right, not the reverse, so that you finish pointing in the right direction; then go up the ramp at full speed and jump onto the opposite roof. This passenger will go all the way to the Fire Station. If you are stopping at Clock Towers Theatre, first look ahead to see whether the two passengers immediately ahead are both green. If they are, then there's a good chance the second one will go to the Lookout Tower; if not, you may as well hit the ramp. When stopping at Sky Bank or CT Hospital, remember to stop right on the edges to avoid the reds waiting in the drop zone, as the passengers in the intersection will change while you take them. From either, the lady in white with the hat will sometimes go the Lookout Tower: from the Bank if she and the first passenger are both green, and from the Hospital if the first passenger is red and the next two are both green. Boarders' Paradise is the trickiest, as you have to turn round twice to pick up the passenger and move on to the Lookout Tower; don't be tempted to go the long way round past the Bank or Hospital. But it's the easiest of all four to get a passenger going to the Lookout Tower: whether the first passenger is red or green, the second green passenger should be good (but won't be if there's an orange en route or if the last passenger, the one nearest Clock Towers Theatre, is also red). - - - VIII. THE BUSINESS DISTRICT When going to the Mall, remember that the quickest way is around the outside of the intersection from either Bank or Hospital. (From Clock Towers Theatre, just drive on to Boarders' Paradise, then left or right to rejoin the main route.) There are two gates, N and W; I've been told these stand for Narrow and Wide, although North and West would not only make more sense but would fit perfectly with the rest of the geography. It's important to remember which is which: W-gate is the one nearest to Boarders' Paradise; N-gate is the one nearest to Osmous Hotel. To reach it, go round the curve and then right; on no account short-cut through the Mall, as this is actually a longer route. From the W-gate, you have two choices. Probably better is to go up the stairs and then take either the yellow on the corner to the Lookout Tower, or the light green just around the corner to the left, who goes to the Fire Station. If one of these has already gone, the other might not be there, so you might want to go into the Mall. There's a light green passenger to the Lookout Tower who sometimes appears; you can also get a red to Crown Arena (in which case the quickest route is to turn round and go up the stairs, then left). From the N-gate, don't go on to the Osmous Hotel, as that is one of the most frequently visited destinations, and you don't want to run it out of forward-going passengers. If you turn ninety degrees left, the two passengers close to the walls are likely to be bad, but the orange in between them often goes to the Bus Terminal. However, if you can see a yellow beyond him, get the yellow instead; he'll go to the Lookout Tower, and the orange will go back to Boarders' Paradise. Again, you can also go into the mall; if you see an orange, take him to the Bus Terminal. The woman goes to the Fire Station if she's light green, to either the Lookout Tower or the Police Station if she's yellow. Not only is the Police Station journey backwards, but you get very little time, so avoid this at all costs! However, I think that she only goes to the Police Station when the man is orange. The Crown Arena/Osmous Hotel area is very confusing, so it would probably help if I made a little map: A B ---------- | / | | | C | | |/ | | ----------D | | | | | | ---------- E F A = road leading off to Bus Terminal B = Osmous Hotel C = secret passenger (see text below) D = Mall N-gate E = Crown Arena F = road from Boarders' Paradise If you are coming from F and already have a passenger wanting to go to the Bus Terminal or Lookout Tower, the routes via B and E are equally quick, but don't go into the centre (as the arrow will tell you to do); it's the same distance, but you will lose time by having to turn more corners. The secret passenger at C is easily reached from either the Crown Arena or Osmous Hotel, but should be saved until you really need him (as is the rule with all certain passengers; and there are precious few this late in the game). He will go to the Tennis Court. There are four passengers on the roads meeting at the centre; they are all good, either yellow to the Lookout Tower or light green to the Fire Station. From the Crown Arena, you can also take either passenger on the E to A road: the second is always good (Bus Terminal) if he's orange, whereas the first may be Bus Terminal or back to Boarder's Paradise. He's most likely to be good if you've already taken the second passenger when he was good. From the Osmous Hotel, the orange immediately on the right is always Bus Terminal; the yellow beyond him (the old woman) is usually Lookout Tower, but this is only reliable if the orange is there, so if you see both you should take her. Moving on, the two yellows just before you reach A will both sometimes go to the Fire Station and sometimes back to the Police Station; if they're both there, take the first one, on the left side of the road. If you've already taken this one, the other one is usually reliable. - - - IX. "CHILDE ROLAND TO THE DARK TOWER CAME" To reach the Bus Terminal from the Osmous Hotel, you have to choose between three parallel roads. The one on the left has less traffic, but it is going against you; the one on the right has heavy traffic; and the central underpass has the disadvantage of lots of turns. The amount of traffic varies; if the right-hand road has heavier traffic than normal it will be quicker to take the underpass, but it's impossible to judge this before actually going on the road, so there's a lot of luck here too. At the Bus Terminal, the crowd of yellows and oranges ahead are all bad; the reds will always go to the Lookout Tower. Up to three reds may eventually appear here, but they are hard to get, as the passengers are very tightly packed. The three passengers behind the drop zone are also pretty reliable, but you do have to reverse into them. Take very special care not to get the wrong one! They vary like this: (direction of Lookout Tower) (a) (b) (c) (direction of Osmous Hotel) If (a) is yellow, take (b); if (b) is yellow, take (c); if (c) is yellow, take (a). The principle I mentioned in connection with the greens at the RB station is crucial here: so for example, if you've already taken (b) when (a) was yellow, then if (c) is yellow, take (a) as before; if (a) is still yellow, it means they haven't changed, so both of them will be bad; and if they're both orange, it means we have the configuration where (b) is yellow but you don't see that because (b) is no longer there, so you should take (c). The three passengers round the back of the fountain are very risky, but all of them can go to the Tennis Court. The one on the near side of the fountain will always go to the Tennis Court when he's yellow; the first one on the far side might go to the Tennis Court when he's light green; and the remaining one should usually only be taken when you've already got the other two. I've always said that the Lookout Tower is called that because you really have to look out! Firstly, cut on the inside of the ramp to stop right on the edge of the drop zone: this is the only certain way to avoid the red waiting in the middle, who will always go back to the Bus Terminal. If you hit the ramp, you will have to be very lucky to avoid him. Now, if there are two yellows immediately ahead of you, take the second one. If there's a red and then a yellow, and the one on the other side of the road is also yellow, then take the red. If there's only the red ahead of you, and a red on the other side of the road, then take the one across the road. If you see any other combination - for example one yellow on each side of the road, or a red and then a yellow ahead of you and a red across the road - then none of them are good. Reds here will always go to the Fire Station if they're good and to the Bus Terminal if they're bad; good yellows will go to the Tennis Court. Light greens in this area are never good. If there's a yellow immediately behind the drop zone, he will always go to the Tennis Court. So will a yellow behind you and on the other side of the road (although reversing to pick them up is quite tricky). The yellow that sometimes appears directly across from the Lookout Tower is usually good, as is the red at the back of the Tower. The other red, at the very front of the drop zone, is unpredictable. - - - X. A BIT OF AN UPHILL STRUGGLE The light green passenger in the Fire Station drop zone always goes to the University. Of the two light greens across the road, the second one (the man with flowers) usually goes to the University when both of them are light green, but he's very awkward to pick up. This is perhaps the only time when you should break my rule and turn round to pick someone up. Of the three passengers behind the drop zone, the one nearest on the right will go to the University when she's light green; so will the one right at the back. He will also go to the Tennis Court when he's orange, but this is a really bad idea, as it means you can't get round as many times. Going straight up the slope from the Fire Station, the first two passengers you come to can both go to the University when they're light green; in fact, the one on the left always does. The one on the right always does when the one on the left is also light green; never when he's dark green; and sometimes when he's red, in which case you might want to carry on up the slope and look for a yellow passenger, who will also go to the University. If instead you go left or right after the Fire Station and up the side slopes, the light green passengers will definitely go to the University, and the dark greens may go to Cable Car Stop Top, Freshtree Street, or Sail Street. I don't yet know any way of determining when the dark greens here will be good. The Tennis Court is, fortunately, extremely simple. The only possible good colour is orange to the University; of the five passengers that are sometimes orange, three are always good and two always bad. The good ones are ahead and on the right; immediately behind the drop zone; and right at the back on the other side of the road. (When going for this last one, be careful not to get confused and take the one ahead of him, who is always bad!) If you can't get a good passenger here, your best bet is to turn round and go either left or right to pick up someone from the side streets, for which see above. Alternatively, take one of the bad oranges back to the Fire Station, which is much easier to find a good passenger from. Never take a yellow passenger back to the Lookout Tower, as the Fire Station and Tennis Court are the only destinations from which you can get all the way round, and there are a limited number of times you can reach them. - - - XI. LIFE IS ONE LONG EDUCATION At the University, the yellows and light greens immediately ahead will go to the Sea Side Market or West Side Beach; you can also reverse into the oranges behind you, who might go to Cable Car Stop Top or to Sail Street or Freshtree Street. These two streets are reached by turning left for Freshtree Street, right for Sail Street, when you reach the first intersection after Cable Car Stop Top. From either one, you should go down the street and take a dark green customer, who will go to FILA, Popcorn Mania, Tower Records or KFC. There are two greens in each street. The reds just before the drop zones will get you from one of these streets to the other if you've taken both greens in one of the streets; they should be saved for this purpose. There are also two green customers down the main road if you should want them; get these after dropping someone up at Cable Car Stop Top. Once you've reached the University (or possibly Cable Car Stop Top, Sail Street or Freshtree Street), you've gone all the way round: the University drop zone is just ahead of where you start the game. The number of times you can go all the way round is limited, mostly by the number of available journeys across the freeway. As far as I know, there are nine from the Baseball Stadium, six from the RB Station, one from the Heliport and one on the roof beyond the car park: seventeen altogether. Getting round sixteen times, however, requires taking at least one correct dark green on the side slopes beyond the Fire Station, so it can't yet be done entirely on the information in this guide. However, I hope to provide all the missing information in a future version. Please write to me if you know anything that I don't! - - - XII. ODDS AND ENDS (1) What is the city featured in the game? It's entirely made up. I've heard a rumour that it's meant to be San Francisco, but as far as I know this is untrue. (2) What do all the initials stand for? Here are my guesses. CT Hospital is probably Crazy Taxi; SCGP (the University) might be Sega Computer Game Platforms; I've heard that RB, as in the RB Station, is Radio Broadcast, but the building does look suspiciously like a train station. (3) What about the pig? If you're coming from the Heliport, and instead of driving down to the RB Station you take a sharp left and jump into the car park, you'll see a pig on your way down. This is, by the way, usually the quickest way to reach the Baseball Stadium in any case. (4) What sort of church has seven priests and no congregation (because no-one other than the priests ever wants to go there)? Maybe the priests preach to any other. Any more silly questions? (5) Yes. Why does the pregnant woman sometimes want to go to Boarders' Paradise? Not being a woman, I wouldn't know. (6) Why does the arrow sometimes turn yellow and then green again as you approach the Police Station? Because the freeway goes in a sort of spiral, so you come close to it and then get further away again before arriving. The bridge you go under just before reaching the Police Station is actually the very same bit of freeway you've just been travelling down; you can see this briefly from some positions on the freeway. (Don't be fooled by the expanses of blue you sometimes see; this isn't sea, but is where the computer hasn't been able to fill in all the graphics.) And no, there's no short-cut or jump from the bridge down to the Police Station. (7) I see buses everywhere except around the Bus Terminal.... No, you see them at the Bus Terminal too. And you sometimes see a helicopter flying over the Heliport.