------------------------------------------------------------------------------------- CAPCOM VS SNK: MILLENIUM FIGHT 2000 Vega FAQ Version 0.1 6/18/01 By: SiLeNT J ------------------------------------------------------------------------------------- LEGAL CRAP Do not copy anything, you lazy bastards. If you would like to use something from this FAQ then give me at least partial credit for it. This includes using my format (not just from this FAQ). I'm not responsible for anything that may go wrong as a result of this FAQ. Do whatever you want with it, just as long as my name is attatched. INTRODUCTION This guide is intended to teach players how to use Vega at least effectively in CvS. I'll be quite honest with you, I don't use Vega too often. But maybe you can learn a little something from what little I do know. Anyway, Vega has two simple purposes in this game. To poke, and to hit and run. His roll is slow, and not as useful as it should be, but he is a fast character with good priority. He's got a couple of good combos, but you shouldn't try them without practicing first. I'm kind of annoyed that no one else has written an FAQ for him. I'll update later if I feel like it. Hopefully this FAQ will motiviate someone to write a better one. ===================================================================================== [1] BASIC ATTACKS ===================================================================================== __________________ STANDING ATTACKS \_________________________ LP - An insanely prioritized Jab. Use it to poke with, or to Start combos. [****-] HP - A lunging punch with HUGE range, and good priority. Comes out kind of slow. Use to poke with from a couple of steps away. [****-] LK - A knee to the abdomen. The priority sucks, and so does the range. Use to start combos, or as an Ultra-Close Range poke. [***--] HK - A jumping Ax kick. Comes out slow, and you will be pun- ished if you throw it out at random. [**---] Forward + HK - Vega jumps for- ward and performs a spinning heel kick. This move is slow, weak, and useless. [*----] __________________ JUMPING ATTACKS \_________________________ LP - A jumping version of the Jab. [*----] HP - A downward poke with the claw. Use to jump-in, or a- gainst an opponent that is airborne at the same time you are. [****-] LK - A downward kick with decent range and decieving priority. The jumping HP is better. [**---] HK - A downward kick. The range sucks, and the priority is only average. [**---] __________________ CROUCHING ATTACKS \_________________________ LP - The crouching version of the Jab. [****-] MP - A lunching poke with good range. Hold Down + HP to get it to come out. - Normal only [*****] HP - A lunging poke with good range. Aims at the upper body area. [***--] LK - A quick kick that hits low. Use to poke with at Ul- tra Close range. [***--] MK - A slightly slower more damaging version of the LK. Hold Down + HK to get it to come out. - EX only [****-] HK - A sliding kick that hits low. Use only to capitalize on opponent's recovery. [*----] __________________ THROWS \_________________________ Punch Throw - <-, or -> + HP (when grounded or airborne) Kick Throw - <-, or -> + HK (when grounded or airborne) ===================================================================================== [2] SPECIAL ATTACKS ===================================================================================== ________________________ Rolling Crystal Flash \_____________________________ Motion: (Charge) Back, then Forward + LP, or HP A multiple-hitting roll attack. Best used in combos. [**---] ________________________ Sky High Claw \_____________________________ Motion: (Charge) Down, Up + LP, or HP After Jumping From the Wall LP, or HP This easy to avoid move is useless. Maybe you could get lucky and you can catch your opponent off guard :P. [*----] ________________________ Flying Barcelona Attack \_____________________________ Motion: (Charge) Down, Up + LK, or HK After Jumping From the Wall LP, or HP The recovery on this move is ridiculous. Even worse than Yamazaki's taunt and counter. All this move does is open's Vega up for an attack. [*----] ________________________ Izuna Drop \_____________________________ Motion: (Charge) Down, Up + LK, or HK After Jumping From the Wall Any other direction than up + LP, or HP Near the opponent. Basically the same as the Flying Barcelona Attack. [*----] ________________________ Scarlet Terror \_____________________________ Motion: (Charge) Down/Back, Forward + LK, or HK Vega's version of Guile's Flashkick. Use as an Antiair. [***--] ________________________ Back Slash \_____________________________ Press: HP, + LP Vega quickly does 2 back flips, and is in- vincible during this time. Use this when you need to get out of something in a hurry. [***--] _________________________ Quick Back Slash \_____________________________ Press: HK, + LK Vega quickly does 1 back flip, and is in- vincible during this time. Use this when you need to get out of something in a hurry, but need to recover quickly. Think of is as rolling backwards. [****-] ===================================================================================== [3] DESPARATION ATTACKS ===================================================================================== __________________________ Flying Barcelona Special \______________________________ Motion: (Charge) Down/Back, Down/Forward, Down/Back, Up/Fowrard + LK, or HK After Jumping From wall LP, or HP The hyper combo version of the flying Barcelona Attack. [*----] __________________________ Rolling Izuna Drop \_____________________________ Motion: (Charge) Down/Back, Down/Forward, Down/Back, Up/Forward, + LK, or HK After jumping from wall other direction than Up + LP, or HP near opponent The hyper combo version of the Izuna drop. Another useless move. [*----] __________________________ Scarlet Mirage \___________________________ Motion: (Charge) Back, Forward, Back, Down/Forward + LK, or HK. The hyper combo version of Scarlet Terror. Use only to capitalize on your opponent's recovery. I'm not sure if it's comboable. [**---] __________________________ Red Impact \___________________________ Motion: (Charge) Back, Forward, Back, Down/Forward + LP, or HP. At Level 3. Vega slashes out with his claw. If it connects, Vega grabs the opponent and throws them into the air. When they land, Vega uses his Claw to stab them in the back, before they have a chance to hit the ground. Use to capitalize on your opponent's recovery, or to counter a physical attack from a few steps away. [****-] ===================================================================================== [4] PARTNERING UP VEGA ===================================================================================== Vega should always go last. Use your ratio 1 to get you charged for a Red Impact, and to weaken the team a little. These are the only characters that you can pair with Vega in CvS. Take your pick: +-------------+ | BENIMARU | +-------------+ | BLANKA | +-------------+ | CAMMY | +-------------+ | DHALSIM | +-------------+ | KING | +-------------+ | SAKURA | +-------------+ | VICE | +-------------+ | YURI | +-------------+ ===================================================================================== [5] GENERAL STRATEGIES ===================================================================================== To play Vega most effectively, play a mix-up game. Vega relies on his speed, and his claw to find the most success, so be sure to use them to your advantage. __________ Defense \_____________________________________ Hit and run, it's that simple. Vega is possibly the fastest character in this game, and he has a wall jump, AND the ability to roll backwards (sort of). If you need a rest, then take a couple of seconds off, pop out a Scarlet Terror, or a punch attack of some sort, then get back to it. Here's a couple of tips: - The Quick Back Slash is excellent for avoid- ing grapplers. - Jump around a lot. Take avantage of the wall jump, and the super jump. They help Vega to run from his opponent. - Go for Red Impact. The damage it does is like the Shin Shoryuken. Keep in mind that Vega is not invincible during the start up, but the priority is pretty good. __________ Offense \_____________________________________ Take advantage of the claw. The claw gives Vega better reach and priority. It plays a big roll in helping him poke. Anyways: - Use the LP, and LK in close battles. The MP in midrange battles, and the HP in Long range battles. - Never use the HK unless you're sure it will connect. - If you've had some practice, then try combo- ing, stuff like Scarlet Terror, and Rolling Crystal Flash after light attacks. ===================================================================================== [6] VS VEGA STRATEGY ===================================================================================== Roll a lot, and look for openings in his defense to attack. All of his air-borne specials can be countered with either a roll, or an Anti-Air. If he jumps in nail him with an anti-air, or roll under him to throw. Also, take advantage of his slow roll. ===================================================================================== [7] MISCELLANEOUS ===================================================================================== _________________ Costume Colors \_________________________________ The colors chosen with two buttons must be unlocked. Beat the game once with Vega to get them available in the "Secret Shop". They are in slot 10 and cost 200 vs points. +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | --- | PANTS 1/ARM BAND | HAIR | PANTS 2 | SKIN | SHOES | MASK/CLAW | SASH | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | X | Dk. Yellow | Blonde | Dk.Blue | White | Brown | White | Red | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | Y | Yellow | Blonde | Black | White | Brown | White | Red | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | A | Lt. Yellow | Blonde | Green | White | Brown | White | Blue | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | B | Yellow/Orange | Lt.Brown | Black | Pale | Brown | White | Purple | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | X+Y | Whitish Yellow | Lt.Blonde | Red | Light | Brown | White | Purple | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | A+B | Whitish Yellow | Lt.Blonde | Dk.Blue | Light | Brown | White | Purple | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | A+X | Orange | Lt.Brown | Green | Tan | Brown | White | Yellow | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ | B+Y | Orange | Lt.Brown | Dk.Blue | Tan | Brown | White | Yellow | +-----+------------------+-----------+---------+-------+-------+-----------+--------+ _________________ Win Quotes \_________________________________ - "Drip.. Drip.. Yum.. Yum.." - "You are just so.. So UGLY!!" - "The only thing I believe in is 'beauty'! Therefore, I don't believe in you!!" - "I have marked your body so that everyone will know that you are a loser!" - "You shall die as you have lived.. sad, weak, and UGLY!" - "No one can stop my hunger for beauty!" - "Let the cold blanket of death cover your eternal sleep." - "It's time to paint the rest of your body in RED!" ===================================================================================== [Apndx. A] NOTATIONS ---------------------------------------------------------------- ===================================================================================== Abbreviations: LP - Light Punch MP - Medium Punch HP - Heavy punch LK - Light kick MK - Medium kick HK - Heavy kick Charge - Hold this button down (Dreamcast Version) X - LP Y - HP A - LK B - HK Usefulness Chart: * means 1 grade. 1 being the lowest, and 5 being the highest. [*----] - This move is useless. Avoid. [**---] - An OK move. You may have to use it in combos anyway. [***--] - A decent move. Should be used a bit more often. [****-] - A useful move. Use it whenever situation allows. [*****] - This move rocks! Use it and abuse it, but don't get predictable. ===================================================================================== [Apndx. B] GAME BASICS -------------------------------------------------------------- ===================================================================================== Dash - Forward, Forward Back Dash - Back, Back Super Jump - Tap: Down, Up Fake Stun - While down, hold LP + HP. Evasive Roll - X + A, goes through ALL projectiles, and most attacks Taunt - Start (or LK + Start for DC) Tech Hit - Forward or Back + any button when being thrown Charge energy meter (SNK groove) - Press and hold HP + HK. ------------------------------------------------------------------------------------- FAQ Copyright (c) 2001 SiLeNT J